Necropolis 3.24 New Gems | 3.23 | 3.22 | 3.21 | 3.20 | 3.19 | 3.18 | 3.17 | 3.16 |
3.15 | 3.14 | 3.13 | 3.12 | Starter | Requirements | Supports | Triggerable |
Path of Exile: Necropolis includes new Skill and Support Gems and a range of new Transfigured Gems. Automate your Warcries and Instant Spells with the Call to Arms and Automation Skills, and empower your wand attacks with the Sacred Wisps Support. If you've been waiting for a transfigured version of your favourite skill, you'll now be able to play exciting new variants of Poisonous Concoction, Tornado, Ice Shot, and more.
Name | Description |
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Automation | AutomationTag: Spell. Level: 1. Cooldown time: 0.60 sec. Cast time: instant. Requires level 24, 25 Dex, 37 Int. While this skill is active, supported instant seplls trigger automatically when off cooldown. Automation SupportCost & Reservation multiplier: 150%. Cooldown time: 0.60 sec. Supports spell skills that are instant and have no reservation. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Call to Arms | Call to ArmsTag: Warcry, Trigger, Spell. Level: 1-20. Cooldown Time: 0.60 sec. Cast Time: Instant. Requires Level 24-70, 58-155 Str. While this skill is active, supported warcries will be repeatedly triggered, and all your warcry skills will share cooldowns.
Call to Arms SupportCost & Reservation Multiplier: 200%. Cooldown Time: 0.60-0.20 sec. Supports warcry skills. Cannot modify the skills of minions.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Sacred Wisps Support |
Sacred Wisps SupportAttack, Support, Trigger, Duration, Spell. Level: 20 (Max). Cost & Reservation Multiplier: 140%. Requires Level 70, 111 Int. Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Summon Sacred WispsCast Time: 1.00 sec. This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. |
Artillery Ballista of Cross Strafe |
Tags: Attack, Totem, AoE, Fire, Projectile, Bow. Level: 1. Cost: 7 Mana. Attack Speed: 50% of base. Attack Damage: 50% of base. Effectiveness of Added Damage: 50%. Requires Level 28, 67 Dex. Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Artillery Ballista of Focus Fire |
Tags: Attack, Totem, AoE, Fire, Projectile, Bow. Level: 20 (Max). Cost: 11 Mana. Attack Speed: 50% of base. Attack Damage: 120% of base. Effectiveness of Added Damage: 120%. Requires Level 70, 155 Dex. Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Transfigured Elemental Hit |
Ice Shot of Penetration |
Tgas: Attack, Projectile, AoE, Cold, Bow. Level: 20 (Max). Cost: 12 Mana. Attack Speed: 75% of base. Attack Damage: 280% of base. Effectiveness of Added Damage: 280%. Requires Level 70, 155 Dex. Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Incinerate of Expanse |
Tags: Spell, Fire, Channelling, AoE. Level: 1. Cost: 3 Mana. Cast Time: 0.30 sec. Critical Strike Chance: 5%. Effectiveness of Added Damage: 50%. Requires Level 12, 33 Int. Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Incinerate of Venting |
Tags: Spell, Fire, Channelling, AoE. Level: 1. Cost: 2 Mana. Cast Time: 0.20 sec. Critical Strike Chance: 5%. Effectiveness of Added Damage: 50%. Requires Level 12, 33 Int. Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Transfigured Kinetic Blast | |
Poisonous Concoction of Bouncing |
Tags: Attack, AoE, Chaos, Projectile, Chaining. Level: 1. Cost: 6 Mana. Attack Damage: 100% of base. Requires Level 12, 33 Dex. Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add Further damage. Requires an empty main hand, and no off-hand weapon.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Transfigured Summon Holy Relic | |
Tornado of Elemental Turbulence |
Tags: Spell, Duration, Physical, AoE, Orb, Fire, Cold, Lightning, Prismatic. Level: 20 (Max). Cost: 25 Mana. Cast Time: 0.75 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 65%. Requires Level 70, 98 Dex, 68 Int. Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
# | Description |
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1 | Monster Life increases in Tier 17 Maps no longer apply to the life of corpses in those Maps. |
2 | Absolution of Inspiring: Increased and Reductions to Minion Damage now also apply to this Skill's Damage at 250% of their value (previously 200%). |
3 | Animate Guardian of Smiting: Guardian now deals 30% more Damage with its Smite ability. |
4 | Animate Weapon of Self Reflection: Now has Maximum 6 Animated Weapons (previously 5). |
5 | Archmage Support: Can no longer Support Brand or Orb Skills. No longer has "Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" or "Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher". It now has "Supported Skills gain Added Lightning Damage equal to 10% of Unreserved Maximum Mana" at gem level 1, scaling up to 19% at gem level 20. It also now has "Supported Skills have added Mana Cost equal to 5% of Unreserved Mana", and Quality now causes Supported Skills to deal 0-10% increased Spell Damage, instead of causing Supported Skills to have 0-10% increased Mana Cost. |
6 | Ball Lightning of Static: Can no longer be used by Totems. |
7 | Blade Blast of Dagger Detonation: Now deals Added Spell Damage equal to 200% of Damage of Equipped Dagger at gem level 1 (unchanged), scaling up to 675% at gem level 20 (previously 580%). |
8 | Blade Flurry of Incision: Now has 35% more Critical Strike Chance for each Stage (previously 25%). |
9 | Blade Trap of Greatswords: Now has 120% Effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 180% at gem level 20 (previously 140%). |
10 | Blade Vortex of the Scythe: Now deals approximately 25% more damage at all gem levels. Now has 200% Effectiveness of Added Damage (previously 160%). |
11 | Blink Arrow of Prismatic Clones: Clones now deal 25% more damage with Elemental Arrows. |
12 | Cleave of Rage: Now has +0.1 metres to Radius per 5 Rage at all gem levels (previously per 3 Rage). |
13 | Divine Ire of Holy Lightning: Burst now deals 120% more Damage with Hit per Stage after the first (previously 100%), and 80% more Damage with Ailments per Stage after the first (previously 60%). It now has 20% less Area of Effect (previously 30%). |
14 | Dominating Blow of Inspiring: Increased and Reductions to Minion Damage now also apply to this Skill's Damage at 250% of their value (previously 200%). |
15 | Essence Drain of Desperation: Now deals 50% more Damage over Time at all gem levels. Now has Lose Life and Energy Shield equal to 0.3% of Debuff Damage (previously 0.2%). |
16 | Explosive Concoction of Destruction: Now has +10% to Critical Strike Chance (previously 8%). |
17 | Explosive Trap of Shrapnel now has 140% Effectiveness of Added Damage (previously 120%), and now deals 5 to 8 Physical Damage at gem level 1 (previously 5 to 7), scaling up to 635 to 952 at gem level 20 (previously 568 to 851). The base secondary radius is now 2.4 metres at gem level 1 (previously 3), and 3 metres at gem level 20 (previously 3.6). The base smaller explosion radius is now 0.7 metres at gem level 1 (previously 1.3), and 1.3 at gem level 20 (previously 1.9). |
18 | Exsanguinate of Transmission: Now costs 16 Life at gem level 1 (previously 14), scaling up to 46 at gem level 20 (previously 40). Now has a Cast Time of 0.80 seconds (previously 0.70 seconds), and has 60% Effectiveness of Added Damage (previously 55%). It now deals 4 to 5 Physical Damage at gem level 1 (unchanged), scaling up to 268 to 401 at gem level 20 (previously 239 to 357), Deals 26.2 Base Physical Damage per second at gem level 1 (previously 23.4), scaling up to 1256.1 at gem level 20 (previously 1121), and now Chains +6 Times at gem level 1 (previously +12), scaling up to +10 at gem level 20 (previously +21). Quality now provides +0.00-2.00 seconds to Base Duration (previously +0.00-1.50 seconds). |
19 | Firestorm of Pelting: Now has Maximum 10 Firestorms at a time (previously 8). |
20 | Flame Surge of Combusting: Burning Ground now deals 35% of Fire Damage per second of inflicted Ignite (previously 25%). |
21 | Flicker Strike of Power: Now has 50% increased Critical Strike Chance per Power Charge (previously 30%). |
22 | Frost Blades of Katabasis: Now deals 20% more Cold Damage over Time. |
23 | Frostblink: Now has 250% Effectiveness of Added Damage (previously 180%). |
24 | Frostblink of Wintry Blast: Now has "This Spell's Cast Time is added to its Cooldown if Triggered", and has 200% Effectiveness of Added Damage (previously 180%). It now deals 7 to 11 Cold Damage at gem level 1 (previously 9 to 14), scaling up to 916 to 1374 at gem level 20 (previously 1144 to 1716). |
25 | Galvanic Field of Intensity: Now Fires a beam every 0.30 seconds (previously 0.40). |
26 | General's Cry: Now has a Cooldown Time of 3 seconds at all gem levels (previously 4). |
27 | Ice Crash of Cadence: Now has 80% more Damage with Main Hand Weapon (previously 50%). |
28 | Kinetic Bolt of Fragmentation: No longer has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value". Quality now causes Projectiles to change direction 0-1 time (previously provided "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +0-50% of their value"). It now has 55% Effectiveness of Added Damage at gem level 1 (previously 65%), scaling up to 70% at gem level 20 (previously 85%). |
29 | Lancing Steel of Spraying: Now fires 6 Projectiles at gem level 1 (unchanged), scaling up to 8 at gem level 20 (previously 10). |
30 | Lightning Arrow of Electrocution: Arrows now Damage final target 4 additional times after sticking in (previously 3). |
31 | Lightning Spire Trap of Overloading: Now Strikes 8 Areas (previously 6). |
32 | Mirror Arrow of Prismatic Clones: Clones now deal 25% more damage with Elemental Arrows. |
33 | Penance Brand of Dissipation: Now Activates every 0.75 seconds while Attached (previously 0.6 seconds) and has 50% Effectiveness of Added Damage (previously 65%). It now Deals 16 to 24 Physical Damage at gem level 1 (previously 20 to 30), scaling up to 231 to 347 at gem level 20 (previously 288 to 432), and Pulses now deal 30% more Damage with Hits and Ailments per Energy after the first (previously 60% more Damage with Hits, 40% more Damage with Ailments). |
34 | Power Siphon of the Archmage: Now Deals Added Lightning Damage equal to 15% of maximum Mana at gem level 1 (previously 10%), scaling up to 24% at gem level 20 (previously 17%). |
35 | Rain of Arrows of Artillery: Now has 40% Effectiveness of Added Damage at gem level 1 (previously 36%), scaling up to 49% at gem level 20 (previously 45%). |
36 | Raise Spectre of Transience: Now has Maximum 4 Raised Spectres at gem level 1 (previously 3), scaling up to 6 at gem level 20 (previously 4). |
37 | Raise Zombie of Falling: Zombies created are no longer usable by Detonate Dead. |
38 | Scourge Arrow of Menace: Now has "Each Spore Pod fires 4 Thorn Arrows" at all gem levels (previously 5). |
39 | Shield Crush of the Chieftain: Now deals 8 to 12 Added Fire Damage per 15 Armour on Shield at gem level 20 (previously 7 to 9). Quality now provides "Central wave has 0-40% more Area of Effect" (previously Deals up to 0-10% more Damage with Hits to closer targets). |
40 | Shrapnel Ballista of Steel: Attack Speed is now 50% of base (previously 40%). |
41 | Sniper's Mark: Now causes Cursed Enemies to take 10% increased Damage from Projectile Hits at gem level 1 (unchanged), scaling up to 29% at gem level 20 (previously 35%). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at all gem levels (previously 2 at gem level 1, scaling up to 4 at gem level 20). |
42 | Spark of Unpredictability: Now has 190% Effectiveness of Added Damage (previously 160%). It now deals 1 to 28 Lightning Damage at gem level 1 (previously 1 to 24), scaling up to 104 to 1983 at gem level 20 (previously 90 to 1705), to match the non-Transfigured version of Spark. |
43 | Spectral Throw of Materialising: Now has 200% Effectiveness of Added Damage at gem level 1 (previously 160%), scaling up to 280% at gem level 20 (previously 240%). |
44 | Storm Brand of Indecision: Now has 60% effectiveness of added damage (previously 85%), and a cast time of 0.75 seconds (previously 0.35 seconds). It now deals 5 to 14 Lightning Damage at gem level 1 (previously 6 to 19), scaling up to 172 to 515 at gem level 20 (previously 229 to 686). Quality now causes the skill to Deal +0-10% more Damage with Hits against Branded Enemy (previously +0-20%). |
45 | Summon Raging Spirit: The Raging Spirit's melee attack no longer naturally gains 0-38% more Damage as it levels. |
46 | Summon Chaos Golem of the Maelström: Golem's Chaos aura now deals 30% more Damage over Time. |
47 | Summon Flame Golem of the Meteor: Golem's Meteor skill now deals 50% more Damage, and the Burning Ground now deals 30% more Damage over Time. |
48 | Summon Ice Golem of Shattering: Golem's on-death Projectile Nova now has two extra Projectiles, and deals 25% more Damage. |
49 | Summon Skeletons of Archers: Archers now deal 15% more Damage. |
50 | Summon Stone Golem of Safeguarding: Now has "Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you" (previously 10%). |
51 | Tornado Shot: Now has an Attack Speed Multiplier of 80% of base (previously 100%), and now uses the same bow animation as the Puncture Skill Gem. It now has a Mana Cost of 10 at gem level 1 (previously 8), scaling up to 12 at gem level 20 (previously 10). Quality now provides 0-40% increased Projectile Speed instead of "Fires +0-1 secondary Projectile". |
52 | Unearth: Quality now provides "Corpses Spawned have 0-20% increased Maximum Life" (previously 0-30%). |
53 | Void Sphere of Rending: Now pulses every 0.3 seconds (previously 0.4). |
54 | Volatile Dead: After reaching the maximum number of Orbs at a time, the oldest existing Orbs no longer explode, they are simply killed. |
Name | Description |
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Cleave of Rage | Attack, AoE, Melee. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 180–300% of base. Effectiveness of Added Damage: 180–300%. Radius: 20. Requires Level 1
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.
Additional Effects From Quality: Gain (0–1) Rage if this Skill Hits any Enemies |
Glacial Hammer of Shattering | Critical, Attack, Melee, Strike, Cold. Level: 1–20. Effectiveness of Added Damage: 165–269%. Requires Level 1
Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
Additional Effects From Quality: +(0–40)% to Critical Strike Multiplier |
Ground Slam of Earthshaking | Attack, AoE, Slam, Melee. Level: 1–20. Attack Speed: 70% of base. Attack Damage: 210–340% of base. Effectiveness of Added Damage: 210–340%. Radius: 35. Requires Level 1
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
Additional Effects From Quality: Deals up to (0–20)% more Damage with Hits to closer targets |
Molten Strike of the Zenith | Attack, Projectile, AoE, Melee, Strike, Fire. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 85–130% of base. Effectiveness of Added Damage: 85–130%. Explosion Radius: 9. Projectile Radius: 2-25. Requires Level 1
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
Additional Effects From Quality: Every fifth Attack, Projectiles deal (0–200)% more Damage with Hits and Ailments |
Perforate of Duality | Physical, Attack, AoE, Slam, Melee. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 155–265% of base. Effectiveness of Added Damage: 155–265%. Sand Radius: 11. Blood Radius: 8. Requires Level 1
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
Additional Effects From Quality: Creates (0–2) Spikes |
Perforate of Bloodshed | Physical, Attack, AoE, Slam, Melee. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 60–85% of base. Effectiveness of Added Damage: 60–85%. Sand Radius: 11. Blood Radius: 8. Requires Level 1
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
Additional Effects From Quality: Creates (0–1) Spikes |
Shield Crush of the Chieftain | Attack, AoE, Fire, Melee. Level: 1–20. Attack Time: 1.00 sec. Critical Strike Chance: 5.00%. Requires Level 1
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
Additional Effects From Quality: Deals up to (0–10)% more Damage with Hits to closer targets |
Smite of Divine Judgement | Lightning, Attack, AoE, Melee, Strike. Level: 1–20. Attack Speed: 85% of base. Attack Damage: 170–250% of base. Effectiveness of Added Damage: 170–250%. AoE Radius: 15. Requires Level 1
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: Lightning strikes targets within +(0–2) metres |
Holy Flame Totem of Ire | Totem, Spell, Projectile, Fire, Channelling, Physical. Level: 1–20. Cast Time: 0.18 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 35%. Requires Level 4
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Additional Effects From Quality: (0–40)% more Projectile Speed |
Leap Slam of Groundbreaking | Attack, AoE, Movement, Travel, Slam, Melee. Level: 1–20. Attack Speed: 70% of base. Attack Damage: 210–320% of base. Effectiveness of Added Damage: 210–320%. Radius: 15. Requires Level 10
Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Additional Effects From Quality: (0–40)% increased Stun Duration against Enemies that are on Full Life |
Absolution of Inspiring | Spell, Minion, Duration, Physical, Lightning, AoE. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 200%. Requires Level 12
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Additional Effects From Quality: Increases and Reductions to Minion Damage also apply to this Skill's Damage at (0–50)% of their value |
Earthshatter of Fragility | Attack, AoE, Slam, Duration, Melee. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 100–150% of base. Effectiveness of Added Damage: 100–150%. AoE Radius: 20. Requires Level 12
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
Additional Effects From Quality: Maximum (0–3) Spikes Creates (0–1) fissure |
Earthshatter of Prominence | Attack, AoE, Slam, Duration, Melee. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 110–170% of base. Effectiveness of Added Damage: 110–170%. AoE Radius: 20. Requires Level 12
Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
Additional Effects From Quality: Shattering Spikes deal (0–20)% more damage |
Exsanguinate of Transmission | Spell, Chaining, Physical, Duration. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 55%. Requires Level 12
Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
Additional Effects From Quality: Base duration is (0–1.5) seconds |
Infernal Blow of Immolation | Attack, AoE, Melee, Strike, Fire, Duration. Level: 1–20. Effectiveness of Added Damage: 104–166%. Radius: 15. Requires Level 12
Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: Debuff deals (0–10)% of Damage per Charge |
Sunder of Earthbreaking | Attack, AoE, Slam, Melee. Level: 1–20. Attack Speed: 90% of base. Attack Damage: 170–250% of base. Effectiveness of Added Damage: 170–250%. AoE Radius: 12. Requires Level 12
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
Additional Effects From Quality: Wave Damages (0–2) Areas |
Volcanic Fissure of Snaking | Melee, Attack, AoE, Slam, Fire. Level: 1–20. Attack Speed: 70% of base. Attack Damage: 130–185% of base. Effectiveness of Added Damage: 130–185%. Requires Level 12
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: Fissure erupts (0–1) additional times |
Animate Guardian of Smiting | Spell, Minion, Lightning. Level: 1–20. Cast Time: 0.60 sec. Requires Level 28
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
Additional Effects From Quality: (0–40)% increased Minion Movement Speed |
Bladestorm of Uncertainty | Attack, AoE, Duration, Melee. Level: 1–20. Attack Speed: 70% of base. Attack Damage: 125–180% of base. Effectiveness of Added Damage: 125–180%. Requires Level 28
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
Additional Effects From Quality: Maximum of (0–1) Bladestorms at a time |
Boneshatter of Complex Trauma | Attack, Melee, Strike, AoE, Duration, Physical. Level: 1–20. Attack Speed: 85% of base. Attack Damage: 200–250% of base. Effectiveness of Added Damage: 200–250%. Requires Level 28
Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
Additional Effects From Quality: (0–5)% more Damage per Trauma |
Boneshatter of Carnage | Attack, Melee, Strike, AoE, Physical. Level: 1–20. Attack Speed: 85% of base. Attack Damage: 125–275% of base. Effectiveness of Added Damage: 125–275%. Requires Level 28
Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
Additional Effects From Quality: Pulse has (0–5)% increased Area of Effect per 0.1s of Stun Duration, up to 400% |
Consecrated Path of Endurance | Fire, Attack, AoE, Movement, Duration, Slam, Melee. Level: 1–20. Cooldown Time: 2.00 sec. Attack Speed: 80% of base. Attack Damage: 110–180% of base. Effectiveness of Added Damage: 110–180%. AoE Radius: 23. Requires Level 28
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: Deals up to (0–10)% more Damage with Hits to closer targets |
Dominating Blow of Inspiring | Attack, Minion, Duration, Melee, Strike. Level: 1–20. Effectiveness of Added Damage: 165–238%. Requires Level 28
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
Additional Effects From Quality: Increases and Reductions to Minion Damage also apply to this Skill's Damage at (0–50)% of their value |
Earthquake of Amplification | Attack, AoE, Duration, Slam, Melee. Level: 1–20. Attack Speed: 75% of base. Attack Damage: 85–150% of base. Effectiveness of Added Damage: 85–150%. Requires Level 28
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: Base duration is (0–0.5) seconds |
Ice Crash of Cadence | Attack, AoE, Cold, Slam, Melee. Level: 1–20. Attack Speed: 90% of base. Attack Damage: 170–250% of base. Effectiveness of Added Damage: 170–250%. Requires Level 28
Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.
Additional Effects From Quality: Gain (0–15)% of Physical Damage as Extra Cold Damage |
Rage Vortex of Berserking | Attack, AoE, Melee. Level: 1–20. Attack Speed: 70% of base. Attack Damage: 40–62% of base. Effectiveness of Added Damage: 40–62%. Requires Level 28
Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Tectonic Slam of Cataclysm | Fire, Attack, AoE, Slam, Melee. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 160–240% of base. Effectiveness of Added Damage: 160–240%. Length Radius: 15. Width Radius: 7. Requires Level 28
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
Additional Effects From Quality: +(0–5)% more Damage per Endurance Charge removed |
Frozen Legion of RallyingFrozen Sweep | Spell, Cold, Attack, AoE, Melee. Level: 1–20. Cooldown Time: 0.30 sec (5 Times). Cast Time: 0.70 sec. Requires Level 34
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. This attack is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.
Additional Effects From Quality: (0–20)% increased Cooldown Recovery Rate |
Summon Flame Golem of Hordes | Fire, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 2.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
Additional Effects From Quality: Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Flame Golem of the Meteor | Fire, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 2.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
Additional Effects From Quality: (0–40)% increased Cooldown Recovery Rate |
Summon Stone Golem of Hordes | Minion, Spell, Golem, Physical. Level: 1–20. Cooldown Time: 2.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Additional Effects From Quality: Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Stone Golem of Safeguarding | Minion, Spell, Golem, Physical. Level: 1–20. Cooldown Time: 15.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Additional Effects From Quality: (0–20)% increased Buff Effect |
Burning Arrow of Vigour | Attack, Projectile, Fire, Bow. Level: 1–20. Attack Speed: 70% of base. Requires Level 1
Fires a burning arrow that deals fire damage and has a chance to ignite.
Additional Effects From Quality: (0–20)% more Damage with Ignite |
Double Strike of Impaling | Attack, Melee, Strike, Physical. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 91–140% of base. Effectiveness of Added Damage: 91–140%. Requires Level 1
Performs two fast strikes with a melee weapon.
Additional Effects From Quality: (0–40)% increased Impale Effect |
Double Strike of Momentum | Attack, Melee, Strike. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 60–95% of base. Effectiveness of Added Damage: 60–95%. Requires Level 1
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
Additional Effects From Quality: (0–4)% more Attack Speed for each Stage |
Dual Strike of Ambidexterity | Attack, Melee, Strike. Level: 1–20. Attack Speed: 70% of base. Attack Damage: 125–244% of base. Effectiveness of Added Damage: 125–244%. Requires Level 1
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
Additional Effects From Quality: (0–20)% more Damage with Main Hand Weapon |
Ethereal Knives of Lingering Blades | Spell, Projectile, Physical, Duration. Level: 1–20. Cast Time: 0.60 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 220%. Requires Level 1
Fires an arc of knives in front of the caster which deal physical damage. Cannot be supported by Volley.
Additional Effects From Quality: Fires +(0–2) Projectiles |
Ethereal Knives of the Massacre | Spell, Projectile, Physical. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 220%. Requires Level 1
Fires a circle of knives around the caster which deal physical damage.
Additional Effects From Quality: Fires +(0–3) Projectiles |
Frost Blades of Katabasis | Attack, Melee, Strike, Cold, AoE, Duration. Level: 1–20. Effectiveness of Added Damage: 110–225%. Requires Level 1
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
Additional Effects From Quality: +(0–1) metre to Melee Strike Range |
Caustic Arrow of Poison | Attack, Projectile, AoE, Chaos, Bow. Level: 1–20. Effectiveness of Added Damage: 55–70%. Radius: 20. Requires Level 1
Fires a poisonous arrow which deals chaos damage in an area on impact.
Additional Effects From Quality: +(0–0.2) metres to radius |
Galvanic Arrow of Energy | Lightning, Attack, AoE, Bow. Level: 1–20. Effectiveness of Added Damage: 175–210%. AoE Radius: 28. Requires Level 1
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
Additional Effects From Quality: +(0–0.4) metres to radius |
Galvanic Arrow of Surging | Lightning, Attack, Projectile, AoE, Bow. Level: 1–20. Effectiveness of Added Damage: 80–99%. AoE Radius: 28. Requires Level 1
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
Additional Effects From Quality: (0–40)% increased Projectile Speed |
Explosive Trap of Shrapnel | Trap, Spell, AoE, Fire, Physical. Level: 1–20. Cast Time: 1.00 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 120%. AoE Radius: 12/7. Requires Level 1
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Additional Effects From Quality: Causes (0–2) smaller explosions |
Explosive Trap of Magnitude | Trap, Spell, AoE, Physical. Level: 1–20. Cast Time: 1.00 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 330%. AoE Radius: 12/7. Requires Level 1
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.
Additional Effects From Quality: Base radius is (0–0.3) metres |
Split Arrow of Splitting | Attack, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 110–160%. Requires Level 1
Fires an arrow that splits to hit different targets.
Additional Effects From Quality: Projectiles Split towards (0–2) targets |
Splitting Steel of Ammunition | Attack, Projectile, AoE, Physical. Level: 1–20. Effectiveness of Added Damage: 70–210%. Requires Level 1
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Additional Effects From Quality: (0–40)% increased Impale Effect |
Spectral Throw of Materialising | Attack, Projectile. Level: 1–20. Attack Speed: 110% of base. Attack Damage: 160–240% of base. Effectiveness of Added Damage: 160–240%. Requires Level 1
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
Additional Effects From Quality: Projectiles that have Pierced deal (0–10)% more Damage |
Viper Strike of the Mamba | Attack, Duration, Melee, Strike, Chaos. Level: 1–20. Effectiveness of Added Damage: 90–154%. Requires Level 1
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
Additional Effects From Quality: +(0–40)% more Damage with Poison |
Animate Weapon of Self Reflection | Duration, Minion, Spell. Level: 1–20. Cast Time: 0.60 sec. Requires Level 4
Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
Additional Effects From Quality: Maximum (0–1) Animated Weapon |
Animate Weapon of Ranged Arms | Duration, Minion, Spell, Physical. Level: 1–20. Cast Time: 0.75 sec. Requires Level 4
Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Additional Effects From Quality: Maximum (0–2) Animated Weapons |
Bear Trap of Skewers | Trap, Spell, Duration, Physical. Level: 1–20. Cooldown Time: 4.00 sec (3 Times). Cast Time: 1.00 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 150%. Requires Level 4
Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
Additional Effects From Quality: (0–80)% increased Impale Effect |
Detonate Dead of Scavenging | Spell, AoE, Fire. Level: 1–20. Cast Time: 0.60 sec. Critical Strike Chance: 6.00%. Radius: 22. Requires Level 4
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
Additional Effects From Quality: Explosion deals base Fire Damage equal to (0–5)% of the corpse's Maximum Life |
Detonate Dead of Chain Reaction | Spell, AoE, Fire. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 6.00%. Radius: 22. Requires Level 4
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Shrapnel Ballista of Steel | Attack, Projectile, Totem, Physical, Bow. Level: 1–20. Attack Speed: 40% of base. Attack Damage: 49–57% of base. Effectiveness of Added Damage: 49–57%. Requires Level 4
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
Additional Effects From Quality: (0–40)% increased Projectile Speed |
Blink Arrow of Bombarding Clones | Attack, Minion, Duration, Movement, Travel, Bow. Level: 1–20. Cooldown Time: 3.00 sec. Requires Level 10
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Additional Effects From Quality: (0–40)% increased Cooldown Recovery Rate |
Blink Arrow of Prismatic Clones | Attack, Minion, Duration, Movement, Travel, Prismatic, Bow. Level: 1–20. Cooldown Time: 3.00 sec. Requires Level 10
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.
Additional Effects From Quality: (0–40)% increased Cooldown Recovery Rate |
Flicker Strike of Power | Critical, Attack, Melee, Strike, Movement, Duration. Level: 1–20. Cooldown Time: 2.00 sec. Attack Speed: 120% of base. Attack Damage: 142–210% of base. Effectiveness of Added Damage: 142–210%. Requires Level 10
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
Additional Effects From Quality: (0–20)% chance to gain a Power Charge on Critical Strike |
Mirror Arrow of Bombarding Clones | Attack, Minion, Duration, Movement, Travel, Bow. Level: 1–20. Cooldown Time: 3.00 sec. Requires Level 10
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Additional Effects From Quality: (0–40)% increased Cooldown Recovery Rate |
Mirror Arrow of Prismatic Clones | Attack, Minion, Duration, Movement, Travel, Prismatic, Bow. Level: 1–20. Cooldown Time: 3.00 sec. Requires Level 10
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows.
Additional Effects From Quality: (0–40)% increased Cooldown Recovery Rate |
Barrage of Volley Fire | Attack, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 50–60%. Requires Level 12
After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Additional Effects From Quality: The first and final shots of the sequence fire (0–4) additional Projectiles simultaneously |
Blade Trap of Greatswords | Trap, Attack, AoE, Duration. Level: 1–20. Cooldown Time: 8.00 sec (3 Times). Effectiveness of Added Damage: 100–140%. Requires Level 12
Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through
Additional Effects From Quality: Base duration is (0–0.5) seconds |
Blade Trap of Laceration | Trap, Attack, AoE, Physical. Level: 1–20. Effectiveness of Added Damage: 140–180%. Requires Level 12
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
Additional Effects From Quality: +(0–20)% more Damage with Bleeding |
Blade Vortex of the Scythe | Spell, AoE, Duration, Physical. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 160%. Radius: 14. Requires Level 12
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
Additional Effects From Quality: Base duration is (0–0.2) seconds |
Fire Trap of Blasting | Trap, Spell, Duration, AoE, Fire. Level: 1–20. Cast Time: 1.00 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 260%. Radius: 15. Requires Level 12
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
Additional Effects From Quality: (0–80)% increased Trap Trigger Area of Effect |
Lacerate of Butchering | Attack, AoE, Melee. Level: 1–20. Attack Speed: 40% of base. Attack Damage: 200–310% of base. Effectiveness of Added Damage: 200–310%. Requires Level 12
Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.
Additional Effects From Quality: +(0–0.5) metres to radius |
Lacerate of Haemorrhage | Attack, AoE, Physical, Melee. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 80–120% of base. Effectiveness of Added Damage: 80–120%. Requires Level 12
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.
Additional Effects From Quality: +(0–40)% more Damage with Bleeding |
Lightning Arrow of Electrocution | Attack, Projectile, Lightning, Bow. Level: 1–20. Effectiveness of Added Damage: 65–75%. AoE Radius: 18. Requires Level 12
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
Additional Effects From Quality: Arrows deal Damage final target (0–1) additional time after sticking in |
Lightning Strike of Arcing | Attack, Projectile, Melee, Strike, Lightning, Chaining. Level: 1–20. Effectiveness of Added Damage: 110–200%. Requires Level 12
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
Additional Effects From Quality: Chains +(0–2) Times |
Rain of Arrows of Artillery | Attack, AoE, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 36–45%. Radius: 24. Requires Level 12
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
Additional Effects From Quality: Fires +(0–4) Arrows |
Rain of Arrows of Saturation | Attack, AoE, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 25–35%. Radius: 24. Requires Level 12
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Additional Effects From Quality: Fires +(0–8) Arrows |
Reave of Refraction | Attack, AoE, Melee. Level: 1–20. Effectiveness of Added Damage: 170–250%. Radius: 14. Requires Level 12
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Additional Effects From Quality: +(0–2) to maximum Stages |
Shattering Steel of Ammunition | Attack, Projectile, AoE, Physical, Duration. Level: 1–20. Attack Speed: 85% of base. Attack Damage: 100–159% of base. Effectiveness of Added Damage: 100–159%. AoE Radius: 28. Requires Level 12
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Additional Effects From Quality: (0–40)% increased Impale Effect |
Siege Ballista of Splintering | Attack, Projectile, Totem, Bow. Level: 1–20. Attack Speed: 50% of base. Attack Damage: 90–130% of base. Effectiveness of Added Damage: 90–130%. Requires Level 12
Summons a ballista totem that attacks with forking arrows.
Additional Effects From Quality: Projectiles have (0–40)% chance for an additional Projectile when Forking |
Toxic Rain of Sporeburst | Attack, AoE, Chaos, Duration, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 60–85%. AoE Radius: 18. Requires Level 12
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
Additional Effects From Quality: Fires +(0–2) Arrows |
Toxic Rain of Withering | Attack, AoE, Chaos, Duration, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 50–73%. AoE Radius: 18. Requires Level 12
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
Additional Effects From Quality: Base duration is (0–0.1) seconds |
Volatile Dead of Confinement | Spell, AoE, Fire, Duration. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 210%. AoE Radius: 15. Requires Level 12
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Additional Effects From Quality: Base radius is (0–0.3) metres |
Volatile Dead of Seething | Spell, AoE, Fire. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 170%. AoE Radius: 15. Requires Level 12
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Additional Effects From Quality: (0–40)% increased Orb Movement Speed |
Blade Blast of Unloading | Spell, AoE, Physical, Nova. Level: 1–20. Cast Time: 0.65 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 250%. Requires Level 16
Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
Additional Effects From Quality: Base radius is (0–0.1) metres |
Blade Blast of Dagger Detonation | Spell, AoE, Physical, Nova. Level: 1–20. Cast Time: 0.65 sec. Critical Strike Chance: 6.00%. Requires Level 16
Deals spell damage in an area around you. Your equipped daggers add to this damage.
Additional Effects From Quality: Base radius is (0–0.3) metres |
Frenzy of Onslaught | Attack, Projectile, Melee, Strike, Bow. Level: 1–20. Effectiveness of Added Damage: 115–135%. Requires Level 16
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Additional Effects From Quality: (0–2)% more Attack Damage per Frenzy Charge (0–2)% more Attack Speed per Frenzy Charge |
Bladefall of Volleys | Critical, Spell, AoE, Physical. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. AoE Length: 12. AoE Radius: 44+6/stage. Requires Level 28
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
Additional Effects From Quality: 1 Volley |
Bladefall of Impaling | Critical, Spell, AoE, Physical. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 10.00%. Effectiveness of Added Damage: 140%. AoE Length: 12. AoE Radius: 44+6/stage. Requires Level 28
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
Additional Effects From Quality: (0–40)% increased Impale Effect |
Blade Flurry of Incision | Critical, Attack, AoE, Channelling, Physical, Melee. Level: 1–20. Attack Speed: 160% of base. Attack Damage: 32–49% of base. Effectiveness of Added Damage: 32–49%. Requires Level 28
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
Additional Effects From Quality: (0–5)% more Critical Strike Chance for each Stage |
Cremation of Exhuming | Spell, AoE, Fire, Duration, Projectile, Orb. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 5.00%. AoE Radius: 15. Requires Level 28
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
Additional Effects From Quality: Fires Projectiles (0–10)% faster |
Cremation of the Volcano | Spell, AoE, Fire, Duration, Projectile, Orb. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 70%. AoE Radius: 15. Requires Level 28
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
Additional Effects From Quality: Fires Projectiles (0–10)% faster |
Cyclone of Tumult | Attack, AoE, Movement, Channelling, Physical, Melee. Level: 1–20. Attack Speed: 160% of base. Attack Damage: 44–59% of base. Effectiveness of Added Damage: 44–59%. Radius: 16. Requires Level 28
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
Additional Effects From Quality: (0–5)% more Attack Speed per Stage |
Explosive Concoction of Destruction | Critical, Attack, AoE, Fire, Cold, Lightning, Projectile. Level: 1–20. Attack Speed: 115% of base. Requires Level 28
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Additional Effects From Quality: (0–15)% reduced Flask Charges used |
Ice Trap of Hollowness | Trap, Spell, AoE, Cold. Level: 1–20. Cast Time: 1.00 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 340%. AoE Radius: 18/9/6. Requires Level 28
Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.
Additional Effects From Quality: (0–15)% Chance for Trap to Trigger an additional time |
Lancing Steel of Spraying | Attack, Projectile, Physical. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 160–220% of base. Effectiveness of Added Damage: 160–220%. Requires Level 28
Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
Additional Effects From Quality: Fires +(0–2) Projectiles |
Seismic Trap of Swells | Trap, Spell, AoE, Physical. Level: 1–20. Cooldown Time: 0.75 sec (6 Times). Cast Time: 1.00 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 240%. AoE Radius: 12. Requires Level 28
Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Additional Effects From Quality: Releases (0–1) waves |
Scourge Arrow of Menace | Attack, Projectile, Chaos, Bow. Level: 1–20. Attack Speed: 80% of base. Attack Damage: 90–125% of base. Effectiveness of Added Damage: 90–125%. Requires Level 28
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
Additional Effects From Quality: Each Spore Pod fires (0–1) Thorn Arrows |
Storm Rain of the Conduit | Attack, AoE, Lightning, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 65–90%. Requires Level 28
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
Additional Effects From Quality: Each Arrow can fire (0–1) Beam |
Storm Rain of the Fence | Attack, AoE, Lightning, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 110–170%. Requires Level 28
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Additional Effects From Quality: Each Arrow can fire (0–2) Beams |
Spectral Shield Throw of Shattering | Attack, Projectile, Cold. Level: 1–20. Attack Time: 0.75 sec. Critical Strike Chance: 5.00%. Requires Level 28
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Additional Effects From Quality: (0–20)% more Projectile Speed |
Tornado Shot of Cloudburst | Attack, Projectile, Bow. Level: 1–20. Effectiveness of Added Damage: 175–210%. Requires Level 28
Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
Additional Effects From Quality: Fires +(0–4) Arrows |
Wild Strike of Extremes | Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic. Level: 1–20. Effectiveness of Added Damage: 130–240%. AoE Radius: 24. Requires Level 28
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Additional Effects From Quality: (0–20)% chance to Freeze, Shock and Ignite |
Summon Ice Golem of Hordes | Cold, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 2.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
Additional Effects From Quality: Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Ice Golem of Shattering | Cold, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 2.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
Additional Effects From Quality: (0–40)% increased Cooldown Recovery Rate |
Blight of Contagion | Spell, Chaos, AoE, Channelling, Duration. Level: 1–20. Cast Time: 0.25 sec. Requires Level 1
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
Additional Effects From Quality: Base duration is (0–1) seconds |
Blight of Atrophy | Spell, Chaos, AoE, Channelling, Duration. Level: 1–20. Cast Time: 0.30 sec. Requires Level 1
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
Additional Effects From Quality: Base secondary duration is (0–1) seconds |
Kinetic Bolt of Fragmentation | Attack, Projectile. Level: 1–20. Effectiveness of Added Damage: 65–85%. Requires Level 1
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
Additional Effects From Quality: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at (0–50)% of their value |
Lightning Tendrils of Eccentricity | Critical, Spell, AoE, Lightning, Channelling. Level: 1–20. Cast Time: 0.23 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 60%. Radius: 22. Requires Level 1
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Additional Effects From Quality: +(0–40)% to Critical Strike Multiplier |
Lightning Tendrils of Escalation | Spell, AoE, Lightning, Channelling. Level: 1–20. Cast Time: 0.23 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 150%. Radius: 22. Requires Level 1
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Raise Zombie of Slamming | Spell, Minion. Level: 1–20. Cast Time: 0.85 sec. Requires Level 1
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.
Additional Effects From Quality: Maximum (0–1) Raised Zombie |
Raise Zombie of Falling | Spell, Minion. Level: 1–20. Cast Time: 0.75 sec. Requires Level 1
Raises necromantic energies into the sky above a targeted location, where they coalese into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.
Additional Effects From Quality: Minions have (0–15)% chance to deal Double Damage |
Purifying Flame of Revelations | Fire, Spell, AoE, Duration, Physical. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 5.50%. Effectiveness of Added Damage: 200%. Requires Level 1
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
Additional Effects From Quality: Shockwave deals (0–20)% more Damage |
Spark of the Nova | Spell, Projectile, Duration, Lightning. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 200%. Requires Level 1
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Additional Effects From Quality: Fires +(0–2) Projectiles |
Spark of Unpredictability | Spell, Projectile, Duration, Lightning. Level: 1–20. Cast Time: 0.65 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 160%. Requires Level 1
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
Additional Effects From Quality: Fires +(0–2) Projectiles |
Contagion of Subsiding | Spell, AoE, Duration, Chaos. Level: 1–20. Cast Time: 0.85 sec. Requires Level 4
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Contagion of Transference | Spell, AoE, Duration, Chaos. Level: 1–20. Cast Time: 0.85 sec. Requires Level 4
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Frost Bomb of Instability | Spell, AoE, Duration, Cold. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 260%. AoE Radius: 24. Requires Level 4
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Frost Bomb of Forthcoming | Spell, AoE, Duration, Cold. Level: 1–20. Cooldown Time: 4.00 sec. Cast Time: 0.50 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 310%. AoE Radius: 24. Requires Level 4
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Additional Effects From Quality: Base duration is (0–0.5) seconds |
Frostblink of Wintry Blast | Spell, Movement, Cold, Travel, AoE. Level: 1–20. Cast Time: 0.85 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 180%. AoE Radius: 20. Chilled Ground Radius: 16. Requires Level 4
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Additional Effects From Quality: (0–4)% more Damage with Hits per 5% Chill Effect on Enemy |
Summon Raging Spirit of Enormity | Spell, Minion, Duration, Fire. Level: 1–20. Cast Time: 0.80 sec. Requires Level 4
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
Additional Effects From Quality: Minions have +(0–40)% to Critical Strike Multiplier |
Bodyswap of Sacrifice | Movement, Spell, AoE, Fire, Travel, Minion. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. AoE Radius: 10. Requires Level 10
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Additional Effects From Quality: Explosion deals base Fire Damage equal to (0–4)% of the Minion's maximum Life |
Flame Dash of Return | Spell, Movement, Duration, Fire. Level: 1–20. Cast Time: 0.60 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 270%. Requires Level 10
Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine.
Additional Effects From Quality: (0–40)% increased maximum travel distance |
Summon Skeletons of Archers | Spell, Minion, Duration. Level: 1–20. Cast Time: 0.50 sec. Requires Level 10
Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
Additional Effects From Quality: Maximum (0–1) Summoned Skeleton |
Summon Skeletons of Mages | Spell, Minion, Duration, Prismatic. Level: 1–20. Cast Time: 0.50 sec. Requires Level 10
Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
Additional Effects From Quality: Maximum (0–1) Summoned Skeleton |
Arc of Surging | Spell, Lightning. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 230%. Requires Level 12
An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
Additional Effects From Quality: Beam Splits towards (0–2) additional targets |
Arc of Oscillating | Spell, Chaining, Lightning. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 60%. Requires Level 12
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
Additional Effects From Quality: Chains +(0–1) Times |
Essence Drain of Desperation | Spell, Projectile, Duration, Chaos, AoE. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 140%. AoE Radius: 8. Requires Level 12
Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
Additional Effects From Quality: Base duration is (0–0.4) seconds |
Essence Drain of Wickedness | Spell, Projectile, Duration, Chaos, AoE. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 310%. AoE Radius: 8. Requires Level 12
Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
Additional Effects From Quality: Regenerate (0–0.5)% of Debuff Damage as Life |
Scorching Ray of Immolation | Spell, Fire, Duration, Channelling. Level: 1–20. Cast Time: 0.18 sec. Requires Level 12
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
Additional Effects From Quality: Additional Debuff stages add (100–104)% of Damage |
Flame Surge of Combusting | Spell, AoE, Fire, Duration. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 280%. Radius: 30. Requires Level 12
Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
Additional Effects From Quality: Burning ground deals +(0–10)% of Fire Damage per second of inflicted Ignite |
Icicle Mine of Fanning | Mine, Critical, Spell, Projectile, Cold, Aura, AoE. Level: 1–20. Reservation: 3–6 Mana. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 130%. Requires Level 12
Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Additional Effects From Quality: Fires +(0–2) Projectiles |
Icicle Mine of Sabotage | Mine, Critical, Spell, Projectile, Cold, Aura, AoE. Level: 1–20. Reservation: 15 Mana. Cast Time: 0.75 sec. Critical Strike Chance: 4.00%. Effectiveness of Added Damage: 90%. Requires Level 12
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Additional Effects From Quality: (0–20)% increased effect of Aura |
Ice Nova of Frostbolts | Spell, AoE, Cold, Nova. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 130%. Radius: 30. Requires Level 12
A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
Additional Effects From Quality: Base radius is (0–0.3) metres |
Ice Nova of Deep Freeze | Spell, AoE, Cold, Nova. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 140%. Radius: 30. Requires Level 12
A circle of ice expands from the caster.
Additional Effects From Quality: Base radius is (0–0.3) metres |
Ice Spear of Splitting | Spell, Projectile, Cold. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 330%. Requires Level 12
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
Additional Effects From Quality: Projectiles Split towards (0–2) targets |
Lightning Trap of Sparking | Trap, Critical, Spell, Projectile, Lightning. Level: 1–20. Cast Time: 1.00 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 285%. Requires Level 12
Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Additional Effects From Quality: (0–15)% Chance for Trap to Trigger an additional time |
Power Siphon of the Archmage | Critical, Attack, Projectile. Level: 1–20. Requires Level 12
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Additional Effects From Quality: Deals Added Lightning Damage equal to (0–3)% of maximum Mana |
Storm Brand of Indecision | Lightning, Spell, AoE, Chaining, Duration, Brand. Level: 1–20. Cast Time: 0.35 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 85%. AoE Radius: 9. Requires Level 12
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
Additional Effects From Quality: Deals (0–20)% more Damage with Hits against Branded Enemy |
Cold Snap of Power | Critical, Spell, AoE, Cold. Level: 1–20. Cooldown Time: 3.00 sec. Cast Time: 0.60 sec. Critical Strike Chance: 10.00%. Effectiveness of Added Damage: 320%. Radius: 16. Requires Level 16
Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
Additional Effects From Quality: (0–20)% chance to gain a Power Charge on Critical Strike |
Forbidden Rite of Soul Sacrifice | Spell, AoE, Chaos, Projectile. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 110%. Requires Level 16
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
Additional Effects From Quality: Fires extra Projectiles at up to (0–2) surrounding Enemies |
Galvanic Field of Intensity | Spell, AoE, Duration, Lightning, Chaining, Orb. Level: 1–20. Cast Time: 0.50 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 320%. Requires Level 16
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
Additional Effects From Quality: Buff Grants (0–20)% chance to Shock enemies |
Righteous Fire of Arcane Devotion | Spell, AoE, Fire. Level: 1–20. Cooldown Time: 0.30 sec. Cast Time: Instant. Radius: 18. Requires Level 16
Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining.
Additional Effects From Quality: Base radius is (0–0.3) metres |
Bane of Condemnation | Chaos, Trigger, Spell, AoE, Duration, Hex. Level: 1–20. Cast Time: 0.60 sec. Requires Level 24
Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
Additional Effects From Quality: Base duration is (0–0.2) seconds |
Armageddon Brand of Volatility | Spell, AoE, Fire, Duration, Brand. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 7.50%. Effectiveness of Added Damage: 370%. Requires Level 28
Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Armageddon Brand of Recall | Spell, AoE, Fire, Duration, Brand. Level: 1–20. Cast Time: 0.40 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 300%. Requires Level 28
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Ball Lightning of Orbiting | Spell, Projectile, AoE, Lightning. Level: 1–20. Cast Time: 0.60 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 50%. Radius: 18. Requires Level 28
Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Ball Lightning of Static | Spell, AoE, Lightning, Orb. Level: 1–20. Cooldown Time: 1.50 sec (3 Times). Cast Time: 0.70 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 90%. Radius: 18. Requires Level 28
Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo.
Additional Effects From Quality: (0–20)% increased Cooldown Recovery Rate |
Crackling Lance of Branching | Spell, AoE, Lightning. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 260%. Requires Level 28
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Additional Effects From Quality: (0–20)% more Area of Effect |
Crackling Lance of Disintegration | Spell, AoE, Lightning. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 300%. Requires Level 28
Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
Additional Effects From Quality: +(0–10)% to Maximum Effect of Shock |
Discharge of Misery | Spell, AoE, Fire, Cold, Lightning, Nova. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 7.00%. Effectiveness of Added Damage: 180%. Radius: 30. Requires Level 28
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Additional Effects From Quality: (0–10)% chance to deal Damage without removing Charges |
Divine Ire of Holy Lightning | Lightning, Spell, AoE, Channelling, Physical. Level: 1–20. Cast Time: 0.22 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 60%. Requires Level 28
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
Additional Effects From Quality: Damages (0–4) nearby Enemies when you gain Stages |
Divine Ire of Disintegration | Lightning, Spell, AoE, Channelling, Physical. Level: 1–20. Cast Time: 0.22 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 90%. Requires Level 28
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
Additional Effects From Quality: (0–20)% increased beam width |
Eye of Winter of Finality | Spell, Projectile, Cold. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 70%. Requires Level 28
Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
Additional Effects From Quality: Fires +(0–2) Shard Projectiles in a Spiral when Projectile ends |
Eye of Winter of Transience | Spell, Projectile, Cold. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 6.00%. Requires Level 28
Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
Additional Effects From Quality: Projectiles continuously gain Damage, up to (0–15)% more Damage by the time they dissipate |
Pyroclast Mine of Sabotage | Mine, Spell, Projectile, Fire, AoE, Aura, Nova. Level: 1–20. Reservation: 16–24 Mana. Cast Time: 0.18 sec. Critical Strike Chance: 5.50%. Requires Level 28
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.
Additional Effects From Quality: Fires +(0–1) Projectile |
Firestorm of Meteors | Spell, AoE, Fire. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 370%. Radius: 25, 10. Requires Level 28
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Firestorm of Pelting | Spell, AoE, Duration, Fire. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 120%. Radius: 25, 10. Requires Level 28
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Additional Effects From Quality: Maximum (0–2) Firestorms at a time |
Flameblast of Celerity | Spell, AoE, Fire, Channelling. Level: 1–20. Cast Time: 0.25 sec. Critical Strike Chance: 5.00%. AoE Radius: 2+3/stage. Requires Level 28
Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
Additional Effects From Quality: +(0–0.2) metres to radius per Stage |
Flameblast of Contraction | Spell, AoE, Fire, Channelling. Level: 1–20. Cast Time: 0.20 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 30%. AoE Radius: 2+3/stage. Requires Level 28
Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
Additional Effects From Quality: (0–1) maximum Stages |
Vortex of Projection | Spell, AoE, Cold, Duration, Nova. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 270%. Requires Level 28
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
Additional Effects From Quality: +(0–0.2) metres to radius |
Glacial Cascade of the Fissure | Spell, AoE, Cold, Physical. Level: 1–20. Cast Time: 0.60 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 130%. Requires Level 28
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Additional Effects From Quality: Causes (0–2) Bursts |
Hexblast of Contradiction | Spell, AoE, Chaos, Hex. Level: 1–20. Cast Time: 1.00 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 340%. Requires Level 28
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
Additional Effects From Quality: Hexblast has (0–10)% chance to not remove a Hex |
Hexblast of Havoc | Spell, AoE, Chaos, Hex. Level: 1–20. Cast Time: 0.60 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 310%. Requires Level 28
Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
Additional Effects From Quality: Base radius is (0–0.2) metres |
Lightning Conduit of the Heavens | Spell, AoE, Lightning. Level: 1–20. Cast Time: 0.70 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 270%. Requires Level 28
Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
Additional Effects From Quality: Hits up to (0–4) Enemies |
Lightning Spire Trap of Zapping | Trap, Spell, Duration, AoE, Lightning. Level: 1–20. Cast Time: 1.00 sec. Critical Strike Chance: 6.00%. AoE Radius: 24. Requires Level 28
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Additional Effects From Quality: (0–15)% Chance for Trap to Trigger an additional time |
Lightning Spire Trap of Overloading | Trap, Spell, Duration, AoE, Lightning. Level: 1–20. Cooldown Time: 10.00 sec. Cast Time: 1.00 sec. Critical Strike Chance: 100.00%. Effectiveness of Added Damage: 170%. AoE Radius: 24. Requires Level 28
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Additional Effects From Quality: Strikes (0–2) Areas |
Penance Brand of Dissipation | Spell, AoE, Physical, Lightning, Duration, Brand. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 65%. AoE Radius: 8+1/energy. Requires Level 28
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy.
Additional Effects From Quality: Deals (0–10)% more Damage with Hits against Branded Enemy |
Penance Brand of Conduction | Spell, AoE, Physical, Lightning, Duration, Brand. Level: 1–20. Cast Time: 0.75 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 110%. AoE Radius: 8+1/energy. Requires Level 28
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
Additional Effects From Quality: Deals (0–20)% more Damage with Hits against Branded Enemy |
Raise Spectre of Transience | Spell, Minion, Duration. Level: 1–20. Cast Time: 0.70 sec. Requires Level 28
Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
Additional Effects From Quality: Maximum (0–1) Raised Spectre |
Soulrend of Reaping | Chaos, Spell, Projectile. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 7.00%. Effectiveness of Added Damage: 400%. Requires Level 28
Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
Additional Effects From Quality: (0–40)% increased Projectile Speed |
Soulrend of the Spiral | Chaos, Spell, AoE, Duration, Projectile. Level: 1–20. Cast Time: 0.90 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 170%. Requires Level 28
Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
Additional Effects From Quality: Base duration is (0–0.2) seconds |
Stormbind of TeleportationRune Blast of Teleportation | Spell, AoE, Channelling, Lightning, Duration, Arcane, Movement, Travel, Blink. Level: 1–20. Cast Time: 0.12 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 160%. Requires Level 28
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction. Detonation can teleport you to the targeted Rune.
Additional Effects From Quality: Runes have (0–10)% more Area of Effect for each time they have been Improved Additional Effects From Quality: (0–10)% increased Cast Speed |
Summon Reaper of Revenants | Minion, Spell. Level: 1–20. Cast Time: 0.85 sec. Requires Level 28
Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.
Additional Effects From Quality: (0–40)% increased Minion Movement Speed |
Summon Reaper of Eviscerating | Physical, Minion, Spell. Level: 1–20. Cast Time: 1.00 sec. Requires Level 28
Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
Additional Effects From Quality: Minion's Attacks have (0–20)% chance to inflict Bleeding |
Summon Carrion Golem of Hordes | Physical, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 2.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
Additional Effects From Quality: Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Carrion Golem of Scavenging | Physical, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 6.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
Additional Effects From Quality: Minions Regenerate (0–2)% of Life per second |
Summon Chaos Golem of Hordes | Chaos, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 2.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
Additional Effects From Quality: Minions have (0–40)% increased Cooldown Recovery Rate |
Summon Chaos Golem of the Maelström | Chaos, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 6.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
Additional Effects From Quality: Minions have (0–20)% chance to inflict Withered on Hit |
Summon Lightning Golem of Hordes | Lightning, Minion, Spell, Golem. Level: 1–20. Cooldown Time: 2.00 sec. Cast Time: 1.00 sec. Requires Level 34
Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
Additional Effects From Quality: Minions have (0–40)% increased Cooldown Recovery Rate |
Void Sphere of Rending | Spell, AoE, Duration, Physical, Chaos, Orb. Level: 1–20. Cast Time: 0.80 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 190%. Requires Level 34
Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
Additional Effects From Quality: Base radius is (0–0.2) metres |
# | Description |
---|---|
1 | Alternate quality gems, labyrinth helmet enchantments and unique threshold jewels are all systems that were trying to subtly modify the behaviour of skills. With this expansion these have been combined into a new system called Transfigured Gems that allows us to fully achieve the goal of these three systems, and then some. |
2 | Transfigured Gems are alternate versions of existing skill gems that have different functionality and balance than their regular versions. We have added many of these, with interesting variations that drastically change how existing skills play. |
3 | Some existing skill gems have had stats or interactions removed from the base gem and moved to the Transfigured versions to provide more focused support for pre-existing alternate playstyles. |
4 | The Divine Font at the end of the Labyrinth is now a gem crafting device that can modify your skill and support gems by turning them into Transfigured Gems, add Quality or Experience to Gems, or sacrifice a Gem for one or more Treasure Keys to open Izaro's Chests. |
5 | A substantial amount of damage-dealing skills have had their quality stats buffed. In most cases they will be significantly more powerful than before, and also more interesting. Many supports have also received changes to their quality stats. |
6 | The vendor recipe for turning a Level 20 Gem into a 20% Quality Level 1 version of that Gem no longer works with Skill Gems, as the benefit Quality provides to damage dealing Skills is now more powerful. The vendor recipe can now only be used with non-Awakened Support Gems. |
7 | Anomalous, Divergent and Phantasmal Quality Gems have been removed from the game. Existing alternate Quality Gems now have the base Quality effect found on the respective Gem. |
8 | Prime and Secondary Regrading Lenses can no longer be obtained. Existing items will be deleted upon logging in. |
9 | Tainted Blessings can no longer be obtained, and existing items will be deleted upon logging in. |
10 | The following Divination Cards have been temporarily disabled: Divine Justice, Doryani's Epiphany, Dying Anguish, Terrible Secret of Space, The Blessing of Moosh, and The Hook. Existing Divination Cards cannot be turned in currently. |
11 | Grand Spectrum Unique Jewels no longer drop from Izaro's Treasure Chests at the end of the Labyrinth. They can now drop from Labyrinth Troves and Emperor's Vaults found throughout Merciless and Eternal Labyrinths. |
12 | Imperial Delirium Orbs can no longer be obtained. |
13 | Maps that have an Imperial Delirium Orb applied to them, or existing Maps with one of these already applied, will always award an Offering to the Goddess. |
14 | Mysterious Incubators can no longer award Enchanted Items. |
15 | Enchanted Incubators can no longer drop, and existing items always award an Offering to the Goddess. |
16 | Labyrinth rewards can no longer be obtained from other league content. |
17 | Logbook Remnants that cause Runic Monsters or Chests to have a chance to drop an Enchanted Item now provide a chance to drop Ritual Splinters instead. |
18 | Tora's Betrayal Fortification Safehouse rewards are now chests of Quality Gems, and her Transportation reward is now a Trapped Stash of Gems. |
19 | Vorici's Betrayal Transportation Safehouse rewards now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively. |
20 | Leo's Betrayal Research Safehouse reward is now a Trapped Stash. |
21 | In order to replace the rewards in Heist that previously gave alternate quality gems, we have done a rebalance of the rewards of Heist as well. |
22 | Grand Heist Rewards no longer differ based on type of Blueprint Area. |
23 | The Rewards from Chests in Grand Heists, Jobs required, and required Job Level are still influenced by Blueprint Area. |
24 | The Thief's Trinket Slot is now unlocked when you first pick up a Thief's Trinket on that character, rather than in Underbelly or Smuggler's Den Blueprints. |
25 | Some of the more common but very low value Currencies are no longer offered as rewards at the end of Grand Heists. |
26 | Increased the stack size of Currency offered as rewards at the end of Grand Heists. |
27 | The Endless Misery, Soul's Wick and Spirit Guard's Unique Jewels can no longer be obtained, as benefits these provided are now found on Transfigured Skill Gems. The vendor recipes for Dead Reckoning, Spirit Guards and Endless Misery have also been removed. |
28 | The Anima Stone Unique Jewel no longer has "+1 to maximum number of Summoned Golems", though existing versions of this item are unaffected by this change. Golem builds should now be less dependent on this Jewel to be effective, and instead have Transfigured Skill Gems available that serve a similar purpose. |
29 | The Dead Reckoning Unique Jewel no longer has "Minions have +7-10% to all Elemental Resistances" or "With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages." It now causes Skeletons to gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped Shield. This change only affects new versions of this item. |
30 | Many Experimented Base Types and some Replica Uniques have also received changes, these can be found in the Item Balance and Unique Balance sections respectively. |
31 | While Transfigured Gems are not detailed here, changes made to base Skill Gems as a result of Transfigured Gems being added are detailed below. |
Name | Description |
---|---|
Absolution |
|
Alchemist's Mark |
|
Ambush |
|
Ancestral Cry |
|
Ancestral Protector |
|
Ancestral Warchief |
|
Animate Guardian |
|
Animate Weapon |
|
Arc |
|
Arcane Cloak |
|
Armageddon Brand |
|
Artillery Ballista |
|
Ball Lightning |
|
Bane |
|
Barrage |
|
Battlemage's Cry |
|
Bear Trap |
|
Berserk |
|
Blade Blast |
|
Blade Flurry |
|
Blade Trap |
|
Blade Vortex |
|
Bladefall |
|
Bladestorm |
|
Blast Rain |
|
Blazing Salvo |
|
Blight |
|
Blink Arrow |
|
Bodyswap |
|
Bone Offering |
|
Boneshatter |
|
Brand Recall |
|
Burning Arrow |
|
Caustic Arrow |
|
Chain Hook |
|
Charged Dash |
|
Cleave |
|
Cobra Lash |
|
Cold Snap |
|
Consecrated Path |
|
Contagion |
|
Conversion Trap |
|
Crackling Lance |
|
Creeping Frost |
|
Cremation |
|
Cyclone |
|
Dark Pact |
|
Decoy Totem |
|
Destructive Link |
|
Detonate Dead |
|
Devouring Totem |
|
Discharge |
|
Divine Ire |
|
Dominating Blow |
|
Double Strike |
|
Dual Strike |
|
Earthquake |
|
Earthshatter |
|
Elemental Hit |
|
Elemental Weakness |
|
Enduring Cry |
|
Energy Blade |
|
Ensnaring Arrow |
|
Essence Drain |
|
Ethereal Knives |
|
Exsanguinate |
|
Explosive Arrow |
|
Explosive Concoction |
|
Explosive Trap |
|
Eye of Winter |
|
Fire Trap |
|
Fireball |
|
Firestorm |
|
Flameblast |
|
Flame Dash |
|
Flame Link |
|
Flame Surge |
|
Flame Wall |
|
Flamethrower Trap |
|
Flammability |
|
Flesh Offering |
|
Flicker Strike |
|
Forbidden Rite |
|
Freezing Pulse |
|
Frenzy |
|
Frost Blades |
|
Frost Bomb |
|
Frost Wall |
|
Frostblink |
|
Frozen Legion |
|
Galvanic Arrow |
|
Galvanic Field |
|
General's Cry |
|
Glacial Cascade |
|
Glacial Hammer |
|
Ground Slam |
|
Heavy Strike |
|
Herald of Agony |
|
Herald of Ash |
|
Herald of Ice |
|
Herald of Purity |
|
Herald of Thunder |
|
Holy Flame Totem |
|
Ice Nova |
|
Ice Shot |
|
Ice Spear |
|
Ice Trap |
|
Icicle Mine |
|
Immortal Call |
|
Incinerate |
|
Infernal Blow |
|
Infernal Cry |
|
Intimidating Cry |
|
Intuitive Link |
|
Kinetic Blast |
|
Kinetic Bolt |
|
Lacerate |
|
Lancing Steel |
|
Leap Slam |
|
Lightning Arrow |
|
Lightning Conduit |
|
Lightning Spire Trap |
|
Lightning Strike |
|
Lightning Tendrils |
|
Lightning Trap |
|
Manabond |
|
Mirror Arrow |
|
Molten Strike |
|
Orb of Storms |
|
Penance Brand |
|
Perforate |
|
Pestilent Strike |
|
Plague Bearer |
|
Poisonous Concoction |
|
Power Siphon |
|
Protective Link |
|
Puncture |
|
Punishment |
|
Purifying Flame |
|
Purity of Elements |
|
Purity of Fire |
|
Purity of Ice |
|
Purity of Lightning |
|
Pyroclast Mine |
|
Rage Vortex |
|
Rain of Arrows |
|
Raise Spectre |
|
Raise Zombie |
|
Rallying Cry |
|
Reap |
|
Reave |
|
Reckoning |
|
Rejuvenation Totem |
|
Righteous Fire |
|
Riposte |
|
Rolling Magma |
|
Scorching Ray |
|
Scourge Arrow |
|
Searing Bond |
|
Seismic Cry |
|
Seismic Trap |
|
Shattering Steel |
|
Shield Crush |
|
Shock Nova |
|
Shockwave Totem |
|
Shrapnel Ballista |
|
Siege Ballista |
|
Sigil of Power |
|
Siphoning Trap |
|
Smite |
|
Smoke Mine |
|
Snipe |
|
Soul Link |
|
Soulrend |
|
Spark |
|
Spectral Helix |
|
Spectral Shield Throw |
|
Spectral Throw |
|
Spellslinger |
|
Spirit Offering |
|
Split Arrow |
|
Splitting Steel |
|
Static Strike |
|
Storm Brand |
|
Storm Burst |
|
Storm Call |
|
Storm Rain |
|
Stormbind |
|
Stormblast Mine |
|
Summon Carrion Golem |
|
Summon Chaos Golem |
|
Summon Flame Golem |
|
Summon Holy Relic |
|
Summon Ice Golem |
|
Summon Lightning Golem |
|
Summon Raging Spirit |
|
Summon Reaper |
|
Summon Skeletons |
|
Summon Stone Golem |
|
Sunder |
|
Sweep |
|
Tectonic Slam |
|
Tempest Shield |
|
Temporal Rift |
|
Tornado |
|
Tornado Shot |
|
Toxic Rain |
|
Unearth |
|
Vampiric Link |
|
Vengeance |
|
Venom Gyre |
|
Vigilant Strike |
|
Viper Strike |
|
Void Sphere |
|
Volatile Dead |
|
Volcanic Fissure |
|
Voltaxic Burst |
|
Vortex |
|
Wave of Conviction |
|
Wild Strike |
|
Winter Orb |
|
Wintertide Brand |
|
Withering Step |
|
Name | Description |
---|---|
Vaal Absolution |
|
Vaal Animate Weapon |
|
Vaal Arc |
|
Vaal Blade Flurry |
|
Vaal Blade Vortex |
|
Vaal Blight |
|
Vaal Burning Arrow |
|
Vaal Caustic Arrow |
|
Vaal Cold Snap |
|
Vaal Cleave |
|
Vaal Cyclone |
|
Vaal Detonate Dead |
|
Vaal Domination |
|
Vaal Double Strike |
|
Vaal Earthquake |
|
Vaal Fireball |
|
Vaal Firestorm |
|
Vaal Flicker Strike |
|
Vaal Ground Slam |
|
Vaal Ice Nova |
|
Vaal Ice Shot |
|
Vaal Lightning Arrow |
|
Vaal Lightning Strike |
|
Vaal Molten Strike |
|
Vaal Power Siphon |
|
Vaal Rain of Arrows |
|
Vaal Reap |
|
Vaal Reave |
|
Vaal Rejuvenation Totem |
|
Vaal Righteous Fire |
|
Vaal Smite |
|
Vaal Spark |
|
Vaal Spectral Throw |
|
Vaal Storm Call |
|
Vaal Summon Skeletons |
|
Vaal Volcanic Fissure |
|
Name | Description |
---|---|
Ancestral Call Support |
|
Awakened Ancestral Call Support |
|
Ballista Totem Support |
|
Behead Support |
|
Blastchain Mine Support |
|
Blind Support |
|
Bonechill Support |
|
Cast when Damage Taken Support |
|
Close Combat Support |
|
Cluster Traps Support |
|
Cold to Fire Support |
|
Culling Strike Support |
|
Cursed Ground Support |
|
Devour Support |
|
Feeding Frenzy Support |
|
Flamewood Support |
|
Fortify Support |
|
Frigid Bond Support |
|
Hex Bloom Support |
|
High-Impact Mine Support |
|
Hypothermia Support |
|
Ice Bite Support |
|
Infernal Legion Support |
|
Innervate Support |
|
Inspiration Support |
|
Lifetap Support |
|
Maim Support |
|
Meat Shield Support |
|
Minefield Support |
|
Minion Life Support |
|
Multistrike Support |
|
Overcharge Support |
|
Power Charge On Critical Support |
|
Physical to Lightning Support |
|
Pulverise Support |
|
Spell Totem Support |
|
Stun Support |
|
Swift Assembly Support |
|
Swiftbrand Support |
|
Trap Support |
|
Vile Toxins Support |
|
Volley Support |
|
Path of Exile: Trial of the Ancestors added 14 new support gems. As part of this expansion's metagame rebalance, GGG has introduced 14 new support gems. These gems have been designed to take existing categories of skills and provide entirely new ways to play them, for example making your Warcries deal damage, having your projectiles return to you, or causing your totems to launch fiery mortars at enemies that hit them.
Name | Description | Requires | Tag |
---|---|---|---|
Controlled Blaze Support | Supports melee attack skills.
Additional Effects From Quality: Supported Skills have (0–10)% chance to Ignite |
Level 31 | Fire, Support, Melee, Attack |
Corrupting Cry Support | Supports Warcry skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Area of Effect |
Level 31 | AoE, Physical, Support, Warcry, Duration |
Devour Support | Supports any skill that hits enemies.
Additional Effects From Quality: Supported Skills deal (0–40)% increased Damage with Hits against Enemies that are on Low Life |
Level 8 | Support |
Flamewood Support | Supports skills which summon totems. Cannot modify the skills of minions.
Avenging FlameCooldown Time: 1.00 sec. Cast Time: 1.00 sec. Critical Strike Chance: 5.00%. Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
Additional Effects From Quality: (0–20)% increased Fire Damage |
Level 8 | Support, Totem, Spell, AoE, Fire, Projectile, Trigger |
Fresh Meat Support | Supports skills that create minions.
Additional Effects From Quality: Minions from Supported Skills have (0–20)% increased Critical Strike Chance |
Level 18 | Critical, Support, Minion |
Frigid Bond Support | Supports link skills.
Additional Effects From Quality: (0–10)% increased Effect of Chill inflicted with Supported Skills |
Level 38 | Cold, Support, Link, Duration |
Guardian's Blessing Support | Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.
Additional Effects From Quality: Supported Skills have (0–5)% increased Aura effect |
Level 31 | Support, Aura, Blessing, Minion |
Locus Mine Support | Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Mine Throwing Speed |
Level 8 | Bow, Attack, Support, Projectile, Mine |
Returning Projectiles Support | Supports projectile skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Projectile Speed |
Level 38 | Support, Projectile |
Sacrifice Support | Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Additional Effects From Quality: Supported Skills deal (0–10)% increased Chaos Damage |
Level 31 | Chaos, Support, Spell |
Sadism Support | Supports any skill that hits enemies.
Additional Effects From Quality: Supported Skills deal (0–10)% increased Damage over Time |
Level 18 | Support |
Spellblade Support | Supports spells that hit enemies. Cannot modify the skills of minions.
Additional Effects From Quality: Supported Skills deal (0–10)% increased Spell Damage |
Level 38 | Support, Spell |
Trauma Support | Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Additional Effects From Quality: Supported Skills have (0–10)% reduced Enemy Stun Threshold |
Level 38 | Physical, Support, Melee, Attack, Strike, Duration |
Volatility Support | Supports attack skills.
Additional Effects From Quality: Supported Skills deal (0–10)% increased Damage |
Level 18 | Attack, Support |
Name | Description | Requires | Tag |
---|---|---|---|
Snipe | SnipeChannel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Additional Effects From Quality: (0–10)% increased Attack Speed. Snipe SupportSupports bow attack skills. Cannot support channelled skills, instant skills, Vaal skills, or skills used by totems, traps, or mines.
|
Level 34 | Attack, Projectile, Channelling, Physical, Bow |
Manaforged Arrows Support | Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Cooldown Recovery Rate. |
Level 8 | Bow, Support, Trigger |
Momentum Support | Supports attack skills that aren't triggered.
Additional Effects From Quality: Swiftness lasts +(0–0.5) seconds. |
Level 1 | Attack, Support, Duration |
Prismatic Burst Support | Prismatic Burst SupportSupports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Prismatic BurstChooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.
Additional Effects From Quality: (0–20)% increased Elemental Damage |
Level 1 | Support, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger |
Quickstep | Performs a series of quick teleports towards a targeted location, stopping at any place you can’t stand. if using the “Attack in Place” option, the direction is reversed. Shares a cooldown with other blink skills. Cannot be supported.
Additional Effects From Quality: Quality has no effect. It can be only used in Ruthless mode. |
Level 1 | Spell, Movement, Travel, Blink |
Vaal Absolution | Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
Additional Effects From Quality: Minions deal (0–20)% increased Damage. |
Level 12 | Spell, Minion, Duration, Physical, Lightning, Vaal, AoE |
Vaal Animate Weapon | Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Additional Effects From Quality: Minions have (0–20)% increased Movement Speed. |
Level 4 | Duration, Minion, Spell, Vaal, Physical |
Vaal Arctic Armour | Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.
Additional Effects From Quality: (0–20)% increased Skill Effect Duration. |
Level 16 | Spell, Duration, Cold, Vaal |
Vaal Domination | This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
Additional Effects From Quality: Minions deal (0–20)% increased Damage. |
Level 28 | Spell, Minion, Duration, Vaal, Attack, Melee, Strike |
Vaal Firestorm | A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
Additional Effects From Quality: (0–20)% increased Damage. |
Level 28 | Spell, AoE, Duration, Fire, Vaal |
Vaal Ice Shot | Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
Additional Effects From Quality: (0–20)% increased Cold Damage. |
Level 1 | Attack, Projectile, AoE, Cold, Vaal, Duration, Bow |
Vaal Lightning Arrow | Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Additional Effects From Quality: (0–20)% chance to Shock enemies. |
Level 12 | Attack, AoE, Projectile, Lightning, Vaal, Bow |
Vaal Rejuvenation Totem | Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
Additional Effects From Quality: (0–60)% increased Aura Area of Effect. |
Level 4 | Totem, Aura, Spell, AoE, Vaal |
Vaal Reap | Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
Additional Effects From Quality: (0–10)% increased Area of Effect. |
Level 28 | Spell, Physical, AoE, Duration, Vaal |
Name | Description | Requires | Tag |
---|---|---|---|
Frozen Legion | Frozen Legion: This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo, or Unleash, or used by Totems, Traps, or Mines.
Frozen Sweep is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.
Additional Effects From Quality: (0–10)% increased Area of Effect |
Level 34 | Spell, Cold, Attack, AoE, Melee |
Volcanic Fissure | Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: (0–20)% increased Fire Damage |
Level 12 | Melee, Attack, Projectile, AoE, Slam, Fire |
Cursed Ground Support | Supports non-aura hex curse skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Skill Effect Duration |
Level 31 | AoE, Duration, Support, Hex |
Hex Bloom Support | Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.
Additional Effects From Quality: Supported Skills have (0–10)% increased Curse Duration |
Level 38 | Support, Hex |
Vaal Cleave | The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
Additional Effects From Quality: (0–10)% increased Attack Speed |
Level 1 | Attack, AoE, Physical, Vaal, Duration, Melee |
Vaal Flicker Strike | Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
Additional Effects From Quality: (0–5)% chance to gain a Frenzy Charge on Hit |
Level 10 | Attack, Melee, Strike, Movement, Vaal, Duration |
Vaal Blade Flurry | Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
Additional Effects From Quality: (0–10)% increased Attack Speed |
Level 28 | Attack, AoE, Channelling, Physical, Vaal, Melee |
Vaal Venom Gyre | Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Additional Effects From Quality: (0–20)% increased Poison Duration |
Level 12 | Attack, Projectile, Chaos, Duration, Vaal |
Vaal Molten Strike | Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land.
Additional Effects From Quality: (0–20)% increased Fire Damage |
Level 1 | Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal. |
Vaal Caustic Arrow | Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Additional Effects From Quality: (0–10)% increased Area of Effect |
Level 1 | Attack, Projectile, AoE, Duration, Chaos, Vaal, Bow |
Vaal Volcanic Fissure | Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: (0–20)% increased Fire Damage |
Level 12 | Melee, Attack, Projectile, AoE, Slam, Fire |
Vaal Smite | Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: (0–10)% increased Area of Effect |
Level 1 | Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal |
This expansion introduces three new skill gems and one new support gem. Three of these are themed around lightning damage and shock.
Name | Description | Requires | Tag |
---|---|---|---|
Alchemist's Mark | Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
Effects from quality: (0–10)% increased Area of Effect. |
Level 24, 58 Dex | Spell, Curse, Mark, AoE, Duration, Fire, Chaos |
Galvanic Field | Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
Effects from quality: Buff grants (0–30)% increased Shock Duration. |
Level 16, 41 Int | Spell, AoE, Duration, Lightning, Chaining, Orb |
Lightning Conduit | Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
Effects from quality: (0–20)% increased Damage. |
Level 28, 67 Int | Spell, AoE, Lightning |
Overcharge Support | Supports any skill that hits enemies.
Effects from quality: Supported Skills have (0–30)% increased Shock Duration on Enemies. |
Level 18, 33 Int | Lightning, Support |
PoE 3.18 added 3 new Awakened Support Gems: Awakened Empower, Awakened Enhance and Awakened Enlighten.
Name | Description | Tag |
---|---|---|
Awakened Empower Support | Increases the gem level of supported active skill gems. Level: 1–4. Cost & Reservation Multiplier: 130%. Requires Level (1-78) Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don’t come from gems.
Additional Effects From Quality: This Gem gains (0–100)% increased Experience |
Exceptional, Support |
Awakened Enhance Support | Increases the quality of supported active skill gems. Level: 1–4. Cost & Reservation Multiplier: 120%. Requires Level (1-78) Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don’t come from gems.
Additional Effects From Quality: This Gem gains (0–100)% increased Experience |
Exceptional, Support |
Awakened Enlighten Support | Has no modifiers, and its sole function is having a mana multiplier less than 100%. Level: 1–4. Cost & Reservation Multiplier: 88%. Requires Level (1-78) Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don’t come from gems. Additional Effects From Quality: This Gem gains (0–100)% increased Experience |
Exceptional, Support |
Skill Name | Requires | Description | Tag |
---|---|---|---|
Mark on Hit Support | Level 38 | Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack. Supports mark curse skills. | Support, Mark, Trigger |
Divine Blessing Support | Level 31 | Converts supported Aura Skills into temporary Blessings with increased effect, changing their Reservation to a one-time cost. You will only be able to benefit from one Blessing at a time. This gem cannot convert Banner Skills. | Support, Aura, Duration, Blessing |
Eternal Blessing Support | Level 38 | Supported Aura Skills lose their reservations and become Blessings. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported Skill, all Non-Blessing Skills which reserve mana are disabled. | Support, Aura, Blessing |
Gem Name | Changes | ||||||||
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Vaal Burning Arrow |
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Vaal Flameblast |
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Absolution |
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Cleave |
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Exsanguinate |
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Glacial Hammer |
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Ground Slam |
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Heavy Strike |
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Holy Flame Totem |
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Reap |
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Shockwave Totem |
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Warlord’s Mark |
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Blade Blast |
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Blade Trap |
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Blade Vortex |
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Bladefall |
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Burning Arrow |
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Ethereal Knives |
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Explosive Arrow |
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Explosive Concoction |
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Explosive Trap |
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Fire Trap |
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Galvanic Arrow |
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Ice Trap |
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Intuitive Link |
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Poacher’s Mark |
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Sniper’s Mark |
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Tornado |
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Toxic Rain |
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Unearth |
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Viper Strike |
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Volatile Dead |
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Arc |
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Arcanist Brand |
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Armageddon Brand |
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Assassin’s Mark |
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Ball Lightning |
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Blazing Salvo |
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Blight |
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Bodyswap |
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Cold Snap |
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Crackling Lance |
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Creeping Frost |
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Dark Pact |
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Discharge |
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Divine Ire |
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Essence Drain |
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Eye of Winter |
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Fireball |
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Firestorm |
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Flame Dash |
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Flame Surge |
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Flameblast |
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Forbidden Rite |
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Freezing Pulse |
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Frost Bomb |
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Frostblink |
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Frostbolt |
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Glacial Cascade |
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Hexblast |
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Hydrosphere |
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Ice Nova |
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Ice Spear |
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Incinerate |
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Lightning Tendrils |
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Lightning Trap |
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Lightning Warp |
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Manabond |
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Orb of Storms |
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Penance Brand |
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Purifying Flame |
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Rolling Magma |
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Shock Nova |
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Soulrend |
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Spark |
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Spellslinger |
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Storm Burst |
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Storm Call |
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Stormbind |
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Void Sphere |
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Voltaxic Burst |
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Vortex |
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Wave of Conviction |
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Winter Orb |
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Divergent Orb of Storms |
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Spell Totem Support |
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Added Cold Damage Support |
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Cast On Critical Strike Support |
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Cluster Traps Support |
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Multiple Traps Support |
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Trap Support |
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Added Chaos Damage Support |
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Added Lightning Damage Support |
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Blastchain Mine Support |
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Cast while Channelling Support |
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High-Impact Mine Support |
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Impending Doom Support |
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Minefield Support |
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Unleash Support |
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Awakened Added Cold Damage Support |
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Awakened Cast On Critical Strike Support |
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Awakened Added Chaos Damage Support |
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Awakened Added Lightning Damage Support |
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Awakened Cast While Channelling Support |
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Awakened Unleash Support |
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Level | Skill Name | Description | Build Guide | Tag |
---|---|---|---|---|
12 | Poisonous Concoction | Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. | Unarmed skill. Scales its damage based on how much life the consumed flasks recover. | Attack, AoE, Chaos, Projectile |
24 | Energy Blade | Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered. | Stack as much energy shield as possible. | Spell, Lightning |
34 | Temporal Rift | Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then. | It is incredibly useful in hardcore mode, or while exploring maps efficiently. | Spell |
34 | Tornado | Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage. | Spell, Duration, Physical, AoE, Orb | |
34 | Soul Link | Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. you must build a tanky character with a lot of energy shield. |
Spell, Duration, Link |
34 | Protective Link | Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. you must specialise in Block. Glancing Blows keystone passive doubles your block chance. |
Spell, Duration, Link |
34 | Intuitive Link | Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. | Trigger, Spell, Duration, Link |
34 | Vampiric Link | Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. | Spell, Duration, Link |
34 | Flame Link | Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. | Spell, Duration, Link, Fire |
34 | Destructive Link | Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. | Critical, Spell, Duration, Link |
Path of Exile: Expedition 3.15 league created 16 new skill gems and 3 support gems that are designed around the themes of each Ascendancy Class.
Level | Skill Name | Description | Tag | Inspired by Class |
---|---|---|---|---|
12 | Manabond | Creates a rune that explodes, dealing more damage or having more area of effect, based on the current state of your mana pool. | Spell, AoE, Lightning, Arcane | Hierophant |
8 | Earthbreaker Support | Summons an Ancestral Totem that uses any supported Slam Skill. | Attack, Melee, Slam, AoE, Support, Totem | Chieftain |
28 | Rage Vortex | Consumes your Rage to unleash a whirling vortex that rapidly hits enemies within its range. | Attack, AoE, Duration, Melee | Berserker |
28 | Boneshatter | Strikes enemies with a forceful blow. If this attack stuns an enemy, it releases a powerful shockwave with area based on the stun’s duration. As you use Boneshatter more, it deals more and more damage to enemies and to yourself. | Attack, Melee, Strike, AoE, Duration, Physical | Juggernaut |
16 | Defiance Banner | Can be used to increase your armour and evasion while reducing the critical strike chance of nearby enemies. | AoE, Spell, Duration, Aura, Physical | Champion |
1 | Shield Crush | Swipes your shield towards your enemies and sends out forceful waves of damage based on the stats of your shield. | Attack, AoE, Melee | Gladiator |
38 | Behead Support | Can only support Strike skills and is basically like a mini- Headhunter. When your supported Strike slays a rare enemy, you’ll steal one of its modifiers at random for 20 seconds. | Support, Melee, Attack, Strike | Slayer |
28 | Storm Rain | Fires arrows that stick into the ground. These arrows periodically pulse with lightning damage that arcs to nearby arrows. | Attack, AoE, Lightning, Projectile, Bow | Raider |
31 | Focused Ballista Support | Causes your Ballistas to focus fire on your target and only fire when you do. | Support, Totem | Deadeye |
28 | Explosive Concoction | Must be used unarmed and throws an explosive projectile at your target. You can enhance this explosion by consuming charges from Ruby, Sapphire or Topaz flasks. | Attack, AoE, Fire, Cold, Lightning, Projectile | Pathfinder |
34 | Ambush | It is a new Blink skill which teleports you to an enemy, blinds them and exerts your next one-handed melee attack. | Spell, Movement, Duration, Travel | Assassin |
12 | Voltaxic Burst | Grants a buff which counts down to zero, at which point it detonates, sending out a damaging lightning and chaos explosion. Enemies slain by this explosion will also explode dealing lightning and chaos damage based on a portion of their life. | Spell, AoE, Chaos, Lightning, Nova, Duration | Trickster |
12 | Blade Trap | You throw out a mechanical device with two copies of your weapon attached. These blades spin rapidly in a circle a set number of times, dealing damage to anything they pass through. | Trap, Attack, AoE | Saboteur |
28 | Summon Reaper | It is a new minion that feeds off your other minions (literally). It inflicts bleed on enemies and can be commanded to attack specific locations. | Physical, Minion, Spell | Necromancer |
16 | Forbidden Rite | Fires a barrage of exploding chaos projectiles at nearby enemies while also inflicting damage on you. | Spell, AoE, Chaos, Projectile | Occultist |
28 | Eye of Winter | It is a large projectile that fires out a torrent of cold projectiles in a spiral formation as it travels. | Spell, Projectile, Cold | Elementalist |
24 | Battlemage’s Cry | Taunts nearby enemies and exerts subsequent attacks, causing them to trigger a linked spell on your next melee hit. | Warcry, AoE, Duration | Inquisitor |
12 | Absolution | When Absolution’s damaging shockwave kills an enemy, it creates a Sentinel of Absolution which also casts its own shockwaves. | Spell, Minion, Duration, AoE, Physical, Lightning | Hierophant |
12 | Spectral Helix | Throws out a spectral copy of your weapon which spirals outwards from you. | Attack, Projectile | Ascendant |
In Path of Exile: Ultimatum, it cotains four new skill gems and four support gems. In line with Ultimatum's Vaal theme, these gems focus on blood - the idea of spending life rather than mana to use your skills. Alongside the new skill and support gems, GGG also made some adjustments to the low life mechanic. Low life, Low Mana and Low Energy Shield now all count as being on 50% or below. This makes it much easier and safer to stay on low life for builds where it matters.
Skill Name | Requires | Description |
---|---|---|
Exsanguinate | Level 12 | Release several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils. |
Corrupting Fever | Level 16 | Draw out your own blood to power a buff, lefting you inflict the corrupting blood debuff on enemies you hit, dealing physical damage over time for a shorter secondary duration. The buff’s duration will be refreshed if you spend enough life before it expires. |
Petrified Blood | Level 24 | Apply a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana. |
Reap | Level 28 | A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive you gain a blood charge, which raises the damage and cost of the skill. |
Lifetap Support | Level 8 | Cause supported skills to cost life instead of mana. Once the skill has spent enough life, you gain Lifetap, which multiplies the skill’s damage for a short time. |
Cruelty Support | Level 18 | Grant a buff which increases the damage over time you deal with supported skills. It also boosts the hit damage from supported skills, and the Cruelty buff gets stronger the harder you hit. |
Arrogance Support | Level 31 | Cause supported skills to reserve life instead of mana and also provides an increase to the effect of auras that it supports. |
Bloodthirst Support | Level 31 | Add a percentage of your life as physical weapon damage while you’re on low life. |
In Path of Exile: Ritual 3.13 league, it introduces two new gems that provide versatile ways for you to build powerful new characters. These are the Hydrosphere Skill Gem and the Trinity Support Gem.
Hydrosphere creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
Trinity Support gem supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. Cannot support triggered skills, instant skills, orb skills, brands, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Path of Exile 3.12 contains new Skills and Support Gems, revamps of Curses, Steel Skills, and some Spells.
Level | New Skill | Tag | Description |
---|---|---|---|
Level 1 | Splitting Steel | Attack, Projectile, AoE, Physical | Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. |
Level 4, 16 Int | Flame Wall | Spell, AoE, Duration, Fire | Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. |
Level 12, 33 Int | Blazing Salvo | Spell, AoE, Fire, Projectile | Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. |
Level 12, 14 Str, 21 Dex | Shattering Steel | Attack, Projectile, AoE, Physical | Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. |
Level 28, 29 Str, 42 Dex | Lancing Steel | Attack, Projectile, Physical | Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. |
Level 28, 67 Int | Firestorm | Spell, AoE, Duration, Fire | Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. |
Level 28, 67 Int | Glacial Cascade | Spell, AoE, Cold, Physical | Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. |
Level 28, 67 Int | Crackling Lance | Spell, AoE, Lightning | Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. |
Level 28, 67 Int | Hexblast | Spell, AoE, Chaos, Hex | Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. |
Level 31, 52 Int | Impending Doom Support | Support, Hex, Spell, AoE, Chaos | Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura. |
Level 31, 23 Dex, 33 Int | Pinpoint Support | Support, Projectile, Spell | Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Level 31, 52 Int | Elemental Penetration Support | Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Level 34, 35 Dex, 50 Int | Frost Shield | Spell, AoE, Duration, Cold | Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. |
Level 34, 79 Int | Void Sphere | Spell, AoE, Duration, Physical, Chaos | Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time. |
Level 34, 79 Int | Sigil of Power | Spell, AoE, Duration, Lightning | Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time. |
In Path of Exile, all of your skills (other than your default attack) come from items called ‘skill gems’. Skill gems must be socketed into your equipped weapons and armour in order for you to be able to use the skill they grant. It doesn’t matter which item the gem is socketed into, but the socket has to match the colour of the gem. In other words, red skill gems can go in red sockets, and can’t go in blue or green sockets.
Support gems work very similarly to skill gems, except they don’t grant you a skill by themselves. Instead, support gems can augment the skill gems they are linked to. Not all skill and support gems work together; You can’t use a ‘ Melee Physical Damage Support’ with a spell, for example.
For a support gem to properly augment a skill gem, both the skill and support gems must be socketed in linked sockets. If they aren’t linked, the support will have no effect.
You can tell whether or not your support gem is affecting your skill gem by looking at the on-screen skill icon. Properly linked support gems add a little letter to the skill icon on the user interface. Most support gems also change the mana cost of the skills they’re supporting.
You can add or remove your skill and support gems at any time, so don’t be afraid to experiment with strange gem combinations.
Support and skill gems, like other items, have level and attribute requirements. Unlike other items, gems can level up, and when a gem levels up, its level and attribute requirements can change. If you level a gem past the point that you can use it, or if your attributes change and disable a gem, the entire item the gem is socketed in will also be disabled. That means it’s worth checking whether or not you should level up gems that don’t require your primary attributes. Sometimes it’s better not to level up a gem!
A skill gem’s features can change when it levels up, including the requirements to use it.
You may find that you want to use the same support gem for multiple skills. Simply socket that support in the same item as the skills you wish to support and make sure they are all linked. The support gem doesn’t have to be adjacent to the skill gems you want to support; they just have to all be part of the same group of linked sockets. You may also find that you want the same skill to be supported by multiple support gems. The requirements for this are the same.
Some support gems will significantly change the way the supported skills behave. A spell supported by the ‘Spell Totem’ support will now summon a totem to cast the spell for you, and you won’t be able to cast the spell yourself. The same is true for the ‘Trap’ and ‘ Remote Mine’ supports.
Some support gems can be used to trigger a skill automatically. The ‘Cast on Critical Strike Support’ gem casts the spells it is supporting whenever you get a critical strike with an attack it is also supporting. Any spell supported this way can only be triggered and can no longer be cast manually, similar to how the Spell Totem Support works. Skills being supported by multiple trigger gems won’t work at all. Keep this in mind when deciding which skills and supports you want to use.