Frost Shield - Path of Exile

Frost Shield Frost Shield is a spell gem.

Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.The Frost Shield will take some damage for you.

Critical, Spell, AoE, Duration, Cold. Level: 1–20. Cost: 30–54 Mana. Cooldown Time: 5.00 sec. Cast Time: 0.50 sec. Requires Level 34.

  • Base duration is 10 seconds
  • 20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield"s Life before your Life or Energy Shield
  • 60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield"s Life before your Life or Energy Shield
  • You gain +(0.1–0.38)% to Spell Critical Strike Chance per Stage while in Area
  • Frost Shield has (190–910) maximum Life per Stage
  • Maximum 4 Stages
  • Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
  • You lose (150–730) Energy Shield per second

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Frost Shield(0–20)% increased Effect of Cold Ailments50

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Related Gems

Frost Shield Build Guide

Frost Shield creates an icy dome on the ground at your location that protects the caster and their allies from enemies. When cast, it rapidly consumes your energy shield at a flat rate for one second and will grow in power and life based on how much energy shield is drained. The skill provides protection until it runs out of life.

Frost Shield Build

Frost Shield will protect you and your allies from a small portion of enemy damage if they’re within the shield or a large portion of their damage if the enemies are outside the shield. All enemies close to or within the shield will also be chilled.

Additionally, while you’re inside Frost Shield’s dome, it will provide added base critical strike chance. This makes it great for defensive positioning on bosses, letting you take cover within the sphere and unleash hell as long as the shield holds.

Support Gems

Just like Void Sphere, it works well with the Second Wind Support Second Wind Support. Using the Increased Area of Effect or Concentrated Effect Supports allows you to control whether you want more space to move within or a tighter area. A smaller shield provides you with better control over how many enemies enter the shield’s area for maximum damage mitigation.

Level Effect

LevelRequires LevelDexterityIntelligenceCostFrost Shield has 190 maximum Life per StageYou lose 150 Energy Shield per secondYou gain +0.1% to Spell Critical Strike Chance per Stage while in AreaExperience
1343550301901500.1252,595
2363653322001600.11314,394
3383855342101700.13388,734
4404058362301900.14477,437
5424260382502000.16583,786
6444463402802200.17710,359
7464666423002400.191,355,511
8484868443302600.21,138,877
9504971443602900.221,368,233
10525174463903100.231,638,338
11545376484303400.251,956,648
12565579484703800.263,655,184
13585782505204100.283,017,327
14605984505704600.293,576,232
15626087526305000.319,164,731
16646290526905500.3217,861,428
17666492527506000.3446,032,386
18686695528306600.3587,248,039
19696796548706900.37157,972,052
20706898549107300.38
21725610008000.4
22745610908700.41
23765811909500.43
247858129010300.44
258060140011200.46
268260153012200.47
278460166013300.49
288660180014400.5
298862194015500.52
309062210016800.53
319162218017400.54
329263226018100.55
339363235018800.55
349463244019500.56
359563253020200.57
369664262020900.58
379764272021700.58
389864282022500.59
399964292023300.6
4010064302024100.61

Frost Shield is a spell that creates a chilling field in an area around you when cast for a duration. The area drains your energy shield when initially cast, and uses the absorbed energy shield to redirect a percentage of the damage the user takes to itself while the user is within it. The user also gains increased spell critical strike chance while within the field.

Item acquisition

Frost Shield can drop anywhere. Drop level: 34.

Recipes

Frost Shield can be created from the following recipes:

Amount Part Description
13 The Cataclysm Random corrupted level 21 Spell gem
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Quest reward

This item is given as a quest reward for the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Breaking the Seal
Act 4

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Breaking the Seal
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Frost Shield:

Item Limit Radius Stats

Related helmet enchantments

The following helmet enchantments affect Frost Shield.

Name Level Labyrinth Stats Spawn Weighting
Enchantment Frost Shield Cooldown Count 1 75 Eternal Labyrinth Frost Shield has +1 Cooldown Use helmet 100
default 0
Enchantment Frost Shield Health per Stage 1 66 Merciless Labyrinth Frost Shield has +125 to maximum Life per Stage helmet 100
default 0
Enchantment Frost Shield Health per Stage 2 75 Eternal Labyrinth Frost Shield has +180 to maximum Life per Stage helmet 100
default 0

In what order do the effects from Steelskin, Frost Shield, and Jinxed Juju occur? If there isn't an order of operations, how does the game deal with situations where the damage taken from sources that aren't your life is above 100%? i.e. if a character had "Mind Over Matter", "Molten Shell" and "The Jinxed Juju", bringing the total damage from hits taken from other sources than life to 115%.

Jinxed Juju ("from your Spectres' Life before you") gets in first, changing which object the damage takes from in the first place - note the lack of any reference to Life or ES specifically, as this is before any consideration of what resource is lost to damage, only determining which objects the damage affects.

Frost Shield ("from Frost Shield before your Life or Energy Shield") is next, being more specific in that the damage is affecting specifically your life or ES, but still taking precedence over any buffs on you because this is taking from an external object, rather than a separate resource you have.

  • At this point all the damage that's left is taking something from you, rather than other objects, and further modifiers just change which resources are taken from.

Aegises ("from the Buff before your Life or Energy Shield") go next, having priority over Guard skills because they are an absolute effect which affects all damage (of the appropriate types) rather than a percentage of it - they don't have a percentage value that could be summed with a guard skill in any way, they just take all of it. You can't have multiple Aegises that affect the same damage (or at all), so there are no conflicts here.

Then there are the Guard skills ("from the Buff before your Life or Energy Shield"), which are like the aegises but only for a percentage of the damage. In theory if you have multiple guard skills active at once, they should apply additively with each other, but this is not possible, so the game doesn't actually handle that case.
  • At this point, all the "extra" resources are done with and all the damage that's left is taking from your life, mana or energy shield, specifically, and further modifiers only change which of these three is taken from.

Your Energy Shield steps up first, but chaos damage bypasses it.

After ES, Mind over Matter and similar effects ("before your life") have a final chance to jump in after ES but before life to siphon off some of the loss.

Then what remains is taken from life, although Petrified Blood can prevent some of the loss of life.

If there's still any excess damage that hasn't taken something away, it isn't your problem at this point on account of you being dead, because that means you ran out of life before you ran out of damage.

Frost Shield Build Example

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