Mark on Hit lets attacks trigger marks on hitting Rare and Unique targets. This support adds a cooldown and a small curse effect penalty to the triggered Mark skill, but does not need to be linked to the triggering attack.
Mark on Hit supports mark curse skills. Tag: Support, Mark, Trigger. Requires Level 38, 63 Dex. Cost & Reservation Multiplier: 200%. Cooldown Time: 4.00 sec.
Per 1% Quality: 0.25% increased Effect of Marks from Supported Skills. This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. Supported skill gems: Warlord's Mark, Assassin's Mark, Sniper's Mark, Poacher's Mark. |
Сurses are a type of temporary debuff. Curses are split into two categories: Hexes and Marks.
Level | Skill Gems | Description | Tag |
---|---|---|---|
24 | Warlord’s Mark | Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
24 | Poacher’s Mark | Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
24 | Sniper’s Mark | Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
24 | Assassin’s Mark | Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. | Critical, Spell, Duration, Curse, Mark |
Name | (0-20)% Quality | Weight |
---|---|---|
Mark on Hit | (0–5)% increased Effect of Marks from Supported Skills | 100 |
Anomalous Mark on Hit | Supported Skills have (0–10)% reduced Mana Cost | 50 |
Divergent Mark on Hit | Marked Enemy takes (0–5)% increased Damage | 50 |
Mark on Hit Support can be purchased from Petarus and Vanja by all classes after completing The Eternal Nightmare.
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Eternal Nightmare Act 4 Petarus and Vanja |
✓ | ||||||
Fallen from Grace Act 6 Lilly Roth |
✓ |
It can drop anywhere.
Level | Requires Level | Dexterity | 30% reduced Effect of Marks from Supported Skills | Experience |
---|---|---|---|---|
1 | 38 | 63 | 30 | 388,734 |
2 | 40 | 66 | 30 | 477,437 |
3 | 42 | 69 | 29 | 583,786 |
4 | 44 | 72 | 29 | 710,359 |
5 | 46 | 75 | 28 | 1,355,511 |
6 | 48 | 78 | 28 | 1,138,877 |
7 | 50 | 81 | 27 | 1,368,233 |
8 | 52 | 84 | 27 | 1,638,338 |
9 | 54 | 87 | 26 | 1,956,648 |
10 | 56 | 90 | 26 | 3,655,184 |
11 | 58 | 93 | 25 | 3,017,327 |
12 | 60 | 96 | 25 | 3,576,232 |
13 | 62 | 99 | 24 | 4,231,667 |
14 | 64 | 102 | 24 | 2,395,078 |
15 | 65 | 103 | 23 | 8,421,063 |
16 | 66 | 105 | 23 | 16,159,983 |
17 | 67 | 106 | 22 | 41,170,367 |
18 | 68 | 108 | 22 | 86,794,448 |
19 | 69 | 109 | 21 | 157,405,063 |
20 | 70 | 111 | 21 | |
21 | 72 | 20 | ||
22 | 74 | 20 | ||
23 | 76 | 19 | ||
24 | 78 | 19 | ||
25 | 80 | 18 | ||
26 | 82 | 18 | ||
27 | 84 | 17 | ||
28 | 86 | 17 | ||
29 | 88 | 16 | ||
30 | 90 | 16 | ||
31 | 91 | 16 | ||
32 | 92 | 15 | ||
33 | 93 | 15 | ||
34 | 94 | 15 | ||
35 | 95 | 15 | ||
36 | 96 | 14 | ||
37 | 97 | 14 | ||
38 | 98 | 14 | ||
39 | 99 | 14 | ||
40 | 100 | 13 |
Problem: When applied through Mark-on-hit skills or unique items that trigger them, Marks are far more efficient for clearing and easier to sustain on boss fights. Builds that don’t have access to these high-end items are disadvantaged in comparison.
Solution: Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets.