Mark on Hit Support - Path of Exile

Mark on Hit Support Mark on Hit lets attacks trigger marks on hitting Rare and Unique targets. This support adds a cooldown and a small curse effect penalty to the triggered Mark skill, but does not need to be linked to the triggering attack.

PoE Mark on Hit Support

Mark on Hit Support Mark on Hit supports mark curse skills.

Tag: Support, Mark, Trigger. Requires Level 38, 63 Dex. Cost & Reservation Multiplier: 200%. Cooldown Time: 4.00 sec.

  • (21–30)% reduced Effect of Marks from Supported Skills
  • Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack

Per 1% Quality: 0.25% increased Effect of Marks from Supported Skills.

This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Supported skill gems: Warlord's Mark, Assassin's Mark, Sniper's Mark, Poacher's Mark.

Mark on Hit Support PoE

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Marks Guide

Сurses are a type of temporary debuff. Curses are split into two categories: Hexes and Marks.

  1. Hexes are spells which apply the curse in an area of effect.
  2. Marks are spells which apply the curse to a single target. By default, applying a Mark to another target will expire the previous Mark debuff. Only one Mark from any source can be active at all times. Even with increased curse limit, you cannot Mark more than one enemy or apply multiple different Marks at once. Unlike hexes, marks don’t have reduced effectiveness against bosses or uniques enemies.

List of PoE Mark Skills

Level Skill Gems Description Tag
24 Warlord’s Mark Warlord’s Mark Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. Spell, Duration, Curse, Mark
24 Poacher’s Mark Poacher’s Mark Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. Spell, Duration, Curse, Mark
24 Sniper’s Mark Sniper’s Mark Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time. Spell, Duration, Curse, Mark
24 Assassin’s Mark Assassin’s Mark Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. Critical, Spell, Duration, Curse, Mark

Related Gems

Name (0-20)% Quality Weight
Mark on Hit (0–5)% increased Effect of Marks from Supported Skills 100
Anomalous Mark on Hit Supported Skills have (0–10)% reduced Mana Cost 50
Divergent Mark on Hit Marked Enemy takes (0–5)% increased Damage 50

Quest Rewards

Mark on Hit Support can be purchased from Petarus and Vanja by all classes after completing The Eternal Nightmare.

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
The Eternal Nightmare
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

It can drop anywhere.

Gem Level Up

Level Requires Level Dexterity 30% reduced Effect of Marks from Supported Skills Experience
1 38 63 30 388,734
2 40 66 30 477,437
3 42 69 29 583,786
4 44 72 29 710,359
5 46 75 28 1,355,511
6 48 78 28 1,138,877
7 50 81 27 1,368,233
8 52 84 27 1,638,338
9 54 87 26 1,956,648
10 56 90 26 3,655,184
11 58 93 25 3,017,327
12 60 96 25 3,576,232
13 62 99 24 4,231,667
14 64 102 24 2,395,078
15 65 103 23 8,421,063
16 66 105 23 16,159,983
17 67 106 22 41,170,367
18 68 108 22 86,794,448
19 69 109 21 157,405,063
20 70 111 21
21 72 20
22 74 20
23 76 19
24 78 19
25 80 18
26 82 18
27 84 17
28 86 17
29 88 16
30 90 16
31 91 16
32 92 15
33 93 15
34 94 15
35 95 15
36 96 14
37 97 14
38 98 14
39 99 14
40 100 13

Why Introduce Mark on Hit?

Problem: When applied through Mark-on-hit skills or unique items that trigger them, Marks are far more efficient for clearing and easier to sustain on boss fights. Builds that don’t have access to these high-end items are disadvantaged in comparison.

Solution: Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets.

  • Mark curse skills are now permanent.
  • Mark curse skills no longer have the “Duration” tag.
  • Added a new Dexterity Support gem – Mark on Hit: Trigger Supported Mark Skill when you Hit a Rare or Unique Enemy with an Attack. This support adds a cooldown and a small curse effect penalty to the triggered Mark skill, but does not need to be linked to the triggering attack.
  • The Deadeye Focal Point Ascendancy Passive Skill no longer has “Marks you inflict are not removed from Dying Enemies”. Instead, it now has “Your Mark transfers to another Enemy when Marked Enemy dies”.
  • The Influence modifiers that Trigger a Mark when you Hit a Rare or Unique Enemy have been removed from the modifier pool, so they can no longer be obtained.

Level 20 Mark on Hit Support

Level 20 Mark on Hit Support

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