Energy Blade transforms your melee weapons into energy blades. A large portion of your energy shield is converted into the lightning damage that these blades deal.
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.You have less energy shield while your weapons are Energy Blades.
Spell, Lightning. Level: 1–20. Cost: 136–624 Energy Shield. Cooldown Time: 1.00 sec. Cast Time: 1.00 sec. Requires Level 24. One Hand Swords. Physical Damage: 0-0. Critical Strike Chance: 7%. Attacks per Second: 1.7. Weapon Range: 11
Adds 0 to 0 Lightning Damage
Two Hand Swords. Physical Damage: 0-0. Critical Strike Chance: 7%. Attacks per Second: 1.6. Weapon Range: 13Adds 0 to 0 Lightning Damage
Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2–12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40–235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Name
Additional Effects From Quality
Weight
Energy Blade
Energy Blades have (0–10)% increased Critical Strike Chance
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Related Gems
Name
Additional Effects From Quality
Weight
Energy Blade
Energy Blades have (0–10)% increased Critical Strike Chance
100
Anomalous Energy Blade
Energy Blades grant (0–20)% chance to Shock
50
Divergent Energy Blade
Energy Blades grant (0–20)% of Lightning Damage with Attacks Converted to Chaos Damage
50
PoE Energy Blade Build
It transforms your melee weapons into Energy Blades.
A large portion of your Energy Shield is converted into the lightning damage that these blades deal. For a level 1 gem, minumum value is 5% + 2, and the maxumum value is 100% + 40.
The main damage type is lightning damage.
For the best use of this skill, you must stack as much energy shield as possible.
Two Handed Non-Bow weapon is recommended, for Two Handed Energy Blades have 50% more Lightning Damage.
Buff grants 80% less Maximum Energy Shield. This is significantly lowers your maximum Energy Shield. Casting the spell again, however, removes the buff.
This opens up an entirely new melee energy shield archetype, where you want to stack as much energy shield as possible to get the most powerful blades you can. Conveniently, the defences rework in this expansion is very compatible with this plan.
How to choose weapons for Energy Blade?
It requires a Non-Bow weapon. You may choose one of these weapons: Sceptres, Maces, Axes, Swords, Claws, Daggers, Staves, Wands, or Fishing Rods.
The best weapon is a Two Handed Non-Bow weapon.
Level Effect
Level
Requires Level
Intelligence
Cost
Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 2 Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 40
Experience
1
24
58
136
2, 40, 2, 40
118,383
2
27
64
162
2, 46, 2, 40
175,816
3
30
71
188
3, 53, 2, 40
254,061
4
33
77
218
3, 60, 2, 40
359,090
5
36
83
247
4, 68, 2, 40
498,508
6
39
90
275
4, 77, 2, 40
682,057
7
42
96
299
5, 87, 2, 40
921,777
8
45
102
323
5, 98, 2, 40
1,727,879
9
48
109
360
6, 110, 2, 40
1,138,877
10
50
113
378
6, 118, 2, 40
1,368,233
11
52
117
398
7, 127, 2, 40
1,638,338
12
54
121
421
7, 136, 2, 40
1,956,648
13
56
125
444
8, 146, 2, 40
3,655,184
14
58
130
478
8, 157, 2, 40
3,017,327
15
60
134
488
9, 168, 2, 40
7,793,914
16
62
138
510
9, 180, 2, 40
15,206,031
17
64
142
529
10, 193, 2, 40
26,185,582
18
66
146
610
11, 206, 2, 40
62,755,923
19
68
151
618
12, 220, 2, 40
211,877,683
20
70
155
624
12, 235, 2, 40
21
72
702
13, 250, 2, 40
22
74
784
14, 267, 2, 40
23
76
871
15, 284, 2, 40
24
78
962
16, 303, 2, 40
25
80
1057
17, 322, 2, 40
26
82
1156
18, 343, 2, 40
27
84
1256
19, 365, 2, 40
28
86
1361
20, 387, 2, 40
29
88
1468
22, 412, 2, 40
30
90
1574
23, 437, 2, 40
31
91
1621
24, 450, 2, 40
32
92
1666
24, 464, 2, 40
33
93
1712
25, 478, 2, 40
34
94
1756
26, 492, 2, 40
35
95
1800
27, 507, 2, 40
36
96
1841
27, 522, 2, 40
37
97
1884
28, 538, 2, 40
38
98
1921
29, 554, 2, 40
39
99
1960
30, 570, 2, 40
40
100
1994
31, 587, 2, 40
Energy Blades stats
Energy Blades have (minimum/maximum) Lightning Damage equal to #% of Energy Shield: Using Energy Blades grants a buff that completely replaces your existing weapon(s), creating one handed Energy Blade(s) or a two handed Energy Blade based on your equipped weapon, at the cost of half your total Energy Shield. Note that the Lightning Damage granted is based on your current Maximum Energy Shield, which takes the Buff grants 50% less Maximum Energy Shield modifier into account, essentially giving you 50% of the Energy Shield you would have had with the buff off. Lightning Damage gained this way is added to the Energy Blades weapon as local weapon damage, and thus can be used with Battlemage.
By default, a one-handed Energy Blade has 7% base Critical Strike Chance, 1.7 Attacks per Second, and 11 Weapon Range. Dual-wielding while activating this buff will replace both weapons.
A two-handed Energy Blade has 7% base Critical Strike Chance, 1.6 Attacks per Second, and 13 Weapon Range; it also inherently has 70% more Local Lightning Damage which is already factored in the weapon damage range when activated.
Quality and Enchantments
Energy Blades have #% increased Critical Strike Chance: The Superior Quality for this skill increases the base Critical Strike Chance of the Energy Blades, functionally similar to the #% increased Critical Strike Chance found on weapons. This modifier is separate from generic #% increased Critical Strike Chance found on items and the passive tree.
Energy Blades grant #% of Lightning Damage with Attacks Converted to Chaos Damage: The Divergent Quality for this skill adds a modifier to the equipped Energy Blade that reads #% of Lightning Damage with Attack Skills Converted to Chaos Damage, up to 100%. This is primarily achieved via Crest of Desire and Ashes of the Stars. Note that this modifier also applies to non-Weapon attacks; damage with Shields converted to Lightning Damage will also be converted to Chaos Damage. The weapon itself still has a base of Lightning Damage, and the conversion does not interact with Battlemage.
The Anomalous and Divergent qualities provided global modifiers (not local), causing the effect to be doubled while dual-wielding Energy Blades. This means you can have 100% chance to Shock or fully convert your Energy Blades to Chaos Damage with only 50% quality on the gem.
Helmet enchantments apply as enchantments on the equipped Energy Blades and are local mods; the Penetration enchantment on the weapon instead reads Attacks with this Weapon Penetrate #% Lightning Resistance.
Strategy
Support Gems: Because Energy Blades is a buff, and does not inherently do damage, this skill cannot be supported by Support Gems that require Hits or dealing damage. Currently, the only synergistic Support Gems include Empower Support and Enhance Support (or their Awakened variations). Faster Casting Support, Enlighten Support, and Second Wind Support can also be used; however, they serve no real purpose other than when first casting the skill. Deactivating Energy Blade is instant.
Modifiers to the Level or Quality of the Gem from weapons will automatically be negated when Energy Blade is activated, as the weapon becomes replaced.
When Energy Blade has any quality, the sword is treated as being magic. This enables use of Hidden Potential and The Ascetic. Energy Blade with no quality is considered normal, also relevant for the Ascetic.
One strategy is to use a +gem level weapon (e.g. Reverberation Rod and a shield with Marks have #% increased effect in the weapon swap, allowing the player to apply a buffed up Mark skill which persists even after re-activating Energy Blade.
The sword preserves the sockets and links of the weapon it replaces, including abyssal sockets.
Item acquisition
Energy Blade can drop anywhere. Drop level: 24.
Recipes
Energy Blade can be created from the following recipes:
Amount
Part
Description
13
The Cataclysm
Random corrupted level 21 Spell gem
6
The Fox
Random level 20 gem
8
Dying Anguish
Random level 19 gem with 19% alternative quality
8
The Hook
Random corrupted level 21 gem with 23% alternative quality
3
Gemcutter's Promise
Random gem with 20% quality
1
Gemcutter's Incubator
Random gem with 1–20% quality
1
The Void
Random divination card set exchange
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class →
Witch
Shadow
Ranger
Duelist
Marauder
Templar
Scion
Quest ↓
Lost in Love Act 3 Clarissa
✓
✓
✗
✗
✗
✓
✓
A Fixture of Fate Act 3 Siosa
✓
Fallen from Grace Act 6 Lilly Roth
✓
Related helmet enchantments
The following helmet enchantments affect Energy Blades.
Name
Level
Labyrinth
Stats
Spawn Weighting
Enchantment Energy Blade Attack Speed 1
66
Merciless Labyrinth
Energy Blades have 10% increased Attack Speed
helmet 100 default 0
Enchantment Energy Blade Attack Speed 2
75
Eternal Labyrinth
Energy Blades have 15% increased Attack Speed
helmet 100 default 0
Enchantment Energy Blade Lightning Penetration 1
66
Merciless Labyrinth
Attacks with Energy Blades Penetrate 8% Lightning Resistance
helmet 100 default 0
Enchantment Energy Blade Lightning Penetration 2
75
Eternal Labyrinth
Attacks with Energy Blades Penetrate 12% Lightning Resistance
helmet 100 default 0
Energy Shield Basic Guide & Changes in PoE 3.16
Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds.
Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.
Replace the Veiled modifier and lower the power on the Energy from Naught Notable. Compensate all characters for the loss of maximum energy shield by increasing the strength of all Energy Shield base types. Add more Energy Shield to the passive skill tree.
Base Types are now generated with a random 0-10% higher base defence, as an inbuilt currently-non-modifiable property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more. Energy Shield values on base types instead vary from 0-20%.
Increase the base recovery rate of Energy Shield recharge. Rework the downside of the Wicked Ward Keystone. Move improvements to Energy Shield Recharge to the core modifier pool for Energy Shield gear, away from specialised item mechanics.
Give everyone access to Ghost Dance as a Keystone Passive, for Builds wanting to invest in both Evasion and Energy Shield rely heavily on Ghost Dance.
Add a new Keystone Passive Skill, and add more hybrid Armour/Energy Shield Passives to the Templar section of the Passive Skill Tree. New Keystone Passive Skill called Divine Shield: Percentage of Total Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second. Cannot Recover Energy Shield to above Armour. We’re still deciding on the specific value.