Boneshatter strikes enemies with a forceful blow. If this attack stuns an enemy, it releases a powerful shockwave with area based on the stun’s duration. As you use Boneshatter more, it deals more and more damage to enemies and to yourself. Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. Attack, Melee, Strike, AoE, Duration, Physical. Level: 1–20. Cost: 5 Mana. Attack Speed: 85% of base. Attack Damage: 200–250% of base. Effectiveness of Added Damage: 200–250%. Requires Level 28.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|
Support Gems | Description | Requires Level |
Tag | Popularity |
---|---|---|---|---|
Brutality Support | Supports any skill that deals damage. | 38 | Physical, Support | 80% |
Melee Physical Damage Support | Supports melee attack skills. | 18 | Melee, Physical, Support, Attack | 64% |
Endurance Charge on Melee Stun Support | Supports melee attack skills. | 18 | Support, Melee, Attack | 60% |
Ruthless Support | Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. | 1 | Slam, Support, Melee, Attack, Strike | 57% |
Fortify Support | Supports melee attack skills that are not triggered. | 31 | Attack, Support, Melee | 47% |
Impale Support | Supports attack skills. | 31 | Attack, Physical, Support | 43% |
Bloodthirst Support | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | 31 | Attack, Physical, Support | 42% |
There is about 0.6% of Path of Exile players use this gem as the main damage skill. Among those players, 85% are Juggernaut.
It is a physical melee attack skill. Therefore, recommend using these support gems: Brutality Support, Melee Physical Damage Support, Endurance Charge on Melee Stun Support, Ruthless Support, Fortify Support, and Impale Support.
For a Level 94 Juggernaut, the physical DPS is about 340K.
For the best use of Boneshatter skill, these skills are also recommended: Leap Slam, Pride, Blood Rage, Ancestral Warchief, Immortal Call.
For the Juggernaut class, these passives are recommended: Unflinching, Unbreakable, Call to Arms, Unstoppable, Undeniable, Unrelenting, Resolute Technique.
Weapons recommend using Staff or Two-Handed Mace.
For attributes and defensive, here is an example of a Level 94 Juggernaut character:
Name | Value |
---|---|
Strength | 1139 |
Dexterity | 217 |
Intelligence | 115 |
Life | 6489 |
Mana | 0 |
Energy shield | 78 |
Armour | 65704 |
Evasion rating | 269 |
It cannot be converted because self-damage does not come from your/your skill's stats - if it did all your increased/more damage modifiers would also apply to it. For similar reasons it cannot crit, but stats on you can affect the crit chance of hits you take, so despite it not being able to roll a crit, in theory a future stat that caused all hits you take to be critical strikes would apply.
Level | Requires Level | Strength | Base Damage | Gain 1 Trauma the first time this Attack Hits an Enemy Take 6 Physical Damage per Trauma when you gain Trauma Trauma lasts 6 seconds | 11 to 17 Added Attack Physical Damage | 2% more Damage per Trauma | Experience |
---|---|---|---|---|---|---|---|
1 | 28 | 67 | 200% | 6, 6 | 11, 17 | 2 | 199,345 |
2 | 31 | 73 | 202.6% | 6, 8 | 14, 21 | 2 | 285,815 |
3 | 34 | 79 | 205.3% | 6, 10 | 18, 26 | 2 | 401,344 |
4 | 37 | 85 | 207.9% | 6, 12 | 22, 33 | 2 | 554,379 |
5 | 40 | 92 | 210.5% | 6, 15 | 27, 40 | 2 | 477,437 |
6 | 42 | 96 | 213.2% | 6, 17 | 30, 45 | 2 | 583,786 |
7 | 44 | 100 | 215.8% | 6, 20 | 34, 52 | 2 | 710,359 |
8 | 46 | 104 | 218.4% | 6, 31 | 39, 58 | 3 | 1,355,511 |
9 | 48 | 109 | 221.1% | 6, 36 | 44, 66 | 3 | 1,138,877 |
10 | 50 | 113 | 223.7% | 6, 41 | 50, 75 | 3 | 1,368,233 |
11 | 52 | 117 | 226.3% | 6, 47 | 56, 84 | 3 | 1,638,338 |
12 | 54 | 121 | 228.9% | 6, 54 | 63, 95 | 3 | 1,956,648 |
13 | 56 | 125 | 231.6% | 6, 62 | 71, 107 | 3 | 3,655,184 |
14 | 58 | 130 | 234.2% | 6, 70 | 80, 120 | 3 | 3,017,327 |
15 | 60 | 134 | 236.8% | 6, 80 | 90, 135 | 3 | 7,759,995 |
16 | 62 | 138 | 239.5% | 6, 92 | 101, 152 | 3 | 15,138,193 |
17 | 64 | 142 | 242.1% | 6, 105 | 113, 170 | 3 | 26,083,825 |
18 | 66 | 146 | 244.7% | 6, 120 | 127, 190 | 3 | 62,620,247 |
19 | 68 | 151 | 247.4% | 6, 136 | 142, 213 | 3 | 211,708,088 |
20 | 70 | 155 | 250% | 6, 194 | 158, 238 | 4 | |
21 | 72 | 252.6% | 6, 221 | 177, 265 | 4 | ||
22 | 74 | 255.3% | 6, 251 | 197, 295 | 4 | ||
23 | 76 | 257.9% | 6, 286 | 219, 329 | 4 | ||
24 | 78 | 260.5% | 6, 324 | 244, 366 | 4 | ||
25 | 80 | 263.2% | 6, 368 | 271, 407 | 4 | ||
26 | 82 | 265.8% | 6, 418 | 301, 452 | 4 | ||
27 | 84 | 268.4% | 6, 474 | 334, 501 | 4 | ||
28 | 86 | 271.1% | 6, 538 | 370, 555 | 4 | ||
29 | 88 | 273.7% | 6, 610 | 410, 615 | 4 | ||
30 | 90 | 276.3% | 6, 691 | 453, 680 | 4 | ||
31 | 91 | 277.6% | 6, 735 | 477, 715 | 4 | ||
32 | 92 | 278.9% | 6, 783 | 501, 751 | 4 | ||
33 | 93 | 280.3% | 6, 833 | 526, 789 | 4 | ||
34 | 94 | 281.6% | 6, 886 | 553, 829 | 4 | ||
35 | 95 | 282.9% | 6, 942 | 581, 871 | 4 | ||
36 | 96 | 284.2% | 6, 1203 | 610, 914 | 5 | ||
37 | 97 | 285.5% | 6, 1280 | 640, 960 | 5 | ||
38 | 98 | 286.8% | 6, 1361 | 671, 1007 | 5 | ||
39 | 99 | 288.2% | 6, 1447 | 704, 1057 | 5 | ||
40 | 100 | 289.5% | 6, 1539 | 739, 1108 | 5 |
This is a new melee skill released in Expedition League to wreak havoc in Wraeclast. I wanted it to have a really satisfying gritty sound each time you hit, rather than just a big impact. I took the Boneshatter name as inspiration and went full ‘ASMR’' on that bone cracking. The main impact sound was made from a mix of bullet and hammered wall impacts with rocks, marble, celery, styrofoam and rupture sounds. The charge up was a buzzing, spark, energy mix. And the shockwave was made with wind and dirt movements, focusing on the high end to be less present and leave more space in the lows and mids for the impact to be really felt.
The short answer is no. There are some mechanical shortfalls of the way Stun currently works. GGG has plans to improve how this works in the future but it most likely won't happen during 3.15's patch series. GGG has also seen reports that Boneshatter's weapon range isn't scaling correctly. GGG has investigated this and found that it is scaling correctly but the visual representation of it isn't clear enough.
Hitting an enemy with Boneshatter will grant you a Trauma stack, giving you more damage (2% to 4%) with the skill. However, you will also take Physical Damage per Trauma stack.
Repeated attacks from Multistrike Support support will not give you additional Trauma stacks.
The damage taken per Trauma stack counts as a hit, which means that skills like Vengeance will trigger. It also allows your armour prevent some of the physical damage taken. However, the damage cannot be blocked.
Each Trauma stack counts as an individual buff, giving the skill good synergy with unique items like Mantra of Flames. This most likely occurs because each Trauma stack has its own independent duration.
With a level 20 gem and N current Trauma stacks, you will take 194*(N+1) physical damage (before damage mitigation) upon your next attack.
Damage conversions do not affect self-damage type. However, modifiers like #% of Physical Damage from Hits taken as Fire Damage will convert the taken damage equal to the %. Trauma has no crit roll, and can only crit you if hits you take always crit you.
Boneshatter can drop anywhere.
Boneshatter can be created from the following recipes:
Amount | Part | Description |
---|---|---|
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following helmet enchantments affect Boneshatter.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Boneshatter Chance for Additional Trauma 1 | 66 | Merciless Labyrinth | Boneshatter has 16% chance to grant +1 Trauma | helmet 100 default 0 |
Enchantment Boneshatter Chance for Additional Trauma 2 | 75 | Eternal Labyrinth | Boneshatter has 24% chance to grant +1 Trauma | helmet 100 default 0 |
Enchantment Boneshatter Damage 1 | 66 | Merciless Labyrinth | 25% increased Boneshatter Damage | helmet 100 default 0 |
Enchantment Boneshatter Damage 2 | 75 | Eternal Labyrinth | 40% increased Boneshatter Damage | helmet 100 default 0 |
Enchantment Boneshatter Stun Duration 1 | 66 | Merciless Labyrinth | 25% increased Boneshatter Stun Duration | helmet 100 default 0 |
Enchantment Boneshatter Stun Duration 2 | 75 | Eternal Labyrinth | 40% increased Boneshatter Stun Duration | helmet 100 default 0 |
Boneshatter strikes your enemies with a forceful blow. If an enemy is stunned by this attack, a powerful shockwave is released. The area of effect of the shockwave is determined by the duration of the stun you inflicted.
Each time you use Boneshatter against an enemy, you take physical damage and gain a Trauma stack. The more stacks you have, the more damage Boneshatter will deal to both you and your enemies. This self-damage mechanic makes the Juggernaut the ideal class for this skill because they have easy access to lots of armour to mitigate the downside. Also, the Juggernaut has Ascendancy passives that grant increased stun duration which help make sure the shockwave is as large as possible.