Boneshatter strikes enemies with a forceful blow. If this attack stuns an enemy, it releases a powerful shockwave with area based on the stun’s duration. As you use Boneshatter more, it deals more and more damage to enemies and to yourself.
|Brutality Support||Supports any skill that deals damage.||38||Physical, Support||80%|
|Melee Physical Damage Support||Supports melee attack skills.||18||Melee, Physical, Support, Attack||64%|
|Endurance Charge on Melee Stun Support||Supports melee attack skills.||18||Support, Melee, Attack||60%|
|Ruthless Support||Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.||1||Slam, Support, Melee, Attack, Strike||57%|
|Fortify Support||Supports melee attack skills that are not triggered.||31||Attack, Support, Melee||47%|
|Impale Support||Supports attack skills.||31||Attack, Physical, Support||43%|
|Bloodthirst Support||Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.||31||Attack, Physical, Support||42%|
There is about 0.6% of Path of Exile players use this gem as the main damage skill. Among those players, 85% are Juggernaut.
It is a physical melee attack skill. Therefore, recommend using these support gems: Brutality Support, Melee Physical Damage Support, Endurance Charge on Melee Stun Support, Ruthless Support, Fortify Support, and Impale Support.
For a Level 94 Juggernaut, the physical DPS is about 340K.
For the best use of Boneshatter skill, these skills are also recommended: Leap Slam, Pride, Blood Rage, Ancestral Warchief, Immortal Call.
For the Juggernaut class, these passives are recommended: Unflinching, Unbreakable, Call to Arms, Unstoppable, Undeniable, Unrelenting, Resolute Technique.
Weapons recommend using Staff or Two-Handed Mace.
For attributes and defensive, here is an example of a Level 94 Juggernaut character:
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Boneshatter is a new Strength Skill Gem. Requires Level 28, 67 Str. Tag: Attack, Melee, Strike, AoE, Duration, Physical. Cost: 5 Mana. Attack Speed: 85% of base. Attack Damage: (200-250)% of base. Effectiveness of Added Damage: (200-250)%.
Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
Inspired by the Marauder’s Juggernaut ascendancy class, Path of Exile created this skill gem.
This is a new melee skill released in Expedition League to wreak havoc in Wraeclast. I wanted it to have a really satisfying gritty sound each time you hit, rather than just a big impact. I took the Boneshatter name as inspiration and went full ‘ASMR’' on that bone cracking. The main impact sound was made from a mix of bullet and hammered wall impacts with rocks, marble, celery, styrofoam and rupture sounds. The charge up was a buzzing, spark, energy mix. And the shockwave was made with wind and dirt movements, focusing on the high end to be less present and leave more space in the lows and mids for the impact to be really felt.
|Boneshatter||(0–20)% increased Stun Duration on enemies||50|
|Anomalous Boneshatter||(0–20)% reduced Enemy Stun Threshold||50|
|Divergent Boneshatter||Take (0-20) Physical Damage per Trauma when you gain Trauma||10|
The short answer is no. There are some mechanical shortfalls of the way Stun currently works. GGG has plans to improve how this works in the future but it most likely won't happen during 3.15's patch series. GGG has also seen reports that Boneshatter's weapon range isn't scaling correctly. GGG has investigated this and found that it is scaling correctly but the visual representation of it isn't clear enough.
Boneshatter are now offered to the Marauder for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Duelist and Scion.
|3||Sever the Right Hand||Quest Reward||Marauder|
|3||Sever the Right Hand||Clarissa||Templar Duelist Scion|
Boneshatter strikes your enemies with a forceful blow. If an enemy is stunned by this attack, a powerful shockwave is released. The area of effect of the shockwave is determined by the duration of the stun you inflicted.
Each time you use Boneshatter against an enemy, you take physical damage and gain a Trauma stack. The more stacks you have, the more damage Boneshatter will deal to both you and your enemies. This self-damage mechanic makes the Juggernaut the ideal class for this skill because they have easy access to lots of armour to mitigate the downside. Also, the Juggernaut has Ascendancy passives that grant increased stun duration which help make sure the shockwave is as large as possible.
|The Merciless Labyrinth||Enchantment Boneshatter Damage 1||25% increased Boneshatter Damage||100|
|The Eternal Labyrinth||Enchantment Boneshatter Damage 2||40% increased Boneshatter Damage||100|
|The Merciless Labyrinth||Enchantment Boneshatter Stun Duration 1||25% increased Boneshatter Stun Duration||100|
|The Eternal Labyrinth||Enchantment Boneshatter Stun Duration 2||40% increased Boneshatter Stun Duration||100|
|The Merciless Labyrinth||Enchantment Boneshatter Chance for Additional Trauma 1||Boneshatter has 16% chance to grant +1 Trauma||100|
|The Eternal Labyrinth||Enchantment Boneshatter Chance for Additional Trauma 2||Boneshatter has 24% chance to grant +1 Trauma||100|