Corrupting Fever - Path of Exile

Corrupting Fever Corrupting Fever is a new Strength/Intelligence Skill Gem. Draws out your own blood to power a buff, lefting you inflict the corrupting blood debuff on enemies you hit, dealing physical damage over time for a shorter secondary duration. The buff’s duration will be refreshed if you spend enough life before it expires.

It requires level 16, 41 Str. Tag: Spell, Duration, Physical. Cost: (78-520) Life. Cooldown time: 1.00 sec. Cast time: instant.

Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff"s duration will be refreshed if you spend enough life before it expires.Your Corrupting Fever skill applies Corrupted Blood when you hit enemies.

Spell, Duration, Physical. Level: 1–20. Cost: 78–520 Life. Cooldown Time: 1.00 sec. Cast Time: Instant. Requires Level 16.

  • Deals (7.8–335.4) Base Physical Damage per second
  • Base duration is 6 seconds
  • Base secondary duration is 1 seconds
  • Buff Duration is refreshed after you spend a total of (26–205) Life

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Corrupting Fever(0–20)% increased Skill Effect Duration100

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Related Gems

Corrupting Fever Supports Build

Corrupting Fever Support Gems Descripton Requires Tag Popularity
Brutality Support Brutality Support Grant more physical damage while losing the ability to deal elemental and chaos damage. Level 38 Physical, Support 100%
Swift Affliction Support Swift Affliction Support Increase the damage over time of linked skill gems but reduces their effect duration. Level 31 Support, Duration 98%
Efficacy Support Efficacy Support Grant more spell damage, more damage over time, and increased skill effect duration. Level 8 Support, Duration 95%
Empower Support Empower Support +(0-2) to Level of Supported Active Skill Gems Level 1 Support 78%
Lifetap Support Lifetap Support It causes linked skills to be paid using life instead of mana, similar to the Blood Magic keystone, but at the expense of a very high skill cost multiplier. Level 8 Support, Duration 71%

Corrupting Fever Build Example

Corrupting Fever consumes a chunk of your life and grants you a buff that causes all your hits to apply Corrupted Blood to your enemies. Corrupted Blood stacks up with each hit, causing more and more physical damage over time. When you have consumed a certain amount of life to cast skills from your life pool, this buff’s duration refreshes. Essentially, as long as you’re consuming life to use skills, you’ll be causing damage over time to stack on enemies. Be careful, though!

Corrupting Fever Gladiator Build

Character Class: Duelist. Ascendancy: Gladiator.

1. Character: Level 96 Gladiator

Life: 6,427 Strength: 369
Energy Shield: 35 Dexterity: 271
Mana: 711 Intelligence: 111
Evasion Rating: 4,561 Charges: E: 3 / F: 3 / P: 3
Armour: 2,941

2. Main Skills Build

Main skill: Corrupting Fever Corrupting Fever(DAMAGE OVER TIME: 309k) + Tornado Shot Tornado Shot: (1.0k, Physical: 96% + Cold: 4%).

3. Skill Gems Build

Category Equipment
Body Armour Tornado Shot Divergent Tornado Shot, Lifetap Support Lifetap Support, Greater Volley Support Divergent Greater Volley Support, Greater Multiple Projectiles Support Greater Multiple Projectiles Support, Life Gain on Hit Support Life Gain on Hit Support, Chain Support Chain Support
Weapon Corrupting Fever Corrupting Fever, Empower Support Empower Support, Awakened Swift Affliction Support Awakened Swift Affliction Support, Efficacy Support Efficacy Support, Awakened Brutality Support Awakened Brutality Support, Lifetap Support Lifetap Support
Helmet Enduring Cry Enduring Cry, Lifetap Support Lifetap Support, Dash Dash, Second Wind Support Second Wind Support
Gloves Steelskin Steelskin, Cast when Damage Taken Support Cast when Damage Taken Support(trigger), Blood Rage Blood Rage, Vaal Haste Vaal Haste
Boots Malevolence Malevolence, Enlighten Support Enlighten Support, Herald of Purity Herald of Purity, Flesh and Stone Flesh and Stone

4. Passive Skill Build

See Passive Skill Tree at Path of Exile website.

5. Equipment Build

Weapons:

  • Bow: 58%
  • Axe / Shield: 23%
  • Wand / Shield: 12%
Category Equipment
Body Armour Replica Farrul's Fur Triumphant Lamellar
Weapon Oblivion Blast Imperial Bow
Offhand Weapon Gloom Flight(This item has elder influence)
Helmet Starkonja's Head Silken Hood
Gloves Behemoth Fist Steelscale Gauntlets(This item has hunter influence)
Boots Rage Goad Two-Toned Boots
Belt Headhunter
Amulet Vengeance Noose Turquoise Amulet
Ring Circle of Guilt Synthesised Iron Ring + Corruption Finger Coral Ring
Flasks Alchemist's Quicksilver Flask of Adrenaline, Bubbling Divine Life Flask of Staunching, Cinderswallow Urn Silver Flask, Chemist's Sulphur Flask of Warding, Chemist's Basalt Flask of Heat

Corrupting Fever Popularity in Different Classes

Class Corrupting Fever Popularity
Ascendant37%
Gladiator31%
Elementalist20%
Trickster4%
Juggernaut2%
Chieftain1%
Champion1%
Inquisitor0.8%
Necromancer0.5%
Slayer0.5%
Hierophant0.5%
Raider0.3%
Deadeye0.3%
Pathfinder0.3%
Saboteur0.3%

Level Effect

LevelRequires LevelStrengthCostDeals 7.8 Base Physical Damage per secondBuff Duration is refreshed after you spend a total of 26 LifeExperience
11641787.82649,725
220509210.93295,714
3245811315.138169,595
4286713420.543199,345
5317315925.647285,815
6347918331.850401,344
7378520339.353554,379
8409222248.456755,049
9439825459.4671,016,533
104610428472.7771,898,602
114911131088.7891,964,019
1252117332107.91012,573,731
13551233851311174,676,439
1458130398158.71333,017,327
1560134407180.11447,823,001
1662138425204.215515,264,208
1764142441231.416926,272,845
1866146508262.118562,872,274
1968151515296.6201212,023,122
2070155520335.4205
2172585379210
2274653428.1226
2376726483.2239
2478802545.2252
2580881614.8262
2682963692.9270
27841047780.5275
28861134878.9290
29881223989.2305
309013121112.9318
319113511180.3335
329213881251.6351
339314271327.1368
349414631407386
359515001491.6405
369615341581.1423
379715701675.8443
389816011776.1463
399916331882.2484
4010016621994.5504

Corrupting Fever is a spell that grants a similarly-named buff. While the buff is active, hitting enemies will inflict stacks of Corrupting Blood on them that deal physical damage over time, up to a maximum of 10 stacks.

Skill functions and interactions

  • Casting Corrupting Fever costs life instead of mana. Spending enough life while the Corrupting Fever buff is active will refresh its duration; the spent life threshold is much lower than the cost of Corrupting Fever itself.
  • Inflicting a new stack of corrupting blood on a target will refresh the duration of all stacks currently on that target, as is common with all corrupting blood mechanics.
  • Hits do not need to deal damage in order to inflict corrupting blood stacks.
  • Despite being a Spell, its damage isn't affected by spell modifiers.

Item acquisition

Corrupting Fever can drop anywhere. Drop level: 16.

Recipes

Corrupting Fever can be created from the following recipes:

Amount Part Description
13 The Cataclysm Random corrupted level 21 Spell gem
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Quest reward

This item is given as a quest reward for the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Intruders in Black
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Corrupting Fever:

Item Limit Radius Stats

Related helmet enchantments

The following helmet enchantments affect Corrupting Fever.

Name Level Labyrinth Stats Spawn Weighting
Enchantment Corrupting Fever Additional Corrupted Blood 1 75 Eternal Labyrinth Corrupting Fever has +50% chance to inflict an additional Corrupted Blood Debuff helmet 100
default 0
Enchantment Corrupting Fever Damage 1 66 Merciless Labyrinth Corrupting Fever deals 25% increased Damage helmet 100
default 0
Enchantment Corrupting Fever Damage 2 75 Eternal Labyrinth Corrupting Fever deals 40% increased Damage helmet 100
default 0
Enchantment Corrupting Fever Duration 1 66 Merciless Labyrinth 20% increased Corrupting Fever Duration helmet 100
default 0
Enchantment Corrupting Fever Duration 2 75 Eternal Labyrinth 30% increased Corrupting Fever Duration helmet 100
default 0

Corrupting Blood

Corrupting blood is being separated from bleed in 3.14.0. It will just be regular physical damage over time that no longer interacts with anything bleed-specific (and no longer scales with monster attack damage either). Don't worry, Staunching flasks have also been updated to specifically remove corrupting blood as well as bleeding. And yes, the stack limit for Corrupting Blood has been lowered to 10 from 20. It's also worth noting that applying a Corrupting Blood stack with Corrupting Fever will reset the duration of all existing stacks on the enemy, just like when an enemy applies Corrupting Blood to you.

Totems

Totems are not you, and do not have your buffs or stats. They use your skills.(source)

The Corrupting Fever buff will be on you, so the skill will only apply corrupted blood to enemies you hit, not to enemies totems hit while using your skills.

How is an aura granting damage to you different from Corrupting Fever granting "apply corrupting blood on hit" to you?

Corrupting Fever is not granting "apply corrupted blood on hit" to you.(source)

The coorrupting fever skill puts a buff on you, and tracks what you do while you have the buff. The skill notices when you hit things, and that causes it to calculate a corrupted blood debuff, based on it's own skill stats, and apply that. The corrupted blood is not applied by your hit (which is with another skill), it's applied by corruping fever, because it needs to have the stats of that skill.

This is exactly the same as all the heralds, which likewise put a buff on you and then actively do things in repsonse to what you do.

Life-costing Skills Builds 3.14

Low life, Low Mana and Low Energy Shield now all count as being on 50% or below. This new threshold is large enough a value that a player could survive for a long time on Low Life with the help of the new Petrified Blood Petrified Blood skill. As a result, certain skills, passives and items have been rebalanced to compensate. For example, the Punishment Punishment curse’s effect that causes enemies to take more damage while on low life has been reduced in power as it now takes effect for a larger portion of the monster’s life. It has made similar changes to the Assassin’s “Ambush and Assassinate” passive, Infernal Mantle Infernal Mantle, and Replica Last Resort Replica Last Resort.

The Blood Magic Support Blood Magic Support gem has been split into Arrogance Support Arrogance Support and Lifetap Support Lifetap Support gems, as the lack of a damage multiplier made it a poor choice for primary skills. Now each of these new supports is balanced for the appropriate use case.

There are a small number of new passive clusters on the Passive Skill Tree for generic physical damage, as well as Physical Damage over Time Multiplier to better support the new skills. Certain sources of Bleeding Damage and Damage over time Multiplier for Bleeding have been changed to Physical Damage over Time to let them apply to Corrupted Blood and the new Reap Reap and Exsanguinate Exsanguinate skills. These include The Gladiator’s Gratuitous Violence passive and the Ascendant’s Gladiator notable. Not all bleed related passives and modifiers on items have been changed, so a full Bleed invested build and a build using both Bleeding and Corrupted Blood won’t always look the same.

Corrupted Blood now never counts as Bleeding damage, so reductions to bleeding damage taken no longer affect it. The Staunching flask modifier and Pathfinder’s Master Surgeon notable now state that they apply to both Bleeding and Corrupted Blood. Corrupted Blood’s damage has been rebalanced so it is more consistent between sources, so specific monsters that had very high Corrupted Blood damage will no longer be as strong, while others that dealt almost no damage will be dealing a more noticeable amount.

Bladestorm Bladestorm now has a multiplier to Bleeding damage while in Blood Stance, similar to the multiplier on Lacerate Lacerate, to enable Bleeding builds on the blood themed skill.The Elder-influenced Weapon modifiers that grant a chance for Poisons or Bleeds inflicted with this Weapon to deal 100% more Damage have been removed. In their place, Elder-influenced Weapons can now roll a new Local Poison or Bleed Damage over Time Multiplier modifier. The double damage chance modifiers were too multiplicatively powerful for these builds, providing power that only the modifier granted, so they’ve been changed to an effect that is additive with other Bleed/Poison damage multipliers.

The way skills specify costs has been refactored. Skills now specify what resource they use. Consequently, stats can specify whether they affect all costs/reservations, or some combination. For example, the Righteous Decree notable on the Templar now reduces Mana Costs of Skills, while the Tireless notable affects all skill costs. Some existing passive skills and items have been updated to affect all costs or reservations, but many effects are now resource specific where appropriate, like the Inspiration Support Inspiration Support. These changes also open up new possibilities for alternate costs. For example, the Chainbreaker keystone no longer removes rage on Hit, instead adding a small Rage cost to all skills (which would then be affected by skill cost modifiers). This has allowed us to keep Chainbreaker functional with spells while still losing rage when used alongside skills that don’t hit like Damage over Time spells.

As a major benefit of these changes, reservation skills no longer have an associated cost by default, so you don’t need the current mana available to reserve a skill. Even when your mana is completely depleted, you can still enable an aura, making it much easier to swap out auras or turn one on again if you accidentally disabled it.

Because of this, Mine skills now have both a mana cost and mana reservation. This means that both modifiers to costs and reservation both affect their appropriate parts of mine costs, so Indigon Indigon no longer provides spell damage without affecting mine costs at all.

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