Locus Mine Support is a new Dexterity/Intelligence Support Gem. It modifies the supported bow or wand attack skill so that instead of casting it directly, the player throws a mine which uses the skill when the player detonates them. Mines are thrown in an arc shape, and fire projectiles toward the player.
Tags: Bow, Attack, Support, Projectile, Mine. Cost & Reservation Multiplier: 50%. Requires Level 8.
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Mine Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
|Locus Mine Support||Supported Skills have (0–10)% increased Mine Throwing Speed||50|
|Anomalous Locus Mine Support||Mines from Supported Skills have (0–20)% increased Detonation Speed||50|
|Divergent Locus Mine Support||Supported Skills have (0–30)% reduced Reservation Efficiency|
Supported Skills throw up to 1 additional Mine
The Locus Mine Support gem looks OP and affects attack skills that use bows and wands. Instead of directly using the supported skill, you throw mines in an arc that uses that skill for you to target your location when you detonate them.
Cannot support channelling skills like Scourge Arrow or Snipe.
This item can be bought at the listed NPC vendors, after completing the following quests:
|The Caged Brute |
|A Fixture of Fate |
|Fallen from Grace |
|Elemental Hit||Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.|
|Frenzy||Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.|
|Snipe||Fires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed.|
|Caustic Arrow||Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.|
|Ice Shot||Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.|
|Split Arrow||Fires multiple arrows at different targets.|
|Explosive Arrow||Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.|
|Power Siphon||Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.|
|Puncture||Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.|
|Lightning Arrow||Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies.|
|Burning Arrow||Fires a burning arrow that deals fire damage and has a chance to ignite.|
|Barrage||After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.|
|Vaal Burning Arrow||Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.|
|Tornado Shot||Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.|
|Kinetic Blast||Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.|
|Galvanic Arrow||Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.|
|Siege Ballista||Summons a ballista totem that attacks with piercing arrows. Requires a Bow.|
|Shrapnel Ballista||Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.|
|Ensnaring Arrow||Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.|
|Kinetic Bolt||Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.|
|Vaal Caustic Arrow||Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.|
|Vaal Lightning Arrow||Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.|
|Vaal Split Arrow||[DNT] Fires multiple arrows which continuously fork as they fly.|
|Level||Requires Level||Dexterity||Intelligence||Supported Skills deal 30% less Damage||Experience|