Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre caught Projectiles to 50, immediately grants you up to your maximum number of caught Projectiles on use, and grants additional caught Projectiles over a secondary duration.
Vaal Venom Gyre is a Vaal skill gem.
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Attack, Projectile, Chaos, Duration, Vaal. Level: 1–20. Souls Per Use: 30. Can Store 1 Use. Soul Gain Prevention: 8 sec. Effectiveness of Added Damage: 125–165%. Requires Level 12.
Base duration is 12 seconds
Base secondary duration is 6 seconds
60% of Physical Damage Converted to Chaos Damage
Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
40% chance to Poison on Hit
Can catch up to 50 Returning Projectiles
Maximum caught Projectiles
Creates up to caught Projectiles immediately
Creates 15 caught Projectiles per second
40% chance to keep each caught Projectile fired with Whirling Blades
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Skill functions and interactions
Pierce: Primary projectiles can Pierce, allowing a single target to be struck by both the outgoing and returning projectiles. Does not generate additional Returning Projectiles.
Fork: Forking projectiles do not Return, but the final projectiles return as expected. This can be useful for clearing packs and generates additional Returning Projectiles.
Chain: Works as expected for the primary projectile. Projectiles do not Return until it is done Chaining.
Note: Caught projectiles can pierce, fork, split, and chain, but not return.
Whirling Blades: Launches caught Returning Projectiles in a spiralling fashion when used. The projectiles are released very quickly but sequentially. When released while travelling through a target, approximately 30% of caught Projectiles can shotgun a target.
Additional projectiles: Applies to the primary projectile, but not caught projectiles released by Whirling Blades.
Point Blank and Far Shot: Takes total travel distance into account. Caught projectiles released by Whirling Blades are considered new projectiles while Returning Projectiles are not.
Skill effect duration: Only applies to how long returning projectiles are stored and has no impact on Poison duration. Less Duration Support increases all damage dealt by the Skill.
This Skill can generate multiple hits and poison stacks due to the nature of its number of projectiles, giving it strong synergy with Herald of Agony, Vile Toxins Support, Withering Touch Support", and the Assassin's Noxious Strike and Toxic Delivery nodes.
As this skill does not directly do damage, #% increased Damage with Vaal Skills has no effect on damage.
Vaal Venom Gyre
(0–20)% increased Poison Duration
Anomalous Vaal Venom Gyre
Returning Projectiles deal (-20–0)% less Damage with Hits and Ailments
Divergent Vaal Venom Gyre
Chains +(0–1) Times
PoE Vaal Venom Gyre Build
Here’s an early preview of Vaal Venom Gyre and Vaal Blade Flurry.