PoE Returning Projectiles Support

PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. It causes projectiles to return and pierce all targets while returning.

Tag: Support, Projectile. Cost & Reservation Multiplier: 150%. Requires Level 38.

Supports projectile skills.

  • Projectiles from Supported Skills Return to you from final target
  • Projectiles from Supported Skills deal (61–70)% less Damage while Returning
  • Projectiles from Supported Skills Pierce all Targets while Returning

Additional Effects From Quality: Supported Skills have (0–10)% increased Projectile Speed

This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

PoE Returning Projectiles Support

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Additional Effects From Quality

TypeStatsWeight
Returning Projectiles Support Supported Skills have (0–10)% increased Projectile Speed50
Anomalous Returning Projectiles Support Projectiles from Supported Skills have (0–20)% chance to Return to you an additional Time50
Divergent Returning Projectiles SupportProjectiles from Supported Skills Pierce (0–1) additional Target20

Build Guide & Return Mechanics

It causes projectiles from supported to return to you, piercing all targets but dealing less damage.

PoE Returning Projectiles Support

Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target.

Only one projectile behavior can be applied each time a projectile hits a target. Return has fifth priority for projectile behaviors, preceded by Split, pierce, fork and chain.

When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a trap or mine—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once. Returning projectiles can hit a previously hit target; however, only a single projectile from a single skill use can hit during the return (subsequent returning hits will pass through the monster and not deal damage).

Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.

Currently there are two versions of Return. One requiring a final target and one that does not. Returning projectiles that require a final target will only return when hitting an enemy and state "from final Target". Returning projectiles that do not require a final target can also return upon hitting a wall or traveling their maximum distance, on top of when hitting a target and having no higher priority projectile action (pierce, chain, etc) while simply stating "return to you".


How to get it?

  • Returning Projectiles Support can drop anywhere.
  • Returning Projectiles Support is now offered to the Ranger, Shadow and Scion for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by all characters.

Quest reward

This item is given as a quest reward for the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
The Eternal Nightmare
Act 4

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
The Eternal Nightmare
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

The Vengeant Cascade Anointed Notable Passive Skill

  • The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets." Instead, it now provides "Returning Projectiles have 150% increased Speed."

Supported Gem

NameIconDescription
Spectral Shield ThrowThrows a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
FireballUnleashes a ball of fire towards a target which explodes, damaging nearby foes.
Elemental HitEach attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
FrenzyPerforms an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
UnearthFires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
SnipeFires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed.
Caustic ArrowFires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Creeping FrostFire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Ice ShotFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Split ArrowFires multiple arrows at different targets.
SparkLaunches unpredictable sparks that move randomly until they hit an enemy or expire.
Ice SpearLaunches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Freezing PulseAn icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Explosive ArrowFires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Lightning StrikeInfuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
Power SiphonFires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
PuncturePunctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Lightning ArrowFires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies.
Burning ArrowFires a burning arrow that deals fire damage and has a chance to ignite.
Icicle MineThrows a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing
Ethereal KnivesFires an arc of knives in front of the caster which deals physical damage.
Holy Flame TotemSummons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Lightning TrapThrows a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Spectral ThrowThrows a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
BarrageAfter a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Ball LightningFires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Vaal FireballLaunches a series of fireballs in a spiral around the caster.
Vaal SparkContinuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Vaal Burning ArrowFires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Vaal Power SiphonFires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
Vaal Spectral ThrowThrows several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Vaal Lightning StrikeInfuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Molten StrikeInfuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Pyroclast MineThrows a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.
Tornado ShotFires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Vaal Lightning TrapThrows a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Kinetic BlastFires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.
Frost BladesAttack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Rolling MagmaLob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
Wild StrikeYour melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Galvanic ArrowReleases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Siege BallistaSummons a ballista totem that attacks with piercing arrows. Requires a Bow.
Essence DrainFires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
FrostboltFires a slow-moving projectile that pierces through enemies, dealing cold damage.
CremationA targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Scourge ArrowChannel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
Winter OrbChannel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Lancing SteelThrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Shattering SteelSwing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
SoulrendFires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Cobra LashFires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Venom GyreFires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Shrapnel BallistaSummons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Ensnaring ArrowFires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Kinetic BoltFire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Blazing SalvoFires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Splitting SteelConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Spectral HelixThrows a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Forbidden RiteLobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Explosive ConcoctionThrows a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Eye of WinterFires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
Poisonous ConcoctionThrows a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Volcanic FissureSlam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Vaal Molten StrikeInfuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
Vaal Volcanic FissureSlam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Vaal Caustic ArrowFires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Vaal Venom GyreCreates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Vaal Lightning ArrowFires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Vaal Ice ShotFires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
Vaal Split Arrow[DNT] Fires multiple arrows which continuously fork as they fly.
SnipeChannel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

Level Effect /40

LevelRequires LevelDexterityProjectiles from Supported Skills deal 70% less Damage while ReturningExperience
138637010
240667010
342696910
444726910
546756810
6487868179,657
7508167169,595
8528467283,759
9548766453,996
1056906612,186,050
115893653,017,327
126096653,576,232
136299644,231,667
1464102642,395,078
1565103638,421,063
16661056316,159,983
17671066241,170,367
18681086286,794,448
196910961157,405,063
207011161
217260
227460
237659
247859
258058
268258
278457
288657
298856
309056
319156
329255
339355
349455
359555
369654
379754
389854
399954
4010053

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