PoE 3.12 introduces six new spells. A goal with these new spells is that while they are powerful in a variety of character builds, they have additional benefits when self-cast.
Flame Wall creates a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
It requires Level 4, 16 Int. Tag: Spell, AoE, Duration, Fire. Mana Cost: (4 -17), Cast Time: 0.50 sec.
Flame Wall Skill Gem(Level 21)
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It is now offered to the Witch and Templar for completing Breaking Some Eggs quest(Act 1), and can be purchased from Nessa by the Shadow and Scion.
This skill is available from early in the game and creates an area of burning flame. Any enemies that pass through it will be inflicted with a secondary burning effect. This means that you can place a Flame Wall between you and your enemies then watch them melt as they try to reach you. Any projectiles fired through the wall will have fire damage added to the projectile. These flaming projectiles will apply the wall's secondary burning effect to enemies they hit.
The skill can be deployed to boost the damage of any projectile skill without any additional supports, or can be supported with burning damage to specialise in its damage over time property. You can spread the burning effect yourself with any projectile skill, use projectile firing minions or have party members spread the effect.
You can have up to three Flame Walls active at once, so you can create multiple fire fields in a row with the Spell Cascade support, or a wide defensive barrier with Awakened Spell Cascade support.
|Default||10% increased Area of Effect|
|Alternate Quality 1||+10% to Fire Damage over Time Multiplier
20% reduced Skill Effect Duration
|Alternate Quality 2||40% increased Cast Speed|
|Alternate Quality 3||Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance|
|Evasion Rating:||2628||Charges:||E: 3 / F: 3 / P: 3|
These are the linked skill gems for it:
Body Armour: Vaal Fireball (Blue) (21 / 23), Awakened Burning Damage Support (Red) (1 / 20), Greater Multiple Projectiles Support (Green) (20), Archmage Support (Blue) (20 / 20), Ignite Proliferation Support (Blue) (20), Awakened Deadly Ailments Support (Green) (1 / 11),
Boots: Scorching Ray (Blue) (20), Spell Totem Support (Red) (20), Multiple Totems Support (Red) (20), Faster Casting Support (Blue) (19),
Gloves: Arcane Cloak (Blue) (20), Arcane Surge Support (Blue) (20), Flammability (Blue) (20),
Helmet: Dash (Green) (13), Second Wind Support (Green) (20),
Keystones / Ascendency:
Body Armour: Cloak of Defiance Lacquered Garb
Weapon: The Searing Touch Lathi(Staff)
Helmet: Phoenix Keep Zealot Helmet
Gloves: Onslaught Paw Conjurer Gloves
Boots: Glyph Spur Goliath Greaves
Belt: Sol Twine Leather Belt
Amulet: Atziri's Foible Paua Amulet
Ring: Stormfire Opal Ring, Soul Nail Two-Stone Ring
|Enchantment Flame Wall Added Damage 1||Merciless Labyrinth||Flame Wall grants 19 to 28 Added Fire Damage to Projectiles||helmet 100
|Enchantment Flame Wall Added Damage 2||Eternal Labyrinth||Flame Wall grants 31 to 47 Added Fire Damage to Projectiles||helmet 100
|Enchantment Flame Wall Damage 1||Merciless Labyrinth||Flame Wall deals 25% increased Damage||helmet 100
|Enchantment Flame Wall Damage 2||Eternal Labyrinth||Flame Wall deals 40% increased Damage||helmet 100
|Enchantment Flame Wall Count 1||Eternal Labyrinth||N/A||helmet 100
Flame Wall works well for those who wish to play a bit defensively while self-casting spells. This creates a burning wall of fire that immolates enemies that pass through it. Additionally, any projectiles you use will catch fire and do extra damage if they pass through the Flame Wall.
Path of Exile: Heist – Flame Wall skill
Flame Wall creates a wall of fire which deals burning damage to everything in its area. When you or your Allies fire projectiles through the wall, they’ll deal added fire damage and apply some of the wall’s burning effect to enemies.