Petrified Blood is a new a new Strength skill gem. It applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.When hit, a percentage of the life you would lose from the bottom half of your life is not lost immediately, then you lose life over 4 seconds based on the prevented loss. Your skills cost life as well as mana while you are above low life, and you can only go above low life by using flasks. Spell. Level: 1–20. Reservation: 35% Mana. Cooldown Time: 1.00 sec. Cast Time: Instant. Requires Level 24.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Life on hit doesn't work above 50%. Nothing that recovers life other than through flasks will work - to clarify, the examples listed wont' work.
Indigon does work above 50%, as the recovery comes from a Flask.
If you are not on full life, then Agnostic will continuously drain mana even if you are unable to recover life due to Petrified Blood.
Petrified Blood does not modify or delay damage taken. It only changes the loss of life caused by taking the damage. If some of the damage causes you to lose things other than life, such as Energy Shield, petrified blood does nothing with that.
Assuming you have sufficient Energy Shield to go with soul, and no effects like Mind over Matter or Guard skills causing you to lose other things instead, half of the damage taken from hits will cause you to lose Energy Shield, and half will cause you to lose life. Petrified Blood changes only the amount of life lost.
Support Gems | Descripton | Requires | Tag |
---|---|---|---|
Arrogance Support | It causes linked skills to reserve life instead of mana. This gem is typically used on Low life builds, that also have a high energy shield as the effective life (ehp) pool. | Level 31 | Aura, Support |
Second Wind Support | Allow the linked skill with a cooldown to store an additional use and gives it increased cooldown recovery speed. | Level 31 | Support |
Enlighten Support | Its sole function is having a mana multiplier less than 100%. | Level 1 | Support |
The Juggernaut node Unbreakable says 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. Petrified Blood *prevents* a certain % of life loss below half life. Does physical damage *prevented* via Petrified Blood count towards the regeneration from Unbreakable?
Petrified Blood does not prevent any damage. It prevents losing life.
Does Life Leech stop when current Life reaches maximum attainable value when using Petrified Blood?
That depends on what you mean by "maximum attainable value". Life Leech only stops when unreserved life is filled.
If you reserve less than 50% of max life, then life recovery from non-flask sources (including leech) will no longer be applied to life once you reach 50%, but life leech will not be removed - it's still there giving you recovery, you're just not doing anything with that recovery at the moment. But that isn't the maximum attainable value, because you can use flasks to raise life higher to the point you fill all unreserved life - at which point all life leech is removed.
If you reserve exactly 50% of life, then the point at which the recovery stops applying is also the point at which unreserved life is filled, so life leech will give you recovery, and you'll actually apply that recovery, up until you reach 50% of max life, and then the leech will be removed, so it doesn't matter that you also could no longer apply the recovery it gives.
If you reserve more than 50% of life, then petrified blood doesn't really affect anything at all - leech is removed when unreserved life is filled.
Typically when players create low-life builds, they rely on energy shield to protect themselves against incoming damage. The new skill Petrified Blood enables low life builds to instead use some of their life pool to absorb hits. While it’s active, you can’t recover life above 50% through any method other than flasks. Sources of life recovery like life regeneration and life leech only apply to the bottom half of your life pool. Additionally, a portion of incoming hit damage that affects the lower half of your life pool is spread out over time, rather than being applied instantly.
The numerical magnitudes of the buff are increased by 10%. Assuming a level 20 gem with no quality, this results in a buff that causes 44% of life loss below half to be prevented, 89% of that prevented loss to be lost over 4 seconds, as well as adding base life cost to skills equal to 44% of base mana cost while not on low life.
Level | Requires Level | Strength | Life Recovery other than Flasks cannot Recover Life to above Low Life When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then 100% of Life loss prevented this way is lost over 4 seconds | Experience |
---|---|---|---|---|
1 | 24 | 58 | 40, 100, 1 | 118,383 |
2 | 27 | 64 | 40, 99, 1 | 175,816 |
3 | 30 | 71 | 40, 98, 1 | 254,061 |
4 | 33 | 77 | 40, 97, 1 | 359,090 |
5 | 36 | 83 | 40, 96, 1 | 498,508 |
6 | 39 | 90 | 40, 95, 1 | 682,057 |
7 | 42 | 96 | 40, 94, 1 | 921,777 |
8 | 45 | 102 | 40, 93, 1 | 1,727,879 |
9 | 48 | 109 | 40, 92, 1 | 1,138,877 |
10 | 50 | 113 | 40, 91, 1 | 1,368,233 |
11 | 52 | 117 | 40, 90, 1 | 1,638,338 |
12 | 54 | 121 | 40, 89, 1 | 1,956,648 |
13 | 56 | 125 | 40, 88, 1 | 3,655,184 |
14 | 58 | 130 | 40, 87, 1 | 3,017,327 |
15 | 60 | 134 | 40, 86, 1 | 7,793,914 |
16 | 62 | 138 | 40, 85, 1 | 15,206,031 |
17 | 64 | 142 | 40, 84, 1 | 26,185,582 |
18 | 66 | 146 | 40, 83, 1 | 62,755,923 |
19 | 68 | 151 | 40, 82, 1 | 211,877,683 |
20 | 70 | 155 | 40, 81, 1 | |
21 | 72 | 40, 80, 1 | ||
22 | 74 | 40, 79, 1 | ||
23 | 76 | 40, 78, 1 | ||
24 | 78 | 40, 77, 1 | ||
25 | 80 | 40, 76, 1 | ||
26 | 82 | 40, 75, 1 | ||
27 | 84 | 40, 74, 1 | ||
28 | 86 | 40, 73, 1 | ||
29 | 88 | 40, 72, 1 | ||
30 | 90 | 40, 71, 1 | ||
31 | 91 | 40, 71, 1 | ||
32 | 92 | 40, 70, 1 | ||
33 | 93 | 40, 70, 1 | ||
34 | 94 | 40, 69, 1 | ||
35 | 95 | 40, 69, 1 | ||
36 | 96 | 40, 68, 1 | ||
37 | 97 | 40, 68, 1 | ||
38 | 98 | 40, 67, 1 | ||
39 | 99 | 40, 67, 1 | ||
40 | 100 | 40, 66, 1 |
Petrified Blood can drop anywhere. Drop level: 24.
Petrified Blood can be created from the following recipes:
Amount | Part | Description |
---|---|---|
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 Clarissa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following threshold jewels augment Petrified Blood:
Item | Limit | Radius | Stats |
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The following helmet enchantments affect Petrified Blood.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Petrified Blood Reservation 1 | 66 | Merciless Labyrinth | Petrified Blood has 30% increased Mana Reservation Efficiency | helmet 100 default 0 |
Enchantment Petrified Blood Reservation 2 | 75 | Eternal Labyrinth | Petrified Blood has 45% increased Mana Reservation Efficiency | helmet 100 default 0 |
Petrified Blood has the following alternate skill effects:
Item | Effect(s) |
---|---|
Invisible Buff Effect | Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem. |