Alchemist’s Mark is a Dexterity Skill Gem. Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.You are cursed. The enemy which cursed you gains flask charges by hitting you and creates burning and caustic ground by igniting and poisoning you. Spell, Curse, Mark, AoE, Duration, Fire, Chaos. Level: 1–20. Cost: 16–33 Mana. Cast Time: 0.50 sec. Requires Level 24.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Marks are a type of spell skill. They are a subset of curse skills that target single units. Only one Mark can be affecting a target under any circumstance.
Mark on Hit supports mark curse skills. It triggers the supported Mark Skill when you Hit a Rare or Unique Enemy with an Attack.
Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). This effect is not the same as applying the ignite status effect. The amount of damage per second inflicted by burning ground depends on its source.
Caustic Ground is a detrimental ground effect that deals chaos damage over time. The amount of damage per second inflicted by caustic ground depends on its source.
Nick_GGG: Just clarifying that this is one charge per flask and not one charge total!
Alchemist’s Mark is a new mark skill. Igniting or poisoning the marked target creates burning or caustic ground underneath them, based on the damage of the strongest ignite or poison on the enemy. The damage of the ground effects also scales with curse and mark effect, providing a nonstandard way to scale your build’s damage. Hitting the marked target also refills some of your flask charges.
This new skill opens up an extra source of damage for ignite or poison focused characters, especially for ignite builds that want an alternative to Flame Surge or poison builds that cause fewer, higher damage poisons. This high level build uses Flame Blast with 100% of the damage converted to chaos to inflict huge poisons on enemies.
When Alchemist Mark is cast on an enemy first, that enemy drops caustic ground when it’s poisoned, scaled by those big Flame Blast poison hits melting everything into a puddle.
Level | Requires Level | Dexterity | Cost | Burning Ground deals 20% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals 60% of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second | Experience |
---|---|---|---|---|---|
1 | 24 | 58 | 16 | 20, 60 | 118,383 |
2 | 27 | 64 | 17 | 20, 61 | 175,816 |
3 | 30 | 71 | 18 | 21, 62 | 254,061 |
4 | 33 | 77 | 19 | 21, 63 | 359,090 |
5 | 36 | 83 | 21 | 21, 64 | 498,508 |
6 | 39 | 90 | 22 | 22, 65 | 682,057 |
7 | 42 | 96 | 23 | 22, 66 | 921,777 |
8 | 45 | 102 | 24 | 22, 67 | 1,727,879 |
9 | 48 | 109 | 25 | 23, 68 | 1,138,877 |
10 | 50 | 113 | 26 | 23, 69 | 1,368,233 |
11 | 52 | 117 | 26 | 23, 70 | 1,638,338 |
12 | 54 | 121 | 27 | 24, 71 | 1,956,648 |
13 | 56 | 125 | 28 | 24, 72 | 3,655,184 |
14 | 58 | 130 | 29 | 24, 73 | 3,017,327 |
15 | 60 | 134 | 29 | 25, 74 | 7,793,914 |
16 | 62 | 138 | 30 | 25, 75 | 15,206,031 |
17 | 64 | 142 | 31 | 25, 76 | 26,185,582 |
18 | 66 | 146 | 31 | 26, 77 | 62,755,923 |
19 | 68 | 151 | 32 | 26, 78 | 211,877,683 |
20 | 70 | 155 | 33 | 26, 79 | |
21 | 72 | 34 | 27, 80 | ||
22 | 74 | 34 | 27, 81 | ||
23 | 76 | 35 | 27, 82 | ||
24 | 78 | 36 | 28, 83 | ||
25 | 80 | 36 | 28, 84 | ||
26 | 82 | 37 | 28, 85 | ||
27 | 84 | 38 | 29, 86 | ||
28 | 86 | 39 | 29, 87 | ||
29 | 88 | 39 | 29, 88 | ||
30 | 90 | 40 | 30, 89 | ||
31 | 91 | 40 | 30, 90 | ||
32 | 92 | 41 | 30, 91 | ||
33 | 93 | 41 | 30, 92 | ||
34 | 94 | 42 | 30, 93 | ||
35 | 95 | 42 | 30, 94 | ||
36 | 96 | 42 | 31, 95 | ||
37 | 97 | 43 | 31, 96 | ||
38 | 98 | 43 | 31, 97 | ||
39 | 99 | 43 | 31, 98 | ||
40 | 100 | 44 | 31, 99 |
Elemental Proliferation: Ignites that are proliferated from a nearby enemy or corpse to the marked target will not trigger the burning ground.
Alchemist's Mark can drop anywhere. Drop level: 24.
Alchemist's Mark can be created from the following recipes:
Amount | Part | Description |
---|---|---|
3 | The Bitter Blossom | Random corrupted level 21 Chaos gem with 23% quality |
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 Clarissa | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ |
The following helmet enchantments affect Alchemist's Mark.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Alchemist's Mark Curse Effect 1 | 66 | Merciless Labyrinth | 20% increased Alchemist's Mark Curse Effect | helmet 100 default 0 |
Enchantment Alchemist's Mark Curse Effect 2 | 75 | Eternal Labyrinth | 30% increased Alchemist's Mark Curse Effect | helmet 100 default 0 |
Each character can only place a Mark on one target at any time. This limit is shared between all Mark skills. If you applied a Mark on an enemy and then apply any Mark skill again, the previous Mark will expire.
Marks are considered a curse and and share the curse limit with Hexes. Applying a Hex curse to a Marked target will expire the Mark, and vice versa, unless you have have increased your curse limit. Increased curse limit will still not allow you to place more than one Mark skill on an enemy.
Mark On Hit Support will cause the supported Mark skill to trigger on the Rare or Unique monster you've attacked. Hextouch Support does not support Mark skills.
Since Mark skills can curse only one target, they are more suited for single target. While Unique monsters usually have less Hex effectiveness, this does not diminish the effectiveness of Marks.
A list of 5 active skill gems with the Mark gem tag:
Gem | Level |
---|---|
Alchemist's Mark | 24 |
Poacher's Mark | 24 |
Sniper's Mark | 24 |
Assassin's Mark | 24 |
Warlord's Mark | 24 |
The following unique items affect Marks:
Item | Lvl. | Stats |
---|---|---|
Mercenary's Lot | 70 | +(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies |
There are passive skills that grant bonuses to Marks.
Name | Stats |
---|---|
Critical Strike Chance against Marked Enemy | 30% increased Critical Strike Chance against Marked Enemy |
Damage against Marked Enemy | 20% increased Damage with Hits and Ailments against Marked Enemy |
Mark Effect | 10% increased Effect of your Marks |
Marked Enemy Reduced Accuracy | Marked Enemy has 10% reduced Accuracy Rating |
Mark the Prey | Marked Enemy grants 30% increased Flask Charges to you Marked Enemy takes 10% increased Damage |
Marked for Death | Culling Strike against Marked Enemy |
Ascendancy Class |
Name | Stats |
---|---|---|
Ascendant |
Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind |
Deadeye |
Projectile Damage, Mark Cast Speed | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed |
Deadeye |
Focal Point | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies |
The following cluster jewel-only passives are related to marks:
Name | Stats |
---|---|
Hound's Mark | 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy |