Lancing Steel is a steel skill. Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. Attack, Projectile, Physical. Level: 1–20. Cost: 8–10 Mana. Attack Speed: 80% of base. Attack Damage: 63–106% of base. Effectiveness of Added Damage: 63–106%. Requires Level 28.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Level | Requires Level | Strength | Dexterity | Cost | Base Damage | 20 to 30 Added Attack Physical Damage | Experience |
---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 8 | 63% | 20, 30 | 199,345 |
2 | 31 | 32 | 46 | 8 | 65.3% | 23, 35 | 285,815 |
3 | 34 | 35 | 50 | 8 | 67.5% | 27, 40 | 401,344 |
4 | 37 | 37 | 54 | 8 | 69.8% | 31, 46 | 554,379 |
5 | 40 | 40 | 58 | 9 | 72.1% | 35, 53 | 477,437 |
6 | 42 | 42 | 60 | 9 | 74.3% | 38, 58 | 583,786 |
7 | 44 | 44 | 63 | 9 | 76.6% | 42, 63 | 710,359 |
8 | 46 | 46 | 66 | 9 | 78.8% | 45, 68 | 1,355,511 |
9 | 48 | 48 | 68 | 9 | 81.1% | 49, 74 | 1,138,877 |
10 | 50 | 49 | 71 | 9 | 83.4% | 53, 80 | 1,368,233 |
11 | 52 | 51 | 74 | 9 | 85.6% | 58, 86 | 1,638,338 |
12 | 54 | 53 | 76 | 9 | 87.9% | 62, 93 | 1,956,648 |
13 | 56 | 55 | 79 | 9 | 90.2% | 67, 101 | 3,655,184 |
14 | 58 | 57 | 82 | 9 | 92.4% | 73, 109 | 3,017,327 |
15 | 60 | 59 | 84 | 10 | 94.7% | 78, 117 | 7,759,995 |
16 | 62 | 60 | 87 | 10 | 96.9% | 84, 126 | 15,138,193 |
17 | 64 | 62 | 90 | 10 | 99.2% | 91, 136 | 26,083,825 |
18 | 66 | 64 | 92 | 10 | 101.5% | 98, 146 | 62,620,247 |
19 | 68 | 66 | 95 | 10 | 103.7% | 105, 157 | 211,708,088 |
20 | 70 | 68 | 98 | 10 | 106% | 113, 169 | |
21 | 72 | 10 | 108.3% | 121, 181 | |||
22 | 74 | 10 | 110.5% | 130, 195 | |||
23 | 76 | 10 | 112.8% | 139, 209 | |||
24 | 78 | 10 | 115.1% | 149, 224 | |||
25 | 80 | 11 | 117.3% | 160, 239 | |||
26 | 82 | 11 | 119.6% | 171, 256 | |||
27 | 84 | 11 | 121.8% | 183, 274 | |||
28 | 86 | 11 | 124.1% | 196, 293 | |||
29 | 88 | 11 | 126.4% | 209, 314 | |||
30 | 90 | 11 | 128.6% | 223, 335 | |||
31 | 91 | 11 | 129.8% | 231, 346 | |||
32 | 92 | 11 | 130.9% | 239, 358 | |||
33 | 93 | 11 | 132% | 247, 370 | |||
34 | 94 | 11 | 133.2% | 255, 382 | |||
35 | 95 | 11 | 134.3% | 263, 395 | |||
36 | 96 | 11 | 135.4% | 272, 408 | |||
37 | 97 | 11 | 136.6% | 281, 421 | |||
38 | 98 | 11 | 137.7% | 290, 435 | |||
39 | 99 | 11 | 138.8% | 300, 449 | |||
40 | 100 | 11 | 139.9% | 309, 464 |
Lancing Steel can drop anywhere. Drop level: 28.
Lancing Steel can be created from the following recipes:
Amount | Part | Description |
---|---|---|
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following threshold jewels augment Lancing Steel:
Item | Limit | Radius | Stats |
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The following helmet enchantments affect Lancing Steel.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Lancing Steel Chance To Not Consume Shards 1 | 66 | Merciless Labyrinth | Lancing Steel has 20% chance to count as consuming Steel Shards without Consuming them | helmet 100 default 0 |
Enchantment Lancing Steel Chance To Not Consume Shards 2 | 75 | Eternal Labyrinth | Lancing Steel has 30% chance to count as consuming Steel Shards without Consuming them | helmet 100 default 0 |
Enchantment Lancing Steel Damage 1 | 66 | Merciless Labyrinth | Lancing Steel deals 25% increased Damage | helmet 100 default 0 |
Enchantment Lancing Steel Damage 2 | 75 | Eternal Labyrinth | Lancing Steel deals 40% increased Damage | helmet 100 default 0 |
Enchantment Lancing Steel Number of Additional Projectiles 1 | 75 | Eternal Labyrinth | Lancing Steel fires an additional Projectile | helmet 100 default 0 |
These unique items are related to Lancing Steel or its secondary skill Call of Steel
Item | Base Item | Level | Stats |
---|---|---|---|
Lord of Steel | Viridian Jewel | 1 | 5% increased Impale Effect Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel has (80-100)% increased Use Speed |
Lord of Steel | Viridian Jewel | 1 | 10% chance to Impale Enemies on Hit with Attacks Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel causes (20-25)% increased Reflected Damage |
Lord of Steel | Viridian Jewel | 1 | Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel has (80-100)% increased Use Speed Call of Steel causes (20-25)% increased Reflected Damage |
Steelworm | Broadhead Arrow Quiver | 52 | (8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards |
Lancing Steel has the following alternate skill effects:
Item | Effect(s) |
---|---|
Temple Lancing Steel Effect | Your Lancing Steel becomes a Temple Effect. |
Life: | 4902 | Strength: | 318 |
Energy Shield: | 46 | Dexterity: | 281 |
Mana: | 727 | Intelligence: | 149 |
Evasion Rating: | 0 | Charges: | E: 3 / F: 3 / P: 3 |
Armour: | 25575 |
Main skill: Lancing Steel. DPS: 235K. These are the support skill gems for it:
Body Armour: Lancing Steel (Green) (20 / 20), Increased Critical Strikes Support (Blue) (19 / 20), Brutality Support (Red) (20 / 20), Vicious Projectiles Support (Green) (20 / 20), Impale Support (Green) (20 / 20), Maim Support (Red) (20 / 20), Pierce Support (Green) (15),
Helmet: Leap Slam (Red) (20), Faster Attacks Support (Green) (20 / 20), Shattering Steel (Green) (20 / 20), Blood Magic Support (Red) (19),
Gloves: Ancestral Protector (Red) (20), Enduring Cry (Red) (20 / 20), Culling Strike Support (Green) (20), Second Wind Support (Green) (20 / 20),
Boots: Molten Shell (Red) (20), Cast when Damage Taken Support (Red) (20 / 20), Increased Duration Support (Red) (20 / 20),
Weapon: Blood Rage (Green) (20 / 20), Maim Support (Red) (17 / 20), Flesh and Stone (Red) (20 / 20),
Offhand: Dread Banner (Red) (20 / 20), Sniper’s Mark (Green) (20), Pride (Red) (20),
Keystones / Ascendency:
Weapons:
Body Armour: Lioneye's Vision Crusader Plate
Weapon: Beltimber Blade Eternal Sword(One Handed Sword)
Offhand Weapon: Beltimber Blade Eternal Sword(One Handed Sword)
Helmet: Soul Visor Lion Pelt
Gloves: Golem Palm Gripped Gloves
Boots: Carrion Pace Legion Boots
Belt: The Nomad Studded Belt
Amulet: Empyrean Noose Agate Amulet
Ring: Chimeric Gyre Sapphire Ring, Dire Knuckle Topaz Ring
Lancing Steel has been completely reworked. Using the attack now consumes 4 shards, creating a whirling cluster of shards pointing forward. The cluster rapidly fires out its projectiles, aiming towards enemies in front at great range or enemies in any direction close to the cluster. The projectiles target enemies the cluster hasn't hit first, letting the cluster pick off weaker enemies before focusing on remaining targets. The projectiles deal more damage to targets that haven't yet been hit by each cluster of shards, to make the skill much more effective at taking out very large groups of enemies that are spread out.
Additional projectiles add to the total number of projectiles each cluster fires, with 50% more projectiles fired for each shard consumed. This means that the skill usually fires three times its number of projectiles at a fixed rate, creating a hail of shards that deal a devastating salvo of damage, especially when combined with the impale effect. You can have multiple clusters active at once, limited only by how fast you can generate Shards.
Because of the high shard cost, you'll likely want to invest in a chance to impale, so that you've got more shards in enemies to draw out with Call of Steel.