Lancing Steel is a steel skill. It thrusts an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
It requires Level 28, 29 Str, 42 Dex. Tag: Attack, Projectile, Physical. Mana Cost: (8-10), Attack Speed: 80% of base, Effectiveness of Added Damage: (63-86)%.
Lancing Steel(Level 21)
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Lancing Steel has been completely reworked. Using the attack now consumes 4 shards, creating a whirling cluster of shards pointing forward. The cluster rapidly fires out its projectiles, aiming towards enemies in front at great range or enemies in any direction close to the cluster. The projectiles target enemies the cluster hasn't hit first, letting the cluster pick off weaker enemies before focusing on remaining targets. The projectiles deal more damage to targets that haven't yet been hit by each cluster of shards, to make the skill much more effective at taking out very large groups of enemies that are spread out.
Additional projectiles add to the total number of projectiles each cluster fires, with 50% more projectiles fired for each shard consumed. This means that the skill usually fires three times its number of projectiles at a fixed rate, creating a hail of shards that deal a devastating salvo of damage, especially when combined with the impale effect. You can have multiple clusters active at once, limited only by how fast you can generate Shards.
Because of the high shard cost, you'll likely want to invest in a chance to impale, so that you've got more shards in enemies to draw out with Call of Steel.
It is now offered to the Duelist for completing Sever the Right Hand quest(Act 3), and can be purchased from Clarissa by the Ranger and Scion.
|Default||20% increased Impale Effect|
|Alternate Quality 1||Clusters have 30% increased Projectile targeting range|
|Alternate Quality 2||Projectiles deal up to 40% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther|
|Alternate Quality 3||10% chance to Impale Enemies on Hit|
|Evasion Rating:||0||Charges:||E: 3 / F: 3 / P: 3|
Main skill: Lancing Steel. DPS: 235K. These are the support skill gems for it:
Body Armour: Lancing Steel (Green) (20 / 20), Increased Critical Strikes Support (Blue) (19 / 20), Brutality Support (Red) (20 / 20), Vicious Projectiles Support (Green) (20 / 20), Impale Support (Green) (20 / 20), Maim Support (Red) (20 / 20), Pierce Support (Green) (15),
Weapon: Blood Rage (Green) (20 / 20), Maim Support (Red) (17 / 20), Flesh and Stone (Red) (20 / 20),
Keystones / Ascendency:
Body Armour: Lioneye's Vision Crusader Plate
Weapon: Beltimber Blade Eternal Sword(One Handed Sword)
Offhand Weapon: Beltimber Blade Eternal Sword(One Handed Sword)
Helmet: Soul Visor Lion Pelt
Gloves: Golem Palm Gripped Gloves
Boots: Carrion Pace Legion Boots
Belt: The Nomad Studded Belt
Amulet: Empyrean Noose Agate Amulet
Ring: Chimeric Gyre Sapphire Ring, Dire Knuckle Topaz Ring
|Enchantment Lancing Steel Chance To Not Consume Shards 1||Merciless Labyrinth||Lancing Steel has 20% chance count as consumeing Steel Shards without Consuming them||helmet 100
|Enchantment Lancing Steel Chance To Not Consume Shards 2||Eternal Labyrinth||Lancing Steel has 30% chance count as consumeing Steel Shards without Consuming them||helmet 100
|Enchantment Lancing Steel Damage 1||Merciless Labyrinth||Lancing Steel deals 25% increased Damage||helmet 100
|Enchantment Lancing Steel Damage 2||Eternal Labyrinth||Lancing Steel deals 40% increased Damage||helmet 100
|Enchantment Lancing Steel Number of Additional Projectiles 1||Eternal Labyrinth||Lancing Steel fires an additional Projectile||helmet 100