General’s Cry PoE Build

PoE 3.24: General's Cry: Now has a Cooldown Time of 3 seconds at all gem levels (previously 4).

General’s Cry General’s Cry is a warcry skill that taunts nearby enemies, and summons a number of mirage warriors from nearby corpses based on the power of nearby enemies and corpses. Mirage warriors deliver an exerted attack once with the linked trigger skill then disappear.

Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Supports melee attack skills. Those skills will be used by Mirage Warriors summoned by General"s Cry. Supported skills cannot be supported by Multistrike.

Warcry, AoE, Duration. Level: 1–20. Cost: 15–19 Mana. Cooldown Time: 4.00 sec. Use Time: 0.80 sec. Requires Level 24.

  • Base duration is (4–4.9) seconds
  • (0–38)% increased Warcry Speed
  • Counts total Power of Enemies and Corpses in Range
  • Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
General's Cry(0–10)% increased Cooldown Recovery Rate50

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Related Gems

General's Cry Support Gems

Level Effect

LevelRequires LevelStrengthCost#% increased Warcry SpeedBase duration is 4 secondsSupported Skills deal 45% less DamageExperience
1245815445118,383
22764152445175,816
330711544.144254,061
433771564.144359,090
536831684.243498,508
6399016104.243682,057
7429616124.342921,777
84510216144.3421,727,879
94810917164.4411,138,877
105011317184.4411,368,233
115211717204.5401,638,338
125412117224.5401,956,648
135612518244.6393,655,184
145813018264.6393,017,327
156013418284.7387,793,914
166213818304.73815,206,031
176414219324.83726,185,582
186614619344.83762,755,923
196815119364.936211,877,683
207015519384.936
21722040535
22742041535
237620425.134
247820435.134
258021445.233
268221455.233
278421465.332
288621475.332
298822485.431
309022495.431
319122495.431
329222505.430
339322505.530
349422515.530
359523515.530
369623525.529
379723525.629
389823535.629
399923535.629
4010023545.628

Skill functions and interactions

Counts total Power of Enemies and Corpses in Range.

Requires 1 Corpse per General even with Redblade Banner (3 corpses = 3 generals) does NOT work with Projectile skills UNLESS they have the MELEE tag as well.

Corpses: General's Cry works very well with Desecrate (self casted or with Cast while Channelling Support and Cyclone) to create corpses. Alternatively Corpsewalker boots which grant Level 20 Corpsewalk can be used allowing for smoother playstyle. It can also be used with the combination of Raise Zombie and Aukuna's Will who allows the zombies to be used as corpses. Corpses are not consumed when used by the skill.

Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker's War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors, Increasing the number of maximum exerts has ZERO effect on General's Cry rendering the Measured Fury notable worthless. They are considered separate entities from the player, but use the player's attacks, similar to totems.

Cooldown Recovery and Duration: When it comes to Cooldown Recovery General's Cry is a bit different, while it might seem like a good idea to have the ability on as low of a cooldown as possible it could actually be the opposite. This is entirely skill dependent. For close range skills such as Earthshatter Mirage Warriors still have to path to their target(s) meaning that should you cast General's Cry too quickly then not all of the Mirage Warriors will find a target in time. On the other hand we have Teleporting skills like Flicker Strike that will instantly travel to their target(s) on cast allowing for more Mirage Warriors to reach their target(s) between General's Cry casts. Increases and reductions to duration has an affect on how long the Mirage Warriors "live" to path / use their attacks and NOT how long they channel.

Mirage Warriors: Mirage Warriors do not grant on hit effects such as Life Gain on Hit, Leech, Rage Support, Corrupting Fever etc...Mirage Warriors also do not grant on kill effects from weapons or spells such as the Frenzy charge on kill modifier on Daresso's Passion or from Blood Rage, However they do cause things such as Herald of Ash / Herald of Ice and The Great Old One's Tentacles on kill effects to activate. Mirage Warriors do apply global on hit effects and ailments such as (Ex: Dreadarc) Curses, Impale, Bleed, Poison, Ignite, Shock, Chill and Freeze. They do not apply trigger on hit effects such as Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy. Mirage Warriors do not appear to gain movement speed (outside of gem quality) though this requires further testing.

Mirage Warrior Behavior: Mirage Warriors from General's Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated Path where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available. When using Charged Dash or Blade Flurry Mirage Warriors immediately begin channeling toward any target in their line of sight which may exceed the damaging area of the skill.

Mirage Spawning: Mirage Warriors do not spawn all at once when you use General's Cry. Instead, the first mirage spawns ~300ms after the cast and subsequent mirages spawn one by one with an interval of ~200ms. It doesn't seem to be possible to reduce these spawning timings. Active Mirages will finish their attack and despawn when using General's Cry again.

Item acquisition

General's Cry can drop anywhere. Drop level: 24.

Recipes

General's Cry can be created from the following recipes:

Amount Part Description
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Quest reward

This item is given as a quest reward for the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Lost in Love
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Lost in Love
Act 3
Clarissa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment General's Cry:

Item Limit Radius Stats
Spirited Response 1 Medium (7-10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently

Related helmet enchantments

The following helmet enchantments affect General's Cry.

Name Level Labyrinth Stats Spawn Weighting
Enchantment General's Cry Additional Mirage Warrior 1 75 Eternal Labyrinth General's Cry has +1 to maximum number of Mirage Warriors helmet 100
default 0
Enchantment General's Cry Cooldown Speed 1 66 Merciless Labyrinth General's Cry has 20% increased Cooldown Recovery Rate helmet 100
default 0
Enchantment General's Cry Cooldown Speed 2 75 Eternal Labyrinth General's Cry has 30% increased Cooldown Recovery Rate helmet 100
default 0

Alternate skill effects

General's Cry has the following alternate skill effects:

Item Effect(s)
Celestial Warcry Effect Your Warcry becomes a Celestial Effect.
Wolf Howl Warcry Effect Your Warcry becomes a Wolf Howl Effect.

General’s Cry Build Guide

General’s Cry is an intense new Warcry that has been designed to be very open-ended in how it can be used. It’s a Skill/Support hybrid which melee attack skills can be linked to. This Warcry summons ghostly mirage warriors from corpses near you. These ghosts use one of the linked skills once before dissipating.

The number of warriors you summon is based on the total power of nearby enemies as well as the power of nearby corpses.

General’s Cry lets you summon your own legion of warriors to destroy your enemies using a large selection of skills.

Skill functions and interactions

Counts total Power of Enemies and Corpses in Range.

Corpses: Corpses are not consumed when used by the skill.

Exert: The attacks from the Mirage Warriors count as Exerted. This means that bonuses which directly affect Exerted attacks will apply to their attacks, such as Berserker’s War Bringer. Exerts granted to the player via other warcries do not apply to the Mirage Warriors. They are considered separate entities from the player, but use the player’s attacks, similar to totems.

Behavior: Mirage Warriors from General’s Cry General’s Cry will follow the mouse where clicked if they do not have a target. When they have a target, they will move directly to the target to attack, except in the case of Consecrated Path Consecrated Path where they teleport to the target. Mirage warriors will target the strongest enemy nearby when multiple targets are available.

General’s Cry Build Example

Weapons Build

  • Wand / Shield: 37%
  • Staff: 17%
  • Bow: 14%

General’s Cry General’s Cry Build Example

Earthquake + General’s Cry Build Example

1. Character: 90 Champion

Life: 6337 Strength: 435
Energy Shield: 216 Dexterity: 118
Mana: 0 Intelligence: 81
Evasion Rating: 5574 Charges: E: 3 / F: 3 / P: 3
Armour: 14979

2. Earthquake Skills Build

Main skill: Earthquake Earthquake. DPS: 24k.

Damage types:

  • Physical: 100%

Earthquake Support Gems:

  • Melee Physical Damage Support Melee Physical Damage Support(Red): 100%
  • Pulverise Support Pulverise Support(Red): 75%
  • Brutality Support Brutality Support(Red): 75%
  • Fist of War Support Fist of War Support(Red): 50%
  • Fortify Support Fortify Support(Red): 50%
  • Impale Support Impale Support(Green): 50%
  • Maim Support Maim Support(Red): 50%
  • Less Duration Support Less Duration Support(Red): 25%
  • Shockwave Support Shockwave Support(Red): 25%
  • Ruthless Support Ruthless Support(Red): 25%

3. Skill Gems Build

Gloves: Desecrate Desecrate (Green) (2), Fortify Support Fortify Support (Red) (19), Cast while Channelling Support Cast while Channelling Support (Blue) (14), Cyclone Cyclone (Green) (8), Chance to Bleed Support Chance to Bleed Support (Red) (16), Faster Attacks Support Faster Attacks Support (Green) (20),

Body Armour: Earthquake Earthquake (Red) (19), Less Duration Support Less Duration Support (Red) (19), Pulverise Support Pulverise Support (Red) (19), General’s Cry General’s Cry (Red) (19 / 20), Melee Physical Damage Support Melee Physical Damage Support (Red) (19), Impale Support Impale Support (Green) (19),

Helmet: Immortal Call Immortal Call (Red) (1), Cast when Damage Taken Support Cast when Damage Taken Support (Red) (1), Cold Snap Cold Snap (Blue) (5), Withering Step Withering Step (Green) (7),

Boots: Leap Slam Leap Slam (Red) (19), Pride (Red) (19), Enduring Cry Enduring Cry (Red) (19), Faster Attacks Support Faster Attacks Support (Green) (19),

4. Passive Skill Build

Keystones / Ascendency:

  • Call to Arms: 75%
  • Imbalanced Guard: 50%
  • Master of Metal: 50%
  • Unstoppable Hero: 50%
  • Unwavering Stance: 25%
  • Vaal Pact: 25%
  • Resolute Technique: 25%
  • Mortal Conviction: 25%
  • Blood Magic: 25%
  • Endless Hunger: 25%
  • Brutal Fervour: 25%
  • Headsman: 25%
  • Overwhelm: 25%
  • Arena Challenger: 25%
General’s Cry Build

5. Equipment Build

Body Armour: Blight Skin Lordly Plate

Weapon: Uul-Netol’s Embrace Uul-Netol’s Embrace Vaal Axe

Helmet: The Gull The Gull Raven Mask

Gloves: Entropy Caress Ambush Mitts

Boots: Kraken March Hydrascale Boots

Belt: Torment Twine Heavy Belt

Amulet: Gale Beads Agate Amulet

Ring: Spirit Knot Ruby Ring, Skull Twirl Sapphire Ring

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