PoE 3.23 New Gems, New Support Gems Ancestor Skills

Ancestor 3.22 New Gems 3.21 3.20 3.19 3.18 3.17 3.16 3.15
3.14 3.13 3.12 Starter Guide Requirements Supports Triggerable  

PoE New Support Gems 3.22

Path of Exile: Trial of the Ancestors added 14 new support gems. As part of this expansion's metagame rebalance, GGG has introduced 14 new support gems. These gems have been designed to take existing categories of skills and provide entirely new ways to play them, for example making your Warcries deal damage, having your projectiles return to you, or causing your totems to launch fiery mortars at enemies that hit them.

Name Description Requires Tag
Controlled Blaze Support

Supports melee attack skills.

  • Supported Skills have (10–19)% chance to Ignite
  • Each Supported Skill deals (10–14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230–364)%
  • Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69–78)%

Additional Effects From Quality: Supported Skills have (0–10)% chance to Ignite

Level 31 Fire, Support, Melee, Attack
Corrupting Cry Support

Supports Warcry skills.

  • Supported Skills Cost Life instead of Mana
  • Supported Skills have 20% less Area of Effect
  • Corrupted Blood inflicted by Supported Warcries deals (45.9–601.5) base Physical Damage per second
  • Supported Warcries inflict Corrupted Blood on the first
  • enemy Hit by each Attack they Exert
  • Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds
  • Supported Warcries inflict 4 Corrupted Blood Debuffs

Additional Effects From Quality: Supported Skills have (0–10)% increased Area of Effect

Level 31 AoE, Physical, Support, Warcry, Duration
Devour Support

Supports any skill that hits enemies.

  • Killing Blows with Supported Skills Consume corpses to Recover (24–366) Life and (10–40) Mana

Additional Effects From Quality: Supported Skills deal (0–40)% increased Damage with Hits against Enemies that are on Low Life

Level 8 Support
Flamewood Support

Supports skills which summon totems. Cannot modify the skills of minions.

  • Totems from Supported Skills gain the Avenging Flame
  • Skill and Trigger it when Hit by an Enemy

Avenging Flame

Cooldown Time: 1.00 sec. Cast Time: 1.00 sec. Critical Strike Chance: 5.00%.

Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.

  • Base radius is 13
  • Deals base Fire Damage equal to (80–137)% of Totem's Maximum Life
  • Totems with this Skill Trigger it when Hit by an Enemy

Additional Effects From Quality: (0–20)% increased Fire Damage

Level 8 Support, Totem, Spell, AoE, Fire, Projectile, Trigger
Fresh Meat Support

Supports skills that create minions.

  • Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds
  • Wakened Fury grants +(2–3.9)% to Critical Strike Chance
  • Wakened Fury grants +(50–69)% to Critical Strike Multiplier

Additional Effects From Quality: Minions from Supported Skills have (0–20)% increased Critical Strike Chance

Level 18 Critical, Support, Minion
Frigid Bond Support

Supports link skills.

  • Supported Skills Damage and Chill Enemies between you and Linked Targets
  • Supported Skills deal (355.9–3566.4) Base Cold Damage per second
  • Damage and Chill Linger for a Base Duration of 2 seconds
  • Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect

Additional Effects From Quality: (0–10)% increased Effect of Chill inflicted with Supported Skills

Level 38 Cold, Support, Link, Duration
Guardian's Blessing Support

Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.

  • Supported Skills have (-27–30)% reduced Aura effect
  • Supported Aura Skills have no Reservation
  • Supported Skills also count as Blessing Skills
  • You can only have one Aura on you from your Blessing Skills
  • Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill
  • Minions from Supported Skills take (8–14.3)% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you

Additional Effects From Quality: Supported Skills have (0–5)% increased Aura effect

Level 31 Support, Aura, Blessing, Minion
Locus Mine Support

Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.

  • Supported Attack Skills cannot be used with Melee Weapons
  • Supported Skills always fire at least 1 Projectile
  • Supported Skills throw up to 2 additional Mines
  • Supported Skills fire 30% less Projectiles
  • Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Mine lasts 5 seconds
  • Mines from Supported Skills can't be Detonated while within a radius of 30 of you
  • Supported Skills deal (11–30)% less Damage
  • Mines using Supported Skills always target your location
  • Supported Skills throw Mines in an Arc
  • Supported Skills have a Base Mine Detonation Time of 0.25 seconds

Additional Effects From Quality: Supported Skills have (0–10)% increased Mine Throwing Speed

Level 8 Bow, Attack, Support, Projectile, Mine
Returning Projectiles Support

Supports projectile skills.

  • Projectiles from Supported Skills Return to you from final target
  • Projectiles from Supported Skills deal (61–70)% less Damage while Returning
  • Projectiles from Supported Skills Pierce all Targets while Returning

Additional Effects From Quality: Supported Skills have (0–10)% increased Projectile Speed

Level 38 Support, Projectile
Sacrifice Support

Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.

  • Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to (25–44)% of Sacrificed Life

Additional Effects From Quality: Supported Skills deal (0–10)% increased Chaos Damage

Level 31 Chaos, Support, Spell
Sadism Support

Supports any skill that hits enemies.

  • Damaging Ailments inflicted with Supported Skills deal damage (60–79)% faster
  • 80% less Duration of Ailments inflicted with Supported Skills

Additional Effects From Quality: Supported Skills deal (0–10)% increased Damage over Time

Level 18 Support
Spellblade Support

Supports spells that hit enemies. Cannot modify the skills of minions.

  • Supported Skills have Added Spell Damage equal to (40–135)% of
  • Damage of Equipped One Handed Melee Weapons
  • If two Weapons are Equipped, each contributes 60% as much Added Damage

Additional Effects From Quality: Supported Skills deal (0–10)% increased Spell Damage

Level 38 Support, Spell
Trauma Support

Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.

  • Supported Skills have (3–11) to (4–24) Added Attack Physical Damage per Trauma
  • Supported Skills have 5% increased Stun Duration per Trauma
  • Gain 1 Trauma the first time a Supported Attack Hits an Enemy
  • Take (13–146) Physical Damage per Trauma when you gain Trauma from Supported Skills
  • Trauma lasts (5–6.9) seconds
  • Supported Skills can only be used with Axes, Maces, Sceptres or Staves

Additional Effects From Quality: Supported Skills have (0–10)% reduced Enemy Stun Threshold

Level 38 Physical, Support, Melee, Attack, Strike, Duration
Volatility Support

Supports attack skills.

  • Supported Skills deal (30–58)% more Maximum Attack Damage
  • Supported Skills deal (50–69)% less Minimum Attack Damage

Additional Effects From Quality: Supported Skills deal (0–10)% increased Damage

Level 18 Attack, Support

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Skill Gem Changes 3.22

  • The Temporal Chains skill gem now has "Other effects on Cursed enemies expire 25% slower" at all gem levels (previously 40%).
  • Vaal Summon Skeletons now Summons 1 Skeleton Mage at gem level 1 (previously 0), scaling up to 5 at gem level 20 (unchanged).
  • If dual wielding when using Whirling Blades, you now attack with both weapons, dealing the damage of both in one hit. Whirling Blades now has "When Dual Wielding, Deals 75% of Damage from each Weapon combined" at all gem levels.
  • Ruthless Support now causes Ruthless Blows with Supported Skills to deal more Damage with Ailments caused by Melee Hits (previously more Damage with Bleeding caused by Melee Hits).
  • Combustion Support now has Intelligence and Strength attribute requirements instead of pure Intelligence. New: Str 48, Int 70. Old: Int 111.
  • Unseen Strike, triggered by The Hidden Blade Unique Dagger, no longer has a cooldown of 0.5 seconds.
  • Added the Orb tag to the Cremation Skill Gem. Old: Spell, AoE, Fire, Duration, Projectile. New: Spell, AoE, Fire, Duration, Projectile, Orb.

Item Filter Changes 3.22

  • Item class names for gems have been changed to be consistent with terminology used in the rest of the game. The class previously known as "Active Skill Gems" is now called "Skill Gems". The class previously known as "Support Skill Gems" is now called "Support Gems". Existing item filters that reference these classes will need to be updated to use the new names.

PoE 3.21 New Skill Gems

Name Description Requires Tag
Snipe Snipe

Snipe

Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

  • Maximum 6 Stages
  • This Skill's Arrows deal (70–108)% more Damage with Hits per Stage
  • This Skill's Arrows deal (50–80)% more Damage with Ailments per Stage

Additional Effects From Quality: (0–10)% increased Attack Speed.

Snipe Support

Supports bow attack skills. Cannot support channelled skills, instant skills, Vaal skills, or skills used by totems, traps, or mines.

  • (50–80)% more Damage with Ailments per Snipe Stage
  • Supported Skills deal 40% less Damage
  • Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage
Level 34 Attack, Projectile, Channelling, Physical, Bow
Manaforged Arrows Support Manaforged Arrows Support

Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills.

  • Supported Skills deal (31–40)% less Damage
  • Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
  • Supported Skills Trigger once total Mana Spent on other Bow
  • Attacks exceeds 300% of their Mana Cost

Additional Effects From Quality: Supported Skills have (0–10)% increased Cooldown Recovery Rate.

Level 8 Bow, Support, Trigger
Momentum Support Momentum Support

Supports attack skills that aren't triggered.

  • Gain 1 Momentum when you Use a Supported Skill
  • Gain 1 Momentum every (0.51–0.7) seconds while Channelling a Supported Skill
  • Lose all Momentum if you Move
  • Supported Skills have (15–20)% increased Attack Speed per Momentum
  • When you reach (3–5) Momentum, lose all Momentum and gain
  • Swiftness for 1.5 seconds
  • Swiftness grants 15% increased Movement Speed per Momentum lost

Additional Effects From Quality: Swiftness lasts +(0–0.5) seconds.

Level 1 Attack, Support, Duration
Prismatic Burst Support Prismatic Burst Support

Prismatic Burst Support

Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.

  • Supported Skills will Trigger Prismatic Burst on Hit

Prismatic Burst

Chooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.

  • Deals (3–1224) to (5–1836) Fire Damage
  • Deals (3–1224) to (5–1836) Cold Damage
  • Deals (1–153) to (7–2907) Lightning Damage
  • +(0–9) to radius
  • Deals 100% less Damage of each unchosen Damage Type
  • (0–57)% increased Cooldown Recovery Rate

Additional Effects From Quality: (0–20)% increased Elemental Damage

Level 1 Support, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
Quickstep Quickstep

Performs a series of quick teleports towards a targeted location, stopping at any place you can’t stand. if using the “Attack in Place” option, the direction is reversed. Shares a cooldown with other blink skills. Cannot be supported.

  • 200% increased cooldown recovery rate if used while a unique enemy is in your presence
  • Quality has no effect
  • This spell’s cast speed cannot be modified

Additional Effects From Quality: Quality has no effect.

It can be only used in Ruthless mode.

Level 1 Spell, Movement, Travel, Blink
Vaal Absolution Vaal Absolution

Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.

  • Base duration is 15 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 1 Ascended Sentinel of Absolution
  • Ascended Sentinel does not count towards the regular limit
  • Ascended Sentinels deal 200% more Damage
  • Ascended Sentinels take 70% less Damage

Additional Effects From Quality: Minions deal (0–20)% increased Damage.

Level 12 Spell, Minion, Duration, Physical, Lightning, Vaal, AoE
Vaal Animate Weapon Vaal Animate Weapon

Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 15 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can use Items requiring up to Level (9–100)
  • Can use Items requiring up to Level
  • Animated Weapons are transformed into random Unique
  • Weapons with Level Requirement between (1–40) and
  • Animates up to (5–10) Weapons
  • Minions deal (50–107)% more Damage
  • Maximum (5–10) Animated Weapons
  • Minions have (0–38)% more Attack Speed

Additional Effects From Quality: Minions have (0–20)% increased Movement Speed.

Level 4 Duration, Minion, Spell, Vaal, Physical
Vaal Arctic Armour Vaal Arctic Armour

Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.

  • Base duration is 5 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • You take 90% less Damage from Hits and count as Frozen
  • Ice breaks after you take 3 Damaging Hits or Duration expires
  • Buff grants (5–30.6) Mana Regeneration per second
  • Buff grants (20–395) Energy Shield Regeneration per second

Additional Effects From Quality: (0–20)% increased Skill Effect Duration.

Level 16 Spell, Duration, Cold, Vaal
Vaal Domination Vaal Domination

This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.

  • Base duration is 30 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 3 Ascended Sentinels of Dominance
  • Ascended Sentinels do not count towards the regular limits
  • Ascended Sentinels deal 200% more Damage
  • Ascended Sentinels take 70% less Damage

Additional Effects From Quality: Minions deal (0–20)% increased Damage.

Level 28 Spell, Minion, Duration, Vaal, Attack, Melee, Strike
Vaal Firestorm Vaal Firestorm

A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.

  • Deals (224–3487) to (336–5230) Fire Damage
  • Deals (256.8–3995.3) Base Fire Damage per second
  • Burning Ground lasts 4 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • One impact every 0.5 seconds
  • 16 Bolts
  • Impacts have 20% more Area of Effect

Additional Effects From Quality: (0–20)% increased Damage.

Level 28 Spell, AoE, Duration, Fire, Vaal
Vaal Ice Shot Vaal Ice Shot

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.

  • Base duration is 6 seconds
  • (2–75) to (3–113) Added Cold Damage
  • 60% of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 6 Summoned Mirage Sharpshooters
  • Summons 6 Mirage Sharpshooters which use this Skill
  • Mirage Sharpshooters fire at your target when you use Ice Shot
  • Modifiers to number of Projectiles do not apply to
  • this Skill when used by Mirage Sharpshooters

Additional Effects From Quality: (0–20)% increased Cold Damage.

Level 1 Attack, Projectile, AoE, Cold, Vaal, Duration, Bow
Vaal Lightning Arrow Vaal Lightning Arrow

Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

  • Projectiles Pierce all Targets
  • 50% of Physical Damage Converted to Lightning Damage
  • (1–9) to (13–179) Added Lightning Damage
  • Fires 4 additional Arrows
  • Projectiles change direction 9 times
  • Projectiles can Hit targets each time they change direction
  • Modifiers which would cause Projectiles to Fork or
  • Chain instead cause them to change direction additional times
  • Fires Projectiles sequentially
  • Hits up to 3 additional enemies near the target
  • Projectiles cannot Split

Additional Effects From Quality: (0–20)% chance to Shock enemies.

Level 12 Attack, AoE, Projectile, Lightning, Vaal, Bow
Vaal Rejuvenation Totem Vaal Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.

  • +1 to maximum number of Summoned Totems
  • Totem lasts 4 seconds
  • Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this Skill
  • 30% less Area of Effect
  • (50–164)% increased totem life
  • Regenerate (19.3–714.4) Life per second
  • 40% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target

Additional Effects From Quality: (0–60)% increased Aura Area of Effect.

Level 4 Totem, Aura, Spell, AoE, Vaal
Vaal Reap Vaal Reap

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

  • Deals (115–1886) to (172–2828) Physical Damage
  • Deals (179.1–2946.2) Base Physical Damage per second
  • Base duration is 5 seconds
  • Base secondary duration is 8 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Effects of Boiling Blood Linger for 2 seconds
  • Grants +4 to maximum Blood Charges
  • Grants up to maximum Blood Charges

Additional Effects From Quality: (0–10)% increased Area of Effect.

Level 28 Spell, Physical, AoE, Duration, Vaal

PoE 3.20 Skill Gems

Name Description Requires Tag
Frozen Legion Frozen Legion

Frozen Legion: This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo, or Unleash, or used by Totems, Traps, or Mines.

  • Consumes one Cooldown Use per Statue Summoned

Frozen Sweep is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.

  • 100% of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for you

Additional Effects From Quality: (0–10)% increased Area of Effect

Level 34 Spell, Cold, Attack, AoE, Melee
Volcanic Fissure Volcanic Fissure

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Fires 4 additional Projectiles
  • 60% of Physical Damage Converted to Fire Damage
  • Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From Quality: (0–20)% increased Fire Damage

Level 12 Melee, Attack, Projectile, AoE, Slam, Fire
Cursed Ground Support Cursed Ground Support

Supports non-aura hex curse skills.

  • Supported Skills create Cursed Ground with a base Duration of (15–34) seconds
  • Hexes from Supported Skills have no Duration
  • Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex
  • Maximum 1 area of Cursed Ground

Additional Effects From Quality: Supported Skills have (0–10)% increased Skill Effect Duration

Level 31 AoE, Duration, Support, Hex
Hex Bloom Support Hex Bloom Support

Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.

  • Supported Skills have (0–28)% increased Hex Transfer range
  • Hexes from Supported Skills Transfer to all Enemies in a range of 30 when Hexed Enemy dies

Additional Effects From Quality: Supported Skills have (0–10)% increased Curse Duration

Level 38 Support, Hex
Vaal Cleave Vaal Cleave

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.

  • When Dual Wielding, Deals 60% Damage from each Weapon combined
  • Base duration is 20 seconds
  • Base secondary duration is 20 seconds
  • +0.8 seconds to Attack Time
  • (2–75) to (3–113) Added Attack Physical Damage
  • Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
  • +(15–24) to radius
  • Culling Strike
  • Can"t be Evaded
  • Buff grants Culling Strike with Cleave
  • Buff grants 60% more Cleave Area of Effect
  • Buff grants 60% more Cleave Damage to Enemies that are on Low Life
  • Corrupted

Additional Effects From Quality: (0–10)% increased Attack Speed

Level 1 Attack, AoE, Physical, Vaal, Duration, Melee
Vaal Flicker Strike Vaal Flicker Strike

Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.

  • This Attack Repeats 25 additional times
  • 10% increased Attack Speed per Frenzy Charge
  • 70% less Damage with Ailments
  • 30% chance to gain a Frenzy Charge on Hit
  • Corrupted

Additional Effects From Quality: (0–5)% chance to gain a Frenzy Charge on Hit

Level 10 Attack, Melee, Strike, Movement, Vaal, Duration
Vaal Blade Flurry Vaal Blade Flurry

Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.

  • (14–75) to (20–113) Added Attack Physical Damage
  • Blind enemies on hit
  • Can"t be Evaded
  • (30–68)% increased Blind Effect
  • 50% less Damage Taken while Channelling
  • Base Circle Radius is 10
  • +5 to Circle Radius per Stage
  • Channelling stops when Total Circle Radius reaches 90
  • Corrupted

Additional Effects From Quality: (0–10)% increased Attack Speed

Level 28 Attack, AoE, Channelling, Physical, Vaal, Melee
Vaal Venom Gyre Vaal Venom Gyre

Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

  • Base duration is 12 seconds
  • Base secondary duration is 6 seconds
  • 60% of Physical Damage Converted to Chaos Damage
  • Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
  • 40% chance to Poison on Hit
  • Can catch up to 50 Returning Projectiles
  • Maximum caught Projectiles
  • Creates up to caught Projectiles immediately
  • Creates 15 caught Projectiles per second
  • 40% chance to keep each caught Projectile fired with Whirling Blades
  • Corrupted

Additional Effects From Quality: (0–20)% increased Poison Duration

Level 12 Attack, Projectile, Chaos, Duration, Vaal
Vaal Molten Strike Vaal Molten Strike

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land.

  • (2–75) to (3–113) Added Fire Damage
  • Fires 8 additional Projectiles
  • Chains +8 Times
  • 60% of Physical Damage Converted to Fire Damage
  • +4 to radius
  • Can"t be Evaded
  • Projectiles can Chain when impacting the ground
  • Projectiles do not change direction when Chaining
  • Corrupted

Additional Effects From Quality: (0–20)% increased Fire Damage

Level 1 Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal.
Vaal Caustic Arrow Vaal Caustic Arrow

Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.

  • Projectiles Pierce all Targets
  • Deals (21.2–4622.5) Base Chaos Damage per second
  • Base duration is 6 seconds
  • 60% of Physical Damage Converted to Chaos Damage
  • Modifiers to Projectile Damage apply to this Skill"s Damage Over Time effect
  • Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
  • Can"t be Evaded
  • Corrupted

Additional Effects From Quality: (0–10)% increased Area of Effect

Level 1 Attack, Projectile, AoE, Duration, Chaos, Vaal, Bow
Vaal Volcanic Fissure Vaal Volcanic Fissure

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Fires 8 additional Projectiles
  • 60% of Physical Damage Converted to Fire Damage
  • 50% more Area of Effect
  • Fissure erupts 5 times
  • Corrupted

Additional Effects From Quality: (0–20)% increased Fire Damage

Level 12 Melee, Attack, Projectile, AoE, Slam, Fire
Vaal Smite Vaal Smite

Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50% of Physical Damage Converted to Lightning Damage
  • Base duration is 8 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
  • +(0–6) to radius
  • Can"t be Evaded
  • Aura grants (10–19)% chance to Shock
  • Lightning strikes 30 targets
  • Aura makes Smite strike +1 target with lightning
  • Aura grants (1–17) to (7–330) added Lightning Damage
  • Corrupted

Additional Effects From Quality: (0–10)% increased Area of Effect

Level 1 Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal

PoE 3.19 New Skill Gems

This expansion introduces three new skill gems and one new support gem. Three of these are themed around lightning damage and shock.

Name Description Requires Tag
Alchemist's Mark Alchemist's Mark

Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.

  • Base duration is 4 seconds
  • Burning Ground deals (20–26)% of the Fire Damage per Second of strongest Ignite on Enemy
  • Caustic Ground deals (60–79)% of the Chaos Damage per Second of strongest Poison on Enemy
  • Can create each Ground effect no more than once each second
  • Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

Effects from quality: (0–10)% increased Area of Effect.

Level 24, 58 Dex Spell, Curse, Mark, AoE, Duration, Fire, Chaos
Galvanic Field Galvanic Field

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.

  • Deals (1–56) to (23–1067) Lightning Damage
  • Cannot inflict Shock
  • Base duration is 6 seconds
  • Fires a beam every 0.1 seconds
  • Can target each enemy only once every (0.5–0.7) seconds
  • Field gains (10–15)% more Damage with Hits per 5% Shock Effect on Enemy when created
  • Field gains +1 to Radius per 10% Shock Effect on Enemy when created
  • Maximum 1 Field
  • Buff Grants 20% chance to Shock enemies

Effects from quality: Buff grants (0–30)% increased Shock Duration.

Level 16, 41 Int Spell, AoE, Duration, Lightning, Chaining, Orb
Lightning Conduit Lightning Conduit

Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.

  • Deals (43–516) to (130–1548) Lightning Damage
  • Cannot inflict Shock
  • This Spell's Cast Time is added to its Cooldown if Triggered
  • (10–20)% more Damage with Hits per 5% Shock Effect on Enemy

Effects from quality: (0–20)% increased Damage.

Level 28, 67 Int Spell, AoE, Lightning
Overcharge Support Overcharge Support

Supports any skill that hits enemies.

  • Supported Skills have 50% chance to Shock
  • Supported Skills deal 25% less Damage
  • Supported Skills Shock Enemies as though dealing (500–690)% more Damage

Effects from quality: Supported Skills have (0–30)% increased Shock Duration on Enemies.

Level 18, 33 Int Lightning, Support

PoE 3.18 New Skill Gems

PoE 3.18 added 3 new Awakened Support Gems: Awakened Empower, Awakened Enhance and Awakened Enlighten.

Name Description Tag
Awakened Empower Support Awakened Empower Support

Increases the gem level of supported active skill gems.

Level: 1–4. Cost & Reservation Multiplier: 130%. Requires Level (1-78)

Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don’t come from gems.

  • +(0–3) to Level of Supported Active Skill Gems

Additional Effects From Quality: This Gem gains (0–100)% increased Experience

Exceptional, Support
Awakened Enhance Support Awakened Enhance Support

Increases the quality of supported active skill gems. 

Level: 1–4. Cost & Reservation Multiplier: 120%. Requires Level (1-78)

Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don’t come from gems.

  • +(0-24)% to Quality of Supported Active Skill Gems

Additional Effects From Quality: This Gem gains (0–100)% increased Experience

Exceptional, Support
Awakened Enlighten Support Awakened Enlighten Support

Has no modifiers, and its sole function is having a mana multiplier less than 100%.

Level: 1–4. Cost & Reservation Multiplier: 88%. Requires Level (1-78)

Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don’t come from gems.

Additional Effects From Quality: This Gem gains (0–100)% increased Experience

Exceptional, Support

PoE 3.17 New Skill Gems

Skill Name Requires Description Tag
Mark on Hit Support Mark on Hit Support Level 38 Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack. Supports mark curse skills. Support, Mark, Trigger
Divine Blessing Support Divine Blessing Support Level 31 Converts supported Aura Skills into temporary Blessings with increased effect, changing their Reservation to a one-time cost. You will only be able to benefit from one Blessing at a time. This gem cannot convert Banner Skills. Support, Aura, Duration, Blessing
Eternal Blessing Support Eternal Blessing Support Level 38 Supported Aura Skills lose their reservations and become Blessings. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported Skill, all Non-Blessing Skills which reserve mana are disabled. Support, Aura, Blessing

Skill Gems Changes 3.17

Gem Name Changes
Vaal Burning Arrow Vaal Burning Arrow
Modified
  • New: Attack Speed 70% of base
  • Old: Attack Speed 90% of base
  • New: Attack Damage 400% of base
  • Old: Attack Damage 284% of base
  • New: Effectiveness of Added Damage 400%
  • Old: Effectiveness of Added Damage 284%
Vaal Flameblast Vaal Flameblast
Modified
  • New: 110% more Damage with Ailments for each stage
  • Old: 70% more Damage with Ailments for each stage
Absolution Absolution
Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 130%
  • New: Deals 873 to 1310 Physical Damage
  • Old: Deals 588 to 882 Physical Damage
Cleave Cleave
Modified
  • New: Attack Damage 237% of base
  • Old: Attack Damage 213% of base
  • New: Effectiveness of Added Damage 237%
  • Old: Effectiveness of Added Damage 213%
  • New: +8 to radius
  • Old: +6 to radius
Exsanguinate Exsanguinate
Modified
  • New: Effectiveness of Added Damage 270%
  • Old: Effectiveness of Added Damage 180%
  • New: Deals 1193 to 1789 Physical Damage
  • Old: Deals 807 to 1211 Physical Damage
  • New: Deals 1121 Base Physical Damage per second
  • Old: Deals 1121.1 Base Physical Damage per second
Glacial Hammer Glacial Hammer
Modified
  • New: 100% of Physical Damage Converted to Cold Damage
  • Old: 60% of Physical Damage Converted to Cold Damage
Ground Slam Ground Slam
Modified
  • New: +10 to radius
  • Old: +6 to radius
Heavy Strike Heavy Strike
Modified
  • New: 39% chance to deal Double Damage
  • Old: 20% chance to deal Double Damage
Holy Flame Totem Holy Flame Totem
Modified
  • New: Effectiveness of Added Damage 35%
  • Old: Effectiveness of Added Damage 30%
  • New: Deals 153 to 230 Physical Damage
  • Old: Deals 134 to 202 Physical Damage
Reap Reap
Modified
  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 160%
  • New: Deals 943 to 1414 Physical Damage
  • Old: Deals 702 to 1053 Physical Damage
  • New: Deals 1463.3 Base Physical Damage per second
  • Old: Deals 1463.1 Base Physical Damage per second
Shockwave Totem Shockwave Totem
Added
  • Effectiveness of Added Damage 110%
Modified
  • New: Deals 412 to 765 Physical Damage
  • Old: Deals 362 to 672 Physical Damage
Warlord’s Mark Warlord’s Mark
Removed
  • Base duration is 9.80 seconds
Modified
  • New: Spell, Curse, Mark
  • Old: Spell, Duration, Curse, Mark
  • New: Cursed enemies grant 2.95% Life Leech when Hit by Attacks
  • Old: Cursed enemies grant 2% Life Leech when Hit by Attacks
  • New: Cursed enemies grant 2.95% Mana Leech when Hit by Attacks
  • Old: Cursed enemies grant 2% Mana Leech when Hit by Attacks
Blade Blast Blade Blast
Modified
  • New: Effectiveness of Added Damage 70%
  • Old: Effectiveness of Added Damage 50%
  • New: Deals 309 to 464 Physical Damage
  • Old: Deals 210 to 315 Physical Damage
Blade Trap Blade Trap
Modified
  • New: Attack Damage 96% of base
  • Old: Attack Damage 67.5% of base
  • New: Effectiveness of Added Damage 96%
  • Old: Effectiveness of Added Damage 67%
Blade Vortex Blade Vortex
Modified
  • New: Effectiveness of Added Damage 30%
  • Old: Effectiveness of Added Damage 20%
  • New: Deals 128 to 191 Physical Damage
  • Old: Deals 86 to 129 Physical Damage
Bladefall Bladefall
Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 90%
  • New: Deals 595 to 893 Physical Damage
  • Old: Deals 411 to 617 Physical Damage
Burning Arrow Burning Arrow
Modified
  • New: Cost 12 Mana
  • Old: Cost 8 Mana
  • New: Attack Speed 70% of base
  • Old: Attack Speed 90% of base
  • New: Attack Damage 300% of base
  • Old: Attack Damage 214% of base
  • New: Effectiveness of Added Damage 300%
  • Old: Effectiveness of Added Damage 214%
Ethereal Knives Ethereal Knives
Modified
  • New: Effectiveness of Added Damage 220%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 949 to 1423 Physical Damage
  • Old: Deals 633 to 949 Physical Damage
  • New: Fires 12 additional Projectiles
  • Old: Fires 9 additional Projectiles
Explosive Arrow Explosive Arrow
Added
  • Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Removed
  • Explosion deals 5% more Damage with Hits per Explosive Arrow on Target
Explosive Concoction Explosive Concoction
Modified
  • New: 1003 to 1505 Added Fire Damage
  • Old: 802 to 1204 Added Fire Damage
  • New: Deals 301 to 451 Added Cold Damage if Charges were consumed from a Sapphire Flask
  • Old: Deals 241 to 361 Added Cold Damage if Charges were consumed from a Sapphire Flask
  • New: Deals 63 to 690 Added Lightning Damage if Charges were consumed from a Topaz Flask
  • Old: Deals 50 to 552 Added Lightning Damage if Charges were consumed from a Topaz Flask
  • New: +98% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
  • Old: +78% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Explosive Trap Explosive Trap
Removed
  • Effectiveness of Added Damage 60%
Modified
  • New: Deals 437 to 655 Physical Damage
  • Old: Deals 309 to 464 Physical Damage
Fire Trap Fire Trap
Modified
  • New: Effectiveness of Added Damage 260%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 915 to 1373 Fire Damage
  • Old: Deals 644 to 966 Fire Damage
  • New: Deals 4170.7 Base Fire Damage per second
  • Old: Deals 2934.9 Base Fire Damage per second
  • New: 286 to 429 added Fire Damage against Burning Enemies
  • Old: 201 to 302 added Fire Damage against Burning Enemies
Galvanic Arrow Galvanic Arrow
Added
  • Increases and Reductions to Projectile Speed also apply to
    this Skill's Area of Effect
Removed
  • Increases and Reductions to Arrow Speed also apply to
    this Skill's Area of Effect
Ice Trap Ice Trap
Modified
  • New: Effectiveness of Added Damage 290%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1275 to 1912 Cold Damage
  • Old: Deals 898 to 1347 Cold Damage
Intuitive Link Intuitive Link
Modified
  • New: Supported Spells deal 38% less Damage
  • Old: Supported Spells deal 11% less Damage
Poacher’s Mark Poacher’s Mark
Removed
  • Base duration is 9.80 seconds
Modified
  • New: Spell, Curse, Mark
  • Old: Spell, Duration, Curse, Mark
Sniper’s Mark Sniper’s Mark
Removed
  • Base duration is 9.80 seconds
Modified
  • New: Spell, Curse, Mark
  • Old: Spell, Duration, Curse, Mark
Tornado Tornado
Modified
  • New: Effectiveness of Added Damage 95%
  • Old: Effectiveness of Added Damage 65%
  • New: Deals 414 to 620 Physical Damage
  • Old: Deals 290 to 435 Physical Damage
Toxic Rain Toxic Rain
Modified
  • New: Deals 238 Base Chaos Damage per second
  • Old: Deals 285.1 Base Chaos Damage per second
Unearth Unearth
Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 90%
  • New: Deals 607 to 911 Physical Damage
  • Old: Deals 407 to 611 Physical Damage
Viper Strike Viper Strike
Modified
  • New: Attack Damage 154% of base
  • Old: Attack Damage 135% of base
  • New: Effectiveness of Added Damage 154%
  • Old: Effectiveness of Added Damage 135%
Volatile Dead Volatile Dead
Modified
  • New: Effectiveness of Added Damage 170%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 753 to 1129 Fire Damage
  • Old: Deals 507 to 760 Fire Damage
Arc Arc
Modified
  • New: Effectiveness of Added Damage 120%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 198 to 1122 Lightning Damage
  • Old: Deals 133 to 754 Lightning Damage
Arcanist Brand Arcanist Brand
Modified
  • New: Supported Skills deal 63% less Damage
  • Old: Supported Skills deal 46% less Damage
Armageddon Brand Armageddon Brand
Added
  • Activates every 1.5 seconds while Attached
Removed
  • Activates every 1 second while Attached
Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 135%
  • New: Deals 924 to 1386 Fire Damage
  • Old: Deals 613 to 920 Fire Damage
Assassin’s Mark Assassin’s Mark
Removed
  • Base duration is 9.80 seconds
Modified
  • New: Critical, Spell, Curse, Mark
  • Old: Critical, Spell, Duration, Curse, Mark
Ball Lightning Ball Lightning
Modified
  • New: Effectiveness of Added Damage 60%
  • Old: Effectiveness of Added Damage 50%
  • New: Deals 32 to 617 Lightning Damage
  • Old: Deals 22 to 426 Lightning Damage
Blazing Salvo Blazing Salvo
Modified
  • New: Effectiveness of Added Damage 55%
  • Old: Effectiveness of Added Damage 40%
  • New: Deals 241 to 361 Fire Damage
  • Old: Deals 162 to 243 Fire Damage
Blight Blight
Modified
  • New: Base secondary duration is 1.00 seconds
  • Old: Base secondary duration is 0.80 seconds
Bodyswap Bodyswap
Modified
  • New: Effectiveness of Added Damage 85%
  • Old: Effectiveness of Added Damage 70%
  • New: This Spell deals 210 to 315, plus 3% of your maximum Life, as base Fire Damage
  • Old: This Spell deals 154 to 231, plus 3% of your maximum Life, as base Fire Damage
Cold Snap Cold Snap
Modified
  • New: Effectiveness of Added Damage 320%
  • Old: Effectiveness of Added Damage 240%
  • New: Deals 1440 to 2160 Cold Damage
  • Old: Deals 1057 to 1586 Cold Damage
  • New: Deals 1895.4 Base Cold Damage per second
  • Old: Deals 1894 Base Cold Damage per second
Crackling Lance Crackling Lance
Modified
  • New: Effectiveness of Added Damage 165%
  • Old: Effectiveness of Added Damage 115%
  • New: Deals 458 to 1375 Lightning Damage
  • Old: Deals 317 to 952 Lightning Damage
Creeping Frost Creeping Frost
Modified
  • New: Effectiveness of Added Damage 120%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 568 to 847 Cold Damage
  • Old: Deals 383 to 572 Cold Damage
  • New: Deals 2225.7 Base Cold Damage per second
  • Old: Deals 2225.6 Base Cold Damage per second
Dark Pact Dark Pact
Modified
  • New: 136% more Damage with Hits and Ailments if using your Life
  • Old: 97% more Damage with Hits and Ailments if using your Life
Discharge Discharge
Modified
  • New: Effectiveness of Added Damage 600%
  • Old: Effectiveness of Added Damage 450%
  • New: 60% less Damage with Ailments
  • Old: 55% less Damage with Ailments
  • New: Deals 639 to 1918 base Lightning Damage per Power Charge removed
  • Old: Deals 432 to 1297 base Lightning Damage per Power Charge removed
  • New: Deals 1023 to 1535 base Fire Damage per Endurance Charge removed
  • Old: Deals 692 to 1037 base Fire Damage per Endurance Charge removed
  • New: Deals 1023 to 1535 base Cold Damage per Frenzy Charge removed
  • Old: Deals 692 to 1037 base Cold Damage per Frenzy Charge removed
Divine Ire Divine Ire
Modified
  • New: Effectiveness of Added Damage 45%
  • Old: Effectiveness of Added Damage 30%
  • New: Deals 203 to 305 Physical Damage
  • Old: Deals 140 to 210 Physical Damage
  • New: Beam deals 110% more Damage with Hits per Stage after the first
  • Old: Beam deals 100% more Damage with Hits per Stage after the first
Essence Drain Essence Drain
Modified
  • New: Effectiveness of Added Damage 90%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 644 to 966 Chaos Damage
  • Old: Deals 433 to 649 Chaos Damage
  • New: Deals 1509.4 Base Chaos Damage per second
  • Old: Deals 1503.2 Base Chaos Damage per second
Eye of Winter Eye of Winter
Modified
  • New: Effectiveness of Added Damage 55%
  • Old: Effectiveness of Added Damage 40%
  • New: Deals 245 to 367 Cold Damage
  • Old: Deals 169 to 254 Cold Damage
Fireball Fireball
Modified
  • New: Effectiveness of Added Damage 370%
  • Old: Effectiveness of Added Damage 240%
  • New: Deals 1640 to 2460 Fire Damage
  • Old: Deals 1095 to 1643 Fire Damage
Firestorm Firestorm
Modified
  • New: Effectiveness of Added Damage 80%
  • Old: Effectiveness of Added Damage 55%
  • New: Deals 361 to 541 Fire Damage
  • Old: Deals 250 to 375 Fire Damage
Flame Dash Flame Dash
Added
  • Effectiveness of Added Damage 140%
Modified
  • New: Deals 659 to 988 Fire Damage
  • Old: Deals 479 to 718 Fire Damage
  • New: Deals 1738.6 Base Fire Damage per second
  • Old: Deals 1262.7 Base Fire Damage per second
Flame Surge Flame Surge
Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 832 to 1247 Fire Damage
  • Old: Deals 563 to 844 Fire Damage
Flameblast Flameblast
Modified
  • New: Effectiveness of Added Damage 90%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 405 to 608 Fire Damage
  • Old: Deals 280 to 419 Fire Damage
  • New: 165% more Spell Damage for each stage
  • Old: 130% more Spell Damage for each stage
Forbidden Rite Forbidden Rite
Modified
  • New: Effectiveness of Added Damage 110%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 498 to 747 Chaos Damage
  • Old: Deals 367 to 551 Chaos Damage
Freezing Pulse Freezing Pulse
Modified
  • New: Effectiveness of Added Damage 330%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1458 to 2188 Cold Damage
  • Old: Deals 888 to 1332 Cold Damage
Frost Bomb Frost Bomb
Modified
  • New: Effectiveness of Added Damage 310%
  • Old: Effectiveness of Added Damage 210%
  • New: Deals 1391 to 2086 Cold Damage
  • Old: Deals 930 to 1395 Cold Damage
Frostblink Frostblink
Modified
  • New: Effectiveness of Added Damage 180%
  • Old: Effectiveness of Added Damage 140%
  • New: Deals 1144 to 1716 Cold Damage
  • Old: Deals 832 to 1248 Cold Damage
Frostbolt Frostbolt
Modified
  • New: Effectiveness of Added Damage 360%
  • Old: Effectiveness of Added Damage 220%
  • New: Deals 1594 to 2392 Cold Damage
  • Old: Deals 972 to 1458 Cold Damage
Glacial Cascade Glacial Cascade
Modified
  • New: Effectiveness of Added Damage 65%
  • Old: Effectiveness of Added Damage 45%
  • New: Deals 300 to 450 Physical Damage
  • Old: Deals 207 to 311 Physical Damage
Hexblast Hexblast
Modified
  • New: Effectiveness of Added Damage 310%
  • Old: Effectiveness of Added Damage 210%
  • New: Deals 1397 to 2096 Chaos Damage
  • Old: Deals 965 to 1447 Chaos Damage
Hydrosphere Hydrosphere
Added
  • Can only be Hit once every 1 second
Modified
  • New: Effectiveness of Added Damage 110%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 510 to 765 Physical Damage
  • Old: Deals 356 to 533 Physical Damage
Ice Nova Ice Nova
Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 769 to 1130 Cold Damage
  • Old: Deals 518 to 762 Cold Damage
  • New: Adds 118 to 172 Cold Damage against Chilled Enemies
  • Old: Adds 79 to 116 Cold Damage against Chilled Enemies
Ice Spear Ice Spear
Modified
  • New: Effectiveness of Added Damage 130%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 568 to 852 Cold Damage
  • Old: Deals 383 to 575 Cold Damage
Incinerate Incinerate
Modified
  • New: Effectiveness of Added Damage 50%
  • Old: Effectiveness of Added Damage 30%
  • New: Deals 207 to 311 Fire Damage
  • Old: Deals 140 to 210 Fire Damage
Lightning Tendrils Lightning Tendrils
Removed
  • Effectiveness of Added Damage 65%
Modified
  • New: Deals 55 to 1052 Lightning Damage
  • Old: Deals 37 to 703 Lightning Damage
  • New: Stronger Pulses deal 200% more Damage with Hits and Ailments
  • Old: Stronger Pulses deal 100% more Damage with Hits and Ailments
Lightning Trap Lightning Trap
Modified
  • New: Effectiveness of Added Damage 240%
  • Old: Effectiveness of Added Damage 170%
  • New: Deals 659 to 1978 Lightning Damage
  • Old: Deals 466 to 1399 Lightning Damage
Lightning Warp Lightning Warp
Modified
  • New: Effectiveness of Added Damage 90%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 51 to 965 Lightning Damage
  • Old: Deals 37 to 707 Lightning Damage
Manabond Manabond
Added
  • Effectiveness of Added Damage 160%
Modified
  • New: Deals 263 to 1488 Lightning Damage
  • Old: Deals 157 to 892 Lightning Damage
  • New: Deals base Lightning Damage equal to 44% of missing Unreserved Mana +6 to length per 25% of Unreserved maximum Mana you have
  • Old: Deals base Lightning Damage equal to 34% of missing Unreserved Mana +6 to length per 25% of Unreserved maximum Mana you have
Orb of Storms Orb of Storms
Added
  • Strikes every 2.55 seconds, and when you use a Lightning Skill near the Orb
  • Orb disappears after 29 Strikes
Removed
  • Base duration is 6.00 seconds
  • Strikes every 1.02 seconds
Modified
  • New: Lightning, Spell, AoE, Chaining, Orb
  • Old: Lightning, Spell, Duration, AoE, Chaining, Orb
  • New: Effectiveness of Added Damage 110%
  • Old: Effectiveness of Added Damage 65%
  • New: Deals 304 to 913 Lightning Damage
  • Old: Deals 185 to 555 Lightning Damage
  • New: Beams Split towards 3 additional targets
  • Old: Beams Split towards 4 additional targets

New: Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.

Old: Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.

Penance Brand Penance Brand
Modified
  • New: Explosions deal 90% more Damage with Ailments per Energy after the first
  • Old: Explosions deal 60% more Damage with Ailments per Energy after the first
Purifying Flame Purifying Flame
Modified
  • New: Effectiveness of Added Damage 300%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1324 to 1986 Physical Damage
  • Old: Deals 884 to 1326 Physical Damage
Rolling Magma Rolling Magma
Modified
  • New: Effectiveness of Added Damage 280%
  • Old: Effectiveness of Added Damage 230%
  • New: Deals 1245 to 1868 Fire Damage
  • Old: Deals 1031 to 1546 Fire Damage
Shock Nova Shock Nova
Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 537 to 1610 Lightning Damage
  • Old: Deals 371 to 1114 Lightning Damage
Soulrend Soulrend
Added
  • Effectiveness of Added Damage 150%
Modified
  • New: Deals 716 to 1074 Chaos Damage
  • Old: Deals 494 to 741 Chaos Damage
  • New: Deals 2138.5 Base Chaos Damage per second
  • Old: Deals 2143.1 Base Chaos Damage per second
Spark Spark
Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 125%
  • New: Deals 104 to 1983 Lightning Damage
  • Old: Deals 70 to 1326 Lightning Damage
  • New: Fires 7 additional Projectiles
  • Old: Fires 6 additional Projectiles
Spellslinger Spellslinger
Added
  • Supported Skills deal 31% less Damage with Hits and Ailments
Storm Burst Storm Burst
Modified
  • New: Effectiveness of Added Damage 35%
  • Old: Effectiveness of Added Damage 25%
  • New: Deals 168 to 252 Physical Damage
  • Old: Deals 114 to 171 Physical Damage
Storm Call Storm Call
Modified
  • New: Effectiveness of Added Damage 250%
  • Old: Effectiveness of Added Damage 165%
  • New: Deals 949 to 1762 Lightning Damage
  • Old: Deals 640 to 1188 Lightning Damage
Stormbind Stormbind
Modified
  • New: Effectiveness of Added Damage 160%
  • Old: Effectiveness of Added Damage 110%
  • New: Deals 444 to 1332 Lightning Damage
  • Old: Deals 306 to 919 Lightning Damage
Void Sphere Void Sphere
Modified
  • New: Effectiveness of Added Damage 75%
  • Old: Effectiveness of Added Damage 55%
  • New: Deals 344 to 516 Physical Damage
  • Old: Deals 241 to 361 Physical Damage
Voltaxic Burst Voltaxic Burst
Modified
  • New: Effectiveness of Added Damage 230%
  • Old: Effectiveness of Added Damage 160%
  • New: Deals 906 to 1683 Lightning Damage
  • Old: Deals 611 to 1134 Lightning Damage
Vortex Vortex
Modified
  • New: Effectiveness of Added Damage 270%
  • Old: Effectiveness of Added Damage 180%
  • New: Deals 1209 to 1813 Cold Damage
  • Old: Deals 833 to 1250 Cold Damage
  • New: Deals 2317.2 Base Cold Damage per second
  • Old: Deals 2315.1 Base Cold Damage per second
Wave of Conviction Wave of Conviction
Modified
  • New: Effectiveness of Added Damage 330%
  • Old: Effectiveness of Added Damage 240%
  • New: Deals 1476 to 2214 Physical Damage
  • Old: Deals 1057 to 1585 Physical Damage
Winter Orb Winter Orb
Modified
  • New: Effectiveness of Added Damage 60%
  • Old: Effectiveness of Added Damage 50%
  • New: Deals 270 to 337 Cold Damage
  • Old: Deals 232 to 291 Cold Damage
  • New: 150% more Projectile Frequency while Channelling
  • Old: 100% more Projectile Frequency while Channelling
Orb of Storms Divergent Orb of Storms
Added
  • Penetrates 5% Lightning Resistance
  • Orb disappears after 24 Strikes
Removed
  • 20% less Skill Effect Duration
  • 20% increased Cast Speed
Spell Totem Support Spell Totem Support
Modified
  • New: Supported Skills deal 40% less Damage
  • Old: Supported Skills deal 24% less Damage
Added Cold Damage Support Added Cold Damage Support
Modified
  • New: Supported Skills have 152 to 228 added Cold Damage
  • Old: Supported Skills have 169 to 254 added Cold Damage
Cast On Critical Strike Support Cast On Critical Strike Support
Added
  • Supported Skills deal 10% less Spell Damage
Removed
  • Supported Skills deal 29% more Spell Damage
Cluster Traps Support Cluster Traps Support
Modified
  • New: Supported Skills deal 55% less Damage
  • Old: Supported Skills deal 36% less Damage
Multiple Traps Support Multiple Traps Support
Modified
  • New: Supported Skills deal 52% less Damage
  • Old: Supported Skills deal 31% less Damage
Trap Support Trap Support
Added
  • Supported Skills deal 6% less Trap Damage
Removed
  • Supported Skills deal 38% increased Trap Damage
Added Chaos Damage Support Added Chaos Damage Support
Modified
  • New: Supported Skills have 154 to 231 added Chaos Damage
  • Old: Supported Skills have 170 to 255 added Chaos Damage
Added Lightning Damage Support Added Lightning Damage Support
Modified
  • New: Supported Skills have 19 to 358 added Lightning Damage
  • Old: Supported Skills have 21 to 402 added Lightning Damage
Blastchain Mine Support Blastchain Mine Support
Modified
  • New: Supported Skills deal 53% less Damage
  • Old: Supported Skills deal 33% less Damage
Cast while Channelling Support Cast while Channelling Support
Added
  • Supported Triggered Spells deal 30% less Damage
High-Impact Mine Support High-Impact Mine Support
Modified
  • New: Supported Skills deal 50% less Damage
  • Old: Supported Skills deal 28% less Damage
Impending Doom Support Impending Doom Support
Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 140%
  • New: Deals 868 to 1301 Chaos Damage
  • Old: Deals 602 to 903 Chaos Damage
Minefield Support Minefield Support
Modified
  • New: Supported Skills can have up to 3 additional Remote Mines placed at a time
  • Old: Supported Skills can have up to 4 additional Remote Mines placed at a time
  • New: Supported Skills have 46% less Mine Throwing Speed
  • Old: Supported Skills have 60% less Mine Throwing Speed
Unleash Support Unleash Support
Modified
  • New: Supported Skills deal 41% less Damage when Reoccurring
  • Old: Supported Skills deal 21% less Damage when Reoccurring
Awakened Added Cold Damage Support Awakened Added Cold Damage Support
Modified
  • New: Supported Skills have 188 to 282 added Cold Damage
  • Old: Supported Skills have 227 to 341 added Cold Damage
Awakened Cast On Critical Strike Support Awakened Cast On Critical Strike Support
Added
  • Supported Skills deal 7% less Spell Damage
Removed
  • Supported Skills deal 32% more Spell Damage
Awakened Added Chaos Damage Support Awakened Added Chaos Damage Support
Modified
  • New: Supported Skills have 189 to 284 added Chaos Damage
  • Old: Supported Skills have 234 to 352 added Chaos Damage
Awakened Added Lightning Damage Support Awakened Added Lightning Damage Support
Modified
  • New: Supported Skills have 24 to 449 added Lightning Damage
  • Old: Supported Skills have 29 to 543 added Lightning Damage
Awakened Cast While Channelling Support Awakened Cast While Channelling Support
Added
  • Supported Triggered Spells deal 30% less Damage
Awakened Unleash Support Awakened Unleash Support
Modified
  • New: Supported Skills deal 38% less Damage when Reoccurring
  • Old: Supported Skills deal 18% less Damage when Reoccurring

List of PoE Scourge 3.16 All New Gems

Level Skill Name Description Build Guide Tag
12 Poisonous Concoction Poisonous Concoction Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. Unarmed skill. Scales its damage based on how much life the consumed flasks recover. Attack, AoE, Chaos, Projectile
24 Energy Blade Energy Blade Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered. Stack as much energy shield as possible. Spell, Lightning
34 Temporal Rift Temporal Rift Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then. It is incredibly useful in hardcore mode, or while exploring maps efficiently. Spell
34 Tornado Tornado Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.   Spell, Duration, Physical, AoE, Orb
34 Soul Link Soul Link Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play.
you must build a tanky character with a lot of energy shield.
Spell, Duration, Link
34 Protective Link Protective Link Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play.
you must specialise in Block. Glancing Blows keystone passive doubles your block chance.
Spell, Duration, Link
34 Intuitive Link Intuitive Link Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play. Trigger, Spell, Duration, Link
34 Vampiric Link Vampiric Link Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play. Spell, Duration, Link
34 Flame Link Flame Link Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play. Spell, Duration, Link, Fire
34 Destructive Link Destructive Link Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play. Critical, Spell, Duration, Link

List of PoE Expedition 3.15 All New Gems

Path of Exile: Expedition 3.15 league created 16 new skill gems and 3 support gems that are designed around the themes of each Ascendancy Class.

Level Skill Name Description Tag Inspired by
Class
12 Manabond Manabond Creates a rune that explodes, dealing more damage or having more area of effect, based on the current state of your mana pool. Spell, AoE, Lightning, Arcane Hierophant
8 Earthbreaker Support Earthbreaker Support Summons an Ancestral Totem that uses any supported Slam Skill. Attack, Melee, Slam, AoE, Support, Totem Chieftain
28 Rage Vortex Rage Vortex Consumes your Rage to unleash a whirling vortex that rapidly hits enemies within its range. Attack, AoE, Duration, Melee Berserker
28 Boneshatter Boneshatter Strikes enemies with a forceful blow. If this attack stuns an enemy, it releases a powerful shockwave with area based on the stun’s duration. As you use  Boneshatter more, it deals more and more damage to enemies and to yourself. Attack, Melee, Strike, AoE, Duration, Physical Juggernaut
16 Defiance Banner Defiance Banner Can be used to increase your armour and evasion while reducing the critical strike chance of nearby enemies. AoE, Spell, Duration, Aura, Physical Champion
1 Shield Crush Shield Crush Swipes your shield towards your enemies and sends out forceful waves of damage based on the stats of your shield. Attack, AoE, Melee Gladiator
38 Behead Support Behead Support Can only support Strike skills and is basically like a mini- Headhunter. When your supported Strike slays a rare enemy, you’ll steal one of its modifiers at random for 20 seconds. Support, Melee, Attack, Strike Slayer
28 Storm Rain Storm Rain Fires arrows that stick into the ground. These arrows periodically pulse with lightning damage that arcs to nearby arrows. Attack, AoE, Lightning, Projectile, Bow Raider
31 Focused Ballista Support Focused Ballista Support Causes your Ballistas to focus fire on your target and only fire when you do. Support, Totem Deadeye
28 Explosive Concoction Explosive Concoction Must be used unarmed and throws an explosive projectile at your target. You can enhance this explosion by consuming charges from Ruby, Sapphire or Topaz flasks. Attack, AoE, Fire, Cold, Lightning, Projectile Pathfinder
34 Ambush Ambush It is a new Blink skill which teleports you to an enemy, blinds them and exerts your next one-handed melee attack. Spell, Movement, Duration, Travel Assassin
12 Voltaxic Burst Voltaxic Burst Grants a buff which counts down to zero, at which point it detonates, sending out a damaging lightning and chaos explosion. Enemies slain by this explosion will also explode dealing lightning and chaos damage based on a portion of their life. Spell, AoE, Chaos, Lightning, Nova, Duration Trickster
12 Blade Trap Blade Trap You throw out a mechanical device with two copies of your weapon attached. These blades spin rapidly in a circle a set number of times, dealing damage to anything they pass through. Trap, Attack, AoE Saboteur
28 Summon Reaper Summon Reaper It is a new minion that feeds off your other minions (literally). It inflicts bleed on enemies and can be commanded to attack specific locations. Physical, Minion, Spell Necromancer
16 Forbidden Rite Forbidden Rite Fires a barrage of exploding chaos projectiles at nearby enemies while also inflicting damage on you. Spell, AoE, Chaos, Projectile Occultist
28 Eye of Winter Eye of Winter It is a large projectile that fires out a torrent of cold projectiles in a spiral formation as it travels. Spell, Projectile, Cold Elementalist
24 Battlemage’s Cry Battlemage’s Cry Taunts nearby enemies and exerts subsequent attacks, causing them to trigger a linked spell on your next melee hit. Warcry, AoE, Duration Inquisitor
12 Absolution Absolution When  Absolution’s damaging shockwave kills an enemy, it creates a Sentinel of Absolution which also casts its own shockwaves. Spell, Minion, Duration, AoE, Physical, Lightning Hierophant
12 Spectral Helix Spectral Helix Throws out a spectral copy of your weapon which spirals outwards from you. Attack, Projectile Ascendant

PoE 3.14 New Gems

In Path of Exile: Ultimatum, it cotains four new skill gems and four support gems. In line with Ultimatum's Vaal theme, these gems focus on blood - the idea of spending life rather than mana to use your skills. Alongside the new skill and support gems, GGG also made some adjustments to the low life mechanic. Low life, Low Mana and Low Energy Shield now all count as being on 50% or below. This makes it much easier and safer to stay on low life for builds where it matters.

Skill Name Requires Description
Exsanguinate Exsanguinate Level 12 Release several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
Corrupting Fever Corrupting Fever Level 16 Draw out your own blood to power a buff, lefting you inflict the corrupting blood debuff on enemies you hit, dealing physical damage over time for a shorter secondary duration. The buff’s duration will be refreshed if you spend enough life before it expires.
Petrified Blood Petrified Blood Level 24 Apply a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
Reap Reap Level 28 A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive you gain a blood charge, which raises the damage and cost of the skill.
Lifetap Support Lifetap Support Level 8 Cause supported skills to cost life instead of mana. Once the skill has spent enough life, you gain Lifetap, which multiplies the skill’s damage for a short time.
Cruelty Support Cruelty Support Level 18 Grant a buff which increases the damage over time you deal with supported skills. It also boosts the hit damage from supported skills, and the Cruelty buff gets stronger the harder you hit.
Arrogance Support Arrogance Support Level 31 Cause supported skills to reserve life instead of mana and also provides an increase to the effect of auras that it supports.
Bloodthirst Support Bloodthirst Support Level 31 Add a percentage of your life as physical weapon damage while you’re on low life.

PoE 3.13 New Gems

In Path of Exile: Ritual 3.13 league, it introduces two new gems that provide versatile ways for you to build powerful new characters. These are the Hydrosphere Hydrosphere Skill Gem and the Trinity Support Trinity Support Gem.

Hydrosphere Skill

Hydrosphere Hydrosphere creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.

PoE Hydrosphere Skill

Trinity Support

Trinity Support Trinity Support gem supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. Cannot support triggered skills, instant skills, orb skills, brands, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

PoE Trinity Support

PoE Heist 3.12 New Skills

Path of Exile 3.12 contains new Skills and Support Gems, revamps of Curses, Steel Skills, and some Spells.

Level New Skill Tag Description
Level 1 Splitting Steel Splitting Steel Attack, Projectile, AoE, Physical Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Level 4, 16 Int Flame Wall Flame Wall Spell, AoE, Duration, Fire Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
Level 12, 33 Int Blazing Salvo Blazing Salvo Spell, AoE, Fire, Projectile Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Level 12, 14 Str, 21 Dex Shattering Steel Shattering Steel Attack, Projectile, AoE, Physical Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Level 28, 29 Str, 42 Dex Lancing Steel Lancing Steel Attack, Projectile, Physical Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Level 28, 67 Int Firestorm Firestorm Spell, AoE, Duration, Fire Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Level 28, 67 Int Glacial Cascade Glacial Cascade Spell, AoE, Cold, Physical Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
Level 28, 67 Int Crackling Lance Crackling Lance Spell, AoE, Lightning Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Level 28, 67 Int Hexblast Hexblast Spell, AoE, Chaos, Hex Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
Level 31, 52 Int Impending Doom Support Impending Doom Support Support, Hex, Spell, AoE, Chaos Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.
Level 31, 23 Dex, 33 Int Pinpoint Support Pinpoint Support Support, Projectile, Spell Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Level 31, 52 Int Elemental Penetration Support Elemental Penetration Support Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Level 34, 35 Dex, 50 Int Frost Shield Frost Shield Spell, AoE, Duration, Cold Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
Level 34, 79 Int Void Sphere Void Sphere Spell, AoE, Duration, Physical, Chaos Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
Level 34, 79 Int Sigil of Power Sigil of Power Spell, AoE, Duration, Lightning Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.

Skill Gems Starter Guide

In Path of Exile, all of your skills (other than your default attack) come from items called ‘skill gems’. Skill gems must be socketed into your equipped weapons and armour in order for you to be able to use the skill they grant. It doesn’t matter which item the gem is socketed into, but the socket has to match the colour of the gem. In other words, red skill gems can go in red sockets, and can’t go in blue or green sockets.

PoE Skill Gems Beginner

Support gems work very similarly to skill gems, except they don’t grant you a skill by themselves. Instead, support gems can augment the skill gems they are linked to. Not all skill and support gems work together; You can’t use a ‘Melee Physical Damage Support Melee Physical Damage Support’ with a spell, for example.

For a support gem to properly augment a skill gem, both the skill and support gems must be socketed in linked sockets. If they aren’t linked, the support will have no effect.

You can tell whether or not your support gem is affecting your skill gem by looking at the on-screen skill icon. Properly linked support gems add a little letter to the skill icon on the user interface. Most support gems also change the mana cost of the skills they’re supporting.

PoE Skill Gems Beginner Guide

PoE Skill Gems Guide

You can add or remove your skill and support gems at any time, so don’t be afraid to experiment with strange gem combinations.

Skill Gems Requirements and Restrictions

Support and skill gems, like other items, have level and attribute requirements. Unlike other items, gems can level up, and when a gem levels up, its level and attribute requirements can change. If you level a gem past the point that you can use it, or if your attributes change and disable a gem, the entire item the gem is socketed in will also be disabled. That means it’s worth checking whether or not you should level up gems that don’t require your primary attributes. Sometimes it’s better not to level up a gem!

Skill Gems Requirements

A skill gem’s features can change when it levels up, including the requirements to use it.

You may find that you want to use the same support gem for multiple skills. Simply socket that support in the same item as the skills you wish to support and make sure they are all linked. The support gem doesn’t have to be adjacent to the skill gems you want to support; they just have to all be part of the same group of linked sockets. You may also find that you want the same skill to be supported by multiple support gems. The requirements for this are the same.

Supports That Change Skill Source

Some support gems will significantly change the way the supported skills behave. A spell supported by the ‘Spell Totem’ support will now summon a totem to cast the spell for you, and you won’t be able to cast the spell yourself. The same is true for the ‘Trap’ and ‘Remote Mine Remote Mine’ supports.

Supports That Change Skill Source

Triggerable Supports

Some support gems can be used to trigger a skill automatically. The ‘Cast on Critical Strike Support’ gem casts the spells it is supporting whenever you get a critical strike with an attack it is also supporting. Any spell supported this way can only be triggered and can no longer be cast manually, similar to how the Spell Totem Support Spell Totem Support works. Skills being supported by multiple trigger gems won’t work at all. Keep this in mind when deciding which skills and supports you want to use.

PoE Triggerable Supports

Path of Exile Guides & Tips