Ancestor 3.22 New Gems | 3.21 | 3.20 | 3.19 | 3.18 | 3.17 | 3.16 | 3.15 |
3.14 | 3.13 | 3.12 | Starter Guide | Requirements | Supports | Triggerable |
Path of Exile: Trial of the Ancestors added 14 new support gems. As part of this expansion's metagame rebalance, GGG has introduced 14 new support gems. These gems have been designed to take existing categories of skills and provide entirely new ways to play them, for example making your Warcries deal damage, having your projectiles return to you, or causing your totems to launch fiery mortars at enemies that hit them.
Name | Description | Requires | Tag |
---|---|---|---|
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Supports melee attack skills.
Additional Effects From Quality: Supported Skills have (0–10)% chance to Ignite |
Level 31 | Fire, Support, Melee, Attack |
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Supports Warcry skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Area of Effect |
Level 31 | AoE, Physical, Support, Warcry, Duration |
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Supports any skill that hits enemies.
Additional Effects From Quality: Supported Skills deal (0–40)% increased Damage with Hits against Enemies that are on Low Life |
Level 8 | Support |
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Supports skills which summon totems. Cannot modify the skills of minions.
Avenging FlameCooldown Time: 1.00 sec. Cast Time: 1.00 sec. Critical Strike Chance: 5.00%. Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.
Additional Effects From Quality: (0–20)% increased Fire Damage |
Level 8 | Support, Totem, Spell, AoE, Fire, Projectile, Trigger |
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Supports skills that create minions.
Additional Effects From Quality: Minions from Supported Skills have (0–20)% increased Critical Strike Chance |
Level 18 | Critical, Support, Minion |
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Supports link skills.
Additional Effects From Quality: (0–10)% increased Effect of Chill inflicted with Supported Skills |
Level 38 | Cold, Support, Link, Duration |
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Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.
Additional Effects From Quality: Supported Skills have (0–5)% increased Aura effect |
Level 31 | Support, Aura, Blessing, Minion |
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Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Mine Throwing Speed |
Level 8 | Bow, Attack, Support, Projectile, Mine |
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Supports projectile skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Projectile Speed |
Level 38 | Support, Projectile |
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Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Additional Effects From Quality: Supported Skills deal (0–10)% increased Chaos Damage |
Level 31 | Chaos, Support, Spell |
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Supports any skill that hits enemies.
Additional Effects From Quality: Supported Skills deal (0–10)% increased Damage over Time |
Level 18 | Support |
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Supports spells that hit enemies. Cannot modify the skills of minions.
Additional Effects From Quality: Supported Skills deal (0–10)% increased Spell Damage |
Level 38 | Support, Spell |
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Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Additional Effects From Quality: Supported Skills have (0–10)% reduced Enemy Stun Threshold |
Level 38 | Physical, Support, Melee, Attack, Strike, Duration |
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Supports attack skills.
Additional Effects From Quality: Supported Skills deal (0–10)% increased Damage |
Level 18 | Attack, Support |
Name | Description | Requires | Tag |
---|---|---|---|
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SnipeChannel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Additional Effects From Quality: (0–10)% increased Attack Speed. Snipe SupportSupports bow attack skills. Cannot support channelled skills, instant skills, Vaal skills, or skills used by totems, traps, or mines.
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Level 34 | Attack, Projectile, Channelling, Physical, Bow |
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Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Cooldown Recovery Rate. |
Level 8 | Bow, Support, Trigger |
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Supports attack skills that aren't triggered.
Additional Effects From Quality: Swiftness lasts +(0–0.5) seconds. |
Level 1 | Attack, Support, Duration |
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Prismatic Burst SupportSupports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Prismatic BurstChooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.
Additional Effects From Quality: (0–20)% increased Elemental Damage |
Level 1 | Support, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger |
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Performs a series of quick teleports towards a targeted location, stopping at any place you can’t stand. if using the “Attack in Place” option, the direction is reversed. Shares a cooldown with other blink skills. Cannot be supported.
Additional Effects From Quality: Quality has no effect. It can be only used in Ruthless mode. |
Level 1 | Spell, Movement, Travel, Blink |
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Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
Additional Effects From Quality: Minions deal (0–20)% increased Damage. |
Level 12 | Spell, Minion, Duration, Physical, Lightning, Vaal, AoE |
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Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Additional Effects From Quality: Minions have (0–20)% increased Movement Speed. |
Level 4 | Duration, Minion, Spell, Vaal, Physical |
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Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.
Additional Effects From Quality: (0–20)% increased Skill Effect Duration. |
Level 16 | Spell, Duration, Cold, Vaal |
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This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
Additional Effects From Quality: Minions deal (0–20)% increased Damage. |
Level 28 | Spell, Minion, Duration, Vaal, Attack, Melee, Strike |
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A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
Additional Effects From Quality: (0–20)% increased Damage. |
Level 28 | Spell, AoE, Duration, Fire, Vaal |
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Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
Additional Effects From Quality: (0–20)% increased Cold Damage. |
Level 1 | Attack, Projectile, AoE, Cold, Vaal, Duration, Bow |
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Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Additional Effects From Quality: (0–20)% chance to Shock enemies. |
Level 12 | Attack, AoE, Projectile, Lightning, Vaal, Bow |
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Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
Additional Effects From Quality: (0–60)% increased Aura Area of Effect. |
Level 4 | Totem, Aura, Spell, AoE, Vaal |
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Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
Additional Effects From Quality: (0–10)% increased Area of Effect. |
Level 28 | Spell, Physical, AoE, Duration, Vaal |
Name | Description | Requires | Tag |
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Frozen Legion: This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo, or Unleash, or used by Totems, Traps, or Mines.
Frozen Sweep is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.
Additional Effects From Quality: (0–10)% increased Area of Effect |
Level 34 | Spell, Cold, Attack, AoE, Melee |
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Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: (0–20)% increased Fire Damage |
Level 12 | Melee, Attack, Projectile, AoE, Slam, Fire |
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Supports non-aura hex curse skills.
Additional Effects From Quality: Supported Skills have (0–10)% increased Skill Effect Duration |
Level 31 | AoE, Duration, Support, Hex |
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Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.
Additional Effects From Quality: Supported Skills have (0–10)% increased Curse Duration |
Level 38 | Support, Hex |
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The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
Additional Effects From Quality: (0–10)% increased Attack Speed |
Level 1 | Attack, AoE, Physical, Vaal, Duration, Melee |
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Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
Additional Effects From Quality: (0–5)% chance to gain a Frenzy Charge on Hit |
Level 10 | Attack, Melee, Strike, Movement, Vaal, Duration |
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Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
Additional Effects From Quality: (0–10)% increased Attack Speed |
Level 28 | Attack, AoE, Channelling, Physical, Vaal, Melee |
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Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Additional Effects From Quality: (0–20)% increased Poison Duration |
Level 12 | Attack, Projectile, Chaos, Duration, Vaal |
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Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land.
Additional Effects From Quality: (0–20)% increased Fire Damage |
Level 1 | Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal. |
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Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Additional Effects From Quality: (0–10)% increased Area of Effect |
Level 1 | Attack, Projectile, AoE, Duration, Chaos, Vaal, Bow |
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Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: (0–20)% increased Fire Damage |
Level 12 | Melee, Attack, Projectile, AoE, Slam, Fire |
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Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Additional Effects From Quality: (0–10)% increased Area of Effect |
Level 1 | Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal |
This expansion introduces three new skill gems and one new support gem. Three of these are themed around lightning damage and shock.
Name | Description | Requires | Tag |
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Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
Effects from quality: (0–10)% increased Area of Effect. |
Level 24, 58 Dex | Spell, Curse, Mark, AoE, Duration, Fire, Chaos |
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Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
Effects from quality: Buff grants (0–30)% increased Shock Duration. |
Level 16, 41 Int | Spell, AoE, Duration, Lightning, Chaining, Orb |
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Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
Effects from quality: (0–20)% increased Damage. |
Level 28, 67 Int | Spell, AoE, Lightning |
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Supports any skill that hits enemies.
Effects from quality: Supported Skills have (0–30)% increased Shock Duration on Enemies. |
Level 18, 33 Int | Lightning, Support |
PoE 3.18 added 3 new Awakened Support Gems: Awakened Empower, Awakened Enhance and Awakened Enlighten.
Name | Description | Tag |
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Increases the gem level of supported active skill gems. Level: 1–4. Cost & Reservation Multiplier: 130%. Requires Level (1-78) Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don’t come from gems.
Additional Effects From Quality: This Gem gains (0–100)% increased Experience |
Exceptional, Support |
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Increases the quality of supported active skill gems. Level: 1–4. Cost & Reservation Multiplier: 120%. Requires Level (1-78) Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don’t come from gems.
Additional Effects From Quality: This Gem gains (0–100)% increased Experience |
Exceptional, Support |
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Has no modifiers, and its sole function is having a mana multiplier less than 100%. Level: 1–4. Cost & Reservation Multiplier: 88%. Requires Level (1-78) Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don’t come from gems. Additional Effects From Quality: This Gem gains (0–100)% increased Experience |
Exceptional, Support |
Skill Name | Requires | Description | Tag |
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Level 38 | Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack. Supports mark curse skills. | Support, Mark, Trigger |
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Level 31 | Converts supported Aura Skills into temporary Blessings with increased effect, changing their Reservation to a one-time cost. You will only be able to benefit from one Blessing at a time. This gem cannot convert Banner Skills. | Support, Aura, Duration, Blessing |
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Level 38 | Supported Aura Skills lose their reservations and become Blessings. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported Skill, all Non-Blessing Skills which reserve mana are disabled. | Support, Aura, Blessing |
Gem Name | Changes | ||||||||
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Level | Skill Name | Description | Build Guide | Tag |
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12 | ![]() |
Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. | Unarmed skill. Scales its damage based on how much life the consumed flasks recover. | Attack, AoE, Chaos, Projectile |
24 | ![]() |
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered. | Stack as much energy shield as possible. | Spell, Lightning |
34 | ![]() |
Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then. | It is incredibly useful in hardcore mode, or while exploring maps efficiently. | Spell |
34 | ![]() |
Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage. | Spell, Duration, Physical, AoE, Orb | |
34 | ![]() |
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. you must build a tanky character with a lot of energy shield. |
Spell, Duration, Link |
34 | ![]() |
Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. you must specialise in Block. Glancing Blows keystone passive doubles your block chance. |
Spell, Duration, Link |
34 | ![]() |
Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. | Trigger, Spell, Duration, Link |
34 | ![]() |
Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. | Spell, Duration, Link |
34 | ![]() |
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. | Spell, Duration, Link, Fire |
34 | ![]() |
Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. | For party play. | Critical, Spell, Duration, Link |
Path of Exile: Expedition 3.15 league created 16 new skill gems and 3 support gems that are designed around the themes of each Ascendancy Class.
Level | Skill Name | Description | Tag | Inspired by Class |
---|---|---|---|---|
12 | ![]() |
Creates a rune that explodes, dealing more damage or having more area of effect, based on the current state of your mana pool. | Spell, AoE, Lightning, Arcane | Hierophant |
8 | ![]() |
Summons an Ancestral Totem that uses any supported Slam Skill. | Attack, Melee, Slam, AoE, Support, Totem | Chieftain |
28 | ![]() |
Consumes your Rage to unleash a whirling vortex that rapidly hits enemies within its range. | Attack, AoE, Duration, Melee | Berserker |
28 | ![]() |
Strikes enemies with a forceful blow. If this attack stuns an enemy, it releases a powerful shockwave with area based on the stun’s duration. As you use Boneshatter more, it deals more and more damage to enemies and to yourself. | Attack, Melee, Strike, AoE, Duration, Physical | Juggernaut |
16 | ![]() |
Can be used to increase your armour and evasion while reducing the critical strike chance of nearby enemies. | AoE, Spell, Duration, Aura, Physical | Champion |
1 | ![]() |
Swipes your shield towards your enemies and sends out forceful waves of damage based on the stats of your shield. | Attack, AoE, Melee | Gladiator |
38 | ![]() |
Can only support Strike skills and is basically like a mini- Headhunter. When your supported Strike slays a rare enemy, you’ll steal one of its modifiers at random for 20 seconds. | Support, Melee, Attack, Strike | Slayer |
28 | ![]() |
Fires arrows that stick into the ground. These arrows periodically pulse with lightning damage that arcs to nearby arrows. | Attack, AoE, Lightning, Projectile, Bow | Raider |
31 | ![]() |
Causes your Ballistas to focus fire on your target and only fire when you do. | Support, Totem | Deadeye |
28 | ![]() |
Must be used unarmed and throws an explosive projectile at your target. You can enhance this explosion by consuming charges from Ruby, Sapphire or Topaz flasks. | Attack, AoE, Fire, Cold, Lightning, Projectile | Pathfinder |
34 | ![]() |
It is a new Blink skill which teleports you to an enemy, blinds them and exerts your next one-handed melee attack. | Spell, Movement, Duration, Travel | Assassin |
12 | ![]() |
Grants a buff which counts down to zero, at which point it detonates, sending out a damaging lightning and chaos explosion. Enemies slain by this explosion will also explode dealing lightning and chaos damage based on a portion of their life. | Spell, AoE, Chaos, Lightning, Nova, Duration | Trickster |
12 | ![]() |
You throw out a mechanical device with two copies of your weapon attached. These blades spin rapidly in a circle a set number of times, dealing damage to anything they pass through. | Trap, Attack, AoE | Saboteur |
28 | ![]() |
It is a new minion that feeds off your other minions (literally). It inflicts bleed on enemies and can be commanded to attack specific locations. | Physical, Minion, Spell | Necromancer |
16 | ![]() |
Fires a barrage of exploding chaos projectiles at nearby enemies while also inflicting damage on you. | Spell, AoE, Chaos, Projectile | Occultist |
28 | ![]() |
It is a large projectile that fires out a torrent of cold projectiles in a spiral formation as it travels. | Spell, Projectile, Cold | Elementalist |
24 | ![]() |
Taunts nearby enemies and exerts subsequent attacks, causing them to trigger a linked spell on your next melee hit. | Warcry, AoE, Duration | Inquisitor |
12 | ![]() |
When Absolution’s damaging shockwave kills an enemy, it creates a Sentinel of Absolution which also casts its own shockwaves. | Spell, Minion, Duration, AoE, Physical, Lightning | Hierophant |
12 | ![]() |
Throws out a spectral copy of your weapon which spirals outwards from you. | Attack, Projectile | Ascendant |
In Path of Exile: Ultimatum, it cotains four new skill gems and four support gems. In line with Ultimatum's Vaal theme, these gems focus on blood - the idea of spending life rather than mana to use your skills. Alongside the new skill and support gems, GGG also made some adjustments to the low life mechanic. Low life, Low Mana and Low Energy Shield now all count as being on 50% or below. This makes it much easier and safer to stay on low life for builds where it matters.
Skill Name | Requires | Description |
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Level 12 | Release several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils. |
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Level 16 | Draw out your own blood to power a buff, lefting you inflict the corrupting blood debuff on enemies you hit, dealing physical damage over time for a shorter secondary duration. The buff’s duration will be refreshed if you spend enough life before it expires. |
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Level 24 | Apply a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana. |
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Level 28 | A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive you gain a blood charge, which raises the damage and cost of the skill. |
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Level 8 | Cause supported skills to cost life instead of mana. Once the skill has spent enough life, you gain Lifetap, which multiplies the skill’s damage for a short time. |
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Level 18 | Grant a buff which increases the damage over time you deal with supported skills. It also boosts the hit damage from supported skills, and the Cruelty buff gets stronger the harder you hit. |
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Level 31 | Cause supported skills to reserve life instead of mana and also provides an increase to the effect of auras that it supports. |
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Level 31 | Add a percentage of your life as physical weapon damage while you’re on low life. |
In Path of Exile: Ritual 3.13 league, it introduces two new gems that provide versatile ways for you to build powerful new characters. These are the Hydrosphere Skill Gem and the
Trinity Support Gem.
Hydrosphere creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
Trinity Support gem supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. Cannot support triggered skills, instant skills, orb skills, brands, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Path of Exile 3.12 contains new Skills and Support Gems, revamps of Curses, Steel Skills, and some Spells.
Level | New Skill | Tag | Description |
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Level 1 | ![]() |
Attack, Projectile, AoE, Physical | Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. |
Level 4, 16 Int | ![]() |
Spell, AoE, Duration, Fire | Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. |
Level 12, 33 Int | ![]() |
Spell, AoE, Fire, Projectile | Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. |
Level 12, 14 Str, 21 Dex | ![]() |
Attack, Projectile, AoE, Physical | Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. |
Level 28, 29 Str, 42 Dex | ![]() |
Attack, Projectile, Physical | Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. |
Level 28, 67 Int | ![]() |
Spell, AoE, Duration, Fire | Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. |
Level 28, 67 Int | ![]() |
Spell, AoE, Cold, Physical | Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. |
Level 28, 67 Int | ![]() |
Spell, AoE, Lightning | Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. |
Level 28, 67 Int | ![]() |
Spell, AoE, Chaos, Hex | Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. |
Level 31, 52 Int | ![]() |
Support, Hex, Spell, AoE, Chaos | Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura. |
Level 31, 23 Dex, 33 Int | ![]() |
Support, Projectile, Spell | Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Level 31, 52 Int | ![]() |
Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Level 34, 35 Dex, 50 Int | ![]() |
Spell, AoE, Duration, Cold | Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. |
Level 34, 79 Int | ![]() |
Spell, AoE, Duration, Physical, Chaos | Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time. |
Level 34, 79 Int | ![]() |
Spell, AoE, Duration, Lightning | Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time. |
In Path of Exile, all of your skills (other than your default attack) come from items called ‘skill gems’. Skill gems must be socketed into your equipped weapons and armour in order for you to be able to use the skill they grant. It doesn’t matter which item the gem is socketed into, but the socket has to match the colour of the gem. In other words, red skill gems can go in red sockets, and can’t go in blue or green sockets.
Support gems work very similarly to skill gems, except they don’t grant you a skill by themselves. Instead, support gems can augment the skill gems they are linked to. Not all skill and support gems work together; You can’t use a ‘ Melee Physical Damage Support’ with a spell, for example.
For a support gem to properly augment a skill gem, both the skill and support gems must be socketed in linked sockets. If they aren’t linked, the support will have no effect.
You can tell whether or not your support gem is affecting your skill gem by looking at the on-screen skill icon. Properly linked support gems add a little letter to the skill icon on the user interface. Most support gems also change the mana cost of the skills they’re supporting.
You can add or remove your skill and support gems at any time, so don’t be afraid to experiment with strange gem combinations.
Support and skill gems, like other items, have level and attribute requirements. Unlike other items, gems can level up, and when a gem levels up, its level and attribute requirements can change. If you level a gem past the point that you can use it, or if your attributes change and disable a gem, the entire item the gem is socketed in will also be disabled. That means it’s worth checking whether or not you should level up gems that don’t require your primary attributes. Sometimes it’s better not to level up a gem!
A skill gem’s features can change when it levels up, including the requirements to use it.
You may find that you want to use the same support gem for multiple skills. Simply socket that support in the same item as the skills you wish to support and make sure they are all linked. The support gem doesn’t have to be adjacent to the skill gems you want to support; they just have to all be part of the same group of linked sockets. You may also find that you want the same skill to be supported by multiple support gems. The requirements for this are the same.
Some support gems will significantly change the way the supported skills behave. A spell supported by the ‘Spell Totem’ support will now summon a totem to cast the spell for you, and you won’t be able to cast the spell yourself. The same is true for the ‘Trap’ and ‘ Remote Mine’ supports.
Some support gems can be used to trigger a skill automatically. The ‘Cast on Critical Strike Support’ gem casts the spells it is supporting whenever you get a critical strike with an attack it is also supporting. Any spell supported this way can only be triggered and can no longer be cast manually, similar to how the Spell Totem Support works. Skills being supported by multiple trigger gems won’t work at all. Keep this in mind when deciding which skills and supports you want to use.