Forbidden Sanctum 3.20 New Skill Gems - Path of Exile

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PoE 3.20 New Skill Gems

Name Description Requires Tag
Frozen Legion Frozen Legion

Frozen Legion: This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo, or Unleash, or used by Totems, Traps, or Mines.

  • Consumes one Cooldown Use per Statue Summoned

Frozen Sweep is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.

  • 100% of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for you

Additional Effects From Quality: (0–10)% increased Area of Effect

Level 34 Spell, Cold, Attack, AoE, Melee
Volcanic Fissure Volcanic Fissure

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Fires 4 additional Projectiles
  • 60% of Physical Damage Converted to Fire Damage
  • Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From Quality: (0–20)% increased Fire Damage

Level 12 Melee, Attack, Projectile, AoE, Slam, Fire
Cursed Ground Support Cursed Ground Support

Supports non-aura hex curse skills.

  • Supported Skills create Cursed Ground with a base Duration of (15–34) seconds
  • Hexes from Supported Skills have no Duration
  • Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex
  • Maximum 1 area of Cursed Ground

Additional Effects From Quality: Supported Skills have (0–10)% increased Skill Effect Duration

Level 31 AoE, Duration, Support, Hex
Hex Bloom Support Hex Bloom Support

Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.

  • Supported Skills have (0–28)% increased Hex Transfer range
  • Hexes from Supported Skills Transfer to all Enemies in a range of 30 when Hexed Enemy dies

Additional Effects From Quality: Supported Skills have (0–10)% increased Curse Duration

Level 38 Support, Hex
Vaal Cleave Vaal Cleave

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.

  • When Dual Wielding, Deals 60% Damage from each Weapon combined
  • Base duration is 20 seconds
  • Base secondary duration is 20 seconds
  • +0.8 seconds to Attack Time
  • (2–75) to (3–113) Added Attack Physical Damage
  • Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
  • +(15–24) to radius
  • Culling Strike
  • Can"t be Evaded
  • Buff grants Culling Strike with Cleave
  • Buff grants 60% more Cleave Area of Effect
  • Buff grants 60% more Cleave Damage to Enemies that are on Low Life
  • Corrupted

Additional Effects From Quality: (0–10)% increased Attack Speed

Level 1 Attack, AoE, Physical, Vaal, Duration, Melee
Vaal Flicker Strike Vaal Flicker Strike

Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.

  • This Attack Repeats 25 additional times
  • 10% increased Attack Speed per Frenzy Charge
  • 70% less Damage with Ailments
  • 30% chance to gain a Frenzy Charge on Hit
  • Corrupted

Additional Effects From Quality: (0–5)% chance to gain a Frenzy Charge on Hit

Level 10 Attack, Melee, Strike, Movement, Vaal, Duration
Vaal Blade Flurry Vaal Blade Flurry

Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.

  • (14–75) to (20–113) Added Attack Physical Damage
  • Blind enemies on hit
  • Can"t be Evaded
  • (30–68)% increased Blind Effect
  • 50% less Damage Taken while Channelling
  • Base Circle Radius is 10
  • +5 to Circle Radius per Stage
  • Channelling stops when Total Circle Radius reaches 90
  • Corrupted

Additional Effects From Quality: (0–10)% increased Attack Speed

Level 28 Attack, AoE, Channelling, Physical, Vaal, Melee
Vaal Venom Gyre Vaal Venom Gyre

Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

  • Base duration is 12 seconds
  • Base secondary duration is 6 seconds
  • 60% of Physical Damage Converted to Chaos Damage
  • Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
  • 40% chance to Poison on Hit
  • Can catch up to 50 Returning Projectiles
  • Maximum caught Projectiles
  • Creates up to caught Projectiles immediately
  • Creates 15 caught Projectiles per second
  • 40% chance to keep each caught Projectile fired with Whirling Blades
  • Corrupted

Additional Effects From Quality: (0–20)% increased Poison Duration

Level 12 Attack, Projectile, Chaos, Duration, Vaal
Vaal Molten Strike Vaal Molten Strike

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land.

  • (2–75) to (3–113) Added Fire Damage
  • Fires 8 additional Projectiles
  • Chains +8 Times
  • 60% of Physical Damage Converted to Fire Damage
  • +4 to radius
  • Can"t be Evaded
  • Projectiles can Chain when impacting the ground
  • Projectiles do not change direction when Chaining
  • Corrupted

Additional Effects From Quality: (0–20)% increased Fire Damage

Level 1 Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal.
Vaal Caustic Arrow Vaal Caustic Arrow

Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.

  • Projectiles Pierce all Targets
  • Deals (21.2–4622.5) Base Chaos Damage per second
  • Base duration is 6 seconds
  • 60% of Physical Damage Converted to Chaos Damage
  • Modifiers to Projectile Damage apply to this Skill"s Damage Over Time effect
  • Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
  • Can"t be Evaded
  • Corrupted

Additional Effects From Quality: (0–10)% increased Area of Effect

Level 1 Attack, Projectile, AoE, Duration, Chaos, Vaal, Bow
Vaal Volcanic Fissure Vaal Volcanic Fissure

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Fires 8 additional Projectiles
  • 60% of Physical Damage Converted to Fire Damage
  • 50% more Area of Effect
  • Fissure erupts 5 times
  • Corrupted

Additional Effects From Quality: (0–20)% increased Fire Damage

Level 12 Melee, Attack, Projectile, AoE, Slam, Fire
Vaal Smite Vaal Smite

Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50% of Physical Damage Converted to Lightning Damage
  • Base duration is 8 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill"s Soul Gain Prevention
  • +(0–6) to radius
  • Can"t be Evaded
  • Aura grants (10–19)% chance to Shock
  • Lightning strikes 30 targets
  • Aura makes Smite strike +1 target with lightning
  • Aura grants (1–17) to (7–330) added Lightning Damage
  • Corrupted

Additional Effects From Quality: (0–10)% increased Area of Effect

Level 1 Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal

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PoE Skill Gems Changes 3.20

Gem NameChanges
Vaal Ancestral Warchief
Added
  • Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Vaal Lightning Strike
Removed
  • 20% increased Damage
Battlemage's Cry
Modified
  • New: Warcry, Critical, Trigger, AoE, Duration
  • Old: Warcry, Critical, AoE, Duration
Molten Strike
Added
  • Projectiles deal 50% less Damage with Hits and Ailments
Removed
  • Projectiles deal 50% less Damage
  • Damage Over Time caused by Projectiles deals 50% less Damage
Punishment
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage
Modified
  • New: Spell, AoE, Duration, Curse, Hex
  • Old: Spell, AoE, Duration, Curse, Physical, Hex
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed Enemies take 58% increased Damage while on Low Life
  • Old: Cursed Enemies take 78% increased Damage while on Low Life

New: Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.

Old: Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.

Smite
Added
  • Lightning strikes 1 target

New: Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

Old: Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

Vulnerability
Added
  • 10% increased Duration of Bleeding on Cursed Enemies
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies take 30% increased Physical Damage
  • Old: Cursed enemies take 39% increased Physical Damage
  • New: Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
  • Old: Attacks Hits against Cursed Enemies have 30% chance to inflict Bleeding

New: Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.

Old: Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.

Frost Blades
Removed
  • 20% increased Damage
Modified
  • New: Attack Damage 225% of base
  • Old: Attack Damage 175% of base
  • New: Effectiveness of Added Damage 225%
  • Old: Effectiveness of Added Damage 175%
  • New: 20% increased Projectile Speed
  • Old: 39% increased Projectile Speed
Lightning Strike
Removed
  • 20% increased Damage
Modified
  • New: Fires 2 additional Projectiles
  • Old: Fires 7 additional Projectiles
Spectral Helix
Modified
  • New: Attack Damage 150% of base
  • Old: Attack Damage 250% of base
  • New: Effectiveness of Added Damage 150%
  • Old: Effectiveness of Added Damage 250%
Temporal Chains
Added
  • 20% increased Curse Duration
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse
Modified
  • New: Base duration is 8.80 seconds
  • Old: Base duration is 5.95 seconds
  • New: Cursed Rare and Unique Enemies have 18% less Action Speed
  • Old: Cursed Rare and Unique Enemies have 14% less Action Speed
Venom Gyre
Added
  • Returning Projectiles deal 75% less Damage with Hits and Ailments
  • Maximum 30 caught Projectiles
  • 40% chance to keep each caught Projectile fired with Whirling Blades
Removed
  • Returning Projectiles deal 75% less Damage
  • Can catch up to 30 Returning Projectiles
  • 40% chance to keep caught Projectiles when firing them by using Whirling Blades
Modified
  • New: Attack, Projectile, Chaos, Duration
  • Old: Attack, Projectile, Chaos
Withering Step
Added
  • Cannot be Cast or Triggered while ElusiveGrants Elusive
Removed
  • Removes existing Elusive before granting a new Elusive Buff when used

New: Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.

Old: Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.

Bane
Added
  • Applied Curses have 25% less Effect
Conductivity
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -36% to Lightning Resistance
  • Old: Cursed enemies have -44% to Lightning Resistance
Despair
Added
  • 10% increased Effect of Curse
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Cursed enemies take 35% increased Damage from Damage Over Time effects
  • Adds 46 to 57 Chaos Damage to Hits against Cursed Enemies
Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -30% to Chaos Resistance
  • Old: Cursed enemies have -29% to Chaos Resistance

New: Curses all targets in an area, lowering their chaos resistance.

Old: Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.

Elemental Weakness
Added
  • 10% increased Effect of Curse
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -30% to Elemental Resistances
  • Old: Cursed enemies have -44% to Elemental Resistances
Enfeeble
Added
  • 20% increased Curse Duration
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse
Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed Normal or Magic enemies deal 29% less Damage
  • Old: Cursed Normal or Magic enemies deal 30% less Damage
  • New: Cursed Rare or Unique enemies deal 18% less Damage
  • Old: Cursed Rare or Unique enemies deal 15% less Damage
Flammability
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -36% to Fire Resistance
  • Old: Cursed enemies have -44% to Fire Resistance
Frostbite
Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -36% to Cold Resistance
  • Old: Cursed enemies have -44% to Cold Resistance
Hexblast
Added
  • This Spell's Cast Time is added to its Cooldown if Triggered
  • All Damage can Ignite, Freeze, and Shock
  • 40% more Damage with Ailments if Enemy is Hexed
  • 100% more Damage with Hits if Enemy is HexedRemoves a Hex after Damaging
Removed
  • All Damage can Shock
  • All Damage can Ignite
  • All Damage can Freeze
  • 15% more Damage with Ailments per 5 Doom on Hex with most Doom
  • 40% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging
Modified
  • New: Cost 30 Mana
  • Old: Cost 20 Mana
  • New: Cast Time 1.00 sec
  • Old: Cast Time 0.60 sec
  • New: Effectiveness of Added Damage 340%
  • Old: Effectiveness of Added Damage 310%
  • New: Deals 1514 to 2271 Chaos Damage
  • Old: Deals 1397 to 2096 Chaos Damage

New: Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

Old: Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

Lightning Conduit
Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 190%
  • New: Deals 387 to 1161 Lightning Damage
  • Old: Deals 516 to 1548 Lightning Damage
Orb of Storms
Added
  • Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
Shockwave Support

New: Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

Old: Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.

Blasphemy Support
Added
  • Supported Curse Skills apply their Curses as AurasSupported Curse Skills also count as Aura Skills
  • 25% less Effect of Supported Curses
Removed
  • Supported Skills apply their Curse as AurasSupported Curse Skills also count as Aura SkillsHexes from Supported Skills do not gain Doom over time
  • 10% increased Effect of Supported Curses
Modified
  • New: 96% increased Area of Effect of Supported Curse Skills
  • Old: 76% increased Area of Effect of Supported Curse Skills
Hextouch Support
Added
  • 35% less Effect of Supported Curses
Removed
  • 10% increased Effect of Supported Curses
Modified
  • New: Supported Skills have 21% reduced Curse Duration
  • Old: Supported Skills have 12% reduced Curse Duration
Impending Doom Support
Removed
  • 15% more Damage with Ailments per 5 Doom on Hex
  • 40% more Damage with Hits per 5 Doom on Hex
Modified
  • New: Effectiveness of Added Damage 370%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1654 to 2481 Chaos Damage
  • Old: Deals 868 to 1301 Chaos Damage

New: Deals chaos damage in an area.

Old: Deals chaos damage in an area based on the amount of Doom on the triggering Hex.

Pinpoint Support
Added
  • Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity
Removed
  • Supported Skills deal 20% more Projectile Damage with Hits per Intensity
Predator Support
Added
  • Minions from Supported Skills deal 24% more Damage to the Prey with Hits and Ailments
Removed
  • Minions from Supported Skills deal 24% more Damage to the Prey
Awakened Blasphemy Support
Added
  • Supported Curse Skills apply their Curses as AurasSupported Curse Skills also count as Aura Skills
  • 25% less Effect of Supported Curses
Removed
  • Supported Skills apply their Curse as AurasSupported Curse Skills also count as Aura SkillsHexes from Supported Skills do not gain Doom over time
  • 10% increased Effect of Supported Curses
Modified
  • New: 108% increased Area of Effect of Supported Curse Skills
  • Old: 88% increased Area of Effect of Supported Curse Skills
Awakened Hextouch Support
Added
  • 35% less Effect of Supported Curses
Removed
  • 10% increased Effect of Supported Curses
Modified
  • New: Supported Skills have 16% reduced Curse Duration
  • Old: Supported Skills have 2% reduced Curse Duration

PoE 3.19 New Skill Gems

This expansion introduces three new skill gems and one new support gem. Three of these are themed around lightning damage and shock.

Name Description Requires Tag
Alchemist's Mark Alchemist's Mark

Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.

  • Base duration is 4 seconds
  • Burning Ground deals (20–26)% of the Fire Damage per Second of strongest Ignite on Enemy
  • Caustic Ground deals (60–79)% of the Chaos Damage per Second of strongest Poison on Enemy
  • Can create each Ground effect no more than once each second
  • Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

Effects from quality: (0–10)% increased Area of Effect.

Level 24, 58 Dex Spell, Curse, Mark, AoE, Duration, Fire, Chaos
Galvanic Field Galvanic Field

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.

  • Deals (1–56) to (23–1067) Lightning Damage
  • Cannot inflict Shock
  • Base duration is 6 seconds
  • Fires a beam every 0.1 seconds
  • Can target each enemy only once every (0.5–0.7) seconds
  • Field gains (10–15)% more Damage with Hits per 5% Shock Effect on Enemy when created
  • Field gains +1 to Radius per 10% Shock Effect on Enemy when created
  • Maximum 1 Field
  • Buff Grants 20% chance to Shock enemies

Effects from quality: Buff grants (0–30)% increased Shock Duration.

Level 16, 41 Int Spell, AoE, Duration, Lightning, Chaining, Orb
Lightning Conduit Lightning Conduit

Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.

  • Deals (43–516) to (130–1548) Lightning Damage
  • Cannot inflict Shock
  • This Spell's Cast Time is added to its Cooldown if Triggered
  • (10–20)% more Damage with Hits per 5% Shock Effect on Enemy

Effects from quality: (0–20)% increased Damage.

Level 28, 67 Int Spell, AoE, Lightning
Overcharge Support Overcharge Support

Supports any skill that hits enemies.

  • Supported Skills have 50% chance to Shock
  • Supported Skills deal 25% less Damage
  • Supported Skills Shock Enemies as though dealing (500–690)% more Damage

Effects from quality: Supported Skills have (0–30)% increased Shock Duration on Enemies.

Level 18, 33 Int Lightning, Support

PoE 3.18 New Skill Gems

PoE 3.18 added 3 new Awakened Support Gems: Awakened Empower, Awakened Enhance and Awakened Enlighten.

Name Description Tag
Awakened Empower Support Awakened Empower Support

Increases the gem level of supported active skill gems.

Level: 1–4. Cost & Reservation Multiplier: 130%. Requires Level (1-78)

Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don’t come from gems.

  • +(0–3) to Level of Supported Active Skill Gems

Additional Effects From Quality: This Gem gains (0–100)% increased Experience

Exceptional, Support
Awakened Enhance Support Awakened Enhance Support

Increases the quality of supported active skill gems. 

Level: 1–4. Cost & Reservation Multiplier: 120%. Requires Level (1-78)

Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don’t come from gems.

  • +(0-24)% to Quality of Supported Active Skill Gems

Additional Effects From Quality: This Gem gains (0–100)% increased Experience

Exceptional, Support
Awakened Enlighten Support Awakened Enlighten Support

Has no modifiers, and its sole function is having a mana multiplier less than 100%.

Level: 1–4. Cost & Reservation Multiplier: 88%. Requires Level (1-78)

Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don’t come from gems.

Additional Effects From Quality: This Gem gains (0–100)% increased Experience

Exceptional, Support

PoE 3.17 New Skill Gems

Skill Name Requires Description Tag
Mark on Hit Support Mark on Hit Support Level 38 Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack. Supports mark curse skills. Support, Mark, Trigger
Divine Blessing Support Divine Blessing Support Level 31 Converts supported Aura Skills into temporary Blessings with increased effect, changing their Reservation to a one-time cost. You will only be able to benefit from one Blessing at a time. This gem cannot convert Banner Skills. Support, Aura, Duration, Blessing
Eternal Blessing Support Eternal Blessing Support Level 38 Supported Aura Skills lose their reservations and become Blessings. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported Skill, all Non-Blessing Skills which reserve mana are disabled. Support, Aura, Blessing

Skill Gems Changes 3.17

Gem Name Changes
Vaal Burning Arrow Vaal Burning Arrow
Modified
  • New: Attack Speed 70% of base
  • Old: Attack Speed 90% of base
  • New: Attack Damage 400% of base
  • Old: Attack Damage 284% of base
  • New: Effectiveness of Added Damage 400%
  • Old: Effectiveness of Added Damage 284%
Vaal Flameblast Vaal Flameblast
Modified
  • New: 110% more Damage with Ailments for each stage
  • Old: 70% more Damage with Ailments for each stage
Absolution Absolution
Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 130%
  • New: Deals 873 to 1310 Physical Damage
  • Old: Deals 588 to 882 Physical Damage
Cleave Cleave
Modified
  • New: Attack Damage 237% of base
  • Old: Attack Damage 213% of base
  • New: Effectiveness of Added Damage 237%
  • Old: Effectiveness of Added Damage 213%
  • New: +8 to radius
  • Old: +6 to radius
Exsanguinate Exsanguinate
Modified
  • New: Effectiveness of Added Damage 270%
  • Old: Effectiveness of Added Damage 180%
  • New: Deals 1193 to 1789 Physical Damage
  • Old: Deals 807 to 1211 Physical Damage
  • New: Deals 1121 Base Physical Damage per second
  • Old: Deals 1121.1 Base Physical Damage per second
Glacial Hammer Glacial Hammer
Modified
  • New: 100% of Physical Damage Converted to Cold Damage
  • Old: 60% of Physical Damage Converted to Cold Damage
Ground Slam Ground Slam
Modified
  • New: +10 to radius
  • Old: +6 to radius
Heavy Strike Heavy Strike
Modified
  • New: 39% chance to deal Double Damage
  • Old: 20% chance to deal Double Damage
Holy Flame Totem Holy Flame Totem
Modified
  • New: Effectiveness of Added Damage 35%
  • Old: Effectiveness of Added Damage 30%
  • New: Deals 153 to 230 Physical Damage
  • Old: Deals 134 to 202 Physical Damage
Reap Reap
Modified
  • New: Effectiveness of Added Damage 210%
  • Old: Effectiveness of Added Damage 160%
  • New: Deals 943 to 1414 Physical Damage
  • Old: Deals 702 to 1053 Physical Damage
  • New: Deals 1463.3 Base Physical Damage per second
  • Old: Deals 1463.1 Base Physical Damage per second
Shockwave Totem Shockwave Totem
Added
  • Effectiveness of Added Damage 110%
Modified
  • New: Deals 412 to 765 Physical Damage
  • Old: Deals 362 to 672 Physical Damage
Warlord’s Mark Warlord’s Mark
Removed
  • Base duration is 9.80 seconds
Modified
  • New: Spell, Curse, Mark
  • Old: Spell, Duration, Curse, Mark
  • New: Cursed enemies grant 2.95% Life Leech when Hit by Attacks
  • Old: Cursed enemies grant 2% Life Leech when Hit by Attacks
  • New: Cursed enemies grant 2.95% Mana Leech when Hit by Attacks
  • Old: Cursed enemies grant 2% Mana Leech when Hit by Attacks
Blade Blast Blade Blast
Modified
  • New: Effectiveness of Added Damage 70%
  • Old: Effectiveness of Added Damage 50%
  • New: Deals 309 to 464 Physical Damage
  • Old: Deals 210 to 315 Physical Damage
Blade Trap Blade Trap
Modified
  • New: Attack Damage 96% of base
  • Old: Attack Damage 67.5% of base
  • New: Effectiveness of Added Damage 96%
  • Old: Effectiveness of Added Damage 67%
Blade Vortex Blade Vortex
Modified
  • New: Effectiveness of Added Damage 30%
  • Old: Effectiveness of Added Damage 20%
  • New: Deals 128 to 191 Physical Damage
  • Old: Deals 86 to 129 Physical Damage
Bladefall Bladefall
Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 90%
  • New: Deals 595 to 893 Physical Damage
  • Old: Deals 411 to 617 Physical Damage
Burning Arrow Burning Arrow
Modified
  • New: Cost 12 Mana
  • Old: Cost 8 Mana
  • New: Attack Speed 70% of base
  • Old: Attack Speed 90% of base
  • New: Attack Damage 300% of base
  • Old: Attack Damage 214% of base
  • New: Effectiveness of Added Damage 300%
  • Old: Effectiveness of Added Damage 214%
Ethereal Knives Ethereal Knives
Modified
  • New: Effectiveness of Added Damage 220%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 949 to 1423 Physical Damage
  • Old: Deals 633 to 949 Physical Damage
  • New: Fires 12 additional Projectiles
  • Old: Fires 9 additional Projectiles
Explosive Arrow Explosive Arrow
Added
  • Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Removed
  • Explosion deals 5% more Damage with Hits per Explosive Arrow on Target
Explosive Concoction Explosive Concoction
Modified
  • New: 1003 to 1505 Added Fire Damage
  • Old: 802 to 1204 Added Fire Damage
  • New: Deals 301 to 451 Added Cold Damage if Charges were consumed from a Sapphire Flask
  • Old: Deals 241 to 361 Added Cold Damage if Charges were consumed from a Sapphire Flask
  • New: Deals 63 to 690 Added Lightning Damage if Charges were consumed from a Topaz Flask
  • Old: Deals 50 to 552 Added Lightning Damage if Charges were consumed from a Topaz Flask
  • New: +98% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
  • Old: +78% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Explosive Trap Explosive Trap
Removed
  • Effectiveness of Added Damage 60%
Modified
  • New: Deals 437 to 655 Physical Damage
  • Old: Deals 309 to 464 Physical Damage
Fire Trap Fire Trap
Modified
  • New: Effectiveness of Added Damage 260%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 915 to 1373 Fire Damage
  • Old: Deals 644 to 966 Fire Damage
  • New: Deals 4170.7 Base Fire Damage per second
  • Old: Deals 2934.9 Base Fire Damage per second
  • New: 286 to 429 added Fire Damage against Burning Enemies
  • Old: 201 to 302 added Fire Damage against Burning Enemies
Galvanic Arrow Galvanic Arrow
Added
  • Increases and Reductions to Projectile Speed also apply to
    this Skill's Area of Effect
Removed
  • Increases and Reductions to Arrow Speed also apply to
    this Skill's Area of Effect
Ice Trap Ice Trap
Modified
  • New: Effectiveness of Added Damage 290%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1275 to 1912 Cold Damage
  • Old: Deals 898 to 1347 Cold Damage
Intuitive Link Intuitive Link
Modified
  • New: Supported Spells deal 38% less Damage
  • Old: Supported Spells deal 11% less Damage
Poacher’s Mark Poacher’s Mark
Removed
  • Base duration is 9.80 seconds
Modified
  • New: Spell, Curse, Mark
  • Old: Spell, Duration, Curse, Mark
Sniper’s Mark Sniper’s Mark
Removed
  • Base duration is 9.80 seconds
Modified
  • New: Spell, Curse, Mark
  • Old: Spell, Duration, Curse, Mark
Tornado Tornado
Modified
  • New: Effectiveness of Added Damage 95%
  • Old: Effectiveness of Added Damage 65%
  • New: Deals 414 to 620 Physical Damage
  • Old: Deals 290 to 435 Physical Damage
Toxic Rain Toxic Rain
Modified
  • New: Deals 238 Base Chaos Damage per second
  • Old: Deals 285.1 Base Chaos Damage per second
Unearth Unearth
Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 90%
  • New: Deals 607 to 911 Physical Damage
  • Old: Deals 407 to 611 Physical Damage
Viper Strike Viper Strike
Modified
  • New: Attack Damage 154% of base
  • Old: Attack Damage 135% of base
  • New: Effectiveness of Added Damage 154%
  • Old: Effectiveness of Added Damage 135%
Volatile Dead Volatile Dead
Modified
  • New: Effectiveness of Added Damage 170%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 753 to 1129 Fire Damage
  • Old: Deals 507 to 760 Fire Damage
Arc Arc
Modified
  • New: Effectiveness of Added Damage 120%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 198 to 1122 Lightning Damage
  • Old: Deals 133 to 754 Lightning Damage
Arcanist Brand Arcanist Brand
Modified
  • New: Supported Skills deal 63% less Damage
  • Old: Supported Skills deal 46% less Damage
Armageddon Brand Armageddon Brand
Added
  • Activates every 1.5 seconds while Attached
Removed
  • Activates every 1 second while Attached
Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 135%
  • New: Deals 924 to 1386 Fire Damage
  • Old: Deals 613 to 920 Fire Damage
Assassin’s Mark Assassin’s Mark
Removed
  • Base duration is 9.80 seconds
Modified
  • New: Critical, Spell, Curse, Mark
  • Old: Critical, Spell, Duration, Curse, Mark
Ball Lightning Ball Lightning
Modified
  • New: Effectiveness of Added Damage 60%
  • Old: Effectiveness of Added Damage 50%
  • New: Deals 32 to 617 Lightning Damage
  • Old: Deals 22 to 426 Lightning Damage
Blazing Salvo Blazing Salvo
Modified
  • New: Effectiveness of Added Damage 55%
  • Old: Effectiveness of Added Damage 40%
  • New: Deals 241 to 361 Fire Damage
  • Old: Deals 162 to 243 Fire Damage
Blight Blight
Modified
  • New: Base secondary duration is 1.00 seconds
  • Old: Base secondary duration is 0.80 seconds
Bodyswap Bodyswap
Modified
  • New: Effectiveness of Added Damage 85%
  • Old: Effectiveness of Added Damage 70%
  • New: This Spell deals 210 to 315, plus 3% of your maximum Life, as base Fire Damage
  • Old: This Spell deals 154 to 231, plus 3% of your maximum Life, as base Fire Damage
Cold Snap Cold Snap
Modified
  • New: Effectiveness of Added Damage 320%
  • Old: Effectiveness of Added Damage 240%
  • New: Deals 1440 to 2160 Cold Damage
  • Old: Deals 1057 to 1586 Cold Damage
  • New: Deals 1895.4 Base Cold Damage per second
  • Old: Deals 1894 Base Cold Damage per second
Crackling Lance Crackling Lance
Modified
  • New: Effectiveness of Added Damage 165%
  • Old: Effectiveness of Added Damage 115%
  • New: Deals 458 to 1375 Lightning Damage
  • Old: Deals 317 to 952 Lightning Damage
Creeping Frost Creeping Frost
Modified
  • New: Effectiveness of Added Damage 120%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 568 to 847 Cold Damage
  • Old: Deals 383 to 572 Cold Damage
  • New: Deals 2225.7 Base Cold Damage per second
  • Old: Deals 2225.6 Base Cold Damage per second
Dark Pact Dark Pact
Modified
  • New: 136% more Damage with Hits and Ailments if using your Life
  • Old: 97% more Damage with Hits and Ailments if using your Life
Discharge Discharge
Modified
  • New: Effectiveness of Added Damage 600%
  • Old: Effectiveness of Added Damage 450%
  • New: 60% less Damage with Ailments
  • Old: 55% less Damage with Ailments
  • New: Deals 639 to 1918 base Lightning Damage per Power Charge removed
  • Old: Deals 432 to 1297 base Lightning Damage per Power Charge removed
  • New: Deals 1023 to 1535 base Fire Damage per Endurance Charge removed
  • Old: Deals 692 to 1037 base Fire Damage per Endurance Charge removed
  • New: Deals 1023 to 1535 base Cold Damage per Frenzy Charge removed
  • Old: Deals 692 to 1037 base Cold Damage per Frenzy Charge removed
Divine Ire Divine Ire
Modified
  • New: Effectiveness of Added Damage 45%
  • Old: Effectiveness of Added Damage 30%
  • New: Deals 203 to 305 Physical Damage
  • Old: Deals 140 to 210 Physical Damage
  • New: Beam deals 110% more Damage with Hits per Stage after the first
  • Old: Beam deals 100% more Damage with Hits per Stage after the first
Essence Drain Essence Drain
Modified
  • New: Effectiveness of Added Damage 90%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 644 to 966 Chaos Damage
  • Old: Deals 433 to 649 Chaos Damage
  • New: Deals 1509.4 Base Chaos Damage per second
  • Old: Deals 1503.2 Base Chaos Damage per second
Eye of Winter Eye of Winter
Modified
  • New: Effectiveness of Added Damage 55%
  • Old: Effectiveness of Added Damage 40%
  • New: Deals 245 to 367 Cold Damage
  • Old: Deals 169 to 254 Cold Damage
Fireball Fireball
Modified
  • New: Effectiveness of Added Damage 370%
  • Old: Effectiveness of Added Damage 240%
  • New: Deals 1640 to 2460 Fire Damage
  • Old: Deals 1095 to 1643 Fire Damage
Firestorm Firestorm
Modified
  • New: Effectiveness of Added Damage 80%
  • Old: Effectiveness of Added Damage 55%
  • New: Deals 361 to 541 Fire Damage
  • Old: Deals 250 to 375 Fire Damage
Flame Dash Flame Dash
Added
  • Effectiveness of Added Damage 140%
Modified
  • New: Deals 659 to 988 Fire Damage
  • Old: Deals 479 to 718 Fire Damage
  • New: Deals 1738.6 Base Fire Damage per second
  • Old: Deals 1262.7 Base Fire Damage per second
Flame Surge Flame Surge
Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 832 to 1247 Fire Damage
  • Old: Deals 563 to 844 Fire Damage
Flameblast Flameblast
Modified
  • New: Effectiveness of Added Damage 90%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 405 to 608 Fire Damage
  • Old: Deals 280 to 419 Fire Damage
  • New: 165% more Spell Damage for each stage
  • Old: 130% more Spell Damage for each stage
Forbidden Rite Forbidden Rite
Modified
  • New: Effectiveness of Added Damage 110%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 498 to 747 Chaos Damage
  • Old: Deals 367 to 551 Chaos Damage
Freezing Pulse Freezing Pulse
Modified
  • New: Effectiveness of Added Damage 330%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1458 to 2188 Cold Damage
  • Old: Deals 888 to 1332 Cold Damage
Frost Bomb Frost Bomb
Modified
  • New: Effectiveness of Added Damage 310%
  • Old: Effectiveness of Added Damage 210%
  • New: Deals 1391 to 2086 Cold Damage
  • Old: Deals 930 to 1395 Cold Damage
Frostblink Frostblink
Modified
  • New: Effectiveness of Added Damage 180%
  • Old: Effectiveness of Added Damage 140%
  • New: Deals 1144 to 1716 Cold Damage
  • Old: Deals 832 to 1248 Cold Damage
Frostbolt Frostbolt
Modified
  • New: Effectiveness of Added Damage 360%
  • Old: Effectiveness of Added Damage 220%
  • New: Deals 1594 to 2392 Cold Damage
  • Old: Deals 972 to 1458 Cold Damage
Glacial Cascade Glacial Cascade
Modified
  • New: Effectiveness of Added Damage 65%
  • Old: Effectiveness of Added Damage 45%
  • New: Deals 300 to 450 Physical Damage
  • Old: Deals 207 to 311 Physical Damage
Hexblast Hexblast
Modified
  • New: Effectiveness of Added Damage 310%
  • Old: Effectiveness of Added Damage 210%
  • New: Deals 1397 to 2096 Chaos Damage
  • Old: Deals 965 to 1447 Chaos Damage
Hydrosphere Hydrosphere
Added
  • Can only be Hit once every 1 second
Modified
  • New: Effectiveness of Added Damage 110%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 510 to 765 Physical Damage
  • Old: Deals 356 to 533 Physical Damage
Ice Nova Ice Nova
Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 769 to 1130 Cold Damage
  • Old: Deals 518 to 762 Cold Damage
  • New: Adds 118 to 172 Cold Damage against Chilled Enemies
  • Old: Adds 79 to 116 Cold Damage against Chilled Enemies
Ice Spear Ice Spear
Modified
  • New: Effectiveness of Added Damage 130%
  • Old: Effectiveness of Added Damage 80%
  • New: Deals 568 to 852 Cold Damage
  • Old: Deals 383 to 575 Cold Damage
Incinerate Incinerate
Modified
  • New: Effectiveness of Added Damage 50%
  • Old: Effectiveness of Added Damage 30%
  • New: Deals 207 to 311 Fire Damage
  • Old: Deals 140 to 210 Fire Damage
Lightning Tendrils Lightning Tendrils
Removed
  • Effectiveness of Added Damage 65%
Modified
  • New: Deals 55 to 1052 Lightning Damage
  • Old: Deals 37 to 703 Lightning Damage
  • New: Stronger Pulses deal 200% more Damage with Hits and Ailments
  • Old: Stronger Pulses deal 100% more Damage with Hits and Ailments
Lightning Trap Lightning Trap
Modified
  • New: Effectiveness of Added Damage 240%
  • Old: Effectiveness of Added Damage 170%
  • New: Deals 659 to 1978 Lightning Damage
  • Old: Deals 466 to 1399 Lightning Damage
Lightning Warp Lightning Warp
Modified
  • New: Effectiveness of Added Damage 90%
  • Old: Effectiveness of Added Damage 60%
  • New: Deals 51 to 965 Lightning Damage
  • Old: Deals 37 to 707 Lightning Damage
Manabond Manabond
Added
  • Effectiveness of Added Damage 160%
Modified
  • New: Deals 263 to 1488 Lightning Damage
  • Old: Deals 157 to 892 Lightning Damage
  • New: Deals base Lightning Damage equal to 44% of missing Unreserved Mana +6 to length per 25% of Unreserved maximum Mana you have
  • Old: Deals base Lightning Damage equal to 34% of missing Unreserved Mana +6 to length per 25% of Unreserved maximum Mana you have
Orb of Storms Orb of Storms
Added
  • Strikes every 2.55 seconds, and when you use a Lightning Skill near the Orb
  • Orb disappears after 29 Strikes
Removed
  • Base duration is 6.00 seconds
  • Strikes every 1.02 seconds
Modified
  • New: Lightning, Spell, AoE, Chaining, Orb
  • Old: Lightning, Spell, Duration, AoE, Chaining, Orb
  • New: Effectiveness of Added Damage 110%
  • Old: Effectiveness of Added Damage 65%
  • New: Deals 304 to 913 Lightning Damage
  • Old: Deals 185 to 555 Lightning Damage
  • New: Beams Split towards 3 additional targets
  • Old: Beams Split towards 4 additional targets

New: Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.

Old: Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.

Penance Brand Penance Brand
Modified
  • New: Explosions deal 90% more Damage with Ailments per Energy after the first
  • Old: Explosions deal 60% more Damage with Ailments per Energy after the first
Purifying Flame Purifying Flame
Modified
  • New: Effectiveness of Added Damage 300%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1324 to 1986 Physical Damage
  • Old: Deals 884 to 1326 Physical Damage
Rolling Magma Rolling Magma
Modified
  • New: Effectiveness of Added Damage 280%
  • Old: Effectiveness of Added Damage 230%
  • New: Deals 1245 to 1868 Fire Damage
  • Old: Deals 1031 to 1546 Fire Damage
Shock Nova Shock Nova
Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 120%
  • New: Deals 537 to 1610 Lightning Damage
  • Old: Deals 371 to 1114 Lightning Damage
Soulrend Soulrend
Added
  • Effectiveness of Added Damage 150%
Modified
  • New: Deals 716 to 1074 Chaos Damage
  • Old: Deals 494 to 741 Chaos Damage
  • New: Deals 2138.5 Base Chaos Damage per second
  • Old: Deals 2143.1 Base Chaos Damage per second
Spark Spark
Modified
  • New: Effectiveness of Added Damage 190%
  • Old: Effectiveness of Added Damage 125%
  • New: Deals 104 to 1983 Lightning Damage
  • Old: Deals 70 to 1326 Lightning Damage
  • New: Fires 7 additional Projectiles
  • Old: Fires 6 additional Projectiles
Spellslinger Spellslinger
Added
  • Supported Skills deal 31% less Damage with Hits and Ailments
Storm Burst Storm Burst
Modified
  • New: Effectiveness of Added Damage 35%
  • Old: Effectiveness of Added Damage 25%
  • New: Deals 168 to 252 Physical Damage
  • Old: Deals 114 to 171 Physical Damage
Storm Call Storm Call
Modified
  • New: Effectiveness of Added Damage 250%
  • Old: Effectiveness of Added Damage 165%
  • New: Deals 949 to 1762 Lightning Damage
  • Old: Deals 640 to 1188 Lightning Damage
Stormbind Stormbind
Modified
  • New: Effectiveness of Added Damage 160%
  • Old: Effectiveness of Added Damage 110%
  • New: Deals 444 to 1332 Lightning Damage
  • Old: Deals 306 to 919 Lightning Damage
Void Sphere Void Sphere
Modified
  • New: Effectiveness of Added Damage 75%
  • Old: Effectiveness of Added Damage 55%
  • New: Deals 344 to 516 Physical Damage
  • Old: Deals 241 to 361 Physical Damage
Voltaxic Burst Voltaxic Burst
Modified
  • New: Effectiveness of Added Damage 230%
  • Old: Effectiveness of Added Damage 160%
  • New: Deals 906 to 1683 Lightning Damage
  • Old: Deals 611 to 1134 Lightning Damage
Vortex Vortex
Modified
  • New: Effectiveness of Added Damage 270%
  • Old: Effectiveness of Added Damage 180%
  • New: Deals 1209 to 1813 Cold Damage
  • Old: Deals 833 to 1250 Cold Damage
  • New: Deals 2317.2 Base Cold Damage per second
  • Old: Deals 2315.1 Base Cold Damage per second
Wave of Conviction Wave of Conviction
Modified
  • New: Effectiveness of Added Damage 330%
  • Old: Effectiveness of Added Damage 240%
  • New: Deals 1476 to 2214 Physical Damage
  • Old: Deals 1057 to 1585 Physical Damage
Winter Orb Winter Orb
Modified
  • New: Effectiveness of Added Damage 60%
  • Old: Effectiveness of Added Damage 50%
  • New: Deals 270 to 337 Cold Damage
  • Old: Deals 232 to 291 Cold Damage
  • New: 150% more Projectile Frequency while Channelling
  • Old: 100% more Projectile Frequency while Channelling
Orb of Storms Divergent Orb of Storms
Added
  • Penetrates 5% Lightning Resistance
  • Orb disappears after 24 Strikes
Removed
  • 20% less Skill Effect Duration
  • 20% increased Cast Speed
Spell Totem Support Spell Totem Support
Modified
  • New: Supported Skills deal 40% less Damage
  • Old: Supported Skills deal 24% less Damage
Added Cold Damage Support Added Cold Damage Support
Modified
  • New: Supported Skills have 152 to 228 added Cold Damage
  • Old: Supported Skills have 169 to 254 added Cold Damage
Cast On Critical Strike Support Cast On Critical Strike Support
Added
  • Supported Skills deal 10% less Spell Damage
Removed
  • Supported Skills deal 29% more Spell Damage
Cluster Traps Support Cluster Traps Support
Modified
  • New: Supported Skills deal 55% less Damage
  • Old: Supported Skills deal 36% less Damage
Multiple Traps Support Multiple Traps Support
Modified
  • New: Supported Skills deal 52% less Damage
  • Old: Supported Skills deal 31% less Damage
Trap Support Trap Support
Added
  • Supported Skills deal 6% less Trap Damage
Removed
  • Supported Skills deal 38% increased Trap Damage
Added Chaos Damage Support Added Chaos Damage Support
Modified
  • New: Supported Skills have 154 to 231 added Chaos Damage
  • Old: Supported Skills have 170 to 255 added Chaos Damage
Added Lightning Damage Support Added Lightning Damage Support
Modified
  • New: Supported Skills have 19 to 358 added Lightning Damage
  • Old: Supported Skills have 21 to 402 added Lightning Damage
Blastchain Mine Support Blastchain Mine Support
Modified
  • New: Supported Skills deal 53% less Damage
  • Old: Supported Skills deal 33% less Damage
Cast while Channelling Support Cast while Channelling Support
Added
  • Supported Triggered Spells deal 30% less Damage
High-Impact Mine Support High-Impact Mine Support
Modified
  • New: Supported Skills deal 50% less Damage
  • Old: Supported Skills deal 28% less Damage
Impending Doom Support Impending Doom Support
Modified
  • New: Effectiveness of Added Damage 200%
  • Old: Effectiveness of Added Damage 140%
  • New: Deals 868 to 1301 Chaos Damage
  • Old: Deals 602 to 903 Chaos Damage
Minefield Support Minefield Support
Modified
  • New: Supported Skills can have up to 3 additional Remote Mines placed at a time
  • Old: Supported Skills can have up to 4 additional Remote Mines placed at a time
  • New: Supported Skills have 46% less Mine Throwing Speed
  • Old: Supported Skills have 60% less Mine Throwing Speed
Unleash Support Unleash Support
Modified
  • New: Supported Skills deal 41% less Damage when Reoccurring
  • Old: Supported Skills deal 21% less Damage when Reoccurring
Awakened Added Cold Damage Support Awakened Added Cold Damage Support
Modified
  • New: Supported Skills have 188 to 282 added Cold Damage
  • Old: Supported Skills have 227 to 341 added Cold Damage
Awakened Cast On Critical Strike Support Awakened Cast On Critical Strike Support
Added
  • Supported Skills deal 7% less Spell Damage
Removed
  • Supported Skills deal 32% more Spell Damage
Awakened Added Chaos Damage Support Awakened Added Chaos Damage Support
Modified
  • New: Supported Skills have 189 to 284 added Chaos Damage
  • Old: Supported Skills have 234 to 352 added Chaos Damage
Awakened Added Lightning Damage Support Awakened Added Lightning Damage Support
Modified
  • New: Supported Skills have 24 to 449 added Lightning Damage
  • Old: Supported Skills have 29 to 543 added Lightning Damage
Awakened Cast While Channelling Support Awakened Cast While Channelling Support
Added
  • Supported Triggered Spells deal 30% less Damage
Awakened Unleash Support Awakened Unleash Support
Modified
  • New: Supported Skills deal 38% less Damage when Reoccurring
  • Old: Supported Skills deal 18% less Damage when Reoccurring

List of PoE Scourge 3.16 All New Gems

Level Skill Name Description Build Guide Tag
12 Poisonous Concoction Poisonous Concoction Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. Unarmed skill. Scales its damage based on how much life the consumed flasks recover. Attack, AoE, Chaos, Projectile
24 Energy Blade Energy Blade Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered. Stack as much energy shield as possible. Spell, Lightning
34 Temporal Rift Temporal Rift Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then. It is incredibly useful in hardcore mode, or while exploring maps efficiently. Spell
34 Tornado Tornado Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.   Spell, Duration, Physical, AoE, Orb
34 Soul Link Soul Link Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play.
you must build a tanky character with a lot of energy shield.
Spell, Duration, Link
34 Protective Link Protective Link Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play.
you must specialise in Block. Glancing Blows keystone passive doubles your block chance.
Spell, Duration, Link
34 Intuitive Link Intuitive Link Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play. Trigger, Spell, Duration, Link
34 Vampiric Link Vampiric Link Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play. Spell, Duration, Link
34 Flame Link Flame Link Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play. Spell, Duration, Link, Fire
34 Destructive Link Destructive Link Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. For party play. Critical, Spell, Duration, Link

List of PoE Expedition 3.15 All New Gems

Path of Exile: Expedition 3.15 league created 16 new skill gems and 3 support gems that are designed around the themes of each Ascendancy Class.

Level Skill Name Description Tag Inspired by
Class
12 Manabond Manabond Creates a rune that explodes, dealing more damage or having more area of effect, based on the current state of your mana pool. Spell, AoE, Lightning, Arcane Hierophant
8 Earthbreaker Support Earthbreaker Support Summons an Ancestral Totem that uses any supported Slam Skill. Attack, Melee, Slam, AoE, Support, Totem Chieftain
28 Rage Vortex Rage Vortex Consumes your Rage to unleash a whirling vortex that rapidly hits enemies within its range. Attack, AoE, Duration, Melee Berserker
28 Boneshatter Boneshatter Strikes enemies with a forceful blow. If this attack stuns an enemy, it releases a powerful shockwave with area based on the stun’s duration. As you use  Boneshatter more, it deals more and more damage to enemies and to yourself. Attack, Melee, Strike, AoE, Duration, Physical Juggernaut
16 Defiance Banner Defiance Banner Can be used to increase your armour and evasion while reducing the critical strike chance of nearby enemies. AoE, Spell, Duration, Aura, Physical Champion
1 Shield Crush Shield Crush Swipes your shield towards your enemies and sends out forceful waves of damage based on the stats of your shield. Attack, AoE, Melee Gladiator
38 Behead Support Behead Support Can only support Strike skills and is basically like a mini- Headhunter. When your supported Strike slays a rare enemy, you’ll steal one of its modifiers at random for 20 seconds. Support, Melee, Attack, Strike Slayer
28 Storm Rain Storm Rain Fires arrows that stick into the ground. These arrows periodically pulse with lightning damage that arcs to nearby arrows. Attack, AoE, Lightning, Projectile, Bow Raider
31 Focused Ballista Support Focused Ballista Support Causes your Ballistas to focus fire on your target and only fire when you do. Support, Totem Deadeye
28 Explosive Concoction Explosive Concoction Must be used unarmed and throws an explosive projectile at your target. You can enhance this explosion by consuming charges from Ruby, Sapphire or Topaz flasks. Attack, AoE, Fire, Cold, Lightning, Projectile Pathfinder
34 Ambush Ambush It is a new Blink skill which teleports you to an enemy, blinds them and exerts your next one-handed melee attack. Spell, Movement, Duration, Travel Assassin
12 Voltaxic Burst Voltaxic Burst Grants a buff which counts down to zero, at which point it detonates, sending out a damaging lightning and chaos explosion. Enemies slain by this explosion will also explode dealing lightning and chaos damage based on a portion of their life. Spell, AoE, Chaos, Lightning, Nova, Duration Trickster
12 Blade Trap Blade Trap You throw out a mechanical device with two copies of your weapon attached. These blades spin rapidly in a circle a set number of times, dealing damage to anything they pass through. Trap, Attack, AoE Saboteur
28 Summon Reaper Summon Reaper It is a new minion that feeds off your other minions (literally). It inflicts bleed on enemies and can be commanded to attack specific locations. Physical, Minion, Spell Necromancer
16 Forbidden Rite Forbidden Rite Fires a barrage of exploding chaos projectiles at nearby enemies while also inflicting damage on you. Spell, AoE, Chaos, Projectile Occultist
28 Eye of Winter Eye of Winter It is a large projectile that fires out a torrent of cold projectiles in a spiral formation as it travels. Spell, Projectile, Cold Elementalist
24 Battlemage’s Cry Battlemage’s Cry Taunts nearby enemies and exerts subsequent attacks, causing them to trigger a linked spell on your next melee hit. Warcry, AoE, Duration Inquisitor
12 Absolution Absolution When  Absolution’s damaging shockwave kills an enemy, it creates a Sentinel of Absolution which also casts its own shockwaves. Spell, Minion, Duration, AoE, Physical, Lightning Hierophant
12 Spectral Helix Spectral Helix Throws out a spectral copy of your weapon which spirals outwards from you. Attack, Projectile Ascendant

PoE 3.14 New Gems

In Path of Exile: Ultimatum, it cotains four new skill gems and four support gems. In line with Ultimatum's Vaal theme, these gems focus on blood - the idea of spending life rather than mana to use your skills. Alongside the new skill and support gems, GGG also made some adjustments to the low life mechanic. Low life, Low Mana and Low Energy Shield now all count as being on 50% or below. This makes it much easier and safer to stay on low life for builds where it matters.

Skill Name Requires Description
Exsanguinate Exsanguinate Level 12 Release several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
Corrupting Fever Corrupting Fever Level 16 Draw out your own blood to power a buff, lefting you inflict the corrupting blood debuff on enemies you hit, dealing physical damage over time for a shorter secondary duration. The buff’s duration will be refreshed if you spend enough life before it expires.
Petrified Blood Petrified Blood Level 24 Apply a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
Reap Reap Level 28 A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive you gain a blood charge, which raises the damage and cost of the skill.
Lifetap Support Lifetap Support Level 8 Cause supported skills to cost life instead of mana. Once the skill has spent enough life, you gain Lifetap, which multiplies the skill’s damage for a short time.
Cruelty Support Cruelty Support Level 18 Grant a buff which increases the damage over time you deal with supported skills. It also boosts the hit damage from supported skills, and the Cruelty buff gets stronger the harder you hit.
Arrogance Support Arrogance Support Level 31 Cause supported skills to reserve life instead of mana and also provides an increase to the effect of auras that it supports.
Bloodthirst Support Bloodthirst Support Level 31 Add a percentage of your life as physical weapon damage while you’re on low life.

PoE 3.13 New Gems

In Path of Exile: Ritual 3.13 league, it introduces two new gems that provide versatile ways for you to build powerful new characters. These are the Hydrosphere Hydrosphere Skill Gem and the Trinity Support Trinity Support Gem.

Hydrosphere Skill

Hydrosphere Hydrosphere creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.

PoE Hydrosphere Skill

Trinity Support

Trinity Support Trinity Support gem supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. Cannot support triggered skills, instant skills, orb skills, brands, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

PoE Trinity Support

PoE Heist 3.12 New Skills

Path of Exile 3.12 contains new Skills and Support Gems, revamps of Curses, Steel Skills, and some Spells.

Level New Skill Tag Description
Level 1 Splitting Steel Splitting Steel Attack, Projectile, AoE, Physical Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Level 4, 16 Int Flame Wall Flame Wall Spell, AoE, Duration, Fire Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
Level 12, 33 Int Blazing Salvo Blazing Salvo Spell, AoE, Fire, Projectile Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Level 12, 14 Str, 21 Dex Shattering Steel Shattering Steel Attack, Projectile, AoE, Physical Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Level 28, 29 Str, 42 Dex Lancing Steel Lancing Steel Attack, Projectile, Physical Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Level 28, 67 Int Firestorm Firestorm Spell, AoE, Duration, Fire Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Level 28, 67 Int Glacial Cascade Glacial Cascade Spell, AoE, Cold, Physical Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
Level 28, 67 Int Crackling Lance Crackling Lance Spell, AoE, Lightning Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Level 28, 67 Int Hexblast Hexblast Spell, AoE, Chaos, Hex Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
Level 31, 52 Int Impending Doom Support Impending Doom Support Support, Hex, Spell, AoE, Chaos Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.
Level 31, 23 Dex, 33 Int Pinpoint Support Pinpoint Support Support, Projectile, Spell Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Level 31, 52 Int Elemental Penetration Support Elemental Penetration Support Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Level 34, 35 Dex, 50 Int Frost Shield Frost Shield Spell, AoE, Duration, Cold Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
Level 34, 79 Int Void Sphere Void Sphere Spell, AoE, Duration, Physical, Chaos Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
Level 34, 79 Int Sigil of Power Sigil of Power Spell, AoE, Duration, Lightning Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.

Skill Gems Starter Guide

In Path of Exile, all of your skills (other than your default attack) come from items called ‘skill gems’. Skill gems must be socketed into your equipped weapons and armour in order for you to be able to use the skill they grant. It doesn’t matter which item the gem is socketed into, but the socket has to match the colour of the gem. In other words, red skill gems can go in red sockets, and can’t go in blue or green sockets.

PoE Skill Gems Beginner

Support gems work very similarly to skill gems, except they don’t grant you a skill by themselves. Instead, support gems can augment the skill gems they are linked to. Not all skill and support gems work together; You can’t use a ‘Melee Physical Damage Support Melee Physical Damage Support’ with a spell, for example.

For a support gem to properly augment a skill gem, both the skill and support gems must be socketed in linked sockets. If they aren’t linked, the support will have no effect.

You can tell whether or not your support gem is affecting your skill gem by looking at the on-screen skill icon. Properly linked support gems add a little letter to the skill icon on the user interface. Most support gems also change the mana cost of the skills they’re supporting.

PoE Skill Gems Beginner Guide

PoE Skill Gems Guide

You can add or remove your skill and support gems at any time, so don’t be afraid to experiment with strange gem combinations.

Skill Gems Requirements and Restrictions

Support and skill gems, like other items, have level and attribute requirements. Unlike other items, gems can level up, and when a gem levels up, its level and attribute requirements can change. If you level a gem past the point that you can use it, or if your attributes change and disable a gem, the entire item the gem is socketed in will also be disabled. That means it’s worth checking whether or not you should level up gems that don’t require your primary attributes. Sometimes it’s better not to level up a gem!

Skill Gems Requirements

A skill gem’s features can change when it levels up, including the requirements to use it.

You may find that you want to use the same support gem for multiple skills. Simply socket that support in the same item as the skills you wish to support and make sure they are all linked. The support gem doesn’t have to be adjacent to the skill gems you want to support; they just have to all be part of the same group of linked sockets. You may also find that you want the same skill to be supported by multiple support gems. The requirements for this are the same.

Supports That Change Skill Source

Some support gems will significantly change the way the supported skills behave. A spell supported by the ‘Spell Totem’ support will now summon a totem to cast the spell for you, and you won’t be able to cast the spell yourself. The same is true for the ‘Trap’ and ‘Remote Mine Remote Mine’ supports.

Supports That Change Skill Source

Triggerable Supports

Some support gems can be used to trigger a skill automatically. The ‘Cast on Critical Strike Support’ gem casts the spells it is supporting whenever you get a critical strike with an attack it is also supporting. Any spell supported this way can only be triggered and can no longer be cast manually, similar to how the Spell Totem Support Spell Totem Support works. Skills being supported by multiple trigger gems won’t work at all. Keep this in mind when deciding which skills and supports you want to use.

PoE Triggerable Supports

Path of Exile Guides & Tips