Lake of Kalandra Uniques 3.19 - Path of Exile

PoE Kalandra New Uniques 3.19 Uniques Changes 3.19 Foil version Unique Items Fated Uniques 3.19

List of PoE Kalandra New Uniques 3.19

Kalandra Unique Stats Notes
Elevore Elevore Wolf Pelt
  • +(20–25)% chance to Suppress Spell Damage
  • (60–100)% increased Evasion Rating
  • (20–25)% chance to Avoid Elemental Ailments
  • Recover (100–200) Life when you Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Requires level 30, 66 Dex. Can drop anywhere. It can be chanced.

Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types.

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Ghostwrithe Ghostwrithe Silken Vest
  • +(100–200) to maximum Energy Shield
  • +(50–100) to maximum Life
  • +50% to Chaos Resistance
  • 50% of Maximum Life Converted to Energy Shield

Requires Level 11, 37 Int. Can drop anywhere. It can be chanced.

It is a leveling unique which allows you to play as an almost pure energy shield character during early parts of the campaign.

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Grand Spectrum Grand Spectrum (Cobalt Jewel, minion crit multi)
  • Minions have +10% to Critical Strike Multiplier per Grand Spectrum

Limited to: 3.

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Grand Spectrum Grand Spectrum (Cobalt Jewel, power charge)
  • +1 to Minimum Power Charges per Grand Spectrum

Limited to: 3

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Grand Spectrum Grand Spectrum (Crimson Jewel, endurance charge)
  • +1 to Minimum Endurance Charges per Grand Spectrum

Limited to: 3

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Grand Spectrum Grand Spectrum (Crimson Jewel, life)
  • 5% increased Maximum Life per Grand Spectrum

Limited to: 3

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Grand Spectrum Grand Spectrum (Viridian Jewel, ailment avoidance)
  • 12% chance to Avoid Elemental Ailments per Grand Spectrum

Limited to: 3

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Grand Spectrum Grand Spectrum (Viridian Jewel, frenzy charge)
  • +1 to Minimum Frenzy Charges per Grand Spectrum

Limited to: 3

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Kalandra's Touch Kalandra's Touch Ring
  • Reflects Your Other Ring
  • Mirrored

Kalandra league-exclusive ring. Drop from Kalandra league content.

If you're very lucky, you might find a special league-exclusive Unique ring at the Lake. Kalandra's Touch mirrors the effect of your other ring.

Bring your own rings to the Mist. It will magnify, distort and reflect them, providing access to previously-unattainable power on rare items.

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Kaom's Spirit Kaom's Spirit Titan Gauntlets
  • +(50–70) to maximum Life
  • +(20–30)% to Fire Resistance
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • Life Recovery from Regeneration is not applied
  • Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Inherent effects from having Rage are:
  • 1% increased Attack Damage per 1 Rage
  • 1% increased Attack Speed per 2 Rage
  • 1% increased Movement Speed per 5 Rage)

Requires Level 69, 98 Str. Can drop anywhere. It can be chanced.

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Soul Ascension Soul Ascension Carnal Mitts
  • (120–150)% increased Evasion and Energy Shield
  • +(17–29)% to Chaos Resistance
  • Eat a Soul when you Hit a Unique Enemy, no more than once every second
  • Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence
  • Maximum 50 Eaten Souls

Requires Level 50, 39 Dex, 39 Int

Drop from the Uber Uber Elder.

Soul Eater is a very powerful buff, but it is usually hard to obtain in boss fights. This unique grants you the ability to gain stacks of Soul Eater when you hit a unique enemy, but also makes you lose those stacks if you aren’t near one.

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The Poised Prism The Poised Prism Primal Arrow Quiver
  • (20–30)% increased Elemental Damage with Attack Skills
  • +(15–25)% to Fire Resistance
  • +(15–25)% to Cold Resistance
  • +(15–25)% to Lightning Resistance
  • Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
  • Adds 1 to 2 Fire Damage to Attacks per 10 Strength
  • Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence

Requires Level 66. Can drop anywhere. It can be chanced.

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The Tower of Ordeals The Tower of Ordeals Engraved Ultimatum
  • <5 random Ultimatum modifiers>

Map Tier: 16.

You can create this map by combining Ultimatum Aspect pieces:

Boss: The Trialmaster

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Challenge the Trialmaster and potentially earn unique items from the Ultimatum league. You can create this map by completing endgame Vaal content.

List of Ultimatum Trials of Chaos Modifiers.

Thrillsteel Thrillsteel Barbute Helmet
  • Onslaught
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)

Requires 42 Str, Level 18. Can drop anywhere. It can be chanced.

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In this expansion, added 14 new unique items including a league-exclusive ring, a new pinnacle boss reward, a supporter unique, six new Grand Spectrum jewels and even some levelling uniques. Also improved over 100 unique items, including both levelling uniques and endgame ones. Finding a unique item is now more likely to be an exciting moment, especially during the campaign.

PoE Kalandra New Uniques 3.19

Introduced another unique map, The Tower of Ordeals. In this map, you may challenge the Trialmaster and potentially earn unique items from the Ultimatum league. You can create this map by completing endgame Vaal content.

Unique Item Changes 3.19

Reduce the number of unique items dropped throughout the game. Rebalance a large number of unique items to make them much more distinctive and exciting, at least for the level at which you can first obtain them. This set of changes focuses on unique items available during the campaign, but we will consider changes to higher level unique items for future expansions.

Unless specifically stated otherwise, a Divine Orb should be able to be used on existing versions of these unique to obtain the new values of modifiers, but cannot be used to gain new modifiers.

#Name
1The Cheap Construction, Replica Cheap Construction, Chitus' Needle, Glitterdisc, Izaro's Dilemma, Izaro's Turmoil, Rotting Legion, Spine of the First Claimant, The Peregrine and Viper's Scales and Worldcarver Unique items can no longer drop. May they rest in peace in Standard.
2The Alberon's Warpath Unique Boots no longer has +1 to maximum number of Skeletons. Instead, it now causes your Skeleton Warriors to be Permanent Minions and Follow you. It also now has +13-19% to Chaos Resistance (previously +9-12%), and 25% increased Movement Speed (previously 20%).
3The Allelopathy Unique Gloves no longer has 20-30% increased Damage over Time, and is now a Satin Gloves.
4The Ambu's Charge Unique Body Armour no longer has Gain an Endurance Charge when you take a Critical Strike, Share Endurance Charges with nearby party members, or Regenerate 2% of Life per second if you have been Hit Recently. Instead, it now has Gain up to Maximum Endurance Charge when you take a Critical Strike, and Your nearby party members' maximum Endurance Charges are equal to yours.
5The Anvil Unique Amulet now has 10-15% Chance to Block Attack Damage (previously 8%). A Divine Orb can be used to update existing versions of this unique to the new values.
6The Apep's Rage Unique Wand now has Poisons you inflict deal Damage 30-50% faster (previously 20%). Existing versions of this unique can be updated with a Divine Orb.
7The Araku Tiki Unique Amulet no longer has Regenerate 1% of Life per second while on Low Life. Instead, it now has Gain Elusive on reaching Low Life, and Phasing while on Low Life. It also now has +150-250 to Evasion Rating while on Low Life (previously +100).
8The Asenath's Mark Unique Helmet no longer provides 10-15% increased Cast Speed, 10-15% increased Stun and Block Recovery, or 5% increased Movement Speed. Instead, it now has "Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown" and "30-60% increased Spell Damage". These changes do not affect existing items.
9The Ashcaller Unique Wand no longer has 16-22% chance to Ignite, 20-30% increased Burning Damage, or +15-25% to Fire Damage over Time Multiplier. It now provides a 10% chance to Cover Enemies in Ash on Hit, and adds 20-24 to 38-46 to Fire Damage. It also now has a 25% chance to Trigger Level 10 Summon Raging Spirit on Kill (previously 10% chance to Trigger Level 8), and adds 20-24 to 36-46 Fire Damage to Spells (previously 4-6 to 7-9).
10The Ashrend Unique Body Armour no longer causes socketed Gems to be Supported by Level 10 Added Fire Damage, or provides +30-50 to maximum Life. It now has 75-150% increased Physical Damage with Ranged Weapons (previously 10-15%), and -30 to -60 Physical Damage taken from Attack Hits (previously -5 to -7).
11The Beast Fur Shawl Unique Body Armour no longer has +15-25 to maximum Energy Shield. It now has 120-160% increased Energy Shield (previously 110-130%), 10% increased Damage taken (previously 5%), and 50-100% increased Energy Shield Recovery rate (previously 30-40%).
12The Bitterdream Unique Sceptre now causes Socketed Gems to be Supported by Level 15 Bonechill, Hypothermia, Ice Bite, Cold Penetration, Added Cold Damage, and Inspiration (previously either Level 1 or 10). This change affects existing items, though you will need to use a Divine Orb to fix the description on the item.
13The Replica Bitterdream Unique Sceptre now causes Socketed Gems to be Supported by Level 15 Immolate, Unbound Ailments, Ice Bite, Inspiration, and Innervate (previously either Level 1 or 10). This change affects existing items, though you will need to use a Divine Orb to fix the description on the item.
14The Blackheart Unique Ring no longer provides 5% increased Global Physical Damage, or +20-30 to maximum Life. It now adds 10-15 to 20-25 Chaos Damage to Attacks (previously 1 to 3), and causes you to regenerate 10-15 Life per second (previously 2-4).
15The Blood of Corruption Unique Amulet now has a level requirement of level 5 (previously level 20).
16The Bramblejack Unique Body Armour no longer has Adds 2 to 4 Physical Damage to Attacks. It now has -10 to -15 Physical Damage taken from Attack Hits (previously -2), +30-60 to maximum Life (previously +12-20), and 1000% of Melee Physical Damage taken reflected to Attacker (previously 40%). Existing versions of this unique can be made more reflective with a Divine Orb.
17The Brine Crown Unique Helmet no longer has 60% increased Mana Regeneration Rate while stationary, +30-50% to Cold Resistance, or 5% reduced Cold Damage taken. It now has +3% to maximum Cold Resistance.
18The Bringer of Rain Unique Helmet now has Socketed Gems are Supported by Level 30 Melee Physical Damage, Faster Attacks, and Blind (previously all level 18). It also now has +200-300 to maximum Life (previously +200-220). The changes to the Level of Supported Gems applies to existing items, though you will need to use a Divine Orb to fix the descriptions or receive the new maximum Life values.
19The Briskwrap Unique Body Armour no longer has 5% increased Movement Speed, or 10% increased Attack Speed. Instead, it now has 1% increased Damage per 15 Dexterity. It also now has 60-100% increased Mana Recovery from Flasks (previously 20-25%), and is now a Sun Leather Body Armour.
20The Bronn's Lithe Unique Body Armour no longer has 15% increased Attack and Cast Speed if you've used a Movement Skill Recently. It now has +5 to Level of Socketed Movement Gems (previously +2), and 60-100% increased Damage with Movement Skills (previously 35-50%).
21The Chalice of Horrors Unique Shield no longer has +5% Chance to Block, +40-50 to maximum Life, or 1% of Damage Leeched as Life against Cursed Enemies. Instead, it now has +20% chance to Block Attack Damage from Cursed Enemies, and Inflict Decay on Enemies you Curse with Hex or Mark Skills, dealing 700 Chaos Damage per Second for 8 Seconds. It also now has 100% Chance to Cause Monster to Flee on Block (previously 10%), and +3 to Level of Socketed Curse Gems (previously +1).
22The Clayshaper Unique Mace no longer has Minions deal 5-8 to 12-16 additional Attack Physical Damage, or Minions have 20-30% increased maximum Life. Instead, it now has Golems deal 96-120 to 132-160 Added Attack Physical Damage.
23The Cloak of Flame Unique Body Armour no longer has 10% chance to Ignite, or 20% of Physical Damage from Hits taken as Fire Damage. Instead, it now has 40% of Physical Damage taken as Fire Damage. It also now has +50-75% to Fire Resistance (previously +30-50%), 40-75% increased Ignite Duration on Enemies (previously 30-50%), and reflects 100 Fire Damage to Melee Attackers (previously 15).
24The Corpsewalker Unique Boots no longer has 20-40% increased Damage if you have Consumed a corpse Recently, or "For each nearby corpse, Regenerate 0.25% Life per second, up to 3%". Instead, it now has "For each nearby corpse, 1% increased Movement Speed" and "For each nearby corpse, Regenerate 8 Life per Second".
25The Covenant Unique Body Armour no longer has Socketed Gems Cost and Reserve Life instead of Mana. Instead, it now has Socketed Gems are Supported by Level 29 Added Chaos Damage (previously Level 15), and Skills gain a Base Life cost equal to 100% of Base Mana Cost.
26The Crown of the Pale King Unique Helmet no longer has 30% of Damage you Reflect to Enemies when Hit is gained as Life. Instead, it now has 100% of Damage you Reflect to Enemies when Hit is leeched as Life.
27The Crown of Thorns Unique Helmet now grants +150-225 to maximum Energy Shield (previously +60-80). It also now has "+25 Physical Damage taken from Attack Hits" (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
28The Cybil's Paw Unique Claw now has 15-20% increased Cast Speed (previously 8-12%), and +15-20 Life gained for each Enemy hit by your Spells (previously +5-8). Existing versions of this item can be updated with a Divine Orb.
29The Daresso's Courage Unique Shield no longer has 20% increased Global Physical Damage, or +3-6% Chance to Block. Now has 200-250% increased Armour and Evasion (previously 100-120%), +20-30% to all Elemental Resistances (previously 10-20%). It also now has +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently, and +100% Chance to Block Spell Damage if you have Blocked Attack Damage Recently (both previously +20%).
30The Daresso's Defiance Unique Body Armour now has 100% increased Onslaught Effect (previously 60-100%), and 2% of Physical Attack Damage Leeched as Life (previously 0.4-0.6%). Existing versions of this unique can be updated with a Divine Orb.
31The Death's Harp Unique Bow now has Bow Attacks fire 2 additional Arrows.
32The Death Rush Unique Ring has been redesigned and no longer has any of its old properties. It now has Recover 5% of Life on Kill, and Gain Adrenaline for 3 seconds on kill.
33The Deerstalker Unique Boots no longer has +30-45 to maximum Life, and Socketed Gems are now Supported by level 15 Trap (previously 11). Existing versions of this unique can be updated using a Divine Orb.
34The Deidbell Unique Helmet no longer has 20% increased Melee Damage, or Adds 10 to 20 Physical Damage to Attacks. Instead, it now causes Skills which Exert an Attack to have a 20-30% chance to not count that Attack.
35The Demon Stitcher Unique Gloves now has +100-120 to maximum Energy Shield and maximum Life (both previously +50-70), and Sacrifice 5-25% of Life to gain that much Energy Shield when you Cast a Spell (previously 5%). A Divine Orb can be used to update existing versions of this unique to the new values.
36The Dialla's Malefaction Unique Body Armour now has Gems Socketed in Red Sockets have +2 to Level (previously +1), Gems Socketed in Green Sockets have +30% to Quality (previously +10%), and Gems Socketed in Blue Sockets gain 100% increased Experience (previously 25%). This won't affect existing items unless you decide to use a Divine Orb, in which case it definitely will affect existing items.
37The Doedre's Damning Unique Ring now grants +5-20 to Intelligence (previously 5-10), +5-20% to all Elemental Resistances (previously +5%), and +5-20 Mana gained on Kill (previously +5). Existing versions of this item can be updated to the new values with a Divine Orb.
38The Doedre's Scorn Unique Helmet no longer has 20% increased Elemental Damage, or 10-20% increased Damage with Hits and Ailments per Curse on Enemy. Instead, it now Adds 37-71 Chaos Damage per Curse on Enemy.
39The Doedre's Tenure Unique Gloves no longer provide +32 to Energy Shield. They now provide 100% increased Spell Damage (previously 50-60%), 15-25% reduced Cast Speed (previously 15%), and +20-50 to Intelligence (previously +20).
40The Doomfletch Unique Bow no longer has Gain 100% of Weapon Physical Damage as Extra Damage of a random Element. Instead, it now has Gain 100% of Weapon Physical Damage as Extra Damage of each Element.
41The Dusktoe Unique Boots no longer have +20-30 to maximum Life, or 50% increased Stun and Block Recovery. It now has 20% increased Movement Speed (previously 15%), 60-100% increased Armour and Evasion (previously 40-60%), and adds 30-40 to 50-60 Chaos Damage to Spells and Attacks during any Flask Effect (previously 15-20 to 25-30).
42The Emperor's Vigilance Unique Shield no longer has 10-15% increased maximum Life, or Cannot Block while you have no Energy Shield. It now has 1000% increased Armour and Energy Shield (previously 300-400%).
43The Ephemeral Edge Unique Sword no longer has 150% increased Physical Damage, or 0.6-1% of Physical Attack Damage Leeched as Mana. Instead, it now Adds 1 to 75 to Lightning Damage, and has Attacks with this Weapon have Added maximum Lightning Damage equal to 20% of your Energy Shield. It also now has 25% reduced maximum Life (previously 10%).
44The Ezomyte Peak Unique Helmet no longer grants 20% increased Global Physical Damage, or "Cannot Evade Enemy Attacks. Instead, it now grants "Unwavering Stance" and 15-20% increased Area of Effect. It also now grants +75-100 to Armour (previously +15-25).
45The Fairgraves' Tricorne Unique Helmet no longer has 15% increased Stun and Block Recovery, or +15-30 to maximum Mana. Instead, it now has You can be touched by Tormented Spirits, and now Adds 15 to 25 Cold Damage to Attacks (previously 6 to 12).
46The Flamesight Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to Scorch Enemies (previously 25%).
47The Foxshade Unique Body Armour no longer adds 5 to 12 Physical Damage to Attacks, or has 10% increased Movement Speed. Instead, it now provides +1000 to Evasion Rating while on Full Life (previously +500), and 30% increased Movement Speed while on Full Life. It also now has "Damage of Enemies hitting you is Unlucky while you are on Full Life".
48The Galesight Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to inflict Brittle (previously 25%).
49The Geofri's Crest Unique Helmet no longer has +1 to Level of Socketed Gems, or Summoned Holy Relics have 20-25% reduced Cooldown Recovery Rate. It now has 120-150% increased Armour and Energy Shield (previously 60-80%). The Fire, Cold and Lightning Resistance modifiers now have values of +20-30% (previously all +15-20%).
50The Giantsbane Unique Gloves now have 10% reduced Attack Speed, and Arrows Pierce 2 additional Targets. It also now adds 5-8 to 12-16 Physical Damage to Attacks (previously 3-6 to 10-12).
51The Gruthkul's Pelt Unique Body Armour no longer has +20-40% to Cold Resistance. It now has 300-400% increased Armour and Evasion Rating, +240-300 to maximum Life (previously 200-240), and Regenerate 10% of Life per second (previously 5%).
52The Heartbreaker Unique Rune Dagger no longer has +50 to maximum Energy Shield. It now has +60-100 to maximum Mana (previously +40-50), and 40-80% faster start of Energy Shield Recharge (previously 10%).
53The Replica Heartbreaker Unique Rune Dagger no longer has +50 to maximum Energy Shield. It now has +30-50 to maximum Life (previously +40-50), and 40-80% faster start of Energy Shield Recharge (previously 10%).
54The Heatshiver Unique Helmet no longer has 20-30% increased Cold Damage if you have used a Fire Skill Recently, or 20-30% increased Fire Damage if you have used a Cold Skill Recently. Instead, it now has Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy, and Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies.
55The Highwayman Unique Ring no longer has 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges. Instead, it now has 1% of Damage leeched as Life. It also now has 5-10% increased Movement Speed (previously 5%), and 100% chance to Steal Power, Frenzy and Endurance Charges on Hit (previously 25%).
56The Honourhome Unique Helmet now provides +2 to Level of Socketed Gems (previously +1-2), and now adds 1 to 30 Lightning Damage to Spells and Attacks (previously 1 to 13). Existing versions of this item can be updated to the new values with a Divine Orb.
57The Hrimsorrow Unique Glove no longer adds 5-7 to 13-15 Cold Damage to Spells and Attacks. It now has "100% of Physical Damage Converted to Cold Damage" (previously 50%), and "Reflects 100 Cold Damage to Melee Attackers" (previously 10).
58The Hyrri's Truth Unique Amulet no longer Adds 12-15 to 24-28 Physical Damage to Attacks, or Adds 11-15 to 23-28 Cold Damage to Attacks, or has 0.8-1% of Physical Attack Damage Leeched as Life. Instead, it now has "Bow Attacks have Culling Strike". It also now has +25-50% to Global Critical Strike Multiplier (previously +23-28%), and +40-80 to Dexterity (previously +25-35).
59The Icetomb Unique Body Armour no longer has 150% increased Chill Duration on Enemies. Instead, it now has 20% chance to Freeze Enemies for 1 second when Hit.
60The Ignomon Unique Amulet no longer provides +10 to Dexterity. Instead, it now has +20% to Light Radius and Nearby Enemies are Blinded. It now also adds 18-24 to 32-40 Fire Damage to Attacks (previously 12 to 24).
61The Immortal Flesh Unique Belt now has Regenerate 200-350 Life per second (previously 66.7-75). A Divine Orb can be used to update existing versions of this unique.
62The Infernal Mantle Unique Body Armour no longer has 25-35% increased Fire Damage. It now has +3 to Level of Socketed Fire Gems (previously +1), and 100% increased Spell Damage taken when on Low Mana (previously 15%).
63The Kaom's Sign Unique Ring no longer grants +2-4 Life gained for each Enemy hit by your Attacks. Instead, it now grants Level 10 Enduring Cry.
64The Kikazaru Unique Ring now has Regenerate 3 Life per Level (previously 1). Existing items can be updated to these new values with a Divine Orb.
65The Kintsugi Unique Body Armour no longer has +60-80 to maximum Life. It now has 35% less Damage taken if you have not been Hit Recently (previously 20%), 100% increased Evasion Rating if you have been Hit Recently (previously 50%), and 120-160% increased Evasion Rating (previously 100-120%).
66The Summoned Spectral Wolves from the Law of the Wilds Unique Claw now attack faster.
67The Leer Cast Unique Helmet now has 25% reduced Damage (previously 30%), +60-100 to maximum Life (previously +20-30), +60-100 to maximum Mana (previously +20-30), and you and nearby allies gain 50% increased Damage (previously 15%). Existing versions of this unique can be updated to these new values using a Divine Orb.
68The Lightning Coil Unique Body Armour now has 50% of Physical Damage from Hits taken as Lightning Damage (previously 30%). A Divine Orb can be used to update existing items to these new values.
69The Lochtonial Caress Unique Gloves no longer has +20-30 to maximum Life. It now provides 10-15% chance to gain a Power, Frenzy or Endurance Charge on Kill (previously 10%).
70The Magnate Unique Belt no longer has 25-40% increased Global Physical Damage, or +20-25% to all Elemental Resistances while you have at least 200 Strength. Instead, it now has +20-25% to all Elemental Resistances, 10% chance to deal Double Damage while you have at least 200 Strength, and 5% chance to deal Triple Damage while you have at least 400 Strength.
71The Malachai's Simula Unique Helmet no longer has 15-30% increased Spell Damage or 20-30% increased Lightning Damage. Instead, it now causes Spells to have a 20% chance to deal Double Damage. It also now provides +25-30% to Lightning Resistance (previously +10%).
72The Malachai's Vision Unique Helmet now has Regenerate 400 Energy Shield per second if all Equipped items are Corrupted (previously 250). You could use a Divine Orb to update this on existing items, but too bad this item comes corrupted.
73The Mark of the Red Covenant Unique Helmet no longer has Minions have 25-45% increased Movement Speed. It now has Summoned Raging Spirits deal 175-250% increased Damage (previously 130-150%).
74The Marohi Erqi Unique Mace no longer has Adds 30 to 40 to Physical Damage, 10% reduced Movement Speed, or Socketed Gems are Supported by Level 15 Pulverise. It now has 25% reduced Attack Speed (previously 10%), -500 to Accuracy Rating (previously -100), and 400-500% increased Physical Damage (previously 200-230%).
75The Matua Tupuna Unique Shield no longer has Spreads Tar when you take a Critical Strike. Instead, it now has Spreads Tar when you Block. It also now has 20% increased effect of Non-Curse Auras from your Skills on your Minions (previously 10%), and 20% increased effect of Non-Curse Auras from your Skills (previously 10%).
76The Meginord's Girdle Unique Belt now adds 10 to 20 Physical Damage to Attacks (previously 5 to 15). Existing items can be updated to these new values with a Divine Orb.
77The Meginord's Vise Unique Gloves no longer have 10% increased Global Physical Damage, or Regenerate 2% of Life per second with at least 400 Strength. Instead, it now has 100% increased Knockback Distance, Melee Hits with Strike Skills Always Knockback, and Melee Strike Skills deal Splash Damage to surrounding targets. It also now has +50 to Strength (previously +100).
78The Mindspiral Unique Helmet no longer has 10-15% increased Cold or Lightning Damage. It now has 10-20% of Damage taken Recouped as Mana (previously 5-10%), and Gain 10-15% of maximum Mana as Extra maximum Energy Shield (previously 5-10%).
79The Ming's Heart Unique Ring now has 25% reduced maximum Energy Shield (previously 5-10%), 25% reduced maximum Life (previously 5-10%), and Gain 40-60% of Physical Damage as Extra Chaos Damage (previously 20%). Existing versions of this unique can be updated with a Divine Orb.
80The Mokou's Embrace Unique Ring no longer has 15-25% increased Fire Damage, or 5-10% chance to Ignite. Instead, it now has All Damage Taken from Hits can Ignite you. It also now has 25-40% increased Attack and Cast Speed while Ignited (both previously 20%).
81The Mon'tregul's Grasp Unique Sceptre now has Raised Zombies deal 100-125% more Physical Damage (previously 80-100%), and Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage (previously 20%). A Divine Orb can be used to update existing items.
82The Ngamahu's Sign Unique Ring now adds 20-25 to 30-35 Fire Damage to Spells and Attacks (previously 8-10 to 12-14). Existing items can be updated with a Divine Orb.
83The Nycta's Lantern Unique Sceptre no longer has Socketed Gems are Supported by level 10 Fire Penetration, +2 to Level of Socketed Fire Gems, or Socketed Gems deal 63 to 94 Added Fire Damage. It also no longer has +6-10 Life gained for each Enemy hit by Attacks, or 20-30% increased Spell Damage. Now Adds 76-98 to 161-176 Fire Damage, grants Battlemage, and has 50% increased Light Radius (previously 25%).
84The Obliteration Unique Wand no longer Adds 25-50 to 85-125 Physical Damage, or 26-32% increased Critical Strike Chance. It now has Gain 30-40% of Physical Damage as Extra Chaos Damage (previously 13-15%).
85The Ondar's Clasp Unique Gloves now has "Adds 1-4 to 30-50 Lightning Damage to Attacks" (previously 1 to 13), and grants +100-200 to Accuracy Rating (previously +50-80). Existing versions of this item can be updated to the new values with a Divine Orb.
86The Prismweave Unique Belt no longer has 10% increased Elemental Damage with Attack Skills. It now has +6-15% to all Elemental Resistances (previously +6-8%). It also now adds 14-16 to 30-32 Fire Damage to Attacks (previously 7-8 to 15-16), adds 10-12 to 24-28 Cold Damage to Attacks (previously 5-6 to 12-14), and adds 1 to 60-68 Lightning Damage to Attacks (previously 1 to 30-34).
87The Replica Prismweave Unique Belt no longer has 10% increased Elemental Damage. It now has +6-15% to all Elemental Resistances (previously +6-8%). It also now adds 14-16 to 30-32 Fire Damage to Spells (previously 7-8 to 15-16), adds 10-12 to 24-28 Cold Damage to Spells (previously 5-6 to 12-14), and adds 1 to 60-68 Lightning Damage to Spells (previously 1 to 30-34).
88The Ralakesh's Impatience Unique Boots no longer has Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary. Instead, it now causes Your minimum Frenzy, Endurance and Power Charges to be equal to your maximum while you are Stationary. It also now has 30% increased Movement Speed (previously 20%).
89The Rainbowstride Unique Boots no longer have 140-180% increased Energy Shield. It now has 20% increased Movement Speed (previously 25%), and 15-20% Chance to Block Spell Damage (previously 4-6%).
90The Rashkaldor's Patience Unique Amulet no longer has 5% chance to Freeze, Shock and Ignite, or Cannot gain Power Charges. Instead, it now has Always Freeze, Shock and Ignite. It also now has 20% reduced Duration of Elemental Ailments on Enemies (previously 20% increased), and Items and Gems have 10% increased Attribute Requirements (previously 10% reduced). It now has a level requirement of 48 (previously 61).
91The Rat Cage Unique Body Armour no longer has -50% to Fire Resistance, or 20% increased Fire Damage taken. It now has +200-300 to maximum Life (previously +160-200), and 100% of Fire Damage from Hits taken as Physical Damage (previously 10%).
92The Rathpith Globe Unique Shield now has Sacrifice 10% of your Life when you Use or Trigger a Spell Skill (previously 4%), 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life (previously 2%), and 5% increased Spell Damage per 100 Player Maximum Life (previously 2%). A Divine Orb can be used to update existing items.
93The Repentance Unique Gloves no longer has +8-16 to maximum Energy Shield, or 0-30% reduced Spell Damage. It now has 6-12% increased Strength, and 400-500% increased Armour and Energy Shield (previously 120-180%).
94The Restless Ward Unique Body Armour now has 4% increased Movement Speed per Frenzy Charge (previously 1%), Regenerate 75 Life per second per Endurance Charge (previously 20-30), and 100-200% increased Endurance, Frenzy and Power Charge Duration (previously 100%). A Divine Orb can be used to update existing items.
95The Retaliation Charm Unique Amulet no longer has 25-40% increased Damage with Hits and Ailments against Blinded Enemies, 30-50% increased Critical Strike Chance against Blinded Enemies, or 40-50% chance to Blind Enemies on Critical Strike. Instead, it now has 10-20% chance to gain a Frenzy Charge on Hit while Blinded, and 10-20% chance to Blind Enemies on Hit with Attacks.
96The Reverberation Rod Unique Wand now has Socketed Gems are Supported by Level 10 Controlled Destruction, and Socketed Gems are Supported by Level 10 Arcane Surge.
97The Rigwald's Charge Unique Sword now has 15% increased Movement Speed if you've Killed Recently.
98The Rigwald's Crest Unique Ring no longer has 20-30% increased Fire Damage, or 20-30% increased Cold Damage. Now has Trigger Level 10 Summon Spectral Wolf on Kill (previously a 10% Chance to Trigger). Summoned Spectral Wolves now attack faster.
99The Rime Gaze Unique Helmet no longer has 30% increased Cold Damage. It now has +50% to Cold Damage over Time Multiplier (previously 16-22%), 50% increased Energy Shield (previously 140-160%), and +25-75 to maximum Mana (previously +40-60).
100The Rise of the Phoenix Unique Shield no longer has +40-60 to maximum Life. It now has 240-300% increased Armour and Energy Shield (previously 80-100%), and Regenerate 100-200 Life per second (previously 15-20).
101The Roth's Reach Unique Bow no longer has 4-8% increased Attack Speed. It now causes Skills to Chain +2 times (previously +1), and has 60-80% increased Elemental Damage with Attack Skills (previously 20-40%).
102The Saffell's Frame Unique Shield now has 20-30% Chance to Block Spell Damage (previously 15-20%), and +20-30% to all Elemental Resistances (previously 10%). A Divine Orb can be used to update existing items to these new values.
103The Shaper's Seed Unique Amulet now has 60-100% increased Mana Regeneration Rate (previously 30-50%), Regenerate 4% of Life per second (previously 2%), Nearby Allies gain 4% of Life Regenerated per second (previously 2%), and Nearby Allies gain 80% increased Mana Regeneration Rate (previously 40%). Existing items can be updated to these new values with a Divine Orb.
104The Shavronne's Pace Unique Boots no longer has +10 to Dexterity, and now has 150-200% increased Stun and Block Recovery (previously 10-15%).
105The Shavronne's Revelation Unique Ring now has "Right ring slot: +250 to maximum Mana" (previously +100), "Right ring slot: Regenerate 6% of Energy Shield per second" (previously 3%), and "Left ring slot: +250 to maximum Energy Shield" (previously +100). A Divine Orb can be used to update existing items.
106The Sidhebreath Unique Amulet no longer has Minions have 10-15% increased Movement Speed, or 10-15% reduced Mana Cost of Minion Skills. Instead, it now has Minions convert 50% of Physical Damage to Cold Damage, and Minions deal no Non-Cold Damage. It also now has Minions deal 25-35 to 60-65 additional Cold Damage (previously 5-9 to 11-15).
107The Singularity Unique Sceptre now has Adds 1-10 to 150-200 Lightning Damage to Spells (previously 30-40 to 60-70), and 100% increased Damage with Hits and Ailments against Hindered Enemies (previously 60-80%).
108The Skullhead Unique Helmet no longer has +50-70 to maximum Life or Mana. It also no longer causes Minions to have +300-350 to Armour, or Minions to Regenerate 2% of Life per second. Instead, it now has Minions have +25% Chance to Block Spell Damage, and Minions Recover 10% of their Life when they Block. It also now has Minions have +25% Chance to Block Attack Damage (previously +10%).
109The Springleaf Unique Shield no longer has Regenerate 3% of Life per second, or Regenerate 3% of Life per second while on Low Life. Instead, it now has Regenerate 30-50 Life per second, and Regenerate 100 Life per second while on Low Life. It also now has 80% reduced Freeze Duration on you (previously 50%).
110The Southbound Unique Gloves no longer grants 50% increased Herald of Ice Damage. It now adds 60-72 to 88-100 Cold Damage to Attacks (previously 30-36 to 44-50), and has 100% increased Freeze Duration on Enemies (previously 25%).
111The Stone of Lazhwar Unique Amulet now grants 15-20% increased Cast Speed (previously 10-15%), and +40-70 to maximum Mana (previously +30-50). Existing versions of this item can be updated to the new values with a Divine Orb.
112The Stormcharger Unique Boots no longer have 30% of Physical Damage Converted to Lightning Damage. Instead, it now has Unaffected by Shocked Ground. It also now has 1-40% increased Movement Speed (previously 20%), 1-50% increased Effect of Lightning Ailments (previously 15-25%), and 1-100% increased Duration of Lightning Ailments (previously 50%).
113The Sunblast Unique Belt no longer has 30-40% increased Trap Damage, or 20% increased Mana Regeneration Rate. Instead, it now has "Skills which Throw Traps throw up to 3 additional Traps", "Throw Traps randomly around targeted location", and "Traps cannot be triggered by Enemies". It also now has 65-75% reduced Trap Duration (previously 80%).
114The Tear of Purity Unique Amulet now has a level requirement of level 5 (previously level 20). It now provides +10-20 to all Attributes (previously +5-10), and +5-10% to all Elemental Resistances (previously +5%). Existing versions of this item can be updated to the new values with a Divine Orb.
115The Thief's Torment Unique Ring now has +25-40% to all Elemental Resistances (previously +16-24%). Existing versions of this unique can be updated to these new values using a Divine Orb.
116The Thousand Ribbons Unique Body Armour now adds 2-4 to 5-9 Fire Damage to Spells and Attacks (previously 2 to 3), "adds 2-4 to 5-9 Cold Damage to Spells and Attacks (previously 2 to 3), and adds 1 to 4-12 Lightning Damage to Spells and Attacks (previously 1 to 4). It also now provides +30-60 to Evasion Rating (previously +10-20), +30-60 to Energy Shield (previously +10-20), +25-50 to maximum Life (previously +6), and +25-50 to maximum Mana (previously +6). Fire, Lightning and Cold Resistance provided now have values of +15-30% (previously all +5-10%). Existing versions of this item can be updated to the new values with a Divine Orb.
117The Thousand Teeth Temu Unique Shield no longer has 10% of Damage you Reflect to Enemies when Hit is gained as Life. It now Reflects 1000 to 10000 Physical Damage to Attackers on Block (previously 1 to 1000), and has +10% Chance to Block (previously +5%).
118The Thunderfist Unique Gloves no longer has +25-30 to maximum Energy Shield, or 100% increased Duration of Lightning Ailments. It also no longer has 10% increased Stun Duration on Enemies, or Adds 1 to 100 Lightning Damage to Attacks. Instead, it now has 150-200% increased Evasion and Energy Shield, and 100% increased effect of Lightning Ailments. It also now has Socketed Gems are Supported by Level 30 Added Lightning Damage (previously Level 18).
119The Thundersight Unique Helmet no longer has 10% increased Elemental Damage per Sextant affecting the area. It now has 25-50% chance to Sap Enemies (previously 25%).
120The Timeclasp Unique Ring no longer has +40-45 to maximum Energy Shield, or 15% increased Mana Regeneration Rate. Instead, it now has 6-12% of Damage Taken Recouped as Life, and 6-12% of Damage Taken Recouped as Mana. It also now has -20 to 20% increased Skill Effect Duration (previously -10 to 10%), and 10-15% increased Cast Speed (previously 5-10%).
121The Vaal Caress Unique Gloves now has -5 to Level of Socketed Non-Vaal Gems, +5 to Level of Socketed Vaal Gems (previously +2), and You Gain Onslaught for 20 seconds on using a Vaal Skill (previously 5).
122The Victario's Flight Unique Boots no longer has 5-10% of Damage taken Recouped as Mana, or 10% increased Movement Speed for you and nearby Allies. Instead, it now has 10-20% increased Movement Speed when on Low Life, and Quicksilver Flasks you Use also apply to nearby Allies. It also now has 10-20% increased Movement Speed (previously 15%).
123The Voll's Vision Unique Helmet now has Regenerate 400 Life per second if no Equipped Items are Corrupted (previously 100). A Divine Orb can be used to update existing items.
124The Warped Timepiece Unique Amulet no longer has 30% increased total Recovery per second from Life, Mana, or Energy Shield Leech. Instead, it now has Debuffs on you Expire 100% Faster. It also now has 10-25% increased Cast Speed (previously 10-15%), 10-25% increased Attack Speed (previously 10-15%), and 10-20% reduced Skill Effect Duration (previously 10-15%).
125The Wheel of the Stormsail Unique Shield no longer grants "+5% Chance to Block" or "Curse Skills have 100% increased Skill Effect Duration". Instead, it now grants +20-40 to Evasion Rating and +50-75% to Lightning Resistance. It also now provides +20-40 to Armour (previously +5-10).
126The Windscream Unique Boots no longer have 10-20% increased Elemental Damage. Instead, it now has 50% increased Area of Effect of Hex Skills. It also now has 20% increased Movement Speed (previously 15%).
127The Wondertrap Unique Boots Strength, Dexterity and Intelligence modifiers now have values of +5-30 (previously +5-10). It also now provides +5-30 to maximum Energy Shield (previously +10-16), and 10-25% increased Movement Speed (previously 10%). Existing versions of this item can be updated to the new values with a Divine Orb.
128The Wraithlord Unique Helmet no longer has Minions Regenerate 1% of Life per second, or +1000 to Spectre maximum Life. Instead, it now has "Cannot have non-Spectre Minions", and +2 to maximum number of Spectres.
129The Wurm's Molt Unique Belt now has a level requirement of level 41 (previously level 8). The Physical Attack Damage Leeched as Life and Mana modifiers now have values of 2% (both previously 0.4%). It now has "500-1000% increased total Recovery per second from Life Leech" and "500-1000% increased total Recovery per second from Mana Leech". It also now provides +20-30% to Cold Resistance (previously +10-20%).

Foil versions Unique Items

PoE 3.19 introduced extremely rare foil versions of Pinnacle Unique Items. These are functionally equivalent to the regular versions, just shiny.

Examples:

foil Hands of the High Templar foil Watcher's Eye

foil Hands of the High Templar PoE

foil Watcher's Eye PoE

In this expansion it's possible to very rarely find special foil versions of any pinnacle boss unique item. These have the same stats as regular ones, but are certain to be highly prized by collectors or wealthy players wanting to show off.

Fated Uniques 3.19

The original plan was to develop a new method of making fated unique items to properly replace Prophecy. However, with a second round of fated uniques merged with their base versions by the changes listed above, it became clear that there were not enough remaining fated unique items to support such a system. We are instead just disabling fated unique items from dropping.

  • Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the Rebalance of Unique Items section.
  • The A Note in the Wind, Akil's Prophecy, The Mad King, The Transformation, and Vile Power Divination Cards have been temporarily disabled, and existing cards cannot be turned in currently.
  • Added a vendor recipe for Cameria's Avarice. Happy hunting!

As a result of this, the Fated Uniques Atlas Passive Cluster, and the Rare cluster opposite it, have been removed and replaced with skills that make it more likely to find specific Master Missions:

  • The Fated Conflict Atlas Notable Passive Skill and the three small Map Boss Rarity Atlas Passive Skills leading to it have been removed from the Atlas Passive Tree.
  • The Spoils of War Atlas Notable Passive Skill and the three small Rare Monster Duplication Atlas Passive Skills leading to it have been removed from the Atlas Passive Tree.
  • Added a new Atlas Notable Passive Skill, Mining Partnership, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Niko, and Master Missions from completing your Maps to have a 100% increased chance to be Niko.
  • Added a new Atlas Notable Passive Skill, Covert Stakeouts, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Jun, and Master Missions from completing your Maps to have a 100% increased chance to be Jun.
  • Added a new Atlas Notable Passive Skill, Hunting Season, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Einhar, and Master Missions from completing your Maps to have a 100% increased chance to be Einhar.
  • Added a new Atlas Notable Passive Skill, Archaeology Tour, which causes randomly encountered Masters in your Maps to have a 100% increased chance to be Alva, and Master Missions from completing your Maps to have a 100% increased chance to be Alva.

List of PoE Sentinel New Uniques 3.18

Added 6 new Unique Items, as well as new variations of 4 existing Unique Items. 5 of these new Unique Items were designed by winners of the Siege of the Atlas Boss Kill Event.

Sentinel Unique Stats Notes
The Burden of Truth The Burden of Truth Crystal Belt
  • +(60–80) to maximum Energy Shield
  • (30–40)% increased Life Recovery from Flasks
  • 33% of Chaos Damage taken does not bypass Energy Shield
  • 33% of Non-Chaos Damage taken bypasses Energy Shield
  • Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield
  • Supreme Decadence
  • (Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)

Requires Level 79. 「Sirus, Awakener of Worlds」Limited Drop.

Supreme Decadence is a keystone:

  • Life Recovery from Flasks also applies to Energy Shield
  • 30% less Life Recovery from Flasks
  • (Life flask effects are still removed when unreserved life is filled)

This belt encourages you to have healthy energy shield and life pools, and helps you to achieve this by granting you additional energy shield based on a percentage of your maximum life value.

Echoes of Creation Echoes of Creation Royal Burgonet
  • Socketed Warcry Skills have +1 Cooldown Use
  • (80–120)% increased Armour
  • +(50–70) to maximum Life
  • When you Attack, take (15–20)% of Life as Physical Damage for each Warcry Exerting the Attack
  • Skills deal (10–15)% more Damage for each Warcry Exerting them

Requires Level 65, 148 Str. 「The Shaper」Limited Drop.

It’s designed for builds that use Warcries and grants an extra use before cooldown to Warcry Skills that are socketed in the helmet. It also grants more damage to exerted attacks based on the number of Warcries affecting them, but causes you to take a lot of damage when you use these attacks. This self-damage number looks scary, but can be mitigated by various mechanics such as armour, endurance charges and life recovery. This powerful niche helmet is ideal for characters that try to use as many warcries as they can.

The Eternal Struggle The Eternal Struggle Onyx Amulet
  • [The Searing Exarch Implicit]
  • [The Eater of Worlds Implicit]
  • +(20–50) to Strength
  • +(20–50) to Dexterity
  • +(20–50) to Intelligence
  • (10–15)% increased Global Defences
  • Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
  • Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
  • (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)

Requires Level 61. 「The Black Star」Limited Drop. 「The Infinite Hunger」Limited Drop.

Global Defences refer to Armour, Evasion rating, Energy Shield, and Ward.

Malignant Madness is a debuff that reduces the action speed and damage of affected targets. It is applied by the monster Tentacle Fiend or applied by the player by using Impresence.

The amulet has a pair of Eldritch mods, and the one that is dominant will be based on which of the bosses dropped it. The dominant mod also controls whether the amulet gives a Malignant Madness or Culling Strike bonus. You’ll need to work out which of the two bosses to farm based on which half of the amulet you want to activate.

Call of the Void Call of the Void Sapphire Ring
  • +(20–30)% to Cold Resistance
  • +(20–30)% to Cold Resistance
  • All Damage with Hits can Chill
  • All Damage Taken from Hits can Chill you
  • Enemies Chilled by your Hits can be Shattered as though Frozen
  • Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
  • (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)

Requires Level 16. 「Uber Elder」Limited Drop.

It causes all damage to chill and causes chilled enemies to shatter on death, as though they were frozen. On top of this, chilled enemies deal less damage back to you, based on the magnitude of the chill affecting them. The only drawback is that all incoming damage also chills you, but there are many ways to mitigate this and in some cases, it’s beneficial to builds that utilise self-chill as part of some crazy combo. This ring is useful for a wide variety of different end-game builds.

Impossible Escape Impossible Escape Sapphire Ring
  • Passives in Radius of <Keystone> can be Allocated without being connected to your tree

Requires Level 20. 「The Maven」Limited Drop.

Limited to: 1. Radius: Small (800).

The jewel refers to a random keystone on your passive skill tree and enables you to be able to allocate passives within a radius around that keystone, without them being connected to the rest of the tree. While the keystone itself cannot be allocated, this jewel allows you to jump across great distances on the passive tree in a very skill-point-efficient way.

Sublime Vision Sublime Vision Prismatic Jewel
  • Always Sap while affected by Wrath
  • Auras from your Skills have (20–40)% increased Effect on you
  • Aura Skills other than Wrath are Disabled
  • (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)

「Uber Shaper」Limited Drop.

It has 17 different mods. See more information from here.

Limited to: 1.

Discover Unique Sentinels

As you travel through Wraeclast, you may uncover or assemble Unique Sentinels. These valuable Sentinels behave in very specialised and powerful ways. For example, The Basilisk causes a wide area-of-effect blast that has a petrification effect on monsters. The Hollow-Eyed Skull is basically a Headhunter in Sentinel form. There are also a set of Unique Sentinels that empower specific Atlas Map Bosses, causing them to become much more dangerous and rewarding.

Sentinel Unique Stats Notes
The Hollow-Eyed Skull The Hollow-Eyed Skull Ancient Stalker Sentinel

Duration: 50 seconds. Empowers: (115-145) enemies. Empowerment: 28. Charge: 10.

  • Can only empower Rare enemies
  • Empowers +(40-70) Enemies
  • When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds
  • Unmodifiable

Requires Level 58.

It is basically a Headhunter in Sentinel form.

The Basilisk The Basilisk Ancient Pandemonium Sentinel

Duration: 10 seconds. Empowers: 80 enemies. Empowerment: 24. Charge: 10.

  • Empowers many enemies in one shot
  • Petrifies Empowered Enemies for 5 seconds
  • Unmodifiable

Requires Level 62.

It causes a wide area-of-effect blast that has a petrification effect on monsters. Petrify is a debuff. Similar to freeze, the monster or the character with this debuff, has the action speed lowered to zero.

The Angel of Vengeance The Angel of Vengeance Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Suncaller Asha (Level: 83). Charge: 5.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Suncaller Asha in Park Map(Rare 8-mod Tier 16) while they are Empowered by The Angel of Vengeance.

The Epiphany The Epiphany Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Maligaro the Mutilator (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Maligaro the Mutilator in Overgrown Shrine Map(Rare 8-mod Tier 16) while they are Empowered by The Epiphany.

The Twisted Trinity The Twisted Trinity Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Amalgam of Nightmares (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Amalgam of Nightmares in Carcass Map(Rare 8-mod Tier 16) while they are Empowered by The Twisted Trinity.

Cosmic Apex Sentinel The Unbridled Tempest Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Stone of the Currents (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Stone of the Currents in Wharf Map(Rare 8-mod Tier 16) while they are Empowered by The Unbridled Tempest.

The Narcissist The Narcissist Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Shavronne the Sickening (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Shavronne the Sickening in Cells Map(Rare 8-mod Tier 16) while they are Empowered by The Narcissist.

The Depraved The Depraved Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Portentia, the Foul (Level 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Portentia, the Foul in Waste Pool Map(Rare 8-mod Tier 16) while they are Empowered by The Depraved.

The Raging Inferno The Raging Inferno Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Fire and Fury (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Fire and Fury in Lava Chamber Map(Rare 8-mod Tier 16) while they are Empowered by The Raging Inferno.

Insomnia Insomnia Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower The Restless Shade (Level 83). Charge: 5.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat The Restless Shade in Grave Trough Map(Rare 8-mod Tier 16) while they are Empowered by Insomnia.

Escalation Escalation Brimstone Stalker Sentinel

Duration: 40 seconds. Empowers: 50 enemies. Empowerment: 22. Charge: 8. Unmodifiable.

  • Empowers +(50–80) Enemies
  • (1.6–2.4)% more Empowerment for each Enemy Empowered
  • (1.6–2.4)% increased chance to add a Reward for each Enemy Empowered
  • (Empowerment increases the damage and damage reduction of an enemy as well as increasing experience and item yield when killed)

Requires Level 38.

The Ancient Angler The Ancient Angler Emberstone Apex Sentinel

Duration: 30 seconds. Empowers: 2 enemies. Empowerment: 45. Charge: 10.

  • Can only empower Rare or Unique enemies
  • Cleanses Corrupted Fish
  • Purifies Corrupted Water
  • Unmodifiable

Requires Level 58.

The Arbiter The Arbiter Brimstone Pandemonium Sentinel

Duration: 10 seconds. Empowers: 50 enemies. Empowerment: 22. Charge: 8.

  • Empowers many enemies in one shot
  • (150–300)% increased Empowerment
  • +(8–12) to Charge
  • (40–60)% reduced number of Empowered Enemies
  • (300–400)% increased chance to add Rewards
  • local sentinel drone difficulty + [0]
  • (Empowerment increases the damage and damage reduction of an enemy as well as increasing experience and item yield when killed)
  • Unmodifiable

Requires Level 54.

The Benefactor The Benefactor Cobalt Stalker Sentinel

Duration: 40 seconds. Empowers: 30 enemies. Empowerment: 16. Charge: 8.

  • Grants Level 20 Purity of Ice Aura
  • Grants Level 20 Malevolence Aura
  • Grants Level 20 Purity of Elements Aura
  • Grants Level 20 Wrath Aura
  • Grants Level 20 Zealotry Aura
  • Cannot Empower Enemies
  • Unmodifiable

Requires Level 59.

The aura effects have different combinations. See more information form here.

The Infested The Infested Obsidian Stalker Sentinel

Duration: 50 seconds. Empowers: 85 enemies. Empowerment: 34. Charge: 8.

  • Spawns Worms
  • Unmodifiable

Requires Level 67.

The Megalomaniac The Megalomaniac Bronze Stalker Sentinel

Duration: (39-45) seconds. Empowers: (95-125) enemies. Empowerment: 10. Charge: 10.

  • (30–50)% increased Duration
  • Empowers +(70–100) Enemies
  • Empowered Enemies do not drop Items
  • Empowered Enemies cannot gain Rewards
  • Empowered Monsters grant (800–1200)% increased Sentinel Power
  • local sentinel drone difficulty + [0]
  • Unmodifiable

Requires Level 5.

The Torturer The Torturer Obsidian Pandemonium Sentinel

Duration: 10 seconds. Empowers: 100 enemies. Empowerment: 26. Charge: 8.

  • Empowers many enemies in one shot
  • +(6–10) to Charge
  • (20–25)% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
  • Unmodifiable

Requires Level 68.

New variations of 4 existing Unique Items

PoE Sentinel has added new unique items to the uber pinnacle boss fights that can be accessed through some of the new keystone passives. These include:

  1. A different variation of Thread of Hope that can drop from Uber Sirus.
  2. A new unique jewel, Sublime Vision, which can drop from the Uber Shaper.
  3. Special Forbidden Flame and Forbidden Flesh jewels that can roll exclusive ascendancy notable passives that are not available anywhere else in the game.
Thread of Hope

Thread of Hope Thread of Hope(extra larger version, drop from Uber Sirus)

Sublime Vision

Sublime Vision Sublime Vision(drop from the Uber Shaper)

Forbidden Flame

Forbidden Flame Forbidden Flame
(special Ascendancy modifiers version, drop from Uber The Searing Exarch / Uber The Eater of Worlds.)

Forbidden Flesh

Forbidden Flesh Forbidden Flesh

(special Ascendancy modifiers version, drop from Uber The Searing Exarch / Uber The Eater of Worlds.)

Special Forbidden Flame and Forbidden Flesh jewels that can roll exclusive ascendancy notable passives that are not available anywhere else in the game.

For example, Nine Lives is an exclusive new Ascendancy modifier that can only come from Forbidden Flame Forbidden Flame jewel or Forbidden Flesh Forbidden Flesh jewel.

  • 25% Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 seconds
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Item Changes 3.18

  • The following Unique Items will now be found with both Shaper- and Elder-Influence: Disintegrator, Indigon, Voidfletcher, Voidforge, The Eternity Shroud, and Replica Eternity Shroud. This change does not apply to existing versions of these Unique Items.
  • The Astromancer and The Endless Darkness Divination Cards now have both Shaper and Elder backgrounds.
  • The Draped in Dreams Divination Card now awards an Influenced Six-Link Astral Plate of Normal Rarity and an Item Level of 100.
  • The Price of Protection Divination Card now awards a Corrupted Elder Guardian Occupied Map with a Map Tier of 14-16 and 8 modifiers.
  • The Monochrome Divination Card can once again be obtained, and now awards two Elevated Sextants.
  • The Tumbleweed Divination Card now awards a Redeemer-Influenced Diamond Ring of Redemption with an Item Level of 100.
  • The Side Quest Divination Card can once again be obtained, and now awards 20 Scouting Reports.
  • The Hook Divination Card can once again be obtained, and now awards a Corrupted 23% Alternate Quality Level 21 Gem.
  • The Sambodhi's Wisdom Divination Card can once again be obtained, and now awards a 30% Quality Unique Armour.
  • Updated the description of The Messenger Divination Card to clarify it awards a Harbinger Piece, rather than a Harbinger Fragment.
  • Updated the art of the "Silence and Frost" Divination Card.
  • Updated the reminder text on the Orb of Conflict to clarify it can only be used on non-Unique Items.

List of PoE Archnemesis New Uniques 3.17

Archnemesis Unique Stats Notes
Ashes of the Stars Ashes of the Stars Onyx Amulet
  • +(10-16) to all Attributes
  • (5–10)% increased Experience Gain of Gems
  • (10–20)% increased Reservation Efficiency of Skills
  • +1 to Level of all Skill Gems
  • +(20–30)% to Quality of all Skill Gems

Requires Level 60. 「Siege of the Atlas」Limited Drop. Drops from the Eater of Worlds. It cannot be chanced.

It increases the level of all your skill gems and grants them an additional up to 30% quality. It also improves the reservation efficiency of your skills and lets you level all your gems faster, which is really useful for gems such as Empower Support Empower Support and Enlighten Support Enlighten Support.

The big boost to quality is very valuable with some alternate quality gems, as well as certain skills like curses.

Black Zenith Black Zenith Fingerless Silk Gloves
  • (12–16)% increased Spell Damage
  • Socketed Projectile Spells deal 150% more Damage with Hits
  • Socketed Projectile Spells have +4 seconds to Cooldown
  • Socketed Projectile Spells fire 4 additional Projectiles
  • Socketed Projectile Spells fire Projectiles in a circle
  • Socketed Projectile Spells have 80% less Skill Effect Duration
  • (140–180)% increased Energy Shield

Requires Level 70, 95 Int. 「Siege of the Atlas」Limited Drop. Drops from The Infinite Hunger. It cannot be chanced.

+4 seconds to Cooldown: it adds a cooldown to spells with no inherent Cooldown; spells with Cooldowns have their base Cooldown increased by 4 seconds.

Fire Projectiles in a circle: it causes spells to fire projectiles equidistant 360 degrees around you. This overrides the existing behaviour of projectile skills (e.g. Ice Spear will no longer fire in a volley).

Ceaseless Feast Ceaseless Feast Spiked Gloves
  • (16-20)% increased Melee Damage
  • Adds (2–3) to (22–26) Physical Damage to Attacks
  • (100–150)% increased Armour
  • (20–30)% chance to inflict Corrosion on Hit with Attacks
  • (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
  • (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
  • (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)

Requires Level 70, 95 Str. 「Siege of the Atlas」Limited Drop. Drops from the Infinite Hunger. It cannot be chanced.

It has a new debuff called Corrosion which you can stack up on enemies to remove their armour and evasion.

This is not only a great way to reduce their physical damage reduction, but the gloves also have an additional bonus that applies when you have stripped away all of the enemy’s armour or evasion.

Crystallised Omniscience Crystallised Omniscience Onyx Amulet
  • +(10-16) to All Attributes
  • Modifiers to Attributes instead apply to Omniscience
  • +1% to all Elemental Resistances per 10 Omniscience
  • Penetrate 1% Elemental Resistances per 10 Omniscience
  • Attribute Requirements can be satisfied by (15–25)% of Omniscience

Requires Level 61. 「Siege of the Atlas」Limited Drop. It cannot be chanced.

Modifiers to Attributes Instead Apply to Omniscience:

  • It applies broadly to most direct modifiers to Attributes, making them apply to Omniscience instead. For example, change "+# total to Strength" to "+# total to Omniscience".
  • Modifiers affecting more than one attribute can only apply once to Omniscience. For example, change "# to all Attributes" or " # to Strength and Dexterity" to "# to Omniscience".
  • Note that Base attributes (which the player possesses upon initially creating a level 1 character) are not considered a modifier and will not be affected.
Dawnbreaker Dawnbreaker Colossal Tower Shield
  • (150–250)% increased Armour
  • +(20–25)% Chance to Block
  • -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
  • (10–20)% of Cold Damage taken as Fire
  • (10–20)% of Lightning Damage taken as Fire
  • (10–20)% of Physical Damage taken as Fire
  • Scorch Enemies in Close Range when you Block
  • (Recently refers to the past 4 seconds)
  • (Scorched Enemies have -10% to Elemental Resistances)

Requires Level 67, 159 Str. 「Siege of the Atlas」Limited Drop. Drops from the Searing Exarch. It cannot be chanced.

The "-1% Chance to Block Attack Damage" downside mod can be mitigated through damage reduction (e.g. Fortification), Fire Max Res (e.g. Purity of Fire), chance to Avoid Fire Damage when Hit (e.g. Deafening Essence of Anguish) or Fire Damage taken as Chaos (e.g. Incandescent Heart, Divine Flesh).

Note that "damage taken as" modifiers only shift damage once; Non-Fire damage taken as Fire cannot then be taken as Chaos.

Dissolution of the Flesh Dissolution of the Flesh Prismatic Jewel
  • Removes all Energy Shield
  • Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds
  • (20–30)% more Maximum Life

「Siege of the Atlas」Limited Drop. Drops from the Searing Exarch. It cannot be chanced.

It changes the way that you interact with incoming damage. While you have this jewel equipped, damage is taken in the form of a temporary reservation to your life pool.

If you reserve 100% of your life, you die.

This allows you to ignore life recovery completely, since the actual amount of life you have left is irrelevant as long as you manage the timing of your life reservation.

Divine Inferno Divine Inferno Crimson Jewel
  • With at least 40 Strength in Radius, Combust is Disabled
  • With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite

Requires Level 20. Radius: Medium (1200). Limited To: 1.

It can drop anywhere. It can be chanced.

The radius of Divine Inferno Divine Inferno is medium. It grants 57% More Damage with Ignite to Infernal Cry Infernal Cry skill if 40 Strength are allocatable within its radius. They do not need to be allocated, the requirement simply limits which jewel sockets can be used effectively.

Forbidden Flame Forbidden Flame Prismatic Jewel
  • Requires Class <<Random Character Class>>
  • Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh

「Siege of the Atlas」Limited Drop. Drops from the Searing Exarch. It cannot be chanced.

If you are able to equip both a Forbidden Flame Forbidden Flame and a Forbidden Flesh Forbidden Flesh jewel that specify the same skill, and you meet the class requirement, then you will be granted that Ascendancy skill.

Forbidden Flesh Forbidden Flesh Prismatic Jewel
  • Requires Class <<Random Character Class>>
  • Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame

「Siege of the Atlas」Limited Drop. Drops from The Eater of Worlds. It cannot be chanced.

If you are able to equip both a Forbidden Flame Forbidden Flame and a Forbidden Flesh Forbidden Flesh jewel that specify the same skill, and you meet the class requirement, then you will be granted that Ascendancy skill.

Inextricable Fate Inextricable Fate Fugitive Boots
  • +(13-17)% to Chaos Resistance
  • +(80–100) to maximum Life
  • 30% increased Movement Speed
  • You gain 3 Grasping Vines when you take a Critical Strike
  • Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
  • All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
  • You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
  • (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

Requires Level 70, 56 Dex, 76 Int. 「Siege of the Atlas」Limited Drop. Drops from the Eater of Worlds. It cannot be chanced.

Grasping Vines is a debuff that reduces the movement speed of the character. Each stack is indicated by a vine that runs from the player to the floor. Lines of Grasping Vines are elastic. Each stack of Grasping Vines inflicts 8% less Movement Speed. Maximum stacks is 10, resulting in 80% less Movement Speed.

Teleporting with any movement skill that instantly moves you (such as Flame Dash Flame Dash or Blink Arrow Blink Arrow) instantly removes all stacks of the Grasping Vines debuff. The Stampede can bypass the penalty of the vines entirely.

Melding of the Flesh Melding of the Flesh Cobalt Jewel
  • (-80–-70)% to all Elemental Resistances
  • Elemental Resistances are capped by your highest Maximum Elemental Resistance instead

Requires Level 20. 「Siege of the Atlas」Limited Drop. Drops from the Eater of Worlds. It cannot be chanced.

Elemental Resistances include Cold Resistance, Fire Resistance, and Lightning Resistance.

For example, if you obtain Fire resistance(83%), Cold resistance(46%), and Lightning resistance(76%), by using this jewel, Fire/Cold/Lightning resistance will all become 83%.

The maximum resistances cap is 90%. You cannot raise above it.

Polaric Devastation Polaric Devastation Opal Ring
  • (15-25)% increased Elemental Damage
  • (15–25)% increased Global Critical Strike Chance
  • +(20–40)% to Fire Resistance
  • +(20–40)% to Cold Resistance
  • (10–20)% increased Duration of Ailments on Enemies
  • Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
  • Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
  • (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)

Requires Level 80. 「Siege of the Atlas」Limited Drop. Drops from the Black Star. It cannot be chanced.

This is a solid ring for anyone specialising in either fire or cold damage.

Cover Enemies in Ash: 20% less Movement Speed; 20% increased Fire Damage Taken.

Cover Enemies in Frost: lowers their critical strike chance; 20% increased Cold Damage Taken.

Sudden Dawn Sudden Dawn Steel Circlet
  • (300–350)% increased Energy Shield
  • +(50–70) to maximum Mana
  • (10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
  • (30–40)% less Energy Shield Recharge Rate

Requires Level 48, 101 Int. 「Siege of the Atlas」Limited Drop. Drops from the Black Star. It cannot be chanced.

By default, the delay period for energy shield to begin to recharge is 2 seconds.

Energy shield recharge rate is a form of recovery and is by default: 20% of Energy Shield Recharged per second. Energy shield will stop recharging if the character takes damage. 

The Annihilating Light The Annihilating Light Quarterstaff
  • +18% Chance to Block Attack Damage while wielding a Staff
  • (60–70)% reduced Elemental Resistances
  • Deal Triple Damage with Elemental Skills

Requires Level 68, 78 Str, 78 Int. 「Siege of the Atlas」Limited Drop. Drops from the Searing Exarch. It cannot be chanced.

X% Reduced Resistances (not -X% to Resistances) is multiplicative with your Uncapped Resists.

Triple damage is an effect that causes a hit to deal triple its damage.

  • Chance to deal triple damage is additive.
  • Additiona l % chance exceeding 100% has no effect.
  • The damage increase is applied after all other modifiers.
  • Triple damage is currently hit-only and does not apply to Ailment damage or Damage over time.
  • Triple damage overrides double damage
  • Triple damage would not apply to Elemental Minions.
The Gluttonous Tide The Gluttonous Tide Citadel Bow
  • (120–160)% increased Physical Damage
  • (16–20)% increased Attack Speed
  • Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
  • +(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
  • (20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike

Requires Level 58, 185 Dex. 「Siege of the Atlas」Limited Drop. Drops from the Eater of Worlds. It cannot be chanced.

By default, characters can accumulate a maximum of 3 charges of each type. This limit can be raised or lowered with certain passive skills and equipment.

Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have.

  • 4% increased Attack Speed per Frenzy Charge
  • 4% increased Cast Speed per Frenzy Charge
  • 4% more Damage per Frenzy Charge

PoE Unique Items Change 3.17

Rework the Blessing mechanic of March of the Legion to limit the number of Blessings you can have to one. Change the skill to cost mana instead of temporarily reserving mana. The process of making this change also highlighted a number of problems with other mechanics which has led to a ripple effect of other changes being required. Release Blessing as a Support gem, to make the mechanic available to builds that are not using the unique item. This is intended to be useful for high mana-use characters who wish to leave their mana unreserved and for characters using the Blood Magic keystone. Improve the aura level granted by March of the Legion so the item excels at using a Blessing aura. Remove Mortal Conviction and the life passives from behind the Blood Magic keystone and make a Mortal Conviction-style support gem that makes an aura free, and prevents you reserving mana. It will be mutually exclusive with Blessing skills, so you won't be able to use both simultaneously. This support gem provides slightly less aura effect to the skill than the Blessing Support but has no cost or upkeep involved. Change Blood Magic to also grant 10% more life to compensate for the removal of the efficient life passives behind the keystone. Change Supreme Ego to not limit you to one aura and instead give more aura effect based on how much mana an aura reserves.

Change Shade Form's cooldown to pause while the skill is active. Reduce the cooldown from 45 seconds to 40 seconds.

Strength of Blood's damage reduction no longer scales with modifiers to life recovery rate.

The Dancing Dervish's "Rampage" modifier now also has "Melee Hits count as Rampage Kills", allowing players to easily build up a new rampage streak without having to kill monsters. This stat will not affect you while rampaging as Dancing Dervish disables itself on rampage but the existing behaviour where the minion generates rampage kills on unique hits is still present. The minions summoned by Dancing Dervish now use the new, channelled version of Cyclone. Their movement speed and AI have also been adjusted to feel more proactive while clearing.

Perfidy no longer has "Dread Banner has 100-200% increased Fortification duration". Instead, it now has "Dread Banner grants an additional +2-4 to maximum Fortification when placing the Banner". This change affects existing items.

Void Shot (triggered by the Voidfletcher Unique Quiver): Now deals 25% more Area Damage (previously 100%). Now has 65% Effectiveness of Added Damage (previously 120%).

Introduced a new "Synthesised Map" Base Type, which all 5 Unique Synthesis Maps now use. This Map is not found on the Atlas.

Some of the Unique items that drop from The Maven are not powerful enough due to changes to the structure of the Endgame content. Improve these Uniques so they feel appropriate as a reward from an Endgame boss.

  • Doppelgänger Guise: Now has 30-40% less Physical and Chaos Damage Taken while sane (previously 15-25%). Existing items can be updated with a Divine Orb.
  • Arn's Anguish: Now has +1 to Maximum Endurance Charges. Existing items are unaffected by this change.
  • Olesya's Delight: Now has +1 to Maximum Frenzy Charges. Existing items are unaffected by this change.
  • Graven's Secret: Now has +1 to Maximum Power Charges. Existing items are unaffected by this change.
  • Legacy of Fury: No longer has -15 to -10% to all Resistances, existing items can be updated with a Divine Orb. Now has "Nearby Enemies are Scorched" instead of "Drops Scorched Ground while moving, lasting 4 seconds", existing items are unaffected by this change.

Trypanon now has "This Weapon's Critical Strike Chance is 100%" instead of "All Attacks with this Weapon are Critical Strikes". This change means that modifiers to Critical Strike Chance can reduce the weapon's critical chance below 100% now.

  • The Voidbringer Unique Gloves now have "Lose 40-80 Mana when you use a Skill", instead of "+40-80 to Total Mana Cost of Skills".
  • The Apep's Rage Unique Wand now has "Lose 40 Mana when you use a Skill", instead of "+40 to Total Mana Cost of Skills".

Unique Quivers have been reassigned to a base type that is most appropriate for them and their level:

  • Craghead and Cragfall are Serrated Arrow Quivers.
  • Hyrri's Bite and Hyrri's Demise are Sharktooth Arrow Quivers.
  • Asphyxia's Wrath, Seamus' Gift, and Steelworm are Feathered Arrow Quivers.
  • Drillneck is a Penetrating Arrow Quiver.
  • Rearguard, The Fracturing Spinner and Shattered Divinity are Blunt Arrow Quivers.
  • Skirmish and Rigwald's Quills are Two-Point Arrow Quivers.
  • Soul Strike and Replica Soul Strike are Spike-Point Arrow Quivers.
  • Blackgleam and Signal Fire are Blazing Arrow Quivers.
  • Maloney's Nightfall is a Vile Arrow Quiver.
  • Scorpion's Call is a Heavy Arrow Quiver.
  • Voidfletcher is a Primal Arrow Quiver.
  • Existing items are unaffected by these changes.

Threshold Jewels

  • Unique Threshold Jewels are no longer offered as a quest reward for completing "Death to Purity" in Act 5. Instead, you are now offered a choice of a Rare Crimson, Rare Cobalt, or Rare Viridian Jewel.
  • The following Unique Jewels can no longer be obtained: First Snow, Frozen Trail, Growing Agony, Overwhelming Odds, Rapid Expansion, Steel Spirit, Weight of the Empire, and Winter Burial.
  • The Hazardous Research Unique Jewel no longer has "With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles" or "15-20% reduced Spark Duration". Existing items can be updated with a Divine Orb. The Jewel's purpose is now only to enable firing Spark projectiles in a circle if you want this behaviour.
  • The Ring of Blades Unique Jewel no longer has "With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles". Existing items can be made less pointy with a Divine Orb. The Jewel's purpose is now only to enable firing Ethereal Knives in a circle if you want this behaviour.
  • The Spreading Rot Unique Jewel is now limited to 1 (previously 2), this change affects existing items. It no longer has "With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration". Instead, it now has "With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed". Existing items can be updated to the new stat with a Divine Orb.

Prophecy related uniques

Remove the Prophecy mechanic from the game, and move many of its rewards to other content.

  • The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona Solaris, Crystal Vault, Deidbellow, Dreadsurge, Ezomyte Hold, Fox's Fortune, Greedtrap, Hrimnor's Dirge, Kaltensoul, Karui Charge, Martyr's Crown, Mirebough, Ngamahu Tiki, Panquetzaliztli, Realm Ender, Sanguine Gambol, Shavronne's Gambit, Silverbough, Sunspite, The Effigon, The Gryphon, The Oak, Voidheart, and Wall of Brambles.
  • In a few cases, the Fated version of a Unique item felt worth keeping in the game but there was little value in having the Fated and base versions of the Unique item be separate. In these cases, the Fated Unique item has been disabled, but the base Unique item has been modified to be identical or similar to the old Fated version:
  • Bloodboil has been renamed to Winterweave. It no longer has "75% reduced Effect of Chill on you". It now has "Adds 12-15 to 25-30 Cold Damage to Attacks" and "The Effect of Chill on you is reversed". It also now provides 25-30% Cold Resistance (previously 10-15%). Existing items are unaffected by these changes. The old, fated version of Winterweave can no longer be acquired.
  • Chalice of Horrors no longer has "Curse Skills have 100% increased Skill Effect Duration". It now has "1% of Damage Leeched as Life against Cursed Enemies". Existing items are unaffected by these changes. Thirst for Horrors can no longer be acquired.
  • Craghead now has "140-200% increased Stun Duration on Enemies" (previously 60-80%). Existing items can be updated to these new values with a Divine Orb. Cragfall can no longer be acquired.
  • Geofri's Crest now has "+1 to maximum number of Summoned Holy Relics" and "Summoned Holy Relics have 20-25% reduced Cooldown Recovery Rate". Existing items are unaffected by this change. Geofri's Legacy can no longer be acquired.
  • Iron Heart has been renamed to The Iron Fortress. It no longer has "8-12% Chance to Block Attack Damage" or "Cannot Block Spells". It now has "+1% Chance to Block Attack Damage per 50 Strength", "Chance to Block Spell Damage is Unlucky", and "+60-120 to Strength". Existing items are unaffected by these changes. The old, fated version of The Iron Fortress can no longer be acquired.
  • The skill granted by The Dancing Dervish is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired. The Dancing Dervish has further changes unrelated to The Dancing Duo's removal, which are detailed in the Unique Item Balance section.
  • Timeclasp no longer has "Temporal Chains has 50% reduced Effect on you". It now has "Unaffected by Temporal Chains" and "-10-10% increased Skill Effect Duration". It now also provides +40-45 to maximum Energy Shield (previously +15-25). Existing items are unaffected by these changes. Timetwist can no longer be acquired.
  • Atziri's Reflection is no longer considered a Fated Unique item, and is now a rare drop from Atziri, Queen of the Vaal in The Alluring Abyss. Atziri's Mirror can no longer be acquired.
  • Fated Unique Items not mentioned above now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
  • Unique Items previously obtained by completing Prophecy chains have been added to the core drop pool.
  • The Pale Council fight is no longer accessible and its previously-exclusive Unique Items have been added to the core drop pool. Existing Pale Council Fragments will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
  • Turning in a full stack of Akil's Prophecy now awards a Fated Unique Item.

Hit-based Bow Attacks Uniques Change

The following Uniques have had their damage adjusted, to compensate for the buffs to Bow base types:

  • Death's Harp now has 90-105% increased Physical Damage (previously 100-125%).
  • Death's Opus now has 90-105% increased Physical Damage (previously 100-125%), and now adds 6-12 to 20-25 Physical Damage (previously 10-20 to 30-35).
  • Infractem now has 70-80% increased Physical Damage (previously 110-125%).
  • Replica Infractem now has 70-80% increased Physical Damage (previously 110-125%).
  • The Crimson Storm now has 60-80% increased Physical Damage (previously 140-170%).
  • Arborix now adds 80-100 to 200-225 Physical Damage (previously 95-115 to 240-265).
  • Chin Sol now has 100-140% increased Physical Damage (previously 200-260%).
  • Darkscorn now has 60-80% increased Physical Damage (previously 130-150%).
  • Reach of the Council now adds 10-16 to 45-60 Physical Damage (previously 15-30 to 70-95).
  • Xoph's Nurture now has 165-195% increased Physical Damage (previously 265-330%).
  • Lioneye's Glare now has 90-105% increased Physical Damage (previously 150-175%).
  • Slivertongue now adds 80-95 to 220-240 Physical Damage (previously 110-125 to 245-265).
  • Existing items can be made worse with a Divine Orb, and a momentary lapse of reason.

List of PoE Scourge New Uniques 3.16

Path of Exile: Scourge 3.16 added 7 new Unique Items.

Scourge Unique Stats Notes
Gravebind Gravebind
  • (100–150)% increased Armour and Evasion
  • +(19–29)% to Chaos Resistance
  • +(15–25) Life gained on Kill
  • Nearby Enemies Killed by anyone count as being Killed by you instead.

    (It causes Minions, Party members, Allies (e.g. Einhar), and other friendly entities to attribute their kills to you, letting you fully benefit from modifiers that require Kills.)

Base Type: Hydrascale Gauntlets
Requires Level 59
Price: ~ 10x Chaos Orb
Mageblood Mageblood
  • +(25–35) to Strength
  • +(30–50) to Dexterity
  • +(15–25)% to Fire Resistance
  • +(15–25)% to Cold Resistance
  • Magic Utility Flasks cannot be Used.

    (It prevents the player from activating Magic Utility Flasks equipped on their character. Normal or Unique Flasks can be used as normal. )

  • Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you.

    (It prevents effects such as Nullifer from removing flask effects on you from Magic Utility Flasks.)

  • Magic Utility Flask Effects cannot be removed.

    (It causes the effect of Magic Utility Flasks to constantly apply to the character, including suffixes that provide effects during Flask Effect. This does not count as using a Flask, and thus effects that proc on Flask Use do not apply (e.g. Sulphur Flask creating Consecrated Ground). Because it does not consume charges, using Flasks with the Alchemist's prefix and up to 70% increased effect from Enchantments using the Enkindling Orb greatly improves the effects without the downside.)

This is one of the most powerful unique items to ever exist in Path of Exile.

You'll sustain your utility flasks during 100% of gameplay, even long boss fights.

Base Type: Heavy Belt
Requires Level 44
Price: ~ 180x Exalted Orb

Stasis Prison Stasis Prison
  • +(20–25) to maximum Mana
  • (140–160)% increased Evasion and Energy Shield
  • +(90–100) to maximum Life
  • Temporal Rift has no Reservation
  • (80–100)% of Damage taken Recouped as Life.

    (It causes (80-100)% of incoming Hit damage you taken to be Recouped as Life, meaning that you will recover 25% of the Damage taken per second over 4 seconds. This can be modified with modifiers to Life Recovery Rate, such as the Soul of Arakaali and Trickster's Patient Reaper, reducing the duration it takes to fully recoup.)

  • Debuffs on you expire (80–100)% faster.

    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Only drop from Uber Timeless Conflict:

  • Unrelenting Timeless Karui Emblem
  • Unrelenting Timeless Maraketh Emblem
  • Unrelenting Timeless Eternal Emblem
  • Unrelenting Timeless Templar Emblem
  • Unrelenting Timeless Vaal Emblem

Base Type: Carnal Armour
Requires Level 71
Price: ~ 250x Exalted Orb

Stranglegasp Stranglegasp
  • +(10–16) to all Attributes
  • Can have 3 additional Enchantment modifiers.

    (It allows this item to have up to 4 Anointments using Oils. Like the Blight helmets, Anointments are replaced on a first in-first out basis.)

Only drop from Blight-ravaged Map(Search from Path of Exile Trade).

Amulet Enchantment modifiers are very powerful, here is the anoint list.

Base Type: Onyx Amulet
Requires Level 52
Price: ~ 24x Exalted Orb

The Oppressor The Oppressor
  • 120% increased Block Recovery
  • -10% to amount of Suppressed Spell Damage Prevented
  • +(26–32)% chance to Suppress Spell Damage
  • (200–250)% increased Armour and Evasion
  • +(9–13)% Chance to Block
  • You take 20% of Damage from Blocked Hits.

    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented. It is additive with similar modifiers found on Glancing Blows and Ritual basetypes like Brimstone Treads.)

Base Type: Elegant Round Shiled
Requires Level 70
Price: 1x Orb of Alchemy

The Squire The Squire
  • 120% increased Block Recovery
  • Has 3 Sockets
  • All Sockets are White
  • +(5–8)% to Quality of Socketed Support Gems
  • Socketed Support Gems can also Support Skills from your Main Hand.

    (It includes both Skills from Gems or Skills granted by items.)

  • (100–150)% increased Armour and Evasion
  • +(3–5)% Chance to Block

Effectively allows you to wield a one-handed weapon and shield as if they were a six-link.

Base Type: Elegant Round Shield
Requires Level 70
Price: ~ 70x Exalted Orb

Uul-Netol's Vow Uul-Netol's Vow
  • Has 1 Socket
  • Socketed Support Gems can also Support Skills from your Body Armour.

    (It includes both Skills from Gems or Skills granted by items.)

  • (-30–30)% to Fire Resistance
  • (-30–30)% to Cold Resistance
  • (-30–30)% to Lightning Resistance
  • (-23–23)% to Chaos Resistance

Effectively enables you to turn any six-linked body armour into a seven-link.

Only drop from Flawless Breachstones:

  • Xoph's Flawless Breachstone
  • Tul's Flawless Breachstone
  • Esh's Flawless Breachstone
  • Uul-Netol's Flawless Breachstone
  • Chayula's Flawless Breachstone

Base Type: Unset Amulet
Requires Level 72
Price: ~ 90x Exalted Orb

Unique items are indicated by the orange color of the name. A Unique Item(Search from Path of Exile Trade) always has a specific name, unique artwork, and a predetermined list of modifiers. Generally, unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow special character builds to be based around them.