PoE Settlers of Kalguur Uniques - PoE 3.25 New Uniques Items

PoE Settlers of Kalguur(Version 3.25) Added 15 new Uniques.

Icon Description
Svalinn

Svalinn is a unique Girded Tower Shield. Category: Shield. Chance to Block: 23%. Armour: (397-437). Movement Speed: -3%.

Requires Level 51, 123 Str.

  • +(10-20) to maximum Life
  • 13% Chance to Block Spell Damage
  • +134 to Ward
  • -10% to maximum Chance to Block Attack Damage
  • -10% to maximum Chance to Block Spell Damage
  • Chance to Block is Lucky
  • Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown

Settlers League Drops. Drops from boss: Sasan, the Bandit Lord.

The Hateful Accuser

The Hateful Accuser is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Penance Mark
  • (5-10)% increased Cast Speed
  • +(30-60) to maximum Life
  • +(7-11)% to Chaos Resistance

In truth, they point the finger at themselves.

The Light of Meaning

The Light of Meaning is a unique Prismatic Jewel. Category: Jewel.

Limited to: 1. Radius: Large.

  • Passive Skills in Radius also grant random stats

Drops from The King in the Mists in the Crux of Nothingness. The King in the Mist's boss arena, Crux of Nothingness, can be accessed by using An Audience With The King fragment on the map device.

The Queller of Minds

The Queller of Minds is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Pacify
  • (5-10)% increased Cast Speed
  • +(30-60) to maximum Mana
  • +(7-11)% to Chaos Resistance

Drops from The King in the Mists in the Crux of Nothingness. The King in the Mist's boss arena, Crux of Nothingness, can be accessed by using An Audience With The King fragment on the map device.

The Selfish Shepherd

The Selfish Shepherd is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Affliction
  • (5-10)% increased Cast Speed
  • +(30-60) to maximum Energy Shield
  • +(7-11)% to Chaos Resistance

Drops from The King in the Mists in the Crux of Nothingness. The King in the Mist's boss arena, Crux of Nothingness, can be accessed by using An Audience With The King fragment on the map device.

Ynda's Stand

Ynda's Stand is a unique Studded Belt. Category: Belt.

Requires Level 52.

  • (20-30)% increased Stun Duration on Enemies
  • Regenerate 40.4 Life per second
  • +28% to Fire Resistance
  • +23% to Cold Resistance
  • Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour

Settlers League Drops


Necropolis Affliction Ancestor Crucible Forbidden Sanctum Kalandra Sentinel Archnemesis Scourge Voidborn Reliquary Key

Unique Item Changes 3.25

  • The Adorned Unique Jewel now has 0-100% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels (previously 50-150%).
  • The Dancing Dervish Unique Sword no longer has "Manifested Dancing Dervishes disabled both weapon slots". It now has "Cannot be used while Manifested", meaning you can now weapon swap after Manifesting Dervishes and still use items in your second weapon set.
  • The Defiance of Destiny Unique Amulet now causes you to Gain 10-20% of Missing Unreserved Life before being Hit by an Enemy (previously 25-35%). Existing versions of this item can be made worse with a Divine Orb.
  • The Elixir of the Unbroken Circle Unique Flask now has 50-80% increased Flask Duration (previously 20-40%). Existing Items can obtain these new values with a Divine Orb.
  • The Eternal Damnation Unique Amulet now has Cannot gain Endurance Charges, and Cannot gain Power Charges.
  • The Hand of the Fervent Unique Gloves now cause hits to have a 35-50% chance for Hits to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal instead of 10-15% Overwhelm while you have Sacrificial Zeal. Existing items can be upadted to the new values with a Divine Orb.
  • The Kaom's Heart Unique Body Armour no longer has 20-40% increased Fire Damage, and once again has +1000 to Maximum Life (previously +500). Existing versions of this item can be updated to the pre 1.0.0 version using a Divine Orb.
  • The Lethal Pride Unique Jewels that added Physical Damage taken as Fire Damage to Notables now instead give 1 Rage on Melee Hit.
  • The Lycosidae Unique Shield now Adds 250 to 300 Cold Damage to Retaliation Skills (previously Counterattacks).
  • The Martyr of Innocence Unique Staff no longer Grants Level 15 Vengeance Skill.
  • The Nightgrip Unique Gloves now have "Gain Added Chaos Damage equal to 10% of Ward" (previously 20%). A Divine Orb can be used to obtain the new value.
  • The Olroth's Resolve Unique Flask now has "85% less Ward during effect" (previously 70%), existing items can be updated with a Divine Orb.
  • The Perfidy Unique Body Armour no longer has "You can have two different Banners at the same time", "Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second", "Defiance Banner has 100-200% increased Taunt duration", "Dread Banner grants an additional +2-4 to maximum Fortification when placing the Banner" or "War Banner has 100-200% increased Adrenaline duration". It now has "Having a placed Banner does not prevent you gaining Valour". This change affects existing versions of this item.
  • The Replica Innsbury Edge Unique Sword no longer has 10% of Physical Damage from Hits taken as Chaos Damage, though existing versions will still have this modifier.
  • The Rigwald's Command Unique Sword now has "Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe" (previously +1%). You can obtain this new value on an existing item with a Divine Orb.
  • The Surrender Unique Shield no longer Grants Level 30 Reckoning Skill. Existing versions of this unique will now grant Crushing Fist.
  • The Taste of Hate Unique Flask no longer has 10-15% of Physical Damage from Hits taken as Cold Damage during Effect. Instead, it now has 20-30% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect.
  • The Reckless Defence and Replica Reckless Defence Unique Jewels now provide +2-6% chance to Block Attack Damage and to Block Spell Damage (both previously +2-4). Existing items can be updated with a Divine Orb, if they're not Corrupted.

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Item Changes 3.25

# Description
1Item Quality has been reworked. The rarity of the item is no longer relevant when applying Cartographer's Chisels, Blacksmith's Whetstones, Armourer's Scraps, Glassblower's Baubles, and Catalysts to non-Unique items. Instead, the amount of Quality they provide is now based on the item level. These currencies now apply 20% Quality to very low-level equipment, with this amount reducing as the item level increases.
2Quality bonuses on Armour, Weapons, and Flasks are now multiplicative. Weapons with full Quality will give 20% more Physical Damage, and Armour with full Quality will have 20% more local Defences.
3Non-Gem items that generate with a Random Quality can now generate up to 30% Quality.
4The maximum random Quality from Tainted Armourer's Scraps and Tainted Blacksmith's Whetstones is now 20% (previously 29%).
5Tainted Armourer's Scraps and Tainted Blacksmith's Whetstones are now rarer relative to other Tainted currencies.
6The Bestiary Recipe to Corrupt an Equipment to have 30% Quality now instead Corrupts a Map to have 30% Quality.
7NPCs will no longer have items that can be purchased with Quality Currency Items, and no longer sell Glassblower's Baubles.
8Rewards from League content that granted 30% Quality Equipment now instead grant 20% Quality Equipment.
9Honed Cleaver's Implicit modifier is now "Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction" (previously +30% to Maximum Quality). This does not affect existing items.
10Apex Cleaver now deals 78-121 physical damage (previously 71-111). Its Implicit modifier is now "Hits with this Weapon ignore Enemy Physical Damage Reduction" (previously +40% to Maximum Quality). The base damage change affects existing items, but the Implicit change does not.
11The Cartographer's Chisel vendor recipe now only accepts a Gavel base type, rather than Stone Hammers/Rock Breakers.
12Corrupted and Mirrored Items are able to be Unveiled once again.
13The Master of Command Cluster Jewel Notable Passive now causes Banner Skills to have 10% increased Aura Effect, and 20% increased Area of Effect instead. It no longer provides 15% increased Effect of Non-Curse Auras from your Skills on Enemies, or 100% increased Mana Reservation Efficiency of Banner Skills.
14The Iron Breaker Cluster Jewel Notable Passive now provides 50% chance for Hits to ignore Enemy Physical Damage Reduction and 30% increased Physical Damage, instead of 10% Overwhelm and 35% increased Physical Damage.
15The Rapid Infusion Cluster Jewel Notable Passive has been replaced with a new Unrestrained Focus Notable, which causes Channelling Skills to have 8% increased Attack and Cast Speed, and provides "Unaffected by Chill while Channelling".
16The Prefix Life modifiers that can roll on Body Armour have been adjusted. The tier that previously provided +10-29 now provides +10-24 to Maximum Life, scaling up to provide values of +175-189 at the highest tier (previously +120-129). The values provided by Essence of Greed when applied to Body Armour have been adjusted accordingly.
17The Suffix modifiers on Weapons that provided increased Burning Damage, increased Damage with Bleeding and Attack chance to cause Bleeding, or increased Damage with Poison and chance to Poison on Hit can no longer roll.
18Perfect Fossil has been renamed to Opulent Fossil, and it no longer grants Improved Quality. Instead, it now grants "More Drop modifiers and No Tagless modifiers".
19The Incursion modifier that provided Increased Spell Damage and Gain a percentage of Non-Chaos Damage as extra Chaos Damage has been replaced with a modifier that Triggers a Socketed Spell on Using a Skill, with a 4 second Cooldown. Spells Triggered this way have more cost.
20Regular Jewels (i.e. Jewels that are not Abyss or Cluster Jewels) can now roll Suffix modifiers for Maximum Fire, Cold, or Lightning Resistance.
21Many Modifiers that granted Physical Damage taken as an Element or Chaos can no longer roll. This includes Incursion Temple and Delve modifiers on Helmets, Corruption modifiers on Shields, Fire Warbands modifiers on Helmets, and all Watcher's Eye modifiers.
22Essence of Horror on Body Armour now grants 10% reduced Extra Damage from Critical Strikes per Endurance Charge, instead of 15% of Physical Damage from Hits taken as Cold Damage.
23Added a new set of modifiers for Purity Auras that can roll on Watcher's Eyes to replace the Physical Damage taken as Element Damage above.
24New Eldritch Implicit modifiers for Body Armours have been added that grant Physical Damage taken as Fire, Cold, Lightning, or Chaos.
25Gravicius' signature Veiled modifier is now Banner Aura Effect, instead of Physical Damage taken as Fire and Lightning Damage.
26Korell's signature Veiled modifier is now Warcry Buff Effect, instead of Physical Damage taken as Fire Damage.
27Added a series of Eldritch Implicit Glove modifiers that provide a chance to Aggravate Bleeding on targets you Hit with Attacks.
28Iron Flask now lasts 4 seconds (previously 5). In Ruthless it lasts 2.5 seconds.
29The values for chance to Block Attack Damage and chance to Block Spell Damage on Cluster Jewel Notables and Timeless Jewel Passives has been increased. In some cases the chance to Suppress Spell Damage has also been increased.
30The values for chance to Block Attack Damage and chance to Block Spell Damage have also been increased for Regular and Abyss Jewels.
31The Hunter-influenced Weapon modifiers that previously provided 13-16% and 17-20% Overwhelm with this Weapon now provide 50-65% and 66-80% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.
32The Hunter-influenced one-handed Weapon modifiers that previously provided 7-8% and 9-10% global Overwhelm now provide 25-29% and 30-35% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.
33The Hunter-influenced two-handed Weapon modifiers that previously provided 13-16% and 17-20% global Overwhelm now provide 50-59% and 60-70% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.
34The Hunter-influenced belt modifiers that previously provided 8-11% and 12-15% Overwhelm now provide 30-39% and 40-50% chance for Hits to ignore Enemy Physical Damage Reduction, respectively.
35The Eater of Worlds Glove implicit modifiers that previously provided between 8% and 19% Overwhelm now provide between 30% and 50% chance for Hits to ignore Enemy Physical Damage Reduction.
36The Eater of Worlds Glove implicit modifiers that previously provided between 16% and 25% Overwhelm while a Unique Enemy is in your Presence now provide between 43% and 63% chance for Hits to ignore Enemy Physical Damage Reduction.
37The Eater of Worlds Glove implicit modifiers that previously provided between 24% and 31% Overwhelm while a Pinnacle Atlas Boss is in your Presence now provide between 53% and 78% chance for Hits to ignore Enemy Physical Damage Reduction.
38The Corruption Jewel implicit modifier that previously provided 2% Overwhelm now provides 10-15% chance for Hits to ignore Enemy Physical Damage Reduction.
39Demon's Horn, Faun's Horn, Goat's Horn, Omen Wand, Prophecy Wand, and Sage Wand now have 1.4 Attacks per Second (previously 1.2).
40Coiled Wand, Crystal Wand, Opal Wand, Quartz Wand, Spiraled Wand, and Tornado Wand now have 1.45 Attacks per Second (previously 1.3).
41Heathen Wand, Pagan Wand, and Profane Wand now have 1.45 Attacks per Second (previously 1.35).
42Accumulator Wand, Assembler Wand, Calling Wand, Congregator Wand, Convening Wand, Convoking Wand, and Driftwood Wand now have 1.5 Attacks per Second (previously 1.4).
43Carved Wand, Engraved Wand, and Imbued Wand now have 1.6 Attacks per Second (previously 1.5).
44Carved Wand, Engraved Wand, Heathen Wand, and Imbued Wand now have a base Critical Strike Chance of 8% (previously 7%).
45Calling Wand, Convening Wand, Convoking Wand, and Driftwood Wand now have a base Critical Strike Chance of 8.3% (previously 7%).
46Faun's Horn, Pagan Wand, and Profane Wand now have a base Critical Strike Chance of 8.5% (previously 7%).
47Coiled Wand, Crystal Wand, Goat's Horn, Opal Wand, Quartz Wand, Spiraled Wand, and Tornado Wand now have a base Critical Strike Chance of 9% (previously 7%).
48Assembler Wand and Congregator Wand now have a base Critical Strike Chance of 9% (previously 7.5%).
49Accumulator Wand and Demon's Horn now have a base Critical Strike Chance of 9.5% (previously 7%).
50Omen Wand, Prophecy Wand, and Sage Wand now have a base Critical Strike Chance of 10% (previously 8%).
51Cat's Paw, Glass Shank, Hellion's Paw, Imperial Claw, Malign Fangs, Noble Claw, Shadow Fangs, Skinning Knife, Sparkling Claw, Tiger's Paw, and Void Fangs now have a base Critical Strike Chance of 7% (previously 6%).
52Nailed Fist now has a base Critical Strike Chance of 7.3% (previously 6.2%).
53Awl, Blinder, Double Claw, Eagle Claw, Eye Gouger, Fright Claw, Gemini Claw, Gouger, Gut Ripper, Terror Claw, Throat Stabber, and Twin Claw now have a base Critical Strike Chance of 7.5% (previously 6.3%).
54Great White Claw, Prehistoric Claw, Sharktooth Claw, Timeworn Claw, Thresher Claw, and Vaal Claw now have a base Critical Strike Chance of 8% (previously 6.5%).
55Flaying Knife, Glass Shank, and Skinning Knife now have a base Critical Strike Chance of 7.5% (previously 6%).
56Ambusher, Poignard, and Stiletto now have a base Critical Strike Chance of 7.8% (previously 6.1%).
57Prong Dagger and Sai now have a base Critical Strike Chance of 8% (previously 6.2%).
58Hollowpoint Dagger, Pressurised Dagger, and Pneumatic Dagger now have a base Critical Strike Chance of 8.3% (previously 6.3%).
59Gutting Knife and Trisula now have a base Critical Strike Chance of 8.5% (previously 6.5%).
60Copper Kris, Demon Dagger, Fiend Dagger, Golden Kris, Imp Dagger, and Platinum Kris now have a base Critical Strike Chance of 8.5% (previously 6.5%).
61Boot Blade, Boot Knife, Butcher Knife, Carving Knife, Ezomyte Dagger, Flashfire Blade, Flickerflame Blade, Imperial Skean, Infernal Blade, Royal Skean, Skean, and Slaughter Knife now have a base Critical Strike Chance of 8% (previously 6.3%).
62Blood Sceptre, Bronze Sceptre, Carnal Sceptre, Darkwood Sceptre, Driftwood Sceptre, Grinning Fetish, Horned Sceptre, Iron Sceptre, Karui Sceptre, Lead Sceptre, Ochre Sceptre, Platinum Sceptre, Ritual Sceptre, Royal Sceptre, Sambar Sceptre, Sekhem, Stag Sceptre, Tyrant's Sekhem, and Vaal Sceptre now have a base Critical Strike Chance of 7% (previously 6%).
63Abyssal Sceptre, Shadow Sceptre, and Void Sceptre now have a base Critical Strike Chance of 7.3% (previously 6.2%).
64Alternating Sceptre, Oscillating Sceptre, and Stabilising Sceptre now have a base Critical Strike Chance of 7.6% (previously 6.3%).
65Crystal Sceptre, Opal Sceptre, and Quartz Sceptre now have a base Critical Strike Chance of 8% (previously 6.5%).
66Battery Staff, Crescent Staff, Eclipse Staff, Gnarled Branch, Lathi, Long Staff, Moon Staff, Quarterstaff, Reciprocation Staff, and Transformer Staff now have a base Critical Strike Chance of 7.5% (previously 6%).
67Primitive Staff, Primordial Staff, and Woodful Staff now have a base Critical Strike Chance of 8% (previously 6.2%).
68Highborn Staff now has a base Critical Strike Chance of 8.25% (previously 6.5%).
69Royal Staff now has a base Critical Strike Chance of 8.5% (previously 6.5%).
70Imperial Staff now has a base Critical Strike Chance of 8.5% (previously 7%).
71Foul Staff and Vile Staff now have a base Critical Strike Chance of 7.5% (previously 6.1%).
72Iron Staff now has a base Critical Strike Chance of 7.6% (previously 6.4%).
73Coiled Staff now has a base Critical Strike Chance of 7.7% (previously 6.2%).
74Serpentine Staff now has a base Critical Strike Chance of 7.8% (previously 6.3%).
75Military Staff now has a base Critical Strike Chance of 7.9% (previously 6.6%).
76Judgement Staff now has a base Critical Strike Chance of 8% (previously 6.5%).
77Maelström Staff now has a base Critical Strike Chance of 8.1% (previously 6.8%).
78Capacity Rod, Eventuality Rod, and Potentiality Rod now have a base Critical Strike Chance of 8.3% (previously 7%).
79Ezomyte Staff now has a base Critical Strike Chance of 8.5% (previously 7.3%).
80Suffix Modifiers on Shields that provided a percentage chance to Block can no longer roll. We've added a new series of Prefix Modifiers for Shields that provides increased Chance to Block.
81Suffix Modifiers on Shields that cause you to Gain Life when you Block can no longer roll.
82Gnarled Branch, Long Staff, Primitive Staff, and Royal Staff now have +20% Chance to Block Spell Damage while wielding a Staff (previously +18%).
83Highborn Staff, Quarterstaff, and Woodful Staff now have +22% Chance to Block Spell Damage while wielding a Staff (previously +18%).
84Imperial Staff, Lathi, and Primordial Staff now have +25% Chance to Block Spell Damage while wielding a Staff (previously +18%).
85Coiled Staff, Iron Staff, and Vile Staff now have +20% Chance to Block Attack Damage while wielding a Staff (previously +18%).
86Foul Staff and Military Staff now have +22% Chance to Block Attack Damage while wielding a Staff (previously +18%).
87Serpentine Staff now has +22% Chance to Block Attack Damage while wielding a Staff (previously +20%).
88Ezomyte Staff and Judgement Staff now have +25% Chance to Block Attack Damage while wielding a Staff (previously +20%).

List of PoE Necropolis Uniques 3.24

Icon Description
Circle of Ambition

Circle of Ambition is a unique Prismatic Ring. Category: Ring. Quality: +20%.

Requires Level Requires Level 64.

  • <One to three random synthesis implicit modifiers>
  • +(10–20) to all Attributes
  • +(10–20)% to all Elemental Resistances
  • (40–60)% increased Cold Damage while affected by Herald of Ice
  • (40–60)% increased Fire Damage while affected by Herald of Ash
  • 10% increased Mana Reservation Efficiency of Herald Skills
  • +1% to maximum Cold Resistance while affected by Herald of Ice
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Maximum Resistances cannot be raised above 90%)

  • 「Uber Cortex」Limited Drop
Grace of the Goddess

Grace of the Goddess is a unique Prophecy Wand. Category: Wand. Quality: +20%. Physical Damage: (147-165) to (269-301). Critical Strike Chance: 8%. Attacks per Second: 1.2.

Requires Level 68, 245 Int.

  • (36–40)% increased Spell Damage
  • (300–350)% increased Physical Damage
  • Gain (10–30)% of Physical Damage as Extra Fire Damage
  • Gain (10–30)% of Physical Damage as Extra Cold Damage
  • Gain (10–30)% of Physical Damage as Extra Lightning Damage
  • +1 to maximum number of Sacred Wisps
  • +1 to number of Sacred Wisps Summoned

  • 「Uber Maven」Limited Drop
Grattus Signet

Grattus Signet is a unique Diamond Ring. Category: Ring.

Requires Level 20.

  • (20–30)% increased Global Critical Strike Chance
  • (5–10)% increased Attack Speed
  • (5–10)% increased Cast Speed
  • +(40–60) to maximum Energy Shield
  • +(30–50) to maximum Life
  • Attacks inflict Unnerve on Critical Strike for 4 seconds
  • Spells inflict Intimidate on Critical Strike for 4 seconds
  • (Unnerved enemies take 10% increased Spell Damage)
  • (Intimidated enemies take 10% increased Attack Damage)

  • Obtained by burying Grattus family corpses in the Necropolis.
Nevalius Inheritance

Nevalius Inheritance is a unique Cloth Belt. Category: Belt.

Requires Level 16.

  • (15–25)% increased Stun and Block Recovery
  • +(20–30) to Dexterity
  • 150% increased Flask Effect Duration
  • Flasks applied to you have 60% reduced Effect
  • 2% reduced Flask Effect Duration per Level
  • Flasks applied to you have 1% increased Effect per Level

  • Obtained by burying Nevalius family corpses in the Necropolis.
Ravenous Passion

Ravenous Passion is a unique Zealot Helmet. Category: Helmet. Quality: +20%. Armour: (238-328). Energy Shield: (50-69).

Requires Level 44, 50 Str, 50 Int.

  • +(30–50) to Strength
  • (80–120)% increased Armour and Energy Shield
  • Gain (10–15) Rage after Spending a total of 200 Mana
  • Rage grants Cast Speed instead of Attack Speed
  • Rage grants Spell Damage instead of Attack Damage
  • (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage, 1% increased Attack Speed per 2 Rage, 1% increased Movement Speed per 5 Rage)

  • 「Uber Eater of Worlds」Limited Drop.
The Apostate

The Apostate is a unique Cabalist Regalia. Category: Body Armour. Quality: +20%. Energy Shield: (90-105.6). Movement Speed: -3%.

Requires Level 35, 99 Int.

  • +(30–50) to Strength
  • +(20–30)% to all Elemental Resistances
  • Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items

  • 「Uber Cortex」Limited Drop
The Celestial Brace

The Celestial Brace is a unique Goliath Gauntlets. Category: Gloves. Quality: +20%. Armour: (348-480).

Requires Level 53, 77 Str.

  • (80–120)% increased Armour
  • 1% increased Attack Speed per Fortification
  • +(1–10) to maximum Fortification
  • Melee Hits from Strike Skills Fortify
  • (Fortifying grants an amount of Fortification based on the Damage of the Hit)

  • 「Uber Searing Exarch」Limited Drop
The Devourer of Minds

The Devourer of Minds is a unique Pig-Faced Bascinet. Category: Helmet. Quality: +20%. Armour: (458-631). Evasion Rating: (318-439).

Requires Level 63, 85 Str, 62 Dex.

  • +(30–50) to Intelligence
  • (80–120)% increased Armour and Evasion
  • +1 to Level of all Minion Skill Gems
  • 25% increased Light Radius
  • Minions have the same maximum number of Endurance, Frenzy and Power Charges as you
  • Minions count as having the same number of Endurance, Frenzy and Power Charges as you

  • 「Uber Uber Elder」Limited Drop
The Hand of Phrecia

The Hand of Phrecia is a unique Mesh Gloves. Category: Gloves. Quality: +20%. Armour: (98-127). Energy Shield: (20-26).

Requires Level 32, 26 Str, 26 Int.

  • (50–70)% increased Armour and Energy Shield
  • +(10–15)% to all Elemental Resistances
  • (20–40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
  • Linked Targets always count as in range of Non-Curse Auras from your Skills
  • Non-Curse Auras from your Skills only apply to you and Linked Targets

  • Obtained by burying Phrecia family corpses in the Necropolis.
The Perandus Pact

The Perandus Pact is a unique Prismatic Jewel. Category: Jewel. Limited to: 1. Radius: Large.

  • Passive Skills in Radius also grant <random stat>

  • Obtained by burying Perandus family corpses in the Necropolis.
The Tempest Rising

The Tempest Rising is a unique Goliath Greaves. Category: Boots. Quality: +20%. Armour: (354-501).

Requires Level 54, 95 Str.

  • (80–120)% increased Armour
  • 30% increased Movement Speed
  • (5–25)% increased Duration of Ailments on Enemies
  • Damaging Ailments deal damage (5–25)% faster
  • You and Enemies in your Presence count as moving while affected by Elemental Ailments
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (They will deal the same total damage over a shorter duration)

  • 「Uber Sirus」Limited Drop
The Tides of Time

The Tides of Time is a unique Vanguard Belt. Category: Belt. It is a Shaper item.

Requires Level 78.

  • +(260-320) to Armour and Evasion Rating
  • 100% increased Life Recovery from Flasks
  • 100% increased Mana Recovery from Flasks
  • Flasks applied to you have 25% increased Effect
  • Life Flasks gain (0–3) Charges every 3 seconds
  • Mana Flasks gain (0–3) Charges every 3 seconds
  • Utility Flasks gain (0–3) Charges every 3 seconds

  • Drops from Uber Shaper.
The Utmost

The Utmost is a unique Gold Amulet. Category: Amulet. Quality: +20%

Requires Level 40.

  • (12–20)% increased Rarity of Items found
  • +(0–30)% chance to Suppress Spell Damage
  • +(0–5)% to all maximum Elemental Resistances
  • (0–40)% increased Attack and Cast Speed
  • Damage Penetrates (0–20)% Elemental Resistances
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Maximum Resistances cannot be raised above 90%)
  • Corrupted

Created by arranging four different Curio fragments in a 2x2 grid: Curio of Absorption(Uber Exarch), Curio of Consumption(Uber Eater), Curio of Decay(Uber Uber Elder), Curio of Potential(Uber Maven)

Veruso's Ambition

Veruso's Ambition is a unique Shackled Boots. Category: Boots. Quality: +20%. Evasion Rating: (124-170). Energy Shield: (26-36).

Requires Level 34, 34 Dex, 34 Int.

  • Grants Level 20 Ravenous Skill
  • (80–120)% increased Evasion and Energy Shield
  • +(13–23)% to Chaos Resistance
  • (20–30)% increased Movement Speed
  • Enemies display their Monster Category

  • Obtained by burying Veruso family corpses in the Necropolis.

List of PoE Affliction Uniques 3.23

Icon Description
Gamblesprint

Gamblesprint is a unique Hydrascale Boots. Category: Boots. Quality: +20%. Armour: (233-329). Evasion Rating: (233-329).

Requires Level 59, 56 Str, 56 Dex.

  • +(30–40) to Dexterity
  • (100–150)% increased Armour and Evasion
  • +(20–40)% to Lightning Resistance
  • When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again

Flavour Text: All your tomorrows lie ahead of you, unknown and snarled to the very last.


  • Ultimatum limited drop.
Ixchel's Temptation

Ixchel's Temptation is a unique Gold Ring.

Requires Level 20

  • (6-15)% increased Rarity of Items found
  • +(10-15) to all Attributes
  • Adds (7-10) to (15-18) Chaos Damage to Attacks
  • Adds (9-12) to (19-22) Fire Damage to Spells
  • +(15-20)% to Global Critical Strike Multiplier
  • +(80-100) to Armour
  • +(80-100) to Evasion Rating
  • +(30-35) to maximum Energy Shield
  • +(25-30) to maximum Life
  • +(20-25) to maximum Mana
  • +(8-10)% to all Elemental Resistances
  • (6-8)% increased Attack and Cast Speed
  • Maximum Quality is 200%
  • Corrupted.

Chaos offers possibility, not outcome. Our own imaginations ensnare us.


  • Ixchel's Temptation has restrictions on where or how it can drop. It cannot be chanced. Can be obtained as a boss drop from the Trialmaster in an Ultimatum encounter.
Nametaker

Nametaker is a unique Graceful Sword. One Hand Sword. Quality: +20%. Physical Damage: 40.8 to 66. Critical Strike Chance: (6-7)%. Attacks per Second: 1.5. Weapon Range: 1.1 metres.

Requires Level 50, 78 Str, 94 Dex

  • +350 to Accuracy Rating
  • (20–40)% increased Critical Strike Chance
  • 2% of Physical Attack Damage Leeched as Life
  • 2% of Physical Attack Damage Leeched as Mana
  • Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
  • 5% of Leech from Hits with this Weapon is Instant per Enemy Power
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)

It need not know your True Name. Our most dearly held secrets spill forth in our blood.


  • 「Affliction」 Limited Drop. Drops from unique enemies in the Viridian Wildwood.
Pragmatism

Pragmatism is a unique Colosseum Plate. Body Armour. Quality: +20%. Armour: (982-1413). Movement Speed: -5%.

Requires Level 49, 134 Str

  • +12 to Level of Socketed Skill Gems
  • (80–120)% increased Armour
  • +(60–100) to maximum Mana
  • -2 to level of Socketed Skill Gems per Socketed Gem

The Maji were forbidden from touching virtue gems...so their practical warriors employed geomancy instead.


This item provides +10 to the level of socketed skill gems with only 1 skill socketed.

  • 「Affliction」 Limited Drop. Drops from unique enemies in the Viridian Wildwood.
Replica Badge of the Brotherhood

Replica Badge of the Brotherhood is a unique Turquoise Amulet. Amulet. Quality: +20%.

Requires Level 60

  • +(16–24) to Dexterity and Intelligence
  • Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
  • (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
  • (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
  • +1 to maximum Fortification per Endurance Charge
  • (20–25)% chance to lose an Endurance Charge when you gain Fortification

"I stood upon the tower's edge, and saw that we had cracked the sky. There is nowhere we can run that our sins will not find us now." - Researcher Arn, last recorded words


  • Heist limited drop. Replica Badge of the Brotherhood has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from the Curio Display in the final reward rooms of any Grand Heist.
Replica Covenant

Replica Covenant is a unique Spidersilk Robe. Body Armour. Quality: +20%. Energy Shield: (333-432). Movement Speed: -3%.

Requires Level 49, 134 Int

  • Socketed Gems are Supported by Level 29 Added Cold Damage
  • +(20–30) to Intelligence
  • (210–250)% increased Energy Shield
  • 10% increased maximum Life
  • Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost

"Researcher Graven's request to wear Prototype #2998 in place of his standard lab attire is... granted." - Lead Researcher Ksaret


  • Heist limited drop. Replica Covenant has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from Curio Displays in the final reward rooms of any Grand Heist.
Replica Fragility

Replica Fragility is a unique Crimson Jewel. Category: Jewel.

  • Lose an Endurance Charge each second
  • Corrupted

Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.


  • Heist limited drop. Replica Fragility has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from the Curio Display in the final reward rooms of any Grand Heist.
Replica Heatshiver

Replica Heatshiver is a unique Leather Hood. Helmet. Quality: +20%. Evasion Rating: (202-279).

Requires Level 20, 46 Dex

  • (80–100)% increased Evasion Rating
  • 60% increased Mana Regeneration Rate
  • +(20–30)% to Cold Resistance
  • +(20–30)% to Lightning Resistance
  • Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy

"The storm... that lightning... I'd be dead if I hadn't...but it was cold. Ice cold! It's not what we think, and the plan won't work! Where's Arn?! I have to tell him!" - Researcher Graven, Infirmary Report


  • Heist limited drop. Replica Heatshiver has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from the Curio Display in the final reward rooms of any Grand Heist.
Replica Hinekora's Sight

Replica Hinekora's Sight is a unique Onyx Amulet. Amulet. Quality: +20%.

Requires Level 44

  • +(10–16) to all Attributes
  • +(600–1000) to Accuracy Rating
  • +(600–1000) to Armour
  • +1% to all maximum Elemental Resistances
  • You cannot be Maimed
  • (Maximum Resistances cannot be raised above 90%)

  • Heist limited drop. Replica Hinekora's Sight has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from the Curio Display in the final reward rooms of any Grand Heist.
Replica Hyrri's Ire

Replica Hyrri's Ire is a unique Zodiac Leather. Body Armour. Quality: +20%. Evasion Rating: (2220-3338). Movement Speed: -3%.

Requires Level 65, 197 Dex

  • +30% chance to Suppress Spell Damage
  • +(40–50) to Dexterity
  • (140–220)% increased Evasion Rating
  • 25% increased Shock Duration on Enemies
  • (12–18) to (231–347) Added Lightning Damage with Wand Attacks
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

"Yes, a catastrophic storm erupted, and yes, they screamed for me to stop the experiment... but you know how I am with screams." - Researcher Olesya, on #2999 and the loss of Outpost Eight


  • Heist limited drop. Replica Hyrri's Ire has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from the Curio Display in the final reward rooms of any Grand Heist.
Replica Pacifism

Replica Pacifism is a unique Viridian Jewel. Jewel.

  • Lose a Frenzy Charge each second
  • Corrupted

Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.


  • Heist limited drop. Replica Pacifism has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from the Curio Display in the final reward rooms of any Grand Heist.
Replica Powerlessness

Replica Powerlessness is a unique Cobalt Jewel. Jewel.

  • Lose a Power Charge each second
  • Corrupted

Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.


  • Heist limited drop. Replica Powerlessness has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from the Curio Display in the final reward rooms of any Grand Heist.
Replica Witchfire Brew

Replica Witchfire Brew is a unique Stibnite Flask. Flask. Lasts 8 Second. Consumes 40 of 60 Charges on use. Currently has 60 Charges. 20% more Evasion Rating.

Requires Level 48

  • Creates a Smoke Cloud on Use
  • (-10–10)% reduced Charges per use
  • Grants Level 21 Vulnerability Curse Aura during Effect

Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.


  • Heist limited drop. Replica Witchfire Brew has restrictions on where or how it can drop. It cannot be chanced. Replicas can be obtained from the Curio Display in the final reward rooms of any Grand Heist.
That Which Was Taken

That Which Was Taken is a unique Crimson Jewel. Jewel. Limited To: 1.

  • 4 random Charm modifiers

Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.


  • Affliction Limited Drop. Drops from unique enemies in the Viridian Wildwood. That Which Was Taken has restrictions on where or how it can drop. It cannot be chanced.
The Adorned

The Adorned is a unique Crimson Jewel. Jewel. Limited To: 1.

  • (50–150)% increased Effect of Jewel Socket Passive Skills containing
  • Corrupted Magic Jewels, if not from Cluster Jewels

At their height, the Vaal glittered under the sun. A decade, a century, an aeon of prosperity... now nothing more than a passing wonder.


  • The Adorned has restrictions on where or how it can drop. It cannot be chanced. You can create this jewel by combining Vaal Aspect pieces in a 3 by 3 grid.

Vaal Aspects, previously known as Ultimatum Aspects, combine into a new Unique Jewel instead of the The Tower of Ordeals Map.

The Burden of Shadows

The Burden of Shadows is a unique Primordial Staff. Staff. Quality: +20%. Physical Damage: 66 to 198. Critical Strike Chance: 6.2%. Attacks per Second: 1.15. Weapon Range: 1.3 metres.

Requires Level 58, 99 Str, 99 Int

  • +18% Chance to Block Attack Damage while wielding a Staff
  • Socketed Gems are Supported by Level 1 Lifetap
  • (20–30)% increased Cast Speed
  • Lose 500 Life per second
  • Spells deal added Chaos Damage equal to (15–20)% of your maximum Life

Nothingness is loathe to relinquish its grip. Every moment is a struggle to exist.


  • Affliction Limited Drop. Drops from unique enemies in the Viridian Wildwood. The Burden of Shadows has restrictions on where or how it can drop. It cannot be chanced.
The Flawed Refuge

The Flawed Refuge is a unique Maple Round Shield. Shield. Quality: +20%. Chance to Block: 39%. Armour: (193-267). Evasion Rating: (193-267). Movement Speed: -3%.

Requires Level 39, 52 Str, 52 Dex

  • 180% increased Block Recovery
  • (100–150)% increased Armour and Evasion
  • +15% Chance to Block
  • You take 100% of Elemental Damage from Blocked Hits

  • Affliction Limited Drop. Drops from unique enemies in the Viridian Wildwood. The Flawed Refuge has restrictions on where or how it can drop. It cannot be chanced.
The Trickster's Smile

The Trickster's Smile is a unique Visored Sallet. Helmet. Quality: +20%. Armour: (115-176). Evasion Rating: (115-176).

Requires Level 23, 28 Str, 28 Dex

  • (60–100)% increased Armour and Evasion
  • Reflects 100 Cold Damage to Melee Attackers
  • Reflects 100 Fire Damage to Melee Attackers
  • Reflects 100 Lightning Damage to Melee Attackers
  • When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds

The Raven Trickster made no move to defend himself. He merely grinned... and the foolish warrior charged.


  • 「Affliction」 Limited Drop. Drops from unique enemies in the Viridian Wildwood.
The Untouched Soul

The Untouched Soul is a unique Gold Amulet. Amulet. Quality: +20%.

Requires Level 48

  • (12–20)% increased Rarity of Items found
  • +40 to maximum Life for each Empty Red Socket on any Equipped Item
  • +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
  • +40 to maximum Mana for each Empty Blue Socket on any Equipped Item
  • +18% to all Elemental Resistances for each Empty White Socket on any Equipped Item

Geomancy offered a safer way to use the Tears...but most Maji rejected that temptation as well.


Sockets in disabled items or the alternate weapon set do not count for this item's stats.

  • 「Affliction」 Limited Drop. Drops from unique enemies in the Viridian Wildwood.

List of PoE Trial of the Ancestors New Uniques 3.22

PoE 3.22 added 15 new Unique Items, including 1 designed by the winner of the Crucible Boss Kill Event.

Each of the ten Karui tribes guard an exclusive unique item that embodies the essence of their tribe. These valuable heirlooms can only be earned by defeating that tribe in the Trial of the Ancestors. Hinekora, the Goddess of Death, also has four powerful unique items that may be offered to winners of the tournament.

Name Stats Notes
Ahuana's Bite Ahuana's Bite Sharktooth Arrow Quiver
  • Gain (6–8) Life per Enemy Hit with Attacks
  • Adds (30–40) to (60–70) Cold Damage to Attacks
  • +(20–30)% to Cold Resistance
  • Enemies Chilled by your Hits have Damage taken increased by Chill Effect
  • Chill Enemies as though dealing (60–100)% more Damage

Requires Level 56

Can be obtained as a reward for defeating the Ramako tribe in the Trial of the Ancestors.

Akoya's Gaze Akoya's Gaze Regicide Mask
  • +100 Strength Requirement
  • (20–25)% increased Warcry Speed
  • Life Leech from Exerted Attacks is instant
  • Non-Exerted Attacks deal no Damage

Requires Level 52

Can be obtained as a reward for defeating the Tukohama tribe in the Trial of the Ancestors.

Bound Fate Bound Fate Cloth Belt
  • (15–25)% increased Stun and Block Recovery
  • +(20–30) to Dexterity
  • +(20–30) to Intelligence
  • +(60–80) to maximum Life
  • Every 5 seconds, gain one of the following for 5 seconds:
    • Your Hits are always Critical Strikes
    • Hits against you are always Critical Strikes
    • Attacks cannot Hit you
    • Attacks against you always Hit
    • Your Damage with Hits is Lucky
    • Damage of Hits against you is Lucky

Requires Level 16

「Ancestor Tournament」Limited Drop.

Defiance of Destiny Defiance of Destiny Paua Amulet
  • (20–30)% increased Mana Regeneration Rate
  • +(60–80) to maximum Life
  • +(10–40)% to Fire Resistance
  • +(10–40)% to Cold Resistance
  • +(10–40)% to Lightning Resistance
  • Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy

Requires Level 49

「Ancestor Tournament」Limited Drop.

Honoured Alliance Honoured Alliance Coral Ring
  • +(20–30) to maximum Life
  • 10% chance to Trigger Summon Spirit of Akoya on Kill
  • +(10–20) to all Attributes
  • (30–50)% increased Mana Regeneration Rate
  • (10–15)% of Damage taken Recouped as Life
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Requires Level 49

「Ancestor Tournament」Limited Drop.

Summon Spirit of Akoya summons an immortal chieftain minion of the Tukohama tribe to fight alongside you for a duration. This minion grants you a buff which regenerates rage. Shares a Cooldown with other Spirit Chieftain Skills.

Ikiaho's Promise Ikiaho's Promise Coral Amulet
  • Regenerate (2–4) Life per second
  • Regenerate (3–5) Mana per second
  • (15–30)% increased Life Recovery from Flasks
  • (15–30)% increased Mana Recovery from Flasks
  • Life Flasks used while on Low Life apply Recovery Instantly
  • Mana Flasks used while on Low Mana apply Recovery Instantly
  • (You are on Low Life if you have 50% of your Maximum Life or less)
  • (You are on Low Mana if you have 50% of your Maximum Mana or less)

Requires Level 30

Can be obtained as a reward for defeating the Arohongui tribe in the Trial of the Ancestors.

Kahuturoa's Certainty Kahuturoa's Certainty Ancient Greaves
  • (100–150)% increased Armour
  • 5% reduced Movement Speed
  • (100–200)% increased Stun and Block Recovery
  • Unaffected by Damaging Ailments
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)

Requires Level 46

Can be obtained as a reward for defeating the Rongokurai tribe in the Trial of the Ancestors.

Kaom's Binding Kaom's Binding Heavy Belt
  • +(25–35) to Strength
  • +(30–40) to Strength
  • +(300–500) to Armour
  • Take no Burning Damage if you've stopped taking Burning Damage Recently
  • Nearby Enemies Convert 25% of their Physical Damage to Fire
  • (Recently refers to the past 4 seconds)

Requires Level 56

Can be obtained as a reward for defeating the Ngamahu tribe in the Trial of the Ancestors.

Kiloava's Bluster Kiloava's Bluster Ironwood Buckler
  • 3% increased Movement Speed
  • (100–150)% increased Evasion Rating
  • (15–25)% chance to Avoid Elemental Ailments
  • +(3–8)% Chance to Block
  • (30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Requires Level 57

Can be obtained as a reward for defeating the Valako tribe in the Trial of the Ancestors.

Maata's Teaching Maata's Teaching Karui Sceptre
  • 26% increased Elemental Damage
  • +(30–40) to Intelligence
  • (25–50)% increased Critical Strike Chance
  • +(1–2) to Level of all Minion Skill Gems
  • Minions' Base Attack Critical Strike Chance is equal to the Critical
  • Strike Chance of your Main Hand Weapon

Requires Level 56.

Can be obtained as a reward for defeating the Tawhoa tribe in the Trial of the Ancestors.

Rakiata's Dance Rakiata's Dance Engraved Greatsword
  • 60% increased Global Accuracy Rating
  • Adds (150–200) to (300–350) Cold Damage
  • Adds 1 to (550–600) Lightning Damage
  • (15–20)% increased Attack Speed
  • Treats Enemy Monster Elemental Resistance values as inverted

Requires Level 48.

Can be obtained as a reward for defeating the Tasalio tribe in the Trial of the Ancestors.

Replica Dragonfang's Flight Replica Dragonfang's Flight Flight Onyx Amulet
  • +(10–16) to all Attributes
  • +3 to Level of Convocation
  • +11% to all Elemental Resistances
  • 11% increased Reservation Efficiency of Skills
  • Items and Gems have 13% reduced Attribute Requirements

Requires Level 56.

Tawhanuku's Timing Tawhanuku's Timing Moonstone Ring
  • +(15–25) to maximum Energy Shield
  • (30–40)% increased Spell Damage
  • +(60–80) to maximum Mana
  • (5–10)% chance to Freeze, Shock and Ignite
  • Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Upfront Costs are all Costs that are not paid per-second)

Requires Level 44.

Can be obtained as a reward for defeating the Hinekora tribe in the Trial of the Ancestors.

Utula's Hunger Utula's Hunger Majestic Plate
  • (60–100)% increased Armour
  • Recover (1–3)% of Life on Kill
  • (30–40)% increased Stun and Block Recovery
  • +(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
  • (Flasks and Jewels are not Equipped)

Requires Level 53.

Can be obtained as a reward for defeating the Kitava tribe in the Trial of the Ancestors.

Warrior's Tale Warrior's Tale Crimson Jewel
  • 100% increased effect of Tattoos in Radius

「Ancestor Tournament」Limited Drop

The Blood of Innocence The Blood of Innocence Censer Relic
  • The Herald of the Scourge drops the Balance of Terror
  • The Herald of the Scourge deals 50% more Damage
  • The Herald of the Scourge takes 50% less Damage
  • This item is destroyed when applied to a Sanctum
  • Unmodifiable

Requires Level 64.

「Lycia, Herald of the Scourge」Limited Drop

The Chains of Castigation The Chains of Castigation Processional Relic
  • The Herald of the Scourge drops Sandstorm Visage
  • Rooms are unknown on the Sanctum Map
  • Cannot be used with Forbidden Tomes below level 75
  • This item is destroyed when applied to a Sanctum
  • Unmodifiable

Requires Level 64.

「Lycia, Herald of the Scourge」Limited Drop.

The Power and the Promise The Power and The Promise Tome Relic
  • The Herald of the Scourge drops Eternal Damnation
  • Cannot have Inspiration
  • Cannot recover Resolve
  • Cannot be used with Forbidden Tomes below level 80
  • This item is destroyed when applied to a Sanctum
  • Unmodifiable

Requires Level 64.

「Lycia, Herald of the Scourge」Limited Drop.


Vaal Side Area Uniques

Stats
Bane of Chaos Vaal Side Area
  • Area contains (4–8) additional packs of Corrupted Vaal Monsters
  • Unique Boss is replaced by Atziri, Queen of the Vaal
Endless Nightmare Vaal Side Area
  • Area contains (4–8) additional packs of Corrupted Vaal Monsters
  • 80% chance for End Portal to take you to another Endless Nightmare
  • map unique side area gets additional random mods [1]
Grand Dreams Vaal Side Area
  • Area contains (4–8) additional packs of Corrupted Vaal Monsters
  • Area contains memories of 20 Atzoatl Architects

PoE Ancestor Unique Equipment

When competing in the Trial of the Ancestors, you can provide your Warriors with Equipment to help you claim victory. Check out some of the Equipment Items below!

NameIconTribeDescriptionFlavour Text
Umu Coals
Tribe: Ngamahu
Favour: 250
Hits always Ignite
All Damage can Ignite
Slain Enemies have +10 seconds to their Time to Revive
Traditional meals are cooked in a great fire-stone pit.
In a crisis, those stones can pull double duty.
Firebreather Mead
Tribe: Ngamahu
Favour: 250
Righteous Fire
Enemies in the Righteous Fire have -10% to maximum Fire Resistance
The fruit of the volcanic nightshade plant can leave veteran warriors in tears.
Volcanic Emblem
Tribe: Ngamahu
Favour: 300
50% chance on Death to Revive immediately
The Ngamahu Tribe believes the Karui will be reforged in a volcano at the end of time.
Dying Roar
Tribe: Ngamahu
Favour: 150
Explode on Death, dealing 500% of Maximum Life as Fire Damage
50% increased Time to Revive
When Ngamahu's chosen truly wish to destroy an enemy, nothing can stop them.
Ichthyic Bolas
Tribe: Tasalio
Favour: 200
Inflict 3 Grasping Vines on Hit
Hunters of the Tasalio Tribe are just as effective on land.
Inky Infusion
Tribe: Tasalio
Favour: 200
200% increased Stealth
They slip through shadows of their own making.
Sudden Fog
Tribe: Tasalio
Favour: 200
Shroud Walker
A clear day dawns only for the lucky.
Sea Charm
Tribe: Tasalio
Favour: 500
300% increased Interruption Duration against Enemies Banishing Ancestral Totems
Tasalio bids you take a moment to stop and enjoy the calm of the ocean.
Silver Ward
Tribe: Arohongui
Favour: 150
maximum life % to add to maximum energy shield [25]
100% faster start of Energy Shield Recharge
Arohongui looks after all those in need.
Moon's Path
Tribe: Arohongui
Favour: 250
Chilled Ground Trail
The never-ending journey must be walked alone.
Lunar Grace
Tribe: Arohongui
Favour: 150
Immune to Chill
Immune to Freeze
The lunar plains are cold, but the silver palace is always warm and welcoming.
Dance of the Seasons
Tribe: Arohongui
Favour: 600
Your Ancestral Totem periodically Freezes nearby Enemies
Periodically Freeze nearby Enemies
Winter is inevitable, but so is the spring.
Lightning Rod
Tribe: Valako
Favour: 200
Defender Teammates gain 3 Endurance, Frenzy or Power Charges every 6 seconds
Valako's gifts are unpredictable, but welcome.
Whaletooth Bangle
Tribe: Valako
Favour: 400
Proximity Shield
50% increased Damage taken
An arrow in a storm may lose its course, but it will bring death where it eventually falls.
Carved Horns
Tribe: Valako
Favour: 200
Lightning Thorns
Passed down through the generations, they protect those who seek Valako's grace.
Tidal Charm
Tribe: Valako
Favour: 400
50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
Only a fool fights the tide.
Birthing Spoon
Tribe: Hinekora
Favour: 300
25% increased Movement Speed
50% reduced Time to Revive
With each new life, the entire tribe is invigorated.
Cyclic Bauble
Tribe: Hinekora
Favour: 150
100% increased Cooldown Recovery Rate
The end of Time is also its beginning.
Death Chimes
Tribe: Hinekora
Favour: 300
Your Ancestral Totem being Banished doesn't pause your Time to Revive
100% increased Ancestral Totem Life
Hinekora is not the master of Death, but she is its Mother.
Fate's Grasp
Tribe: Hinekora
Favour: 300
Hinders Nearby Enemies
There is no use trying to escape destiny.
Amber Burgeon
Tribe: Tawhoa
Favour: 300
Regenerate 6% of Life per second
Though you might not see it, the forest is always growing.
Spiritual Growth
Tribe: Tawhoa
Favour: 150
50% reduced Ancestral Totem Life
Ancestral Totems regenerate 5% of Life per second
Your Ancestral Totem cannot recover Life while being Banished
That which is wounded may become whole again in time.
Bone Juju
Tribe: Tawhoa
Favour: 500
25% increased Maximum Life when Revived
Life springs from death in a grand cycle.
Dream Catcher
Tribe: Tawhoa
Favour: 300
Nearby Ally Players gain 6 Flask Charges every 3 seconds
Tawhoa gifted humanity the ability to dream, so that they may aspire to greater things.
Victory Feast
Tribe: Kitava
Favour: 250
Recover 100% of Life on Kill
"The Oriathans have generously provided us with a banquet!"
Utula's Promise
Tribe: Kitava
Favour: 400
Damage taken from Enemy Hits is recovered as Life by your Ancestral Totem
"If you waver, drink of my blood, and fight on!"
Jawclamp Earrings
Tribe: Kitava
Favour: 250
Regenerate 10% of Life per second while Banishing an Ancestral Totem
"Bite down upon your master's throat, and die before you let go!"
Noxious Fumes
Tribe: Kitava
Favour: 500
Nearby Enemies cannot Recover Life
"The guards will have no rest this night. When they tire, we strike..."
Eternal Pursuit
Tribe: Ramako
Favour: 300
50% increased Movement Speed
100% increased Damage taken
The Sun chases the Moon across the sky, thirsting for a momentary touch.
Queen's Inspiration
Tribe: Ramako
Favour: 500
You and nearby Allies have Tailwind
Her courage was contagious.
Sun-blot Band
Tribe: Ramako
Favour: 250
Skills fire 4 additional Projectiles
Let us graciously allow the enemy to fight in the shade.
Sniper's Gambit
Tribe: Ramako
Favour: 200
15% increased Attack Speed per Enemy in Close Range
Clever archers always have a trick in reserve.
Ancestral Defiance
Tribe: Tukohama
Favour: 250
100% increased Armour and Evasion Rating when on Low Life
You have Onslaught while on Low Life
The warriors of the Tukohama Tribe call the brink of death home.
Massive Chisel
Tribe: Tukohama
Favour: 500
Banishing deals 50% increased Damage to Ancestral Totems
Ancestral wood splinters freely under the heavy weight of jade.
War Venom
Tribe: Tukohama
Favour: 500
Attacker Teammates gain Adrenaline for 10 seconds when spawned
The fire in the blood is like no other thrill.
Jade Blade
Tribe: Tukohama
Favour: 250
Debilitates Enemies for 4 seconds when Hit
A true warrior is never unarmed.
Turtle Trinket
Tribe: Rongokurai
Favour: 150
Movement Speed cannot be modified to below base value
Action Speed cannot be modified to below base value
Slow and steady wins the race.
Emerging Bellow
Tribe: Rongokurai
Favour: 150
Stun nearby Enemies when you Revive
Your Ancestral Totem being Banished doesn't pause your Time to Revive
"Get out of my way!"
Goliath Knuckle
Tribe: Rongokurai
Favour: 200
20% reduced Movement Speed
100% increased Knockback Distance
Knock Enemies back on Hit
Simple, but effective.
Nightguard
Tribe: Rongokurai
Favour: 300
20% reduced maximum Life
100% increased Ancestral Totem Life
Rongokurai gifts his strength to protect the weak.
Summer Charm 
Favour: 150
+50% to Cold Resistance
+10% to maximum Cold Resistance
Remember the days that were not so grim and cold as today.
Tough Snack 
Favour: 250
100% increased maximum Life
The long chew is half the satisfaction.
Barbed Dagger 
Favour: 400
50% increased Damage
For enemies you do not respect.
Battle Call 
Favour: 250
50% reduced Time to Revive
If you hear the call, you must answer.
Albino Weta 
Favour: 400
60% increased Ancestral Totem Life
A blessing upon all those trees touched by the sacred spirit.

One piece of equipment can be equipped onto each warrior, granting certain buffs themed around each tribe.


Ancestor Field Item 3.22

NameIconTribeDescription
Freezing Wave Idol
Tribe: Ramako
Favour: 200
Sends a wave of ice out in a circle, Freezing all enemies within 50 units
Volcanic Idol
Tribe: Ngamahu
Favour: 300
Forms a volcano that erupts molten projectiles, sinking back into the earth after 10 seconds
Hook Trap Idol
Tribe: Tasalio
Favour: 200
Launches hooks at all enemies within 60 units, stunning them and pulling them in
Tribal Reconstruction Idol
Tribe: Hinekora
Favour: 600
Revives all Ancestral Totems within 40 units
Reconstruction Idol
Tribe: Hinekora
Favour: 300
Revives the nearest Ancestral Totem
Ritual of Life Idol
Tribe: Tawhoa
Favour: 350
Bursts healing pulses in a circle for 10 seconds
Burst of Life Idol
Tribe: Tawhoa
Favour: 250
Fully heals all Teammates
Feasting Ritual Idol
Tribe: Kitava
Favour: 300
Drains the Life from nearby Enemy Corpses, preventing them from respawning for 10 seconds
Jadecrafter Idol
Tribe: Tukohama
Favour: 300
Encases all enemies within 30 units in jade for 5 seconds
Invulnerability Idol
Tribe: Rongokurai
Favour: 500
Buffs all Teammates within 40 units for 20 seconds, making them invulnerable to damage and unable to be interrupted when banishing totems
Great Barrier Idol
Tribe: Rongokurai
Favour: 150
Constructs a very long wall
Tidal Wave Idol
Tribe: Arohongui
Favour: 300
Casts a Tidal Wave which rolls forwards, crashing on the first Enemy it hits
Lightning Idol
Tribe: Valako
Favour: 300
Charges a beam of lightning, unleashing it after a short time. This beam can shock Enemies.
Regrouping Idol
Tribe: Tasalio
Favour: 300
Pulls all Teammate totems within 40 units inwards
Tasalio's Blessing Idol
Tribe: Tasalio
Favour: 500
Provides more Attack Damage to all Teammates in an area
Arohongui's Blessing Idol
Tribe: Arohongui
Favour: 500
Provides more Spell Damage to all Teammates in an area
Raging Storm Idol
Tribe: Valako
Favour: 300
Shocks all enemies within 40 units for 10 seconds
Quake Idol
Tribe: Rongokurai
Favour: 300
Repeatedly Stuns all enemies in within 40 units for 20 seconds
Nightcloak Idol
Tribe: Rongokurai
Favour: 600
All Ancestral Totems within 40 units are immune to banishing for 10 seconds
Ngamahu's Vengeance Idol
Tribe: Ngamahu
Favour: 300
Adds a buff to all Teammates that creates a highly damaging explosion of fire when they die
Storm's Retreat Idol
Tribe: Valako
Favour: 300
Returns all Teammates to a location near their Ancestral Totems
Bulwark Idol
Tribe: Valako
Favour: 200
Creates a proximity shield for 20 seconds
Tawhoa's Blessing Idol
Tribe: Tawhoa
Favour: 300
Removes all ailments from Teammates within 60 units and gives them ailment immunity for 10 seconds
Stampede Idol
Tribe: Tawhoa
Favour: 250
Summons multiple stampedes of spiritual boars that charge forwards
Kitava's Blessing Idol
Tribe: Kitava
Favour: 400
All Teammates leech 100% of damage they deal as life to their Ancestal Totems for 20 seconds
Lani Hua's Gift Idol
Tribe: Ramako
Favour: 400
All enemies within 60 units banish totems at a slower rate for 30 seconds
Ramako's Inspiration Idol
Tribe: Ramako
Favour: 400
Creates a whirlwind of air that moves forward, giving all Teammates inside it Tailwind

PoE 3.22 Unique Items Change

  • The Alberon's Warpath Unique Boots now also has "Summon Skeletons cannot Summon more than 1 Skeleton Warrior". This changes affects existing versions of the item that have the "Summoned Skeleton Warriors are Permanent and Follow you" modifier. For clarity, this affects the number of Skeletal Warriors summoned with each cast, it does not affect the maximum number of Skeletal Warriors you can have summoned at once.
  • Completing a Forbidden Sanctum run now requires killing Lycia in both her first and second form. She will always drop a Unique Relic, which have also been reworked and replaced as we rebalanced the Forbidden Sanctum.
  • Atlas Change: Unique Maps are no longer offered as a mission when rerolling Kirac's missions with an Explorer's Scouting Report.
  • The Beastcraft obtained from Einhar's Memory of Harvest Beasts that created a Vaal Temple Map now creates a Synthesis Unique Map.
  • Added 3 new Unique Vaal Side Areas.
  • Unseen Strike, triggered by The Hidden Blade Unique Dagger, no longer has a cooldown of 0.5 seconds.

List of PoE Crucible New Uniques 3.21

Path of Exile: Crucible introduces more than ten new unique items, including three that are exclusive to the Crucible Challenge League.

Crucible Unique Stats Notes
Ancestral Vision Ancestral Vision Viridian Jewel
  • +(5–10) to Dexterity
  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

It can drop anywhere. It can be chanced.

It allows characters to have up to 50% chance to Avoid Elemental Ailments if spell suppression chance is at capped (at 100%).

Modifiers that grant spell suppression conditionally also grant ailment avoidance conditionally.

Blood Price Blood Price Reaver Helmet
  • 24% reduced maximum Life
  • Regenerate (200–250) Life per second
  • 100% increased Stun and Block Recovery
  • Reserves 8% of Life
  • Nearby Enemy Monsters have at least 8% of Life Reserved

Requires Level 40. It can drop anywhere. It can be chanced.

"Reserves 8% of Nearby Enemy Monsters’ Life" does exactly what it implies, causing nearby enemies to start at 92% maximum life. While this increases your clear speed against all enemies, it's especially useful against bosses.

The helmet's drawback is that it reduces your maximum life, but provides decent life regeneration and block and stun recovery to counteract this.

Bloodnotch Bloodnotch Crimson Jewel
  • (40–60)% of Damage taken from Stunning Hits is Recovered as Life

It can drop anywhere. It can be chanced.

A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified Blood and 30% recoup, it is possible to take effectively no damage from stunning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot..

Bloodsoaked Medallion Bloodsoaked Medallion Amber Amulet
  • +(20-30) to Strength
  • (30-50)% increased Global Critical Strike Chance
  • +(50-70) to maximum Life
  • +(17-29)% to Chaos Resistance
  • Every 10 Seconds:
    • Gain 2% of Life per Enemy Hit with 10 Attacks for 5 seconds
    • Gain 5% of Life per Enemy Killed for 5 seconds
    • (These are consecutive)

Requires Level 49. It can drop anywhere. It can be chanced.

Every 10 Seconds, after taking damage, Life may be restored in the following ways(These are consecutive):

  • Life Gain on Hit: Gain 2% of Life per Enemy Hit with 10 Attacks for 5 seconds
  • Life Gain on Kill: Gain 5% of Life per Enemy Killed for 5 seconds

It provides a cycling effect which will help keep your life topped up while you attack and slay monsters. Make Atziri proud by sustaining yourself on the blood of your foes!

Ceinture of Benevolence Ceinture of Benevolence Cloth Belt
  • (15-25)% increased Stun and Block Recovery
  • +(20-40) to Dexterity
  • +(40-60) to Maximum Mana
  • (10-7)% reduced Flask Charges used
  • Non-Unique Utility Flasks you Use apply to Linked Targets

Requires Level 40. It can drop anywhere. It can be chanced.

Non-Unique Utility Flasks you Use apply to Linked Targets. It causes the effects of consumed non-unique utility flasks to also apply to linked targets.

Chain of Endurance Chain of Endurance Chain Belt
  • +(9-20) to maximum Energy Shield
  • +(40–50) to maximum Life
  • (40–60)% increased Stun and Block Recovery
  • Reflects (100–150) Physical Damage to Melee Attackers
  • Regenerate 2% of Life per second for each different Ailment affecting you
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)

Requires Level 14. It can drop anywhere. It can be chanced.

It grants you life regeneration for each different ailment affecting you. Becoming available to use at a low level, this could help you get through some difficult situations, or perhaps you'll look to intentionally be affected by multiple different ailments in exchange for a large amount of life regeneration.

El'Abin's Visage El'Abin's Visage Fencer Helm
  • +(20–30) to Strength
  • +(20–30) to Dexterity
  • (80–120)% increased Armour and Evasion
  • (15–25)% increased Rarity of Items found
  • Has a Crucible Passive Skill Tree
  • Crucible Passive Skill Tree is removed if this Modifier is removed

Requires Level 43. Drops: 「Crucible」Limited Drop.

It is special in that it’s the only armor piece other than shields that can receive Crucible passive skill trees.

Wearing it allows you to double down on certain properties that are only available through Crucible passive skill trees.

List of El’Abin’s Visage Crucible Passive Skill Tree.

Orbala's Stand Orbala's Stand Eelskin Boots
  • (100–150)% increased Evasion Rating
  • (20–30)% increased Movement Speed
  • Cannot be Stunned by Suppressed Spell Damage
  • Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)

Requires Level 39. It can drop anywhere. It can be chanced.

It prevents suppressed spell damage from stunning you and debilitates monsters when you suppress their spell damage. Consider combining this with some of the newly reworked Spell Suppression Masteries for some great synergy.

Debilitate is a debuff that causes affected targets to deal 10% less damage and have 20% less movement speed.

 

Soulbound Soulbound Paua Ring
  • +(20–30) to maximum Mana
  • +(10–20) to all Attributes
  • Link Skills have (10–15)% increased Cast Speed
  • Link Skills have (10–15)% increased Skill Effect Duration
  • Linked Targets Cannot Die for 2 seconds after you Die
  • Lose no Experience when you die because a Linked target died
  • (Attributes are Strength, Dexterity, and Intelligence)

Requires Level 44. It can drop anywhere. It can be chanced.

It is the perfect puzzle piece for those experimenting with Link skills.

Stormseeker Stormseeker Ambush Mitts
  • +(40–60) to maximum Energy Shield
  • +(40–60) to maximum Mana
  • (60–100)% increased Effect of Chill you inflict while Leeching Mana
  • (60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
  • Unaffected by Chill while Leeching Mana
  • Unaffected by Shock while Leeching Energy Shield

Requires Level 45. It can drop anywhere. It can be chanced.

Tainted Pact Tainted Pact Coral Amulet
  • Regenerate (2–4) Life per second
  • +(20–30) to Strength
  • (2–3)% of Physical Attack Damage Leeched as Life
  • (1–1.5)% of Physical Attack Damage Leeched as Mana
  • Taking Chaos Damage over Time heals you instead while Leeching Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Requires Level 42. It can drop anywhere. It can be chanced.

It is an amulet that causes Chaos Damage Over Time to heal you while you're leeching life.

While the amulet provides a decent amount of life leech itself, it'll certainly require a few tricks to unlock its full potential.

Tanu Ahi Tanu Ahi Wyrmscale Gauntlets
  • (8–12)% increased Attack Speed
  • (100–150)% increased Armour and Evasion
  • (2–3)% of Physical Attack Damage Leeched as Life
  • 10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life
  • 10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)

Requires Level 49. It can drop anywhere. It can be chanced.

It provides another way to gain Adrenaline (no Stance changing required).

The Fourth Vow The Fourth Vow Devout Chainmail
  • Physical Damage taken bypasses Energy Shield
  • (150-250)% increased Armour and Energy Shield
  • +(17-29)% to Chaos Resistance
  • Regenerate 3% of Life per second
  • Armour also applies to Chaos Damage taken from Hits

Requires Level 55. It can drop anywhere. It can be chanced.

It lets your armour also apply to chaos damage taken from hits, but allows physical damage taken to bypass your energy shield. Having your armour apply to multiple damage types can be quite the defensive boon!

Normally, armour will only mitigate physical damage hits, not elemental or chaos damage hits. However, with this item, armour can apply to Chaos Damage hits. In cases where armour mitigates multiple types of damage, it does so separately for each type it mitigates. If you make armour apply to Chaos damage as well as physical damage, then take a hit containing both physical and Chaos damage, then armour will calculate Physical Damage Reduction based on comparing the physical damage to armour, and apply that only to the physical damage, and will calculate Chaos Damage Reduction based on comparing the Chaos damage to armour, and apply that only to the Chaos damage.

The Geomantic Gyre The Geomantic Gyre Highborn Staff
  • +18% Chance to Block Attack Damage while wielding a Staff
  • Has 1 Socket
  • (150-200)% increased Spell Damage
  • (80-120)% increased Critical Strike Chance for Spells
  • +(150-200) to maximum Mana
  • Gain 150 Life per Enemy Killed
  • Has a Crucible Passive Skill Tree with only Support Passive Skills
  • Crucible Passive Skill Tree is removed if this Modifier is removed

Requires Level 52. Drops: 「Crucible」Limited Drop.

It has only one socket but its Crucible Passive Skill Tree only has high level Support Passive Skills, allowing for up to 5 level 30 supports! Crucible Passive Skill Tree example:

  • Socketed Gems are Supported by Level 30 Lightning Penetration (Tier 1)
  • Socketed Gems are Supported by Level 30 Unleash (Tier 1)
  • Socketed Gems are Supported by Level 30 Elemental Focus (Tier 1)
  • Socketed Gems are Supported by Level 30 Overcharge (Tier 1)
  • Socketed Gems are Supported by Level 30 Efficacy (Tier 1)

List of Crucible Passive Skill Tree with only Support Passive Skills

The Redblade The Redblade Gladius
  • 40% increased Global Accuracy Rating
  • (150-180)% increased Physical Damage
  • Adds (20-25) to (40-50) Physical Damage
  • Gain 100 Life per Enemy Killed
  • +(400-500) to Accuracy Rating
  • Has a Two Handed Sword Crucible Passive Skill Tree
  • Crucible Passive Skill Tree is removed if this Modifier is removed

Requires Level 60. Drops: 「Crucible」Limited Drop.

It has a two handed sword Crucible Passive Skill Tree, allowing for much more powerful skills than what can usually be obtained on a one handed sword. Two Handed Sword Crucible Passive Skill Tree example:

  • Socketed Gems are Supported by Level 10 Culling Strike (Tier 1)
  • Overwhelm 24% Physical Damage Reduction, Hits against you Overwhelm 10% of Physical Damage Reduction (Tier 1)
  • Adds 1 to 19 Lightning Damage, 10% increased Critical Strike Chance (Tier 2)
  • 40% increased Attack Speed, 20% less Global Damage (Tier 3)
  • 25% reduced Attack Speed, Attacks with this Weapon have 30% chance to deal Double Damage (Tier 3)
Widowhail Widowhail Crude Bow
  • (150–250)% increased bonuses gained from Equipped Quiver

Requires 14 Dex. It can drop anywhere. It can be chanced.

As a weapon, it does basically no base damage and doesn't grant any stats of its own, but it does dramatically increase the power of mods provided by your quiver.

Needless to say, this can produce some pretty ridiculous outcomes with good rare or unique quivers.


List of PoE Forbidden Sanctum New Uniques 3.20

There are over 15 new unique items to be found from within the Forbidden Sanctum and throughout Wraeclast and the Atlas. It includes 1 designed by a supporter and 3 designed by winners of Boss Kill Events. GGG has also massively increased the power and rarity of ten existing endgame unique weapons to bring them in line with some of Path of Exile's most iconic unique items.

Forbidden Sanctum Unique Stats Notes
Annihilation's Approach Annihilation’s Approach Dragonscale Boots
  • Grants Level 20 Approaching Flames Skill
  • (60–100)% increased Armour and Evasion
  • 30% increased Movement Speed
  • Cannot be Chilled
  • Cannot be Frozen
  • Take 10000 Fire Damage per Second while Flame-Touched
  • Gain Adrenaline when you become Flame-Touched
  • Lose Adrenaline when you cease to be Flame-Touched

Requires Level 65.

Drops from Uber Searing Exarch

Level 20 Approaching Flames Skill:

  • Deals to Lightning Damage
  • Cannot inflict Shock
  • This Spell's Cast Time is added to its Cooldown if Triggered
Anathema Anathema Moonstone Ring
  • +(15–25) to maximum Energy Shield

  • +(30–40) to Intelligence
  • (10–15)% increased Cast Speed
  • (10–20)% chance to gain a Power Charge when you Cast a Curse Spell
  • Your Curse Limit is equal to your maximum Power Charges

Requires Level 49. It cannot be chanced. Drops in the Forbidden Sanctum.

This new ring lets you scale your curse limit in a completely different way, by tying it to your power charge count. Or you can simply not scale it and put this on to apply 3 curses!

Dawnstrider Dawnstrider Vaal Greaves
  • +(80–100) to maximum Life
  • 30% increased Movement Speed
  • 100% increased Effect of Buffs your Ancestor Totems grant while Active
  • Buffs from Active Ancestor Totems Linger for 4 seconds
  • Maximum 1 Buff from an Active Ancestor Totem at a time
  • (The buff still applies to you after the Ancestor Totem ceases to be Active)

Can drop from the Searing Exarch, and were designed by Ben.

Ancestor Totems are a specific type of melee totem that grant the player a buff while it is active (which recursively applies to the totem as well).

Doedre's Tongue Doedre's Tongue Lapis Amulet
  • +(20–30) to Intelligence

  • +(20–25)% to all Elemental Resistances
  • (20–25)% chance to Freeze, Shock and Ignite
  • Cursed Enemies cannot inflict Elemental Ailments on You
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Requires Level 24.

Can drop anywhere. It can be chanced.

Echoforge Echoforge Infernal Sword
  • Adds (600–650) to (750–800) Chaos Damage
  • (-16–16)% reduced Attack Speed
  • (-200–200) to maximum Life
  • Your Chaos Damage can Shock
  • (-40–40)% reduced Area of Effect for Attacks
  • Deal no Physical or Elemental Damage
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Requires Level 67. Drops from Uber Maven. It has a similar theme to the Starforge and Voidforge Unique Swords.

Echoforge's stat ranges are quite high, so you'll either need to be very lucky or sink a lot of Divine Orbs to get a good roll! 

Entropic Devastation Entropic Devastation Assassin’s Mitts
  • Grants Call of Steel
  • (100–150)% increased Evasion and Energy Shield
  • (30–50)% increased Effect of Impales inflicted with Spells
  • Critical Strikes with Spells inflict Impale
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)

It was designed by Gucci Pradas and dropped from the Uber shaper.

Currently, the ways to get a spell and pale are very limited. These gloves provide the powerful property of causing all of your spells to impale on crit.

Eternal Damnation Eternal Damnation Agate Amulet
  • +(16–24) to Strength and Intelligence

  • +(40–70) to maximum Mana
  • (-13–13)% to Chaos Resistance
  • -5% to all maximum Resistances
  • Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
  • (Maximum Resistances cannot be raised above 90%)

Requires Level 52. Exclusive to a Forbidden Sanctum boss. Drops from Lycia in the Forbidden Sanctum.

This amulet offers a powerful way to gain additional Elemental mitigation by introducing the concept of Elemental damage reduction.

Despite the drawback of reducing your maximum resistances if you have sufficient chaos resistance. This is more than compensated for, because of the roguelike nature of the Forbidden sanctum.

Defeating the boss of a floor is a difficult achievement and hence rewards a lot of experience. You may fail on the way so if you do manage. It expects a good experience boost for your achievement.

Firesong Firesong Crimson Jewel
  • +(10–15)% to Fire Resistance
  • Modifiers to Ignite Duration on you apply to all Elemental Ailments
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Can drop anywhere. It can be chanced.

Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.

Immutable Force Immutable Force Crimson Jewel
  • (500–1000)% increased Stun and Block Recovery
Can drop anywhere. It can be chanced.
Nimis Nimis Topaz Ring
  • +(20–30)% to Lightning Resistance

  • +(30–50) to Dexterity
  • (25–35)% increased Projectile Damage
  • Projectiles Return to you at end of flight
  • Projectiles are fired in random directions
It was designed by Jungroan : Nimis and drops from Uber Eater.
Oriath's End Oriath's End Bismuth Flask
  • +35 to all elemental resistances
  • 35% increased charge recovery
  • enemies you kill during effect have a 28% chance to explode, dealing a tenth of their maximum life as damage of random element

Requires Level 56.

It was designed by Steelmage and drops from Uber Sirus.

Original Sin Original Sin Amethyst Ring
  • +(17–23)% to Chaos Resistance
  • All Elemental Damage Converted to Chaos Damage
  • Nearby Enemies' Chaos Resistance is 0

Requires Level 52. It is a trophy item that symbolises the completion of a Sanctum run without getting hit at all!

It can be earned by defeating the Herald of the Scourge with The Original Scripture unique relics active.

Progenesis Progenesis Amethyst Flask
  • +35% to Chaos Resistance
  • (10–20)% reduced Charges per use
  • (-35–35)% reduced Duration
  • When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead

Requires Level 60. It was designed by Ben and drops from The Uber Maven.

It is a defensive flask that grants a mini version of the Petrified blood effect, but without requiring you to be on low life.

This is a useful tool to prevent you from getting one shot by large amounts of incoming damage in scary situations.

Rational Doctrine Rational Doctrine Combat Jewel
  • [One to three random synthesis implicit modifiers]

  • You have Consecrated Ground around you while stationary if Strength is your highest Attribute
  • 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute
  • Effects of Consecrated Ground you create Linger for 4 seconds
  • Effects of Profane Ground you create Linger for 4 seconds
  • (The effects of the ground still apply to you, allies or enemies after leaving its area)

It was designed by Rawlings and drops from Uber venarius.

By manipulating your attributes, you can change how the straw behaves. While the ideal dream outcome is that you manage to get your strength and intelligence tied for highest, enabling both of the benefits simultaneously.

The jewel is still very powerful if it only grants your choice of permanent consecrated ground or permanent profane ground.

Sandstorm Visage Sandstorm Visage Necromancer Circlet
  • (8–10)% increased Cast Speed
  • (200–250)% increased Energy Shield
  • Avoid interruption from Stuns while Casting
  • Base Critical Strike Chance of Spells is the Critical Strike Chance of your Main Hand Weapon
  • Cannot deal Critical Strikes with Attacks

Requires Level 54. It cannot be chanced. Drops in the Forbidden Sanctum.

It makes your Base Critical Strike Chance of Spells match the Critical Strike Chance of your main hand weapon, but makes it so you can't critically strike with attacks. Great for hand-casting spells, but maybe not so much for Cast on Crit builds!

Stormshroud Stormshroud Viridian Jewel
  • +(10–15)% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types. Bleeding and poison are non-elemental ailments.

Can drop anywhere. It can be chanced.

The Balance of Terror The Balance of Terror Cobalt Jewel
  • +(10–15)% to all Elemental Resistances
  • <2 random curse modifiers>

「Sanctum」Limited Drop. It cannot be chanced.

It can roll a plethora of mods based on Hexes that you cast. Think of it as a Watcher's Eye, but for Hexes!

The Broken Censer The Broken Censer Tome Relic
  • The Herald Of The Scourge Drops An Additional Invocation
  • Cannot Have Inspiration
  • Cannot Recover Resolve
  • This Item Is Destroyed When Your Sanctum Ends
  • Unmodifiable

It makes it so you can't gain Inspiration or recover Resolve, but guarantees that the final boss drops an extra Invocation!

Drop from the final form of the Sanctum Boss. It challenges you to complete an entire run of The Forbidden Sanctum at area level 80+ under special rules. If you're able to complete such a run, you'll be rewarded in new and special ways. However, the Unique Relic will be destroyed regardless of the outcome of your run, so if you fail to complete it, you'll forfeit your potential rewards.

The First Crest The First Crest Coffer Relic
  • Aureus Coins Are Converted To Experience Upon Defeating The Hearald of The Scourge
  • This Item Is Destroyed When Your Sanctum Ends
  • Unmodifiable

The First Crest comes in three variations that convert your Aureus Coins into Experience, Relics or Unique Items upon defeating the final boss of the Sanctum.

Drop from the final form of the Sanctum Boss.

The First Crest The First Crest Coffer Relic
  • Aureus Coins Are Converted To Relics Upon Defeating The Hearald of The Scourge
  • This Item Is Destroyed When Your Sanctum Ends
  • Unmodifiable

The First Crest comes in three variations that convert your Aureus Coins into Experience, Relics or Unique Items upon defeating the final boss of the Sanctum.

Drop from the final form of the Sanctum Boss.

The First Crest The First Crest Coffer Relic
  • Aureus Coins Are Converted To Unique Items Upon Defeating The Hearald of The Scourge
  • This Item Is Destroyed When Your Sanctum Ends
  • Unmodifiable

The First Crest comes in three variations that convert your Aureus Coins into Experience, Relics or Unique Items upon defeating the final boss of the Sanctum.

Drop from the final form of the Sanctum Boss.

The Gilded Chalice The Gilded Chalice Processional Relic
  • The Herald of the Scourge drops an additional Invocation
  • Cannot have inspiration
  • Cannot recover Resolve
  • This item is destroyed when your Sanctum ends
  • Unmodifiable

The 3.20.1 update introduces the concept of Unique Relics. Every time you defeat the final form of the Sanctum Boss, she’ll drop a Unique Relic which challenges you to complete an entire run of The Forbidden Sanctum at area level 80+ under special rules. If you’re able to complete such a run, you’ll be rewarded in new and special ways. However, the Unique Relic will be destroyed regardless of the outcome of your run, so if you fail to complete it, you’ll forfeit your potential rewards.

Drop from the final form of the Sanctum Boss.

The Hour of Divinity The Hour of Divinity Censer Relic
  • The Herald of the Scourge drops 2 additional sanctified relics
  • Cannot have boons
  • This item is destroyed when your sanctum ends
  • Unmodifiable

It guarantees that the final boss of the Sanctum drops two additional Sanctified Relics but prevents you from collecting Boons.

Drop from the final form of the Sanctum Boss.

The Night Lamp The Night Lamp Urn Relic
  • The herald of the scourge drops 2 additional sanctified relics
  • Rooms are unknown on the sanctum map
  • This item is destroyed when your sanctum ends
  • Unmodifiable

It guarantees extra Sanctified Relics upon slaying the final boss, but hides the details of each room.

Drop from the final form of the Sanctum Boss.

The Original Scripture The Original Scripture Papyrus Relic
  • The Herald Of The Scourge Drops The Original Sin
  • Cannot Have Inspiration
  • Maximum Resove is 1
  • This Item Is Destroyed When Your Sanctum Ends
  • Unmodifiable

It turns your next Sanctum into a hardcore no-hit run but should you conquer it, you'll receive the mysterious Original Sin...

Drop from the final form of the Sanctum Boss.

The Second Sacrament The Second Sacrament Candlestick Relic
  • The herald of the scourge drops the balance of terror with an additional modifier
  • The herald of the scourge deals 100% more damage
  • The hearld of the scourge takes 70% less damage
  • This item is detroyed when your sanctum ends
  • Unmodifiable

It gives you the opportunity for a three-mod Balance of Terror but powers up the final boss!

Drop from the final form of the Sanctum Boss.

The Winds of Fate The Winds of Fate Foul Staff
  • +18% Chance to Block Attack Damage while wielding a Staff

  • (700–800)% increased Physical Damage
  • +100% to Global Critical Strike Multiplier
  • 75% of Physical Damage converted to a random Element
  • 25% of Physical Damage Converted to Chaos Damage
  • Maximum Critical Strike Chance is 50%
  • Non-Critical Strikes deal no Damage

「Sanctum」Limited Drop. Requires Level 55.

It is a new Unique Staff that gives a huge damage boost, but caps your Maximum Critical Strike Chance at 50% and makes your non-critical strikes deal no damage. You'll need to find the right balance (or combination of mechanics) to take advantage of it.

Wilma's Requital Wilma's Requital Solaris Circlet
  • +(300–500) to Accuracy Rating
  • (200–250)% increased Energy Shield
  • Increases and Reductions to Cast Speed apply to Attack Speed
  • (20–30)% increased Elemental Damage with Attack Skills
  • Ancestral Bond
  • (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)

Requires Level 59.

Can drop anywhere. It can be chanced.

It was designed by a supporter. The supporter wanted its visual design to match Shavronne's Wrappings and makes increases and reductions to your Cast Speed apply to your Attack Speed as well!

Witchbane Witchbane Cobalt Jewel
  • +(5–15) to Intelligence
  • When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration

Witchbane can drop anywhere. It can be chanced.

GGG has improved Jewels as a source of ailment mitigation and have replaced most existing unique Jewels with some powerful new ones. GGG has also rebalanced Hexes to make them stronger against endgame bosses and have reworked most curse mechanics and curse uniques as a result.


List of PoE Kalandra New Uniques 3.19

Kalandra Unique Stats Notes
Elevore Elevore Wolf Pelt
  • +(20–25)% chance to Suppress Spell Damage
  • (60–100)% increased Evasion Rating
  • (20–25)% chance to Avoid Elemental Ailments
  • Recover (100–200) Life when you Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Requires level 30, 66 Dex. Can drop anywhere. It can be chanced.

Ignite, chill, freeze, shock, scorch, brittle, and sap are referred to as elemental ailments because they are associated with elemental damage types.

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Ghostwrithe Ghostwrithe Silken Vest
  • +(100–200) to maximum Energy Shield
  • +(50–100) to maximum Life
  • +50% to Chaos Resistance
  • 50% of Maximum Life Converted to Energy Shield

Requires Level 11, 37 Int. Can drop anywhere. It can be chanced.

It is a leveling unique which allows you to play as an almost pure energy shield character during early parts of the campaign.

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Grand Spectrum Grand Spectrum (Cobalt Jewel, minion crit multi)
  • Minions have +10% to Critical Strike Multiplier per Grand Spectrum

Limited to: 3.

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Grand Spectrum Grand Spectrum (Cobalt Jewel, power charge)
  • +1 to Minimum Power Charges per Grand Spectrum

Limited to: 3

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Grand Spectrum Grand Spectrum (Crimson Jewel, endurance charge)
  • +1 to Minimum Endurance Charges per Grand Spectrum

Limited to: 3

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Grand Spectrum Grand Spectrum (Crimson Jewel, life)
  • 5% increased Maximum Life per Grand Spectrum

Limited to: 3

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Grand Spectrum Grand Spectrum (Viridian Jewel, ailment avoidance)
  • 12% chance to Avoid Elemental Ailments per Grand Spectrum

Limited to: 3

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Grand Spectrum Grand Spectrum (Viridian Jewel, frenzy charge)
  • +1 to Minimum Frenzy Charges per Grand Spectrum

Limited to: 3

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Kalandra's Touch Kalandra's Touch Ring
  • Reflects Your Other Ring
  • Mirrored

Kalandra league-exclusive ring. Drop from Kalandra league content.

If you're very lucky, you might find a special league-exclusive Unique ring at the Lake. Kalandra's Touch mirrors the effect of your other ring.

Bring your own rings to the Mist. It will magnify, distort and reflect them, providing access to previously-unattainable power on rare items.

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Kaom's Spirit Kaom's Spirit Titan Gauntlets
  • +(50–70) to maximum Life
  • +(20–30)% to Fire Resistance
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • Life Recovery from Regeneration is not applied
  • Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Inherent effects from having Rage are:
  • 1% increased Attack Damage per 1 Rage
  • 1% increased Attack Speed per 2 Rage
  • 1% increased Movement Speed per 5 Rage)

Requires Level 69, 98 Str. Can drop anywhere. It can be chanced.

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Soul Ascension Soul Ascension Carnal Mitts
  • (120–150)% increased Evasion and Energy Shield
  • +(17–29)% to Chaos Resistance
  • Eat a Soul when you Hit a Unique Enemy, no more than once every second
  • Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence
  • Maximum 50 Eaten Souls

Requires Level 50, 39 Dex, 39 Int

Drop from the Uber Uber Elder.

Soul Eater is a very powerful buff, but it is usually hard to obtain in boss fights. This unique grants you the ability to gain stacks of Soul Eater when you hit a unique enemy, but also makes you lose those stacks if you aren’t near one.

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The Poised Prism The Poised Prism Primal Arrow Quiver
  • (20–30)% increased Elemental Damage with Attack Skills
  • +(15–25)% to Fire Resistance
  • +(15–25)% to Cold Resistance
  • +(15–25)% to Lightning Resistance
  • Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
  • Adds 1 to 2 Fire Damage to Attacks per 10 Strength
  • Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence

Requires Level 66. Can drop anywhere. It can be chanced.

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The Tower of Ordeals The Tower of Ordeals Engraved Ultimatum
  • <5 random Ultimatum modifiers>

Map Tier: 16.

You can create this map by combining Ultimatum Aspect pieces:

Boss: The Trialmaster

Trade Search

Challenge the Trialmaster and potentially earn unique items from the Ultimatum league. You can create this map by completing endgame Vaal content.

List of Ultimatum Trials of Chaos Modifiers.

Thrillsteel Thrillsteel Barbute Helmet
  • Onslaught
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)

Requires 42 Str, Level 18. Can drop anywhere. It can be chanced.

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In this expansion, added 14 new unique items including a league-exclusive ring, a new pinnacle boss reward, a supporter unique, six new Grand Spectrum jewels and even some levelling uniques. Also improved over 100 unique items, including both levelling uniques and endgame ones. Finding a unique item is now more likely to be an exciting moment, especially during the campaign.

PoE Kalandra New Uniques 3.19

Introduced another unique map, The Tower of Ordeals. In this map, you may challenge the Trialmaster and potentially earn unique items from the Ultimatum league. You can create this map by completing endgame Vaal content.

Foil versions Unique Items

PoE 3.19 introduced extremely rare foil versions of Pinnacle Unique Items. These are functionally equivalent to the regular versions, just shiny.

Examples:

foil Hands of the High Templar foil Watcher's Eye

foil Hands of the High Templar PoE

foil Watcher's Eye PoE

In this expansion it's possible to very rarely find special foil versions of any pinnacle boss unique item. These have the same stats as regular ones, but are certain to be highly prized by collectors or wealthy players wanting to show off.

List of PoE Sentinel New Uniques 3.18

Added 6 new Unique Items, as well as new variations of 4 existing Unique Items. 5 of these new Unique Items were designed by winners of the Siege of the Atlas Boss Kill Event.

Sentinel Unique Stats Notes
The Burden of Truth The Burden of Truth Crystal Belt
  • +(60–80) to maximum Energy Shield
  • (30–40)% increased Life Recovery from Flasks
  • 33% of Chaos Damage taken does not bypass Energy Shield
  • 33% of Non-Chaos Damage taken bypasses Energy Shield
  • Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield
  • Supreme Decadence
  • (Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)

Requires Level 79. 「Sirus, Awakener of Worlds」Limited Drop.

Supreme Decadence is a keystone:

  • Life Recovery from Flasks also applies to Energy Shield
  • 30% less Life Recovery from Flasks
  • (Life flask effects are still removed when unreserved life is filled)

This belt encourages you to have healthy energy shield and life pools, and helps you to achieve this by granting you additional energy shield based on a percentage of your maximum life value.

Echoes of Creation Echoes of Creation Royal Burgonet
  • Socketed Warcry Skills have +1 Cooldown Use
  • (80–120)% increased Armour
  • +(50–70) to maximum Life
  • When you Attack, take (15–20)% of Life as Physical Damage for each Warcry Exerting the Attack
  • Skills deal (10–15)% more Damage for each Warcry Exerting them

Requires Level 65, 148 Str. 「The Shaper」Limited Drop.

It’s designed for builds that use Warcries and grants an extra use before cooldown to Warcry Skills that are socketed in the helmet. It also grants more damage to exerted attacks based on the number of Warcries affecting them, but causes you to take a lot of damage when you use these attacks. This self-damage number looks scary, but can be mitigated by various mechanics such as armour, endurance charges and life recovery. This powerful niche helmet is ideal for characters that try to use as many warcries as they can.

The Eternal Struggle The Eternal Struggle Onyx Amulet
  • [The Searing Exarch Implicit]
  • [The Eater of Worlds Implicit]
  • +(20–50) to Strength
  • +(20–50) to Dexterity
  • +(20–50) to Intelligence
  • (10–15)% increased Global Defences
  • Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
  • Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
  • (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)

Requires Level 61. 「The Black Star」Limited Drop. 「The Infinite Hunger」Limited Drop.

Global Defences refer to Armour, Evasion rating, Energy Shield, and Ward.

Malignant Madness is a debuff that reduces the action speed and damage of affected targets. It is applied by the monster Tentacle Fiend or applied by the player by using Impresence.

The amulet has a pair of Eldritch mods, and the one that is dominant will be based on which of the bosses dropped it. The dominant mod also controls whether the amulet gives a Malignant Madness or Culling Strike bonus. You’ll need to work out which of the two bosses to farm based on which half of the amulet you want to activate.

Call of the Void Call of the Void Sapphire Ring
  • +(20–30)% to Cold Resistance
  • +(20–30)% to Cold Resistance
  • All Damage with Hits can Chill
  • All Damage Taken from Hits can Chill you
  • Enemies Chilled by your Hits can be Shattered as though Frozen
  • Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
  • (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)

Requires Level 16. 「Uber Elder」Limited Drop.

It causes all damage to chill and causes chilled enemies to shatter on death, as though they were frozen. On top of this, chilled enemies deal less damage back to you, based on the magnitude of the chill affecting them. The only drawback is that all incoming damage also chills you, but there are many ways to mitigate this and in some cases, it’s beneficial to builds that utilise self-chill as part of some crazy combo. This ring is useful for a wide variety of different end-game builds.

Impossible Escape Impossible Escape Sapphire Ring
  • Passives in Radius of <Keystone> can be Allocated without being connected to your tree

Requires Level 20. 「The Maven」Limited Drop.

Limited to: 1. Radius: Small (800).

The jewel refers to a random keystone on your passive skill tree and enables you to be able to allocate passives within a radius around that keystone, without them being connected to the rest of the tree. While the keystone itself cannot be allocated, this jewel allows you to jump across great distances on the passive tree in a very skill-point-efficient way.

Sublime Vision Sublime Vision Prismatic Jewel
  • Always Sap while affected by Wrath
  • Auras from your Skills have (20–40)% increased Effect on you
  • Aura Skills other than Wrath are Disabled
  • (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)

「Uber Shaper」Limited Drop.

It has 17 different mods. See more information from here.

Limited to: 1.

Discover Unique Sentinels

As you travel through Wraeclast, you may uncover or assemble Unique Sentinels. These valuable Sentinels behave in very specialised and powerful ways. For example, The Basilisk causes a wide area-of-effect blast that has a petrification effect on monsters. The Hollow-Eyed Skull is basically a Headhunter in Sentinel form. There are also a set of Unique Sentinels that empower specific Atlas Map Bosses, causing them to become much more dangerous and rewarding.

Sentinel Unique Stats Notes
The Hollow-Eyed Skull The Hollow-Eyed Skull Ancient Stalker Sentinel

Duration: 50 seconds. Empowers: (115-145) enemies. Empowerment: 28. Charge: 10.

  • Can only empower Rare enemies
  • Empowers +(40-70) Enemies
  • When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds
  • Unmodifiable

Requires Level 58.

It is basically a Headhunter in Sentinel form.

The Basilisk The Basilisk Ancient Pandemonium Sentinel

Duration: 10 seconds. Empowers: 80 enemies. Empowerment: 24. Charge: 10.

  • Empowers many enemies in one shot
  • Petrifies Empowered Enemies for 5 seconds
  • Unmodifiable

Requires Level 62.

It causes a wide area-of-effect blast that has a petrification effect on monsters. Petrify is a debuff. Similar to freeze, the monster or the character with this debuff, has the action speed lowered to zero.

The Angel of Vengeance The Angel of Vengeance Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Suncaller Asha (Level: 83). Charge: 5.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Suncaller Asha in Park Map(Rare 8-mod Tier 16) while they are Empowered by The Angel of Vengeance.

The Epiphany The Epiphany Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Maligaro the Mutilator (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Maligaro the Mutilator in Overgrown Shrine Map(Rare 8-mod Tier 16) while they are Empowered by The Epiphany.

The Twisted Trinity The Twisted Trinity Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Amalgam of Nightmares (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Amalgam of Nightmares in Carcass Map(Rare 8-mod Tier 16) while they are Empowered by The Twisted Trinity.

Cosmic Apex Sentinel The Unbridled Tempest Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Stone of the Currents (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Stone of the Currents in Wharf Map(Rare 8-mod Tier 16) while they are Empowered by The Unbridled Tempest.

The Narcissist The Narcissist Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Shavronne the Sickening (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Shavronne the Sickening in Cells Map(Rare 8-mod Tier 16) while they are Empowered by The Narcissist.

The Depraved The Depraved Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Portentia, the Foul (Level 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Portentia, the Foul in Waste Pool Map(Rare 8-mod Tier 16) while they are Empowered by The Depraved.

The Raging Inferno The Raging Inferno Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower Fire and Fury (Level: 83). Charge: 5. Corrupted.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat Fire and Fury in Lava Chamber Map(Rare 8-mod Tier 16) while they are Empowered by The Raging Inferno.

Insomnia Insomnia Cosmic Apex Sentinel

Duration: 20 seconds. Empowers: 1 enemy. Empowerment: 100.

Can only Empower The Restless Shade (Level 83). Charge: 5.

  • Destroyed on Empowering target Enemy
  • Map Item Quantity affects number of rewards from Empowered Enemy
  • Empowered Monsters drop (8–12) Currency Rewards
  • Unmodifiable

Requires Level 75.

Challenge: Defeat The Restless Shade in Grave Trough Map(Rare 8-mod Tier 16) while they are Empowered by Insomnia.

Escalation Escalation Brimstone Stalker Sentinel

Duration: 40 seconds. Empowers: 50 enemies. Empowerment: 22. Charge: 8. Unmodifiable.

  • Empowers +(50–80) Enemies
  • (1.6–2.4)% more Empowerment for each Enemy Empowered
  • (1.6–2.4)% increased chance to add a Reward for each Enemy Empowered
  • (Empowerment increases the damage and damage reduction of an enemy as well as increasing experience and item yield when killed)

Requires Level 38.

The Ancient Angler The Ancient Angler Emberstone Apex Sentinel

Duration: 30 seconds. Empowers: 2 enemies. Empowerment: 45. Charge: 10.

  • Can only empower Rare or Unique enemies
  • Cleanses Corrupted Fish
  • Purifies Corrupted Water
  • Unmodifiable

Requires Level 58.

The Arbiter The Arbiter Brimstone Pandemonium Sentinel

Duration: 10 seconds. Empowers: 50 enemies. Empowerment: 22. Charge: 8.

  • Empowers many enemies in one shot
  • (150–300)% increased Empowerment
  • +(8–12) to Charge
  • (40–60)% reduced number of Empowered Enemies
  • (300–400)% increased chance to add Rewards
  • local sentinel drone difficulty + [0]
  • (Empowerment increases the damage and damage reduction of an enemy as well as increasing experience and item yield when killed)
  • Unmodifiable

Requires Level 54.

The Benefactor The Benefactor Cobalt Stalker Sentinel

Duration: 40 seconds. Empowers: 30 enemies. Empowerment: 16. Charge: 8.

  • Grants Level 20 Purity of Ice Aura
  • Grants Level 20 Malevolence Aura
  • Grants Level 20 Purity of Elements Aura
  • Grants Level 20 Wrath Aura
  • Grants Level 20 Zealotry Aura
  • Cannot Empower Enemies
  • Unmodifiable

Requires Level 59.

The aura effects have different combinations. See more information form here.

The Infested The Infested Obsidian Stalker Sentinel

Duration: 50 seconds. Empowers: 85 enemies. Empowerment: 34. Charge: 8.

  • Spawns Worms
  • Unmodifiable

Requires Level 67.

The Megalomaniac The Megalomaniac Bronze Stalker Sentinel

Duration: (39-45) seconds. Empowers: (95-125) enemies. Empowerment: 10. Charge: 10.

  • (30–50)% increased Duration
  • Empowers +(70–100) Enemies
  • Empowered Enemies do not drop Items
  • Empowered Enemies cannot gain Rewards
  • Empowered Monsters grant (800–1200)% increased Sentinel Power
  • local sentinel drone difficulty + [0]
  • Unmodifiable

Requires Level 5.

The Torturer The Torturer Obsidian Pandemonium Sentinel

Duration: 10 seconds. Empowers: 100 enemies. Empowerment: 26. Charge: 8.

  • Empowers many enemies in one shot
  • +(6–10) to Charge
  • (20–25)% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
  • Unmodifiable

Requires Level 68.

New variations of 4 existing Unique Items

PoE Sentinel has added new unique items to the uber pinnacle boss fights that can be accessed through some of the new keystone passives. These include:

  1. A different variation of Thread of Hope that can drop from Uber Sirus.
  2. A new unique jewel, Sublime Vision, which can drop from the Uber Shaper.
  3. Special Forbidden Flame and Forbidden Flesh jewels that can roll exclusive ascendancy notable passives that are not available anywhere else in the game.
Thread of Hope

Thread of Hope Thread of Hope(extra larger version, drop from Uber Sirus)

Sublime Vision

Sublime Vision Sublime Vision(drop from the Uber Shaper)

Forbidden Flame

Forbidden Flame Forbidden Flame
(special Ascendancy modifiers version, drop from Uber The Searing Exarch / Uber The Eater of Worlds.)

Forbidden Flesh

Forbidden Flesh Forbidden Flesh

(special Ascendancy modifiers version, drop from Uber The Searing Exarch / Uber The Eater of Worlds.)

Special Forbidden Flame and Forbidden Flesh jewels that can roll exclusive ascendancy notable passives that are not available anywhere else in the game.

For example, Nine Lives is an exclusive new Ascendancy modifier that can only come from Forbidden Flame Forbidden Flame jewel or Forbidden Flesh Forbidden Flesh jewel.

  • 25% Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 seconds
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

List of PoE Archnemesis New Uniques 3.17

Archnemesis Unique Stats Notes
Ashes of the Stars Ashes of the Stars Onyx Amulet
  • +(10-16) to all Attributes
  • (5–10)% increased Experience Gain of Gems
  • (10–20)% increased Reservation Efficiency of Skills
  • +1 to Level of all Skill Gems
  • +(20–30)% to Quality of all Skill Gems

Requires Level 60. 「Siege of the Atlas」Limited Drop. Drops from the Eater of Worlds. It cannot be chanced.

It increases the level of all your skill gems and grants them an additional up to 30% quality. It also improves the reservation efficiency of your skills and lets you level all your gems faster, which is really useful for gems such as Empower Support Empower Support and Enlighten Support Enlighten Support.

The big boost to quality is very valuable with some alternate quality gems, as well as certain skills like curses.

Black Zenith Black Zenith Fingerless Silk Gloves
  • (12–16)% increased Spell Damage
  • Socketed Projectile Spells deal 150% more Damage with Hits
  • Socketed Projectile Spells have +4 seconds to Cooldown
  • Socketed Projectile Spells fire 4 additional Projectiles
  • Socketed Projectile Spells fire Projectiles in a circle
  • Socketed Projectile Spells have 80% less Skill Effect Duration
  • (140–180)% increased Energy Shield

Requires Level 70, 95 Int. 「Siege of the Atlas」Limited Drop. Drops from The Infinite Hunger. It cannot be chanced.

+4 seconds to Cooldown: it adds a cooldown to spells with no inherent Cooldown; spells with Cooldowns have their base Cooldown increased by 4 seconds.

Fire Projectiles in a circle: it causes spells to fire projectiles equidistant 360 degrees around you. This overrides the existing behaviour of projectile skills (e.g. Ice Spear will no longer fire in a volley).

Ceaseless Feast Ceaseless Feast Spiked Gloves
  • (16-20)% increased Melee Damage
  • Adds (2–3) to (22–26) Physical Damage to Attacks
  • (100–150)% increased Armour
  • (20–30)% chance to inflict Corrosion on Hit with Attacks
  • (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
  • (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
  • (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)

Requires Level 70, 95 Str. 「Siege of the Atlas」Limited Drop. Drops from the Infinite Hunger. It cannot be chanced.

It has a new debuff called Corrosion which you can stack up on enemies to remove their armour and evasion.

This is not only a great way to reduce their physical damage reduction, but the gloves also have an additional bonus that applies when you have stripped away all of the enemy’s armour or evasion.

Crystallised Omniscience Crystallised Omniscience Onyx Amulet
  • +(10-16) to All Attributes
  • Modifiers to Attributes instead apply to Omniscience
  • +1% to all Elemental Resistances per 10 Omniscience
  • Penetrate 1% Elemental Resistances per 10 Omniscience
  • Attribute Requirements can be satisfied by (15–25)% of Omniscience

Requires Level 61. 「Siege of the Atlas」Limited Drop. It cannot be chanced.

Modifiers to Attributes Instead Apply to Omniscience:

  • It applies broadly to most direct modifiers to Attributes, making them apply to Omniscience instead. For example, change "+# total to Strength" to "+# total to Omniscience".
  • Modifiers affecting more than one attribute can only apply once to Omniscience. For example, change "# to all Attributes" or " # to Strength and Dexterity" to "# to Omniscience".
  • Note that Base attributes (which the player possesses upon initially creating a level 1 character) are not considered a modifier and will not be affected.
Dawnbreaker Dawnbreaker Colossal Tower Shield
  • (150–250)% increased Armour
  • +(20–25)% Chance to Block
  • -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
  • (10–20)% of Cold Damage taken as Fire
  • (10–20)% of Lightning Damage taken as Fire
  • (10–20)% of Physical Damage taken as Fire
  • Scorch Enemies in Close Range when you Block
  • (Recently refers to the past 4 seconds)
  • (Scorched Enemies have -10% to Elemental Resistances)

Requires Level 67, 159 Str. 「Siege of the Atlas」Limited Drop. Drops from the Searing Exarch. It cannot be chanced.

The "-1% Chance to Block Attack Damage" downside mod can be mitigated through damage reduction (e.g. Fortification), Fire Max Res (e.g. Purity of Fire), chance to Avoid Fire Damage when Hit (e.g. Deafening Essence of Anguish) or Fire Damage taken as Chaos (e.g. Incandescent Heart, Divine Flesh).

Note that "damage taken as" modifiers only shift damage once; Non-Fire damage taken as Fire cannot then be taken as Chaos.

Dissolution of the Flesh Dissolution of the Flesh Prismatic Jewel
  • Removes all Energy Shield
  • Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds
  • (20–30)% more Maximum Life

「Siege of the Atlas」Limited Drop. Drops from the Searing Exarch. It cannot be chanced.

It changes the way that you interact with incoming damage. While you have this jewel equipped, damage is taken in the form of a temporary reservation to your life pool.

If you reserve 100% of your life, you die.

This allows you to ignore life recovery completely, since the actual amount of life you have left is irrelevant as long as you manage the timing of your life reservation.

Divine Inferno Divine Inferno Crimson Jewel
  • With at least 40 Strength in Radius, Combust is Disabled
  • With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite

Requires Level 20. Radius: Medium (1200). Limited To: 1.

It can drop anywhere. It can be chanced.

The radius of Divine Inferno Divine Inferno is medium. It grants 57% More Damage with Ignite to Infernal Cry Infernal Cry skill if 40 Strength are allocatable within its radius. They do not need to be allocated, the requirement simply limits which jewel sockets can be used effectively.

Forbidden Flame Forbidden Flame Prismatic Jewel
  • Requires Class <<Random Character Class>>
  • Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh

「Siege of the Atlas」Limited Drop. Drops from the Searing Exarch. It cannot be chanced.

If you are able to equip both a Forbidden Flame Forbidden Flame and a Forbidden Flesh Forbidden Flesh jewel that specify the same skill, and you meet the class requirement, then you will be granted that Ascendancy skill.

Forbidden Flesh Forbidden Flesh Prismatic Jewel
  • Requires Class <<Random Character Class>>
  • Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame

「Siege of the Atlas」Limited Drop. Drops from The Eater of Worlds. It cannot be chanced.

If you are able to equip both a Forbidden Flame Forbidden Flame and a Forbidden Flesh Forbidden Flesh jewel that specify the same skill, and you meet the class requirement, then you will be granted that Ascendancy skill.

Inextricable Fate Inextricable Fate Fugitive Boots
  • +(13-17)% to Chaos Resistance
  • +(80–100) to maximum Life
  • 30% increased Movement Speed
  • You gain 3 Grasping Vines when you take a Critical Strike
  • Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
  • All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
  • You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
  • (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

Requires Level 70, 56 Dex, 76 Int. 「Siege of the Atlas」Limited Drop. Drops from the Eater of Worlds. It cannot be chanced.

Grasping Vines is a debuff that reduces the movement speed of the character. Each stack is indicated by a vine that runs from the player to the floor. Lines of Grasping Vines are elastic. Each stack of Grasping Vines inflicts 8% less Movement Speed. Maximum stacks is 10, resulting in 80% less Movement Speed.

Teleporting with any movement skill that instantly moves you (such as Flame Dash Flame Dash or Blink Arrow Blink Arrow) instantly removes all stacks of the Grasping Vines debuff. The Stampede can bypass the penalty of the vines entirely.

Melding of the Flesh Melding of the Flesh Cobalt Jewel
  • (-80–-70)% to all Elemental Resistances
  • Elemental Resistances are capped by your highest Maximum Elemental Resistance instead

Requires Level 20. 「Siege of the Atlas」Limited Drop. Drops from the Eater of Worlds. It cannot be chanced.

Elemental Resistances include Cold Resistance, Fire Resistance, and Lightning Resistance.

For example, if you obtain Fire resistance(83%), Cold resistance(46%), and Lightning resistance(76%), by using this jewel, Fire/Cold/Lightning resistance will all become 83%.

The maximum resistances cap is 90%. You cannot raise above it.

Polaric Devastation Polaric Devastation Opal Ring
  • (15-25)% increased Elemental Damage
  • (15–25)% increased Global Critical Strike Chance
  • +(20–40)% to Fire Resistance
  • +(20–40)% to Cold Resistance
  • (10–20)% increased Duration of Ailments on Enemies
  • Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
  • Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
  • (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)

Requires Level 80. 「Siege of the Atlas」Limited Drop. Drops from the Black Star. It cannot be chanced.

This is a solid ring for anyone specialising in either fire or cold damage.

Cover Enemies in Ash: 20% less Movement Speed; 20% increased Fire Damage Taken.

Cover Enemies in Frost: lowers their critical strike chance; 20% increased Cold Damage Taken.

Sudden Dawn Sudden Dawn Steel Circlet
  • (300–350)% increased Energy Shield
  • +(50–70) to maximum Mana
  • (10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
  • (30–40)% less Energy Shield Recharge Rate

Requires Level 48, 101 Int. 「Siege of the Atlas」Limited Drop. Drops from the Black Star. It cannot be chanced.

By default, the delay period for energy shield to begin to recharge is 2 seconds.

Energy shield recharge rate is a form of recovery and is by default: 20% of Energy Shield Recharged per second. Energy shield will stop recharging if the character takes damage. 

The Annihilating Light The Annihilating Light Quarterstaff
  • +18% Chance to Block Attack Damage while wielding a Staff
  • (60–70)% reduced Elemental Resistances
  • Deal Triple Damage with Elemental Skills

Requires Level 68, 78 Str, 78 Int. 「Siege of the Atlas」Limited Drop. Drops from the Searing Exarch. It cannot be chanced.

X% Reduced Resistances (not -X% to Resistances) is multiplicative with your Uncapped Resists.

Triple damage is an effect that causes a hit to deal triple its damage.

  • Chance to deal triple damage is additive.
  • Additiona l % chance exceeding 100% has no effect.
  • The damage increase is applied after all other modifiers.
  • Triple damage is currently hit-only and does not apply to Ailment damage or Damage over time.
  • Triple damage overrides double damage
  • Triple damage would not apply to Elemental Minions.
The Gluttonous Tide The Gluttonous Tide Citadel Bow
  • (120–160)% increased Physical Damage
  • (16–20)% increased Attack Speed
  • Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
  • +(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
  • (20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike

Requires Level 58, 185 Dex. 「Siege of the Atlas」Limited Drop. Drops from the Eater of Worlds. It cannot be chanced.

By default, characters can accumulate a maximum of 3 charges of each type. This limit can be raised or lowered with certain passive skills and equipment.

Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have.

  • 4% increased Attack Speed per Frenzy Charge
  • 4% increased Cast Speed per Frenzy Charge
  • 4% more Damage per Frenzy Charge

List of PoE Scourge New Uniques 3.16

Path of Exile: Scourge 3.16 added 7 new Unique Items.

Scourge Unique Stats Notes
Gravebind Gravebind
  • (100–150)% increased Armour and Evasion
  • +(19–29)% to Chaos Resistance
  • +(15–25) Life gained on Kill
  • Nearby Enemies Killed by anyone count as being Killed by you instead.

    (It causes Minions, Party members, Allies (e.g. Einhar), and other friendly entities to attribute their kills to you, letting you fully benefit from modifiers that require Kills.)

Base Type: Hydrascale Gauntlets
Requires Level 59
Price: ~ 10x Chaos Orb
Mageblood Mageblood
  • +(25–35) to Strength
  • +(30–50) to Dexterity
  • +(15–25)% to Fire Resistance
  • +(15–25)% to Cold Resistance
  • Magic Utility Flasks cannot be Used.

    (It prevents the player from activating Magic Utility Flasks equipped on their character. Normal or Unique Flasks can be used as normal. )

  • Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you.

    (It prevents effects such as Nullifer from removing flask effects on you from Magic Utility Flasks.)

  • Magic Utility Flask Effects cannot be removed.

    (It causes the effect of Magic Utility Flasks to constantly apply to the character, including suffixes that provide effects during Flask Effect. This does not count as using a Flask, and thus effects that proc on Flask Use do not apply (e.g. Sulphur Flask creating Consecrated Ground). Because it does not consume charges, using Flasks with the Alchemist's prefix and up to 70% increased effect from Enchantments using the Enkindling Orb greatly improves the effects without the downside.)

This is one of the most powerful unique items to ever exist in Path of Exile.

You'll sustain your utility flasks during 100% of gameplay, even long boss fights.

Base Type: Heavy Belt
Requires Level 44
Price: ~ 180x Exalted Orb

Stasis Prison Stasis Prison
  • +(20–25) to maximum Mana
  • (140–160)% increased Evasion and Energy Shield
  • +(90–100) to maximum Life
  • Temporal Rift has no Reservation
  • (80–100)% of Damage taken Recouped as Life.

    (It causes (80-100)% of incoming Hit damage you taken to be Recouped as Life, meaning that you will recover 25% of the Damage taken per second over 4 seconds. This can be modified with modifiers to Life Recovery Rate, such as the Soul of Arakaali and Trickster's Patient Reaper, reducing the duration it takes to fully recoup.)

  • Debuffs on you expire (80–100)% faster.

    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Only drop from Uber Timeless Conflict:

  • Unrelenting Timeless Karui Emblem
  • Unrelenting Timeless Maraketh Emblem
  • Unrelenting Timeless Eternal Emblem
  • Unrelenting Timeless Templar Emblem
  • Unrelenting Timeless Vaal Emblem

Base Type: Carnal Armour
Requires Level 71
Price: ~ 250x Exalted Orb

Stranglegasp Stranglegasp
  • +(10–16) to all Attributes
  • Can have 3 additional Enchantment modifiers.

    (It allows this item to have up to 4 Anointments using Oils. Like the Blight helmets, Anointments are replaced on a first in-first out basis.)

Only drop from Blight-ravaged Map(Search from Path of Exile Trade).

Amulet Enchantment modifiers are very powerful, here is the anoint list.

Base Type: Onyx Amulet
Requires Level 52
Price: ~ 24x Exalted Orb

The Oppressor The Oppressor
  • 120% increased Block Recovery
  • -10% to amount of Suppressed Spell Damage Prevented
  • +(26–32)% chance to Suppress Spell Damage
  • (200–250)% increased Armour and Evasion
  • +(9–13)% Chance to Block
  • You take 20% of Damage from Blocked Hits.

    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented. It is additive with similar modifiers found on Glancing Blows and Ritual basetypes like Brimstone Treads.)

Base Type: Elegant Round Shiled
Requires Level 70
Price: 1x Orb of Alchemy

The Squire The Squire
  • 120% increased Block Recovery
  • Has 3 Sockets
  • All Sockets are White
  • +(5–8)% to Quality of Socketed Support Gems
  • Socketed Support Gems can also Support Skills from your Main Hand.

    (It includes both Skills from Gems or Skills granted by items.)

  • (100–150)% increased Armour and Evasion
  • +(3–5)% Chance to Block

Effectively allows you to wield a one-handed weapon and shield as if they were a six-link.

Base Type: Elegant Round Shield
Requires Level 70
Price: ~ 70x Exalted Orb

Uul-Netol's Vow Uul-Netol's Vow
  • Has 1 Socket
  • Socketed Support Gems can also Support Skills from your Body Armour.

    (It includes both Skills from Gems or Skills granted by items.)

  • (-30–30)% to Fire Resistance
  • (-30–30)% to Cold Resistance
  • (-30–30)% to Lightning Resistance
  • (-23–23)% to Chaos Resistance

Effectively enables you to turn any six-linked body armour into a seven-link.

Only drop from Flawless Breachstones:

  • Xoph's Flawless Breachstone
  • Tul's Flawless Breachstone
  • Esh's Flawless Breachstone
  • Uul-Netol's Flawless Breachstone
  • Chayula's Flawless Breachstone

Base Type: Unset Amulet
Requires Level 72
Price: ~ 90x Exalted Orb

Unique items are indicated by the orange color of the name. A Unique Item(Search from Path of Exile Trade) always has a specific name, unique artwork, and a predetermined list of modifiers. Generally, unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow special character builds to be based around them.