PoE The Redblade

The Redblade Gladius

Icon Description
The Redblade The Redblade is a unique Gladius. Category: One Handed Sword. Quality: +20%. Physical Damage: (200-237) to (319-384). Critical Strike Chance: 5%. Attacks per Second: 1.3. Weapon Range: 11.

Requires Level 60, 113 Str, 113 Dex.

  • 40% increased Global Accuracy Rating
  • (150-180)% increased Physical Damage
  • Adds (20-25) to (40-50) Physical Damage
  • Gain 100 Life per Enemy Killed
  • +(400-500) to Accuracy Rating
  • Has a Two Handed Sword Crucible Passive Skill Tree
  • Crucible Passive Skill Tree is removed if this Modifier is removed

Flavour Text: Its forging marked the melding of man and Titan against the rising darkness.

How to get it?

  • Drops: 「Crucible」Limited Drop.
  • It cannot be chanced.

The Redblade Crucible Passive Skill Tree

The Redblade has a two handed sword Crucible Passive Skill Tree, allowing for much more powerful skills than what can usually be obtained on a one handed sword.

Weight Desc
500 (T1) Adds 4 to 12 Physical Damage
6% reduced Attack Speed
500 (T1) Adds 6 to 16 Physical Damage
6% reduced Attack Speed
500 (T1) Adds 9 to 20 Physical Damage
6% reduced Attack Speed
250 (T1) Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 (T1) Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 (T1) Adds 4 to 9 Physical Damage
1000 (T1) Adds 6 to 11 Physical Damage
1000 (T1) Adds 7 to 16 Physical Damage
500 (T1) Adds 8 to 19 Physical Damage
250 (T1) Adds 11 to 26 Physical Damage
100 (T1) Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1) Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1) Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 (T1) Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 (T1) Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1) Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1) Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1) Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 (T1) Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 (T1) Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1) Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 (T1) Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 (T1) Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 (T1) Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 (T1) Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 (T1) Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1) Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1) Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 (T1) Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 (T1) Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1) Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 (T1) Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 (T1) Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 (T1) Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 (T1) Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 (T1) Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 (T1) Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 (T1) Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1) Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1) Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1) Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 (T1) Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 (T1) Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
500 (T1) Adds 9 to 14 Fire Damage
6% reduced Attack Speed
500 (T1) Adds 16 to 24 Fire Damage
6% reduced Attack Speed
500 (T1) Adds 30 to 47 Fire Damage
6% reduced Attack Speed
250 (T1) Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 (T1) Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 (T1) Adds 8 to 10 Fire Damage
1000 (T1) Adds 13 to 19 Fire Damage
1000 (T1) Adds 24 to 35 Fire Damage
500 (T1) Adds 39 to 61 Fire Damage
250 (T1) Adds 78 to 118 Fire Damage
250 (T1) Adds 4 to 9 Fire Damage
20% chance to Ignite
250 (T1) Adds 7 to 11 Fire Damage
20% chance to Ignite
250 (T1) Adds 13 to 22 Fire Damage
20% chance to Ignite
125 (T1) Adds 23 to 36 Fire Damage
20% chance to Ignite
63 (T1) Adds 48 to 71 Fire Damage
20% chance to Ignite
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 (T1) 25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 (T1) 25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 (T1) 25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
500 (T1) Adds 8 to 14 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 14 to 23 Cold Damage
Your Cold Damage cannot Chill
500 (T1) Adds 28 to 44 Cold Damage
Your Cold Damage cannot Chill
250 (T1) Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 (T1) Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 (T1) Adds 5 to 10 Cold Damage
1000 (T1) Adds 10 to 17 Cold Damage
1000 (T1) Adds 21 to 34 Cold Damage
500 (T1) Adds 37 to 55 Cold Damage
250 (T1) Adds 74 to 111 Cold Damage
250 (T1) Adds 4 to 6 Cold Damage
20% chance to Freeze
250 (T1) Adds 7 to 11 Cold Damage
20% chance to Freeze
250 (T1) Adds 13 to 21 Cold Damage
20% chance to Freeze
125 (T1) Adds 23 to 35 Cold Damage
20% chance to Freeze
63 (T1) Adds 45 to 66 Cold Damage
20% chance to Freeze
250 (T1) Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 (T1) Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 (T1) Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 (T1) Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 (T1) Adds 45 to 66 Cold Damage
4% increased Attack Speed
500 (T1) Adds 1 to 21 Lightning Damage
6% increased Lightning Damage taken
500 (T1) Adds 1 to 38 Lightning Damage
6% increased Lightning Damage taken
500 (T1) Adds 3 to 75 Lightning Damage
6% increased Lightning Damage taken
250 (T1) Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 (T1) Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 (T1) Adds 1 to 16 Lightning Damage
1000 (T1) Adds 1 to 29 Lightning Damage
1000 (T1) Adds 3 to 58 Lightning Damage
500 (T1) Adds 4 to 94 Lightning Damage
250 (T1) Adds 10 to 186 Lightning Damage
250 (T1) Adds 1 to 10 Lightning Damage
20% chance to Shock
250 (T1) Adds 1 to 19 Lightning Damage
20% chance to Shock
250 (T1) Adds 3 to 34 Lightning Damage
20% chance to Shock
125 (T1) Adds 4 to 58 Lightning Damage
20% chance to Shock
63 (T1) Adds 6 to 112 Lightning Damage
20% chance to Shock
250 (T1) Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 (T1) Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 (T1) Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 (T1) Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 (T1) Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
250 (T1) Adds 5 to 10 Chaos Damage
7% reduced maximum Life
250 (T1) Adds 10 to 17 Chaos Damage
7% reduced maximum Life
250 (T1) Adds 20 to 30 Chaos Damage
7% reduced maximum Life
125 (T1) Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 (T1) Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 (T1) Adds 4 to 6 Chaos Damage
500 (T1) Adds 7 to 13 Chaos Damage
500 (T1) Adds 15 to 24 Chaos Damage
250 (T1) Adds 26 to 39 Chaos Damage
125 (T1) Adds 50 to 77 Chaos Damage
125 (T1) Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 (T1) Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 (T1) Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 (T1) Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 (T1) Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 (T1) Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 (T1) Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 (T1) Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
250 (T1) Adds 14 to 23 Fire Damage
Adds 14 to 23 Cold Damage
Adds 3 to 0 Lightning Damage
Cannot inflict Elemental Ailments
125 (T1) Adds 23 to 34 Fire Damage
Adds 23 to 34 Cold Damage
Adds 4 to 0 Lightning Damage
Cannot inflict Elemental Ailments
63 (T1) Adds 43 to 64 Fire Damage
Adds 43 to 64 Cold Damage
Adds 6 to 0 Lightning Damage
Cannot inflict Elemental Ailments
500 (T1) Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
Adds 3 to 0 Lightning Damage
250 (T1) Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
Adds 3 to 0 Lightning Damage
125 (T1) Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
Adds 4 to 0 Lightning Damage
125 (T1) Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
Adds 3 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
63 (T1) Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
Adds 3 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
31 (T1) Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
Adds 4 to 0 Lightning Damage
10% chance to Freeze, Shock and Ignite
125 (T1) Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
Adds 3 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
63 (T1) Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
Adds 3 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
31 (T1) Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
Adds 4 to 0 Lightning Damage
25% increased Effect of Non-Damaging Ailments
125 (T1) 22% increased Damage over Time
16% reduced Life Recovery rate
125 (T1) 34% increased Damage over Time
16% reduced Life Recovery rate
125 (T1) 45% increased Damage over Time
16% reduced Life Recovery rate
63 (T1) 56% increased Damage over Time
16% reduced Life Recovery rate
31 (T1) 68% increased Damage over Time
16% reduced Life Recovery rate
250 (T1) 16% increased Damage over Time
250 (T1) 24% increased Damage over Time
250 (T1) 32% increased Damage over Time
125 (T1) 40% increased Damage over Time
63 (T1) 48% increased Damage over Time
125 (T1) 11% increased Damage over Time
10% increased Skill Effect Duration
125 (T1) 16% increased Damage over Time
10% increased Skill Effect Duration
125 (T1) 21% increased Damage over Time
10% increased Skill Effect Duration
63 (T1) 26% increased Damage over Time
10% increased Skill Effect Duration
31 (T1) 32% increased Damage over Time
10% increased Skill Effect Duration
125 (T1) 11% increased Damage over Time
25% reduced Duration of Ailments on You
125 (T1) 16% increased Damage over Time
25% reduced Duration of Ailments on You
125 (T1) 21% increased Damage over Time
25% reduced Duration of Ailments on You
63 (T1) 26% increased Damage over Time
25% reduced Duration of Ailments on You
31 (T1) 32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 (T1) +1 to Level of Socketed Melee Gems
250 (T1) +1 to Level of Socketed Dexterity Gems
250 (T1) +1 to Level of Socketed Strength Gems
500 (T1) Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity
500 (T1) Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
250 (T1) Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 (T1) 40% increased Global Damage
20% increased Cost of Skills
500 (T1) 50% increased Global Damage
20% increased Cost of Skills
250 (T1) 60% increased Global Damage
20% increased Cost of Skills
1000 (T1) 20% increased Global Damage
1000 (T1) 30% increased Global Damage
500 (T1) 40% increased Global Damage
500 (T1) 6% increased Attributes
15% increased Global Damage
500 (T1) 6% increased Attributes
20% increased Global Damage
250 (T1) 6% increased Attributes
25% increased Global Damage
250 (T2) +4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2) +5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2) +6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2) +60% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 (T2) +80% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
250 (T2) +100% to Global Critical Strike Multiplier
-3% to Critical Strike Chance
1000 (T2) +0.4% to Critical Strike Chance
1000 (T2) +0.6% to Critical Strike Chance
1000 (T2) +0.8% to Critical Strike Chance
500 (T2) 15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 (T2) 15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 (T2) 15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 (T2) +0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2) +1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2) +1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2) 30% increased Attack Speed
20% less Global Damage
500 (T2) 35% increased Attack Speed
20% less Global Damage
500 (T2) 40% increased Attack Speed
20% less Global Damage
1000 (T2) 8% increased Attack Speed
1000 (T2) 9% increased Attack Speed
1000 (T2) 10% increased Attack Speed
250 (T2) 4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2) 5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2) 6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2) 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 (T2) 25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 (T2) 25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 (T2) 25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 (T2) 50% reduced Attack Speed
Hits can’t be Evaded
625 (T2) -5% to Critical Strike Chance
Hits can’t be Evaded
500 (T2) +150 to Accuracy Rating
500 (T2) +250 to Accuracy Rating
500 (T2) +350 to Accuracy Rating
250 (T2) 10% increased Dexterity
+80 to Accuracy Rating
250 (T2) 10% increased Dexterity
+160 to Accuracy Rating
250 (T2) 10% increased Dexterity
+240 to Accuracy Rating
250 (T2) 30% increased Evasion Rating
+80 to Accuracy Rating
250 (T2) 30% increased Evasion Rating
+160 to Accuracy Rating
250 (T2) 30% increased Evasion Rating
+240 to Accuracy Rating
20 (T2) Resolute Technique
20 (T2) Blood Magic
20 (T2) Elemental Equilibrium
20 (T2) Iron Grip
20 (T2) Point Blank
20 (T2) Acrobatics
20 (T2) Vaal Pact
20 (T2) Avatar of Fire
20 (T2) Ancestral Bond
20 (T2) Crimson Dance
20 (T2) Perfect Agony
20 (T2) Glancing Blows
20 (T2) Call to Arms
20 (T2) Supreme Ego
20 (T2) The Impaler
20 (T2) Lethe Shade
20 (T2) Ghost Dance
20 (T2) Versatile Combatant
20 (T2) Magebane
20 (T2) Wind Dancer
20 (T2) Arrow Dancing
20 (T2) Precise Technique
20 (T2) Iron Reflexes
20 (T2) Unwavering Stance
20 (T2) Imbalanced Guard
20 (T2) Eternal Youth
100 (T2) Allocates Blade of Cunning
100 (T2) Allocates Razor’s Edge
100 (T2) Allocates Blade Master
100 (T2) Allocates Bladedancer
100 (T2) Allocates Fatal Blade
100 (T2) Allocates Brutal Blade
500 (T2) +8% to Quality
500 (T2) +12% to Quality
500 (T2) +16% to Quality
250 (T3, T4) +24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 (T3, T4) +32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 (T3, T4) +24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 (T3, T4) +32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 (T3, T4) +24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 (T3, T4) +32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 (T3, T4) -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 (T3, T4) -8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 (T3, T4) -13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 (T3, T4) -13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 (T3, T4) 20% reduced Area of Effect
50% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 (T3, T4) 20% reduced Area of Effect
60% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 (T3, T4) 32% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
400 (T3, T4) 40% increased Area of Effect
20% reduced Area of Effect if you’ve Killed Recently
50 (T3, T4) 40% increased Chaining range
50 (T3, T4) 60% increased Chaining range
75 (T3, T4) Projectiles Pierce an additional Target
75 (T3, T4) Projectiles Pierce 2 additional Targets
50 (T3, T4) Projectiles have 50% chance for an additional Projectile when Forking
50 (T3, T4) Projectiles have 75% chance for an additional Projectile when Forking
250 (T3, T4) 30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 (T3, T4) 40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
250 (T3, T4) 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 (T3, T4) 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
250 (T3, T4) 15% reduced Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 (T3, T4) +2 to Weapon Range
750 (T3, T4) +3 to Weapon Range
500 (T3, T4) 60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 (T3, T4) 60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 (T3, T4) 60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 (T3, T4) 60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 (T3, T4) 10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4) 10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4) 14% increased Movement Speed
Your Travel Skills are Disabled
500 (T3, T4) 18% increased Movement Speed
Your Travel Skills are Disabled
300 (T3, T4) 40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 (T3, T4) 50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
300 (T3, T4) 20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
300 (T3, T4) 20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 (T3, T4) 20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 (T3, T4) 30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 (T3, T4) 20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 (T3, T4) 30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 (T3, T4) 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 (T3, T4) 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 (T3, T4) 30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 (T3, T4) 30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 (T3, T4) 30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 (T3, T4) 30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 (T3, T4) 30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 (T3, T4) 40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 (T3, T4) 10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 (T3, T4) 10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 (T3, T4) Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 (T3, T4) Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 (T3, T4) 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 (T3, T4) 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 (T3, T4) 60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 (T3, T4) 60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 (T3, T4) 25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 (T3, T4) 25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 (T3, T4) 25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 (T3, T4) 25% reduced Totem Life
Totems Explode on Death, dealing 400% of their Life as Physical Damage
250 (T3, T4) 25% reduced Totem Life
Totems Explode on Death, dealing 600% of their Life as Physical Damage
300 (T3, T4) 30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 (T3, T4) 30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 (T3, T4) 35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 (T3, T4) 50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 (T3, T4) 50% reduced Damage
40% increased Damage for each time you’ve Warcried Recently
250 (T3, T4) 50% reduced Damage
60% increased Damage for each time you’ve Warcried Recently
250 (T3, T4) 12% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4) 20% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4) 12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4) 20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4) 12% chance to Sap Enemies
Cannot inflict Shock
250 (T3, T4) 20% chance to Sap Enemies
Cannot inflict Shock
300 (T3, T4) Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 (T3, T4) Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 (T3, T4) Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 (T3, T4) Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 (T3, T4) 10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 (T3, T4) 15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 (T3, T4) Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 (T3, T4) Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 (T3, T4) 60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 (T3, T4) 80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 (T3, T4) 35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 (T3, T4) 50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 (T3, T4) 35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 (T3, T4) 50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 (T3, T4) 35% increased Bleeding Duration
30% increased Bleed Duration on you
300 (T3, T4) 50% increased Bleeding Duration
40% increased Bleed Duration on you
300 (T3, T4) 18% increased Poison Duration
30% increased Poison Duration on you
300 (T3, T4) 24% increased Poison Duration
40% increased Poison Duration on you
300 (T3, T4) 30% increased Effect of Chill on you
60% increased Effect of Chill
300 (T3, T4) 40% increased Effect of Chill on you
80% increased Effect of Chill
300 (T3, T4) 60% increased Effect of Shock
30% increased Effect of Shock on you
300 (T3, T4) 80% increased Effect of Shock
40% increased Effect of Shock on you
300 (T3, T4) 18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
300 (T3, T4) 24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 (T3, T4) 20% reduced Attribute Requirements
1000 (T3, T4) 30% reduced Attribute Requirements
500 (T3, T4) +90 to Dexterity
Gain no inherent bonuses from Dexterity
500 (T3, T4) +120 to Dexterity
Gain no inherent bonuses from Dexterity
500 (T3, T4) +90 to Intelligence
Gain no inherent bonuses from Intelligence
500 (T3, T4) +120 to Intelligence
Gain no inherent bonuses from Intelligence
500 (T3, T4) +90 to Strength
Gain no inherent bonuses from Strength
500 (T3, T4) +120 to Strength
Gain no inherent bonuses from Strength
500 (T3, T4) 6% increased Dexterity
6% increased Intelligence
500 (T3, T4) 10% increased Dexterity
10% increased Intelligence
500 (T3, T4) 6% increased Strength
6% increased Dexterity
500 (T3, T4) 10% increased Strength
10% increased Dexterity
500 (T3, T4) 6% increased Strength
6% increased Intelligence
500 (T3, T4) 10% increased Strength
10% increased Intelligence
500 (T3, T4) 14% increased Movement Speed if Dexterity is below 100
500 (T3, T4) 20% increased Movement Speed if Dexterity is below 100
500 (T3, T4) 24% increased Area of Effect if Intelligence is below 100
500 (T3, T4) 32% increased Area of Effect if Intelligence is below 100
500 (T3, T4) 12% chance to deal Double Damage if Strength is below 100
500 (T3, T4) 16% chance to deal Double Damage if Strength is below 100
300 (T3, T4) 10% increased Explicit Elemental Damage Modifier magnitudes
300 (T3, T4) 15% increased Explicit Elemental Damage Modifier magnitudes
300 (T3, T4) 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 (T3, T4) 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 (T3, T4) 10% increased Explicit Critical Modifier magnitudes
300 (T3, T4) 15% increased Explicit Critical Modifier magnitudes
300 (T3, T4) 10% increased Explicit Speed Modifier magnitudes
300 (T3, T4) 15% increased Explicit Speed Modifier magnitudes
150 (T3, T4) 10% increased Explicit Attribute Modifier magnitudes
150 (T3, T4) 15% increased Explicit Attribute Modifier magnitudes
300 (T3, T4) 100% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 120% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 140% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 (T3, T4) 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4) 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 (T3, T4) 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 (T3, T4) 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 (T3, T4) -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4) +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4) +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
150 (T3, T4) +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T4) -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 (T4) -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
500 (T4) +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
150 (T4) 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 (T4) -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 (T4) -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 (T4) 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T4) Rampage
150 (T3, T4) Herald of Agony has 50% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 (T3, T4) Herald of Agony has 70% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 (T3, T4) Herald of Agony has 90% increased Buff Effect
Herald of Agony has 50% increased Reservation
150 (T3, T4) Herald of Ash has 50% increased Reservation
Herald of Ash has 50% increased Buff Effect
150 (T3, T4) Herald of Ash has 50% increased Reservation
Herald of Ash has 70% increased Buff Effect
150 (T3, T4) Herald of Ash has 50% increased Reservation
Herald of Ash has 90% increased Buff Effect
150 (T3, T4) Herald of Ice has 50% increased Reservation
Herald of Ice has 50% increased Buff Effect
150 (T3, T4) Herald of Ice has 50% increased Reservation
Herald of Ice has 70% increased Buff Effect
150 (T3, T4) Herald of Ice has 50% increased Reservation
Herald of Ice has 90% increased Buff Effect
150 (T3, T4) Herald of Purity has 50% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 (T3, T4) Herald of Purity has 70% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 (T3, T4) Herald of Purity has 90% increased Buff Effect
Herald of Purity has 50% increased Reservation
150 (T3, T4) Herald of Thunder has 50% increased Reservation
Herald of Thunder has 50% increased Buff Effect
150 (T3, T4) Herald of Thunder has 50% increased Reservation
Herald of Thunder has 70% increased Buff Effect
150 (T3, T4) Herald of Thunder has 50% increased Reservation
Herald of Thunder has 90% increased Buff Effect
150 (T3, T4) Anger has 40% increased Aura Effect
Anger has 50% increased Reservation
150 (T3, T4) Anger has 50% increased Aura Effect
Anger has 50% increased Reservation
150 (T3, T4) Anger has 60% increased Aura Effect
Anger has 50% increased Reservation
150 (T3, T4) Wrath has 40% increased Aura Effect
Wrath has 50% increased Reservation
150 (T3, T4) Wrath has 50% increased Aura Effect
Wrath has 50% increased Reservation
150 (T3, T4) Wrath has 60% increased Aura Effect
Wrath has 50% increased Reservation
150 (T3, T4) Hatred has 40% increased Aura Effect
Hatred has 50% increased Reservation
150 (T3, T4) Hatred has 50% increased Aura Effect
Hatred has 50% increased Reservation
150 (T3, T4) Hatred has 60% increased Aura Effect
Hatred has 50% increased Reservation
150 (T3, T4) Zealotry has 40% increased Aura Effect
Zealotry has 50% increased Reservation
150 (T3, T4) Zealotry has 50% increased Aura Effect
Zealotry has 50% increased Reservation
150 (T3, T4) Zealotry has 60% increased Aura Effect
Zealotry has 50% increased Reservation
150 (T3, T4) Pride has 40% increased Aura Effect
Pride has 50% increased Reservation
150 (T3, T4) Pride has 50% increased Aura Effect
Pride has 50% increased Reservation
150 (T3, T4) Pride has 60% increased Aura Effect
Pride has 50% increased Reservation
150 (T3, T4) Malevolence has 40% increased Aura Effect
Malevolence has 50% increased Reservation
150 (T3, T4) Malevolence has 50% increased Aura Effect
Malevolence has 50% increased Reservation
150 (T3, T4) Malevolence has 60% increased Aura Effect
Malevolence has 50% increased Reservation
150 (T3, T4) Haste has 40% increased Aura Effect
Haste has 50% increased Reservation
150 (T3, T4) Haste has 50% increased Aura Effect
Haste has 50% increased Reservation
150 (T3, T4) Haste has 60% increased Aura Effect
Haste has 50% increased Reservation
150 (T3, T4) Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
150 (T3, T4) Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
150 (T3, T4) Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
150 (T3, T4) Banner Skills have 40% increased Aura Effect
50% increased Reservation of Banner Skills
150 (T3, T4) Banner Skills have 50% increased Aura Effect
50% increased Reservation of Banner Skills
150 (T3, T4) Banner Skills have 60% increased Aura Effect
50% increased Reservation of Banner Skills
100 (T4) Socketed Gems are Supported by Level 10 Mana Leech
100 (T4) Socketed Gems are supported by Level 15 Additional Accuracy
100 (T4) Socketed Gems are Supported by Level 25 Arrogance
100 (T4) Socketed Gems are supported by Level 10 Fork
100 (T4) Socketed Gems are Supported by Level 10 Chance to Poison
100 (T4) Socketed Gems are supported by Level 10 Life Leech
100 (T4) Socketed Gems are supported by Level 10 Melee Splash
100 (T4) Socketed Gems are supported by Level 10 Faster Projectiles
100 (T4) Socketed Gems are supported by Level 10 Stun
100 (T4) Socketed Gems are Supported by Level 10 Increased Area of Effect
100 (T4) Socketed Gems are Supported by Level 10 Knockback
100 (T4) Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 (T4) Socketed Gems are supported by Level 10 Blind
100 (T4) Socketed Gems are supported by Level 10 Chance to Flee
100 (T4) Socketed Gems are Supported by Level 10 Item Rarity
100 (T4) Socketed Gems are Supported by Level 10 Combustion
100 (T4) Socketed Gems are Supported by Level 15 Life Gain On Hit
100 (T4) Socketed Gems are Supported by Level 10 Culling Strike
100 (T4) Socketed Gems are Supported by Level 10 Point Blank
100 (T4) Socketed Gems are Supported by Level 10 Iron Grip
100 (T4) Socketed Gems are Supported by Level 10 Chain
500 (T4) Socketed Gems are Supported by Level 3 Empower
100 (T4) Socketed Gems are Supported by Level 10 Slower Projectiles
100 (T4) Socketed Gems are Supported by Level 10 Less Duration
500 (T4) Socketed Gems are Supported by Level 3 Enhance
500 (T4) Socketed Gems are Supported by Level 3 Enlighten
100 (T4) Socketed Gems are Supported by Level 10 Physical To Lightning
100 (T4) Socketed Gems are Supported by Level 10 Advanced Traps
100 (T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
100 (T4) Socketed Gems are Supported by Level 10 Chance To Bleed
100 (T4) Socketed Gems are Supported by Level 15 Decay
100 (T4) Socketed Gems are Supported by Level 10 Maim
100 (T4) Socketed Gems are Supported by Level 10 Momentum
100 (T4) Socketed Gems are supported by Level 10 Pierce
100 (T4) Socketed Gems are Supported by Level 25 Generosity
100 (T4) Socketed Gems are Supported by Level 10 Fortify
100 (T4) Socketed Gems are Supported by Level 10 Elemental Proliferation
100 (T4) Socketed Gems are Supported by Level 10 Volley
100 (T4) Socketed Gems are Supported by Level 10 Ancestral Call
100 (T4) Socketed Gems are Supported by Level 10 Withering Touch
100 (T4) Socketed Gems are Supported by Level 10 Energy Leech
100 (T4) Socketed Gems are Supported by Level 10 Impale
100 (T4) Socketed Gems are Supported by Level 10 Rage
100 (T4) Socketed Gems are Supported by Level 10 Swift Assembly
100 (T4) Socketed Gems are Supported by Level 25 Second Wind
100 (T4) Socketed Gems are Supported by Level 25 Urgent Orders
100 (T4) Socketed Gems are Supported by Level 10 Lifetap
100 (T4) Socketed Gems are Supported by Level 10 Behead
100 (T4) Socketed Gems are Supported by Level 25 Divine Blessing
100 (T4) Socketed Gems are Supported by Level 25 Eternal Blessing
100 (T4) Socketed Gems are Supported by Level 10 Overcharge
25 (T4) Socketed Gems are Supported by Level 10 Mana Leech
25 (T4) Socketed Gems are supported by Level 15 Additional Accuracy
25 (T4) Socketed Gems are Supported by Level 25 Arrogance
25 (T4) Socketed Gems are supported by Level 10 Fork
25 (T4) Socketed Gems are Supported by Level 10 Chance to Poison
25 (T4) Socketed Gems are supported by Level 10 Life Leech
25 (T4) Socketed Gems are supported by Level 10 Melee Splash
25 (T4) Socketed Gems are supported by Level 10 Faster Projectiles
25 (T4) Socketed Gems are supported by Level 10 Stun
25 (T4) Socketed Gems are Supported by Level 10 Increased Area of Effect
25 (T4) Socketed Gems are Supported by Level 10 Knockback
25 (T4) Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 (T4) Socketed Gems are supported by Level 10 Blind
25 (T4) Socketed Gems are supported by Level 10 Chance to Flee
25 (T4) Socketed Gems are Supported by Level 10 Combustion
25 (T4) Socketed Gems are Supported by Level 15 Life Gain On Hit
25 (T4) Socketed Gems are Supported by Level 10 Culling Strike
25 (T4) Socketed Gems are Supported by Level 10 Point Blank
25 (T4) Socketed Gems are Supported by Level 10 Iron Grip
25 (T4) Socketed Gems are Supported by Level 10 Chain
125 (T4) Socketed Gems are Supported by Level 3 Empower
25 (T4) Socketed Gems are Supported by Level 10 Slower Projectiles
25 (T4) Socketed Gems are Supported by Level 10 Less Duration
125 (T4) Socketed Gems are Supported by Level 3 Enhance
125 (T4) Socketed Gems are Supported by Level 3 Enlighten
25 (T4) Socketed Gems are Supported by Level 10 Physical To Lightning
25 (T4) Socketed Gems are Supported by Level 10 Advanced Traps
25 (T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
25 (T4) Socketed Gems are Supported by Level 10 Chance To Bleed
25 (T4) Socketed Gems are Supported by Level 15 Decay
25 (T4) Socketed Gems are Supported by Level 10 Maim
25 (T4) Socketed Gems are Supported by Level 10 Momentum
25 (T4) Socketed Gems are supported by Level 10 Pierce
25 (T4) Socketed Gems are Supported by Level 25 Generosity
25 (T4) Socketed Gems are Supported by Level 10 Fortify
25 (T4) Socketed Gems are Supported by Level 10 Elemental Proliferation
25 (T4) Socketed Gems are Supported by Level 10 Volley
25 (T4) Socketed Gems are Supported by Level 10 Ancestral Call
25 (T4) Socketed Gems are Supported by Level 10 Withering Touch
25 (T4) Socketed Gems are Supported by Level 10 Energy Leech
25 (T4) Socketed Gems are Supported by Level 10 Impale
25 (T4) Socketed Gems are Supported by Level 10 Rage
25 (T4) Socketed Gems are Supported by Level 10 Swift Assembly
25 (T4) Socketed Gems are Supported by Level 25 Second Wind
25 (T4) Socketed Gems are Supported by Level 25 Urgent Orders
25 (T4) Socketed Gems are Supported by Level 10 Lifetap
25 (T4) Socketed Gems are Supported by Level 10 Behead
25 (T4) Socketed Gems are Supported by Level 25 Divine Blessing
25 (T4) Socketed Gems are Supported by Level 25 Eternal Blessing
25 (T4) Socketed Gems are Supported by Level 10 Overcharge
1000 (T5) Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
1000 (T5) Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
500 (T5) Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
1000 (T5) Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 (T5) Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 (T5) Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
500 (T5) Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
1000 (T5) All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 (T5) Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge
250 (T5) Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 (T5) Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
1000 (T5) Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
1000 (T5) Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 (T5) Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 (T5) Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
1000 (T5) Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
1000 (T5) Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 (T5) Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 (T5) Recover 2% of Energy Shield per Steel Shard Consumed
1000 (T5) Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 (T5) Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
1000 (T5) 100% more Frozen Legion and General’s Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General’s Cry has -2 to maximum number of Mirage Warriors
1000 (T5) 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
100 (T3, T4) Item sells for an additional Unique of this Base Type
750 (T3, T4) Item sells for an additional Magmatic Ore
200 (T3) Item sells for 20 additional Orbs of Scouring
100 (T4) Item sells for 40 additional Orbs of Scouring
240 (T3) Item sells for 20 additional Chaos Orbs
120 (T4) Item sells for 40 additional Chaos Orbs
134 (T3) Item sells for 15 additional Orbs of Regret
67 (T4) Item sells for 30 additional Orbs of Regret
60 (T3) Item sells for 10 additional Regal Orbs
30 (T4) Item sells for 20 additional Regal Orbs
134 (T3) Item sells for 15 additional Vaal Orbs
67 (T4) Item sells for 30 additional Vaal Orbs
54 (T3) Item sells for 15 additional Gemcutter’s Prisms
27 (T4) Item sells for 30 additional Gemcutter’s Prisms
80 (T3) Item sells for 10 additional Blessed Orbs
40 (T4) Item sells for 20 additional Blessed Orbs
140 (T3) Item sells for 15 additional Awakened Sextant
70 (T4) Item sells for 30 additional Awakened Sextant
40 (T3) Item sells for an additional Orb of Annulment
14 (T4) Item sells for 3 additional Orbs of Annulment
100 (T3) Item sells for an additional Exalted Orb
34 (T4) Item sells for 3 additional Exalted Orbs
100 (T3) Item sells for an additional Divine Orb
34 (T4) Item sells for 3 additional Divine Orbs
5 (T3) Item sells for an additional Sacred Orb
2 (T4) Item sells for 3 additional Sacred Orbs
1250 (T3) Item sells for an additional Igneous Geode
134 (T4) Item sells for an additional Crystalline Geode
200 (T5) Crucible Passives that sell for items sell for twice as much

Buy PoE Currency Cheap

Has a Two Handed Sword Crucible Passive Skill Tree

Crucible Passive Skill Tree is removed if this Modifier is removed

Crucible Forges are scattered throughout Wraeclast. When you find one, select one of your weapons and channel the power of the ancient titans to spawn a challenging encounter. The longer you channel for, the more the molten monsters merge together to form more fearsome foes. You’re in control of the difficulty and reward of these encounters.

In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own. Encounters at Crucible Forges grant you experience that lets you uncover the tree on a weapon and gradually progress through its skills. You can only allocate one skill from each tier, so choose your path through each Crucible Passive Tree carefully. If you’re lucky, you’ll find certain skills that, when allocated, are worth valuable currency or unique items when sold to a vendor.

X% increased Global Accuracy Rating

X to Accuracy Rating

Accuracy is a rating that measures a character’s chance to hit with melee and ranged weapons. Accuracy is opposed by the defender’s evasion. Players can gain accuracy through skills, equipping items or dexterity, which gives 2 additional base accuracy per point. Characters also gain 2 base accuracy rating when leveling up.

Accuracy is weighed against the target’s evasion when determining if an attack hits or misses.

X% increased Physical Damage

Adds X to Y Physical Damage

Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well. Physical damage over time can be inflicted with the bleed ailment.

Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The Iron Grip Support gem applies the same effect to a single skill.

Path of Exile Guides & Tips