PoE 3.23: The Tower of Ordeals Unique Engraved Ultimatum Map can no longer be opened in a Map Device.
Icon | Description |
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The Tower of Ordeals is a unique Engraved Ultimatum. Map Tier: 16. In this map, you may challenge the Trialmaster and potentially earn unique items from the Ultimatum league. You can create this map by completing endgame Vaal content.
Boss: The Trialmaster Travel to this Map by using it in a personal Map Device. Maps can only be used once. Flavour text: On the outskirts of Utzaal, at the Temple of Chaos, the Trialmaster awaits your challenge.
Flavour Text: On the outskirts of Utzaal, at the Temple of Chaos, the Trialmaster awaits your challenge. |
The Trialmaster is back. This boss from Ultimatum and more importantly, the unique items he drops have been sorely missed and will be making a return as the Tower of Ordeals unique map in Lake of Kalandra. This map can be created by completing difficult endgame Vaal content.
The Tower of Ordeals is not part of the Atlas of Worlds. There is no bonus objective for this map.
GGG has not forgotten about the rest of Ultimatum and have a specific plan for how it will return in the future.
List of Ultimatum Trials of Chaos Modifiers.
The Tower of Ordeals has restrictions on where or how it can drop. It cannot be chanced.
You can create this map by combining Ultimatum Aspect pieces.
Icon | Name | Drops |
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Deadly End Ultimatum Aspect | Drop monster: Ahuatotli, the Blind. Ahuatotli, the Blind is a boss that can only appear inside The Grand Architect's Temple nodes within the Vaal Outpost biome, inside The Azurite Mine in Delve. |
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Ignominious Fate Ultimatum Aspect | Only drops from Vaal Temple Map bosses. Drop monster: K'aj A'alai, K'aj Q'ura, K'aj Y'ara'az. |
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Victorious Fate Ultimatum Aspect | Drop level: 82. Only drops from Uber Atziri, Temple of Atzoatl Atziri, or The Feared Atziri. Drop monster: Atziri, Queen of the Vaal. |
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Will of Chaos Ultimatum Aspect | Drop level: 82. Only drops from the Vaal Omnitect in the Temple of Atzoatl of zone level 80 or higher.
Drop monster: The Vaal Omnitect. |
The Tower of Ordeals is a unique Engraved Ultimatum
. In this map, you may challenge the Trialmaster and potentially earn unique items from the Ultimatum league. The Tower of Ordeals is not part of the Atlas of Worlds. There is no bonus objective for this map.
The Tower of Ordeals has restrictions on where or how it can drop. It cannot be chanced. You can create this map by combining Ultimatum Aspect pieces in a 3 by 3 grid.
The Tower of Ordeals can be created from the following recipes:
Amount | Part |
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1 | Victorious Fate |
1 | Will of Chaos |
1 | Ignominious Fate |
1 | Deadly End |
Item | Level |
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Glimpse of Chaos | 62 |
Hateforge | 72 |
Mahuxotl's Machination | 46 |
Relic of the Pact | 24 |
Temptation Step | 55 |
Yaomac's Accord | 64 |
The following drop-restricted items can drop in this area.
No items include this area in their drop restrictions.
# | Icon | Name | Failure Rate (Level 2-72) | Failure Rate (Level 73-77) | Failure Rate (Level 78+) | Stats |
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1 | Ailment and Curse Reflection | 17.01% | 14.87% | 12.99% | Curses and Non-damaging Ailments you apply are Reflected | |
2 | Blistering Cold | 7.73% | 6.40% | 5.63% | Frozen pustules will periodically appear and explode when you approach | |
3 | Blistering Cold II | 7.53% | 7.18% | 6.47% | Many frozen pustules will periodically appear and rapidly explode when you approach | |
4 | Blistering Cold III | 12.05% | 12.17% | 11.39% | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | |
5 | Bonus Chaos Damage | 15.18% | 16.36% | 13.30% | Monsters deal 30% of Physical Damage Added as Chaos Damage | |
6 | Buffs Expire Faster | 13.23% | 13.81% | 12.62% | Buffs expire three times faster on players | |
7 | Choking Miasma | 7.63% | 6.14% | 5.20% | A cloud that deals Chaos Damage over Time will follow you | |
8 | Choking Miasma II | 6.35% | 5.91% | 4.83% | A large cloud that deals Chaos Damage over Time will follow you | |
9 | Choking Miasma III | 9.06% | 9.21% | 8.24% | A large and fast cloud that deals Chaos Damage over Time will follow you | |
10 | Escalating Damage Taken | 18.88% | 21.76% | 20.16% | For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50% | |
11 | Escalating Monster Speed | 15.11% | 14.79% | 12.67% | All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50% | |
12 | Hindering Flasks | 15.45% | 13.28% | 9.24% | Using a Flask Hinders you by 50% for 4 seconds | |
13 | Less Cooldown recovery | 15.94% | 17.49% | 17.02% | Cooldowns take five times longer to recharge | |
14 | Lessened Reach | 15.70% | 16.25% | 14.78% | Players have 50% less Area of Effect and Projectile Speed | |
15 | Lightning Damage from Mana Costs | 11.72% | N/A | N/A | Take 50% of Mana costs as Lightning Damage | |
16 | Lightning Damage from Mana Costs II | 10.98% | N/A | N/A | Take 200% of Mana costs as Lightning Damage | |
17 | Lightning Damage from Mana Costs III | 13.54% | 12.14% | 11.08% | Take 1000% of Mana costs as Lightning Damage | |
18 | Limited Arena | 9.82% | 10.14% | 8.91% | The encounter area will be much smaller | |
19 | Limited Flasks | 18.02% | 21.12% | 23.37% | Using a Flask removes any existing Flask effects | |
20 | Occasional Impotence | 16.62% | 18.56% | 17.51% | You and your Minions deal no damage for 2 seconds every 8 seconds | |
21 | Raging Dead | 8.71% | 6.64% | 6.23% | Skulls will appear that spit Fire if you remain near them | |
22 | Raging Dead II | 7.07% | 6.52% | 6.35% | Many skulls will appear that spit Fire if you remain near them | |
23 | Raging Dead III | 15.11% | 14.05% | 14.07% | Many skulls will appear that pursue you and spit Fire when near you | |
24 | Random Projectiles | 15.21% | 15.11% | 13.41% | Your Projectiles fly in random directions Monsters fire additional Projectiles | |
25 | Razor Dance | 6.89% | 5.61% | 4.31% | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
26 | Razor Dance II | 5.01% | 4.68% | 3.78% | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
27 | Razor Dance III | 6.99% | 7.68% | 7.27% | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
28 | Reduced Recovery | 13.09% | 12.95% | 11.46% | 30% Reduced Life, Mana, and Energy Shield Recovery Rate | |
29 | Restless Ground | 8.85% | 7.15% | 5.76% | Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
30 | Restless Ground II | 8.99% | 8.93% | 7.16% | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
31 | Restless Ground III | 12.02% | 12.65% | 9.94% | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin | |
32 | Ruin | 7.17% | 5.98% | 4.91% | A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin | |
33 | Ruin II | 5.06% | 5.01% | 4.04% | A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin | |
34 | Ruin III | 11.06% | 11.22% | 9.68% | Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin | |
35 | Siphoned Charges | 17.40% | 15.93% | 14.16% | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | |
36 | Stalking Ruin | 8.87% | 6.41% | 5.23% | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin | |
37 | Stalking Ruin II | 6.80% | 5.13% | 4.20% | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin | |
38 | Stalking Ruin III | 12.13% | 9.96% | 8.85% | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin | |
39 | Stormcaller Runes | 8.19% | 7.85% | 7.92% | Runes will appear that will call deadly Lightning storms if you remain in them | |
40 | Stormcaller Runes II | 8.17% | 10.70% | 12.48% | Large runes will appear that will call deadly Lightning storms if you remain in them | |
41 | Stormcaller Runes III | 13.37% | 18.05% | 20.17% | Many large runes will appear that will call deadly Lightning storms if you remain in them | |
42 | Totem of Costly Might | 14.82% | 13.81% | 12.13% | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second | |
43 | Totem of Costly Potency | 15.84% | 14.45% | 12.62% | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second | |
44 | Treacherous Auras | 13.20% | 12.93% | 11.83% | Your Auras that affect Allies also affect Enemies | |
45 | Unlucky Criticals | N/A | 13.02% | 11.48% | Your Critical Strike Chance is Unlucky |