Icon | Description |
---|---|
Rational Doctrine is a unique Cobalt Jewel. Jewels.
Flavour Text: Logic wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same? Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
# | Mods |
---|---|
1 | +(21–35) to Accuracy Rating |
2 | +(36–50) to Accuracy Rating |
3 | (3–4)% increased Physical Damage with Axes |
4 | (5–6)% increased Physical Damage with Axes |
5 | (3–4)% increased Physical Damage with Bows |
6 | (5–6)% increased Physical Damage with Bows |
7 | (3–4)% increased Physical Damage with Claws |
8 | (5–6)% increased Physical Damage with Claws |
9 | (3–4)% increased Physical Damage with Daggers |
10 | (2–3)% increased Elemental Damage |
11 | (4–5)% increased Elemental Damage |
12 | +(3–4) to maximum Energy Shield |
13 | +(5–6) to maximum Energy Shield |
14 | (3–4)% increased Armour |
15 | (5–6)% increased Armour |
16 | (3–4)% increased Evasion Rating |
17 | (5–6)% increased Evasion Rating |
18 | +(3–4) to maximum Life |
19 | +(5–6) to maximum Life |
20 | (3–4)% increased Physical Damage with Maces or Sceptres |
21 | (5–6)% increased Physical Damage with Maces or Sceptres |
22 | +(2–3) to maximum Mana |
23 | +(4–5) to maximum Mana |
24 | Minions have (2–3)% increased maximum Life |
25 | Minions have (4–5)% increased maximum Life |
26 | Minions have +3% to all Elemental Resistances |
27 | Minions have +(4–5)% to all Elemental Resistances |
28 | (-7–-5) Physical Damage taken from Attack Hits |
29 | (-10–-8) Physical Damage taken from Attack Hits |
30 | (3–4)% increased Spell Damage while Dual Wielding |
31 | (5–6)% increased Spell Damage while Dual Wielding |
32 | (3–4)% increased Spell Damage while holding a Shield |
33 | (5–6)% increased Spell Damage while holding a Shield |
34 | (3–4)% increased Spell Damage while wielding a Staff |
35 | (5–6)% increased Spell Damage while wielding a Staff |
36 | (3–4)% increased Physical Damage with Staves |
37 | (5–6)% increased Physical Damage with Staves |
38 | (3–4)% increased Physical Damage with Swords |
39 | (5–6)% increased Physical Damage with Swords |
40 | (3–4)% increased Physical Damage with Wands |
41 | (5–6)% increased Physical Damage with Wands |
42 | (1–2)% increased Area of Effect |
43 | (3–5)% increased Area of Effect |
44 | (2–3)% increased Damage with Bleeding |
45 | (4–5)% increased Damage with Bleeding |
46 | (2–3)% increased Burning Damage |
47 | (4–5)% increased Burning Damage |
48 | Attacks have (1–2)% chance to cause Bleeding |
49 | Attacks have 3% chance to cause Bleeding |
50 | (1–2)% chance to Freeze |
51 | 3% chance to Freeze |
52 | (1–2)% chance to Ignite |
53 | 3% chance to Ignite |
54 | (1–2)% chance to Poison on Hit |
55 | 3% chance to Poison on Hit |
56 | (1–2)% chance to Shock |
57 | 3% chance to Shock |
58 | (2–3)% increased Chaos Damage |
59 | (4–5)% increased Chaos Damage |
60 | (5–6)% increased Physical Damage with Daggers |
61 | 0.2% of Spell Damage Leeched as Energy Shield |
62 | Gain (1–2) Energy Shield per Enemy Hit with Attacks |
63 | (2–3)% chance to Knock Enemies Back on hit |
64 | 0.2% of Physical Attack Damage Leeched as Life |
65 | Gain (1–2) Life per Enemy Hit with Attacks |
66 | 0.1% of Physical Attack Damage Leeched as Mana |
67 | Gain 1 Mana per Enemy Hit with Attacks |
68 | (2–3)% increased Melee Damage |
69 | (4–5)% increased Melee Damage |
70 | (1–2)% increased Mine Throwing Speed |
71 | 3% increased Mine Throwing Speed |
72 | (2–3)% increased Global Physical Damage |
73 | (4–5)% increased Global Physical Damage |
74 | (2–3)% increased Damage with Poison |
75 | (4–5)% increased Damage with Poison |
76 | (1–2)% increased Projectile Speed |
77 | (3–5)% increased Projectile Speed |
78 | (1–2)% increased Rarity of Items found |
79 | (3–4)% increased Rarity of Items found |
80 | 2% reduced Mana Cost of Skills |
81 | (2–3)% increased Spell Damage |
82 | (4–5)% increased Spell Damage |
83 | (2–3)% increased Stun Duration on Enemies |
84 | (4–5)% increased Stun Duration on Enemies |
85 | Totems gain +3% to all Elemental Resistances |
86 | Totems gain +(4–5)% to all Elemental Resistances |
87 | (1–2)% increased Totem Placement speed |
88 | 3% increased Totem Placement speed |
89 | (1–2)% increased Trap Throwing Speed |
90 | 3% increased Trap Throwing Speed |
91 | (2–3)% increased Damage with Ailments |
92 | (4–5)% increased Damage with Ailments |
93 | 2% increased Damage |
94 | (3–4)% increased Damage |
95 | 1% increased Attack and Cast Speed |
96 | 0.2% of Attack Damage Leeched as Life |
97 | 1% increased Attack Speed |
98 | 2% increased Attack Speed |
99 | (16–20)% chance to Avoid interruption from Stuns while Casting |
100 | (8–10)% chance to Avoid being Stunned |
101 | (1–2)% increased Attack Speed with Axes |
102 | 3% increased Attack Speed with Axes |
103 | (1–2)% increased Attack Speed with Bows |
104 | 3% increased Attack Speed with Bows |
105 | 1% increased Cast Speed |
106 | 2% increased Cast Speed |
107 | (1–2)% increased Cast Speed while Dual Wielding |
108 | 3% increased Cast Speed while Dual Wielding |
109 | (1–2)% increased Cast Speed while holding a Shield |
110 | 3% increased Cast Speed while holding a Shield |
111 | (1–2)% increased Cast Speed while wielding a Staff |
112 | 3% increased Cast Speed while wielding a Staff |
113 | +(2–3)% to Chaos Resistance |
114 | (1–2)% increased Attack Speed with Claws |
115 | 3% increased Attack Speed with Claws |
116 | (2–3)% increased Cold Damage |
117 | (4–5)% increased Cold Damage |
118 | +(2–3)% to Cold Resistance |
119 | +(4–5)% to Cold Resistance |
120 | +2% to Global Critical Strike Multiplier |
121 | +(3–4)% to Global Critical Strike Multiplier |
122 | (1–2)% increased Attack Speed with Daggers |
123 | 3% increased Attack Speed with Daggers |
124 | (2–3)% increased Damage over Time |
125 | (4–5)% increased Damage over Time |
126 | +(2–3) to Dexterity |
127 | +(4–5) to Dexterity |
128 | Regenerate 0.2% of Energy Shield per second |
129 | (2–3)% increased Fire Damage |
130 | (4–5)% increased Fire Damage |
131 | +(2–3)% to Fire Resistance |
132 | +(4–5)% to Fire Resistance |
133 | (4–6) Life gained when you Block |
134 | (3–5) Mana gained when you Block |
135 | 2% increased Global Critical Strike Chance |
136 | (3–4)% increased Global Critical Strike Chance |
137 | +(2–3) to Intelligence |
138 | +(4–5) to Intelligence |
139 | (2–3)% increased Lightning Damage |
140 | (4–5)% increased Lightning Damage |
141 | +(2–3)% to Lightning Resistance |
142 | +(4–5)% to Lightning Resistance |
143 | (1–2)% increased Attack Speed with Maces or Sceptres |
144 | 3% increased Attack Speed with Maces or Sceptres |
145 | (5–7)% increased Mana Regeneration Rate |
146 | Minions have (1–2)% increased Attack Speed |
147 | Minions have 3% increased Attack Speed |
148 | Minions have (1–2)% increased Cast Speed |
149 | Minions have 3% increased Cast Speed |
150 | Minions deal (2–3)% increased Damage |
151 | Minions deal (4–5)% increased Damage |
152 | (1–2)% increased Attack Speed with Staves |
153 | 3% increased Attack Speed with Staves |
154 | +(2–3) to Strength |
155 | +(4–5) to Strength |
156 | (6–7)% increased Stun and Block Recovery |
157 | (1–2)% increased Attack Speed with Swords |
158 | 3% increased Attack Speed with Swords |
159 | (1–2)% increased Attack Speed with Wands |
160 | 3% increased Attack Speed with Wands |
Rational Doctrine is a unique Jewel that was designed by Rawlings and drops from Uber venarius.
By manipulating your attributes, you can change how the straw behaves. While the ideal dream outcome is that you manage to get your strength and intelligence tied for highest, enabling both of the benefits simultaneously.
The jewel is still very powerful if it only grants your choice of permanent consecrated ground or permanent profane ground.
Rational Doctrine was created in a collaboration with rawlnx (z4kur) as a reward for taking a prize place in the 3.18 boss kill event.
Consecrated ground is a beneficial ground effect:
Profane ground is a detrimental ground effect that reduces resistances by -10% and increases chance to be critically hit. by adding +1% to base critical strike chance.