Icon | Description |
---|---|
That Which Was Taken is a unique Crimson Jewel. Jewel. Limited To: 1.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Name
|
Level
|
Description
|
Weight
|
---|---|---|---|
Juggernaut’s | 70 | Movement Speed cannot be modified to below base value | str_animal_charm 100 default 0 |
of the Juggernaut | 81 | 2% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | str_animal_charm 20 default 0 |
of the Juggernaut | 83 | 3% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | str_animal_charm 10 default 0 |
Juggernaut’s | 1 | (10–19)% chance to gain an Endurance Charge when you Stun an Enemy | str_animal_charm 1000 default 0 |
Juggernaut’s | 60 | (20–30)% chance to gain an Endurance Charge when you Stun an Enemy | str_animal_charm 500 default 0 |
Juggernaut’s | 1 | (3–4)% increased Area of Effect per Endurance Charge | str_animal_charm 1000 default 0 |
Juggernaut’s | 60 | (5–6)% increased Area of Effect per Endurance Charge | str_animal_charm 500 default 0 |
Juggernaut’s | 1 | (10–19)% chance to gain an Endurance Charge when you are Hit | str_animal_charm 1000 default 0 |
Juggernaut’s | 60 | (20–30)% chance to gain an Endurance Charge when you are Hit | str_animal_charm 500 default 0 |
of the Juggernaut | 1 | +(2–3)% to Chaos Resistance per Endurance Charge | str_animal_charm 1000 default 0 |
of the Juggernaut | 60 | +(4–5)% to Chaos Resistance per Endurance Charge | str_animal_charm 500 default 0 |
of the Juggernaut | 45 | (10–15)% increased Life Regeneration rate | str_animal_charm 500 default 0 |
of the Juggernaut | 72 | (16–20)% increased Life Regeneration rate | str_animal_charm 250 default 0 |
of the Chieftain | 45 | Totems Taunt Enemies around them for 2 seconds when Summoned | str_animal_charm 500 default 0 |
of the Chieftain | 1 | Recoup (5–7)% of Damage Taken by your Totems as Life | str_animal_charm 1000 default 0 |
of the Chieftain | 60 | Recoup (8–12)% of Damage Taken by your Totems as Life | str_animal_charm 500 default 0 |
Chieftain’s | 70 | Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage | str_animal_charm 100 default 0 |
Chieftain’s | 45 | (5–10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | str_animal_charm 500 default 0 |
Chieftain’s | 72 | (11–20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | str_animal_charm 250 default 0 |
Chieftain’s | 1 | (3–5)% increased Strength | str_animal_charm 1000 default 0 |
Chieftain’s | 60 | (6–8)% increased Strength | str_animal_charm 500 default 0 |
of the Chieftain | 45 | +1% to maximum Fire Resistance | str_animal_charm 500 default 0 |
of the Chieftain | 72 | +2% to maximum Fire Resistance | str_animal_charm 250 default 0 |
of the Chieftain | 1 | (20–30)% reduced Ignite Duration on you | str_animal_charm 1000 default 0 |
of the Chieftain | 60 | (31–50)% reduced Ignite Duration on you | str_animal_charm 500 default 0 |
of the Berserker | 45 | Cannot be Stunned while you have at least 25 Rage | str_animal_charm 500 default 0 |
Berserker’s | 1 | Adds (5–7) to (14–17) Physical Damage if you’ve dealt a Critical Strike Recently | str_animal_charm 1000 default 0 |
Berserker’s | 60 | Adds (8–12) to (18–22) Physical Damage if you’ve dealt a Critical Strike Recently | str_animal_charm 500 default 0 |
Berserker’s | 1 | +(2–3) to Maximum Rage | str_animal_charm 1000 default 0 |
Berserker’s | 60 | +(4–5) to Maximum Rage | str_animal_charm 500 default 0 |
Berserker’s | 1 | Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 1000 default 0 |
Berserker’s | 60 | Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 500 default 0 |
of the Berserker | 45 | (3–5)% of Leech is Instant | str_animal_charm 500 default 0 |
of the Berserker | 72 | (6–8)% of Leech is Instant | str_animal_charm 250 default 0 |
of the Berserker | 1 | 1% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently | str_animal_charm 1000 default 0 |
of the Berserker | 60 | 2% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently | str_animal_charm 500 default 0 |
Berserker’s | 70 | Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage | str_animal_charm 100 default 0 |
Berserker’s | 81 | Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage | str_animal_charm 50 default 0 |
of the Champion | 70 | Cannot be Stunned while Fortified | dex_animal_charm 50 str_animal_charm 50 default 0 |
Champion’s | 1 | (10–19)% chance to Taunt on Hit | dex_animal_charm 500 str_animal_charm 500 default 0 |
Champion’s | 60 | (20–30)% chance to Taunt on Hit | dex_animal_charm 250 str_animal_charm 250 default 0 |
Champion’s | 45 | Banner Skills have no Reservation | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Champion | 1 | When you create a Banner, it gains (10–15)% of the Stages of your placed Banner | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Champion | 60 | When you create a Banner, it gains (16–25)% of the Stages of your placed Banner | dex_animal_charm 250 str_animal_charm 250 default 0 |
Champion’s | 70 | Gain Adrenaline for 4 seconds when you reach Low Life | dex_animal_charm 50 str_animal_charm 50 default 0 |
Champion’s | 81 | Impales you inflict last 1 additional Hit | dex_animal_charm 10 str_animal_charm 10 default 0 |
of the Champion | 45 | Melee Hits have (5–10)% chance to Fortify | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Champion | 72 | Melee Hits have (11–20)% chance to Fortify | dex_animal_charm 125 str_animal_charm 125 default 0 |
Gladiator’s | 70 | Bleeding Enemies you Kill Explode, dealing (2–3)% of their Maximum Life as Physical Damage |
dex_animal_charm 50 str_animal_charm 50 default 0 |
Gladiator’s | 81 | Bleeding Enemies you Kill Explode, dealing (4–5)% of their Maximum Life as Physical Damage |
dex_animal_charm 25 str_animal_charm 25 default 0 |
Gladiator’s | 1 | Attack Hits against Bleeding Enemies have (10–19)% chance to Blind | dex_animal_charm 500 str_animal_charm 500 default 0 |
Gladiator’s | 60 | Attack Hits against Bleeding Enemies have (20–30)% chance to Blind | dex_animal_charm 250 str_animal_charm 250 default 0 |
Gladiator’s | 1 | Attack Hits against Blinded Enemies have (10–19)% chance to Maim | dex_animal_charm 500 str_animal_charm 500 default 0 |
Gladiator’s | 60 | Attack Hits against Blinded Enemies have (20–30)% chance to Maim | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 45 | Cannot be Stunned by Hits you Block | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 45 | +(1–2)% to maximum Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 72 | +3% to maximum Chance to Block Attack Damage | dex_animal_charm 125 str_animal_charm 125 default 0 |
Gladiator’s | 1 | Hits ignore Enemy Monster Physical Damage Reduction if you’ve Blocked in the past 20 seconds | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 1 | +(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | +(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 1 | +(3–4)% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | +(5–6)% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer’s | 1 | Gain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | dex_animal_charm 500 str_animal_charm 500 default 0 |
Slayer’s | 60 | Gain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Slayer | 45 | Cannot take Reflected Physical Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Slayer | 70 | Cannot be Stunned while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Slayer | 70 | You are Unaffected by Bleeding while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Slayer | 1 | (4–7)% of Overkill Damage is Leeched as Life | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Slayer | 60 | (8–12)% of Overkill Damage is Leeched as Life | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer’s | 45 | (10–20)% increased Maximum Recovery per Life Leech | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer’s | 72 | (21–30)% increased Maximum Recovery per Life Leech | dex_animal_charm 125 str_animal_charm 125 default 0 |
Slayer’s | 1 | (4–7)% increased Area of Effect if you’ve Killed Recently | dex_animal_charm 500 str_animal_charm 500 default 0 |
Slayer’s | 60 | (8–12)% increased Area of Effect if you’ve Killed Recently | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer’s | 45 | Culling Strike | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Inquisitor | 1 | +(20–30) to Strength and Intelligence | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Inquisitor | 60 | +(31–40) to Strength and Intelligence | int_animal_charm 250 str_animal_charm 250 default 0 |
Inquisitor’s | 1 | (20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor’s | 60 | (31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Inquisitor | 70 | Effects of Consecrated Ground you create Linger for 2 seconds | int_animal_charm 50 str_animal_charm 50 default 0 |
Inquisitor’s | 45 | Consecrated Ground you create applies (5–6)% increased Damage taken to Enemies | int_animal_charm 250 str_animal_charm 250 default 0 |
Inquisitor’s | 72 | Consecrated Ground you create applies (7–10)% increased Damage taken to Enemies | int_animal_charm 125 str_animal_charm 125 default 0 |
Inquisitor’s | 1 | Damage Penetrates (3–4)% of Enemy Elemental Resistances | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor’s | 60 | Damage Penetrates (5–6)% of Enemy Elemental Resistances | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Inquisitor | 1 | (10–19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Inquisitor | 60 | (20–30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | int_animal_charm 250 str_animal_charm 250 default 0 |
Inquisitor’s | 1 | (50–70)% increased Critical Strike Chance if you haven’t dealt a Critical Strike Recently | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor’s | 60 | (71–100)% increased Critical Strike Chance if you haven’t dealt a Critical Strike Recently | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Hierophant | 70 | (1–2)% of Damage is taken from Mana before Life | int_animal_charm 50 str_animal_charm 50 default 0 |
of the Hierophant | 81 | 3% of Damage is taken from Mana before Life | int_animal_charm 25 str_animal_charm 25 default 0 |
Hierophant’s | 45 | (4–7)% increased Mana Reservation Efficiency of Skills | int_animal_charm 250 str_animal_charm 250 default 0 |
Hierophant’s | 72 | (8–12)% increased Mana Reservation Efficiency of Skills | int_animal_charm 125 str_animal_charm 125 default 0 |
of the Hierophant | 1 | Gain (2–3)% of Maximum Mana as Extra Maximum Energy Shield | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Hierophant | 60 | Gain (4–5)% of Maximum Mana as Extra Maximum Energy Shield | int_animal_charm 250 str_animal_charm 250 default 0 |
Hierophant’s | 70 | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | int_animal_charm 50 str_animal_charm 50 default 0 |
Hierophant’s | 1 | Non-Damaging Ailments have (20–30)% reduced Effect on you while you have Arcane Surge | int_animal_charm 500 str_animal_charm 500 default 0 |
Hierophant’s | 60 | Non-Damaging Ailments have (31–40)% reduced Effect on you while you have Arcane Surge | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Hierophant | 1 | (1–2)% of Damage from Hits is taken from your nearest Totem’s Life before you | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Hierophant | 60 | 3% of Damage from Hits is taken from your nearest Totem’s Life before you | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Hierophant | 70 | +1 to Minimum Endurance Charges +1 to Minimum Power Charges |
int_animal_charm 50 str_animal_charm 50 default 0 |
Hierophant’s | 1 | Skills that would Summon a Totem have (20–30)% chance to Summon two Totems instead | int_animal_charm 500 str_animal_charm 500 default 0 |
Hierophant’s | 60 | Skills that would Summon a Totem have (31–50)% chance to Summon two Totems instead | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 1 | If you’ve Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | If you’ve Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 1 | If you’ve Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | If you’ve Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 45 | Every 4 seconds, remove Curses and Elemental Ailments from you | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian’s | 45 | Grants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian’s | 72 | Grants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies | int_animal_charm 125 str_animal_charm 125 default 0 |
of the Guardian | 45 | Enemies in your Link Beams cannot apply Elemental Ailments | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian’s | 1 | Every 4 seconds, Regenerate 10% of Life over one second | int_animal_charm 500 str_animal_charm 500 default 0 |
Guardian’s | 60 | Every 4 seconds, Regenerate 20% of Life over one second | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian’s | 45 | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian’s | 45 | While there are at least five nearby Allies, you and nearby Allies have Onslaught | int_animal_charm 250 str_animal_charm 250 default 0 |
Elementalist’s | 1 | Exposure you inflict applies an extra (-5–-4)% to the affected Resistance | int_animal_charm 1000 default 0 |
Elementalist’s | 60 | Exposure you inflict applies an extra (-7–-6)% to the affected Resistance | int_animal_charm 500 default 0 |
Elementalist’s | 81 | All Damage can Ignite | int_animal_charm 20 default 0 |
Elementalist’s | 45 | Shocks from your Hits always increase Damage taken by at least (5–7)% | int_animal_charm 500 default 0 |
Elementalist’s | 72 | Shocks from your Hits always increase Damage taken by at least (8–10)% | int_animal_charm 250 default 0 |
of the Elementalist | 45 | Chills from your Hits always reduce Action Speed by at least (3–4)% | int_animal_charm 500 default 0 |
of the Elementalist | 72 | Chills from your Hits always reduce Action Speed by at least (5–6)% | int_animal_charm 250 default 0 |
of the Elementalist | 1 | (15–20)% increased Effect of Buffs granted by your Golems | int_animal_charm 1000 default 0 |
of the Elementalist | 60 | (21–35)% increased Effect of Buffs granted by your Golems | int_animal_charm 500 default 0 |
Elementalist’s | 1 | (10–15)% chance to Freeze, Shock and Ignite | int_animal_charm 1000 default 0 |
Elementalist’s | 60 | (16–25)% chance to Freeze, Shock and Ignite | int_animal_charm 500 default 0 |
of the Elementalist | 45 | Cannot take Reflected Elemental Damage | int_animal_charm 500 default 0 |
Occultist’s | 45 | Your Hexes can affect Hexproof Enemies | int_animal_charm 500 default 0 |
Occultist’s | 70 | Cursed Enemies you or your Minions Kill have a (6–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | int_animal_charm 100 default 0 |
Occultist’s | 81 | Cursed Enemies you or your Minions Kill have a (11–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | int_animal_charm 50 default 0 |
Occultist’s | 1 | (2–3)% increased Area of Effect per Power Charge | int_animal_charm 1000 default 0 |
Occultist’s | 60 | 4% increased Area of Effect per Power Charge | int_animal_charm 500 default 0 |
Occultist’s | 1 | (3–5)% increased Effect of your Curses | int_animal_charm 1000 default 0 |
Occultist’s | 60 | (6–8)% increased Effect of your Curses | int_animal_charm 500 default 0 |
of the Occultist | 70 | Nearby Enemies are Chilled | int_animal_charm 100 default 0 |
of the Occultist | 1 | Regenerate (1–1.5)% of Energy Shield per second | int_animal_charm 1000 default 0 |
of the Occultist | 60 | Regenerate (2–3)% of Energy Shield per second | int_animal_charm 500 default 0 |
of the Occultist | 1 | (10–19)% chance to Hinder Enemies on Hit with Spells | int_animal_charm 1000 default 0 |
of the Occultist | 60 | (20–30)% chance to Hinder Enemies on Hit with Spells | int_animal_charm 500 default 0 |
Necromancer’s | 1 | Minions have (10–19)% chance to gain Unholy Might for 4 seconds on Kill | int_animal_charm 1000 default 0 |
Necromancer’s | 60 | Minions have (20–30)% chance to gain Unholy Might for 4 seconds on Kill | int_animal_charm 500 default 0 |
Necromancer’s | 1 | Your Offerings have (15–20)% increased Effect on you | int_animal_charm 1000 default 0 |
Necromancer’s | 60 | Your Offerings have (21–30)% increased Effect on you | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Regenerate (2–3)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Regenerate (4–5)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
of the Necromancer | 1 | You and nearby Allies have +(10–14)% to Elemental Resistances | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | You and nearby Allies have +(15–20)% to Elemental Resistances | int_animal_charm 500 default 0 |
Necromancer’s | 45 | Minions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 500 default 0 |
Necromancer’s | 72 | Minions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 250 default 0 |
Necromancer’s | 45 | Corpses you Spawn have (5–10)% increased Maximum Life | int_animal_charm 500 default 0 |
Necromancer’s | 72 | Corpses you Spawn have (11–20)% increased Maximum Life | int_animal_charm 250 default 0 |
of the Necromancer | 1 | Minions have (5–8)% additional Physical Damage Reduction | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Minions have (9–12)% additional Physical Damage Reduction | int_animal_charm 500 default 0 |
Assassin’s | 1 | (10–15)% chance to gain a Power Charge on Critical Strike | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin’s | 60 | (16–25)% chance to gain a Power Charge on Critical Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin’s | 1 | +(2–3)% to Critical Strike Multiplier per Power Charge | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin’s | 60 | +(4–5)% to Critical Strike Multiplier per Power Charge | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin’s | 1 | +(0.4–0.6)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin’s | 60 | +(0.61–1)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin’s | 45 | Critical Strikes have Culling Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin’s | 1 | (80–120)% increased Critical Strike Chance against Enemies on Full Life | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin’s | 60 | (130–160)% increased Critical Strike Chance against Enemies on Full Life | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 45 | Damage from your Critical Strikes cannot be Reflected | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 45 | (10–15)% increased Elusive Effect | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 72 | (16–25)% increased Elusive Effect | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Assassin | 70 | You take no Extra Damage from Critical Strikes while Elusive | int_animal_charm 50 dex_animal_charm 50 default 0 |
Assassin’s | 1 | (1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin’s | 60 | 3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 45 | Cannot be Blinded | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 1 | (5–10)% Global chance to Blind Enemies on hit | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Saboteur | 60 | (11–15)% Global chance to Blind Enemies on hit | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur’s | 1 | (20–30)% increased Effect of Auras from Mines | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur’s | 60 | (31–50)% increased Effect of Auras from Mines | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 45 | (5–6)% chance to take 50% less Area Damage from Hits | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 72 | (7–10)% chance to take 50% less Area Damage from Hits | int_animal_charm 125 dex_animal_charm 125 default 0 |
Saboteur’s | 1 | Hits have (5–6)% chance to deal 50% more Area Damage | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur’s | 60 | Hits have (7–10)% chance to deal 50% more Area Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur’s | 70 | (5–8)% increased Cooldown Recovery Rate | int_animal_charm 50 dex_animal_charm 50 default 0 |
Saboteur’s | 81 | (9–12)% increased Cooldown Recovery Rate | int_animal_charm 25 dex_animal_charm 25 default 0 |
Saboteur’s | 1 | (2–3)% chance to throw up to 4 additional Traps | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur’s | 60 | (4–5)% chance to throw up to 4 additional Traps | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur’s | 1 | +(10–15)% to Critical Strike Multiplier against Burning Enemies (20–30)% increased Critical Strike Chance against Shocked Enemies |
int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur’s | 60 | +(16–25)% to Critical Strike Multiplier against Burning Enemies (31–50)% increased Critical Strike Chance against Shocked Enemies |
int_animal_charm 250 dex_animal_charm 250 default 0 |
Trickster’s | 1 | (40–60)% increased Charge Duration | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster’s | 60 | (61–100)% increased Charge Duration | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 1 | Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Recover 1% of Mana on Kill |
int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Recover 2% of Life on Kill Recover 2% of Energy Shield on Kill Recover 2% of Mana on Kill |
int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 45 | (5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 72 | (9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
Trickster’s | 45 | (7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
Trickster’s | 72 | (17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Trickster | 1 | +(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | +(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 70 | Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 50 dex_animal_charm 50 default 0 |
of the Trickster | 81 | Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 25 dex_animal_charm 25 default 0 |
Trickster’s | 1 | (0.5–1)% of Damage Leeched as Energy Shield | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster’s | 60 | (1.1–2)% of Damage Leeched as Energy Shield | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 1 | (4–6)% chance to Recover 10% of Mana when you use a Skill | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | (7–10)% chance to Recover 10% of Mana when you use a Skill | int_animal_charm 250 dex_animal_charm 250 default 0 |
Deadeye’s | 45 | Projectile Barrages have no spread | dex_animal_charm 500 default 0 |
Deadeye’s | 1 | (10–15)% increased Effect of your Marks | dex_animal_charm 1000 default 0 |
Deadeye’s | 60 | (16–25)% increased Effect of your Marks | dex_animal_charm 500 default 0 |
Deadeye’s | 45 | Projectiles have (7–13)% chance to be able to Chain when colliding with terrain | dex_animal_charm 500 default 0 |
Deadeye’s | 72 | Projectiles have (14–20)% chance to be able to Chain when colliding with terrain | dex_animal_charm 250 default 0 |
Deadeye’s | 81 | Skills fire an additional Projectile | dex_animal_charm 20 default 0 |
of the Deadeye | 1 | (30–50)% increased Mirage Archer Duration | dex_animal_charm 1000 default 0 |
of the Deadeye | 60 | (51–100)% increased Mirage Archer Duration | dex_animal_charm 500 default 0 |
Deadeye’s | 1 | Projectiles gain Damage as they travel farther, dealing up to (25–40)% increased Damage with Hits to targets |
dex_animal_charm 1000 default 0 |
Deadeye’s | 60 | Projectiles gain Damage as they travel farther, dealing up to (41–60)% increased Damage with Hits to targets |
dex_animal_charm 500 default 0 |
of the Deadeye | 1 | Gain (6–10) Life per Bleeding Enemy Hit | dex_animal_charm 1000 default 0 |
of the Deadeye | 60 | Gain (11–20) Life per Bleeding Enemy Hit | dex_animal_charm 500 default 0 |
Deadeye’s | 1 | (7–13)% increased Accuracy Rating if you’ve dealt a Critical Strike in the past 8 seconds | dex_animal_charm 1000 default 0 |
Deadeye’s | 60 | (14–20)% increased Accuracy Rating if you’ve dealt a Critical Strike in the past 8 seconds | dex_animal_charm 500 default 0 |
Raider’s | 1 | (15–25)% increased Effect of Onslaught on you | dex_animal_charm 1000 default 0 |
Raider’s | 60 | (26–40)% increased Effect of Onslaught on you | dex_animal_charm 500 default 0 |
of the Raider | 1 | (10–15)% chance to gain Phasing for 4 seconds on Kill | dex_animal_charm 1000 default 0 |
of the Raider | 60 | (16–25)% chance to gain Phasing for 4 seconds on Kill | dex_animal_charm 500 default 0 |
of the Raider | 1 | +(5–9)% chance to Suppress Spell Damage | dex_animal_charm 1000 default 0 |
of the Raider | 60 | +(10–15)% chance to Suppress Spell Damage | dex_animal_charm 500 default 0 |
of the Raider | 1 | (10–15)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 1000 default 0 |
of the Raider | 60 | (16–25)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 500 default 0 |
Raider’s | 1 | (10–15)% chance to gain Onslaught for 4 seconds on Kill | dex_animal_charm 1000 default 0 |
Raider’s | 60 | (16–25)% chance to gain Onslaught for 4 seconds on Kill | dex_animal_charm 500 default 0 |
of the Raider | 1 | (3–5)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 1000 default 0 |
of the Raider | 60 | (6–9)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 500 default 0 |
Raider’s | 70 | 2% increased Movement Speed per Frenzy Charge | dex_animal_charm 100 default 0 |
Raider’s | 45 | (3–5)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 500 default 0 |
Raider’s | 72 | (6–8)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 250 default 0 |
of the Pathfinder | 81 | Flasks gain a Charge every 3 seconds | dex_animal_charm 20 default 0 |
of the Pathfinder | 45 | Removes Bleeding when you use a Flask | dex_animal_charm 500 default 0 |
Pathfinder’s | 70 | Magic Utility Flasks applied to you have (6–10)% increased Effect | dex_animal_charm 100 default 0 |
Pathfinder’s | 81 | Magic Utility Flasks applied to you have (11–15)% increased Effect | dex_animal_charm 50 default 0 |
Pathfinder’s | 45 | (6–10)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 500 default 0 |
Pathfinder’s | 72 | (11–15)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 250 default 0 |
of the Pathfinder | 45 | Recover (2–3)% of Life when you use a Flask | dex_animal_charm 500 default 0 |
of the Pathfinder | 72 | Recover (4–5)% of Life when you use a Flask | dex_animal_charm 250 default 0 |
Pathfinder’s | 1 | (7–13)% increased Effect of Withered | dex_animal_charm 1000 default 0 |
Pathfinder’s | 60 | (14–20)% increased Effect of Withered | dex_animal_charm 500 default 0 |
of the Pathfinder | 1 | Enemies you Kill that are affected by Elemental Ailments grant (15–25)% increased Flask Charges |
dex_animal_charm 1000 default 0 |
of the Pathfinder | 60 | Enemies you Kill that are affected by Elemental Ailments grant (26–40)% increased Flask Charges |
dex_animal_charm 500 default 0 |
Pathfinder’s | 1 | Gain (5–8)% of Physical Damage as Extra Damage of a random Element | dex_animal_charm 1000 default 0 |
Pathfinder’s | 60 | Gain (9–12)% of Physical Damage as Extra Damage of a random Element | dex_animal_charm 500 default 0 |