PoE That Which Was Taken

That Which Was Taken Crimson Jewel

Icon Description
That Which Was Taken

That Which Was Taken is a unique Crimson Jewel. Jewel. Limited To: 1.

  • 4 random Charm modifiers

Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

How to get it?

  • Affliction Limited Drop. Drops from unique enemies in the Viridian Wildwood. That Which Was Taken has restrictions on where or how it can drop. It cannot be chanced.

List of PoE Charm Mods

Name
Level
Description
Weight
Juggernaut’s 70 Movement Speed cannot be modified to below base value str_animal_charm 100
default 0
of the Juggernaut 81 2% of Armour applies to Fire, Cold and Lightning Damage taken from Hits str_animal_charm 20
default 0
of the Juggernaut 83 3% of Armour applies to Fire, Cold and Lightning Damage taken from Hits str_animal_charm 10
default 0
Juggernaut’s 1 (10–19)% chance to gain an Endurance Charge when you Stun an Enemy str_animal_charm 1000
default 0
Juggernaut’s 60 (20–30)% chance to gain an Endurance Charge when you Stun an Enemy str_animal_charm 500
default 0
Juggernaut’s 1 (3–4)% increased Area of Effect per Endurance Charge str_animal_charm 1000
default 0
Juggernaut’s 60 (5–6)% increased Area of Effect per Endurance Charge str_animal_charm 500
default 0
Juggernaut’s 1 (10–19)% chance to gain an Endurance Charge when you are Hit str_animal_charm 1000
default 0
Juggernaut’s 60 (20–30)% chance to gain an Endurance Charge when you are Hit str_animal_charm 500
default 0
of the Juggernaut 1 +(2–3)% to Chaos Resistance per Endurance Charge str_animal_charm 1000
default 0
of the Juggernaut 60 +(4–5)% to Chaos Resistance per Endurance Charge str_animal_charm 500
default 0
of the Juggernaut 45 (10–15)% increased Life Regeneration rate str_animal_charm 500
default 0
of the Juggernaut 72 (16–20)% increased Life Regeneration rate str_animal_charm 250
default 0
of the Chieftain 45 Totems Taunt Enemies around them for 2 seconds when Summoned str_animal_charm 500
default 0
of the Chieftain 1 Recoup (5–7)% of Damage Taken by your Totems as Life str_animal_charm 1000
default 0
of the Chieftain 60 Recoup (8–12)% of Damage Taken by your Totems as Life str_animal_charm 500
default 0
Chieftain’s 70 Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage str_animal_charm 100
default 0
Chieftain’s 45 (5–10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit str_animal_charm 500
default 0
Chieftain’s 72 (11–20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit str_animal_charm 250
default 0
Chieftain’s 1 (3–5)% increased Strength str_animal_charm 1000
default 0
Chieftain’s 60 (6–8)% increased Strength str_animal_charm 500
default 0
of the Chieftain 45 +1% to maximum Fire Resistance str_animal_charm 500
default 0
of the Chieftain 72 +2% to maximum Fire Resistance str_animal_charm 250
default 0
of the Chieftain 1 (20–30)% reduced Ignite Duration on you str_animal_charm 1000
default 0
of the Chieftain 60 (31–50)% reduced Ignite Duration on you str_animal_charm 500
default 0
of the Berserker 45 Cannot be Stunned while you have at least 25 Rage str_animal_charm 500
default 0
Berserker’s 1 Adds (5–7) to (14–17) Physical Damage if you’ve dealt a Critical Strike Recently str_animal_charm 1000
default 0
Berserker’s 60 Adds (8–12) to (18–22) Physical Damage if you’ve dealt a Critical Strike Recently str_animal_charm 500
default 0
Berserker’s 1 +(2–3) to Maximum Rage str_animal_charm 1000
default 0
Berserker’s 60 +(4–5) to Maximum Rage str_animal_charm 500
default 0
Berserker’s 1 Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage str_animal_charm 1000
default 0
Berserker’s 60 Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage str_animal_charm 500
default 0
of the Berserker 45 (3–5)% of Leech is Instant str_animal_charm 500
default 0
of the Berserker 72 (6–8)% of Leech is Instant str_animal_charm 250
default 0
of the Berserker 1 1% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently str_animal_charm 1000
default 0
of the Berserker 60 2% of Attack Damage Leeched as Life and Mana if you’ve Killed Recently str_animal_charm 500
default 0
Berserker’s 70 Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage str_animal_charm 100
default 0
Berserker’s 81 Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage str_animal_charm 50
default 0
of the Champion 70 Cannot be Stunned while Fortified dex_animal_charm 50
str_animal_charm 50
default 0
Champion’s 1 (10–19)% chance to Taunt on Hit dex_animal_charm 500
str_animal_charm 500
default 0
Champion’s 60 (20–30)% chance to Taunt on Hit dex_animal_charm 250
str_animal_charm 250
default 0
Champion’s 45 Banner Skills have no Reservation dex_animal_charm 250
str_animal_charm 250
default 0
of the Champion 1 When you create a Banner, it gains (10–15)% of the Stages of your placed Banner dex_animal_charm 500
str_animal_charm 500
default 0
of the Champion 60 When you create a Banner, it gains (16–25)% of the Stages of your placed Banner dex_animal_charm 250
str_animal_charm 250
default 0
Champion’s 70 Gain Adrenaline for 4 seconds when you reach Low Life dex_animal_charm 50
str_animal_charm 50
default 0
Champion’s 81 Impales you inflict last 1 additional Hit dex_animal_charm 10
str_animal_charm 10
default 0
of the Champion 45 Melee Hits have (5–10)% chance to Fortify dex_animal_charm 250
str_animal_charm 250
default 0
of the Champion 72 Melee Hits have (11–20)% chance to Fortify dex_animal_charm 125
str_animal_charm 125
default 0
Gladiator’s 70 Bleeding Enemies you Kill Explode, dealing (2–3)% of
their Maximum Life as Physical Damage
dex_animal_charm 50
str_animal_charm 50
default 0
Gladiator’s 81 Bleeding Enemies you Kill Explode, dealing (4–5)% of
their Maximum Life as Physical Damage
dex_animal_charm 25
str_animal_charm 25
default 0
Gladiator’s 1 Attack Hits against Bleeding Enemies have (10–19)% chance to Blind dex_animal_charm 500
str_animal_charm 500
default 0
Gladiator’s 60 Attack Hits against Bleeding Enemies have (20–30)% chance to Blind dex_animal_charm 250
str_animal_charm 250
default 0
Gladiator’s 1 Attack Hits against Blinded Enemies have (10–19)% chance to Maim dex_animal_charm 500
str_animal_charm 500
default 0
Gladiator’s 60 Attack Hits against Blinded Enemies have (20–30)% chance to Maim dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator 45 Cannot be Stunned by Hits you Block dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator 45 +(1–2)% to maximum Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator 72 +3% to maximum Chance to Block Attack Damage dex_animal_charm 125
str_animal_charm 125
default 0
Gladiator’s 1 Hits ignore Enemy Monster Physical Damage Reduction if you’ve Blocked in the past 20 seconds dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator 1 +(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator 60 +(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator 1 +(3–4)% Chance to Block Attack Damage dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator 60 +(5–6)% Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
Slayer’s 1 Gain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy dex_animal_charm 500
str_animal_charm 500
default 0
Slayer’s 60 Gain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy dex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer 45 Cannot take Reflected Physical Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer 70 Cannot be Stunned while Leeching dex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer 70 You are Unaffected by Bleeding while Leeching dex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer 1 (4–7)% of Overkill Damage is Leeched as Life dex_animal_charm 500
str_animal_charm 500
default 0
of the Slayer 60 (8–12)% of Overkill Damage is Leeched as Life dex_animal_charm 250
str_animal_charm 250
default 0
Slayer’s 45 (10–20)% increased Maximum Recovery per Life Leech dex_animal_charm 250
str_animal_charm 250
default 0
Slayer’s 72 (21–30)% increased Maximum Recovery per Life Leech dex_animal_charm 125
str_animal_charm 125
default 0
Slayer’s 1 (4–7)% increased Area of Effect if you’ve Killed Recently dex_animal_charm 500
str_animal_charm 500
default 0
Slayer’s 60 (8–12)% increased Area of Effect if you’ve Killed Recently dex_animal_charm 250
str_animal_charm 250
default 0
Slayer’s 45 Culling Strike dex_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor 1 +(20–30) to Strength and Intelligence int_animal_charm 500
str_animal_charm 500
default 0
of the Inquisitor 60 +(31–40) to Strength and Intelligence int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor’s 1 (20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor’s 60 (31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes int_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor 70 Effects of Consecrated Ground you create Linger for 2 seconds int_animal_charm 50
str_animal_charm 50
default 0
Inquisitor’s 45 Consecrated Ground you create applies (5–6)% increased Damage taken to Enemies int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor’s 72 Consecrated Ground you create applies (7–10)% increased Damage taken to Enemies int_animal_charm 125
str_animal_charm 125
default 0
Inquisitor’s 1 Damage Penetrates (3–4)% of Enemy Elemental Resistances int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor’s 60 Damage Penetrates (5–6)% of Enemy Elemental Resistances int_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor 1 (10–19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds int_animal_charm 500
str_animal_charm 500
default 0
of the Inquisitor 60 (20–30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor’s 1 (50–70)% increased Critical Strike Chance if you haven’t dealt a Critical Strike Recently int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor’s 60 (71–100)% increased Critical Strike Chance if you haven’t dealt a Critical Strike Recently int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant 70 (1–2)% of Damage is taken from Mana before Life int_animal_charm 50
str_animal_charm 50
default 0
of the Hierophant 81 3% of Damage is taken from Mana before Life int_animal_charm 25
str_animal_charm 25
default 0
Hierophant’s 45 (4–7)% increased Mana Reservation Efficiency of Skills int_animal_charm 250
str_animal_charm 250
default 0
Hierophant’s 72 (8–12)% increased Mana Reservation Efficiency of Skills int_animal_charm 125
str_animal_charm 125
default 0
of the Hierophant 1 Gain (2–3)% of Maximum Mana as Extra Maximum Energy Shield int_animal_charm 500
str_animal_charm 500
default 0
of the Hierophant 60 Gain (4–5)% of Maximum Mana as Extra Maximum Energy Shield int_animal_charm 250
str_animal_charm 250
default 0
Hierophant’s 70 Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell int_animal_charm 50
str_animal_charm 50
default 0
Hierophant’s 1 Non-Damaging Ailments have (20–30)% reduced Effect on you while you have Arcane Surge int_animal_charm 500
str_animal_charm 500
default 0
Hierophant’s 60 Non-Damaging Ailments have (31–40)% reduced Effect on you while you have Arcane Surge int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant 1 (1–2)% of Damage from Hits is taken from your nearest Totem’s Life before you int_animal_charm 500
str_animal_charm 500
default 0
of the Hierophant 60 3% of Damage from Hits is taken from your nearest Totem’s Life before you int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant 70 +1 to Minimum Endurance Charges
+1 to Minimum Power Charges
int_animal_charm 50
str_animal_charm 50
default 0
Hierophant’s 1 Skills that would Summon a Totem have (20–30)% chance to Summon two Totems instead int_animal_charm 500
str_animal_charm 500
default 0
Hierophant’s 60 Skills that would Summon a Totem have (31–50)% chance to Summon two Totems instead int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian 1 If you’ve Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage int_animal_charm 500
str_animal_charm 500
default 0
of the Guardian 60 If you’ve Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian 1 If you’ve Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage int_animal_charm 500
str_animal_charm 500
default 0
of the Guardian 60 If you’ve Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian 45 Every 4 seconds, remove Curses and Elemental Ailments from you int_animal_charm 250
str_animal_charm 250
default 0
Guardian’s 45 Grants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies int_animal_charm 250
str_animal_charm 250
default 0
Guardian’s 72 Grants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies int_animal_charm 125
str_animal_charm 125
default 0
of the Guardian 45 Enemies in your Link Beams cannot apply Elemental Ailments int_animal_charm 250
str_animal_charm 250
default 0
Guardian’s 1 Every 4 seconds, Regenerate 10% of Life over one second int_animal_charm 500
str_animal_charm 500
default 0
Guardian’s 60 Every 4 seconds, Regenerate 20% of Life over one second int_animal_charm 250
str_animal_charm 250
default 0
Guardian’s 45 Nearby Enemies cannot gain Power, Frenzy or Endurance Charges int_animal_charm 250
str_animal_charm 250
default 0
Guardian’s 45 While there are at least five nearby Allies, you and nearby Allies have Onslaught int_animal_charm 250
str_animal_charm 250
default 0
Elementalist’s 1 Exposure you inflict applies an extra (-5–-4)% to the affected Resistance int_animal_charm 1000
default 0
Elementalist’s 60 Exposure you inflict applies an extra (-7–-6)% to the affected Resistance int_animal_charm 500
default 0
Elementalist’s 81 All Damage can Ignite int_animal_charm 20
default 0
Elementalist’s 45 Shocks from your Hits always increase Damage taken by at least (5–7)% int_animal_charm 500
default 0
Elementalist’s 72 Shocks from your Hits always increase Damage taken by at least (8–10)% int_animal_charm 250
default 0
of the Elementalist 45 Chills from your Hits always reduce Action Speed by at least (3–4)% int_animal_charm 500
default 0
of the Elementalist 72 Chills from your Hits always reduce Action Speed by at least (5–6)% int_animal_charm 250
default 0
of the Elementalist 1 (15–20)% increased Effect of Buffs granted by your Golems int_animal_charm 1000
default 0
of the Elementalist 60 (21–35)% increased Effect of Buffs granted by your Golems int_animal_charm 500
default 0
Elementalist’s 1 (10–15)% chance to Freeze, Shock and Ignite int_animal_charm 1000
default 0
Elementalist’s 60 (16–25)% chance to Freeze, Shock and Ignite int_animal_charm 500
default 0
of the Elementalist 45 Cannot take Reflected Elemental Damage int_animal_charm 500
default 0
Occultist’s 45 Your Hexes can affect Hexproof Enemies int_animal_charm 500
default 0
Occultist’s 70 Cursed Enemies you or your Minions Kill have a (6–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage int_animal_charm 100
default 0
Occultist’s 81 Cursed Enemies you or your Minions Kill have a (11–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage int_animal_charm 50
default 0
Occultist’s 1 (2–3)% increased Area of Effect per Power Charge int_animal_charm 1000
default 0
Occultist’s 60 4% increased Area of Effect per Power Charge int_animal_charm 500
default 0
Occultist’s 1 (3–5)% increased Effect of your Curses int_animal_charm 1000
default 0
Occultist’s 60 (6–8)% increased Effect of your Curses int_animal_charm 500
default 0
of the Occultist 70 Nearby Enemies are Chilled int_animal_charm 100
default 0
of the Occultist 1 Regenerate (1–1.5)% of Energy Shield per second int_animal_charm 1000
default 0
of the Occultist 60 Regenerate (2–3)% of Energy Shield per second int_animal_charm 500
default 0
of the Occultist 1 (10–19)% chance to Hinder Enemies on Hit with Spells int_animal_charm 1000
default 0
of the Occultist 60 (20–30)% chance to Hinder Enemies on Hit with Spells int_animal_charm 500
default 0
Necromancer’s 1 Minions have (10–19)% chance to gain Unholy Might for 4 seconds on Kill int_animal_charm 1000
default 0
Necromancer’s 60 Minions have (20–30)% chance to gain Unholy Might for 4 seconds on Kill int_animal_charm 500
default 0
Necromancer’s 1 Your Offerings have (15–20)% increased Effect on you int_animal_charm 1000
default 0
Necromancer’s 60 Your Offerings have (21–30)% increased Effect on you int_animal_charm 500
default 0
of the Necromancer 1 Regenerate (2–3)% of Mana over 2 seconds when you Consume a corpse int_animal_charm 1000
default 0
of the Necromancer 60 Regenerate (4–5)% of Mana over 2 seconds when you Consume a corpse int_animal_charm 500
default 0
of the Necromancer 1 Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse int_animal_charm 1000
default 0
of the Necromancer 60 Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse int_animal_charm 500
default 0
of the Necromancer 1 You and nearby Allies have +(10–14)% to Elemental Resistances int_animal_charm 1000
default 0
of the Necromancer 60 You and nearby Allies have +(15–20)% to Elemental Resistances int_animal_charm 500
default 0
Necromancer’s 45 Minions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmet int_animal_charm 500
default 0
Necromancer’s 72 Minions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmet int_animal_charm 250
default 0
Necromancer’s 45 Corpses you Spawn have (5–10)% increased Maximum Life int_animal_charm 500
default 0
Necromancer’s 72 Corpses you Spawn have (11–20)% increased Maximum Life int_animal_charm 250
default 0
of the Necromancer 1 Minions have (5–8)% additional Physical Damage Reduction int_animal_charm 1000
default 0
of the Necromancer 60 Minions have (9–12)% additional Physical Damage Reduction int_animal_charm 500
default 0
Assassin’s 1 (10–15)% chance to gain a Power Charge on Critical Strike int_animal_charm 500
dex_animal_charm 500
default 0
Assassin’s 60 (16–25)% chance to gain a Power Charge on Critical Strike int_animal_charm 250
dex_animal_charm 250
default 0
Assassin’s 1 +(2–3)% to Critical Strike Multiplier per Power Charge int_animal_charm 500
dex_animal_charm 500
default 0
Assassin’s 60 +(4–5)% to Critical Strike Multiplier per Power Charge int_animal_charm 250
dex_animal_charm 250
default 0
Assassin’s 1 +(0.4–0.6)% Critical Strike Chance while at maximum Power Charges int_animal_charm 500
dex_animal_charm 500
default 0
Assassin’s 60 +(0.61–1)% Critical Strike Chance while at maximum Power Charges int_animal_charm 250
dex_animal_charm 250
default 0
Assassin’s 45 Critical Strikes have Culling Strike int_animal_charm 250
dex_animal_charm 250
default 0
Assassin’s 1 (80–120)% increased Critical Strike Chance against Enemies on Full Life int_animal_charm 500
dex_animal_charm 500
default 0
Assassin’s 60 (130–160)% increased Critical Strike Chance against Enemies on Full Life int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin 45 Damage from your Critical Strikes cannot be Reflected int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin 45 (10–15)% increased Elusive Effect int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin 72 (16–25)% increased Elusive Effect int_animal_charm 125
dex_animal_charm 125
default 0
of the Assassin 70 You take no Extra Damage from Critical Strikes while Elusive int_animal_charm 50
dex_animal_charm 50
default 0
Assassin’s 1 (1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% int_animal_charm 500
dex_animal_charm 500
default 0
Assassin’s 60 3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur 45 Cannot be Blinded int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur 1 (5–10)% Global chance to Blind Enemies on hit int_animal_charm 500
dex_animal_charm 500
default 0
of the Saboteur 60 (11–15)% Global chance to Blind Enemies on hit int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur’s 1 (20–30)% increased Effect of Auras from Mines int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur’s 60 (31–50)% increased Effect of Auras from Mines int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur 45 (5–6)% chance to take 50% less Area Damage from Hits int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur 72 (7–10)% chance to take 50% less Area Damage from Hits int_animal_charm 125
dex_animal_charm 125
default 0
Saboteur’s 1 Hits have (5–6)% chance to deal 50% more Area Damage int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur’s 60 Hits have (7–10)% chance to deal 50% more Area Damage int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur’s 70 (5–8)% increased Cooldown Recovery Rate int_animal_charm 50
dex_animal_charm 50
default 0
Saboteur’s 81 (9–12)% increased Cooldown Recovery Rate int_animal_charm 25
dex_animal_charm 25
default 0
Saboteur’s 1 (2–3)% chance to throw up to 4 additional Traps int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur’s 60 (4–5)% chance to throw up to 4 additional Traps int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur’s 1 +(10–15)% to Critical Strike Multiplier against Burning Enemies
(20–30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur’s 60 +(16–25)% to Critical Strike Multiplier against Burning Enemies
(31–50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
default 0
Trickster’s 1 (40–60)% increased Charge Duration int_animal_charm 500
dex_animal_charm 500
default 0
Trickster’s 60 (61–100)% increased Charge Duration int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster 1 Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Recover 1% of Mana on Kill
int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster 60 Recover 2% of Life on Kill
Recover 2% of Energy Shield on Kill
Recover 2% of Mana on Kill
int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster 45 (5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster 72 (9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage int_animal_charm 125
dex_animal_charm 125
default 0
Trickster’s 45 (7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage int_animal_charm 250
dex_animal_charm 250
default 0
Trickster’s 72 (17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage int_animal_charm 125
dex_animal_charm 125
default 0
of the Trickster 1 +(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster 60 +(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster 70 Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield int_animal_charm 50
dex_animal_charm 50
default 0
of the Trickster 81 Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield int_animal_charm 25
dex_animal_charm 25
default 0
Trickster’s 1 (0.5–1)% of Damage Leeched as Energy Shield int_animal_charm 500
dex_animal_charm 500
default 0
Trickster’s 60 (1.1–2)% of Damage Leeched as Energy Shield int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster 1 (4–6)% chance to Recover 10% of Mana when you use a Skill int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster 60 (7–10)% chance to Recover 10% of Mana when you use a Skill int_animal_charm 250
dex_animal_charm 250
default 0
Deadeye’s 45 Projectile Barrages have no spread dex_animal_charm 500
default 0
Deadeye’s 1 (10–15)% increased Effect of your Marks dex_animal_charm 1000
default 0
Deadeye’s 60 (16–25)% increased Effect of your Marks dex_animal_charm 500
default 0
Deadeye’s 45 Projectiles have (7–13)% chance to be able to Chain when colliding with terrain dex_animal_charm 500
default 0
Deadeye’s 72 Projectiles have (14–20)% chance to be able to Chain when colliding with terrain dex_animal_charm 250
default 0
Deadeye’s 81 Skills fire an additional Projectile dex_animal_charm 20
default 0
of the Deadeye 1 (30–50)% increased Mirage Archer Duration dex_animal_charm 1000
default 0
of the Deadeye 60 (51–100)% increased Mirage Archer Duration dex_animal_charm 500
default 0
Deadeye’s 1 Projectiles gain Damage as they travel farther, dealing up
to (25–40)% increased Damage with Hits to targets
dex_animal_charm 1000
default 0
Deadeye’s 60 Projectiles gain Damage as they travel farther, dealing up
to (41–60)% increased Damage with Hits to targets
dex_animal_charm 500
default 0
of the Deadeye 1 Gain (6–10) Life per Bleeding Enemy Hit dex_animal_charm 1000
default 0
of the Deadeye 60 Gain (11–20) Life per Bleeding Enemy Hit dex_animal_charm 500
default 0
Deadeye’s 1 (7–13)% increased Accuracy Rating if you’ve dealt a Critical Strike in the past 8 seconds dex_animal_charm 1000
default 0
Deadeye’s 60 (14–20)% increased Accuracy Rating if you’ve dealt a Critical Strike in the past 8 seconds dex_animal_charm 500
default 0
Raider’s 1 (15–25)% increased Effect of Onslaught on you dex_animal_charm 1000
default 0
Raider’s 60 (26–40)% increased Effect of Onslaught on you dex_animal_charm 500
default 0
of the Raider 1 (10–15)% chance to gain Phasing for 4 seconds on Kill dex_animal_charm 1000
default 0
of the Raider 60 (16–25)% chance to gain Phasing for 4 seconds on Kill dex_animal_charm 500
default 0
of the Raider 1 +(5–9)% chance to Suppress Spell Damage dex_animal_charm 1000
default 0
of the Raider 60 +(10–15)% chance to Suppress Spell Damage dex_animal_charm 500
default 0
of the Raider 1 (10–15)% chance to Avoid Elemental Ailments while Phasing dex_animal_charm 1000
default 0
of the Raider 60 (16–25)% chance to Avoid Elemental Ailments while Phasing dex_animal_charm 500
default 0
Raider’s 1 (10–15)% chance to gain Onslaught for 4 seconds on Kill dex_animal_charm 1000
default 0
Raider’s 60 (16–25)% chance to gain Onslaught for 4 seconds on Kill dex_animal_charm 500
default 0
of the Raider 1 (3–5)% increased Evasion Rating per Frenzy Charge dex_animal_charm 1000
default 0
of the Raider 60 (6–9)% increased Evasion Rating per Frenzy Charge dex_animal_charm 500
default 0
Raider’s 70 2% increased Movement Speed per Frenzy Charge dex_animal_charm 100
default 0
Raider’s 45 (3–5)% chance to gain a Frenzy Charge on Hit dex_animal_charm 500
default 0
Raider’s 72 (6–8)% chance to gain a Frenzy Charge on Hit dex_animal_charm 250
default 0
of the Pathfinder 81 Flasks gain a Charge every 3 seconds dex_animal_charm 20
default 0
of the Pathfinder 45 Removes Bleeding when you use a Flask dex_animal_charm 500
default 0
Pathfinder’s 70 Magic Utility Flasks applied to you have (6–10)% increased Effect dex_animal_charm 100
default 0
Pathfinder’s 81 Magic Utility Flasks applied to you have (11–15)% increased Effect dex_animal_charm 50
default 0
Pathfinder’s 45 (6–10)% chance to inflict Withered for 2 seconds on Hit dex_animal_charm 500
default 0
Pathfinder’s 72 (11–15)% chance to inflict Withered for 2 seconds on Hit dex_animal_charm 250
default 0
of the Pathfinder 45 Recover (2–3)% of Life when you use a Flask dex_animal_charm 500
default 0
of the Pathfinder 72 Recover (4–5)% of Life when you use a Flask dex_animal_charm 250
default 0
Pathfinder’s 1 (7–13)% increased Effect of Withered dex_animal_charm 1000
default 0
Pathfinder’s 60 (14–20)% increased Effect of Withered dex_animal_charm 500
default 0
of the Pathfinder 1 Enemies you Kill that are affected by Elemental Ailments
grant (15–25)% increased Flask Charges
dex_animal_charm 1000
default 0
of the Pathfinder 60 Enemies you Kill that are affected by Elemental Ailments
grant (26–40)% increased Flask Charges
dex_animal_charm 500
default 0
Pathfinder’s 1 Gain (5–8)% of Physical Damage as Extra Damage of a random Element dex_animal_charm 1000
default 0
Pathfinder’s 60 Gain (9–12)% of Physical Damage as Extra Damage of a random Element dex_animal_charm 500
default 0

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