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Ceinture of Benevolence is a unique Cloth Belt. Category: Belt.
Requires Level 40.
Flavour Text: “Put your faith in me. Our god demands it.” – High Templar Maxarius. |
3.21.0c Patch Notes: The "Flasks you Use apply to Linked Targets" modifier on the Ceinture of Benevolence Unique Belt has been re-enabled, it now only applies to Non-Unique Utility Flasks you Use. We've also enabled this Belt to drop again.
Ceinture of Benevolence can drop anywhere. It can be chanced.
This modifier causes the effects of consumed non-unique utility flasks to also apply to linked targets.
Linked Skills:
Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with modifiers on equipment, flasks and passive skills. The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. from the “Perpetual” flask prefix). These modifiers stack multiplicatively. Partial fraction charges are stored but not displayed in the game.
Within a party, all players close to the killed enemy get charges.
Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played. Neither damage over time nor reflect can cause stun.
Blocking is a layer of defense that will entirely prevent damage from an enemy hit unless modified by some outside effect like Glancing Blows. The chance to block is a random roll made per attack/cast. Block is capped by default at 75%. Characters do not have any base block.
Blocking a hit prevents all damage and harmful on hit effects such as status ailments. The attack must be a hit in order to be blocked, therefore block does not work against damage over time.
The dexterity attribute is a measure of a character’s agility and expertise. Dexterity is required to use dexterity-based equipment and skills.
Dexterity also provides certain inherent bonuses:
Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.