PoE 3.15 Changes: The Consecrated Ground effect no longer grants 100% increased critical strike chance for Hits against enemies on Consecrated Ground.
Consecrate is a spell skill. It creates an area of Consecrated Ground, providing life regeneration for you and allies who stand in it.
Icon | Name | Stats | Description |
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Consecrate |
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Icon | Name | Effects |
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Consecrated Ground Buff |
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Consecrated Ground Debuff |
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Name | Category | Requires | Stats |
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Purifying Flame | Active skill gem | Level 1 | A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit. |
Holy Flame Totem | Active skill gem | Level 4 | Consecrated Ground grants Immunity to Curses to you and Allies |
Zealotry | Active skill gem | Level 24 | Create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds |
Consecrated Path | Active skill gem | Level 28 | Slams the ground at a targeted location. If an enemy is near where you target, you’ll teleport to it from a short distance away, slam, and create an area of consecrated ground. |
Item | Lvl. | Stats | Note |
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Sulphur Flask | 35 | Creates Consecrated Ground on Use | Basic item |
Bottled Faith | 35 | Creates Consecrated Ground on Use | Sulphur Flask uniques |
Replica Sorrow of the Divine | 35 | Creates Consecrated Ground on Use | Sulphur Flask uniques |
The Overflowing Chalice | 35 | Creates Consecrated Ground on Use | Sulphur Flask uniques |
The Sorrow of the Divine | 35 | Creates Consecrated Ground on Use | Sulphur Flask uniques |
Item | Category | Lvl. | Stats |
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Watcher’s Eye | jewel | 1 |
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Gifts from Above | ring | 28 |
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Zahndethus’ Cassock | body armour | 37 |
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Broken Faith | shield | 68 | Create Profane Ground instead of Consecrated Ground |
Nuro’s Harp | bow | 68 | Create Consecrated Ground when you Shatter an Enemy |
Name | Stats | Affix Type | Spawn Weighting |
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Crusader's | You have Consecrated Ground around you while stationary | Item mods(level: 75) | body_armour_crusader 500 default 0 |
EnchantmentConsecratedGround | 30% reduced Effect of Curses on you while on Consecrated Ground | Enchantments | belt 1 default 0 |
Enchantment Consecrated Path Damage 1 | Consecrated Path deals 25% increased Damage | Merciless Labyrinth enchantments | helmet 100 default 0 |
Enchantment Consecrated Path Damage 2 | Consecrated Path deals 40% increased Damage | Eternal Labyrinth enchantments | helmet 100 default 0 |
Enchantment Consecrated Path Area Of Effect 1 | Consecrated Path has 16% increased Area of Effect | Merciless Labyrinth enchantments | helmet 100 default 0 |
Enchantment Consecrated Path Area Of Effect 2 | Consecrated Path has 24% increased Area of Effect | Eternal Labyrinth enchantments | helmet 100 default 0 |
Enchantment Consecrated Path Range 1 | Consecrated Path has 10% increased teleport range | Merciless Labyrinth enchantments | helmet 100 default 0 |
Enchantment Consecrated Path Range 2 | Consecrated Path has 15% increased teleport range | Eternal Labyrinth enchantments | helmet 100 default 0 |
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 1 | Consecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies | Merciless Labyrinth enchantments | helmet 75 default 0 |
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 2 | Consecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies | Eternal Labyrinth enchantments | helmet 75 default 0 |
Enchantment Word of Light | Trigger Word of Light when you take a Critical Strike | Normal Labyrinth enchantments | gloves 100 default 0 |
Enchantment Edict of Light | Trigger Edict of Light when you take a Critical Strike | Cruel Labyrinth enchantments | gloves 100 default 0 |
Enchantment Decree of Light | Trigger Decree of Light when you take a Critical Strike | Merciless Labyrinth enchantments | gloves 100 default 0 |
Enchantment Commandment of Light | Trigger Commandment of Light when you take a Critical Strike | Eternal Labyrinth enchantments | gloves 100 default 0 |
Enchantment Purifying Flame Area Of Effect When Targeting Consecrated Ground 1 | Purifying Flame has 20% increased Area of Effect if targeting Consecrated Ground | Merciless Labyrinth enchantments | helmet 100 default 0 |
Enchantment Purifying Flame Area Of Effect When Targeting Consecrated Ground 2 | Purifying Flame has 30% increased Area of Effect if targeting Consecrated Ground | Eternal Labyrinth enchantments | helmet 100 default 0 |
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 1 | Consecrated Ground from Purifying Flame applies 6% increased Damage taken to Enemies | Merciless Labyrinth enchantments | helmet 100 default 0 |
Enchantment Purifying Flame Consecrated Ground Enemy Damage Taken 2 | Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies | Eternal Labyrinth enchantments | helmet 100 default 0 |
Name | Category | Stats |
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Inquisitor | Ascendancy passives for Ascendant | +30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments Damage Penetrates 6% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Immune to Elemental Ailments while on Consecrated Ground Nearby Enemies take 10% increased Elemental Damage |
Pious Path | Ascendancy passives for Inquisitor | Consecrated Ground you create grants Immunity to Elemental Ailments to you and Allies Effects of Consecrated Ground you create Linger for 4 seconds Regenerate 200 Energy Shield per Second while on Consecrated Ground 20% increased Attack and Cast Speed while on Consecrated Ground |
Sanctuary | Ascendancy passives for Inquisitor | You have Consecrated Ground around you while stationary Consecrated Ground you create applies 10% increased Damage taken to Enemies Regenerate 15 Mana per Second while on Consecrated Ground |
A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
Icon | Name | Type | Stats |
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Burning Ground | Debuff | You are taking burning damage while standing on burning ground. | |
Burning Ground | Debuff | You are taking burning damage while standing on burning ground. | |
Chilled Ground | Debuff | Your actions are slowed while standing on chilled ground | |
Frozen Ground | Debuff | You are taking Cold Damage over Time. | |
Shocked Ground | Debuff | You take increased damage while standing on shocked ground. | |
Consecrated Ground | Buff | Grants Life Regeneration | |
Consecrated Ground | Debuff | You are on an enemy's Consecrated Ground, increasing your chance to be critically hit. | |
Desecrated Ground | Debuff | You are taking Chaos Damage while standing on Desecrated Ground | |
Caustic Ground | Debuff | You are taking Chaos Damage from standing in Caustic Ground. | |
Profane Ground | Debuff | You are on an enemy's Profane Ground, lowering your resistances and making you easier to critically hit. | |
Smoke Cloud | Debuff | You are significantly less accurate while standing in smoke. | |
Tarred Ground | Debuff | Your movement speed is reduced while standing in tar. | |
Fungal Ground | Debuff | You deal less Damage due to enemy Fungal Ground. | |
Eldritch Decay | Debuff | You are taking Physical Damage while standing in Eldritch Decay | |
Mana Rune | Debuff | You are taking Lightning Damage and losing Mana. | |
Net Throw | Debuff | Your movement speed is reduced while standing in a net. | |
Slipstream | Buff | You have increased Action Speed from the Slipstream. | |
Blood Ritual | Debuff | Your are taking physical damage over time from a Blood Ritual |