PoE Bloodnotch

Bloodnotch Crimson Jewel

Icon Description
Bloodnotch Bloodnotch is a unique Crimson Jewel. Category: Jewel. Limited to: 1.

  • (40–60)% of Damage taken from Stunning Hits is Recovered as Life

Flavour Text: At the core of the warrior’s spirit, a fierce determination burns, igniting their capacity to endure.

Place into an allocated jewel socket on the passive skill tree. Right click to remove from the socket.

We think you’ll find this new Unique Jewel… Stunning.

How to get it?

Bloodnotch can drop anywhere. It can be chanced.

Mechanics

  • A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified Blood and 30% recoup, it is possible to take effectively no damage from stunning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot..
    • To be reliably stunned, the character must make Stun Threshold be based on Energy Shield instead of Life, such as through Energy Shield Mastery or Valyrium, and reduce maximum ES to zero through The Agnostic or items like Gluttony. This causes all hits to be able to stun you, and removes the inherent 50% chance to ignore a stun while you have Energy Shield.
    • With high amounts of Stun Recovery, such as from Immutable Force, the player is barely interrupted by stun, allowing for synergy with Caster Mastery's 25% more Spell Damage if you've been Stunned while Casting Recently.

Stun

Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

Neither damage over time nor reflect can cause stun.

The chance to stun is based off the damage done in a single hit compared to the target’s maximum life. The default length of stuns is 350ms. A significantly long stun duration (700+ ms) will also display a swirling circle above the character or monster.

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Example

Bloodnotch

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