Icon | Description |
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The Geomantic Gyre is a unique Highborn Staff. Category: staff. Quality: +20%. Physical Damage: 57.6 to 174. Critical Strike Chance: 6.5%. Attacks per Second: 1.15. Weapon Range: 13.
Requires Level 52, 89 Str, 89 Int.
Flavour Text: For their mortal allies, the last Titans forged a mighty staff, one that could safely hold the first unearthed virtue gem. |
The Geomantic Gyre has only one socket but its Crucible Passive Skill Tree only has high level Support Passive Skills, allowing for up to 5 level 30 supports!
Weight | Description |
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1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Arcane Surge |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Combustion |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Decay |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Proliferation |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Energy Leech |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Faster Casting |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Ignite Proliferation |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Intensify |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Overcharge |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Physical To Lightning |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Pinpoint |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Spell Cascade |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Summon Phantasm |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Swiftbrand |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Chaos Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Cold Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Added Lightning Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Archmage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Bonechill |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Concentrated Effect |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Controlled Destruction |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Efficacy |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Focus |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Elemental Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Immolate |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are supported by Level 30 Increased Critical Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Increased Critical Strikes |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Infused Channelling |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Innervate |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Fire Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Cold Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Lightning Penetration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Spell Echo |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Trinity |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Unbound Ailments |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Unleash |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Burning Damage |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Cold to Fire |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Inspiration |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Ice Bite |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Critical Strike Affliction |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Deadly Ailments |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Hypothermia |
1000 (T1, T2, T3, T4, T5) | Socketed Gems are Supported by Level 30 Swift Affliction |
Blocking is a layer of defense that will entirely prevent damage from an enemy hit unless modified by some outside effect like Glancing Blows. The chance to block is a random roll made per attack/cast. Block is capped by default at 75%. Characters do not have any base block.
Blocking a hit prevents all damage and harmful on hit effects such as status ailments. The attack must be a hit in order to be blocked, therefore block does not work against damage over time.
Spells are skills that are cast or triggered by the user which can deal damage to an enemy or apply positive or negative effects to the caster, allies, or enemies. It is one of the two major categories for skills, the other being attacks. Unlike attacks, spells are not affected by accuracy or evasion.
Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be specifically mitigated by spell suppression.
Critical strike chance and critical strike damage multiplier are calculated separately for each spell and weapon attack. All weapons list a base critical strike chance, which only affects attacks using that weapon. Damage-dealing spells also have their own base critical strike chance, which is independent of the weapon used to cast the spell. For instance: the critical strike chance on a wand does not affect the chance to score a critical strike with Fireball, even when the player uses that wand to cast the spell.
Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.
Life gain on kill, mana gain on kill, and energy shield gain on kill is a form of recovery that instantly restores an amount of life, mana, or energy shield respectively when the character kills an enemy.
When an enemy is killed by a character’s attack, that character gains an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.
Effects which grant life, mana, or charges on kill do not grant these bonuses when kills are achieved through proxy sources of damage, i.e.; minions, traps, mines, or totems.