The Nimis ring you described is a unique item in Path of Exile with some very interesting and powerful properties. Here's a breakdown of its stats and potential applications:
Stats:
- +20% Quality: Increases the effectiveness of all other stats on the ring by 20%.
- +(20-30)% to Lightning Resistance: Provides valuable defense against lightning damage.
- +(30-50) to Dexterity: Boosts Dexterity, which benefits many attack builds and some spell builds.
- (25-35)% increased Projectile Damage: Enhances the damage of your projectile skills.
- Projectiles Return to you from final target: This is the most unique and defining property of Nimis. Your projectiles teleport back to you after hitting their final target, essentially allowing you to throw a shotgun blast of projectiles in random directions with each attack.
- Projectiles are fired in random directions: This chaotic element adds a layer of unpredictability and can make targeting challenging.
Applications:
- Build Suitability: Nimis is best suited for builds that utilize projectile skills and can benefit from the increased damage and chaotic firing pattern. Popular options include Elemental Hit, Ice Spear, Frost Blades, Shrapnel Ballista, and Jungroan builds with Eye of Winter.
- Playstyle: Nimis encourages a close-quarters playstyle, as you want to be near enemies to maximize the effectiveness of the returning projectiles.
- Challenges: Targeting enemies can be tricky, especially against mobile targets. You need to adapt your aiming and positioning to account for the randomness of the projectile spread.
- Benefits: The potential damage output with Nimis can be incredibly high, especially with multiple projectile skills and support gems. The returning projectiles also allow for interesting interactions with skills like Ancestral Bond and chain-based mechanics.
Overall:
Nimis is a powerful and unique ring that can completely change the way you play certain builds. It requires a specific playstyle and careful strategy to be used effectively, but the potential rewards are high.
Further Resources:
- Path of Exile Wiki - Nimis: https://www.poewiki.net/wiki/Nimis
- Reddit threads and discussions: There are many threads on Reddit discussing Nimis builds and strategies.
- Build guides: Websites like poe.ninja and Path of Building offer several build guides that utilize Nimis effectively.
I hope this information helps you decide whether Nimis is right for your build and gives you some ideas on how to use it effectively. Remember, experimentation and adaptation are key when wielding the chaotic power of this unique ring!
Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. It makes your projectiles return to you after their flight, but it makes them go in random directions too.
Nimis Topaz Ring
Icon | Description |
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Nimis is a unique Topaz Ring. Rings.
Requires Level 48. - +(20–30)% to Lightning Resistance
- +(30–50) to Dexterity
- (25–35)% increased Projectile Damage
- Projectiles Return to you at end of flight
- Projectiles are fired in random directions
Flavour Text: Too much of something is bad enough; too much of nothing is just as tough. |
How to get Nimis Topaz Ring?
What are the implications of the changes to the way projectiles return to you for both Kinetic Blast and Fireball when used with the Nimis Ring linked with fork? Do they still explode on walls and your character, and on contact with fork?
Nimis changes from "Projectiles Return to you at the end of flight" to "Projectiles Return to you". This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so.
Fireball already did not explode when it forked (or pierced, chained, etc), fireball's explosion destroys the projectile, and only happens when the projectile can't move further through any behaviour.
Kinetic Blast does not itself explode, it causes explosions around when it impacts something, this is still the case.
Will Nimis projectiles return even if they hit nothing?
In most cases, yes. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't then return.
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Modifiers
- The random direction modifier takes precedent over other projectile direction effects such as Arrow Nova Support or Volley Support.
The return effects of Projectiles Return to you at end of Flight does not require hitting a target for the projectile to return. Hitting a wall or reaching the end of its flight distance will cause the projectile to return to the character (or to the proxy if used by a trap, mine, totem, etc.). Using up all projectile behaviours and hitting an enemy will also count as the end of Flight. Note that this modifier also applies to Spells.
Restrictions:
- This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from Blast Rain or Forbidden Rite.
- Secondary projectiles cannot return (e.g. Tornado Shot, Frost Blades, Venom Gyre, Scourge Arrow, Spectral Shield Throw)
- Skills used by proxies (e.g. Siege Ballista, Lightning Trap) cause projectiles to return to the proxy, not the player.
Notable interactions:
- Skills that can hit multiple targets with its AOE such as Vaal Burning Arrow and Caustic Arrow with pierce can explode on contact, when it hits the ground, and when it returns.
- Rolling Magma, Molten Strike with Wildfire, and Vaal Molten Strike will cause each bounce to happen in a random direction.
- Spark's duration is refreshed on its attempt to return to the player.
- Shattering Steel explode in the direction of the user.
Nimis
It was designed by Jungroan : Nimis.