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Ancients’ Oath |
Two-Handed Axe |
Main Hand |
Druid, Barbarian |
500 Item Power.
702 Damage Per Second
- [624 – 936] Damage per Hit
- 0.90 Attacks per Second (Slow Weapon)
- +16.5% Damage to Healthy Enemies
- +[4.5 – 8.0]% Damage while Berserking
- + Ranks of Steel Grasp
- +[9.5 – 13.0]% Damage to Slowed Enemies
- +[9.5 – 13.0]% Vulnerable Damage
- ★ Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by [55 – 65]% for 3 seconds.
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Fields of Crimson |
Two-Handed Sword |
Main Hand |
Barbarian |
500 Item Power.
702 Damage Per Second
- [562 – 842] Damage per Hit
- 1.00 Attacks per Second (Slow Weapon)
- +9.0% Critical Strike Damage
- [2.6 – 4.0]% Rupture Cooldown Reduction
- +[4.5 – 8.0]% Damage with Two-Handed Slashing Weapons
- +[4.5 – 8.0]% Damage Over Time
- + Ranks of Rupture
- ★ While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [151 – 285] Bleeding damage over 6 seconds. Enemies standing in the pool take 10% increased Bleeding damage.
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Hellhammer |
Two-Handed Mace |
Main Hand |
Druid, Barbarian |
500 Item Power.
702 Damage Per Second
- [624 – 936] Damage per Hit
- 0.90 Attacks per Second (Slow Weapon)
- [1.9 – 3.3]% Damage Reduction from Enemies That Are Burning
- +[4.5 – 8.0]% Damage to Burning Enemies
- +[4.5 – 8.0]% Damage with Two-Handed Bludgeoning Weapons
- +[6.0 – 9.5]% Damage to Crowd Controlled Enemies
- ★ Upheaval ignites the ground Burning enemies for an additional [294 – 420] damage over 3 seconds.
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Overkill |
Two-Handed Mace |
Main Hand |
Druid, Barbarian |
500 Item Power.
702 Damage Per Second
- [624 – 936] Damage per Hit
- 0.90 Attacks per Second (Slow Weapon)
- +[4.5 – 8.2]% Critical Strike Chance Against Injured Enemies
- +[13.0 – 20.0]% Damage to Injured Enemies
- +[4.5 – 8.0]% Physical Damage
- +[13.5 – 24.0]% Overpower Damage
- ★ Death Blow creates a shockwave, dealing [16 – 30]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
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Ramaladni’s Magnum Opus |
Sword |
Main Hand, Off-Hand |
Barbarian |
500 Item Power.
350 Damage Per Second
- [256 – 382] Damage per Hit
- 1.10 Attacks per Second (Fast Weapon)
- +9.0% Critical Strike Damage
- +[4.5 – 8.0]% Damage with Dual-Wielded Weapons
- Lucky Hit: Up to a 5% Chance to Restore +[4.5 – 8.0]% Primary Resource
- +[9.5 – 13.0]% Damage to Close Enemies
- +[4.5 – 8.0]% Physical Damage
- ★ Skills using this weapon deal [0.1 – 0.3]% increased damage per point of Fury you have, but you lose 2 Fury every second.
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Greatstaff of the Crone |
Staff |
Main Hand, Off-Hand |
Druid |
500 Item Power.
702 Damage Per Second
- [562 – 842] Damage per Hit
- 1.00 Attacks per Second (Slow Weapon)
- +9.0% Damage to Crowd Controlled Enemies
- +[4.5 – 8.0]% Non-Physical Damage
- + Ranks of Claw
- +[6.0 – 9.5]% Damage to Crowd Controlled Enemies
- +[9.5 – 13.0]% Damage to Close Enemies
- ★ Claw is now a Storm Skill and also casts Storm Strike at [120 – 150]% normal damage.
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Insatiable Fury |
Chest Armor |
Torso |
Druid |
500 Item Power.
875 Armor
- +[4.5 – 8.0]% Total Armor while in Werebear Form
- [4.5 – 8.0]% Damage Reduction while Fortified
- +[4.5 – 8.0]% Physical Damage
- +[13.5 – 24.0]% Overpower Damage
- ★ Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills.
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Mad Wolf’s Glee |
Chest Armor |
Torso |
Druid |
500 Item Power.
875 Armor
- +[3.2 – 6.0]% Movement Speed
- [4.5 – 8.0]% Damage Reduction from Enemies That Are Poisoned
- +[4.5 – 8.0]% Physical Damage
- +[4.5 – 8.0]% Poison Damage
- ★ Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.
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Waxing Gibbous |
Axe |
Main Hand, Off-Hand |
Druid |
500 Item Power.
350 Damage Per Second
- [256 – 382] Damage per Hit
- 1.10 Attacks per Second (Fast Weapon)
- +16.5% Damage to Healthy Enemies
- +[10 – 22] Life On Kill
- +[9.5 – 13.0]% Damage to Close Enemies
- +[8.5 – 12.0]% Critical Strike Damage
- +[13.0 – 20.0]% Damage to Injured Enemies
- ★ Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0 – 2.5] seconds.
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Black River |
Scythe |
Main Hand, Off-Hand |
Necromancer |
500 Item Power.
350 Damage Per Second
- [256 – 382] Damage per Hit
- 1.10 Attacks per Second (Fast Weapon)
- + Ranks of the Fueled by Death Passive
- +[30 – 37] Intelligence
- +[9.5 – 13.0]% Damage to Distant Enemies
- +[13.0 – 20.0]% Damage to Healthy Enemies
- ★ Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing [122 – 130]% increased damage and with a [21 – 25]% larger radius per additional Corpse.
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Bloodless Scream |
Two-Handed Scythe |
Main Hand, Off-Hand |
Necromancer |
500 Item Power.
702 Damage Per Second
- [624 – 936] Damage per Hit
- 0.90 Attacks per Second (Slow Weapon)
- +[4.5 – 8.0]% Damage to Chilled Enemies
- +[4.5 – 8.0]% Damage to Frozen Enemies
- +[4.5 – 8.0]% Darkness Skill Damage
- [17.5 – 28.0]% Cold Resistance
- ★ Your Darkness Skills Chill enemies for up to 40%.
Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [2 – 5] additional Essence against Frozen targets.
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Asheara’s Khanjar |
Dagger |
Main Hand, Off-Hand |
Rogue |
500 Item Power.
350 Damage Per Second
- [234 – 350] Damage per Hit
- 1.20 Attacks per Second (Very Fast Weapon)
- +11.5% Damage to Close Enemies
- +[13.5 – 24.0]% Basic Skill Damage
- +[6.0 – 9.5]% Damage to Crowd Controlled Enemies
- +[3.0 – 6.5]% Lucky Hit Chance
- +[9.0 – 16.0]% Movement Speed for Seconds After Killing an Elite
- ★ Hits with this weapon increase your Attack Speed by [4.0 – 6.0]% for 4 seconds, up to [20.0 – 30.0]%.
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Condemnation |
Dagger |
Main Hand, Off-Hand |
Rogue |
500 Item Power.
350 Damage Per Second
- [234 – 350] Damage per Hit
- 1.20 Attacks per Second (Very Fast Weapon)
- +11.5% Damage to Close Enemies
- +[3.2 – 6.0]% Basic Skill Attack Speed
- +[4.5 – 8.2]% Critical Strike Chance Against Injured Enemies
- +[4.5 – 8.0]% Damage with Dual-Wielded Weapons
- +[7.5 – 11.0]% Core Skill Damage
- ★ Your Core Skills deal [20 – 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
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Skyhunter |
Bow |
Main Hand |
Rogue |
500 Item Power.
701 Damage Per Second
- [511 – 765] Damage per Hit
- 1.10 Attacks per Second (Fast Weapon)
- +11.5% Damage to Distant Enemies
- + Ranks of the Exploit Passive
- +[30 – 37] Dexterity
- +[4.5 – 8.0]% Marksman Skill Damage
- +[8.5 – 12.0]% Critical Strike Damage
- ★ The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain [15 – 25] Energy, this can only happen once per cast.
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Windforce |
Bow |
Main Hand |
Rogue |
500 Item Power.
701 Damage Per Second
- [511 – 765] Damage per Hit
- 1.10 Attacks per Second (Fast Weapon)
- +11.5% Damage to Distant Enemies
- + Ranks of the Impetus Passive
- +[13 – 17] All Stats
- +[7.5 – 11.0]% Core Skill Damage
- +[9.5 – 13.0]% Damage to Distant Enemies
- ★ Lucky Hit: Hits with this weapon have up to a [10 – 20]% chance to deal double damage and Knock Back the target.
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Flamescar |
Wand |
Main Hand, Off-Hand |
Sorcerer |
500 Item Power.
350 Damage Per Second
- [234 – 350] Damage per Hit
- 1.20 Attacks per Second (Very Fast Weapon)
- +[3.2 – 6.0]% Lucky Hit Chance with Fire Damage
- +[4.5 – 8.0]% Non-Physical Damage
- +[4.5 – 8.0]% Damage to Burning Enemies
- + Ranks of Incinerate
- ★ While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [84 – 168] Fire damage.
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Staff of Endless Rage |
Staff |
Main Hand, Off-Hand |
Sorcerer |
500 Item Power.
702 Damage Per Second
- [562 – 842] Damage per Hit
- 1.00 Attacks per Second (Slow Weapon)
- +9.0% Damage to Crowd Controlled Enemies
- + Ranks of the Inner Flames Passive
- +[7.5 – 11.0]% Core Skill Damage
- +[9.5 – 13.0]% Damage to Close Enemies
- Lucky Hit: Up to a +[8.0 – 11.5]% Chance to Slow
- ★ Every 3rd cast of Fireball launches 2 additional projectiles.
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Staff of Lam Esen |
Staff |
Main Hand, Off-Hand |
Sorcerer |
500 Item Power.
702 Damage Per Second
- [562 – 842] Damage per Hit
- 1.00 Attacks per Second (Slow Weapon)
- +9.0% Damage to Crowd Controlled Enemies
- Lucky Hit: Up to a 5% Chance to Restore +[4.5 – 8.0]% Primary Resource
- +[9.5 – 13.0]% Damage to Close Enemies
- +[13.0 – 20.0]% Damage to Injured Enemies
- +[4.5 – 8.0]% Lightning Damage
- ★ Charged Bolts pierce, but deal x[30 – 40]% less damage.
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Doombringer |
Sword |
Main Hand, Off-Hand |
Barbarian, Rogue, Necromancer |
500 Item Power.
350 Damage Per Second
- [256 – 382] Damage per Hit
- 1.10 Attacks per Second (Fast Weapon)
- +9.0% Critical Strike Damage
- [8.0 – 15.0]% Maximum Life
- +[6.5 – 10.0]% Damage
- +[7.5 – 11.0]% Core Skill Damage
- Lucky Hit: Up to a 5% Chance to Heal +[100 – 159] Life
- ★ Lucky Hit: Up to a [15 – 25]% chance to deal 1,092 Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
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The Butcher’s Cleaver |
Axe |
Main Hand, Off-Hand |
Druid, Barbarian |
500 Item Power.
350 Damage Per Second
- [256 – 382] Damage per Hit
- 1.10 Attacks per Second (Fast Weapon)
- +16.5% Damage to Healthy Enemies
- +[4.5 – 8.2]% Critical Strike Chance Against Injured Enemies
- +[6.0 – 9.5]% Damage to Crowd Controlled Enemies
- +[8.5 – 12.0]% Critical Strike Damage
- +[4.5 – 8.0]% Physical Damage
- ★ Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [40 – 75]% for 4 seconds.
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The Grandfather |
Two-Handed Sword |
Main Hand |
Barbarian, Necromancer |
500 Item Power.
702 Damage Per Second
- [562 – 842] Damage per Hit
- 1.00 Attacks per Second (Slow Weapon)
- +9.0% Critical Strike Damage
- +[9.0 – 16.0]% Damage
- +[12 – 20] All Stats
- +[147 – 235] Maximum Life
- Ignores Durability Loss
- ★ Increases your Critical Strike Damage by [60 – 100]%.
The other properties on this weapon can roll higher than normal.
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