Diablo 4 Unique Weapons

Weapons include Axe, Bow, Dagger, Scythe, Staff, Sword, Two-Handed Axe, Two-Handed Mace, Two-Handed Scythe, Two-Handed Sword, Wand.

List of Diablo 4 Unique Weapons

Image Name Category Slot Classes Uniques Description
Ancients’ Oath Two-Handed Axe Main Hand Druid, Barbarian 500 Item Power.

702 Damage Per Second

  • [624 – 936] Damage per Hit
  • 0.90 Attacks per Second (Slow Weapon)
  • +16.5% Damage to Healthy Enemies

  • +[4.5 – 8.0]% Damage while Berserking
  • + Ranks of Steel Grasp
  • +[9.5 – 13.0]% Damage to Slowed Enemies
  • +[9.5 – 13.0]% Vulnerable Damage
  • Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by [55 – 65]% for 3 seconds.
Fields of Crimson Two-Handed Sword Main Hand Barbarian 500 Item Power.

702 Damage Per Second

  • [562 – 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Critical Strike Damage

  • [2.6 – 4.0]% Rupture Cooldown Reduction
  • +[4.5 – 8.0]% Damage with Two-Handed Slashing Weapons
  • +[4.5 – 8.0]% Damage Over Time
  • + Ranks of Rupture
  • While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [151 – 285] Bleeding damage over 6 seconds. Enemies standing in the pool take 10% increased Bleeding damage.
Hellhammer Two-Handed Mace Main Hand Druid, Barbarian 500 Item Power.

702 Damage Per Second

  • [624 – 936] Damage per Hit
  • 0.90 Attacks per Second (Slow Weapon)
  • +18.5% Overpower Damage

  • [1.9 – 3.3]% Damage Reduction from Enemies That Are Burning
  • +[4.5 – 8.0]% Damage to Burning Enemies
  • +[4.5 – 8.0]% Damage with Two-Handed Bludgeoning Weapons
  • +[6.0 – 9.5]% Damage to Crowd Controlled Enemies
  • Upheaval ignites the ground Burning enemies for an additional [294 – 420] damage over 3 seconds.
Diablo 4 Overkill Overkill Two-Handed Mace Main Hand Druid, Barbarian 500 Item Power.

702 Damage Per Second

  • [624 – 936] Damage per Hit
  • 0.90 Attacks per Second (Slow Weapon)
  • +18.5% Overpower Damage

  • +[4.5 – 8.2]% Critical Strike Chance Against Injured Enemies
  • +[13.0 – 20.0]% Damage to Injured Enemies
  • +[4.5 – 8.0]% Physical Damage
  • +[13.5 – 24.0]% Overpower Damage
  • Death Blow creates a shockwave, dealing [16 – 30]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
Ramaladni’s Magnum Opus Sword Main Hand, Off-Hand Barbarian 500 Item Power.

350 Damage Per Second

  • [256 – 382] Damage per Hit
  • 1.10 Attacks per Second (Fast Weapon)
  • +9.0% Critical Strike Damage

  • +[4.5 – 8.0]% Damage with Dual-Wielded Weapons
  • Lucky Hit: Up to a 5% Chance to Restore +[4.5 – 8.0]% Primary Resource
  • +[9.5 – 13.0]% Damage to Close Enemies
  • +[4.5 – 8.0]% Physical Damage
  • Skills using this weapon deal [0.1 – 0.3]% increased damage per point of Fury you have, but you lose 2 Fury every second.
Greatstaff of the Crone Staff Main Hand, Off-Hand Druid 500 Item Power.

702 Damage Per Second

  • [562 – 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Damage to Crowd Controlled Enemies

  • +[4.5 – 8.0]% Non-Physical Damage
  • + Ranks of Claw
  • +[6.0 – 9.5]% Damage to Crowd Controlled Enemies
  • +[9.5 – 13.0]% Damage to Close Enemies
  • Claw is now a Storm Skill and also casts Storm Strike at [120 – 150]% normal damage.
Insatiable Fury Chest Armor Torso Druid 500 Item Power.

875 Armor

  • +[4.5 – 8.0]% Total Armor while in Werebear Form
  • [4.5 – 8.0]% Damage Reduction while Fortified
  • +[4.5 – 8.0]% Physical Damage
  • +[13.5 – 24.0]% Overpower Damage
  • Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills.
Diablo 4 Mad Wolf's Glee Mad Wolf’s Glee Chest Armor Torso Druid 500 Item Power.

875 Armor

  • +[3.2 – 6.0]% Movement Speed
  • [4.5 – 8.0]% Damage Reduction from Enemies That Are Poisoned
  • +[4.5 – 8.0]% Physical Damage
  • +[4.5 – 8.0]% Poison Damage
  • Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.
Diablo 4 Overkill Waxing Gibbous Axe Main Hand, Off-Hand Druid 500 Item Power.

350 Damage Per Second

  • [256 – 382] Damage per Hit
  • 1.10 Attacks per Second (Fast Weapon)
  • +16.5% Damage to Healthy Enemies

  • +[10 – 22] Life On Kill
  • +[9.5 – 13.0]% Damage to Close Enemies
  • +[8.5 – 12.0]% Critical Strike Damage
  • +[13.0 – 20.0]% Damage to Injured Enemies
  • Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0 – 2.5] seconds.
Black River Scythe Main Hand, Off-Hand Necromancer 500 Item Power.

350 Damage Per Second

  • [256 – 382] Damage per Hit
  • 1.10 Attacks per Second (Fast Weapon)
  • +16 Life On Kill

  • + Ranks of the Fueled by Death Passive
  • +[30 – 37] Intelligence
  • +[9.5 – 13.0]% Damage to Distant Enemies
  • +[13.0 – 20.0]% Damage to Healthy Enemies
  • Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing [122 – 130]% increased damage and with a [21 – 25]% larger radius per additional Corpse.
Bloodless Scream Two-Handed Scythe Main Hand, Off-Hand Necromancer 500 Item Power.

702 Damage Per Second

  • [624 – 936] Damage per Hit
  • 0.90 Attacks per Second (Slow Weapon)
  • +16 Life On Kill

  • +[4.5 – 8.0]% Damage to Chilled Enemies
  • +[4.5 – 8.0]% Damage to Frozen Enemies
  • +[4.5 – 8.0]% Darkness Skill Damage
  • [17.5 – 28.0]% Cold Resistance
  • Your Darkness Skills Chill enemies for up to 40%.
    Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [2 – 5] additional Essence against Frozen targets.
Asheara’s Khanjar Dagger Main Hand, Off-Hand Rogue 500 Item Power.

350 Damage Per Second

  • [234 – 350] Damage per Hit
  • 1.20 Attacks per Second (Very Fast Weapon)
  • +11.5% Damage to Close Enemies

  • +[13.5 – 24.0]% Basic Skill Damage
  • +[6.0 – 9.5]% Damage to Crowd Controlled Enemies
  • +[3.0 – 6.5]% Lucky Hit Chance
  • +[9.0 – 16.0]% Movement Speed for Seconds After Killing an Elite
  • Hits with this weapon increase your Attack Speed by [4.0 – 6.0]% for 4 seconds, up to [20.0 – 30.0]%.
Condemnation Dagger Main Hand, Off-Hand Rogue 500 Item Power.

350 Damage Per Second

  • [234 – 350] Damage per Hit
  • 1.20 Attacks per Second (Very Fast Weapon)
  • +11.5% Damage to Close Enemies

  • +[3.2 – 6.0]% Basic Skill Attack Speed
  • +[4.5 – 8.2]% Critical Strike Chance Against Injured Enemies
  • +[4.5 – 8.0]% Damage with Dual-Wielded Weapons
  • +[7.5 – 11.0]% Core Skill Damage
  • Your Core Skills deal [20 – 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
Skyhunter Bow Main Hand Rogue 500 Item Power.

701 Damage Per Second

  • [511 – 765] Damage per Hit
  • 1.10 Attacks per Second (Fast Weapon)
  • +11.5% Damage to Distant Enemies

  • + Ranks of the Exploit Passive
  • +[30 – 37] Dexterity
  • +[4.5 – 8.0]% Marksman Skill Damage
  • +[8.5 – 12.0]% Critical Strike Damage
  • The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain [15 – 25] Energy, this can only happen once per cast.
Windforce Bow Main Hand Rogue 500 Item Power.

701 Damage Per Second

  • [511 – 765] Damage per Hit
  • 1.10 Attacks per Second (Fast Weapon)
  • +11.5% Damage to Distant Enemies

  • + Ranks of the Impetus Passive
  • +[13 – 17] All Stats
  • +[7.5 – 11.0]% Core Skill Damage
  • +[9.5 – 13.0]% Damage to Distant Enemies
  • Lucky Hit: Hits with this weapon have up to a [10 – 20]% chance to deal double damage and Knock Back the target.
Flamescar Wand Main Hand, Off-Hand Sorcerer 500 Item Power.

350 Damage Per Second

  • [234 – 350] Damage per Hit
  • 1.20 Attacks per Second (Very Fast Weapon)
  • +6.0% Lucky Hit Chance

  • +[3.2 – 6.0]% Lucky Hit Chance with Fire Damage
  • +[4.5 – 8.0]% Non-Physical Damage
  • +[4.5 – 8.0]% Damage to Burning Enemies
  • + Ranks of Incinerate
  • While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [84 – 168] Fire damage.
Staff of Endless Rage Staff Main Hand, Off-Hand Sorcerer 500 Item Power.

702 Damage Per Second

  • [562 – 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Damage to Crowd Controlled Enemies

  • + Ranks of the Inner Flames Passive
  • +[7.5 – 11.0]% Core Skill Damage
  • +[9.5 – 13.0]% Damage to Close Enemies
  • Lucky Hit: Up to a +[8.0 – 11.5]% Chance to Slow
  • Every 3rd cast of Fireball launches 2 additional projectiles.
Staff of Lam Esen Staff Main Hand, Off-Hand Sorcerer 500 Item Power.

702 Damage Per Second

  • [562 – 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Damage to Crowd Controlled Enemies

  • Lucky Hit: Up to a 5% Chance to Restore +[4.5 – 8.0]% Primary Resource
  • +[9.5 – 13.0]% Damage to Close Enemies
  • +[13.0 – 20.0]% Damage to Injured Enemies
  • +[4.5 – 8.0]% Lightning Damage
  • Charged Bolts pierce, but deal x[30 – 40]% less damage.
Doombringer Sword Main Hand, Off-Hand Barbarian, Rogue, Necromancer 500 Item Power.

350 Damage Per Second

  • [256 – 382] Damage per Hit
  • 1.10 Attacks per Second (Fast Weapon)
  • +9.0% Critical Strike Damage

  • [8.0 – 15.0]% Maximum Life
  • +[6.5 – 10.0]% Damage
  • +[7.5 – 11.0]% Core Skill Damage
  • Lucky Hit: Up to a 5% Chance to Heal +[100 – 159] Life
  • Lucky Hit: Up to a [15 – 25]% chance to deal 1,092 Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
The Butcher’s Cleaver Axe Main Hand, Off-Hand Druid, Barbarian 500 Item Power.

350 Damage Per Second

  • [256 – 382] Damage per Hit
  • 1.10 Attacks per Second (Fast Weapon)
  • +16.5% Damage to Healthy Enemies

  • +[4.5 – 8.2]% Critical Strike Chance Against Injured Enemies
  • +[6.0 – 9.5]% Damage to Crowd Controlled Enemies
  • +[8.5 – 12.0]% Critical Strike Damage
  • +[4.5 – 8.0]% Physical Damage
  • Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [40 – 75]% for 4 seconds.
The Grandfather Two-Handed Sword Main Hand Barbarian, Necromancer 500 Item Power.

702 Damage Per Second

  • [562 – 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Critical Strike Damage

  • +[9.0 – 16.0]% Damage
  • +[12 – 20] All Stats
  • +[147 – 235] Maximum Life
  • Ignores Durability Loss
  • Increases your Critical Strike Damage by [60 – 100]%.
    The other properties on this weapon can roll higher than normal.

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