Diablo 4 Necromancer Corpse & Macabre Skills

List of Necromancer Corpse & Macabre Skills(2nd Cluster)

  1. Corpse Tendrils
  2. Bone Spirit

1. D4 Corpse Tendrils

Name Cluster Type Description
Corpse Tendrils Corpse & Macabre (2nd Cluster) Active
  • Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing X damage to them. Does not consume the corpse.
  • Physical Damage
  • Cooldown: 11 seconds.
  • Tags: Corpse, Corruption
Enhanced Corpse Tendrils Corpse & Macabre (2nd Cluster) Enhancement
  • Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted Corpse Tendrils Corpse & Macabre (2nd Cluster) Upgrade
  • Corpse Tendrils has a 20% chance when damaging enemies to drop a Blood Orb.

Blood Orbs Heal you for 15% of your Maximum Life when picked up.

Plagued Corpse Tendrils Corpse & Macabre (2nd Cluster) Upgrade
  • Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

Vulnerable enemies take 20% increased damage.

2. Bone Spirit

Name Cluster Type Description
Bone Spirit Corpse & Macabre (2nd Cluster) Active
  • Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.
  • Physical Damage
  • Cooldown: 12 Seconds
  • Essence Cost: All remaining Essence
  • Tags: Macabre, Bone
Enhanced Bone Spirit Corpse & Macabre (2nd Cluster) Enhancement
  • If Bone Spirit critically strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast.
Dreadful Bone Spirit Corpse & Macabre (2nd Cluster) Upgrade
  • After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Ghastly Bone Spirit Corpse & Macabre (2nd Cluster) Upgrade
  • Bone Spirit has an additional 10% Critical Strike Chance.

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3. Corpse & Macabre Passives

Name Cluster Type Description
Gruesome Mending Corpse & Macabre (2nd Cluster) Passive
  • While below 50% Life, you receive 10% more Healing from all sources.
Transfusion Corpse & Macabre (2nd Cluster) Passive
  • Blood Orbs also Heal your Minions for 15% of the amount.

Blood Orbs Heal you for 15% of your Maximum Life when picked up.

Tides of Blood Corpse & Macabre (2nd Cluster) Passive
  • Your Blood Skills deal 5% increased Overpower damage. This bonus is doubled while you are Healthy.

Healthy characters have more than 80% of their Life.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.

Coalesced Blood Corpse & Macabre (2nd Cluster) Passive
  • While Healthy your Blood Skills deal 6% increased damage.

Healthy characters have more than 80% of their Life.

Drain Vitality Corpse & Macabre (2nd Cluster) Passive
  • Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for 2% Base Life.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.

Necrotic Carapace Corpse & Macabre (2nd Cluster) Passive
  • When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.

Serration Corpse & Macabre (2nd Cluster) Passive
  • Your Bone skills have a 0.5% increased Critical Strike Chance for each 10 Essence you have upon cast.
Compound Fracture Corpse & Macabre (2nd Cluster) Passive
  • After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% increased damage per 5 seconds.
Evulsion Corpse & Macabre (2nd Cluster) Passive
  • Your Bone Skills deal 6% increased Critical Strike Damage to Vulnerable enemies.

Vulnerable enemies take 20% increased damage.

Rapid Ossification Corpse & Macabre (2nd Cluster) Passive
  • Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds.
Reaper’s Pursuit Corpse & Macabre (2nd Cluster) Passive
  • Damaging enemies with Darkness Skills increases your movement speed by 5% for 3 Seconds.
Crippling Darkness Corpse & Macabre (2nd Cluster) Passive
  • Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds.
Terror Corpse & Macabre (2nd Cluster) Passive
  • Darkness Skills deal 3% bonus damage to enemies who are slowed, and 3% bonus damage to enemies who are stunned or immobilized. These bonuses stack and apply to shadow damage dealt by your Minions.
Gloom Corpse & Macabre (2nd Cluster) Passive
  • When you damage enemies with Darkness Skills, they take 2% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

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