Spark | Basic | Active | - Launch a bolt of lightning that shocks an enemy 4 times, dealing 4 damage each hit.
- Deals Lightning Damage
- Tags: Basic, Shock
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Enhanced Spark | Basic | Enhancement | - Each time Spark hits its primary target, it has a 20% chance to hit up to 3 additional enemies, dealing 3 damage. If there are no other enemies to hit, Spark instead deals 20% increased damage to its primary target.
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Flickering Spark | Basic | Upgrade | - Each time Spark hits an enemy it has a 3% chance to form a Crackling Energy.
Crackling Energy periodically damages surrounding enemies when picked up. |
Glinting Spark | Basic | Upgrade | - Spark grants 2% increased Critical Strike Chance per cast for 3 seconds, up to 10%.
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Frost Bolt | Basic | Active | - Throw a bolt of frost at an enemy, dealing 10 damage and Chilling them for 15%.
- Deals Cold Damage
- Tags: Basic, Frost
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Enhanced Frost Bolt | Basic | Enhancement | - Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Flickering Frost Bolt | Basic | Upgrade | - Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Glinting Frost Bolt | Basic | Upgrade | - Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Fire Bolt | Basic | Active | - Hurl a flaming bolt, dealing 3 damage and Burning for 12 over 8 seconds.
- Deals Fire Damage
- Tags: Basic, Pyromancy
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Enhanced Fire Bolt | Basic | Enhancement | - Fire Bolt pierces through burning enemies.
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Flickering Fire Bolt | Basic | Upgrade | - Fire Bolt generates 2 mana when hitting a Burning enemy.
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Glinting Fire Bolt | Basic | Upgrade | - Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
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Arc Lash | Basic | Active | - Unleash arcing lightning that deals 13 damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
- Deals Lightning Damage
- Tags: Basic, Shock
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Enhanced Arc Lash | Basic | Enhancement | - If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
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Flickering Arc Lash | Basic | Upgrade | - Gain 6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to 18%.
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Glinting Arc Lash | Basic | Upgrade | - Hitting a Stunned enemy with Arc Lash reduces your Cooldown by 0.25 seconds.
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Incinerate | Core | Active | - Channel a beam offire, Burning enemies for 11 damage per second. Damage per second increases over 4 seconds, up to 15.
- Mana Cost: 20 per second
- Deals Fire Damage
- Tags: Core, Pyromancy, Channeled
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Enhanced Incinerate | Core | Enhancement | - While channeling Incinerate, you Burn enemies around you for 15% of the damage per second.
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Destructive Incinerate | Core | Upgrade | - Enemies deal 20% less damage while Burning from Incinerate.
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Greater Incinerate | Core | Upgrade | - Every 4 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 second.
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Fireball | Core | Active | - Hurl an exploding ball offire, dealing 18 damage to surrounding enemies.
- Mana Cost: 40
- Deals Fire Damage
- Tags: Core, Pyromancy
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Enhanced Fireball | Core | Enhancement | - Fireball's radius is increased based on distance traveled, up to 50%
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Destructive Fireball | Core | Upgrade | - Fireball's explosion's Critical Strike Damage is increased by 10%. Each enemy it hits increases this bonus by 5%, up to 25% total.
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Greater Fireball | Core | Upgrade | - Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
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Frozen Orb | Core | Active | - Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 9 damage. Upon expiration, Frozen Orb explodes, dealing 9 damage and Chilling enemies for 9%.
- Mana Cost: 40
- Deals Cold Damage
- Tags: Core, Frost
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Enhanced Frozen Orb | Core | Enhancement | - When cast above 50 Mana, Frozen Orb's explosion damage is increased by 30%.
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Destructive Frozen Orb | Core | Upgrade- | - Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Greater Frozen Orb | Core | Upgrade- | - Frozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Vulnerable enemies take 20% increased damage. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Ice Shards | Core | Active | - Launch 5 shards that deal 7 damage each. Deals 25% increased damage to Frozen enemies.
- Deals Cold Damage
- Mana Cost: 30
- Tags: Core, Frost
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Enhanced Ice Shards | Core | Enhancement | - Ice Shards have a 15% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Destructive Ice Shards | Core | Upgrade | - Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Vulnerable enemies take 20% increased damage. |
Greater Ice Shards | Core | Upgrade | - While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen.
Barriers absorb damage from all sources up to a specified amount. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Devastation | Core | Passive | - Your Maximum Mana is increased by 3.
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Elemental Dominance | Core | Passive | - Your Core Skills deal 4% increased damage when cast above 50 Mana.
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Chain Lightning | Core | Active | - Unleash a stream of lightning that deals 13 damage and chains between Nearby enemies and you up to 6 times, prioritizing enemies.
- Mana Cost: 35
- Deals Lightning Damage
- Tags: Core, Shock
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Enhanced Chain Lightning | Core | Enhancement | - Chain Lightning gains a 3% increased Critical Strike Chance per bounce.
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Destructive Chain Lightning | Core | Upgrade | - When Chain Lightning Critical Strikes, it has a 25% chance to form a Crackling Energy.
Crackling Energy periodically damages surrounding enemies when picked up. |
Greater Chain Lightning | Core | Upgrade | - If Chain Lightning bounces off of you, its next hit deals 25% increased damage.
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Charged Bolts | Core | Active | - Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 5 each.
- Mana Cost: 40
- Deals Lightning Damage
- Tags: Core, Shock
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Enhanced Charged Bolts | Core | Enhancement | - Hitting an enemy at least 3 times with same cast of Charged Bolts releases a lightning nova, dealing 4 damage to enemies around them.
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Destructive Charged Bolts | Core | Upgrade | - Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds.
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Greater Charged Bolts | Core | Upgrade | - Charged Bolts deal 25% increased damage to Stunned enemies.
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Potent Warding | Core | Passive | - After casting a Non-Basic Skill, you gain 2% Resistance to all elements and 1% additional Resistance to that Skill's element for 3 seconds.
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Flame Shield | Defensive | Active | - Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 7 damage per second.
- While Flame Shield is active, you are Immune.
- Cooldown: 19.6 seconds.
- Deals Fire Damage
- Tags: Defensive, Pyromancy
Immune characters cannot be damaged and all negative effects are removed and prevented. |
Enhanced Flame Shield | Defensive | Enhancement | - Flame Shield grants 25% Movement Speed while active.
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Mystical Flame Shield | Defensive | Upgrade | - You gain 25% Mana Cost Reduction while Flame Shield is active.
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Shimmering Flame Shield | Defensive | Upgrade | - Flame Shield heals you for 50% of your missing Life.
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Teleport | Defensive | Active | - Transform into lightning, becoming Unstoppable and surging to the target location, dealing 7 damage around you upon arrival.
- Cooldown: 10.78 seconds
- Deals Lightning Damage
- Tags: Defensive, Shock
Unstoppable characters have all Control Impairing Effects removed and prevented. |
Enhanced Teleport | Defensive | Enhancement | - Teleport's cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
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Mystical Teleport | Defensive | Upgrade | - For 4 seconds after Teleporting, Cracking Energy hits 2 additional enemies.
Crackling Energy periodically damages surrounding enemies when picked up. |
Shimmering Teleport | Defensive | Upgrade | - After Teleporting, you gain 30% Damage Reduction for 5 seconds.
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Glass Cannon | Defensive | Passive | - You deal 6% increased damage, but take 3% more damage.
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Ice Armor | Defensive | Active | - A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life (12) in damage. While Ice Armor is active, 10% of your damage dealt is added to its Barrier.
- Cooldown: 19.6 seconds
- Tags: Defensive, Frost
Barriers absorb damage from all sources up to a specified amount. |
Enhanced Ice Armor | Defensive | Enhancement | - While Ice Armor is active, your Mana Regeneration is increased by 25%.
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Mysical Ice Armor | Defensive | Upgrade | - Damage against Vulnerable enemies contributes 100% more to Ice Armor's Barrier.
Vulnerable enemies take 20% increased damage. Barriers absorb damage from all sources up to a specified amount. |
Shimmering Ice Armor | Defensive | Upgrade | - Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Frost Nova | Defensive | Active | - Unleash a torrent of frost, Freezing enemies around you for 2 seconds.
- Cooldown: 14.7 seconds.
- Tags: Defensive, Frost
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Enhanced Frost Nova | Defensive | Enhancement | - Killing enemies Frozen by Frost Nova reduces its Cooldown by 2 seconds, up to 6 second per cast.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Mystical Frost Nova | Defensive | Upgrade | - Frost Nova makes enemies Vulnerable for 4 seconds, increased to 8 seconds against Bosses.
Vulnerable enemies take 20% increased damage. |
Shimmering Frost Nova | Defensive | Upgrade | - Frost Nova generates 4 Mana per enemy hit.
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Elemental Attunement | Defensive | Passive | - Lucky Hit: Critical Strikes have a 5% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
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Hydra | Conjuration | Active | - Summon a 3-headed Hydra for 12.0 seconds. Each head spits fire at a Nearby enemy, dealing 9 damage.
- Maximum 1 active Hydras at a time.
- Mana Cost: 20
- Deals Fire Damage
- Tags: Conjuration, Pyromancy
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Enhanced Hydra | Conjuration | Enhancement | - While Healthy, your casts of Hydra gain 1 additional head.
Healthy characters have more than 80% of their Life. |
Invoked Hydra | Conjuration | Upgrade | - After you Critically Strike, your Hydras gain 30% Critical Strike Chance for 3 seconds.
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Summoned Hydra | Conjuration | Upgrade | - Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.
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Precision Magic | Conjuration | Passive | - Your Lucky Hit Chance is increased by up to 5%.
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Ice Blades | Conjuration | Active | - Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for 9 damage and have a 30% chance to make them Vulnerable for 2 seconds.
- Cooldown: 11.76 seconds
- Deals Cold Damage
- Tags: Conjuration, Frost
Vulnerable enemies take 20% increased damage. |
Enhanced Ice Blades | Conjuration | Enhancement | - Ice Blades's Cooldown is reduced by 1 second each time it hits a Vulnerable enemy.
Vulnerable enemies take 20% increased damage. |
Invoked Ice Blades | Conjuration | Upgrades | - Your Ice Blades gain 10% increased Attack Speed per active Ice Blades.
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Summoned Ice Blades | Conjuration | Upgrades | - 50% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
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Lightning Spear | Conjuration | Active | - Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing 4 damage per hit.
- Cooldown: 19.6 seconds
- Deals Lightning Damage
- Tags: Conjuration, Shock
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Enhanced Lightning Spear | Conjuration | Enhancement | - After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
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Invoked Lightning Spear | Conjuration | Upgrades | - Lightning Spear stuns enemies for 2 seconds when Critically Striking.
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Summoned Lightning Spear | Conjuration | Upgrades | - Collecting Crackling Energy increases the damage of your next Lightning Spear cast by 20%, up to 100%.
Crackling Energy periodically damages surrounding enemies when picked up. |
Conjuration Mastery | Conjuration | Passive | - You deal 1% increased damage for each active Conjuration.
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Align the Elements | Conjuration | Passive | - You gain 5% Damage Reduction against Elites for each second you haven't taken damage from one, up to 50%.
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Mana Shield | Conjuration | Passive | - Every time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds.
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Protection | Conjuration | Passive | - Using a cooldown grants 10% of your Maximum Life (4) as a Barrier for 5 seconds.
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Icy Veil | Mastery | Passive | - Your Barriers have a 5% increased duration.
Barriers absorb damage from all sources up to a specified amount. |
Cold Front | Mastery | Passive | - While you have a Barrier active, you apply 8% more Chill.
Barriers absorb damage from all sources up to a specified amount. Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Snap Freeze | Mastery | Passive | - Lucky Hit: Frost Skills have a 3% chance to instantly Freeze.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Blizzard | Mastery | Active | - Summon a frigid blizzard that deals 37 damage and continually Chills enemies for 18% over 8 seconds.
- Mana Cost: 40
- Deals Cold Damage
- Tags: Mastery, Frost
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Enhanced Blizzard | Mastery | Enhancement | - Blizzard deals 25% increased damage to Frozen enemies.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Mage's Blizzard | Mastery | Upgrade | - When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
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Wizard's Blizzard | Mastery | Upgrade | - While you have an active Blizzard, your Core Skills cost 10% less Mana.
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Meteor | Mastery | Active | - Summon a meteor that strikes the target location, dealing 15 damage and Burning the ground for 10 damage over 3 seconds.
- Mana Cost: 40
- Deals Fire Damage
- Tags: Mastery, Pyromancy
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Enhanced Meteor | Mastery | Enhancement | - If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location,
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Mage's Meteor | Mastery | Upgrade | |
Wizard's Meteor | Mastery | Upgrade | - Meteor's impact immobilizes enemies for 2 seconds.
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Inner Flames | Mastery | Passive | - Your Pyromancy Skills deal 3% increased damage while you are Healthy.
Healthy characters have more than 80% of their Life. |
Devouring Blaze | Mastery | Passive | - You deal 10% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to 25%.
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Crippling Flames | Mastery | Passive | - Lucky Hit: Your Pyromancy Skills have a 5% chance to lmmobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Healthy characters have more than 80% of their Life. |
Firewall | Mastery | Active | - Create a wall of flames that Bu rns enemies for 50 damage over 8 seconds.
- Deals Fire Damage
- Mana Cost: 30
- Tags: Mastery, Pyromancy
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Enhanced Firewall | Mastery | Enhancement | - Enemes take 25% increased Burning damage from you while standing in Firewall.
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Mage's Firewall | Mastery | Upgrade | - Enemies continue Burning for 3 seconds after leaving Firewall
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Wizard's Firewall | Mastery | Upgrade | - You gain 5% increased Mana Regeneration per active Firewall, up to 25%.
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Ball Lightning | Mastery | Active | - Discharge a ball of lightning that slowly moves fonrvard, continually zapping enemies for 5 damage.
- Mana Cost: 50
- Tags: Mastery, Shock
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Enhanced Ball Lightning | Mastery | Enhancement | - Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus.
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Mage's Ball Lightning | Mastery | Upgrade | - After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.
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Wizard's Ball Lightning | Mastery | Upgrade | - If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.
Crackling Energy periodically damages surrounding enemies when picked up. |
Static Discharge | Mastery | Passive | - Lucky Hit: Critical Strikes with Shock Skills have up to a 5% chance to form a Crackling Energy.
Crackling Energy periodically damages surrounding enemies when picked up. |
Shocking Impact | Mastery | Passive | - Everytime you Stun an enemy, you deal 4 Lightning damage to them.
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Invigorating Conduit | Mastery | Passive | - Upon absorbing Crackling Energy, you gain 4 Mana.
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Permafrost | Ultimate | Passive | - Frost Skills deal 5% increased damage to Elites.
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Icy Touch | Ultimate | Passive | - You deal 4% increased Cold Damage to Vulnerable enemies.
Vulnerable enemies take 20% increased damage. |
Frigid Breeze | Ultimate | Passive | - Lucky Hit: Cold Damage against Vulnerable enemies has a 20% chance to generate 5 Mana.
Vulnerable enemies take 20% increased damage. |
Hoarfrost | Ultimate | Passive | - You deal 3% increased damage to Chilled enemies, and 6% increased damage to Frozen enemies.
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Deep Freeze | Ultimate | Active | - Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 3 damage, and Chilling enemies for 20%. When Deep Freeze expires, it deals an additional 31 damage.
- Casting Deep Freeze again ends the effect early.
- Cooldown: 58.8 seconds
- Deals Cold Damage
- Tags: Ultimate, Frost
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. Immune characters cannot be damaged and all negative effects are removed and prevented. |
Prime Deep Freeze | Ultimate | Upgrade | - When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Barriers absorb damage from all sources up to a specified amount. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Supreme Deep Freeze | Ultimate | Upgrade | - When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 50%.
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Inferno | Ultimate | Active | - Summon a fiery serpent that continually constricts the target area, Burning enemies for 92 damage over 8 seconds.
- Cooldown: 44.1 seconds
- Deals Fire Damage
- Tags: Ultimate, Pyromancy
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Prime Inferno | Ultimate | Upgrade | - Inferno repeatedly Pulls Enemies to its center.
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Supreme Inferno | Ultimate | Upgrade | - While Inferno is active, your Pyromancy Skills cost no Mana.
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Fiery Surge | Ultimate | Passive | - Killing a Burning enemy increases your Mana Regeneration by 10% for 3 seconds.
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Soulfire | Ultimate | Passive | - After standing still for 1.5 seconds, your Pyromancy Skills cost 5% less Mana.
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Warmth | Ultimate | Passive | - Every 1 second, you Heal for 0.3% of your Maximum Life (0.1) for each Nearby Burning enemy. Healing increased to 0.6% from Bosses.
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Endless Pyre | Ultimate | Passive | - You deal increased Burning damage to enemies for each second they remain Burning, up to 5% after 5 seconds.
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Unstable Currents | Ultimate | Active | - Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
- Deals Lightning Damage
- Tags: Ultimate, Shock
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Prime Unstable Currents | Ultimate | Upgrade | - Unstable Currents increases your Attack Speed by 25% while active.
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Supreme Unstable Currents | Ultimate | Upgrade | - While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges.
Crackling Energy periodically damages surrounding enemies when picked up. |
Coursing Currents | Ultimate | Passive | - Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%. Resets upon getting a Critical Strike.
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Conduction | Ultimate | Passive | - Critical Strikes with Shock Skills increase your Movement Speed by 3% for 3 seconds.
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Convulsions | Ultimate | Passive | - Lucky Hit: Shock Skills have a 3% chance to Stun enemies for 3 seconds.
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Electrocution | Ultimate | Passive | - Enemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills.
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Avalanche | Key Passive | Passive | - Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards , Frozen Orb, or Blizzard consume no Mana and deal 40% increased damage. Chance is doubled against Vulnerable enemies.
Vulnerable enemies take 20% increased damage. |
Shatter | Key Passive | Passive | - After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Overflowing Energy | Key Passive | Passive | - Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
Crackling Energy periodically damages surrounding enemies when picked up. |
Vyr's Mastery | Key Passive | Passive | - Close enemies take 10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.
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Esu's Ferocity | Key Passive | Passive | - Your Fire Critical Strike Damage is increased by 25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 5% against enemies below 50% Life.
- Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.
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Combustion | Key Passive | Passive | - Your Burning effects deal 2% increased damage per unique source of Burning you have applied to the enemy. lf the enemy is Burning from 3 or more sources, this bonus is doubled.
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