Dungeon | Location | Aspect Name | Class | Category | Aspect Power | Unlocked |
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Wretched Delve | Scosglen | Aspect of Static Cling | Sorceress | Offensive | Your casts of Charged Bolts have a 15.0% chance to be attracted to enemies and and last 300% longer. | Unlocked by completing dungeon Wretched Delve in Scosglen |
Whispering Pines | Scosglen | Ballistic Aspect | Druid | Utility | When you have Fortify your Earth Skills gain +2 Ranks. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. | Unlocked by completing dungeon Whispering Pines in Scosglen |
Underroot | Scosglen | Aspect of the Expectant | All classes: Barbarian, Druid, Necromancer, Rogue, Sorceress | Offensive | Enemies hit with Basic Skill increases the damage of your next Core Skill by 5.0%, up to 50%. | Unlocked by completing dungeon Underroot in Scosglen |
Uldur's Cave | Kehjistan | Aspect of the Damned | Necromancer | Offensive | You deal 30% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. | Unlocked by completing dungeon Uldur's Cave in Kehjistan |
Twisted Hollow | Scosglen | Shadowslicer Aspect | Rogue | Offensive | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing 25% of the Base damage. | Unlocked by completing dungeon Twisted Hollow in Scosglen |
Tormented Ruins | Fractured Peaks | Aspect of the Unsatiated | Druid | Resource | After killing an enemy with Shred, your next Werewolf Skill generates 20% more Spirit and deals 20% increased damage. | Unlocked by completing dungeon Tormented Ruins in Fractured Peaks |
Tomb of the Saints | Kehjistan | Incendiary Aspect | Sorceress | Resource | Lucky Hit: Burning Damage has up to a 5% chance to restore 10 Mana. | Unlocked by completing dungeon Tomb of the Saints in Kehjistan |
Sunken Ruins | Scosglen | Aspect of Ancestral Force | Barbarian | Offensive | Hammer of the Ancients quakes outwards, dealing 32% of its damage to enemies. | Unlocked by completing dungeon Sunken Ruins in Scosglen |
Sunken Library | Kehjistan | Aspect of Control | Sorceress | Offensive | You deal 30% more damage to Immobilized, Stunned, or Frozen enemies. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. | Unlocked by completing dungeon Sunken Library in Kehjistan |
Shivta Ruins | Kehjistan | Wind Striker Aspect | All classes: Barbarian, Druid, Necromancer, Rogue, Sorceress | Mobility | Critical Strikes grant 8.0% Movement Speed for 1 second, up to 6 seconds. | Unlocked by completing dungeon Shivta Ruins in Kehjistan |
Shifting City | Dry Steppes | Ravenous Aspect | Rogue | Resource | Killing a Vulnerable enemy grants you 50% increased Energy Regeneration for 4 seconds. | Unlocked by completing dungeon Shifting City in Dry Steppes |
Shadowed Plunge | Hawezar | Aspect of Branching Volleys | Rogue | Offensive | Barrage's arrows have a 15% chance to split into 2 arrows whenever they ricochet. | Unlocked by completing dungeon Shadowed Plunge in Hawezar |
Sepulcher of The Forswom | Kehjistan | Hulking Aspect | Necromancer | Resource | Your Golem has a 10% chance to reduce its active Cooldown by 2 seconds and a 5% chance to spawn a Corpse each time it damages an enemy with its normal attack. | Unlocked by completing dungeon Sepulcher of The Forswom in Kehjistan |
Seaside Descent | Dry Steppes | Aspect of Retaliation | Druid | Offensive | Your Core Skills deal up to 20% increased damage based on your amount of Fortify. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. | Unlocked by completing dungeon Seaside Descent in Dry Steppes |
Sealed Archives | Dry Steppes | Aspect of Mending Stone | Druid | Defensive | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes 8 of your active Earthen Bulwark's barrier. Barriers absorb damage from all sources up to a specified amount. | Unlocked by completing dungeon Sealed Archives in Dry Steppes |
Sarat's Lair | Scosglen | Snowveiled Aspect | Sorceress | Defensive | Casting Ice Armor makes you Unstoppable for 2.0 seconds. Unstoppable characters have all Control Impairing Effects removed and prevented. | Unlocked by completing dungeon Sarat's Lair in Scosglen |
Ruins of Eridu | Hawezar | Sacrificial Aspect | Necromancer | Offensive | Your Sacrifice bonuses are increased by 15%. | Unlocked by completing dungeon Ruins of Eridu in Hawezar |
Rimescar Cavern | Fractured Peaks | Aspect of Plunging Darkness | Necromancer | Offensive | Bone Prison spawns a pool of Blight that deals 50% bonus damage over 6 seconds. | Unlocked by completing dungeon Rimescar Cavern in Fractured Peaks |
Putrid Aquifer | Kehjistan | Aspect of the Unwavering | Sorceress | Defensive | Taking direct damage has a 5% chance to reset the Cooldown of one of your Defensive Skills. | Unlocked by completing dungeon Putrid Aquifer in Kehjistan |
Path of the Blind | Dry Steppes | Aspect of Bursting Bones | Necromancer | Offensive | When a segment of Bone Prison is destroyed or expired, it deals 3 damage in an area around itself. | Unlocked by completing dungeon Path of the Blind in Dry Steppes |
Pallid Delve | Dry Steppes | Elementalist's Aspect | Sorceress | Offensive | Core or Mastery Skills cast at or above 100 Mana gain a 20.0% increased Critical Strike Chance. | Unlocked by completing dungeon Pallid Delve in Dry Steppes |
Onyx Hold | Dry Steppes | Storm Swell Aspect | Sorceress | Offensive | You deal 11% increased damage to Vulnerable enemies while you have a Barrier. Vulnerable enemies take 20% increased damage. Barriers absorb damage from all sources up to a specified amount. | Unlocked by completing dungeon Onyx Hold in Dry Steppes |
Oldstones | Scosglen | Edgemaster's Aspect | All classes: Barbarian, Druid, Necromancer, Rogue, Sorceress | Offensive | Skills deal up to 24% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Unlocked by completing dungeon Oldstones in Scosglen |
Oblivion | Hawezar | Aspect of Shared Misery | All classes: Barbarian, Druid, Necromancer, Rogue, Sorceress | Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30% chance for that Crowd Control effect to spread to another unaffected enemy. | Unlocked by completing dungeon Oblivion in Hawezar |
Nostrava Deepwood | Fractured Peaks | Flesh-Rending Aspect | Necromancer | Resource | After Decompose spawns a Corpse, gain 10 Essence. | Unlocked by completing dungeon Nostrava Deepwood in Fractured Peaks |
Moumfield | Dry Steppes | Aspect of Berserk Ripping | Barbarian | Offensive | Whenever you deal direct damage while Berserking, inflict 22% of the base damage dealt as additional Bleeding damage over 5 seconds. Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. | Unlocked by completing dungeon Moumfield in Dry Steppes |
Mercy's Reach | Fractured Peaks | Blood Seeker's Aspect | Necromancer | Offensive | Blood Lance deals 15% increased damage to its primary target per lanced target. | Unlocked by completing dungeon Mercy's Reach in Fractured Peaks |
Maulwood | Fractured Peaks | Slaking Aspect | Barbarian | Resource | Lucky Hit: You have up to a 30% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. | Unlocked by completing dungeon Maulwood in Fractured Peaks |
Maugan's Works | Hawezar | Earthstriker's Aspect | Barbarian | Offensive | After swapping weapons 10 times, your next attack will Overpower and deal 30% increased Overpower damage. Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. | Unlocked by completing dungeon Maugan's Works in Hawezar |
Mariner's Refuge | Scosglen | Overcharged Aspect | Druid | Offensive | Lucky Hit: Up to a 10% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse 111 additional damage to surrounding enemies. | Unlocked by completing dungeon Mariner's Refuge in Scosglen |
Maddux Watch | Scosglen | Charged Aspect | Sorceress | Mobility | Collecting Crackling Energy increases your Movement Speed by 10% for 4 seconds. Crackling Energy periodically damages surrounding enemies when picked up. | Unlocked by completing dungeon Maddux Watch in Scosglen |
Luban's Rest | Scosglen | Cheat's Aspect | Rogue | Defensive | You take 15.0% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds. | Unlocked by completing dungeon Luban's Rest in Scosglen |
Lost Keep | Hawezar | Aspect of the Deflecting Barrier | All classes: Barbarian, Druid, Necromancer, Rogue, Sorceress | Defensive | While you have a Barrier active, there is a 20% chance to ignore incoming direct damage from Distant enemies. Barriers absorb damage from all sources up to a specified amount. | Unlocked by completing dungeon Lost Keep in Hawezar |
Lost Archives | Fractured Peaks | Aspect of the Protector | All classes: Barbarian, Druid, Necromancer, Rogue, Sorceress | Defensive | Damaging an Elite ememy grants you a Barrier absorbing up to 119 damage for 10 seconds. This effect can only happen once every 30 seconds. Barriers absorb damage from all sources up to a specified amount. | Unlocked by completing dungeon Lost Archives in Fractured Peaks |
Light's Watch | Fractured Peaks | Aspect of Conflagration | Sorceress | Offensive | While Channeling Incinerate, your Burning damage is increased by 20%. | Unlocked by completing dungeon Light's Watch in Fractured Peaks |
Leviathan's Maw | Hawezar | Aspect of Siphoned Victuals | Rogue | Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10% chance to drop a Healing Potion. Vulnerable enemies take 20% increased damage. | Unlocked by completing dungeon Leviathan's Maw in Hawezar |
Kor Dragan Barracks | Fractured Peaks | Aspect of Anemia | Barbarian | Utility | Lucky Hit: Direct damage against Bleeding enemies has up to a 31% chance to Stun them for 2 seconds. | Unlocked by completing dungeon Kor Dragan Barracks in Fractured Peaks |
Komdor Temple | Dry Steppes | Aspect of the Bounding Conduit | Sorceress | Mobility | Gain 20% Movement Speed for 3 seconds after Teleporting. | Unlocked by completing dungeon Komdor Temple in Dry Steppes |
Inferno | Kehjistan | Vengeful Aspect | Rogue | Offensive | Lucky Hit: Making an enemy Vulnerable has up to a 30% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%. | Unlocked by completing dungeon Inferno in Kehjistan |
Immortal Emanation | Fractured Peaks | Mangled Aspect | Druid | Resource | When you are struck as a Werebear you have a 20% chance to gain 1 Spirit. | Unlocked by completing dungeon Immortal Emanation in Fractured Peaks |
Howling Warren | Scosglen | Aspect of Arrow Storms | Rogue | Offensive | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing 171 Physical damage over 3 seconds. You can have up to 5 active arrow storms. | Unlocked by completing dungeon Howling Warren in Scosglen |
Hive | Scosglen | Aspect of Swelling Curse | Necromancer | Offensive | Bone Spirit deals increased damage based on distance traveled, up to 15%. | Unlocked by completing dungeon Hive in Scosglen |
Heretics Asylum | Kehjistan | Veteran Brawler's Aspect | Barbarian | Offensive | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals 15% increased damage, up to 225%. | Unlocked by completing dungeon Heretics Asylum in Kehjistan |
Hallowed Ossuary | Fractured Peaks | Aspect of Unrelenting Fury | Barbarian | Resource | Killing an enemy with a Core Skill refunds 10.0% of its base Fury cost. Can only happen once per Skill cast. | Unlocked by completing dungeon Hallowed Ossuary in Fractured Peaks |
Hakan's Refuge | Kehjistan | Relentless Berserker's Aspect | Barbarian | Utility | Lucky Hit: Damaging an enemy with a Core Skill has up to a 22% chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike. | Unlocked by completing dungeon Hakan's Refuge in Kehjistan |
Grinning Labyrinth | Dry Steppes | Aspect of the Calm Breeze | Druid | Resource | Lucky Hit: Wind Shear has up to a 5% chance to fully restore your Spirit. | Unlocked by completing dungeon Grinning Labyrinth in Dry Steppes |
Ghoa Ruins | Hawezar | Enshrouding Aspect | Rogue | Defensive | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.0% increased Damage Reduction. | Unlocked by completing dungeon Ghoa Ruins in Hawezar |
Garan Hold | Scosglen | Aspect of the Dire Whirlwind | Barbarian | Offensive | Whirlwind's Critical Strike Chance is increased by 5% for each second it is channeled, up to 20%. | Unlocked by completing dungeon Garan Hold in Scosglen |
Forsaken Quarry | Fractured Peaks | Aspect of Encircling Blades | Rogue | Offensive | Flurry damages enemies in a circle around you and deals 8% increased damage. | Unlocked by completing dungeon Forsaken Quarry in Fractured Peaks |
Forgotten Ruins | Kehjistan | Iron Blood Aspect | Barbarian | Defensive | Gain 2.0% Damage Reduction for each Nearby Bleeding enemy up to 10% maximum. | Unlocked by completing dungeon Forgotten Ruins in Kehjistan |
Forbidden City | Fractured Peaks | Nighthowler's Aspect | Druid | Offensive | Blood Howl increases Critical Strike Chance by 5.0%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. | Unlocked by completing dungeon Forbidden City in Fractured Peaks |
Flooded Depths | Scosglen | Aspect of Empowering Reaper | Necromancer | Offensive | Critical Strikes from Sever have a 10% chance to spawn a pool of Blight under th target that deals 20% bonus damage. This effect can only happen once every 3 seconds. | Unlocked by completing dungeon Flooded Depths in Scosglen |
Ferals' Den | Scosglen | Aspect of Quicksand | Druid | Utility | Damage from Earth Skills Slow enemies hit by 25% for 5 seconds. | Unlocked by completing dungeon Ferals' Den in Scosglen |
Faceless Shrine | Hawezar | Unyielding Commander's Aspect | Necromancer | Offensive | While Army of the Dead is active, your Minions gain 70% Attack Speed and take 90% reduced damage. | Unlocked by completing dungeon Faceless Shrine in Hawezar |
Endless Gates | Hawezar | Aspect of the Rampaging Werebeast | Druid | Offensive | The duration of Grizzly Rage is increased by 1 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration. | Unlocked by completing dungeon Endless Gates in Hawezar |
Earthen Wound | Hawezar | Aspect of Singed Extremities | Sorceress | Utility | After Immobilize wears off, enemies are Slowed by 25% for 4 seconds. | Unlocked by completing dungeon Earthen Wound in Hawezar |
Domhainne Tunnels | Scosglen | Aspect of Efficiency | Sorceress | Resource | Casting a Basic Skill reduces the Mana cost of your next Core Skill by 10%. | Unlocked by completing dungeon Domhainne Tunnels in Scosglen |
Derelict Lodge | Fractured Peaks | Aspect of Explosive Verve | Rogue | Utility | Your Grenades Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain 10% increased Movement Speed for 3 seconds. | Unlocked by completing dungeon Derelict Lodge in Fractured Peaks |
Defiled Catacomb | Fractured Peaks | Aspect of Tempering Blows | Barbarian | Defensive | After swapping weapons 6 times, gain 17 Fortify. Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. | Unlocked by completing dungeon Defiled Catacomb in Fractured Peaks |
Cultist Refuge | Fractured Peaks | Flamewalker's Aspect | Sorceress | Mobility | Coming in contact with your Firewall grants you 15% Movement Speed for 4 seconds. | Unlocked by completing dungeon Cultist Refuge in Fractured Peaks |
Crumbling Hekma | Kehjistan | Aspect of Splintering Energy | Sorceress | Offensive | Lightning Spear has a 11% chance to spawn an additional Lightning Spear when you cast it. | Unlocked by completing dungeon Crumbling Hekma in Kehjistan |
Corrupted Grotto | Kehjistan | Aspect of Grasping Veins | Necromancer | Offensive | Gain 10% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 30% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. | Unlocked by completing dungeon Corrupted Grotto in Kehjistan |
Conclave | Kehjistan | Aspect of the Changeling's Debt | Druid | Resource | Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120% of the Poisoning damage and consume the Poisoning. | Unlocked by completing dungeon Conclave in Kehjistan |
Collapsed Vault | Kehjistan | Aspect of Cyclonic Force | Druid | Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. | Unlocked by completing dungeon Collapsed Vault in Kehjistan |
Champion's Demise | Dry Steppes | Aspect of the Umbral | All classes: Barbarian, Druid, Necromancer, Rogue, Sorceress | Resource | Restore 1 of your Primary Resource when you Crowd Control an enemy. | Unlocked by completing dungeon Champion's Demise in Dry Steppes |
Chamel House | Dry Steppes | Aspect of Perpetual Stomping | Barbarian | Mobility | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. | Unlocked by completing dungeon Chamel House in Dry Steppes |
Carrion Fields | Dry Steppes | Aspect of the Iron Warrior | Barbarian | Defensive | Iron Skin grants Unstoppable, and 10% Damage Reduction. Unstoppable characters have all Control Impairing Effects removed and prevented. | Unlocked by completing dungeon Carrion Fields in Dry Steppes |
Calibel's Mine | Scosglen | Aspect of the Relentless Armsmaster | Barbarian | Resource | Gain 20% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active. | Unlocked by completing dungeon Calibel's Mine in Scosglen |
Caldera Gate | Fractured Peaks | Eluding Aspect | All classes: Barbarian, Druid, Necromancer, Rogue, Sorceress | Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 second Cooldown. | Unlocked by completing dungeon Caldera Gate in Fractured Peaks |
Bloodsoaked Crag | Dry Steppes | Shepherd's Aspect | Druid | Offensive | Core Skills deal an additional 6.0% damage for each active Companion. | Unlocked by completing dungeon Bloodsoaked Crag in Dry Steppes |
Blind Burrows | Hawezar | Aspect of the Tempest | Druid | Offensive | Hurricane damage is increased by 7.0% each second while active. | Unlocked by completing dungeon Blind Burrows in Hawezar |
Black Asylum | Fractured Peaks | Aspect of Torment | Necromancer | Resource | Critical Strikes with Bone Skills increase your Essence Regeneration by 20% for 4 seconds. | Unlocked by completing dungeon Black Asylum in Fractured Peaks |
Betrayer's Row | Dry Steppes | Aspect of Potent Blood | Necromancer | Resource | While at full Life, Blood Orbs grant 10 Essence. Blood Orbs Heal you for 15% of your Maximum Life when picked up. | Unlocked by completing dungeon Betrayer's Row in Dry Steppes |
Bastion of Faith | Hawezar | Trickshot Aspect | Rogue | Offensive | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 30% of Penetrating Shot's Base Damage and do not split. | Unlocked by completing dungeon Bastion of Faith in Hawezar |
Anica's Claim | Fractured Peaks | Stormclaw's Aspect | Druid | Offensive | Critical Strikes with Shred deal 20% the damage dealt as Lightning damage to the target and surrounding enemies. | Unlocked by completing dungeon Anica's Claim in Fractured Peaks |
Ancient's Lament | Dry Steppes | Aspect of Volatile Shadows | Rogue | Offensive | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals 17 Shadow damage. | Unlocked by completing dungeon Ancient's Lament in Dry Steppes |
Dungeons are a cornerstone of the Diablo universe. D4 has no shortage of them to explore. Dungeons and their recommended Level to complete are displayed on your map. These are tight, tense instances where determination and skill will guide you to victory over whatever hell you discover within. Dungeons are a great place to put your skills to the test while also racking up useful gear for even more threatening encounters, such as world bosses.
We’ve got almost 150 dungeons in the game. Whether it’s new items or new dungeons or new Paragon Boards, every single time you come back to play Diablo IV there’s going to be new stuff for you to experience.
Explore Sanctuary – Discover the world of Sanctuary as you battle through its expansive lands. Join fellow adventurers, retake besieged towns, delve into corrupted dungeons, and uncover lost secrets as you fight for the fate of the world.
The endless battle between the High Heavens and the Burning Hells rages on as chaos threatens to consume Sanctuary. With ceaseless demons to slaughter, countless Abilities to master, nightmarish Dungeons, and Legendary loot, this vast, open world brings the promise of adventure and devastation. Survive and conquer darkness – or succumb to the shadows.
Dungeons remain randomized, similar to previous titles. New features have been implemented, such as seamless floor transitions, as well as transition scenes. These are scenes that allow the developers to connect two different tile-sets together in the same dungeon, while keeping it randomized.
Over 150 dungeons will feature in the game. Some dungeons are tied to the game's main storyline, others to side quests. However, the majority of dungeons are self-contained in terms of plot. Some "mini dungeons" exist that are only one room. Completing a dungeon grants the player renown.
Some strongholds become dungeons after being cleared out the first time. After completing the game's main quest, players will gain access to "Nightmare Dungeons." These are remixed versions of dungeons, filled with stronger monsters, new objectives, and other afflictions. Upon completion, each dungeon grants the player an aspect; each aspect is unique to the dungeon it is found in.
Similar to any other activity in Diablo 4, completing a Dungeon grants your character Experience and Gold. Dungeons have the second-highest Renown reward in the game: 20 points on completion. These 3 rewards make Dungeons a prime target for you to farm already, but there is more.
Most Dungeons unlock a Legendary Aspect in the Codex of Power, which you can put on a rare item. The imbued power can make a big difference to your characters' power, but is also costly to use. Focus on those that grant generic or class specific aspects that empower your build! 115 Aspects can be found across all Dungeons in Diablo 4:
Dry Steppes | Fractured Peaks | Hawezar | Kehjistan | Scosglen |
21 | 23 | 23 | 23 | 25 |
Most Dungeons have 2-3 core objectives mixed with some quest steps that tell you to go to certain spots within. The majority of Dungeons finish in an epic battle against a Boss (more on them later). Here is a sample list of objectives we have seen in the Press Preview:
We’ve crafted a difficulty of Diablo dungeons straight out of your nightmares. No, really! Nightmare-difficulty dungeons in Diablo IV unlock upon locating your first Nightmare Sigil. Each sigil corresponds to a specific dungeon somewhere within Sanctuary. These sigils will add special modifiers to their dungeon, increasing the ferocity of the hell-servants waiting for you inside and providing higher-rarity loot. Through completing Nightmare dungeons, you will recover even more powerful sigils, introducing increasingly death-defying modifications and challenges for you to overcome. As you progress into higher and more challenging World Tiers, new Nightmare Dungeons will become available for you to explore.
Nightmare Dungeons are one of the many endgame systems in Diablo 4. You can craft Nightmare Sigils at the Occultist, which create an empowered version of certain Dungeons when activated with much harder enemies. The higher Tier you go, the harder they get. A sneak peek into the Achievement System tells us that only a small percentage are in the Nightmare Dungeon pool. Each Sigil tier has its own list of possible ones:
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Some Dungeons can only be entered once a Stronghold has been cleared. In Fractured Peaks, 1 is unlocked in Nostrava and 2 in Malnok. Others are placed in locked areas and become available once you have progressed through the main story far enough.
A few facts about dungeons in Diablo IV:
As you navigate around, taking notice of the wounds Lilith’s return has inflicted upon the land, you’ll encounter a new type of evil: Strongholds. These are locations the Burning Hell’s minions have claimed for themselves, casting a shadow of darkness upon them for you to lift. Clearing out Strongholds will bring about permanent change to these locations, repopulating them with non-demonic life and rewarding you with loot. Clearing a Stronghold may also reveal new dungeons to delve into and other hidden experiences. Speaking of dungeons, Diablo IV contains almost 150 detailed dungeons—close-quarters experiences for you to root out evil throughout the main questline and beyond. Each time you step foot into a dungeon, its layout and distribution of adversaries will vary, keeping the challenge alive while still allowing you to strategize a way to overcome the dangers within.
Brian Fletcher: Dungeons are still that randomized content that you know and love from previous Diablo titles. However, we added new and exciting features that allow us to make even more dungeons across the world of Sanctuary than ever before. In order to support over 150+ dungeons, we’ve had to shift the way we make environment art so that it's flexible enough to be used in multiple locations and not just in a single dungeon. We break it all down into what we call tile-sets. We would like to share with you a handful of our tile-sets, and a few ways we can mix and match them with props, interactives, and lighting to create dungeons that are varied, handcrafted and yet procedurally created. It takes a lot of hard work from many teams to make a Dungeon, and we are proud to show you what we have been working on.
Dungeons will be separate, instanced experiences. While you won’t see wandering adventurers alongside you as you delve an abandoned ruin, you can opt to bring up to a party of four players in to tackle tougher challenges for greater rewards.
As has become hallmark to Diablo, Dungeons are randomized experiences, including both their layouts and the events that might occur within them. They can be interior or exterior landscapes, may mix and match between different tilesets, and offer totally seamless exploration; moving from one level or scene to another is now a natural, loading screen-free process.
We’re also introducing Dungeon Objectives, which help guide your adventure and offer greater rewards and increased danger. As you complete Dungeon Objectives, the goals you have will continue to update, and the Dungeon itself might respond by sending tougher enemies and challenges your way. Each Objective has been custom designed to give their Dungeons their own identity and character, and there are hundreds of dungeons with tons of events, ensuring each delve is a unique one!
We’re also evolving endgame Dungeons by building them around three pillars: variety, strategic depth, and player agency. One new system we’re sharing today is what we’re calling Keyed Dungeons. By finding a key out in the world of Sanctuary, you can upgrade an existing Dungeon into a special endgame version with increased difficulty, greater rewards, and dungeon affixes. Between the natural randomization, knowing the strength and affixes you’re going to face, and choosing your skills and equipment in advance, we’re hitting all three of these pillars for a unique, ever-evolving endgame.
Your survival is not expected. Delve deep into the unique dungeons of the Diablo IV.
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