Name | Description | Tags | Power Name | Rewards |
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Tactical Rallying Cry | Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation. | Tags: Defensive, Shout, Fury, Movement, Cooldown | Barbarian RallyingCry |
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Strategic Rallying Cry | Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage. | Tags: Defensive, Shout, Fury, Movement, Cooldown | Barbarian RallyingCry |
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Strategic Ground Stomp | Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp. | Tags: Defensive, Crowd Control, Damage, Physical, Cooldown | Barbarian GroundStomp |
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Tactical Ground Stomp | Ground Stomp generates 25 Fury. | Tags: Defensive, Crowd Control, Damage, Physical, Cooldown | Barbarian GroundStomp |
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Tactical Iron Skin | While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second. | Tags: Defensive, Barrier, Cooldown, Life | Barbarian IronSkin |
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Strategic Iron Skin | Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life. | Tags: Defensive, Barrier, Cooldown, Life | Barbarian IronSkin |
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Tactical Challenging Shout | While Challenging Shout is active, you gain 3 Fury each time you take damage. | Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown | Barbarian ChallengingShout |
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Strategic Challenging Shout | While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life. | Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown | Barbarian ChallengingShout |
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Ground Stomp | Cooldown: {16 skill_rankup_desc: Damage {9.5 | Tags: Defensive, Crowd Control, Damage, Physical, Cooldown | Barbarian GroundStomp |
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Challenging Shout | Cooldown: 25 seconds skill_rankup_desc: Damage Reduction {40 | Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown | Barbarian ChallengingShout |
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Rallying Cry | Cooldown: 25 seconds skill_rankup_desc: Resource Generation Bonus x{40 | Tags: Defensive, Shout, Fury, Movement, Cooldown | Barbarian RallyingCry |
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Iron Skin | Cooldown: 14 seconds skill_rankup_desc: Barrier Absorption {50 | Tags: Defensive, Barrier, Cooldown, Life | Barbarian IronSkin |
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Enhanced Ground Stomp | Increase Ground Stomp's duration by 1 second. | Tags: Defensive, Crowd Control, Damage, Physical, Cooldown | Barbarian GroundStomp |
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Enhanced Challenging Shout | While Challenging Shout is active, gain x20% bonus Maximum Life. | Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown | Barbarian ChallengingShout |
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Enhanced Iron Skin | Iron Skin's Barrier absorbs 10% more of your Maximum Life. | Tags: Defensive, Barrier, Cooldown, Life | Barbarian IronSkin |
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Enhanced Rallying Cry | Rallying Cry grants you Unstoppable while active. | Tags: Defensive, Shout, Fury, Movement, Cooldown | Barbarian RallyingCry |
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Preserving Blood Howl | Blood Howl also increases your Attack Speed by +15% for 4 seconds. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Innate Cyclone Armor | Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Innate Debilitating Roar | Debilitating Roar also Slows enemies by 65% for its duration. | Tags: Defensive, Shapeshifting, Werebear, Cooldown, Damage Reduction | Druid DebilitatingRoar |
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Preserving Debilitating Roar | Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration. | Tags: Defensive, Shapeshifting, Werebear, Cooldown, Damage Reduction | Druid DebilitatingRoar |
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Preserving Earthen Bulwark | Casting Earthen Bulwark grants 18% Base Life as Fortify. | Tags: Defensive, Nature Magic, Earth, Barrier, Cooldown | Druid EarthenBulwark |
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Debilitating Roar | Cooldown: {22 skill_rankup_desc: Cooldown {22 | Tags: Defensive, Shapeshifting, Werebear, Cooldown, Damage Reduction | Druid DebilitatingRoar |
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Vigilance | You gain {5 skill_rankup_desc: Damage Reduction {5 | Tags: Damage Reduction, Defensive | Druid Talent 09 |
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Preserving Cyclone Armor | Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Cyclone Armor | Cooldown: 18 seconds skill_rankup_desc: Non-Physical Damage Reduction {10 | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Innate Blood Howl | Blood Howl also generates 20 Spirit. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Innate Earthen Bulwark | Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses. | Tags: Defensive, Nature Magic, Earth, Barrier, Cooldown | Druid EarthenBulwark |
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Earthen Bulwark | Cooldown: 16 seconds skill_rankup_desc: Barrier Amount {45 | Tags: Defensive, Nature Magic, Earth, Barrier, Cooldown | Druid EarthenBulwark |
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Blood Howl | Cooldown: 15 seconds skill_rankup_desc: Healing {20 | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Enhanced Cyclone Armor | Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Enhanced Earthen Bulwark | Earthen Bulwark makes you Unstoppable while active. | Tags: Defensive, Nature Magic, Earth, Barrier, Cooldown | Druid EarthenBulwark |
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Enhanced Debilitating Roar | Debilitating Roar also Fortifies you for 22% Base Life. | Tags: Defensive, Shapeshifting, Werebear, Cooldown, Damage Reduction | Druid DebilitatingRoar |
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Enhanced Blood Howl | Kills reduce the Cooldown of Blood Howl by 1 second. | Tags: Defensive, Shapeshifting, Werewolf, Cooldown, Healing | Druid BloodHowl |
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Flame Shield | Cooldown: 20 seconds skill_rankup_desc: Duration {2 | Tags: Defensive, Pyromancy, Immune, Damage, Burn, Cooldown | Sorcerer FlameShield |
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Frost Nova | Cooldown: {24 skill_rankup_desc: Cooldown {24 | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Ice Armor | Cooldown: 20 seconds skill_rankup_desc: Barrier Amount {#} | Tags: Defensive, Frost, Barrier, Cooldown, Damage | Sorcerer IceArmor |
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Teleport | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {25 | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Elemental Attunement | Lucky Hit: Critical Strikes have up to a {5 skill_rankup_desc: Lucky Hit Chance {5 | Tags: Defensive, Lucky Hit, Critical Strikes, Cooldown | Sorcerer Talent Elemental T2 N2 |
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Mystical Flame Shield | You gain 25% Mana Cost Reduction while Flame Shield is active. | Tags: Defensive, Pyromancy, Immune, Damage, Burn, Cooldown | Sorcerer FlameShield |
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Mystical Frost Nova | Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Mystical Ice Armor | Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. | Tags: Defensive, Frost, Barrier, Cooldown, Damage | Sorcerer IceArmor |
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Mystical Teleport | For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Shimmering Teleport | After Teleporting, you gain 30% Damage Reduction for 3 seconds. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Shimmering Ice Armor | Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds. | Tags: Defensive, Frost, Barrier, Cooldown, Damage | Sorcerer IceArmor |
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Shimmering Frost Nova | Frost Nova generates 4 Mana per enemy hit. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Shimmering Flame Shield | Flame Shield Heals you for 50% of your missing Life. | Tags: Defensive, Pyromancy, Immune, Damage, Burn, Cooldown | Sorcerer FlameShield |
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Enhanced Flame Shield | Flame Shield grants +25% Movement Speed while active. | Tags: Defensive, Pyromancy, Immune, Damage, Burn, Cooldown | Sorcerer FlameShield |
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Enhanced Frost Nova | Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast. | Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown | Sorcerer FrostNova |
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Enhanced Ice Armor | While Ice Armor is active, your Mana Regeneration is increased by x25%. | Tags: Defensive, Frost, Barrier, Cooldown, Damage | Sorcerer IceArmor |
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Enhanced Teleport | Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. | Tags: Defensive, Shock, Damage, Lightning, Cooldown, Unstoppable | Sorcerer Teleport |
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Rallying Cry is a Defensive skill used by Barbarian in Diablo IV.
Name | Cluster | Type | Description |
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Rallying Cry | Defensive | Active |
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Enhanced Rallying Cry | Defensive | Enhancement |
Unstoppable characters have all Control Impairing Effects removed and prevented. |
Strategic Rallying Cry | Defensive | Upgrade |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Tactical Rallying Cry | Defensive | Upgrade |
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Ground Stomp is a Defensive skill used by Barbarian in Diablo IV.
Name | Cluster | Type | Description |
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Ground Stomp | Defensive | Active |
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Enhanced Ground Stomp | Defensive | Enhancement |
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Strategic Ground Stomp | Defensive | Upgrade |
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Tactical Ground Stomp | Defensive | Upgrade |
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Iron Skin is a Defensive skill used by Barbarian in Diablo IV.
Name | Cluster | Type | Description |
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Iron Skin | Defensive | Active |
Barriers absorb damage from all sources up to a specified amount. |
Enhanced Iron Skin | Defensive | Enhancement |
Barriers absorb damage from all sources up to a specified amount. |
Strategic Iron Skin | Defensive | Upgrade |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Tactical Iron Skin | Defensive | Upgrade |
Barriers absorb damage from all sources up to a specified amount. |
Challenging Shout is a Defensive skill used by Barbarian in Diablo IV.
Name | Cluster | Type | Description |
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Challenging Shout | Defensive | Active |
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Enhanced Challenging Shout | Defensive | Enhancement |
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Strategic Challenging Shout | Defensive | Upgrade |
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Tactical Challenging Shout | Defensive | Upgrade |
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Name | Cluster | Type | Description |
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Imposing Presence | Defensive | Passive |
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Martial Vigor | Defensive | Passive |
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Outburst | Defensive | Passive |
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Tough as Nails | Defensive | Passive |
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