Name | Description | Tags | Power Name | Rewards |
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Meteor | Mana Cost: 40 skill_rankup_desc: Impact Damage {80 | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Blizzard | Mana Cost: 40 skill_rankup_desc: Damage {#} | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Ball Lightning | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {18 | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Firewall | Mana Cost: {#} skill_rankup_desc: Damage {160 | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Mage's Blizzard | When cast above 50 Mana, Blizzard's duration is increased by 4 seconds. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Mage's Firewall | Enemies continue Burning for 3 seconds after leaving Firewall. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Mage's Meteor | Meteor falls 30% faster. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Wizard's Meteor | Meteor's impact Immobilizes enemies for 2 seconds. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Wizard's Firewall | You gain x5% increased Mana Regeneration per active Firewall, up to x25%. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Wizard's Blizzard | While you have an active Blizzard, your Core Skills cost 10% less Mana. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Mage's Ball Lightning | After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 seconds. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Wizard's Ball Lightning | If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Enhanced Blizzard | Blizzard deals x25% increased damage to Frozen enemies. | Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control | Sorcerer Blizzard |
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Enhanced Ball Lightning | Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus. | Tags: Mastery, Shock, Damage, Lightning, Mana | Sorcerer BallLightning |
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Enhanced Firewall | Enemies take x25% increased Burning damage from you while standing in Firewall. | Tags: Mastery, Pyromancy, Damage, Burn, Mana | Sorcerer Firewall |
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Enhanced Meteor | If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location. | Tags: Mastery, Pyromancy, Damage, Fire, Mana, Burn | Sorcerer Meteor |
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Name | Cluster | Type | Description |
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Blizzard | Mastery | Active |
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Enhanced Blizzard | Mastery | Enhancement |
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Mage's Blizzard | Mastery | Upgrade |
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Wizard's Blizzard | Mastery | Upgrade |
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Firewall is a Mastery Fire spell used by Sorceress in Diablo IV.
Name | Cluster | Type | Description |
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Firewall | Mastery | Active |
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Enhanced Firewall | Mastery | Enhancement |
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Mage's Firewall | Mastery | Upgrade |
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Wizard's Firewall | Mastery | Upgrade |
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Meteor is a Mastery Fire spell used by Sorceress in Diablo IV.
Name | Cluster | Type | Description |
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Meteor | Mastery | Active |
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Enhanced Meteor | Mastery | Enhancement |
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Mage's Meteor | Mastery | Upgrade |
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Wizard's Meteor | Mastery | Upgrade |
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Ball Lightning is a Mastery Lightning spell used by Sorceress in Diablo IV.
Name | Cluster | Type | Description |
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Ball Lightning | Mastery | Active |
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Enhanced Ball Lightning | Mastery | Enhancement |
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Mage's Ball Lightning | Mastery | Upgrade |
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Wizard's Ball Lightning | Mastery | Upgrade |
Crackling Energy periodically damages surrounding enemies when picked up. |
Name | Cluster | Type | Description |
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Icy Veil | Mastery | Passive |
Barriers absorb damage from all sources up to a specified amount. |
Cold Front | Mastery | Passive |
Barriers absorb damage from all sources up to a specified amount. Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Snap Freeze | Mastery | Passive |
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Inner Flames | Mastery | Passive |
Healthy characters have more than 80% of their Life. |
Devouring Blaze | Mastery | Passive |
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Crippling Flames | Mastery | Passive |
Healthy characters have more than 80% of their Life. |
Static Discharge | Mastery | Passive |
Crackling Energy periodically damages surrounding enemies when picked up. |
Shocking Impact | Mastery | Passive |
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Invigorating Conduit | Mastery | Passive |
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