Name | Description | Tags | Power Name | Rewards |
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Fighter's Rupture | Hitting at least 1 enemy with Rupture Heals you for 15% of your Maximum Life. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Warrior's Rupture | Hitting enemies with Rupture increases your Attack Speed by +20% for 4 seconds. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Fighter's Steel Grasp | If Steel Grasp damages an enemy, gain Berserking for 2 seconds. | Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown | Barbarian SteelGrasp |
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Warrior's Steel Grasp | Steel Grasp gains 1 additional Charge. | Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown | Barbarian SteelGrasp |
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Fighter's Death Blow | If Death Blow damages at least one enemy, gain 20 Fury. | Tags: Weapon Mastery, Damage, Physical, Cooldown | Barbarian DeathBlow |
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Warrior's Death Blow | If Death Blow damages at least one enemy, gain Berserking for 3 seconds. | Tags: Weapon Mastery, Damage, Physical, Cooldown | Barbarian DeathBlow |
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Expose Vulnerability | Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for {1 skill_rankup_desc: Vulnerable Duration {1 | Tags: Vulnerable, Core, Weapon Mastery | Barbarian Talent Berserker T2 N2 |
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Death Blow | Cooldown: 15 seconds skill_rankup_desc: Damage {120 | Tags: Weapon Mastery, Damage, Physical, Cooldown | Barbarian DeathBlow |
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Rupture | Cooldown: {10 skill_rankup_desc: Cooldown: {10 | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Steel Grasp | Charges: 2 skill_rankup_desc: Damage {23 | Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown | Barbarian SteelGrasp |
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Enhanced Rupture | Ripping your weapon out of enemies during Rupture causes an explosion that deals 30% Bleeding damage over 5 seconds. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Enhanced Death Blow | Death Blow deals x100% increased damage to Bosses. | Tags: Weapon Mastery, Damage, Physical, Cooldown | Barbarian DeathBlow |
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Enhanced Steel Grasp | Steel Grasp also makes enemies Vulnerable for 2.5 seconds. | Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown | Barbarian SteelGrasp |
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Steel Grasp is a Weapon Mastery skill used by Barbarian in Diablo IV.
Name | Cluster | Type | Description |
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Steel Grasp | Weapon Mastery | Active |
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Enhanced Steel Grasp | Weapon Mastery | Enhancement |
Vulnerable enemies take 20% increased damage. |
Fighter's Steel Grasp | Weapon Mastery | Upgrade |
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Warrior's Steel Grasp | Weapon Mastery | Upgrade |
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Rupture is a Weapon Mastery skill used by Barbarian in Diablo IV.
Name | Cluster | Type | Description |
---|---|---|---|
Rupture | Weapon Mastery | Active |
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Enhanced Rupture | Weapon Mastery | Enhancement |
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Fighter's Rupture | Weapon Mastery | Upgrade |
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Warrior's Rupture | Weapon Mastery | Upgrade |
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Death Blow is a Weapon Mastery skill used by Barbarian in Diablo IV.
Name | Cluster | Type | Description |
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Death Blow | Weapon Mastery | Active |
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Enhanced Death Blow | Weapon Mastery | Enhancement |
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Fighter's Death Blow | Weapon Mastery | Upgrade |
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Warrior's Death Blow | Weapon Mastery | Upgrade |
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Name | Cluster | Type | Description |
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Pit Fighter | Weapon Mastery | Passive |
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No Mercy | Weapon Mastery | Passive |
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Expose Vulnerability | Weapon Mastery | Passive |
Vulnerable enemies take 20% increased damage. |
Slaying Strike | Weapon Mastery | Passive |
Injured characters have less than 35% of their Life. |
Hamstring | Weapon Mastery | Passive |
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Cut to the Bone | Weapon Mastery | Passive |
Vulnerable enemies take 20% increased damage. |
Thick Skin | Weapon Mastery | Passive |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Counteroffensive | Weapon Mastery | Passive |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Defensive Stance | Weapon Mastery | Passive |
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
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