When you gain a level, you’ll receive points to spend in Strength, Intelligence, Dexterity, or Willpower, along with your skill points.

- Increases Critcical Strike Chance by +X%.
- Increases Dodge Chance by +X%.

For example, Dexterity: 8. Increases Critcical Strike Chance by +0.2%. Increases Dodge Chance by +0.2%.

- Increases Critical Strike Chance by +X%.
- Increases Dodge Chance by +X%.

For example, Dexterity: 7. Increases Critical Strike Chance by +0.1%. Increases Dodge Chance by +0.2%.

- Increases Critical Strike Chance by +X%.
- Increases Dodge Chance by +X%.

For example, Dexterity: 7. Increases Critical Strike Chance by +0.1%. Increases Dodge Chance by +0.2%.

- Increases Skill Damage by X%.
- Increases Dodge Chance by +X%.

For example, Dexterity: 10. Increases Skill Damage by 1.0%. Increases Dodge Chance by +0.2%.

- Increases Critical Strike Chance by +X%.
- Increases Dodge Chance by +X%.

For example, Dexterity: 17. Increases Critical Strike Chance by +0.3%. Increases Dodge Chance by +0.4%.

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And here’s where it gets really interesting. Many of the nodes in each class skill tree have additional effects if you meet specific primary stat thresholds. You’ll get the baseline effect of these nodes when you spend the skill points to unlock them, but get enough of the corresponding primary stat and the bonus effect will activate.

The following is an example. When you have “150 Dexterity”, Whirlwind provides a 3% movement speed boost each second while active, stacking up to 15%.

As a Barbarian, each point of Strength will increase the damage of your skills, while Willpower improves Fury generation, and Dexterity grants critical chance. Meanwhile, as a Sorceress, Intelligence increases skill damage, Willpower grants critical chance, and Dexterity hastens mana recovery. Each stat also confers a secondary defensive bonus.

Name | Requires | Description |
---|---|---|

Chorus of War | Level 100 | Use: Increases all stats by 40 and crit and overpower damage by 5% for every nearby player. Lasts 20 minutes. This is a type III incense. Only one Incense of a type may be active at a time. |

Spiral Morning | Level 65 | Use: Increases all stats by 15 for every nearby player. Lasts 20 minutes. This is a type II incense. Only one Incense of a type may be active at a time. |

Queen's Supreme | Level 50 | Use: Increases Dexterity by 25 for every nearby player. Lasts 20 minutes. This is a type I incense. Only one Incense of a type may be active at a time. |

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