Diablo 4 Necromancer Skill Tree

List of Diablo 4 Necromancer Skill Tree

NameCluster Type Description
Reap Basic Active
  • Sweep an ethereal scythe in front of you, dealing X damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
  • Generate Essence: 4 per enemy hit
  • Deals Shadow Damage.
  • Tags: Basic, Darkness
Enhanced Reap Basic Enhancement
  • If an enemy hit by Reap dies within 2 seconds, you gain 30% Attack Speed for 3 seconds.
Acolyte's Reap Basic Upgrade
  • Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.
Initiate's Reap Basic Upgrade
  • Reap instantly kills targets below 5% Life.
  • This does not work on Bosses or players.
Decompose Basic Active
  • Tear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every 2.5 seconds.
  • Generate Essence: 7 per second
  • Deals Shadow Damage
  • Tags: Basic, Darkness, Channeled
Enhanced Decompose Basic Enhancement
  • If an enemy dies while being Decomposed, you gain 10 essence.
Acolyte's Decompose Basic Upgrade
  • You and your Minions deal 10% increased damage to enemies who are being Decomposed.
Initiate's Decompose Basic Upgrade
  • Decompose slows enemies by 30%.
Hemorrhage Basic Active
  • Burst an enemy's blood, dealing X damage. Hemorrhage has a 20% chance to form a Blood Orb.
  • Physical Damage
  • Generate Essence: 8
  • Tags: Basic, Blood

Blood Orbs Heal you for 15% of your Maximum Life when picked up.
Enhanced Hemorrhage Basic Enhancement
  • After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.

Blood Orbs Heal you for 15% of your Maximum Life when picked up.
Acolyte's Hemorrhage Basic Upgrade
  • Hemorrhage gains an additional 20% Attack Speed while Healthy

Healthy characters have more than 80% of their Life.
Initiate's Hemorrhage Basic Upgrade
  • Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Bone Splinters Basic Active
  • Fire 3 Bone Splinters, dealing X damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
  • Deals Physical Damage
  • Generate Essence: 5
  • Tags: Basic, Bone
Enhanced Bone Splinters Basic Enhancement
  • Bone Splinters has a 30% chance to fire 2 additional projectiles if cast while you have 50 or more essence.
Acolyte's Bone Splinters Basic Upgrade
  • Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.
Initiate's Bone Splinters Basic Upgrade
  • Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

Vulnerable enemies take 20% increased damage.
Unliving Energy Core Passive
  • Your maximum Essence is increased by 3
Imperfectly Balanced Core Passive
  • Your Core Skills cost 5% more Essence, but deal 10% increased damage.
Blood Lance Core Active
  • Throw a blood lance that lingers in an enemy for 3 seconds, dealing X damage to the enemy and all other lanced enemies.
  • Physical Damage
  • Essence Cost: 10
  • Tags: Core, Blood
Enhanced Blood Lance Core Enhancement
  • Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first.
Paranormal Blood Lance Core Upgrade
  • While at least 2 enemies or a Boss are affected by Blood Lance, you gain 15% Attack Speed and Blood Lance's Essence cost is reduced by 2.
Supernatural Blood Lance Core Upgrade
  • After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

Blood Orbs Heal you for 15% of your Maximum Life when picked up.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Blood Surge Core Active
  • Draw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by 10% per enemy drained, up to 50%
  • Essence Cost: 30
  • Deals Physical Damage
  • Tags: Core, Blood
Enhanced Blood Surge Core Enhancement
  • Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life.
Paranormal Blood Surge Core Upgrade
  • If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

Healthy characters have more than 80% of their Life.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Supernatural Blood Surge Core Upgrade
  • Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 20% increased damage.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Blight Core Active
  • Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over 6 seconds.
  • Deals Shadow Damage
  • Essence Cost: 25
  • Tags: Core, Darkness
Enhanced Blight Core Enhancement
  • Blight Slows enemies by 25%
Paranormal Blight Core Upgrade
  • Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.
Supernatural Blight Core Upgrade
  • You and your Minions deal 15% increased damage to enemies within Blight.
Sever Core Active
  • A specter of you charged forward and attacks with its scythe for X damage then returns to you and attacks again for X damage.
  • Deals Shadow Damage
  • Essence Cost: 20
  • Tags: Core, Darkness
Enhanced Sever Core Enhancement
  • Sever damages enemies along its path for 25% of its initial damage.
Paranormal Sever Core Upgrade
  • Every 4th cast of Sever makes enemies Vulnerable for 2 seconds.

Vulnerable enemies take 20% increased damage.
Supernatural Sever Core Upgrade
  • Sever deals 2% increased damage for each Minion you have upon cast.
Hewed Flesh Core Passive
  • Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location.
  • This chance is doubled against Bosses.
Bone Spear Core Active
  • Conjure a bone spear from the ground, dealing X damage and piercing through enemies.
  • Essence Cost: 25
  • Deals Physical Damage
  • Tags: Core, Bone
Enhanced Bone Spear Core Enhancement
  • Bone Spear breaks into 3 shards when it is destroyed, dealing X damage each.
Paranormal Bone Spear Core Upgrade
  • Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Supernatural Bone Spear Core Upgrade
  • Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

Vulnerable enemies take 20% increased damage.
Blood Mist Corpse & Macabre (1st Cluster) Active
  • Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal X damage to enemies and Healing for 0.5% of your Maximum Life.
  • Physical Damage
  • Cooldown: 20 seconds.
  • Tags: Macabre, Blood

Immune characters cannot be damaged and all negative effects are removed and prevented.
Enhanced Blood Mist Corpse & Macabre (1st Cluster) Enhancement
  • Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Dreadful Blood Mist Corpse & Macabre (1st Cluster) Upgrade
  • Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly Blood Mist Corpse & Macabre (1st Cluster) Upgrade
  • Bood Mist leaves behind a Corpse every 1 second.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Spiked Armor Corpse & Macabre (1st Cluster) Passive
  • Gain 3 Thorns
Skeletal Warrior Mastery Corpse & Macabre (1st Cluster) Passive
  • Increase the damage and Life of your Skeletal Warriors by 15%.
Bone Prison Corpse & Macabre (1st Cluster) Active
  • Unearth a prison of bone with X Life that surrounds the target area for 6 seconds.
  • Cooldown: 20 Seconds.
  • Tags: Macabre, Bone
Enhanced Bone Prison Corpse & Macabre (1st Cluster) Enhancement
  • If an enemy is trapped by Bone Prison, gain 15 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone Prison Corpse & Macabre (1st Cluster) Upgrade
  • Fortify for 5% Base Life for each enemy trapped by Bone Prison.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Ghastly Bone Prison Corpse & Macabre (1st Cluster) Upgrade
  • Enemies inside of Bone Prison are Vulnerable.

Vulnerable enemies take 20% increased damage.
Grim Harvest Corpse & Macabre (1st Cluster) Passive
  • Consuming a corpse generates 3 Essence.
Fueled by Death Corpse & Macabre (1st Cluster) Passive
  • You deal 4% increased damage for 4 seconds after consuming a Corpse.
Corpse Explosion Corpse & Macabre (1st Cluster) Active
  • Detonate a Corpse, dealing X damage to surrounding enemies
  • Physical damage
  • Tags: Corpse, Corruption
Enhanced Corpse Explosion Corpse & Macabre (1st Cluster) Enhancement
  • Corpse Explosion's radius is increased by 15%.
Blighted Corpse Explosion Corpse & Macabre (1st Cluster) Upgrade
  • Corpse Explosion becomes a Darkness skill and, instead of exploding, releases a vile miasma dealing X Shadow Damage over 6 seconds.
Plagued Corpse Explosion Corpse & Macabre (1st Cluster) Upgrade
  • Corpse Explosion deals 10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.

Vulnerable enemies take 20% increased damage.
Death's Reach Curse Passive
  • You deal 4% increased damage to Distant enemies.
Death's Embrace Curse Passive
  • Close enemies take 2% more damage from you and deal 3% less damage to you.
Iron Maiden Curse Active
  • Curse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts 10 seconds
  • Physical Damage
  • Essence Cost: 10
  • Tags: Curse, Corruption
Enhanced Iron Maiden Curse Enhancement
  • Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy cursed. Does not work with enemies who are already cursed with Iron Maiden.
Abhorrent Iron Maiden Curse Upgrade
  • Heal for 5% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.
Horrid Iron Maiden Curse Upgrade
  • When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 15%
Amplify Damage Curse Passive
  • You deal 3% increased damage to Cursed enemies.
Decrepify Curse Active
  • Curse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal Y% less damage for 10 seconds.
  • Physical Damage
  • Essence Cost: 10
  • Tags: Curse, Corruption
Enhanced Decrepify Curse Enhancement
  • Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds.
Abhorrent Decrepify Curse Upgrade
  • Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 scond.
Horrid Decrepify Curse Upgrade
  • When you or your Minions hit an enemy afflicted with Decripìfy below 10% Life, they are instantly killed. Does not work on Bosses.
Skeletal Mage Mastery Curse Passive
  • Increase the damage and life of your Skeletal Mages by 15%
Gruesome Mending Corpse & Macabre (2nd Cluster) Passive
  • While below 50% Life, you receive 10% more Healing from all sources.
Transfusion Corpse & Macabre (2nd Cluster) Passive
  • Blood Orbs also Heal your Minions for 15% of the amount.

Blood Orbs Heal you for 15% of your Maximum Life when picked up.
Tides of Blood Corpse & Macabre (2nd Cluster) Passive
  • Your Blood Skills deal 5% increased Overpower damage. This bonus is doubled while you are Healthy.

Healthy characters have more than 80% of their Life.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Coalesced Blood Corpse & Macabre (2nd Cluster) Passive
  • While Healthy your Blood Skills deal 6% increased damage.

Healthy characters have more than 80% of their Life.
Drain Vitality Corpse & Macabre (2nd Cluster) Passive
  • Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for 2% Base Life.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Corpse Tendrils Corpse & Macabre (2nd Cluster) Active
  • Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing X damage to them. Does not consume the corpse.
  • Physical Damage
  • Cooldown: 11 seconds.
  • Tags: Corpse, Corruption
Enhanced Corpse Tendrils Corpse & Macabre (2nd Cluster) Enhancement
  • Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Blighted Corpse Tendrils Corpse & Macabre (2nd Cluster) Upgrade
  • Corpse Tendrils has a 20% chance when damaging enemies to drop a Blood Orb.

Blood Orbs Heal you for 15% of your Maximum Life when picked up.
Plagued Corpse Tendrils Corpse & Macabre (2nd Cluster) Upgrade
  • Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

Vulnerable enemies take 20% increased damage.
Necrotic Carapace Corpse & Macabre (2nd Cluster) Passive
  • When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Bone Spirit Corpse & Macabre (2nd Cluster) Active
  • Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.
  • Physical Damage
  • Cooldown: 12 Seconds
  • Essence Cost: All remaining Essence
  • Tags: Macabre, Bone
Enhanced Bone Spirit Corpse & Macabre (2nd Cluster) Enhancement
  • If Bone Spirit critically strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast.
Dreadful Bone Spirit Corpse & Macabre (2nd Cluster) Upgrade
  • After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Ghastly Bone Spirit Corpse & Macabre (2nd Cluster) Upgrade
  • Bone Spirit has an additional 10% Critical Strike Chance.
Serration Corpse & Macabre (2nd Cluster) Passive
  • Your Bone skills have a 0.5% increased Critical Strike Chance for each 10 Essence you have upon cast.
Compound Fracture Corpse & Macabre (2nd Cluster) Passive
  • After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% increased damage per 5 seconds.
Evulsion Corpse & Macabre (2nd Cluster) Passive
  • Your Bone Skills deal 6% increased Critical Strike Damage to Vulnerable enemies.

Vulnerable enemies take 20% increased damage.
Rapid Ossification Corpse & Macabre (2nd Cluster) Passive
  • Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds.
Reaper's Pursuit Corpse & Macabre (2nd Cluster) Passive
  • Damaging enemies with Darkness Skills increases your movement speed by 5% for 3 Seconds.
Crippling Darkness Corpse & Macabre (2nd Cluster) Passive
  • Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds.
Terror Corpse & Macabre (2nd Cluster) Passive
  • Darkness Skills deal 3% bonus damage to enemies who are slowed, and 3% bonus damage to enemies who are stunned or immobilized. These bonuses stack and apply to shadow damage dealt by your Minions.
Gloom Corpse & Macabre (2nd Cluster) Passive
  • When you damage enemies with Darkness Skills, they take 2% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Blood Wave Ultimate Active
  • Conjure a tidal wave of blood that deals X damage and Knocks Back enemies.
  • Cooldown: 50 seconds.
  • Tags: Ultimate, Blood
Prime Blood Wave Ultimate Upgrade
  • Blood Wave Slow enemies by 50% for 4 seconds.
Supreme Blood Wave Ultimate Upgrade
  • Blood Wave leaves behind 3 Blood Orbs as it travels.

Blood Orbs Heal you for 15% of your Maximum Life when picked up.
Golem Mastery Ultimate Passive
  • Increase the damage and Life of your Golem by 15%
Army of the Dead Ultimate Active
  • Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing X damage.
  • Cooldown: 90 seconds.
  • Deals Physical Damage
Prime Army of the Dead Ultimate Upgrade
  • When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse
Supreme Army of the Dead Ultimate Upgrade
  • Army of the Dead also raises your Skeletal Warriors and Skeletal Mages
Inspiring Leader Ultimate Passive
  • After you have been Healthy for at least 4 second, you and your Minions gain 4% Attack Speed.

Healthy characters have more than 80% of their Life.
Hellbent Commander Ultimate Passive
  • Your Minions deal 10% increased damage while you are Close to them.
Death's Defense Ultimate Passive
  • Your Minions cannot lose more than 75% of their Maximum Life from a single damage instance.
Bonded in Essence Ultimate Passive
  • Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for 20% of their Maximum Life
Bone Storm Ultimate Active
  • A swirling storm of bones appears around you and your Golem, dealing X to surrounding enemies over 10 seconds.
  • Physical Damage
  • Cooldown: 60 Seconds.
Prime Bone Storm Ultimate Upgrade
  • Your damage reduction is increased by 15% while Bone Storm is active.
Supreme Bone Storm Ultimate Upgrade
  • Your Critical Strike Chance is increased by 20% while Bone Storm is active.
Stand Alone Ultimate Passive
  • Increases Damage Reduction by 6% reduced by 2% for each active Minion
Memento Mori Ultimate Passive
  • Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%
Ossified Essence Key Passive Passive
  • Your Bone Skills deal 1% increased damage for each point of Essence you have above 50 upon cast.
Rathma's Vigor Key Passive Passive
  • Increase your Maximum Life by 10%. After being Healthy for 15 seconds, your next Blood skill Overpowers.

Healthy characters have more than 80% of their Life.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Shadowblight Key Passive Passive
  • Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% bonus damage to enemies with Shadowblight.
  • Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take additional X Shadow Damage.
Kalan's Edict Key Passive Passive
  • After you have not taken damage in the last 3 seconds, your Minions gain 15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.

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