Reap | Basic | Active | - Sweep an ethereal scythe in front of you, dealing X damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
- Generate Essence: 4 per enemy hit
- Deals Shadow Damage.
- Tags: Basic, Darkness
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Enhanced Reap | Basic | Enhancement | - If an enemy hit by Reap dies within 2 seconds, you gain 30% Attack Speed for 3 seconds.
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Acolyte's Reap | Basic | Upgrade | - Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.
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Initiate's Reap | Basic | Upgrade | - Reap instantly kills targets below 5% Life.
- This does not work on Bosses or players.
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Decompose | Basic | Active | - Tear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every 2.5 seconds.
- Generate Essence: 7 per second
- Deals Shadow Damage
- Tags: Basic, Darkness, Channeled
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Enhanced Decompose | Basic | Enhancement | - If an enemy dies while being Decomposed, you gain 10 essence.
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Acolyte's Decompose | Basic | Upgrade | - You and your Minions deal 10% increased damage to enemies who are being Decomposed.
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Initiate's Decompose | Basic | Upgrade | - Decompose slows enemies by 30%.
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Hemorrhage | Basic | Active | - Burst an enemy's blood, dealing X damage. Hemorrhage has a 20% chance to form a Blood Orb.
- Physical Damage
- Generate Essence: 8
- Tags: Basic, Blood
Blood Orbs Heal you for 15% of your Maximum Life when picked up. |
Enhanced Hemorrhage | Basic | Enhancement | - After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Blood Orbs Heal you for 15% of your Maximum Life when picked up. |
Acolyte's Hemorrhage | Basic | Upgrade | - Hemorrhage gains an additional 20% Attack Speed while Healthy
Healthy characters have more than 80% of their Life. |
Initiate's Hemorrhage | Basic | Upgrade | - Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Bone Splinters | Basic | Active | - Fire 3 Bone Splinters, dealing X damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
- Deals Physical Damage
- Generate Essence: 5
- Tags: Basic, Bone
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Enhanced Bone Splinters | Basic | Enhancement | - Bone Splinters has a 30% chance to fire 2 additional projectiles if cast while you have 50 or more essence.
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Acolyte's Bone Splinters | Basic | Upgrade | - Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.
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Initiate's Bone Splinters | Basic | Upgrade | - Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Vulnerable enemies take 20% increased damage. |
Unliving Energy | Core | Passive | - Your maximum Essence is increased by 3
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Imperfectly Balanced | Core | Passive | - Your Core Skills cost 5% more Essence, but deal 10% increased damage.
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Blood Lance | Core | Active | - Throw a blood lance that lingers in an enemy for 3 seconds, dealing X damage to the enemy and all other lanced enemies.
- Physical Damage
- Essence Cost: 10
- Tags: Core, Blood
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Enhanced Blood Lance | Core | Enhancement | - Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first.
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Paranormal Blood Lance | Core | Upgrade | - While at least 2 enemies or a Boss are affected by Blood Lance, you gain 15% Attack Speed and Blood Lance's Essence cost is reduced by 2.
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Supernatural Blood Lance | Core | Upgrade | - After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Blood Orbs Heal you for 15% of your Maximum Life when picked up. Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Blood Surge | Core | Active | - Draw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by 10% per enemy drained, up to 50%
- Essence Cost: 30
- Deals Physical Damage
- Tags: Core, Blood
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Enhanced Blood Surge | Core | Enhancement | - Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life.
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Paranormal Blood Surge | Core | Upgrade | - If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Healthy characters have more than 80% of their Life. Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Supernatural Blood Surge | Core | Upgrade | - Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 20% increased damage.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Blight | Core | Active | - Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over 6 seconds.
- Deals Shadow Damage
- Essence Cost: 25
- Tags: Core, Darkness
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Enhanced Blight | Core | Enhancement | - Blight Slows enemies by 25%
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Paranormal Blight | Core | Upgrade | - Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.
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Supernatural Blight | Core | Upgrade | - You and your Minions deal 15% increased damage to enemies within Blight.
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Sever | Core | Active | - A specter of you charged forward and attacks with its scythe for X damage then returns to you and attacks again for X damage.
- Deals Shadow Damage
- Essence Cost: 20
- Tags: Core, Darkness
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Enhanced Sever | Core | Enhancement | - Sever damages enemies along its path for 25% of its initial damage.
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Paranormal Sever | Core | Upgrade | - Every 4th cast of Sever makes enemies Vulnerable for 2 seconds.
Vulnerable enemies take 20% increased damage. |
Supernatural Sever | Core | Upgrade | - Sever deals 2% increased damage for each Minion you have upon cast.
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Hewed Flesh | Core | Passive | - Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location.
- This chance is doubled against Bosses.
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Bone Spear | Core | Active | - Conjure a bone spear from the ground, dealing X damage and piercing through enemies.
- Essence Cost: 25
- Deals Physical Damage
- Tags: Core, Bone
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Enhanced Bone Spear | Core | Enhancement | - Bone Spear breaks into 3 shards when it is destroyed, dealing X damage each.
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Paranormal Bone Spear | Core | Upgrade | - Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
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Supernatural Bone Spear | Core | Upgrade | - Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. |
Blood Mist | Corpse & Macabre (1st Cluster) | Active | - Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal X damage to enemies and Healing for 0.5% of your Maximum Life.
- Physical Damage
- Cooldown: 20 seconds.
- Tags: Macabre, Blood
Immune characters cannot be damaged and all negative effects are removed and prevented. |
Enhanced Blood Mist | Corpse & Macabre (1st Cluster) | Enhancement | - Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Dreadful Blood Mist | Corpse & Macabre (1st Cluster) | Upgrade | - Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
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Ghastly Blood Mist | Corpse & Macabre (1st Cluster) | Upgrade | - Bood Mist leaves behind a Corpse every 1 second.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Spiked Armor | Corpse & Macabre (1st Cluster) | Passive | |
Skeletal Warrior Mastery | Corpse & Macabre (1st Cluster) | Passive | - Increase the damage and Life of your Skeletal Warriors by 15%.
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Bone Prison | Corpse & Macabre (1st Cluster) | Active | - Unearth a prison of bone with X Life that surrounds the target area for 6 seconds.
- Cooldown: 20 Seconds.
- Tags: Macabre, Bone
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Enhanced Bone Prison | Corpse & Macabre (1st Cluster) | Enhancement | - If an enemy is trapped by Bone Prison, gain 15 Essence, plus an additional 5 per enemy trapped.
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Dreadful Bone Prison | Corpse & Macabre (1st Cluster) | Upgrade | - Fortify for 5% Base Life for each enemy trapped by Bone Prison.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Ghastly Bone Prison | Corpse & Macabre (1st Cluster) | Upgrade | - Enemies inside of Bone Prison are Vulnerable.
Vulnerable enemies take 20% increased damage. |
Grim Harvest | Corpse & Macabre (1st Cluster) | Passive | - Consuming a corpse generates 3 Essence.
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Fueled by Death | Corpse & Macabre (1st Cluster) | Passive | - You deal 4% increased damage for 4 seconds after consuming a Corpse.
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Corpse Explosion | Corpse & Macabre (1st Cluster) | Active | - Detonate a Corpse, dealing X damage to surrounding enemies
- Physical damage
- Tags: Corpse, Corruption
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Enhanced Corpse Explosion | Corpse & Macabre (1st Cluster) | Enhancement | - Corpse Explosion's radius is increased by 15%.
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Blighted Corpse Explosion | Corpse & Macabre (1st Cluster) | Upgrade | - Corpse Explosion becomes a Darkness skill and, instead of exploding, releases a vile miasma dealing X Shadow Damage over 6 seconds.
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Plagued Corpse Explosion | Corpse & Macabre (1st Cluster) | Upgrade | - Corpse Explosion deals 10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Vulnerable enemies take 20% increased damage. |
Death's Reach | Curse | Passive | - You deal 4% increased damage to Distant enemies.
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Death's Embrace | Curse | Passive | - Close enemies take 2% more damage from you and deal 3% less damage to you.
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Iron Maiden | Curse | Active | - Curse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts 10 seconds
- Physical Damage
- Essence Cost: 10
- Tags: Curse, Corruption
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Enhanced Iron Maiden | Curse | Enhancement | - Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy cursed. Does not work with enemies who are already cursed with Iron Maiden.
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Abhorrent Iron Maiden | Curse | Upgrade | - Heal for 5% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.
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Horrid Iron Maiden | Curse | Upgrade | - When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 15%
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Amplify Damage | Curse | Passive | - You deal 3% increased damage to Cursed enemies.
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Decrepify | Curse | Active | - Curse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal Y% less damage for 10 seconds.
- Physical Damage
- Essence Cost: 10
- Tags: Curse, Corruption
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Enhanced Decrepify | Curse | Enhancement | - Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds.
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Abhorrent Decrepify | Curse | Upgrade | - Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 scond.
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Horrid Decrepify | Curse | Upgrade | - When you or your Minions hit an enemy afflicted with Decripìfy below 10% Life, they are instantly killed. Does not work on Bosses.
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Skeletal Mage Mastery | Curse | Passive | - Increase the damage and life of your Skeletal Mages by 15%
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Gruesome Mending | Corpse & Macabre (2nd Cluster) | Passive | - While below 50% Life, you receive 10% more Healing from all sources.
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Transfusion | Corpse & Macabre (2nd Cluster) | Passive | - Blood Orbs also Heal your Minions for 15% of the amount.
Blood Orbs Heal you for 15% of your Maximum Life when picked up. |
Tides of Blood | Corpse & Macabre (2nd Cluster) | Passive | - Your Blood Skills deal 5% increased Overpower damage. This bonus is doubled while you are Healthy.
Healthy characters have more than 80% of their Life. Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Coalesced Blood | Corpse & Macabre (2nd Cluster) | Passive | - While Healthy your Blood Skills deal 6% increased damage.
Healthy characters have more than 80% of their Life. |
Drain Vitality | Corpse & Macabre (2nd Cluster) | Passive | - Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for 2% Base Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Corpse Tendrils | Corpse & Macabre (2nd Cluster) | Active | - Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing X damage to them. Does not consume the corpse.
- Physical Damage
- Cooldown: 11 seconds.
- Tags: Corpse, Corruption
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Enhanced Corpse Tendrils | Corpse & Macabre (2nd Cluster) | Enhancement | - Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
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Blighted Corpse Tendrils | Corpse & Macabre (2nd Cluster) | Upgrade | - Corpse Tendrils has a 20% chance when damaging enemies to drop a Blood Orb.
Blood Orbs Heal you for 15% of your Maximum Life when picked up. |
Plagued Corpse Tendrils | Corpse & Macabre (2nd Cluster) | Upgrade | - Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. |
Necrotic Carapace | Corpse & Macabre (2nd Cluster) | Passive | - When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Bone Spirit | Corpse & Macabre (2nd Cluster) | Active | - Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.
- Physical Damage
- Cooldown: 12 Seconds
- Essence Cost: All remaining Essence
- Tags: Macabre, Bone
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Enhanced Bone Spirit | Corpse & Macabre (2nd Cluster) | Enhancement | - If Bone Spirit critically strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast.
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Dreadful Bone Spirit | Corpse & Macabre (2nd Cluster) | Upgrade | - After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
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Ghastly Bone Spirit | Corpse & Macabre (2nd Cluster) | Upgrade | - Bone Spirit has an additional 10% Critical Strike Chance.
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Serration | Corpse & Macabre (2nd Cluster) | Passive | - Your Bone skills have a 0.5% increased Critical Strike Chance for each 10 Essence you have upon cast.
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Compound Fracture | Corpse & Macabre (2nd Cluster) | Passive | - After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% increased damage per 5 seconds.
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Evulsion | Corpse & Macabre (2nd Cluster) | Passive | - Your Bone Skills deal 6% increased Critical Strike Damage to Vulnerable enemies.
Vulnerable enemies take 20% increased damage. |
Rapid Ossification | Corpse & Macabre (2nd Cluster) | Passive | - Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds.
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Reaper's Pursuit | Corpse & Macabre (2nd Cluster) | Passive | - Damaging enemies with Darkness Skills increases your movement speed by 5% for 3 Seconds.
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Crippling Darkness | Corpse & Macabre (2nd Cluster) | Passive | - Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds.
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Terror | Corpse & Macabre (2nd Cluster) | Passive | - Darkness Skills deal 3% bonus damage to enemies who are slowed, and 3% bonus damage to enemies who are stunned or immobilized. These bonuses stack and apply to shadow damage dealt by your Minions.
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Gloom | Corpse & Macabre (2nd Cluster) | Passive | - When you damage enemies with Darkness Skills, they take 2% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
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Blood Wave | Ultimate | Active | - Conjure a tidal wave of blood that deals X damage and Knocks Back enemies.
- Cooldown: 50 seconds.
- Tags: Ultimate, Blood
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Prime Blood Wave | Ultimate | Upgrade | - Blood Wave Slow enemies by 50% for 4 seconds.
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Supreme Blood Wave | Ultimate | Upgrade | - Blood Wave leaves behind 3 Blood Orbs as it travels.
Blood Orbs Heal you for 15% of your Maximum Life when picked up. |
Golem Mastery | Ultimate | Passive | - Increase the damage and Life of your Golem by 15%
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Army of the Dead | Ultimate | Active | - Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing X damage.
- Cooldown: 90 seconds.
- Deals Physical Damage
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Prime Army of the Dead | Ultimate | Upgrade | - When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse
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Supreme Army of the Dead | Ultimate | Upgrade | - Army of the Dead also raises your Skeletal Warriors and Skeletal Mages
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Inspiring Leader | Ultimate | Passive | - After you have been Healthy for at least 4 second, you and your Minions gain 4% Attack Speed.
Healthy characters have more than 80% of their Life. |
Hellbent Commander | Ultimate | Passive | - Your Minions deal 10% increased damage while you are Close to them.
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Death's Defense | Ultimate | Passive | - Your Minions cannot lose more than 75% of their Maximum Life from a single damage instance.
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Bonded in Essence | Ultimate | Passive | - Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for 20% of their Maximum Life
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Bone Storm | Ultimate | Active | - A swirling storm of bones appears around you and your Golem, dealing X to surrounding enemies over 10 seconds.
- Physical Damage
- Cooldown: 60 Seconds.
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Prime Bone Storm | Ultimate | Upgrade | - Your damage reduction is increased by 15% while Bone Storm is active.
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Supreme Bone Storm | Ultimate | Upgrade | - Your Critical Strike Chance is increased by 20% while Bone Storm is active.
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Stand Alone | Ultimate | Passive | - Increases Damage Reduction by 6% reduced by 2% for each active Minion
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Memento Mori | Ultimate | Passive | - Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%
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Ossified Essence | Key Passive | Passive | - Your Bone Skills deal 1% increased damage for each point of Essence you have above 50 upon cast.
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Rathma's Vigor | Key Passive | Passive | - Increase your Maximum Life by 10%. After being Healthy for 15 seconds, your next Blood skill Overpowers.
Healthy characters have more than 80% of their Life. Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Shadowblight | Key Passive | Passive | - Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% bonus damage to enemies with Shadowblight.
- Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take additional X Shadow Damage.
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Kalan's Edict | Key Passive | Passive | - After you have not taken damage in the last 3 seconds, your Minions gain 15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
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