Diablo 4 Barbarian Skill Tree

List of D4 Barbarian Skill Tree

NameCluster Type Description
Lunging Strike Basic Active
  • Generate Fury: 9.
  • Lunge forward and strike an enemy for 12 damage.
  • Deals Physical Damage.
  • Requires any complete Arsenal weapon.
Enhanced Lunging StrikeBasic Enhancement
  • Lunging Strike deals 30% increased damage and Heals you for 2% Maximum Life (1) when it damages a Healthy enemy.

Healthy characters have more than 80% of their Life.
Battle Lunging StrikeBasic Upgrade
  • Lunging Strike also inflicts 6 Bleeding damage over 5 seconds.
Combat Lunging StrikeBasic Upgrade
  • Critical Strikes with Lunging Strike grant you Bereserking for 1.5 seconds.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Bash Basic Active
  • Generate Fury: 10
  • Bash the enemy with your weapon, dealing 12 damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.
  • Deals Physical Damage
  • Tags: Basic, Bludgeoning
Enhanced BashBasic Enhancement
  • Damaging a Stunned enemy with Bash grants you 5% Base Life as Fortify. Double this amount when using a Two-Handed weapon.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Battle BashBasic Upgrade
  • Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
Combat BashBasic Upgrade
  • After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.

Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Frenzy Basic Active
  • Generate Fury: 4.
  • Unleash a rapid flurry of blows, dealing 6 damage with each pair of hits.
  • If Frenzy hits an enemy, its Attack Speed is increased by 20% for 3 seconds, up to 60%.
  • Deals Physical Damage
  • Requires Dual Wielded Weapons
  • Tags: Basic, Dual Wield
Enhanced FrenzyBasic Enhancement
  • While Frenzy is granting 60% bonus Attack Speed, it also generates 2 additional Fury.
Battle FrenzyBasic Upgrade
  • While Berserking, your other Skills gain 5% Attack Speed for each stack of Frenzy you have.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Combat FrenzyBasic Upgrade
  • You gain 8% Damage Reduction for each stack of Frenzy you currently have.
Flay Basic Active
  • Generate Fury: 9.
  • Flay the enemy, dealing 1 damage and inflicting 14 Bleeding damage over 5 seconds.
  • Deals Physical Damage
  • Requires a Slashing weapon
  • Tags: Basic
Enhanced FlayBasic Enhancement
  • Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.

Vulnerable enemies take 20% increased damage.
Battle FlayBasic Upgrade
  • When Flay deals direct damage to an enemy, they take 10% increased Bleeding damage from you for the next 3 seconds.
Combat FlayBasic Upgrade
  • When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 4 Thorns for 3 seconds. This stacks up to 4 times.
Whirlwind Core Active
  • Fury Cost: 20 per second
  • Rapidly attack surrounding enemies for 4 damage.
  • Deals Physical Damage
  • Requires any complete Arsenal weapon
  • Tags: Core, Channeled
Enhanced WhirlwindCore Enhancement
  • Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 3 Fury against Elite enemies.
Furious WhirlwindCore Upgrade
  • While using a Slashing weapon, Whirlwind also inflicts 20% of its Base damage as Bleeding damage over 5 seconds.
Violent WhirlwindCore Upgrade
  • After using Whirlwind for 2 seconds, Whirlwind deals 30% increased damage until it is cancelled.
Hammer of the Ancients Core Active
  • Fury Cost: 35.
  • Slam your hammer down with the fury of the Ancients, dealing 23 damage to a concentrated area.
  • Deals Physical Damage.
  • Requires a Two-Handed Bludgeoning Weapon.
  • Tags: Core, Bludgeoning.
Enhanced Hammer of the AncientsCore Enhancement
  • Gain 3% more Fury for 5 seconds for each enemy damaged by Hammer ofthe Ancients, stacking up to 10 times.
Furious Hammer of the AncientsCore Upgrade
  • After Overpowering with Hammer of the Ancients, you deal 30% more damage for 2.5 seconds.

Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Violent Hammer of the AncientsCore Upgrade
  • Hammer of the Ancients deals 1% additional damage for each point of Fury you had when using it.
Pressure Point Core Passive
  • Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.

Vulnerable enemies take 20% increased damage.
Upheaval Core Active
  • Fury Cost: 40.
  • Tear into the ground with your weapon and fling debris forward, dealing 28 damage.
  • Deals Physical Damage,
  • Requires a Two-Handed weapon.
  • Tags: Core.
Enhanced UpheavalCore Enhancement
  • Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
Furious UpheavalCore Upgrade
  • Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 8% increased damage, stacking up to 10 times.
Violent UpheavalCore Upgrade
  • If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Double Swing Core Active
  • Fury Cost: 25.
  • Sweep your weapons from opposite directions, dealing 11 damage with each weapon. Enemies caught in the center are damaged by both.
  • Deals Physical Damage.
  • Requires Dual Wielded weapons.
  • Tags: Core, Dual Wield.
Enhanced Double SwingCore Enhancement
  • If Double Swing damages a Stunned or Knocked Down enemy, gain 15 Fury.
Furious Double SwingCore Upgrade
  • Casting Double Swing while Berserking grants 2 additional seconds of Berserking.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Violent Double SwingCore Upgrade
  • Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second.

Vulnerable enemies take 20% increased damage.
Endless Fury Core Passive
  • Basic Skills generate 5% more Fury when using Two-Handed weapons.
Rend Core Active
  • Fury Cost: 35.
  • Cleave enemies in front of you, dealing 4 damage and inflicting 37 Bleeding damage over 5 seconds.
  • Deals Physical Damage.
  • Requires a Slashing Weapon.
  • Tags: Core.
Enhanced RendCore Enhancement
  • Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.

Vulnerable enemies take 20% increased damage.
Furious RendCore Upgrade
  • Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
Violent RendCore Upgrade
  • Rend deals 12% increased damage to Vulnerable enemies.

Vulnerable enemies take 20% increased damage.
Ground Stomp Defensive Active
  • Cooldown: 16 seconds.
  • Smash the ground, dealing 3 damage and Stunning surrounding enemies for 3 seconds.
  • Deals Physical Damage.
  • Tags: Defensive.
Enhanced Ground StompDefensive Enhancement
  • Increase Ground Stomp's duration by 1 second.
Strategic Ground StompDefensive Upgrade
  • Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
Tactical Ground StompDefensive Upgrade
  • Ground Stomp generates 25 Fury.
Imposing Presence Defensive Passive
  • Gain 5% additional Maximum Life.
Martial Vigor Defensive Passive
  • Damage Reduction against Elites is increased by 4%.
Rallying Cry Defensive Active
  • Cooldown: 25 seconds.
  • Bellow a rallying cry, increasing your Movement Speed by 30% and Resource Generation by 50% for 6.0 seconds, and Nearby allies for 3.0 seconds.
  • Deals Physical Damage.
  • Tags: Defensive, Shout.
Enhanced Rallying CryDefensive Enhancement
  • Rallying Cry grants you Unstoppable while active.

Unstoppable characters have all Control Impairing Effects removed and prevented.
Strategic Rallying CryDefensive Upgrade
  • Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Tactical Rallying CryDefensive Upgrade
  • Rallying Cry generates 25 Fury and grants you an additional 50% Resource Generation.
Iron Skin Defensive Active
  • Cooldown: 14 seconds.
  • Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
  • Deals Physical Damage.
  • Tags: Defensive.

Barriers absorb damage from all sources up to a specified amount.
Enhanced Iron SkinDefensive Enhancement
  • Iron Skin's Barrier absorbs 5% more of your Maximum Life.

Barriers absorb damage from all sources up to a specified amount.
Strategic Iron SkinDefensive Upgrade
  • Iron Skin also grants 9% Base Life as Fortify. Double this amount if cast while below 50% Life.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Tactical Iron SkinDefensive Upgrade
  • While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.

Barriers absorb damage from all sources up to a specified amount.
Outburst Defensive Passive
  • Gain 2 Thorns. Also gain 2 Thorns for each 2 bonus Maximum Life you have.
Tough as Nails Defensive Passive
  • Increase your Thorns by 20%. When enemies hit you, they take an additional 1% of your Thorns as Bleeding damage over 5 seconds.
Challenging Shout Defensive Active
  • Cooldown: 25 seconds.
  • Taunt Nearby enemies and gain 40% Damage Reduction for 8 seconds.
  • Tags: Defensive, Shout.
Enhanced Challenging ShoutDefensive Enhancement
  • While Challenging Shout is active, gain 20% bonus Maximum Life.
Strategic Challenging ShoutDefensive Upgrade
  • While Challenging Shout is active, gain Thorns equal to 50% of your Maximum Life.
Tactical Challenging ShoutDefensive Upgrade
  • While Challenging Shout is active, you gain 3 Fury each time you take damage.
Kick Brawling Active
  • Charges: 2
  • Charge Cooldown: 17 seconds
  • Throw a powerful kick that deals 5 damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 17 damage and are Stunned for 3 seconds.
  • Deals Physical Damage.
Enhanced KickBrawling Enhancement
  • Damaging enemies with Kick makes them Vulnerable for 4 seconds.

Vulnerable enemies take 20% increased damage.
Mighty KickBrawling Upgrade
  • Kicked enemies deal 17 damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Power KickBrawling Upgrade
  • If Kick damages an enemy, it consumes all of your Fury and Deals an additional 6 damage per 10 Fury spent. Kick no longer Knocks Back enemies.
War Cry Brawling Active
  • Cooldown: 25 seconds
  • Bellow a mighty war cry, increasing your damage dealt by 15.0% for 8.0 seconds, and Nearby allies for 4.0 seconds.
  • Tags: Brawling, Shout

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Enhanced War CryBrawling Enhancement
  • War Cry grants you Berserking for 4 seconds.
Mighty War CryBrawling Upgrade
  • War Cry grants you 28% Base Life as Fortify.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Power War CryBrawling Upgrade
  • If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by 30%.
Booming Voice Brawling Passive
  • Your Shout Skill effect durations are increased by 10%.
Raid Leader Brawling Passive
  • Your Shouts also Heal allies for 1% of their Maximum Life per second.
Guttural Yell Brawling Passive
  • Your Shout Skills cause enemies to deal 8% less damage for 5 seconds.
Charge Brawling Active
  • Cooldown: 17 seconds.
  • Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 10 damage and Knocking them Back.
  • Deals Physical Damage.
  • Requires any complete Arsenal weapon.

Unstoppable characters have all Control Impairing Effects removed and prevented.
Enhanced ChargeBrawling Enhancement
  • Enemies who are Knocked Back into terrain by Charge take 4 damage and are Stunned for 3 seconds.
Mighty ChargeBrawling Upgrade
  • Damaging enemies with Charge makes them Vulnerable for 2 seconds.

Vulnerable enemies take 20% increased damage.
Power ChargeBrawling Upgrade
  • Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.
Leap Brawling Active
  • Cooldown: 17 seconds
  • Leap forward and then slam down, dealing 13 damage and Knocking Back surrounding enemies on impact.
  • Deals Physical Damage.
  • Requires any complete Arsenal weapon.
Enhanced LeapBrawling Enhancement
  • If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
Mighty LeapBrawling Upgrade
  • Enemies damaged by Leap are Slowed by 50% for 5 seconds.
Power LeapBrawling Upgrade
  • If Leap damages at least one enemy, gain 40 Fury.
Aggressive Resistance Brawling Passive
  • Gain 4% Damage Reduction while Berserking.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Battle Fervor Brawling Passive
  • When a Brawling Skill damages at least one enemy, gain Berserking for 1 second.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Prolific Fury Brawling Passive
  • While Berserking, Fury Generation is increased by 6%.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Swiftness Brawling Passive
  • Movement Speed is increased by 4%.
Quick Impulses Brawling Passive
  • Reduce the duration of Control Impairing Effects by 6%.
Pit Fighter Weapon Mastery Passive
  • You deal 3% increased damage to Close enemies and gain 2% Distant Damage Reduction.
No Mercy Weapon Mastery Passive
  • You have 3% increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies.
Expose Vulnerability Weapon Mastery Passive
  • Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second.

Vulnerable enemies take 20% increased damage.
Slaying Strike Weapon Mastery Passive
  • You deal 8% increased damage against Injured enemies.

Injured characters have less than 35% of their Life.
Rupture Weapon Mastery Active
  • Cooldown: 10 seconds
  • Skewer enemies in front of you, dealing 5 damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
  • Deals Physical Damage.
  • Requires a Slashing Weapon.
Enhanced RuptureWeapon Mastery Enhancement
  • Ripping your weapon out of enemies during Rupture causes an explosion that deals 9 Bleeding damage over 5 seconds.
Fighter's RuptureWeapon Mastery Upgrade
  • Hitting at least 1 enemy with Rupture heals you for 15% of your Maximum Life.
Warrior's RuptureWeapon Mastery Upgrade
  • Hitting enemies with Rupture increases your Attack Speed by 20% for 4 seconds
Hamstring Weapon Mastery Passive
  • Your Bleeding effects Slow enemies by 10%.
Cut to the Bone Weapon Mastery Passive
  • Your Bleeding effects deal 6% increased damage to Vulnerable enemies.

Vulnerable enemies take 20% increased damage.
Steel Grasp Weapon Mastery Active
  • Charges: 2
  • Charge Cooldown: 11 seconds
  • Throw out a trio of chains that deal 7 damage and Pull In enemies.
  • Deals Physical Damage.
Enhanced Steel GraspWeapon Mastery Enhancement
  • Steel Grasp also makes enemies Vulnerable for 2.5 seconds.

Vulnerable enemies take 20% increased damage.
Fighter's Steel GraspWeapon Mastery Upgrade
  • If Steel Grasp damages an enemy, gain Berserking for 2 seconds.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Warrior's Steel GraspWeapon Mastery Upgrade
  • Steel Grasp Gains 1 additional Charge.
Thick Skin Weapon Mastery Passive
  • Each time you take direct damage gain 0.4% Base Life (1) as Fortify.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Counteroffensive Weapon Mastery Passive
  • While you have Fortify for over 50% of your Maximum Life, you deal 5% increased damage.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Defensive Stance Weapon Mastery Passive
  • Increase the Damage Reduction gained while you are Fortified by an additional 3%.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Death Blow Weapon Mastery Active
  • Cooldown: 15 seconds
  • Attempt a killing strike, dealing 49 damage to enemies in front of you.
  • If this kills an enemy, its Cooldown is reset.
  • Deals Physical Damage.
  • Requires any complete Arsenal weapon.
Enhanced Death BlowWeapon Mastery Enhancement
  • Death Blow deals 100% increased damage to Bosses.
Fighter's Death BlowWeapon Mastery Upgrade
  • If Death Blow damages at least one enemy, gain 20 Fury.
Warrior's Death BlowWeapon Mastery Upgrade
  • If Death Blow damages at least one enemy, gain Berserking for 3 seconds.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Call of The Ancients Ultimate Active
  • Cooldown: 50 seconds
  • Call upon 3 Ancients to aid you in battle for 6 seconds.
    • Korlic leaps at enemies, dealing 34 damage and swings his weapons in a frenzy, dealing 12 damage per hit.
    • Talic spins in a whirlwind rapidly attacking enemies for 21 damage.
    • Madawc upheaves the ground, dealing 64 damage.
  • Deals Physical Damage.
Prime Call of the AncientsUltimate Upgrade
  • While Call of the Ancients is active, gain 10% bonus Attack Speed and 10% increased damage.
Supreme Call of the AncientsUltimate Upgrade
  • Each of the Ancients gains additional power:
  • Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
  • Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
  • Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
Duelist Ultimate Passive
  • Attack Speed is increased by 3% while using One-Handed weapons.
Iron Maelstrom Ultimate Active
  • Cooldown: 60 seconds
  • Activate three times to attach chains to each ofyour weapons and perform an attack:
    • First your Two-Handed Bludgeoning weapon slams into the ground, dealing 25 damage and Stunning enemies for 2 seconds.
    • Second your Two-Handed Slashing weapon swipes in front of you, dealing 8 damage and inflicting 50 Bleeding damage over 5 seconds.
    • Third your Dual Wield weapons swing around you, dealing 13 damage per hit.
  • Deals Physical Damage.
  • Requires a Full Arsenal of weapons.
Prime Iron MaelstromUltimate Upgrade
  • Iron Maelstrom gains 10% increased Critical Strike Chance and deals 20% increased Critical Strike damage.
Supreme IronUltimate Upgrade
  • Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Tempered Fury Ultimate Passive
  • Increase your Maximum Fury by 3.
Furious Impulse Ultimate Passive
  • Each time you swap weapons, gain 2 Fury.
Invigorating Fury Ultimate Passive
  • Heal for 3% of your Maximum Life (1) for each 100 Fury spent.
Wrath of the Berserker Ultimate Active
  • Cooldown: 60 seconds
  • Gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Unstoppable characters have all Control Impairing Effects removed and prevented.
Prime Wrath of the BerserkerUltimate Upgrade
  • While Wrath of the Berserker is active, gain 20% increased Movement Speed and increase Fury Generation by 30%.
Supreme Wrath of the BerserkerUltimate Upgrade
  • While Wrath of the Berserker is active, every 50 Fury you spend increases Berserker's damage bonus by 25%.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Heavy Handed Ultimate Passive
  • While using Two-Handed weapons you deal 5% increased Critical Strike Damage.
Brute Force Ultimate Passive
  • Your Overpowers deal 15% increased damage when using a Two-Handed weapon.

Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.
Wallop Ultimate Passive
  • Your Skills using Bludgeoning weapons deal 5% increased damage if the enemy is Stunned or Vulnerable.

Vulnerable enemies take 20% increased damage.
Concussion Ultimate Passive
  • Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.
Unconstrained Key Passive Passive
  • Increase Berserk's maximum duration by 5 seconds and increase its damage bonus by 25%.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Walking Arsenal Key Passive Passive
  • Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 10% increased damage for 6 seconds.
  • While all three damage bonuses are active, you gain an additional 15% increased damage.
Unbridled Rage Key Passive Passive
  • Core Skills deal 135% increased damage, but cost 100% more Fury.
Gushing Wounds Key Passive Passive
  • When causing an enemy to Bleed, you have a chance equalto your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus.
  • Overpowering a Bleeding enemy creates an explosion that inflicts 3 Bleeding damage over 5 seconds.

Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.

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Barbarian Basic Skills

Basic Skills deal damage and are always available to cast.

1. Bash Active

Bash is a Basic skill used by Barbarian in Diablo IV, a variant of the classic Bash skills.

NameCluster Type Description
Bash Basic Active
  • Generate Fury: 10
  • Bash the enemy with your weapon, dealing 12 damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.
  • Deals Physical Damage
  • Tags: Basic, Bludgeoning
Enhanced BashBasic Enhancement
  • Damaging a Stunned enemy with Bash grants you 5% Base Life as Fortify. Double this amount when using a Two-Handed weapon.

Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
Battle BashBasic Upgrade
  • Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
Combat BashBasic Upgrade
  • After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.

Overpowering deals bonus damage based on the sum of your current Life and Fortified Life.

2. Flay Active

Bash is a Basic skill used by Barbarian in Diablo IV.

NameCluster Type Description
Flay Basic Active
  • Generate Fury: 9.
  • Flay the enemy, dealing 1 damage and inflicting 14 Bleeding damage over 5 seconds.
  • Deals Physical Damage
  • Requires a Slashing weapon
  • Tags: Basic
Enhanced FlayBasic Enhancement
  • Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.

Vulnerable enemies take 20% increased damage.
Battle FlayBasic Upgrade
  • When Flay deals direct damage to an enemy, they take 10% increased Bleeding damage from you for the next 3 seconds.
Combat FlayBasic Upgrade
  • When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 4 Thorns for 3 seconds. This stacks up to 4 times.

3. Frenzy Active

Frenzy is a Basic skill used by Barbarian in Diablo IV, a remake of the classic Frenzy skills.

NameCluster Type Description
Frenzy Basic Active
  • Generate Fury: 4.
  • Unleash a rapid flurry of blows, dealing 6 damage with each pair of hits.
  • If Frenzy hits an enemy, its Attack Speed is increased by 20% for 3 seconds, up to 60%.
  • Deals Physical Damage
  • Requires Dual Wielded Weapons
  • Tags: Basic, Dual Wield
Enhanced FrenzyBasic Enhancement
  • While Frenzy is granting 60% bonus Attack Speed, it also generates 2 additional Fury.
Battle FrenzyBasic Upgrade
  • While Berserking, your other Skills gain 5% Attack Speed for each stack of Frenzy you have.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.
Combat FrenzyBasic Upgrade
  • You gain 8% Damage Reduction for each stack of Frenzy you currently have.

4. Lunging Strike Active

Lunging Strike is a Basic skill used by Barbarian in Diablo IV.

NameCluster Type Description
Lunging Strike Basic Active
  • Generate Fury: 9.
  • Lunge forward and strike an enemy for 12 damage.
  • Deals Physical Damage.
  • Requires any complete Arsenal weapon.
Enhanced Lunging StrikeBasic Enhancement
  • Lunging Strike deals 30% increased damage and Heals you for 2% Maximum Life (1) when it damages a Healthy enemy.

Healthy characters have more than 80% of their Life.
Battle Lunging StrikeBasic Upgrade
  • Lunging Strike also inflicts 6 Bleeding damage over 5 seconds.
Combat Lunging StrikeBasic Upgrade
  • Critical Strikes with Lunging Strike grant you Bereserking for 1.5 seconds.

Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds.

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