Lunging Strike | Basic | Active | - Generate Fury: 9.
- Lunge forward and strike an enemy for 12 damage.
- Deals Physical Damage.
- Requires any complete Arsenal weapon.
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Enhanced Lunging Strike | Basic | Enhancement | - Lunging Strike deals 30% increased damage and Heals you for 2% Maximum Life (1) when it damages a Healthy enemy.
Healthy characters have more than 80% of their Life. |
Battle Lunging Strike | Basic | Upgrade | - Lunging Strike also inflicts 6 Bleeding damage over 5 seconds.
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Combat Lunging Strike | Basic | Upgrade | - Critical Strikes with Lunging Strike grant you Bereserking for 1.5 seconds.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Bash | Basic | Active | - Generate Fury: 10
- Bash the enemy with your weapon, dealing 12 damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.
- Deals Physical Damage
- Tags: Basic, Bludgeoning
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Enhanced Bash | Basic | Enhancement | - Damaging a Stunned enemy with Bash grants you 5% Base Life as Fortify. Double this amount when using a Two-Handed weapon.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Battle Bash | Basic | Upgrade | - Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
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Combat Bash | Basic | Upgrade | - After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Frenzy | Basic | Active | - Generate Fury: 4.
- Unleash a rapid flurry of blows, dealing 6 damage with each pair of hits.
- If Frenzy hits an enemy, its Attack Speed is increased by 20% for 3 seconds, up to 60%.
- Deals Physical Damage
- Requires Dual Wielded Weapons
- Tags: Basic, Dual Wield
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Enhanced Frenzy | Basic | Enhancement | - While Frenzy is granting 60% bonus Attack Speed, it also generates 2 additional Fury.
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Battle Frenzy | Basic | Upgrade | - While Berserking, your other Skills gain 5% Attack Speed for each stack of Frenzy you have.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Combat Frenzy | Basic | Upgrade | - You gain 8% Damage Reduction for each stack of Frenzy you currently have.
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Flay | Basic | Active | - Generate Fury: 9.
- Flay the enemy, dealing 1 damage and inflicting 14 Bleeding damage over 5 seconds.
- Deals Physical Damage
- Requires a Slashing weapon
- Tags: Basic
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Enhanced Flay | Basic | Enhancement | - Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.
Vulnerable enemies take 20% increased damage. |
Battle Flay | Basic | Upgrade | - When Flay deals direct damage to an enemy, they take 10% increased Bleeding damage from you for the next 3 seconds.
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Combat Flay | Basic | Upgrade | - When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 4 Thorns for 3 seconds. This stacks up to 4 times.
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Whirlwind | Core | Active | - Fury Cost: 20 per second
- Rapidly attack surrounding enemies for 4 damage.
- Deals Physical Damage
- Requires any complete Arsenal weapon
- Tags: Core, Channeled
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Enhanced Whirlwind | Core | Enhancement | - Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 3 Fury against Elite enemies.
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Furious Whirlwind | Core | Upgrade | - While using a Slashing weapon, Whirlwind also inflicts 20% of its Base damage as Bleeding damage over 5 seconds.
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Violent Whirlwind | Core | Upgrade | - After using Whirlwind for 2 seconds, Whirlwind deals 30% increased damage until it is cancelled.
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Hammer of the Ancients | Core | Active | - Fury Cost: 35.
- Slam your hammer down with the fury of the Ancients, dealing 23 damage to a concentrated area.
- Deals Physical Damage.
- Requires a Two-Handed Bludgeoning Weapon.
- Tags: Core, Bludgeoning.
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Enhanced Hammer of the Ancients | Core | Enhancement | - Gain 3% more Fury for 5 seconds for each enemy damaged by Hammer ofthe Ancients, stacking up to 10 times.
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Furious Hammer of the Ancients | Core | Upgrade | - After Overpowering with Hammer of the Ancients, you deal 30% more damage for 2.5 seconds.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Violent Hammer of the Ancients | Core | Upgrade | - Hammer of the Ancients deals 1% additional damage for each point of Fury you had when using it.
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Pressure Point | Core | Passive | - Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
Vulnerable enemies take 20% increased damage. |
Upheaval | Core | Active | - Fury Cost: 40.
- Tear into the ground with your weapon and fling debris forward, dealing 28 damage.
- Deals Physical Damage,
- Requires a Two-Handed weapon.
- Tags: Core.
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Enhanced Upheaval | Core | Enhancement | - Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
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Furious Upheaval | Core | Upgrade | - Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 8% increased damage, stacking up to 10 times.
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Violent Upheaval | Core | Upgrade | - If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Double Swing | Core | Active | - Fury Cost: 25.
- Sweep your weapons from opposite directions, dealing 11 damage with each weapon. Enemies caught in the center are damaged by both.
- Deals Physical Damage.
- Requires Dual Wielded weapons.
- Tags: Core, Dual Wield.
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Enhanced Double Swing | Core | Enhancement | - If Double Swing damages a Stunned or Knocked Down enemy, gain 15 Fury.
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Furious Double Swing | Core | Upgrade | - Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Violent Double Swing | Core | Upgrade | - Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second.
Vulnerable enemies take 20% increased damage. |
Endless Fury | Core | Passive | - Basic Skills generate 5% more Fury when using Two-Handed weapons.
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Rend | Core | Active | - Fury Cost: 35.
- Cleave enemies in front of you, dealing 4 damage and inflicting 37 Bleeding damage over 5 seconds.
- Deals Physical Damage.
- Requires a Slashing Weapon.
- Tags: Core.
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Enhanced Rend | Core | Enhancement | - Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Vulnerable enemies take 20% increased damage. |
Furious Rend | Core | Upgrade | - Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
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Violent Rend | Core | Upgrade | - Rend deals 12% increased damage to Vulnerable enemies.
Vulnerable enemies take 20% increased damage. |
Ground Stomp | Defensive | Active | - Cooldown: 16 seconds.
- Smash the ground, dealing 3 damage and Stunning surrounding enemies for 3 seconds.
- Deals Physical Damage.
- Tags: Defensive.
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Enhanced Ground Stomp | Defensive | Enhancement | - Increase Ground Stomp's duration by 1 second.
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Strategic Ground Stomp | Defensive | Upgrade | - Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
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Tactical Ground Stomp | Defensive | Upgrade | - Ground Stomp generates 25 Fury.
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Imposing Presence | Defensive | Passive | - Gain 5% additional Maximum Life.
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Martial Vigor | Defensive | Passive | - Damage Reduction against Elites is increased by 4%.
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Rallying Cry | Defensive | Active | - Cooldown: 25 seconds.
- Bellow a rallying cry, increasing your Movement Speed by 30% and Resource Generation by 50% for 6.0 seconds, and Nearby allies for 3.0 seconds.
- Deals Physical Damage.
- Tags: Defensive, Shout.
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Enhanced Rallying Cry | Defensive | Enhancement | - Rallying Cry grants you Unstoppable while active.
Unstoppable characters have all Control Impairing Effects removed and prevented. |
Strategic Rallying Cry | Defensive | Upgrade | - Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Tactical Rallying Cry | Defensive | Upgrade | - Rallying Cry generates 25 Fury and grants you an additional 50% Resource Generation.
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Iron Skin | Defensive | Active | - Cooldown: 14 seconds.
- Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
- Deals Physical Damage.
- Tags: Defensive.
Barriers absorb damage from all sources up to a specified amount. |
Enhanced Iron Skin | Defensive | Enhancement | - Iron Skin's Barrier absorbs 5% more of your Maximum Life.
Barriers absorb damage from all sources up to a specified amount. |
Strategic Iron Skin | Defensive | Upgrade | - Iron Skin also grants 9% Base Life as Fortify. Double this amount if cast while below 50% Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Tactical Iron Skin | Defensive | Upgrade | - While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
Barriers absorb damage from all sources up to a specified amount. |
Outburst | Defensive | Passive | - Gain 2 Thorns. Also gain 2 Thorns for each 2 bonus Maximum Life you have.
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Tough as Nails | Defensive | Passive | - Increase your Thorns by 20%. When enemies hit you, they take an additional 1% of your Thorns as Bleeding damage over 5 seconds.
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Challenging Shout | Defensive | Active | - Cooldown: 25 seconds.
- Taunt Nearby enemies and gain 40% Damage Reduction for 8 seconds.
- Tags: Defensive, Shout.
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Enhanced Challenging Shout | Defensive | Enhancement | - While Challenging Shout is active, gain 20% bonus Maximum Life.
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Strategic Challenging Shout | Defensive | Upgrade | - While Challenging Shout is active, gain Thorns equal to 50% of your Maximum Life.
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Tactical Challenging Shout | Defensive | Upgrade | - While Challenging Shout is active, you gain 3 Fury each time you take damage.
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Kick | Brawling | Active | - Charges: 2
- Charge Cooldown: 17 seconds
- Throw a powerful kick that deals 5 damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 17 damage and are Stunned for 3 seconds.
- Deals Physical Damage.
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Enhanced Kick | Brawling | Enhancement | - Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Vulnerable enemies take 20% increased damage. |
Mighty Kick | Brawling | Upgrade | - Kicked enemies deal 17 damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
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Power Kick | Brawling | Upgrade | - If Kick damages an enemy, it consumes all of your Fury and Deals an additional 6 damage per 10 Fury spent. Kick no longer Knocks Back enemies.
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War Cry | Brawling | Active | - Cooldown: 25 seconds
- Bellow a mighty war cry, increasing your damage dealt by 15.0% for 8.0 seconds, and Nearby allies for 4.0 seconds.
- Tags: Brawling, Shout
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Enhanced War Cry | Brawling | Enhancement | - War Cry grants you Berserking for 4 seconds.
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Mighty War Cry | Brawling | Upgrade | - War Cry grants you 28% Base Life as Fortify.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Power War Cry | Brawling | Upgrade | - If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by 30%.
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Booming Voice | Brawling | Passive | - Your Shout Skill effect durations are increased by 10%.
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Raid Leader | Brawling | Passive | - Your Shouts also Heal allies for 1% of their Maximum Life per second.
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Guttural Yell | Brawling | Passive | - Your Shout Skills cause enemies to deal 8% less damage for 5 seconds.
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Charge | Brawling | Active | - Cooldown: 17 seconds.
- Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 10 damage and Knocking them Back.
- Deals Physical Damage.
- Requires any complete Arsenal weapon.
Unstoppable characters have all Control Impairing Effects removed and prevented. |
Enhanced Charge | Brawling | Enhancement | - Enemies who are Knocked Back into terrain by Charge take 4 damage and are Stunned for 3 seconds.
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Mighty Charge | Brawling | Upgrade | - Damaging enemies with Charge makes them Vulnerable for 2 seconds.
Vulnerable enemies take 20% increased damage. |
Power Charge | Brawling | Upgrade | - Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.
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Leap | Brawling | Active | - Cooldown: 17 seconds
- Leap forward and then slam down, dealing 13 damage and Knocking Back surrounding enemies on impact.
- Deals Physical Damage.
- Requires any complete Arsenal weapon.
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Enhanced Leap | Brawling | Enhancement | - If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
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Mighty Leap | Brawling | Upgrade | - Enemies damaged by Leap are Slowed by 50% for 5 seconds.
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Power Leap | Brawling | Upgrade | - If Leap damages at least one enemy, gain 40 Fury.
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Aggressive Resistance | Brawling | Passive | - Gain 4% Damage Reduction while Berserking.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Battle Fervor | Brawling | Passive | - When a Brawling Skill damages at least one enemy, gain Berserking for 1 second.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Prolific Fury | Brawling | Passive | - While Berserking, Fury Generation is increased by 6%.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Swiftness | Brawling | Passive | - Movement Speed is increased by 4%.
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Quick Impulses | Brawling | Passive | - Reduce the duration of Control Impairing Effects by 6%.
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Pit Fighter | Weapon Mastery | Passive | - You deal 3% increased damage to Close enemies and gain 2% Distant Damage Reduction.
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No Mercy | Weapon Mastery | Passive | - You have 3% increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies.
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Expose Vulnerability | Weapon Mastery | Passive | - Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second.
Vulnerable enemies take 20% increased damage. |
Slaying Strike | Weapon Mastery | Passive | - You deal 8% increased damage against Injured enemies.
Injured characters have less than 35% of their Life. |
Rupture | Weapon Mastery | Active | - Cooldown: 10 seconds
- Skewer enemies in front of you, dealing 5 damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
- Deals Physical Damage.
- Requires a Slashing Weapon.
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Enhanced Rupture | Weapon Mastery | Enhancement | - Ripping your weapon out of enemies during Rupture causes an explosion that deals 9 Bleeding damage over 5 seconds.
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Fighter's Rupture | Weapon Mastery | Upgrade | - Hitting at least 1 enemy with Rupture heals you for 15% of your Maximum Life.
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Warrior's Rupture | Weapon Mastery | Upgrade | - Hitting enemies with Rupture increases your Attack Speed by 20% for 4 seconds
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Hamstring | Weapon Mastery | Passive | - Your Bleeding effects Slow enemies by 10%.
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Cut to the Bone | Weapon Mastery | Passive | - Your Bleeding effects deal 6% increased damage to Vulnerable enemies.
Vulnerable enemies take 20% increased damage. |
Steel Grasp | Weapon Mastery | Active | - Charges: 2
- Charge Cooldown: 11 seconds
- Throw out a trio of chains that deal 7 damage and Pull In enemies.
- Deals Physical Damage.
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Enhanced Steel Grasp | Weapon Mastery | Enhancement | - Steel Grasp also makes enemies Vulnerable for 2.5 seconds.
Vulnerable enemies take 20% increased damage. |
Fighter's Steel Grasp | Weapon Mastery | Upgrade | - If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Warrior's Steel Grasp | Weapon Mastery | Upgrade | - Steel Grasp Gains 1 additional Charge.
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Thick Skin | Weapon Mastery | Passive | - Each time you take direct damage gain 0.4% Base Life (1) as Fortify.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Counteroffensive | Weapon Mastery | Passive | - While you have Fortify for over 50% of your Maximum Life, you deal 5% increased damage.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Defensive Stance | Weapon Mastery | Passive | - Increase the Damage Reduction gained while you are Fortified by an additional 3%.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Death Blow | Weapon Mastery | Active | - Cooldown: 15 seconds
- Attempt a killing strike, dealing 49 damage to enemies in front of you.
- If this kills an enemy, its Cooldown is reset.
- Deals Physical Damage.
- Requires any complete Arsenal weapon.
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Enhanced Death Blow | Weapon Mastery | Enhancement | - Death Blow deals 100% increased damage to Bosses.
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Fighter's Death Blow | Weapon Mastery | Upgrade | - If Death Blow damages at least one enemy, gain 20 Fury.
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Warrior's Death Blow | Weapon Mastery | Upgrade | - If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Call of The Ancients | Ultimate | Active | - Cooldown: 50 seconds
- Call upon 3 Ancients to aid you in battle for 6 seconds.
- Korlic leaps at enemies, dealing 34 damage and swings his weapons in a frenzy, dealing 12 damage per hit.
- Talic spins in a whirlwind rapidly attacking enemies for 21 damage.
- Madawc upheaves the ground, dealing 64 damage.
- Deals Physical Damage.
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Prime Call of the Ancients | Ultimate | Upgrade | - While Call of the Ancients is active, gain 10% bonus Attack Speed and 10% increased damage.
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Supreme Call of the Ancients | Ultimate | Upgrade | - Each of the Ancients gains additional power:
- Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
- Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
- Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
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Duelist | Ultimate | Passive | - Attack Speed is increased by 3% while using One-Handed weapons.
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Iron Maelstrom | Ultimate | Active | - Cooldown: 60 seconds
- Activate three times to attach chains to each ofyour weapons and perform an attack:
- First your Two-Handed Bludgeoning weapon slams into the ground, dealing 25 damage and Stunning enemies for 2 seconds.
- Second your Two-Handed Slashing weapon swipes in front of you, dealing 8 damage and inflicting 50 Bleeding damage over 5 seconds.
- Third your Dual Wield weapons swing around you, dealing 13 damage per hit.
- Deals Physical Damage.
- Requires a Full Arsenal of weapons.
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Prime Iron Maelstrom | Ultimate | Upgrade | - Iron Maelstrom gains 10% increased Critical Strike Chance and deals 20% increased Critical Strike damage.
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Supreme Iron | Ultimate | Upgrade | - Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
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Tempered Fury | Ultimate | Passive | - Increase your Maximum Fury by 3.
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Furious Impulse | Ultimate | Passive | - Each time you swap weapons, gain 2 Fury.
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Invigorating Fury | Ultimate | Passive | - Heal for 3% of your Maximum Life (1) for each 100 Fury spent.
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Wrath of the Berserker | Ultimate | Active | - Cooldown: 60 seconds
- Gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. Unstoppable characters have all Control Impairing Effects removed and prevented. |
Prime Wrath of the Berserker | Ultimate | Upgrade | - While Wrath of the Berserker is active, gain 20% increased Movement Speed and increase Fury Generation by 30%.
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Supreme Wrath of the Berserker | Ultimate | Upgrade | - While Wrath of the Berserker is active, every 50 Fury you spend increases Berserker's damage bonus by 25%.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Heavy Handed | Ultimate | Passive | - While using Two-Handed weapons you deal 5% increased Critical Strike Damage.
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Brute Force | Ultimate | Passive | - Your Overpowers deal 15% increased damage when using a Two-Handed weapon.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Wallop | Ultimate | Passive | - Your Skills using Bludgeoning weapons deal 5% increased damage if the enemy is Stunned or Vulnerable.
Vulnerable enemies take 20% increased damage. |
Concussion | Ultimate | Passive | - Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.
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Unconstrained | Key Passive | Passive | - Increase Berserk's maximum duration by 5 seconds and increase its damage bonus by 25%.
Berserking grants 25% increased damage and 15% increased Movement Speed. This effect lasts up to 5 seconds. |
Walking Arsenal | Key Passive | Passive | - Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 10% increased damage for 6 seconds.
- While all three damage bonuses are active, you gain an additional 15% increased damage.
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Unbridled Rage | Key Passive | Passive | - Core Skills deal 135% increased damage, but cost 100% more Fury.
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Gushing Wounds | Key Passive | Passive | - When causing an enemy to Bleed, you have a chance equalto your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus.
- Overpowering a Bleeding enemy creates an explosion that inflicts 3 Bleeding damage over 5 seconds.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |