Earth Spike | Basic | Active | - Sunder the earth, impaling the first enemy hit for 5 damage.
- Deals Physical Damage
- Generate Spirit: 8
- Tags: Basic, Nature Magic, Earth
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Enhanced Earth Spike | Basic | Enhancement | - Earthspike has a 10% chance to Stun for 2.5 seconds.
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Fierce Earth Spike | Basic | Upgrade | - Fortify for 2% of your Base Life (1) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Wild Earth spike | Basic | Upgrade | - Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
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Wind Shear | Basic | Active | - Conjure a piercing blade of wind, dealing 5 damage.
- Deals Physical Damage
- Generate Spirit: 12
- Tags: Basic, Storm, Nature Magic
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Enhanced Wind Shear | Basic | Enhancement | - Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Vulnerable enemies take 20% increased damage. |
Fierce Wind Shear | Basic | Upgrade | - Each enemy hit by Wind Shear increases your movement speed by 5% for 5 seconds, up to 20%.
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Wild Wind Shear | Basic | Upgrade | - Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
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Storm Strike | Basic | Active | - Electricity gathers around your weapon, dealing X damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
- You Gain 25% Damage Reduction for 3 seconds after dealing damage whit Storm Strike.
- Deals Lightning Damage
- Generate Spirit: 15
- Tags: Basic, Storm, Nature Magic
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Enhanced Storm Strike | Basic | Enhancement | - Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
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Wild Storm Strike | Basic | Upgrade | - Storm Strike chains to 2 additional targets.
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Fierce Storm Strike | Basic | Upgrade | - Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. |
Claw | Basic | Active | - Shapeshift into a Werewolf and claw at an enemy for X Damage.
- Deals Physical Damage
- Generate Spirit: 9
- Tags: Basic, Werewolf, Shapeshifting
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Enhanced Claw | Basic | Enhancement | - Claw's Attack Speed is increased by 10%.
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Fierce Claw | Basic | Upgrade | - Claw applies X Poisoning Damage over 6 seconds.
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Wild Claw | Basic | Upgrade | - Claw has a 10% chance to attack twice.
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Maul | Basic | Active | - Shapeshift into a werebear and maul Enemies in front of you, dealing x damage.
- Deals Physical Damage
- Generate Spirit: 11
- Tags: Basic, Werebear, Shapeshifting
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Enhanced Maul | Basic | Enhancement | - If an enemy is hit by Maul, then Fortify for 2% Base Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Fierce Maul | Basic | Upgrade | - Increases the range and radius of Maul by 30%.
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Wild Maul | Basic | Upgrade | - Maul has a 10% chance to Knock Down enemies for 1.5 seconds.
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Heart of the Wild | Core | Passive | - Maximum Spirit is increased by 3.
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Wild Impulses | Core | Passive | - Your Core skills cost 5% more Spirit but deal 10% increased damage.
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Abundance | Core | Passive | - Basic skills generate 10% more Spirit.
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Lightning Storm | Core | Active | - Conjure a growing lightning storm that deals X damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.
- Deals Lightning Damage
- Spirit Cost: 15 per Strike
- Tags: Core, Storm, Nature Magic, Channeled
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Enhanced Lightning Storm | Core | Enhancement | - The size of your Lightning Storm is preserved for 4 seconds after channeling.
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Raging Lightning Storm | Core | Upgrade | - Lightning Storm gains 1 additional lightning strike.
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Primal Lightning Storm | Core | Upgrade | - Lightning Storm has an 8% chance to Immobilize enemies hit for 3 seconds.
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Tornado | Core | Active | - Conjure a swirling tornado that deals X damage.
- Deals Physical Damage
- Spirit Cost: 40
- Tags: Core, Storm, Nature Magic
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Enhanced Tornado | Core | Enhancement | - Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
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Primal Tornado | Core | Upgrade | - Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
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Raging Tornado | Core | Upgrade | - Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. |
Pulverize | Core | Active | - Shapeshift into a Werebear and slam the ground, dealing X damage to surrounding enemies.
- Deals Physical Damage
- Spirit Cost: 35
- Tags: Core, Werebear, Shapeshifting
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Enhanced Pulverize | Core | Enhancement | - Your next Pulverize will Overpower every 10 seconds while you remain Healthy.
Healthy characters have more than 80% of their Life. Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Raging Pulverize | Core | Upgrade | - Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Primal Pulverize | Core | Upgrade | - Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
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Shred | Core | Active | - Shapeshift into a Werewolf and perform a trio-combo attack.
- 1st Attack: Deal X damage.
- 2nd Attack: Deal X damage.
- 3rd Attack: Perform a larger finishing move dealing X damage.
- Deals Physical Damage
- Spirit Cost: 35
- Tags: Core, Werewolf, Shapeshifting
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Enhanced Shred | Core | Enhancement | - Shred gains 30% Attack Speed and Heals for 2% of your maximum Life if an enemy is struck.
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Raging Shred | Core | Upgrade | - Shred's third combo attack is larger and applies X poisoning damage over 5 seconds.
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Primal Shred | Core | Upgrade | - Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20%.
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Predatory Instinct | Core | Passive | - Critical Strike Chance against Close enemies is increased by 3%.
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Digitigrade Gait | Core | Passive | - Your gain 3% Movement Speed while in Werewolf form.
- This bonus persists for 3 seconds after leaving Werewolf form.
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Iron Fur | Core | Passive | - Your gain 3% Damage Reduction while in Werebear form.
- This bonus persists for 3 seconds after leaving Werebear form.
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Landslide | Core | Active | - Crush enemies between 2 pillars of earth, dealing up to X damage.
- Deals Physical Damage
- Spirit Cost: 30
- Tags: Core, Nature Magic, Earth
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Enhanced Landslide | Core | Enhancement | - After Landslide damage enemies 4 times, the next hit will Immobilized for 3 seconds.
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Raging Landslide | Core | Upgrade | - When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
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Primal Landslide | Core | Upgrade | - When you Immobilize or Stun an enemy, you gain a Terra mote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terra mote when hit.
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Earthen Bulwark | Defensive | Active | - Cooldown: 16.0 seconds
- Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
- Tags: Defensive, Nature Magic, Earth
Barriers absorb damage from all sources up to a specified amount. |
Enhanced Earthen Bulwark | Defensive | Enhancement | - Earthen Bulwark makes you Unstoppable while active.
Unstoppable characters have all Control Impairing Effects removed and prevented. |
Innate Earthen Bulwark | Defensive | Upgrade | - Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses.
Barriers absorb damage from all sources up to a specified amount. |
Preserving Earthen Bulwark | Defensive | Upgrade | - Casting Earthen Bulwark grants 18% Base Life as Fortify.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Cyclone Armor | Defensive | Active | - Cooldown: 18 seconds
- Passive: Powerful winds surround you, granting 20% non-Physical damage reduction.
- Active: The winds rapidly expand, Knocking Back enemies and dealing X damage.
- Tags: Defensive, Storm, Nature Magic
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Enhanced Cyclone Armor | Defensive | Enhancement | - Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds.
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Preserving Cyclone Armor | Defensive | Upgrade | - Every 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
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Innate Cyclone Armor | Defensive | Upgrade | - Enemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds.
Vulnerable enemies take 20% increased damage. |
Blood Howl | Defensive | Active | - Cooldown: 15.0 seconds
- Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life.
- Tags: Defensive, Werewolf, Shapeshifting
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Enhanced Blood Howl | Defensive | Enhancement | - Kills reduce the cooldown of Blood Howl by 1 second.
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Innate Blood Howl | Defensive | Upgrade | - Blood Howl also generates 20 Spirit.
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Preserving Blood Howl | Defensive | Upgrade | - Blood Howl also increases your Attack Speed by 15% for 4 seconds.
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Debilitating Roar | Defensive | Active | - Cooldown: 22 seconds
- Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 50% for 4 seconds.
- Tags: Defensive, Werebear, Shapeshifting
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Enhanced Debilitating Roar | Defensive | Enhancement | - Debilitating Roar also Fortifies you for 22% Base Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Innate Debilitating Roar | Defensive | Upgrade | - Debilitating Roar also slows enemies by 40% for its duration.
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Preserving Debilitating Roar | Defensive | Upgrade | - Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration.
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Ancestral Fortitude | Defensive | Passive | - Increase your non-physical resistances by 5%.
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Vigilance | Defensive | Passive | - You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.
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Wolves | Companion | Active | - Cooldown: 14.0 seconds
- Passive: Summon 2 wolf companions that bite enemies for X damage.
- Active: Direct the wolves to focus an enemy, leaping to them and striking for X damage.
- Tags: Companion
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Enhanced Wolves | Companion | Enhancement | - Wolves deal 20% increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.
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Ferocious Wolves | Companion | Upgrade | - Lucky Hit: Your Wolves' attacks have up to a 10% chance to Fortify you for 5% Base Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Brutal Wolves | Companion | Upgrade | - When you Critically Strike, your Wolves gain 20% Attack Speed for 3 seconds.
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Nature's Reach | Companion | Passive | - Deal 3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
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Vine Creeper | Companion | Active | - Cooldown: 20 seconds,
- Passive: A vine creeper periodically emerges from the ground every 7 seconds and applies X Poisoning daamge over 6 seconds to an enemy in the area.
- Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for X damage over 2 seconds.
- Tags: Companion
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Enhanced Vine Creeper | Companion | Enhancement | - Vine Creeper's Immobilize duration is increased by 1 second.
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Ferocious Vine Creeper | Companion | Upgrade | - Vine Creeper's active poison duration is increased by 3 seconds.
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Brutal Vine Creeper | Companion | Upgrade | - Your Critically Strike Chance is increased by 20% against enemies strangled by Vine Creeper.
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Clarity | Companion | Passive | - Gain 2 Spirit when transforming into Human form.
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Ravens | Companion | Active | - Cooldown: 15 seconds
- Passive: 1 Raven flies above you and periodically attacks your enemies for X damage every 5 seconds.
- Active: The target area is swarmed with ravens, dealing X damage over 6 seconds.
- Tags: Companion
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Enhanced Ravens | Companion | Enhancement | - You have 5% increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens.
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Brutal Ravens | Companion | Upgrade | - 2 additional Ravens appear when they periodically attack enemies.
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Ferocious Ravens | Companion | Upgrade | - Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. |
Call of the Wild | Companion | Passive | - Your companions deal 10% bonus damage.
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Elemental Exposure | Wrath | Passive | - Lucky Hit: Your Storm skills have up to a 20% chance to make enemies Vulnerable for 1 seconds.
Vulnerable enemies take 20% increased damage. |
Charged Atmosphere | Wrath | Passive | - Every 18 seconds, a Lightning Strike hits a Nearby enemy dealing X damage.
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Electric Shock | Wrath | Passive | - Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.
- If the target is already Immobilized, the Lightning damage dealt to them is increased by 5% instead.
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Bad Omen | Wrath | Passive | - Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing X damage.
Vulnerable enemies take 20% increased damage. |
Endless Tempest | Wrath | Passive | - Increase the duration of Hurricane and Cataclysm by 5%.
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Hurricane | Wrath | Active | - Cooldown: 20 seconds
- Form a hurricane around you that deals X damage to surrounding enemies over 8 seconds.
- Tags: Wrath, Storm, Nature Magic
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Enhanced Hurricane | Wrath | Enhancement | - Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
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Natural Hurricane | Wrath | Upgrade | - Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Vulnerable enemies take 20% increased damage. |
Savage Hurricane | Wrath | Upgrade | - Enemies who are in Hurricane's radius have their damage reduced by 20%.
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Boulder | Wrath | Active | - Cooldown: 10 seconds
- Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing X damage with each hit.
- Deals Physical Damage
- Tags: Wrath, Nature Magic, Earth
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Enhanced Boulder | Wrath | Enhancement | - When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Natural Boulder | Wrath | Upgrade | - While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Savage Boulder | Wrath | Upgrade | - Boulder's Critical Strike Chance is increased by 3% each time it deals damage.
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Crushing Earth | Wrath | Passive | - Earth skills deal 5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
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Safeguard | Wrath | Passive | - Critical Strikes with Earth skills Fortify you for 2% Base Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Stone Guard | Wrath | Passive | - While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Rabies | Wrath | Active | - Cooldown: 12 seconds
- Shapeshift into a Werewolf and perform an infectious bite on the target dealing X damage, and applying an additional X Poisoning damage over 6 seconds.
- Infected enemies spread Rabies to other surrounding targets.
- Deals Poison Damage
- Tags: Wrath, Werewolf, Shapeshifting
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Enhanced Rabies | Wrath | Enhancement | - Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration.
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Natural Rabies | Wrath | Upgrade | - Rabies spreads 100% faster.
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Savage Rabies | Wrath | Upgrade | - Rabies deals its total Poisoning damage in 4 seconds instead of 6.
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Neurotoxin | Wrath | Passive | - Poisoned enemies are slowed by 8%.
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Toxic Claws | Wrath | Passive | - Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds.
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Envenom | Wrath | Passive | - Poisoned enemies take 10% additional Critical Strike Damage.
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Mending | Wrath | Passive | - While in Werebear form, you receive 5% additional Healing from all sources.
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Provocation | Wrath | Passive | - When you remain in Werebear form for at least 25 seconds, your next Skill will Overpower.
Overpowering deals bonus damage based on the sum of your current Life and Fortified Life. |
Trample | Wrath | Active | - Cooldown: 14 seconds
- Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X damage and Knocking Back enemies.
- Enemies who are Knocked Back into terrain take an additional X damage and are Stunned for 3 seconds.
- Deals Physical Damage
- Tags: Wrath, Werebear, Shapeshifting
Unstoppable characters have all Control Impairing Effects removed and prevented. |
Enhanced Trample | Wrath | Enhancement | - Trample deals 30% bonus damage. This bonus is reduced by 15% for each enemy hit after the first.
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Natural Trample | Wrath | Upgrade | - Casting Trample grants 20% Base Life (X) as Fortify.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Savage Trample | Wrath | Upgrade | - Casting Trample grants 20 Spirit.
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Petrify | Ultimate | Active | - Cooldown: 60 seconds
- Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 25% increased Critical Strike Damage to enemies affected by Petrify.
- Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds.
- Deals Physical Damage
- Tags: Ultimate, Nature Magic, Earth
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Prime Petrify | Ultimate | Upgrade | - Petrify's effect duration are increased by 1 second.
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Supreme Petrify | Ultimate | Upgrade | - Killing an enemy affected by Petrify grants 25 Spirit.
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Defiance | Ultimate | Passive | - Nature Magic skills deal 4% increased damage to Elites.
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Natural Disaster | Ultimate | Passive | - Your Earth skills deal 4% increased damage to Vulnerable enemies.
- Your Storm skills deal 4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Vulnerable enemies take 20% increased damage. |
Resonance | Ultimate | Passive | - Nature Magic skills deal 2% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.
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Circle of Life | Ultimate | Passive | - Nature Magic skills that consume Spirit restore {1/2/3}% of your maximum Life.
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Cataclysm | Ultimate | Active | - Cooldown: 80 seconds
- A massive storm follows you for 8 seconds. Tornadoes knock back enemies, and lightning strikes wildly dealing X damage.
- Deals Lightning Damage
- Tags: Ultimate, Storm, Nature Magic
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Prime Cataclysm | Ultimate | Upgrade | - Cataclysm's duration is increased by 2 seconds.
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Supreme Cataclysm | Ultimate | Upgrade | - Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds.
Vulnerable enemies take 20% increased damage. |
Lacerate | Ultimate | Active | - Cooldown: 50 seconds
- Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to X damage.
- Deals Physical Damage
- Tags: Ultimate, Werewolf, Shapeshifting
Immune characters cannot be damaged and all negative effects are removed and prevented. |
Prime Lacerate | Ultimate | Upgrade | - Each time Lacerate deals a Critical Strike, Heal for 3% of your Maximum Life.
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Supreme Lacerate | Ultimate | Upgrade | - Lacerate's inicial strike is guaranteed to Critically Strike and deals 150% increased damage.
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Quickshift | Ultimate | Passive | - When a Shapeshifting skill transforms you into a different form, it deals 5% increased damage.
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Natural Fortitude | Ultimate | Passive | - Shapeshifting Fortifies you for 1% Base Life (X).
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Heightened Senses | Ultimate | Passive | - Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 5 seconds.
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Grizzly Rage | Ultimate | Active | - Cooldown: 60.0 seconds
- Shapeshift into Dire Werebear for 10 seconds gaining 20% bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form.
- Kills extend the duration by 1 second up to 10 additional seconds.
- Tags: Ultimate, Werebear, Shapeshifting
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Prime Grizzly Rage | Ultimate | Upgrade | - You are Unstoppable while Grizzly Rage is active.
Unstoppable characters have all Control Impairing Effects removed and prevented. |
Supreme Grizzly Rage | Ultimate | Upgrade | - Gain 8% Base Life (X) as Fortify per second while Grizzly Rage is active.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Defensive Posture | Ultimate | Passive | - Increases the amount of Fortify you gain from all sources by 5%.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Thick Hide | Ultimate | Passive | - Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6% Base Life (X).
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Unrestrained | Ultimate | Passive | - Reduce the duration of control impairing effects by 3%. Triple this effect while you are Fortify for over 50% of your Maximum Life.
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Nature's Resolve | Ultimate | Passive | - 5% chance when struck to Fortify you for 4% Base Life (X).
Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life. |
Perfect Storm | Key Passive | Passive | - Your Storm skills grant 2 Spirit and deal 20% increased damage when damaging a Vulnerable, immobilized or slowed enemy.
Vulnerable enemies take 20% increased damage. |
Nature's Fury | Key Passive | Passive | - Casting an Earth skill has a 20% chance to trigger a free Storm skill of the same category.
- In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category.
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Earthen Might | Key Passive | Passive | - Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
- Restore all of your Spirit
- Cause your attacks to be guaranteed Critical Strikes for 5 seconds
- This chance is increased by:
- 10% for Critical Strikes
- 10% if the target is Stunned, Immobilized, or Knocked Back
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Lupine Ferocity | Key Passive | Passive | - Every 6th Werewolf skill hit Critically Strikes and deals 60% increased damage.
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Bestial Rampage | Key Passive | Passive | - After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds.
- After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds.
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Ursine Strength | Key Passive | Passive | - Gain 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
- While Healthy, deal 30% increased damage.
Healthy characters have more than 80% of their Life. |