Name | Cluster | Type | Description |
---|---|---|---|
Momentum | Key Passive | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Close Quarters Combat | Key Passive | Passive |
|
Precision | Key Passive | Passive |
|
Victimize | Key Passive | Passive |
Vulnerable enemies take 20% increased damage. |
Exposure | Key Passive | Passive |
|
Name | Cluster | Type | Description |
---|---|---|---|
Sturdy | Core | Passive |
|
Siphoning Strikes | Core | Passive |
|
Stutter Step | Core | Passive |
|
Rugged | Agility | Passive |
|
Reactive Defense | Agility | Passive |
|
Concussive | Agility | Passive |
|
Trick Attacks | Agility | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. |
Rapid Gambits | Agility | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. |
Weapon Mastery | Agility | Passive |
Healthy characters have more than 80% of their Life. Vulnerable enemies take 20% increased damage. |
Agile | Subterfuge | Passive |
|
Mending Obscurity | Subterfuge | Passive |
Stealthed characters cannot be directly targeted by enemies. Using an attack or taking damage will instantly remove Stealth. |
Exploit | Subterfuge | Passive |
Healthy characters have more than 80% of their Life. Injured characters have less than 35% of their Life. |
Malice | Subterfuge | Passive |
Vulnerable enemies take 20% increased damage. |
Shadow Crash | Imbuements | Passive |
|
Consuming Shadows | Imbuements | Passive |
|
Deadly Venom | Imbuements | Passive |
|
Debilitating Toxins | Imbuements | Passive |
|
Alchemical Advantage | Imbuements | Passive |
|
Frigid Finesse | Imbuements | Passive |
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Chilling Weight | Imbuements | Passive |
Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it. |
Precision Imbuement | Imbuements | Passive |
|
Innervation | Ultimate | Passive |
|
Alchemist's Fortune | Ultimate | Passive |
|
Second Wind | Ultimate | Passive |
|
Trap Mastery | Ultimate | Passive |
Vulnerable enemies take 20% increased damage. |
Aftermath | Ultimate | Passive |
|
Adrenaline Rush | Ultimate | Passive |
|
Impetus | Ultimate | Passive |
|
Haste | Ultimate | Passive |
|
Momentum | Key Passive | Passive |
Dazed enemies cannot attack or use Skills but are still able to move. Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. |
Close Quarters Combat | Key Passive | Passive |
|
Precision | Key Passive | Passive |
|
Victimize | Key Passive | Passive |
Vulnerable enemies take 20% increased damage. |
Exposure | Key Passive | Passive |
|
Items | |
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Skills | |
Guides |