Diablo 4 Rogue Key Passive

D4 Rogue Key Passive

NameCluster Type Description
Momentum Key Passive Passive 
  • Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
    • Hit a Stunned, Dazed, or Frozen enemy.
    • Hit any enemy from behind.
  • While at 3 stacks of Momentum you gain:
    • 20% increased Damage Reduction
    • 30% increased Energy Regeneration
    • 15% increased Movement Speed

Dazed enemies cannot attack or use Skills but are still able to move.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them.
Close Quarters Combat Key Passive Passive 
  • Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% Attack Speed bonus for 8 seconds.
  • While both Attack Speed bonuses are active, you deal 20% increased damage against Crowd Controlled enemies.
Precision Key Passive Passive 
  • Critical Strikes with Marksman Skills grant you Precision. You gain 4% increased Critical Strike Damage per stack of Precision, up to a maximum of 20%.
  • When you reach maximum Precision,your next Marksman Skill is a guaranteed Critical Strike that deals 40% increased Critical Strike Damage, then consumes all stacks of Precision.
Victimize Key Passive Passive 
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.

Vulnerable enemies take 20% increased damage.
Exposure Key Passive Passive
  • Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:

    • Reduce the active Cooldowns of your Trap Skills by 20%
    • Drop a cluster of exploding Stun Grenades that deal 12 total Physical damage and Stun enemies for 0.50 seconds

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List of Rogue Passives

NameCluster Type Description
Sturdy Core Passive
  • You gain 4% Close Damage Reduction.
Siphoning Strikes Core Passive
  • Heal for 1% of your Maximum Life (1) when you Critically Strike Close enemies.
Stutter Step Core Passive
  • Critically Striking an enemy grants 5% Movement Speed for 4 seconds.
Rugged Agility Passive
  • Gain 5% Damage Reduction against Damage Over Time effects.
Reactive Defense Agility Passive
  • Gain 4.5% Damage Reduction while inflicted with Control Impairing Effects.
Concussive  Agility Passive
  • After Knocking Back or Knocking Down an enemy, you gain 5% increased Critical Strike Chance against them for 3 seconds.
Trick Attacks  Agility Passive
  • When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.

Dazed enemies cannot attack or use Skills but are still able to move.
Rapid Gambits  Agility Passive
  • Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.

Dazed enemies cannot attack or use Skills but are still able to move.
Weapon Mastery Agility Passive
  • Gain a bonus when attacking based on weapon type:

    • Daggers: 5% increased damage to Healthy enemies.
    • Swords: 3% increased damage.
    • Bows: 4% increased damage to Vulnerable enemies.
    • Crossbows: 5% increased Critical Strike Damage.

Healthy characters have more than 80% of their Life.
Vulnerable enemies take 20% increased damage.
Agile Subterfuge Passive
  • Using a Cooldown increases your Dodge Chance by 3% for 2 seconds.
Mending Obscurity Subterfuge Passive
  • While Stealthed, you Heal for 1% Maximum Life (1) per second.

Stealthed characters cannot be directly targeted by enemies. Using an attack or taking damage will instantly remove Stealth.
Exploit Subterfuge Passive
  • You deal 6% increased damage to Healthy and Injured enemies.

Healthy characters have more than 80% of their Life.
Injured characters have less than 35% of their Life.
Malice Subterfuge Passive
  • You deal 3% increased damage to Vulnerable enemies.

Vulnerable enemies take 20% increased damage.
Shadow Crash Imbuements Passive
  • Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.
Consuming Shadows Imbuements Passive
  • Each time you kill an enemy with Shadow Damage, you generate 10 Energy.
Deadly Venom Imbuements Passive
  • You deal 3% increased Poisoning damage.
Debilitating Toxins Imbuements Passive
  • Poisoned enemies deal 5% less damage.
Alchemical Advantage Imbuements Passive
  • You gain 1% increased Attack Speed for each enemy you've Poisoned, up to 15%.
Frigid Finesse Imbuements Passive
  • You deal 5% increased damage to Chilled enemies. This bonus increases to 10% against Frozen enemies.

Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them.
Chilling Weight Imbuements Passive
  • Chilled enemies have their Movement Speed further reduced by up to 10%.

Chilled enemies have reduced Movement Speed. Repeatedly Chilling an enemy will Freeze it.
Precision Imbuement Imbuements Passive
  • Imbued Skills gain 5% increased Critical Strike Chance.
Innervation Ultimate Passive
  • Lucky Hit: Up to a 10% chance to gain 8 Energy.
Alchemist's Fortune Ultimate Passive
  • Non-Physical damage you deal has a 5% increased Lucky Hit Chance.
Second Wind Ultimate Passive
  • Every 100 Energy you spend grants you 5% increased Lucky Hit Chance for 5 seconds.
Trap Mastery Ultimate Passive
  • When Poison Trap or Death Trap activates, you gain 4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Vulnerable enemies take 20% increased damage.
Aftermath Ultimate Passive
  • After using an Ultimate Skill, restore 25 Energy.
Adrenaline Rush Ultimate Passive
  • While moving, you gain 5% increased Energy Regeneration.
Impetus Ultimate Passive
  • After moving 15 meters, your next attack deals 7% increased damage.
Haste Ultimate Passive
  • While at or above 50% maximum Energy, gain 5% increased Movement Speed. While below 50% maximum Energy, gain 5% increased Attack Speed.
Momentum Key Passive Passive 
  • Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
    • Hit a Stunned, Dazed, or Frozen enemy.
    • Hit any enemy from behind.
  • While at 3 stacks of Momentum you gain:
    • 20% increased Damage Reduction
    • 30% increased Energy Regeneration
    • 15% increased Movement Speed

Dazed enemies cannot attack or use Skills but are still able to move.
Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them.
Close Quarters Combat Key Passive Passive 
  • Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% Attack Speed bonus for 8 seconds.
  • While both Attack Speed bonuses are active, you deal 20% increased damage against Crowd Controlled enemies.
Precision Key Passive Passive 
  • Critical Strikes with Marksman Skills grant you Precision. You gain 4% increased Critical Strike Damage per stack of Precision, up to a maximum of 20%.
  • When you reach maximum Precision,your next Marksman Skill is a guaranteed Critical Strike that deals 40% increased Critical Strike Damage, then consumes all stacks of Precision.
Victimize Key Passive Passive 
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.

Vulnerable enemies take 20% increased damage.
Exposure Key Passive Passive
  • Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:

    • Reduce the active Cooldowns of your Trap Skills by 20%
    • Drop a cluster of exploding Stun Grenades that deal 12 total Physical damage and Stun enemies for 0.50 seconds

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