Name | Description | Tags | Power Name | Rewards |
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Pressure Point | Lucky Hit: Your Core skills have up to a {10 skill_rankup_desc: Vulnerable Chance {10 | Tags: Vulnerable, Core, Lucky Hit | Barbarian Talent 08 |
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Whirlwind | Fury Cost: 25 per second skill_rankup_desc: Damage {17.3 | Tags: Core, Channeled, Fury, Physical, Damage | Barbarian Whirlwind |
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Furious Whirlwind | While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds. | Tags: Core, Channeled, Fury, Physical, Damage | Barbarian Whirlwind |
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Violent Whirlwind | After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled. | Tags: Core, Channeled, Fury, Physical, Damage | Barbarian Whirlwind |
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Furious Upheaval | Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x3% increased damage, stacking up to 10 times. | Tags: Core, Damage, Physical, Fury, Two-Handed | Barbarian Upheaval |
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Violent Upheaval | If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. | Tags: Core, Damage, Physical, Fury, Two-Handed | Barbarian Upheaval |
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Violent Rend | Rend deals x12% increased damage to Vulnerable enemies. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Furious Rend | Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Violent Hammer of the Ancients | After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds. | Tags: Core, Bludgeoning, Fury, Physical, Damage, Two-Handed | Barbarian HammeroftheAncients |
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Furious Hammer of the Ancients | Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it. | Tags: Core, Bludgeoning, Fury, Physical, Damage, Two-Handed | Barbarian HammeroftheAncients |
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Violent Double Swing | Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second. | Tags: Core, Dual Wield, Damage, Physical, Fury | Barbarian DoubleSwing |
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Furious Double Swing | Casting Double Swing while Berserking grants 2 additional seconds of Berserking. | Tags: Core, Dual Wield, Damage, Physical, Fury | Barbarian DoubleSwing |
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Unbridled Rage | Core Skills deal x135% increased damage, but cost x100% more Fury. | Tags: Fury, Damage, Core | Barbarian Talent Warlord T5 N2 |
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Expose Vulnerability | Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for {1 skill_rankup_desc: Vulnerable Duration {1 | Tags: Vulnerable, Core, Weapon Mastery | Barbarian Talent Berserker T2 N2 |
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Rend | Fury Cost: 35 skill_rankup_desc: Impact Damage {12 | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Upheaval | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {70 | Tags: Core, Damage, Physical, Fury, Two-Handed | Barbarian Upheaval |
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Hammer of the Ancients | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {50 | Tags: Core, Bludgeoning, Fury, Physical, Damage, Two-Handed | Barbarian HammeroftheAncients |
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Double Swing | Fury Cost: {#} skill_rankup_desc: Damage {36 | Tags: Core, Dual Wield, Damage, Physical, Fury | Barbarian DoubleSwing |
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Enhanced Hammer of the Ancients | Gain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times. | Tags: Core, Bludgeoning, Fury, Physical, Damage, Two-Handed | Barbarian HammeroftheAncients |
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Enhanced Rend | Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Enhanced Whirlwind | Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies. | Tags: Core, Channeled, Fury, Physical, Damage | Barbarian Whirlwind |
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Enhanced Double Swing | If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury. | Tags: Core, Dual Wield, Damage, Physical, Fury | Barbarian DoubleSwing |
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Enhanced Upheaval | Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds. | Tags: Core, Damage, Physical, Fury, Two-Handed | Barbarian Upheaval |
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Wild Impulses | Your Core Skills cost x{3 skill_rankup_desc: Spirit Cost Increase x{3 | Tags: Damage, Spirit, Core | Druid Talent 10 |
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Primal Shred | Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x20%. | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Primal Lightning Storm | Lightning Storm has a 8% chance to Immobilize enemies hit for 3 seconds. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Raging Tornado | Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Raging Pulverize | Enemies Overpowered by Pulverize are Stunned for 2 seconds. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Raging Landslide | When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. | Tags: Core, Nature Magic, Earth, Spirit, Damage | Druid landslide |
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Lightning Storm | Spirit Cost: 15 per strike skill_rankup_desc: Damage {40 | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Raging Shred | Shred's third combo attack is larger and applies an additional {51 | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Shred | Spirit Cost: 35 skill_rankup_desc: 1st Attack Damage {25 | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Raging Lightning Storm | Lightning Storm gains 1 additional lightning strike. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Primal Landslide | When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. | Tags: Core, Nature Magic, Earth, Spirit, Damage | Druid landslide |
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Landslide | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {75 | Tags: Core, Nature Magic, Earth, Spirit, Damage | Druid landslide |
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Primal Pulverize | Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Primal Tornado | Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Pulverize | Spirit Cost: 35 skill_rankup_desc: Damage {50 | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Tornado | Spirit Cost: 40 skill_rankup_desc: Damage {35 | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Enhanced Tornado | Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Enhanced Lightning Storm | The size of your Lightning Storm is preserved for 4 seconds after channeling. | Tags: Core, Nature Magic, Storm, Channeled, Spirit, Damage, Lightning | Druid LightningStorm |
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Enhanced Shred | Shred gains +30% Attack Speed and Heals for 1% of your Maximum Life if an enemy is struck. | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Enhanced Pulverize | Your next Pulverize will Overpower every 12 seconds while you remain Healthy. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Enhanced Landslide | After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds. | Tags: Core, Nature Magic, Earth, Spirit, Damage | Druid landslide |
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Bone Spear | Essence Cost: 25 skill_rankup_desc: Damage {85 | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Supernatural Bone Spear | Bone Spear makes the first enemy hit Vulnerable for 3 seconds. | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Blight | Essence Cost: 25 skill_rankup_desc: Impact Damage {30 | Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence | Necromancer Blight |
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Supernatural Blight | You and your Minions deal x15% increased damage to enemies within Blight. | Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence | Necromancer Blight |
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Paranormal Blight | Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact. | Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence | Necromancer Blight |
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Sever | Essence Cost: 20 skill_rankup_desc: Initial Damage {63 | Tags: Core, Darkness, Damage, Shadow, Essence | Necromancer Sever |
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Supernatural Sever | Sever deals x2% increased damage for each Minion you have upon cast. | Tags: Core, Darkness, Damage, Shadow, Essence | Necromancer Sever |
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Blood Surge | Essence Cost: 30 skill_rankup_desc: Initial Damage {20 | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Supernatural Blood Surge | Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Paranormal Blood Lance | While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Blood Lance | Essence Cost: 15 skill_rankup_desc: Damage {80 | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Paranormal Sever | Every 4th cast of Sever makes enemies Vulnerable for 2 seconds. | Tags: Core, Darkness, Damage, Shadow, Essence | Necromancer Sever |
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Paranormal Blood Surge | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Supernatural Blood Lance | After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Paranormal Bone Spear | Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Enhanced Blight | Blight Slows enemies by 25%. | Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence | Necromancer Blight |
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Enhanced Sever | Sever damages enemies along its path for 25% of its initial damage. | Tags: Core, Darkness, Damage, Shadow, Essence | Necromancer Sever |
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Enhanced Blood Surge | Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Enhanced Blood Lance | Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Enhanced Bone Spear | Bone Spear breaks into 3 shards when it is destroyed, dealing {25 | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Flurry | Energy Cost: {#} skill_rankup_desc: Damage {60 | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Advanced Flurry | Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Improved Rapid Fire | Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Barrage | Energy Cost: 30 skill_rankup_desc: Damage {20.8 | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Improved Flurry | If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Improved Barrage | Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Penetrating Shot | Energy Cost: 35 skill_rankup_desc: Damage {70 | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Advanced Barrage | Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Twisting Blades | Energy Cost: {#} skill_rankup_desc: Impact damage {45 | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Improved Twisting Blades | Enemies are Dazed while impaled with Twisting Blades. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Improved Penetrating Shot | If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Rapid Fire | Energy Cost: {#} skill_rankup_desc: Damage {30 | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Advanced Rapid Fire | Rapid Fire deals x30% increased Critical Strike Damage for 3 seconds after you Evade. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Advanced Twisting Blades | When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Advanced Penetrating Shot | When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Enhanced Twisting Blades | Twisting Blades deals x30% increased damage when returning. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Enhanced Flurry | Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Enhanced Penetrating Shot | Penetrating Shot deals x10% increased damage per enemy it pierces. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Enhanced Rapid Fire | Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Enhanced Barrage | Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Charged Bolts | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {28 | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Frozen Orb | Mana Cost: 40 skill_rankup_desc: Shards Damage {31.7 | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Elemental Dominance | Your Core Skills deal x{3 skill_rankup_desc: Damage Increase x{3 | Tags: Mana, Damage, Core | Sorcerer Talent Elemental T2 N3 |
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Incinerate | Mana Cost: 25 per second skill_rankup_desc: Burning Damage {12.25 | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Fireball | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {60 | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Chain Lightning | Mana Cost: 35 skill_rankup_desc: Damage {36 | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Ice Shards | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {25 | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Destructive Chain Lightning | When Chain Lightning Critically Strikes, it has a 25% chance to form a Crackling Energy. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Destructive Charged Bolts | Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Destructive Fireball | Fireball's explosion's Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5%, up to +25% total. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Destructive Frozen Orb | Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Destructive Ice Shards | Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Destructive Incinerate | Enemies deal 20% less damage while Burning from Incinerate. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Greater Fireball | Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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Greater Incinerate | Every 4 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 seconds. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Greater Ice Shards | While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Greater Frozen Orb | Frozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Greater Charged Bolts | Charged Bolts deals x25% increased damage to Stunned enemies. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Greater Chain Lightning | If Chain Lightning bounces off of you, its next hit deals x10% increased damage. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Enhanced Frozen Orb | When cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%. | Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana | Sorcerer FrozenOrb |
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Enhanced Ice Shards | Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. | Tags: Core, Frost, Frozen, Damage, Cold, Mana | Sorcerer IceShards |
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Enhanced Chain Lightning | Chain Lightning gains a +3% increased Critical Strike Chance per bounce. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChainLightning |
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Enhanced Charged Bolts | Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 24% damage to enemies around them. | Tags: Core, Shock, Damage, Lightning, Mana | Sorcerer ChargedBolt |
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Enhanced Incinerate | While channeling Incinerate, you Burn enemies around you for 15% of the damage per second. | Tags: Core, Pyromancy, Channeled, Damage, Burn, Mana | Sorcerer Incinerate |
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Enhanced Fireball | Fireball's radius is increased based on distance traveled, up to 50%. | Tags: Core, Pyromancy, Damage, Fire, Mana | Sorcerer Fireball |
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These skills are the bread and butter of most Rogue builds. They spend lots of Energy but deal much higher damage and hit more targets than Basic skills. In addition, Core Skills can be amplified by Combo Points generated with Basic Skills if the appropriate Specialization is chosen, allowing more tactical gameplay and better use of your resources.
Name | Cluster | Type | Description |
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Twisting Blades | Core | Active |
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Enhanced Twisting Blades | Core | Enhancement |
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Advanced Twisting Blades | Core | Upgrade |
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Improved Twisting Blades | Core | Upgrade |
Dazed enemies cannot attack or use Skills but are still able to move. |
Name | Cluster | Type | Description |
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Barrage | Core | Active |
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Enhanced Barrage | Core | Enhancement |
Vulnerable enemies take 20% increased damage. |
Improved Barrage | Core | Upgrade |
Vulnerable enemies take 20% increased damage. |
Advanced Barrage | Core | Upgrade |
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Name | Cluster | Type | Description |
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Flurry | Core | Active |
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Enhanced Flurry | Core | Enhancement |
Vulnerable enemies take 20% increased damage. |
Advanced Flurry | Core | Upgrade |
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Improved Flurry | Core | Upgrade |
Vulnerable enemies take 20% increased damage. |
Name | Cluster | Type | Description |
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Rapid Fire | Core | Active |
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Enhanced Rapid Fire | Core | Enhancement |
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Advanced Rapid Fire | Core | Upgrade |
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Improved Rapid Fire | Core | Upgrade |
Vulnerable enemies take 20% increased damage. |
Name | Cluster | Type | Description |
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Penetrating Shot | Core | Active |
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Enhanced Penetrating Shot | Core | Enhancement |
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Advanced Penetrating Shot | Core | Upgrade |
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Improved Penetrating Shot | Core | Upgrade |
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In the Core Skill cluster, you can also choose the following passive bonuses:
Name | Cluster | Type | Description |
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Sturdy | Core | Passive |
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Siphoning Strikes | Core | Passive |
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Stutter Step | Core | Passive |
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Items | |
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Skills | |
Guides |