Barbarian | Hemorrhage | Enemies that have been affected by your Bleeding for 3 or more seconds take 15% increased damage from you. |
Barbarian | Blood Rage | Killing a Bleeding enemy has 12% chance to grant Berserking for 5 seconds. |
Barbarian | Carnage | While Berserking, Critical Strikes increase your Attack Speed by 2%, up to 10%, for 6 seconds. |
Barbarian | Decimator | Lucky Hit: Two-Handed Slashing Weapon attacks have up to a 10% chance to make enemies Vulnerable for 2 seconds. |
Barbarian | Bone Breaker | Overpowers with your Two-Handed Bludgeoning Weapon Stun enemies for {buffduration:STUN} |4second:seconds; and grant you 25% of your Maximum Life [0.25 * PlayerHealthMax()] as Fortify. |
Barbarian | Flawless Technique | Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1% for 2 seconds, up to 5%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind. |
Barbarian | Warbinger | For every 75 Fury you spend, gain 20% of your Maximum Life ([0.2 * PlayerHealthMax()]) as Fortify. |
Barbarian | Weapons Master | Swapping weapons grants you 3 Fury. |
Druid | Thunderstruck | Storm Skills deal 30% increased Critical Strike Damage against Vulnerable or Immobilized enemies. |
Druid | Earthen Devastation | Your Earth Skills deal 30% increased damage to enemies afflicted by Crowd Control. |
Druid | Survival Instincts | While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy. |
Druid | Lust for Carnage | Critical Strikes with Werewolf Skills restore 2 Spirit. |
Druid | Heightened Malice | While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage. |
Druid | Inner Beast | After shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%. |
Druid | Constricting Tendrils | Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt over 4 seconds. |
Druid | Ancestral Guidance | After spending 75 Spirit, you deal 30% increased damage for 5 seconds. |
Necromancer | Cult Leader | Your Minions deal 10 increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem. |
Necromancer | Hulking Monstrosity | Your Golem has 30% increased Maximum Life and deals 30% increased damage. |
Necromancer | Flesh-eater | Consuming 5 Corpses grants 40% increased damage for 6 seconds. |
Necromancer | Scent of Death | With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal 15% increased damage. |
Necromancer | Bone Graft | Hitting enemies with Bone Skills increases your damage by 1% and your Maximum Essence by 3 for 8 seconds, stacks up to 8% increased damage and 24 Maximum Essence. |
Necromancer | Blood Begets Blood | Blood Orbs grant 5% increased damage, up to 15%, for 5 seconds. |
Necromancer | Bloodbath | Attacks that are guaranteed to Overpower deal 50% increased Overpower damage. |
Necromancer | Wither | Your Shadow damage over time effects have a 5% chance to deal 50% bonus damage each time they deal damage. This chance is increased by 1% and bonus damage is increased by 2.5% for each 50 Willpower you have. |
Rogue | Eldritch Bounty | When you attack with an Imbued Skill you gain 20% Resistance and 20% increased Damage for that Imbuement’s element for 6 seconds. |
Rogue | Tricks of the Trade | Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage. |
Rogue | Cheap Shot | You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. |
Rogue | Deadly Ambush | You deal 22.5% increased Critical Strike Damage to enemies affected by your Trap Skills. |
Rogue | Leyrana’s Instinct | When Inner Sight’s gauge becomes full, you gain 100% Dodge Chance for 1.5 seconds. |
Rogue | No Witnesses | Your Ultimate Skills deal 30% increased damage and grant you 10% increased damage for 20 seconds when cast. |
Rogue | Exploit Weakness | Whenever you deal damage to a Vulnerable enemy, they take 0.0225% increased damage from you for 6 seconds, up to 0.3375%. |
Rogue | Cunning Stratagem | Your non-damage Combo Point bonuses are increased by 33.334% when you spend 3 Combo Points. |
Sorcerer | Searing Heat | Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by 5% for 5 seconds, up to 15%. Additional stacks do not refresh this timer. |
Sorcerer | Frigid Fate | Dealing Cold Damage to Vulnerable enemies increases your Lucky Hit Chance by 1% for 5 seconds, up to 15%. |
Sorcerer | Static Surge | Stunning Close enemies restores 10 Mana. |
Sorcerer | Elemental Summoner | Your Conjuration Skills have a 10 reduced Cooldown or Mana cost per Conjuration Skill you have equipped. |
Sorcerer | Burning Instinct | Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have. (Current Bonus: [Crit_Damage_Percent * 0.4 + (floor(Intelligence_Total / 20) * 0.05)]) |
Sorcerer | Icefall | Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier ({shield:BARRIER}) for 5 seconds. |
Sorcerer | Ceaseless Conduit | Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy’s damage is increased by 2% per 20 total Intelligence you have. (Current Bonus: [floor(Intelligence_Total / 20) * 0.02 ]) |
Sorcerer | Enchantment Master | Your Enchantments are 20% stronger. |