Diablo 4 Army - Necromancer

The Necromancer has four high-level playstyles that players can choose between. These playstyles are Bone, Darkness, Blood, and the Army.

The Army skills deal with reanimated foes and golems. Skeletal Warriors and Mages are summoned by the Raise Skeleton skill, an extra skill on the skill bar, though each require a corpse to be summoned.

By design, the Army playstyle attempts to address the problem of past games where minion builds require heavy minion investment or maintenance, often making certain skills mandatory and excluding most from use. This new system averts this problem, and enables and encourages skill flexibility between minion and non-minion skills. Therefore a player can pursue a Bone, Darkness, or Blood playstyle and integrate this with the Army skills, which act as a separate layer that doesn’t override and may synergize with the chosen playstyle.

Necromancer The Army Skills D4

As you would expect, Necromancers can summon the undead to do their bidding. We also allow players to specialize into empowering their army as much as possible, which includes various kinds of Skeletons as well as the classic Golem. One advantage to this method of playing is that it can easily incorporate the benefits of Bone, Darkness, or Blood skills, allowing you to have a great deal of customization to how you want to interact with your army.

As an example, we believe it will be perfectly viable to have a player pursue a Darkness themed army build with Decompose as their Basic skill to generate Corpses, as there is an obvious synergy there. However, if the player wishes to generate Corpses via other means, they can just as easily take a nostalgia trip to the year 2000 and just chuck Bone Spears at their enemies from a distance while opting for all of the Bone skill synergies that the Necromancer has to offer.

Diablo 4 Necromancer The Army Skills

We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.

If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.

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