Diablo 4 Book of The Dead Season 2 Changes - Necromancer

Book of The Dead Season 2 Changes

  • Skeletal Warrior's Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
  • Skeletal Warrior
    • Skirmishers
      • Base damage increased from 0.11 to 0.14.
    • Defenders
      • Base damage increased from 0.11 to 0.14.
  • Golems
    • Basic attack damage increased by 100%.
  • Blood Golem
    • Active damage increased from 0.9 to 1.4.
  • Iron Golem
    • Active damage increased from 1.75 to 2.
  • Raise Skeleton
    • Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
  • Bone Mage Sacrifice
    • Overpower Bonus reduced from 40% to 25%.

List of Diablo 4 Necromancer Book of The Dead

NameDescription
Command Skeletons

Mana Cost: {#}
Command your skeletons to unleash powerful attacks on an enemy.
Priest: {#}% damage

desc_extra:

  • Mod.FocusTarget: Command your skeletons to unleash powerful attacks on an enemy and then focus it for 6 seconds.
  • SF_11: Skirmisher: {12.9/13.2/13.5/13.8/14.1/14.4/14.7/15/15.2/15.5}% damage
  • SF_12: Defender: {132.9/133.2/133.5/133.8/134.1/134.4/134.7/135/135.2/135.5}% damage
  • SF_13: Reaper: {15.9/16.2/16.5/16.8/17.1/17.4/17.7/18/18.2/18.5}% damage
  • SF_14: Shadow Mage: {46.4/46.7/47/47.3/47.6/47.9/48.2/48.5/48.7/49}% damage
  • SF_15: Cold Mage: {46.4/46.7/47/47.3/47.6/47.9/48.2/48.5/48.7/49}% damage
  • SF_16: Sacrifice Mage: {68.1/68.4/68.7/69/69.3/69.6/69.9/70.2/70.4/70.7}% damage

rankup_desc: Damage increased to:
Priest: {#}% damage

Skeleton Warrior SkirmisherSword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.
  • Upgrade A: You can raise one additional Skirmisher Warrior.
  • Upgrade B: ach time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage. Can only happen every 3 seconds.
  • Sacrifice: Your Critical Strike Chance is increased by +5%, but you can no longer raise Skeletal Warriors.
  • Skeleton Warrior DefenderDurable shield-bearers with 15% increased Life.
  • Upgrade A: Every 6 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take.
  • Upgrade B: Increase the amount of Thorns that Defender Warriors inherit from you from 30% to 40%.
  • Sacrifice: You gain 15% Non-Physical Resistance, but you can no longer raise Skeletal Warriors.
  • Skeleton Warrior ReaperWields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.
  • Upgrade A: Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
  • Upgrade B: Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
  • Sacrifice: You deal x15% increased Shadow damage, but you can no longer raise Skeletal Warriors.
  • Raise Skeleton

    Raise a Skeleton from a Corpse to fight for you.

    Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 5 seconds, increasing their damage by 20% and healing them for 10% of their Maximum Life.

    Skeleton Mage ShadowShadow Mages wield power from the beyond dealing moderate Shadow damage.
  • Upgrade A: Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds.
  • Upgrade B: Shadow Mages fire an additional shadow bolt every 5th attack.
  • Sacrifice: Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages.
  • Skeleton Mage ColdCold Mages attacks will chill enemies eventually freezing them in their tracks.
  • Upgrade A: Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence.
  • Upgrade B: Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds.
  • Sacrifice: You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
  • Skeleton Mage Sacrifice

    Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.

    • Upgrade A: Reduce the Life cost of your Bone Mages' attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal x40% increased damage.
    • Upgrade B: Each time a Bone Mage dies from its own attack, they leave behind a Corpse and Fortify you for 11% of your Base Life.
    • Sacrifice: Your Overpower damage is increased by x40%, but you can no longer raise Skeletal Mages.
    Golem

    You are protected by a Golem with {#} Life that attacks for {26.9/29.6/32.3/35/37.7/40.4/43.1/45.8/48.5/51.2}% damage.
    When your Golem dies, it respawns after 20 seconds.

    desc_extra:

    • SF_16: Cooldown: {#} seconds
    • SF_16_2: The Golem sheds Corpses as it takes damage.
    • SF_16_3: Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds.
    • SF_17: The Golem absorbs 15% of damage you would take, and recovers Life when attacking.
    • SF_17_2: Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing {40/44/48/52/56/60/64/68/72/76}% damage and healing {4/4.4/4.8/5.2/5.6/5.9/6.3/6.7/7.1/7.5}% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.
    • SF_18: Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 25% damage and Stunning surrounding enemies for 3 seconds. This has a [(NecroArmy_Spec_For_Pet_Type#2==2 and 10 or 16)] second cooldown.

    rankup_desc: Life increased to {#}. Attack damage increased to {26.9/29.6/32.3/35/37.7/40.4/43.1/45.8/48.5/51.2}%.

    Golem BoneA horrid protector that taunts enemies, forcing them to attack the Golem.
  • Upgrade A: Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a Corpse.
  • Upgrade B: Your Bone Golem gains 10% Maximum Life and the amount of Thorns they inherit from you is increased from 30% to 50%.
  • Sacrifice: You gain +10% increased Attack Speed, but you lose the ability to summon a Golem.
  • Golem BloodDrains Life from nearby enemies to heal and bolster itself.
  • Upgrade A: Your Blood Golem absorbs 15% of damage you would take.
  • Upgrade B: While Healthy, your Blood Golem gains 25% Damage Reduction and x50% increased damage.
  • Sacrifice: Your Maximum Life is increased by x10%, but you lose the ability to summon a Golem.
  • Golem IronAn amalgamation of steel that slams the ground and Stuns enemies.
  • Upgrade A: Every 5th Iron Golem attack causes a shockwave, dealing 30% damage to the primary enemy and to enemies behind them.
  • Upgrade B: Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.
  • Sacrifice: You deal x30% increased Critical Strike Damage, but you lose the ability to summon a Golem.
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    Diablo 4 Book of the Dead

    Unique Class Mechanics in Diablo IV are class-exclusive systems that offer additional ways to customize your class further. These systems are also deeply entwined with class fantasy and try to provide an immersive gameplay experience.

    The Book of the Dead is a unique Necromancer-specific skill mechanic that allows the player to customize the Necromancer's minions, how minions are deployed, which minions the player can have, and how they behave. The Necromancer's Unique Class Mechanic is the Book of the Dead. An all-new ability allowing them to dominate the battlefield with deeper customization of their undead army than ever before:

    The core skills center on three summons: skeleton warriors and mages, and a golem. Each summon has three variants to choose from. And each variant has three modifications: two Upgrades (only one may be active at atime) and Sacrifice, which disables summoning that minion in exchange for conferring a permanent buff to the Necromancer.

    The player may choose a minion-less playstyle by setting Skeletal Warriors, Skeletal Mages, and Golems to Sacrifice, buffing the Necromancer directly. Which buff the class receives depends on which summon variant is sacrificed. For example, a sacrificed Blood Golem grants a 10% increase to the character's maximum Life while a sacrificed Iron Golem grants ×30% Critical Strike Damage.

    • Three customizable summons: Skeletal Warriors, Skeletal Mages, and the Golem.
    • Each summon has one of three specializations that you can choose from. For example, Skeletal Warriors can be Skirmishers, Defenders, or Reapers. Skirmishers are standard warriors but have increased damage and reduced health. Defenders have bonus health. Reapers have slower attacks, deal damage in an AoE in front of them, and have a special wind-up attack that deals a high amount of damage.
    • Each specialized minion in the army has unique upgrades available to them to change their overall playstyle.
    • Sacrifice the ability to summon a specific unit in exchange for a personal, permanent buff. With this players can mix and match having none, some, or all the possible summoned units while still having relevant options to enhance their build.

    Skeletal Warriors

    • Fast-attacking Skirmishers, which have increased damage but reduced Life.
    • Sword and board Defenders, which have bonus Life.
    • Scythe wielding Reapers, which have a slower attack, deals AoE in front of them, and have a wind-up attack that deals a high amount of damage.

    Skeletal Mages

    • Shadow
    • Cold
    • Bone (Sacrificial magics)

    Golems

    • Tanking Bone Golems
    • Health-stealing Blood Golems
    • Charging Iron Golems

    Book of The Dead D4

    Speaking of armies, what self-respecting Necromancer isn’t wandering around with one? Well, actually, that might be you! While we absolutely have the full support you would expect to fulfill all your undead summoning needs, we are also giving some love to players who want a more independent playstyle.

    Diablo 4 Necromancer Book of The Dead

    Cue the Book of the Dead, the Necromancer’s unique class mechanic. Right from the moment you log in, you will start with an extra skill on your bar—Raise Skeleton. With this button, you will immediately be able to raise undead warriors to fight by your side. In addition to this, you will have access to the Book of the Dead. This is a space where you can customize your army (or lack thereof), with increasing options as you level your character.

    There are three customizable summons in this space: Skeletal Warriors, Skeletal Mages, and the Golem. Each summon also has one of three specializations that you can choose from. As an example, you can have your Skeletal Warriors be Skirmishers, Defenders, or Reapers. Skirmishers are a more standard warrior but have increased damage and reduced Health, Defenders have bonus Health, and Reapers have slower attacks, deal damage in a AoE in front of them, and have a special wind-up attack that deals a high amount of damage. In addition to this, each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.

    Diablo 4 Necromancer Book of The Dead

    In addition to all this customization, we have also added the ability for players to sacrifice different components of their army for personal benefits. Next to each unit type in the Book of the Dead is an extra option to sacrifice the ability to summon that unit in exchange for a personal, permanent buff. These buffs are carefully designed and placed so that players can mix and match having none, some, or all the possible summoned units while still having relevant options to enhance their build.

    Our goal with this system is that there should be something for everyone to be excited about. There are relevant, powerful options to choose from whether players want to play with the full army, part of the army, or even for those who wish to forgo their army completely and play solo. We’ve had a blast playing with this system so far, and we’re excited to see the various combinations that you all come up with to push your Necromancers to the next level.

    D4 Guides & Tips