The Necromancer has four high-level playstyles that players can choose between. These playstyles are Bone, Darkness, Blood, and the Army.
Name | Description | Tags | Power Name | Rewards |
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Blood Mist | Cooldown: {24 skill_rankup_desc: Healing {0.5 | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Dreadful Blood Mist | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Blood Surge | Essence Cost: 30 skill_rankup_desc: Initial Damage {20 | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Hemorrhage | Generate Essence: 8 skill_rankup_desc: Damage {25 | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Supernatural Blood Surge | Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Paranormal Blood Lance | While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Blood Wave | Cooldown: 50 seconds | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Prime Blood Wave | Blood Wave Slows enemies by 50% for 4 seconds. | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Coalesced Blood | While Healthy your Blood Skills deal x{6 skill_rankup_desc: Damage Bonus x{6 | Tags: Healthy, Damage, Blood | Necromancer Talent Caster T2 N2 |
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Drain Vitality | Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for {2.5 skill_rankup_desc: Fortify Amount {2.5 | Tags: Fortify, Lucky Hit, Blood | Necromancer Talent Summoning T4 N3 |
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Tides of Blood | Your Blood Skills deal x{5 skill_rankup_desc: Bonus Overpower Damage x{5 | Tags: Healthy, Overpower, Blood, Damage | Necromancer Talent Playstyle T1 N2 |
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Rathma's Vigor | Increase your Maximum Life by x10%. After being Healthy for 15 seconds, your next Blood Skill Overpowers. | Tags: Healthy, Overpower, Life, Blood | Necromancer Talent Summoning T5 N1 |
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Supreme Blood Wave | Blood Wave leaves behind 3 Blood Orbs as it travels. | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Blood Lance | Essence Cost: 15 skill_rankup_desc: Damage {80 | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Acolyte's Hemorrhage | Hemorrhage gains an additional +20% Attack Speed while Healthy. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Initiate's Hemorrhage | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Paranormal Blood Surge | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Supernatural Blood Lance | After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Ghastly Blood Mist | Blood Mist leaves behind a Corpse every 0.95 second. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Enhanced Hemorrhage | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Enhanced Blood Surge | Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Enhanced Blood Lance | Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Enhanced Blood Mist | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Necromancers can also use the power of Blood magic to siphon the life from their enemies. Not only do these skills tend to have defensive-oriented benefits, they also have many ways to turn that defense into offense for the player, empowering them and rewarding them for having large amounts of maximum Health as well as keeping their current Health total high.
Blood Surge draws a small amount of blood from nearby enemies to the Necromancer that then expels a blood nova, dealing damage near the player’s location. The damage of the blood nova is increased per enemy drained, which incentivizes you to be in the middle of a pack of enemies for maximum effect.
Another Blood skill is Blood Mist. Upon activation, the Necromancer disperses into a bloody mist, becoming temporarily Immune to all damage while draining the life of any nearby enemies that they pass through. This is a universally powerful defensive skill that can give you the time you need to regroup in those dire moments where you become overwhelmed.
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