Name | Description | Tags | Power Name | Rewards |
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Bone Spear | Essence Cost: 25 skill_rankup_desc: Damage {85 | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Bone Splinters | Generate Essence: 6 skill_rankup_desc: Damage {8 | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Supernatural Bone Spear | Bone Spear makes the first enemy hit Vulnerable for 3 seconds. | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Acolyte's Bone Splinters | Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Blood Mist | Cooldown: {24 skill_rankup_desc: Healing {0.5 | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Dreadful Blood Mist | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Corpse Explosion | Lucky Hit Chance: 40% (per use) skill_rankup_desc: Damage {50 | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Bone Spirit | Cooldown: 12 seconds skill_rankup_desc: Damage {80 | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Blood Surge | Essence Cost: 30 skill_rankup_desc: Initial Damage {20 | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Hemorrhage | Generate Essence: 8 skill_rankup_desc: Damage {25 | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Supernatural Blood Surge | Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Paranormal Blood Lance | While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Ghastly Bone Spirit | Bone Spirit has an additional +10% Critical Strike Chance. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Corpse Tendrils | Cooldown: {11 skill_rankup_desc: Damage {20 | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Plagued Corpse Explosion | Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Army of the Dead | Cooldown: 70 seconds | Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Bone Storm | Cooldown: 60 seconds | Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Blood Wave | Cooldown: 50 seconds | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Prime Army of the Dead | When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse. | Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Prime Bone Storm | Your Damage Reduction is increased by 15% while Bone Storm is active. | Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Prime Blood Wave | Blood Wave Slows enemies by 50% for 4 seconds. | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Supreme Blood Wave | Blood Wave leaves behind 3 Blood Orbs as it travels. | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Supreme Bone Storm | Your Critical Strike Chance is increased by +20% while Bone Storm is active. | Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Supreme Army of the Dead | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. | Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Blood Lance | Essence Cost: 15 skill_rankup_desc: Damage {80 | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Initiate's Bone Splinters | Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Acolyte's Hemorrhage | Hemorrhage gains an additional +20% Attack Speed while Healthy. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Initiate's Hemorrhage | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Paranormal Blood Surge | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Supernatural Blood Lance | After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Ghastly Blood Mist | Blood Mist leaves behind a Corpse every 0.95 second. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Dreadful Bone Spirit | After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Blighted Corpse Tendrils | Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Plagued Corpse Tendrils | Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Blighted Corpse Explosion | Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing {109.8 | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Paranormal Bone Spear | Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Enhanced Hemorrhage | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Enhanced Bone Splinters | Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Enhanced Blood Surge | Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Enhanced Blood Lance | Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Enhanced Bone Spear | Bone Spear breaks into 3 shards when it is destroyed, dealing {25 | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Enhanced Corpse Explosion | Corpse Explosion's radius is increased by 15%. | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Enhanced Blood Mist | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Enhanced Corpse Tendrils | Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Enhanced Bone Spirit | If Bone Spirit Critically Strikes, its Cooldown is reduced by 6 seconds. This effect can only happen once per cast. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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