Name | Description | Tags | Power Name | Rewards |
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Bone Spear | Essence Cost: 25 Lucky Hit Chance: 50% (per hit) Conjure a bone spear from the ground, dealing {85 skill_rankup_desc: Damage {85 |
Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Bone Splinters | Generate Essence: 6 Lucky Hit Chance: 17% (per hit) Fire 3 bone splinters, dealing {8 skill_rankup_desc: Damage {8 |
Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Supernatural Bone Spear | Bone Spear makes the first enemy hit Vulnerable for 3 seconds. | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Reap | Attack Speed Multiplier: 0.8 Generate Essence: 4 per enemy hit Lucky Hit Chance: 16.667% (per hit) Sweep an ethereal scythe in front of you, dealing {12 skill_rankup_desc: Damage {12 |
Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Acolyte’s Reap | Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Acolyte’s Bone Splinters | Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Blood Mist | Cooldown: {24 Lucky Hit Chance: 8.733% (per use) Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.7% damage to enemies and Heal for {0.5 skill_rankup_desc: Healing {0.5 |
Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Blight | Essence Cost: 25 Lucky Hit Chance: 40% (per use) Unleash concentrated blight that deals {30 skill_rankup_desc: Impact Damage {30 |
Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence | Necromancer Blight |
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Decompose | Generate Essence: 7 per second Lucky Hit Chance: 40% (per use) Tear the flesh from an enemy, dealing {30 skill_rankup_desc: Damage {30 |
Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse | Necromancer Decompose |
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Supernatural Blight | You and your Minions deal x15% increased damage to enemies within Blight. | Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence | Necromancer Blight |
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Acolyte’s Decompose | You and your Minions deal x10% increased damage to enemies who are being Decomposed. | Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse | Necromancer Decompose |
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Dreadful Blood Mist | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Paranormal Blight | Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact. | Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence | Necromancer Blight |
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Sever | Essence Cost: 20 Lucky Hit Chance: 20% (per hit) A specter of you charges forward and attacks with its scythe for {63 skill_rankup_desc: Initial Damage {63 |
Tags: Core, Darkness, Damage, Shadow, Essence | Necromancer Sever |
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Supernatural Sever | Sever deals x2% increased damage for each Minion you have upon cast. | Tags: Core, Darkness, Damage, Shadow, Essence | Necromancer Sever |
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Corpse Explosion | Lucky Hit Chance: 40% (per use) Detonate a Corpse, dealing {50 skill_rankup_desc: Damage {50 |
Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Bone Spirit | Cooldown: 12 seconds Essence Cost: All Remaining Essence Lucky Hit Chance: 33% (per hit) Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {80 skill_rankup_desc: Damage {80 |
Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Blood Surge | Essence Cost: 30 Lucky Hit Chance: 12% (per hit) Draw blood from enemies, dealing {20 skill_rankup_desc: Initial Damage {20 |
Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Hemorrhage | Generate Essence: 8 Lucky Hit Chance: 35% (per hit) Burst an enemy’s blood, dealing {25 skill_rankup_desc: Damage {25 |
Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Supernatural Blood Surge | Each time an enemy is hit by Blood Surge’s nova, you are Fortified for 1.1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Bone Prison | Cooldown: {20 Unearth a prison of bone with {#} Life that surrounds the target area for 6 seconds. skill_rankup_desc: Bone Prison Life {#} |
Tags: Macabre, Bone, Cooldown | Necromancer BonePrison |
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Paranormal Blood Lance | While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance’s Essence cost is reduced by 3. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Ghastly Bone Prison | Enemies inside of Bone Prison are Vulnerable. | Tags: Macabre, Bone, Cooldown | Necromancer BonePrison |
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Ghastly Bone Spirit | Bone Spirit has an additional +10% Critical Strike Chance. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Iron Maiden | Essence Cost: 10 Curse the target area. Enemies afflicted by Iron Maiden take {10 skill_rankup_desc: Damage {10 |
Tags: Curse, Corruption, Essence, Damage | Necromancer IronMaiden |
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Corpse Tendrils | Cooldown: {11 Lucky Hit Chance: 20% (per hit) Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20 skill_rankup_desc: Damage {20 |
Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Horrid Decrepify | When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. | Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction | Necromancer Decrepify |
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Plagued Corpse Explosion | Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Army of the Dead | Cooldown: 70 seconds Lucky Hit Chance: 63.796% (per use) Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage. |
Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Bone Storm | Cooldown: 60 seconds Lucky Hit Chance: 39.608% (per use) A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds. |
Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Blood Wave | Cooldown: 50 seconds Lucky Hit Chance: 20% (per hit) Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies. |
Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Abhorrent Iron Maiden | Heal for 5% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. | Tags: Curse, Corruption, Essence, Damage | Necromancer IronMaiden |
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Prime Army of the Dead | When Army of the Dead’s Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse. | Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Prime Bone Storm | Your Damage Reduction is increased by 15% while Bone Storm is active. | Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Prime Blood Wave | Blood Wave Slows enemies by 50% for 4 seconds. | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Terror | Darkness Skills deal x{3 skill_rankup_desc: Bonus Darkness Damage vs. Slowed x{3 |
Tags: Crowd Control, Damage, Shadow, Darkness, Minion | Necromancer Talent Caster T2 N1 |
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Gloom | When you damage enemies with Darkness Skills, they take x{2 skill_rankup_desc: Bonus Shadow Damage x{2 |
Tags: Damage, Shadow, Minion, Darkness | Necromancer Talent 01 |
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Transfusion | Blood Orbs also Heal your Minions for {15 skill_rankup_desc: Blood Orb Heal {15 |
Tags: Blood Orb, Minion, Healing | Necromancer Talent Summoning T4 N2 |
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Stand Alone | Increases Damage Reduction by {6 skill_rankup_desc: Damage Reduction {6 |
Tags: Damage Reduction, Minion | Necromancer Talent Caster T1 N1 |
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Compound Fracture | After Critically Striking 10 times with Bone Skills, your Bone Skills deal x{5 skill_rankup_desc: Damage Bonus x{5 |
Tags: Critical Strikes, Damage, Bone | Necromancer Talent Caster T3 N2 |
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Reaper’s Pursuit | Damaging enemies with Darkness Skills increases your Movement Speed by +{5 skill_rankup_desc: Movement Speed Bonus +{5 |
Tags: Movement, Darkness | Necromancer Talent Caster T4 N1 |
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Imperfectly Balanced | Your Core Skills cost x{3 skill_rankup_desc: Essence Cost Increase x{3 |
Tags: Damage, Essence | Necromancer Talent Caster T3 N1 |
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Serration | Your Bone Skills have a +{0.3 skill_rankup_desc: Critical Strike Chance Bonus +{0.3 |
Tags: Critical Strikes, Essence, Bone | Necromancer Talent Caster T4 N3 |
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Ossified Essence | Your Bone Skills deal x1% increased damage for each point of Essence you have above 50 upon cast. | Tags: Damage, Essence, Bone | Necromancer Talent Caster T5 N1 |
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Shadowblight | Shadow damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal x10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. |
Tags: Damage, Shadow, Minion | Necromancer Talent Caster T5 N2 |
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Rapid Ossification | Every 100 Essence you spend reduces the cooldowns of your Bone Skills by {0.5 skill_rankup_desc: Cooldown Reduction {0.5 |
Tags: Essence, Cooldown, Bone | Necromancer Talent Playstyle T1 N1 |
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Coalesced Blood | While Healthy your Blood Skills deal x{6 skill_rankup_desc: Damage Bonus x{6 |
Tags: Healthy, Damage, Blood | Necromancer Talent Caster T2 N2 |
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Bonded in Essence | Every 5 seconds, your Skeletal Priest’s Healing will Heal your Skeletons for an additional {20 skill_rankup_desc: Healing Amount {20 |
Tags: Minion, Healing | Necromancer Talent Summoning T1 N1 |
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Evulsion | Your Bone Skills deal x{6 skill_rankup_desc: Critical Strike Damage Bonus x{6 |
Tags: Vulnerable, Critical Strikes, Damage, Bone | Necromancer Talent Summoning T1 N2 |
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Grim Harvest | Consuming a Corpse generates {2 skill_rankup_desc: Essence {2 |
Tags: Essence, Corpse | Necromancer Talent 04 |
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Hewed Flesh | Lucky Hit: Your damage has up to a {4 This chance is doubled against Bosses. skill_rankup_desc: Spawn Chance {4 |
Tags: Lucky Hit, Corpse | Necromancer Talent Summoning T2 N2 |
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Necrotic Carapace | When a Corpse is formed from your Skills or your Minions, Fortify for {2 skill_rankup_desc: Fortify Amount {2 |
Tags: Fortify, Corpse, Minion | Necromancer Talent 07 |
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Inspiring Leader | After you have been Healthy for at least 4 seconds, you and your Minions gain +{4 skill_rankup_desc: Attack Speed Bonus +{4 |
Tags: Healthy, Minion, Attack Speed | Necromancer Talent Summoning T4 N1 |
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Memento Mori | Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by {20 skill_rankup_desc: Sacrifice Bonuses {20 |
Tags: Minion | Necromancer Talent 06 |
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Drain Vitality | Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for {2.5 skill_rankup_desc: Fortify Amount {2.5 |
Tags: Fortify, Lucky Hit, Blood | Necromancer Talent Summoning T4 N3 |
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Tides of Blood | Your Blood Skills deal x{5 skill_rankup_desc: Bonus Overpower Damage x{5 |
Tags: Healthy, Overpower, Blood, Damage | Necromancer Talent Playstyle T1 N2 |
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Rathma’s Vigor | Increase your Maximum Life by x10%. After being Healthy for 15 seconds, your next Blood Skill Overpowers. | Tags: Healthy, Overpower, Life, Blood | Necromancer Talent Summoning T5 N1 |
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Kalan’s Edict | After you have not taken damage in the last 3 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled. | Tags: Attack Speed, Minion | Necromancer Talent Summoning T5 N2 |
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Hellbent Commander | Your Minions deal x{10 skill_rankup_desc: Minion Damage Bonus x{10 |
Tags: Damage, Minion | Necromancer Talent Summoning T2 N1 |
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Supreme Blood Wave | Blood Wave leaves behind 3 Blood Orbs as it travels. | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Supreme Bone Storm | Your Critical Strike Chance is increased by +20% while Bone Storm is active. | Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Supreme Army of the Dead | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. | Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Blood Lance | Essence Cost: 15 Lucky Hit Chance: 33% (per hit) Throw a blood lance that lingers in an enemy for 3 seconds, dealing {80 skill_rankup_desc: Damage {80 |
Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Decrepify | Essence Cost: 10 Curse the target area. Enemies afflicted by Decrepify are Slowed by {40 skill_rankup_desc: Slow {40 |
Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction | Necromancer Decrepify |
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Initiate’s Reap | Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Initiate’s Bone Splinters | Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Acolyte’s Hemorrhage | Hemorrhage gains an additional +20% Attack Speed while Healthy. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Initiate’s Hemorrhage | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Initiate’s Decompose | Decompose Slows enemies by 30%. | Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse | Necromancer Decompose |
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Abhorrent Decrepify | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second. | Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction | Necromancer Decrepify |
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Paranormal Sever | Every 4th cast of Sever makes enemies Vulnerable for 2 seconds. | Tags: Core, Darkness, Damage, Shadow, Essence | Necromancer Sever |
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Paranormal Blood Surge | If an enemy is damaged by Blood Surge’s nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Supernatural Blood Lance | After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Ghastly Blood Mist | Blood Mist leaves behind a Corpse every 0.95 second. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Dreadful Bone Spirit | After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Dreadful Bone Prison | Fortify for 5% Base Life for each enemy trapped by Bone Prison. | Tags: Macabre, Bone, Cooldown | Necromancer BonePrison |
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Blighted Corpse Tendrils | Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Plagued Corpse Tendrils | Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Horrid Iron Maiden | When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%. | Tags: Curse, Corruption, Essence, Damage | Necromancer IronMaiden |
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Blighted Corpse Explosion | Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing {109.8 |
Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Skeletal Warrior Mastery | Increase the damage and Life of your Skeletal Warriors by x{15 skill_rankup_desc: Damage and Life Bonus x{15 |
Tags: Minion, Damage, Life | Necromancer Talent SkeletonWarrior |
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Skeletal Mage Mastery | Increase the damage and Life of your Skeletal Mages by x{20 skill_rankup_desc: Damage and Life Bonus x{20 |
Tags: Damage, Life, Minion | Necromancer Talent SkeletonMage |
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Golem Mastery | Increase the damage and Life of your Golem by x{25 skill_rankup_desc: Damage and Life Bonus x{25 |
Tags: Life, Minion, Damage | Necromancer Talent Golem |
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Paranormal Bone Spear | Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear’s primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Crippling Darkness | Lucky Hit: Darkness Skills have up to a 15% chance to Stun for {1 skill_rankup_desc: Stun Duration {1 |
Tags: Crowd Control, Darkness, Lucky Hit | Necromancer Talent Caster T1 N2 |
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Death’s Defense | Your Minions cannot lose more than {70 skill_rankup_desc: Protected Life {70 |
Tags: Life, Damage Reduction, Minion | Necromancer Talent 02 |
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Fueled by Death | You deal x{3 skill_rankup_desc: Damage Increase x{3 |
Tags: Damage, Corpse | Necromancer Talent Summoning T3 N2 |
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Gruesome Mending | While below 50% Life, you receive +{10 skill_rankup_desc: Bonus Healing Received +{10 |
Tags: Life, Healing | Necromancer Talent Caster T4 N2 |
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Unliving Energy | Your maximum Essence is increased by {3 skill_rankup_desc: Maximum Essence {3 |
Tags: Essence | Necromancer Talent 03 |
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Death’s Reach | You deal x{4 skill_rankup_desc: Distant Damage Bonus x{4 |
Tags: Damage | Necromancer Talent 05 |
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Death’s Embrace | Close enemies take x{2 skill_rankup_desc: Bonus Close Damage x{2 |
Tags: Damage, Damage Reduction | Necromancer Talent 09 |
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Spiked Armor | Gain {40 skill_rankup_desc: Thorns {40 |
Tags: Thorns | Necromancer Talent 10 |
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Amplify Damage | You deal x{3 skill_rankup_desc: Damage Bonus x{3 |
Tags: Damage, Curse | Necromancer Talent Summoning T3 N1 |
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Enhanced Decompose | If an enemy dies while being Decomposed, you gain 10 Essence. | Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse | Necromancer Decompose |
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Enhanced Reap | If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Enhanced Hemorrhage | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Enhanced Bone Splinters | Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Enhanced Blight | Blight Slows enemies by 25%. | Tags: Core, Darkness, Damage, Shadow Damage Over Time, Essence | Necromancer Blight |
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Enhanced Sever | Sever damages enemies along its path for 25% of its initial damage. | Tags: Core, Darkness, Damage, Shadow, Essence | Necromancer Sever |
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Enhanced Blood Surge | Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Enhanced Blood Lance | Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Enhanced Bone Spear | Bone Spear breaks into 3 shards when it is destroyed, dealing {25 |
Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Enhanced Corpse Explosion | Corpse Explosion’s radius is increased by 15%. | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Enhanced Blood Mist | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Enhanced Bone Prison | If an enemy is trapped by Bone Prison, gain 15 Essence, plus an additional 5 per enemy trapped. | Tags: Macabre, Bone, Cooldown | Necromancer BonePrison |
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Enhanced Iron Maiden | Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden. | Tags: Curse, Corruption, Essence, Damage | Necromancer IronMaiden |
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Enhanced Decrepify | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds. | Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction | Necromancer Decrepify |
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Enhanced Corpse Tendrils | Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Enhanced Bone Spirit | If Bone Spirit Critically Strikes, its Cooldown is reduced by 6 seconds. This effect can only happen once per cast. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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