Name | Description | Tags | Power Name | Rewards |
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Bone Splinters | Generate Essence: 6 skill_rankup_desc: Damage {8 | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Reap | Attack Speed Multiplier: 0.8 skill_rankup_desc: Damage {12 | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Acolyte's Reap | Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Acolyte's Bone Splinters | Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Decompose | Generate Essence: 7 per second skill_rankup_desc: Damage {30 | Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse | Necromancer Decompose |
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Acolyte's Decompose | You and your Minions deal x10% increased damage to enemies who are being Decomposed. | Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse | Necromancer Decompose |
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Hemorrhage | Generate Essence: 8 skill_rankup_desc: Damage {25 | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Initiate's Reap | Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Initiate's Bone Splinters | Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Acolyte's Hemorrhage | Hemorrhage gains an additional +20% Attack Speed while Healthy. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Initiate's Hemorrhage | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Initiate's Decompose | Decompose Slows enemies by 30%. | Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse | Necromancer Decompose |
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Enhanced Decompose | If an enemy dies while being Decomposed, you gain 10 Essence. | Tags: Basic, Darkness, Channeled, Damage, Shadow Damage Over Time, Essence, Corpse | Necromancer Decompose |
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Enhanced Reap | If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds. | Tags: Basic, Darkness, Damage, Shadow, Essence, Damage Reduction | Necromancer Reap |
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Enhanced Hemorrhage | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Enhanced Bone Splinters | Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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