Diablo 4 Crowd Control

List of D4 Crowd Control

Diablo 4 crowd control, usually called CC, is a type of skill effect that reduces enemy effectivity by disrupting their movement or attacking by either slowing them down, immobilizing them, or rendering them unable to attack. Crowd Control includes Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

NameDescription
Chilled
Enemies that are Chilled have reduced Movement Speed. Enemies that are repeatedly Chilled become Frozen.
Dazed Enemies that are Dazed can't attack or use skills, but can still move.
Fear Enemies under Fear are prevented from moving or taking action, and they run away for a short time. Fear can be removed with Unstoppable or Immune effects.
Frozen Enemies that are Frozen can't move or attack. Enemies that are repeatedly Chilled can become Frozen.
Immobilized Characters that are Immobilized are prevented from moving, but can still attack and use other abilities.
Knock Backed Enemies that are Knocked Back are pushed backwards after a successful hit, temporarily removing them from melee range and preventing them from taking any action.
Knocked Down Enemies that are Knocked Down are prevented from moving or taking action for a short time. Knockdown can be removed through Unstoppable or Immune effects.
Slowed Enemies that are Slowed have reduced movement speed.
Stunned Enemies that are Stunned can't attack, use skills, or move.
Taunt Enemies that receive a Taunt target the caster for a period of time.
Tether Prevents enemies from walking out from inside of the Tether radius. Can be removed through Unstoppable or Immune effects, or by destroying the target tethered to.

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Crowd Control affixes

  • +x% Damage to Crowd Controlled enemies
  • +x% Damage to [Crowd Control type] Enemies
  • +x% Critical Strike Damage to Crowd Controlled Enemies
  • +x% Crowd Control Duration
  • +x% [Crowd Control Type] Duration
  • +x% Chill Application

Crowd Control affixes

  • x% Control Impaired Duration Reduction
  • x% [Crowd Control type] Duration Reduction
  • x% Reduced Duration of Enemy Control Impairing Effects

Crowd Control Duration Bonus

  • Increases the duration of your outgoing Crowd Control effects, excluding Knockback.
  • These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

This stat can roll on Amulet and Focus (Sorcerer only). It increases the duration of all Crowd Control effects that you can apply to enemies. These effects include Slow, Chill, Daze, Stun, Freeze, Immobilize, Taunt, and Knock Down.

Damage to Crowd Controlled Enemies bonus:

  • Increases damage dealt to Crowd Controlled enemies.
  • This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Bonus Critical Strike Damage vs Crowd Controlled Enemies:

  • Extra damage granted to Skills when they Critically Strike Crowd Controlled enemies.
  • This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
  • Stacks with your normal Critical Strike Damage Bonus.

Stagger Counts as Crowd Control

When Bosses are Staggered, they are considered to have All Crowd Control Effects at once, so they are susceptible to Skills related to Crowd Control when in this state.


Diablo 4 Crowd Control

In Diablo 4, every class is designed with a good set of options to clear Crowd Control - any issues at lower levels are mitigated at higher levels.

Barbarian may bestow immunity to Crowd Control upon themselves or others, as well as other useful bonuses, via Shouts (working similarly to D2 and D3 skills of the same name).

Most Barbarian skills will only deal Physical damage, but the Barbarian has two distinct specializations, either at Red or Orange skills. Warlord (Red) skills and talents generally aim for defense, party bonuses, tactical damage, Bleeding and opportunity strikes, as well as Crowd Control; while Berserker (Orange) skills go for reckless offense, maximum damage output, self-buffs and speed.

Crowd Control (a.k.a. Control Impairing Effects or Status Effects, often abbreviated as CC) is a common term for all negative effects (other than dealing damage or changing the amount of damage received) that can be placed on players or monsters. The name implies their purpose; they are mostly used to buy the attacker time to deal their own damage (or cover their escape), while preventing numerous or overly strong enemies from offensive actions or normal movement.

Crowd Control is mostly used against hordes of lesser enemies to prevent them from overwhelming the player by number, but is also often utilized against single targets to minimize the danger their attacks pose. It can also be used to finish off an enemy while keeping its allies from intervening. In PvP, Crowd Control is especially important, as players are using more cunning tactics, and their combat potential is affected more by all effects that prevent them from acting normally even for a second.


Bonus Damage vs Chilled Enemies:

  • Increases damage dealt to Chilled enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Chill, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Control Impaired Duration Reduction

This stat is found on the Chest and it reduces the duration of Crowd Control effects that enemies apply to you.

Bonus Damage vs Dazed Enemies:

  • Increases damage dealt to Daze enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Daze, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Bonus Damage vs Frozen Enemies:

  • Increases damage dealt to Frozen enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Freeze, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Bonus Damage vs Immobilized Enemies:

  • Increases damage dealt to Immobilized enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Immobilize, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Bonus Damage vs Knocked Down Enemies:

  • Increases damage dealt to Knocked Down enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Knockdown, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Bonus Damage vs Slowed Enemies:

  • Increases damage dealt to Slowed enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Slow, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Bonus Damage vs Stunned Enemies:

  • Increases damage dealt to Stunned enemies.
  • After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Stun, for the Staggered duration.
  • You have +{#} of this stat from items and Paragon.

Gems

Name Weapon Requires Level
Crude Sapphire
  • Weapon: +6% Critical Strike Damage to Crowd Controlled Enemies
15
Chipped Sapphire
  • Weapon: +7.5% Critical Strike Damage to Crowd Controlled Enemies
20
Sapphire
  • Weapon: +9% Critical Strike Damage to Crowd Controlled Enemies
40
Flawless Sapphire
  • Weapon: +10.5% Critical Strike Damage to Crowd Controlled Enemies
50
Royal Sapphire
  • Weapon: +12% Critical Strike Damage to Crowd Controlled Enemies
60

Related Legendary Aspects

Name Icon How to Get Category Class Bonus Dungeon
Aspect of Shared Misery
  • Codex of Power
  • Extraction
Utility All

Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy.

Allowed Item Types: Helm, Chest Armor, Boots, Gloves, Shield, Amulet (Power increased by 50%).

Oblivion, Hawezar

Aspect of the Umbral
  • Codex of Power
  • Extraction
Resource All

Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy.

Allowed Item Types: Ring.

Champion's Demise, Dry Steppes

Cheat's Aspect
  • Codex of Power
  • Extraction
Defensive Rogue

You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds.

Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%).

Luban's Rest, Scosglen

Crashstone Aspect
  • Codex of Power
  • Extraction
Offensive Druid

Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies.

Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring.

Stockades, Scosglen

Earthguard Aspect
  • Extraction
Defensive Druid

Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%).

N/A

Eluding Aspect
  • Codex of Power
  • Extraction
Utility All

Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown.

Allowed Item Types: Helm, Chest Armor, Boots, Gloves, Shield, Amulet (Power increased by 50%).

Caldera Gate, Fractured Peaks

Everliving Aspect
  • Extraction
Defensive Sorceress

You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies.

Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%).

N/A

Exploiter's Aspect
  • Extraction
Utility All

You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%]

Allowed Item Types: Helm, Chest Armor, Boots, Gloves, Shield, Amulet (Power increased by 50%).

N/A

Smiting Aspect
  • Extraction
Offensive All

You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration.

Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring.

N/A


Crowd Control Skills

NameDescriptionTagsPower NameRewards
Quick Impulses

Reduce the duration of Control Impairing Effects by {6/12/18/24/30/36/42/48/54/60}%.


skill_rankup_desc: Duration Reduction {6/12/18/24/30/36/42/48/54/60}%

Tags: Crowd Control

Barbarian Talent Berserker T3 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 213077
  • power mod hash: 0
  • reward name: Barbarian Talent Berserker T3 N2
Fighter's Steel Grasp

If Steel Grasp damages an enemy, gain Berserking for 2 seconds.

Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown

Barbarian SteelGrasp
  • e type: 1
  • max talent ranks: 3
  • power id: 964631
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod PrimalAxe UpgradeA
Warrior's Steel Grasp

Steel Grasp gains 1 additional Charge.

Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown

Barbarian SteelGrasp
  • e type: 1
  • max talent ranks: 3
  • power id: 964631
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod PrimalAxe UpgradeB
Power Leap

If Leap damages at least one enemy, gain 40 Fury.

Tags: Brawling, Crowd Control, Damage, Physical, Cooldown

Barbarian Leap
  • e type: 1
  • max talent ranks: 3
  • power id: 196545
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod Leap UpgradeA
Mighty Leap

Enemies damaged by Leap are Slowed by 50% for 5 seconds.

Tags: Brawling, Crowd Control, Damage, Physical, Cooldown

Barbarian Leap
  • e type: 1
  • max talent ranks: 3
  • power id: 196545
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod Leap UpgradeB
Strategic Ground Stomp

Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.

Tags: Defensive, Crowd Control, Damage, Physical, Cooldown

Barbarian GroundStomp
  • e type: 1
  • max talent ranks: 3
  • power id: 186358
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod GroundStomp UpgradeB
Tactical Ground Stomp

Ground Stomp generates 25 Fury.

Tags: Defensive, Crowd Control, Damage, Physical, Cooldown

Barbarian GroundStomp
  • e type: 1
  • max talent ranks: 3
  • power id: 186358
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod GroundStomp UpgradeA
Power Kick

If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.

Tags: Brawling, Crowd Control, Damage, Physical, Cooldown

Barbarian Kick
  • e type: 1
  • max talent ranks: 3
  • power id: 199516
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod Kick UpgradeA
Mighty Kick

Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.

Tags: Brawling, Crowd Control, Damage, Physical, Cooldown

Barbarian Kick
  • e type: 1
  • max talent ranks: 3
  • power id: 199516
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod Kick UpgradeB
Power Charge

Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.

Tags: Brawling, Unstoppable, Crowd Control, Damage, Physical, Cooldown

Barbarian Charge
  • e type: 1
  • max talent ranks: 3
  • power id: 204662
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod Charge UpgradeA
Mighty Charge

Damaging enemies with Charge makes them Vulnerable for 2 seconds.

Tags: Brawling, Unstoppable, Crowd Control, Damage, Physical, Cooldown

Barbarian Charge
  • e type: 1
  • max talent ranks: 3
  • power id: 204662
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod Charge UpgradeB
Tactical Challenging Shout

While Challenging Shout is active, you gain 3 Fury each time you take damage.

Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown

Barbarian ChallengingShout
  • e type: 1
  • max talent ranks: 3
  • power id: 375484
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod ChallengingShout UpgradeA
Strategic Challenging Shout

While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.

Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown

Barbarian ChallengingShout
  • e type: 1
  • max talent ranks: 3
  • power id: 375484
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod ChallengingShout UpgradeB
Combat Bash

After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.

Tags: Basic, Bludgeoning, Fury, Physical, Damage, Crowd Control, Two-Handed

Barbarian Bash
  • e type: 1
  • max talent ranks: 3
  • power id: 200765
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod Bash UpgradeB
Battle Bash

Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.

Tags: Basic, Bludgeoning, Fury, Physical, Damage, Crowd Control, Two-Handed

Barbarian Bash
  • e type: 1
  • max talent ranks: 3
  • power id: 200765
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod Bash UpgradeA
Wallop

Your Skills using Bludgeoning weapons deal x{5/10/15/20/25/30/35/40/45/50}% increased damage if the enemy is Stunned or Vulnerable.


skill_rankup_desc: Damage Bonus x{5/10/15/20/25/30/35/40/45/50}%

Tags: Vulnerable, Crowd Control, Bludgeoning, Damage

Barbarian Talent 10
  • e type: 2
  • max talent ranks: 3
  • power id: 1003233
  • power mod hash: 0
  • reward name: Barbarian Talent 10
No Mercy

You have +{3/6/9/12/15/18/21/24/27/30}% increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies.


skill_rankup_desc: Critical Strike chance bonus: +{3/6/9/12/15/18/21/24/27/30}%

Tags: Critical Strikes, Crowd Control

Barbarian Talent Warlord T4 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 216608
  • power mod hash: 0
  • reward name: Barbarian Talent Warlord T4 N2
Hamstring

Your Bleeding effects Slow enemies by {10/20/30/40/50/60/70/80/90/100}%.


skill_rankup_desc: Slow {10/20/30/40/50/60/70/80/90/100}%

Tags: Bleed, Crowd Control

Barbarian Talent Berserker T3 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 213021
  • power mod hash: 0
  • reward name: Barbarian Talent Berserker T3 N1
Concussion

Lucky Hit: Skills using Bludgeoning weapons have up to a {10/20/30/40/50/60/70/80/90/100}% chance to Stun enemies for 3 seconds, or up to a {15/30/45/60/75/90/105/120/135/150}% chance when using a Two-Handed Bludgeoning weapon.


skill_rankup_desc: One-Handed Chance {10/20/30/40/50/60/70/80/90/100}%
Two-Handed Chance {15/30/45/60/75/90/105/120/135/150}%

Tags: Crowd Control, Bludgeoning, Two-Handed, Lucky Hit

Barbarian Talent 02
  • e type: 2
  • max talent ranks: 3
  • power id: 1003207
  • power mod hash: 0
  • reward name: Barbarian Talent 02
Supreme Iron Maelstrom

Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.

Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing

Barbarian IronMaelstrom
  • e type: 1
  • max talent ranks: 3
  • power id: 217175
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Barb Mod IronMaelstrom UpgradeB
Prime Iron Maelstrom

Iron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage.

Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing

Barbarian IronMaelstrom
  • e type: 1
  • max talent ranks: 3
  • power id: 217175
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Barb Mod IronMaelstrom UpgradeA
Iron Maelstrom

Cooldown: 60 seconds
Lucky Hit Chance: 24.167% (per hit)
Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.

Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing

Barbarian IronMaelstrom
  • e type: 0
  • max talent ranks: 5
  • power id: 217175
  • power mod hash: 0
  • reward name: Barb Unlock IronMaelstrom
Charge

Attack Speed Multiplier: 1.5
Cooldown: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds
Lucky Hit Chance: 33% (per hit)
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage and Knocking them Back.


skill_rankup_desc: Damage {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%
Cooldown {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds

Tags: Brawling, Unstoppable, Crowd Control, Damage, Physical, Cooldown

Barbarian Charge
  • e type: 0
  • max talent ranks: 5
  • power id: 204662
  • power mod hash: 0
  • reward name: Barb Unlock Charge
Leap

Attack Speed Multiplier: 1.3
Cooldown: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds
Lucky Hit Chance: 66% (per hit)
Leap forward and then slam down, dealing {32.5/35.8/39/42.3/45.5/48.8/52/55.2/58.5/61.7}% damage and Knocking Back surrounding enemies on impact.


skill_rankup_desc: Damage {32.5/35.8/39/42.3/45.5/48.8/52/55.2/58.5/61.7}%
Cooldown {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds

Tags: Brawling, Crowd Control, Damage, Physical, Cooldown

Barbarian Leap
  • e type: 0
  • max talent ranks: 5
  • power id: 196545
  • power mod hash: 0
  • reward name: Barb Unlock Leap
Ground Stomp

Cooldown: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} seconds
Lucky Hit Chance: 33% (per hit)
Smash the ground, dealing {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% damage and Stunning surrounding enemies for 3 seconds.


skill_rankup_desc: Damage {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%
Cooldown {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} seconds

Tags: Defensive, Crowd Control, Damage, Physical, Cooldown

Barbarian GroundStomp
  • e type: 0
  • max talent ranks: 5
  • power id: 186358
  • power mod hash: 0
  • reward name: Barb Unlock GroundStomp
Steel Grasp

Charges: 2
Charge Cooldown: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds
Lucky Hit Chance: 25% (per hit)
Throw out a trio of chains that deal {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% damage and Pull In enemies.


skill_rankup_desc: Damage {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%
Charge Cooldown {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds

Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown

Barbarian SteelGrasp
  • e type: 0
  • max talent ranks: 5
  • power id: 964631
  • power mod hash: 0
  • reward name: Barb Unlock PrimalAxe
Kick

Charges: 2
Charge Cooldown: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds
Lucky Hit Chance: 40% (per hit)
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 54% damage and are Stunned for 3 seconds.


skill_rankup_desc: Charge Cooldown {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds

Tags: Brawling, Crowd Control, Damage, Physical, Cooldown

Barbarian Kick
  • e type: 0
  • max talent ranks: 5
  • power id: 199516
  • power mod hash: 0
  • reward name: Barb Unlock Kick
Challenging Shout

Cooldown: 25 seconds
Taunt Nearby enemies and gain {40/42/44/46/48/50/52/54/56/58}% Damage Reduction for 6 seconds.


skill_rankup_desc: Damage Reduction {40/42/44/46/48/50/52/54/56/58}%

Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown

Barbarian ChallengingShout
  • e type: 0
  • max talent ranks: 5
  • power id: 375484
  • power mod hash: 0
  • reward name: Barb Unlock ChallengingShout
Bash

Attack Speed Multiplier: 1.25
Generate Fury: 10
Lucky Hit Chance: 50% (per hit)
Bash the enemy with your weapon, dealing {30/33/36/39/42/45/48/51/54/57}% damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.


skill_rankup_desc: Damage {30/33/36/39/42/45/48/51/54/57}%

Tags: Basic, Bludgeoning, Fury, Physical, Damage, Crowd Control, Two-Handed

Barbarian Bash
  • e type: 0
  • max talent ranks: 5
  • power id: 200765
  • power mod hash: 0
  • reward name: Barb Unlock Bash
Enhanced Bash

Damaging a Stunned enemy with Bash grants you 10% Base Life as Fortify. Double this amount when using a Two-Handed weapon.

Tags: Basic, Bludgeoning, Fury, Physical, Damage, Crowd Control, Two-Handed

Barbarian Bash
  • e type: 1
  • max talent ranks: 3
  • power id: 200765
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod Bash SkillRank
Enhanced Ground Stomp

Increase Ground Stomp's duration by 1 second.

Tags: Defensive, Crowd Control, Damage, Physical, Cooldown

Barbarian GroundStomp
  • e type: 1
  • max talent ranks: 3
  • power id: 186358
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod GroundStomp SkillRank
Enhanced Challenging Shout

While Challenging Shout is active, gain x20% bonus Maximum Life.

Tags: Defensive, Shout, Crowd Control, Damage Reduction, Cooldown

Barbarian ChallengingShout
  • e type: 1
  • max talent ranks: 3
  • power id: 375484
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod ChallengingShout SkillRank
Enhanced Leap

If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.

Tags: Brawling, Crowd Control, Damage, Physical, Cooldown

Barbarian Leap
  • e type: 1
  • max talent ranks: 3
  • power id: 196545
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod Leap SkillRank
Enhanced Charge

Enemies who are Knocked Back into terrain by Charge take 15% damage and are Stunned for 3 seconds.

Tags: Brawling, Unstoppable, Crowd Control, Damage, Physical, Cooldown

Barbarian Charge
  • e type: 1
  • max talent ranks: 3
  • power id: 204662
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod Charge SkillRank
Enhanced Steel Grasp

Steel Grasp also makes enemies Vulnerable for 2.5 seconds.

Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown

Barbarian SteelGrasp
  • e type: 1
  • max talent ranks: 3
  • power id: 964631
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod PrimalAxe SkillRank
Enhanced Kick

Damaging enemies with Kick makes them Vulnerable for 4 seconds.

Tags: Brawling, Crowd Control, Damage, Physical, Cooldown

Barbarian Kick
  • e type: 1
  • max talent ranks: 3
  • power id: 199516
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Barb Mod Kick SkillRank
Nature's Reach

Deal x{3/6/9/12/15/18/21/24/27/30}% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.


skill_rankup_desc: Damage Increase x{3/6/9/12/15/18/21/24/27/30}%

Tags: Damage, Crowd Control

Druid Talent 06
  • e type: 2
  • max talent ranks: 3
  • power id: 1000312
  • power mod hash: 0
  • reward name: Druid Talent 06
Thick Hide

Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for {6.4/12.8/19.2/25.6/32/38.4/44.8/51.2/57.6/64}% Base Life.


skill_rankup_desc: Fortify Amount {6.4/12.8/19.2/25.6/32/38.4/44.8/51.2/57.6/64}%

Tags: Fortify, Crowd Control

Druid Talent 07
  • e type: 2
  • max talent ranks: 3
  • power id: 1000313
  • power mod hash: 0
  • reward name: Druid Talent 07
Natural Boulder

While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control

Druid Boulder
  • e type: 1
  • max talent ranks: 3
  • power id: 238345
  • power mod hash: 1511709269
  • reward name: Druid Mod Boulder 02
Savage Boulder

Boulder's Critical Strike Chance is increased by +3% each time it deals damage.

Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control

Druid Boulder
  • e type: 1
  • max talent ranks: 3
  • power id: 238345
  • power mod hash: 1149896414
  • reward name: Druid Mod Boulder 01
Brutal Poison Creeper

Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.

Tags: Companion, Poison, Damage, Cooldown, Crowd Control

Druid VineCreeper
  • e type: 1
  • max talent ranks: 3
  • power id: 314601
  • power mod hash: 2130055435
  • reward name: Druid Mod VineCreeper 02
Ferocious Poison Creeper

Poison Creeper's active Poisoning duration is increased by 3 seconds.

Tags: Companion, Poison, Damage, Cooldown, Crowd Control

Druid VineCreeper
  • e type: 1
  • max talent ranks: 3
  • power id: 314601
  • power mod hash: 2614886744
  • reward name: Druid Mod VineCreeper 01
Savage Trample

Casting Trample grants 20 Spirit.

Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control

Druid Trample
  • e type: 1
  • max talent ranks: 3
  • power id: 258243
  • power mod hash: 342327163
  • reward name: Druid Mod Trample 02
Innate Cyclone Armor

Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.

Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control

Druid CycloneArmor
  • e type: 1
  • max talent ranks: 3
  • power id: 280119
  • power mod hash: 908847786
  • reward name: Druid Mod CycloneArmor 02
Poison Creeper

Cooldown: 20 seconds
Lucky Hit Chance: 28% (per use)
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% Poisoning damage over 6 seconds to an enemy in the area.

Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {90/99/108/117/126/135/144/153/162/171}% damage over 2 seconds.


skill_rankup_desc: Passive Damage {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%
Active Damage {90/99/108/117/126/135/144/153/162/171}%

Tags: Companion, Poison, Damage, Cooldown, Crowd Control

Druid VineCreeper
  • e type: 0
  • max talent ranks: 5
  • power id: 314601
  • power mod hash: 0
  • reward name: Druid Unlock VineCreeper
Crushing Earth

Earth Skills deal x{5/10/15/20/25/30/35/40/45/50}% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.


skill_rankup_desc: Damage Bonus x{5/10/15/20/25/30/35/40/45/50}%

Tags: Damage, Crowd Control, Earth, Nature Magic

Druid Talent NatureMagic T2 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 290798
  • power mod hash: 0
  • reward name: Druid Talent NatureMagic T2 N2
Neurotoxin

Poisoned enemies are slowed by {8/16/24/32/40/48/56/64/72/80}%.


skill_rankup_desc: Slow Amount {8/16/24/32/40/48/56/64/72/80}%

Tags: Poison, Crowd Control

Druid Talent Shapeshifting T3 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 346283
  • power mod hash: 0
  • reward name: Druid Talent Shapeshifting T3 N1
Perfect Storm

Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.

Tags: Vulnerable, Damage, Spirit, Storm, Crowd Control, Nature Magic

Druid Talent NatureMagic T5 N2
  • e type: 2
  • max talent ranks: 1
  • power id: 291079
  • power mod hash: 0
  • reward name: Druid Talent NatureMagic T5 N2
Earthen Might

Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds

This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned, Immobilized, or Knocked Back

Tags: Critical Strikes, Damage, Spirit, Lucky Hit, Earth, Crowd Control, Nature Magic

Druid Talent NatureMagic T5 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 291078
  • power mod hash: 0
  • reward name: Druid Talent NatureMagic T5 N1
Unrestrained

Reduce the duration of Control Impairing Effects by {3/6/9/12/15/18/21/24/27/30}%. Triple this effect while you have Fortify for over 50% of your Maximum Life.


skill_rankup_desc: Control Impairment Reduction {3/6/9/12/15/18/21/24/27/30}%

Tags: Fortify, Life, Crowd Control

Druid Talent 08
  • e type: 2
  • max talent ranks: 3
  • power id: 1000315
  • power mod hash: 0
  • reward name: Druid Talent 08
Natural Disaster

Your Earth Skills deal x{4/8/12/16/20/24/28/32/36/40}% increased damage to Vulnerable enemies.

Your Storm Skills deal x{4/8/12/16/20/24/28/32/36/40}% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.


skill_rankup_desc: Earth Skill Damage x{4/8/12/16/20/24/28/32/36/40}%
Storm Skill Damage x{4/8/12/16/20/24/28/32/36/40}%

Tags: Vulnerable, Damage, Crowd Control, Earth, Storm, Nature Magic

Druid Talent NatureMagic T4 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 350820
  • power mod hash: 0
  • reward name: Druid Talent NatureMagic T4 N3
Electric Shock

Lucky Hit: Dealing Lightning damage to enemies has up to a {5/10/15/20/25/30/35/40/45/50}% chance to Immobilize them for 3 seconds.

If the target is already Immobilized, the Lightning damage dealt to them is increased by x{6/12/18/24/30/36/42/48/54/60}% instead.


skill_rankup_desc: Immobilize Chance Up to {5/10/15/20/25/30/35/40/45/50}%
Bonus Lightning Damage x{6/12/18/24/30/36/42/48/54/60}%

Tags: Crowd Control, Lightning, Lucky Hit, Damage

Druid Talent NatureMagic T4 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 291047
  • power mod hash: 0
  • reward name: Druid Talent NatureMagic T4 N1
Bad Omen

Lucky Hit: Up to a {10/20/30/40/50/60/70/80/90/100}% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.


skill_rankup_desc: Chance Up to {10/20/30/40/50/60/70/80/90/100}%

Tags: Vulnerable, Lightning, Damage, Nature Magic, Storm, Lucky Hit, Crowd Control

Druid Talent 14
  • e type: 2
  • max talent ranks: 3
  • power id: 1066757
  • power mod hash: 0
  • reward name: Druid Talent 14
Supreme Cataclysm

Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds.

Tags: Ultimate, Nature Magic, Storm, Lightning, Damage, Cooldown, Crowd Control

Druid Cataclysm
  • e type: 1
  • max talent ranks: 3
  • power id: 266570
  • power mod hash: 2378518
  • reward name: Druid Mod Cataclysm 02
Supreme Petrify

Killing an enemy affected by Petrify grants 25 Spirit.

Tags: Ultimate, Nature Magic, Earth, Crowd Control, Cooldown, Critical Strikes

Druid Petrify
  • e type: 1
  • max talent ranks: 3
  • power id: 351722
  • power mod hash: 2741725008
  • reward name: Druid Mod Petrify 02
Prime Cataclysm

Cataclysm's duration is increased by 2 seconds.

Tags: Ultimate, Nature Magic, Storm, Lightning, Damage, Cooldown, Crowd Control

Druid Cataclysm
  • e type: 1
  • max talent ranks: 3
  • power id: 266570
  • power mod: DurationIncrease
  • power mod hash: 1931179280
  • reward name: Druid Mod Cataclysm 01
Prime Petrify

Petrify's effect durations are increased by 1 second.

Tags: Ultimate, Nature Magic, Earth, Crowd Control, Cooldown, Critical Strikes

Druid Petrify
  • e type: 1
  • max talent ranks: 3
  • power id: 351722
  • power mod: DurationIncrease
  • power mod hash: 1931179280
  • reward name: Druid Mod Petrify 01
Cataclysm

Cooldown: 60 seconds
Lucky Hit Chance: 62.175% (per use)
A massive storm follows you for 8 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 52% damage.

Tags: Ultimate, Nature Magic, Storm, Lightning, Damage, Cooldown, Crowd Control

Druid Cataclysm
  • e type: 0
  • max talent ranks: 5
  • power id: 266570
  • power mod hash: 0
  • reward name: Druid Unlock Cataclysm
Petrify

Cooldown: 50 seconds
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x25% increased Critical Strike Damage to enemies affected by Petrify.

Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.

Tags: Ultimate, Nature Magic, Earth, Crowd Control, Cooldown, Critical Strikes

Druid Petrify
  • e type: 0
  • max talent ranks: 5
  • power id: 351722
  • power mod hash: 0
  • reward name: Druid Unlock Petrify
Natural Trample

Casting Trample grants 20% Base Life as Fortify.

Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control

Druid Trample
  • e type: 1
  • max talent ranks: 3
  • power id: 258243
  • power mod hash: 3069256803
  • reward name: Druid Mod Trample 01
Preserving Cyclone Armor

Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.

Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control

Druid CycloneArmor
  • e type: 1
  • max talent ranks: 3
  • power id: 280119
  • power mod hash: 2069566529
  • reward name: Druid Mod CycloneArmor 01
Trample

Cooldown: 14 seconds
Lucky Hit Chance: 20% (per hit)
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% damage and are Stunned for 3 seconds.


skill_rankup_desc: Damage {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%
Terrain Impact Damage {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%

Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control

Druid Trample
  • e type: 0
  • max talent ranks: 5
  • power id: 258243
  • power mod hash: 0
  • reward name: Druid Unlock Trample
Cyclone Armor

Cooldown: 18 seconds
Lucky Hit Chance: 25% (per hit)
Passive: Powerful winds surround you, granting {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% Non-Physical Damage Reduction.

Active: The winds rapidly expand, Knocking Back enemies and dealing {30/33/36/39/42/45/48/51/54/57}% damage.


skill_rankup_desc: Non-Physical Damage Reduction {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%
Damage {30/33/36/39/42/45/48/51/54/57}%

Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control

Druid CycloneArmor
  • e type: 0
  • max talent ranks: 5
  • power id: 280119
  • power mod hash: 0
  • reward name: Druid Unlock CycloneArmor
Boulder

Attack Speed Multiplier: 1.25
Cooldown: 10 seconds
Lucky Hit Chance: 4% (per hit)
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% damage with each hit.


skill_rankup_desc: Damage {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%

Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control

Druid Boulder
  • e type: 0
  • max talent ranks: 5
  • power id: 238345
  • power mod hash: 0
  • reward name: Druid Unlock Boulder
Enhanced Cyclone Armor

Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.

Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control

Druid CycloneArmor
  • e type: 1
  • max talent ranks: 3
  • power id: 280119
  • power mod hash: 3092416003
  • reward name: Druid Mod CycloneArmor 03
Enhanced Poison Creeper

Poison Creeper's Immobilize duration is increased by 1 second.

Tags: Companion, Poison, Damage, Cooldown, Crowd Control

Druid VineCreeper
  • e type: 1
  • max talent ranks: 3
  • power id: 314601
  • power mod hash: 3513029958
  • reward name: Druid Mod VineCreeper 03
Enhanced Boulder

When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.

Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control

Druid Boulder
  • e type: 1
  • max talent ranks: 3
  • power id: 238345
  • power mod hash: 1482441675
  • reward name: Druid Mod Boulder 03
Enhanced Trample

Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.

Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control

Druid Trample
  • e type: 1
  • max talent ranks: 3
  • power id: 258243
  • power mod hash: 1516702598
  • reward name: Druid Mod Trample 03
Corpse Tendrils

Cooldown: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds
Lucky Hit Chance: 20% (per hit)
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20/22/24/26/28/30/32/34/36/38}% damage to them. Does not consume the Corpse.


skill_rankup_desc: Damage {20/22/24/26/28/30/32/34/36/38}%
Cooldown {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds

Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical

Necromancer CorpseTendrils
  • e type: 0
  • max talent ranks: 5
  • power id: 463349
  • power mod hash: 0
  • reward name: Necro Unlock CorpseTendrils
Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction

Necromancer Decrepify
  • e type: 1
  • max talent ranks: 3
  • power id: 915150
  • power mod hash: 2113992979
  • reward name: Necro Mod Decrepify 02
Blood Wave

Cooldown: 50 seconds
Lucky Hit Chance: 20% (per hit)
Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.

Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical

Necromancer BloodWave
  • e type: 0
  • max talent ranks: 5
  • power id: 658216
  • power mod hash: 0
  • reward name: Necro Unlock BloodWave
Prime Blood Wave

Blood Wave Slows enemies by 50% for 4 seconds.

Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical

Necromancer BloodWave
  • e type: 1
  • max talent ranks: 3
  • power id: 658216
  • power mod hash: 2740659209
  • reward name: Necro Mod BloodWave 01
Terror

Darkness Skills deal x{3/6/9/12/15/18/21/24/27/30}% bonus damage to enemies who are Slowed, and x{3/6/9/12/15/18/21/24/27/30}% bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow damage dealt by your Minions.


skill_rankup_desc: Bonus Darkness Damage vs. Slowed x{3/6/9/12/15/18/21/24/27/30}%
Bonus Darkness Damage vs. Stunned or Immobilized x{3/6/9/12/15/18/21/24/27/30}%

Tags: Crowd Control, Damage, Shadow, Darkness, Minion

Necromancer Talent Caster T2 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 495574
  • power mod hash: 0
  • reward name: Necromancer Talent Caster T2 N1
Supreme Blood Wave

Blood Wave leaves behind 3 Blood Orbs as it travels.

Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical

Necromancer BloodWave
  • e type: 1
  • max talent ranks: 3
  • power id: 658216
  • power mod hash: 2740659210
  • reward name: Necro Mod BloodWave 02
Decrepify

Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed by {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% and deal {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% less damage for 10 seconds.


skill_rankup_desc: Slow {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%
Damage Reduction {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%

Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction

Necromancer Decrepify
  • e type: 0
  • max talent ranks: 5
  • power id: 915150
  • power mod hash: 0
  • reward name: Necro Unlock Decrepify
Abhorrent Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.

Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction

Necromancer Decrepify
  • e type: 1
  • max talent ranks: 3
  • power id: 915150
  • power mod hash: 111225
  • reward name: Necro Mod Decrepify 01
Blighted Corpse Tendrils

Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.

Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical

Necromancer CorpseTendrils
  • e type: 1
  • max talent ranks: 3
  • power id: 463349
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Necro Mod CorpseTendrils UpgradeA
Plagued Corpse Tendrils

Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical

Necromancer CorpseTendrils
  • e type: 1
  • max talent ranks: 3
  • power id: 463349
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Necro Mod CorpseTendrils UpgradeB
Crippling Darkness

Lucky Hit: Darkness Skills have up to a 15% chance to Stun for {1/2/3/4/5/6/7/8/9/10} seconds.


skill_rankup_desc: Stun Duration {1/2/3/4/5/6/7/8/9/10}

Tags: Crowd Control, Darkness, Lucky Hit

Necromancer Talent Caster T1 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 495573
  • power mod hash: 0
  • reward name: Necromancer Talent Caster T1 N2
Enhanced Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

Tags: Curse, Corruption, Crowd Control, Essence, Damage Reduction

Necromancer Decrepify
  • e type: 1
  • max talent ranks: 3
  • power id: 915150
  • power mod hash: 4263050
  • reward name: Necro Mod Decrepify 03
Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.

Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical

Necromancer CorpseTendrils
  • e type: 1
  • max talent ranks: 3
  • power id: 463349
  • power mod hash: 2797186754
  • reward name: Necro Mod CorpseTendrils SkillRank
Smoke Grenade

Cooldown: 15 seconds
Throw a smoky concoction at enemies that Dazes them for {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} seconds.


skill_rankup_desc: Daze Duration {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} seconds

Tags: Subterfuge, Daze, Grenade, Crowd Control, Cooldown

Rogue SmokeBomb
  • e type: 0
  • max talent ranks: 5
  • power id: 356162
  • power mod hash: 0
  • reward name: Rogue Unlock BlindingSmoke
Caltrops

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25% (per hit)
Leap backwards and throw caltrops on the ground, dealing {40/44/48/52/56/60/64/68/72/76}% damage and Slowing enemies by {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%. Lasts 6 seconds.


skill_rankup_desc: Damage {40/44/48/52/56/60/64/68/72/76}%
Slow Amount {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%

Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown

Rogue Caltrops
  • e type: 0
  • max talent ranks: 5
  • power id: 389667
  • power mod hash: 0
  • reward name: Rogue Unlock Caltrops
Disciplined Caltrops

You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown

Rogue Caltrops
  • e type: 1
  • max talent ranks: 3
  • power id: 389667
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Rogue Mod Caltrops UpgradeA
Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% per hit.


skill_rankup_desc: Chill Amount {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%

Tags: Imbuement, Chill, Damage, Cold, Cooldown, Crowd Control, Imbueable

Rogue ColdImbue
  • e type: 0
  • max talent ranks: 5
  • power id: 359246
  • power mod hash: 0
  • reward name: Rogue Unlock ColdImbue
Puncture

Generate Combo Point: 1
Lucky Hit Chance: 35% (per hit)
Throw blades a short distance, dealing {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.


skill_rankup_desc: Damage {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%

Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical

Rogue Puncture
  • e type: 0
  • max talent ranks: 5
  • power id: 364877
  • power mod hash: 0
  • reward name: Rogue Unlock Puncture
Primary Puncture

Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical

Rogue Puncture
  • e type: 1
  • max talent ranks: 3
  • power id: 364877
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Rogue Mod Puncture 01
Mixed Cold Imbuement

Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

Tags: Imbuement, Chill, Damage, Cold, Cooldown, Crowd Control, Imbueable

Rogue ColdImbue
  • e type: 1
  • max talent ranks: 3
  • power id: 359246
  • power mod hash: 1870060411
  • reward name: Rogue Mod ColdImbue 01
Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 20% per second.

Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown

Rogue Caltrops
  • e type: 1
  • max talent ranks: 3
  • power id: 389667
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Rogue Mod Caltrops UpgradeB
Trap Mastery

When Poison Trap or Death Trap activates, you gain +{4/8/12/16/20/24/28/32/36/40}% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.


skill_rankup_desc: Critical Strike Chance +{4/8/12/16/20/24/28/32/36/40}%

Tags: Vulnerable, Crowd Control, Critical Strikes, Trap

Rogue Talent 01
  • e type: 2
  • max talent ranks: 3
  • power id: 1008671
  • power mod hash: 0
  • reward name: Rogue Talent 01
Frigid Finesse

You deal x{5/10/15/20/25/30/35/40/45/50}% increased damage to Chilled enemies. This bonus increases to x{10/20/30/40/50/60/70/80/90/100}% against Frozen enemies.


skill_rankup_desc: Chilled Damage Bonus x{5/10/15/20/25/30/35/40/45/50}%
Frozen Damage Bonus x{10/20/30/40/50/60/70/80/90/100}%

Tags: Chill, Frozen, Crowd Control, Damage

Rogue Talent Cunning T4 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 391678
  • power mod hash: 0
  • reward name: Rogue Talent Cunning T4 N1
Momentum

Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
Hit a Stunned, Dazed, or Frozen enemy
Hit any enemy from behind

While at 3 stacks of Momentum you gain:
20% increased Damage Reduction
x30% increased Energy Regeneration
+15% increased Movement Speed

Tags: Frozen, Daze, Cutthroat, Crowd Control, Damage, Energy, Damage Reduction, Movement

Rogue Talent Cunning T5 N2
  • e type: 2
  • max talent ranks: 1
  • power id: 391681
  • power mod hash: 0
  • reward name: Rogue Talent Cunning T5 N2
Concussive

After Knocking Back or Knocking Down an enemy, you gain +{4/8/12/16/20/24/28/32/36/40}% increased Critical Strike Chance against them for 3 seconds.


skill_rankup_desc: Critical Strike Chance +{4/8/12/16/20/24/28/32/36/40}%

Tags: Crowd Control, Critical Strikes

Rogue Talent Discipline T3 N4
  • e type: 2
  • max talent ranks: 3
  • power id: 777505
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T3 N4
Shadow Crash

Lucky Hit: Shadow damage has up to a 10% chance to Stun for {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds.


skill_rankup_desc: Stun Duration {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds

Tags: Crowd Control, Shadow, Lucky Hit

Rogue Talent 02
  • e type: 2
  • max talent ranks: 3
  • power id: 1008672
  • power mod hash: 0
  • reward name: Rogue Talent 02
Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.

While both Attack Speed bonuses are active, you deal x20% increased damage against Crowd Controlled enemies.

Tags: Marksman, Cutthroat, Crowd Control, Attack Speed, Damage

Rogue Talent Discipline T5 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 391669
  • power mod hash: 0
  • reward name: Rogue Talent Discipline T5 N1
Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical

Rogue Puncture
  • e type: 1
  • max talent ranks: 3
  • power id: 364877
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Rogue Mod Puncture 02
Subverting Smoke Grenade

If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.

Tags: Subterfuge, Daze, Grenade, Crowd Control, Cooldown

Rogue SmokeBomb
  • e type: 1
  • max talent ranks: 3
  • power id: 356162
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Rogue Mod BlindingSmoke 01
Countering Smoke Grenade

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.

Tags: Subterfuge, Daze, Grenade, Crowd Control, Cooldown

Rogue SmokeBomb
  • e type: 1
  • max talent ranks: 3
  • power id: 356162
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Rogue Mod BlindingSmoke 02
Blended Cold Imbuement

Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.

Tags: Imbuement, Chill, Damage, Cold, Cooldown, Crowd Control, Imbueable

Rogue ColdImbue
  • e type: 1
  • max talent ranks: 3
  • power id: 359246
  • power mod hash: 3540402146
  • reward name: Rogue Mod ColdImbue 02
Exposure

Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.5 seconds

Tags: Trap, Grenade, Damage, Physical, Cooldown, Crowd Control, Lucky Hit

Rogue Talent Cunning T5 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 391680
  • power mod hash: 0
  • reward name: Rogue Talent Cunning T5 N1
Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to {10/20/30/40/50/60/70/80/90/100}%.


skill_rankup_desc: Movement Speed Reduction {10/20/30/40/50/60/70/80/90/100}%

Tags: Chill, Crowd Control, Movement

Rogue Talent 03
  • e type: 2
  • max talent ranks: 3
  • power id: 1008673
  • power mod hash: 0
  • reward name: Rogue Talent 03
Trick Attacks

When you Critically Strike a Dazed enemy they are Knocked Down for {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds.


skill_rankup_desc: Knock Down Duration {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}

Tags: Daze, Crowd Control, Critical Strikes

Rogue Talent 04
  • e type: 2
  • max talent ranks: 3
  • power id: 1008674
  • power mod hash: 0
  • reward name: Rogue Talent 04
Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical

Rogue Puncture
  • e type: 1
  • max talent ranks: 3
  • power id: 364877
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Rogue Mod Puncture 03
Enhanced Caltrops

Enemies take x3% increased damage from you each second they are in Caltrops.

Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown

Rogue Caltrops
  • e type: 1
  • max talent ranks: 3
  • power id: 389667
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Rogue Mod Caltrops SkillRank
Enhanced Smoke Grenade

Enemies affected by Smoke Grenade take x15% increased damage from you.

Tags: Subterfuge, Daze, Grenade, Crowd Control, Cooldown

Rogue SmokeBomb
  • e type: 1
  • max talent ranks: 3
  • power id: 356162
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Rogue Mod BlindingSmoke 03
Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds.

Tags: Imbuement, Chill, Damage, Cold, Cooldown, Crowd Control, Imbueable

Rogue ColdImbue
  • e type: 1
  • max talent ranks: 3
  • power id: 359246
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Rogue Mod ColdImbue 03
Rapid Gambits

Your Evade Cooldown is reduced by {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds when you Daze an enemy.


skill_rankup_desc: Cooldown Reduction {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds

Tags: Daze, Crowd Control, Cooldown, Search_Evade

Rogue Talent 06
  • e type: 2
  • max talent ranks: 3
  • power id: 1008676
  • power mod hash: 0
  • reward name: Rogue Talent 06
Frost Nova

Cooldown: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} seconds

Unleash a torrent of frost, Freezing enemies around you for 3 seconds.


skill_rankup_desc: Cooldown {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}

Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown

Sorcerer FrostNova
  • e type: 0
  • max talent ranks: 5
  • power id: 291215
  • power mod hash: 0
  • reward name: Sorc Unlock FrostNova
Blizzard

Mana Cost: 40
Lucky Hit Chance: 33% (per use)
Summon a frigid blizzard that deals {#}% damage and continually Chills enemies for 18% over 8 seconds.


skill_rankup_desc: Damage {#}

Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control

Sorcerer Blizzard
  • e type: 0
  • max talent ranks: 5
  • power id: 291403
  • power mod hash: 0
  • reward name: Sorc Unlock Blizzard
Frozen Orb

Mana Cost: 40
Lucky Hit Chance: 4% (per hit)
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of {31.7/34.9/38/41.2/44.4/47.5/50.7/53.9/57/60.2}% damage. Upon expiration, Frozen Orb explodes, dealing {29.2/32.2/35.1/38/41/43.9/46.8/49.7/52.6/55.6}% damage and Chilling enemies for 8.7%.


skill_rankup_desc: Shards Damage {31.7/34.9/38/41.2/44.4/47.5/50.7/53.9/57/60.2}%
Explosion Damage {29.2/32.2/35.1/38/41/43.9/46.8/49.7/52.6/55.6}%

Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana

Sorcerer FrozenOrb
  • e type: 0
  • max talent ranks: 5
  • power id: 291347
  • power mod hash: 0
  • reward name: Sorc Unlock FrozenOrb
Deep Freeze

Cooldown: 60 seconds
Lucky Hit Chance: 2% (per hit)
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.

Casting Deep Freeze again ends the effect early.

Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction

Sorcerer DeepFreeze
  • e type: 0
  • max talent ranks: 5
  • power id: 291827
  • power mod hash: 0
  • reward name: Sorc Unlock DeepFreeze
Prime Deep Freeze

When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.

Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction

Sorcerer DeepFreeze
  • e type: 1
  • max talent ranks: 3
  • power id: 291827
  • power mod: Upgrade1
  • power mod hash: 2686060761
  • reward name: Sorc Mod DeepFreeze Upgrade1
Supreme Deep Freeze

When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 50%.

Tags: Ultimate, Frost, Immune, Chill, Damage, Cold, Cooldown, Crowd Control, Damage Reduction

Sorcerer DeepFreeze
  • e type: 1
  • max talent ranks: 3
  • power id: 291827
  • power mod: Upgrade2
  • power mod hash: 2686060762
  • reward name: Sorc Mod DeepFreeze Upgrade2
Hoarfrost

You deal x{3/6/9/12/15/18/21/24/27/30}% increased damage to Chilled enemies, and x{6/12/18/24/30/36/42/48/54/60}% increased damage to Frozen enemies.


skill_rankup_desc: Chilled Damage x{3/6/9/12/15/18/21/24/27/30}%
Frozen Damage x{6/12/18/24/30/36/42/48/54/60}%

Tags: Chill, Frozen, Damage, Crowd Control

Sorcerer Talent 01
  • e type: 2
  • max talent ranks: 3
  • power id: 1003729
  • power mod hash: 0
  • reward name: Sorcerer Talent 01
Shatter

After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.

Tags: Frozen, Crowd Control, Damage

Sorcerer Talent Cold T3 N1
  • e type: 2
  • max talent ranks: 1
  • power id: 156232
  • power mod hash: 0
  • reward name: Sorcerer Talent Cold T3 N1
Shocking Impact

Every time you Stun an enemy, you deal {15/30/45/60/75/90/105/120/135/150}% Lightning damage to them.


skill_rankup_desc: Damage {15/30/45/60/75/90/105/120/135/150}%

Tags: Damage, Crowd Control, Lightning

Sorcerer Talent Lightning T2 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 156227
  • power mod hash: 0
  • reward name: Sorcerer Talent Lightning T2 N1
Arc Lash

Attack Speed Multiplier: 1.25
Lucky Hit Chance: 14% (per hit)
Unleash arcing lightning that deals {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.


skill_rankup_desc: Damage {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%

Tags: Basic, Shock, Damage, Lightning, Crowd Control

Sorcerer ArcLash
  • e type: 0
  • max talent ranks: 5
  • power id: 297902
  • power mod hash: 0
  • reward name: Sorc Unlock ArcLash
Crippling Flames

Lucky Hit: Your Pyromancy Skills have up to a {5/10/15/20/25/30/35/40/45/50}% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.


skill_rankup_desc: Lucky Hit Chance {5/10/15/20/25/30/35/40/45/50}%

Tags: Healthy, Lucky Hit, Crowd Control, Pyromancy

Sorcerer Talent 08
  • e type: 2
  • max talent ranks: 3
  • power id: 1003737
  • power mod hash: 0
  • reward name: Sorcerer Talent 08
Frost Bolt

Attack Speed Multiplier: 1.25
Lucky Hit Chance: 40% (per hit)
Throw a bolt of frost at an enemy, dealing {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage and Chilling them for 15%.


skill_rankup_desc: Damage {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%

Tags: Basic, Frost, Chill, Damage, Cold, Crowd Control

Sorcerer FrostBolt
  • e type: 0
  • max talent ranks: 5
  • power id: 287256
  • power mod hash: 0
  • reward name: Sorc Unlock FrostBolt
Flickering Arc Lash

Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.

Tags: Basic, Shock, Damage, Lightning, Crowd Control

Sorcerer ArcLash
  • e type: 1
  • max talent ranks: 3
  • power id: 297902
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Sorc Mod ArcLash UpgradeA
Mage's Blizzard

When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.

Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control

Sorcerer Blizzard
  • e type: 1
  • max talent ranks: 3
  • power id: 291403
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Sorc Mod Blizzard UpgradeA
Flickering Frost Bolt

Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.

Tags: Basic, Frost, Chill, Damage, Cold, Crowd Control

Sorcerer FrostBolt
  • e type: 1
  • max talent ranks: 3
  • power id: 287256
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Sorc Mod FrostBolt UpgradeA
Mystical Frost Nova

Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown

Sorcerer FrostNova
  • e type: 1
  • max talent ranks: 3
  • power id: 291215
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Sorc Mod FrostNova UpgradeA
Destructive Frozen Orb

Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.

Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana

Sorcerer FrozenOrb
  • e type: 1
  • max talent ranks: 3
  • power id: 291347
  • power mod: UpgradeA
  • power mod hash: 2686060809
  • reward name: Sorc Mod FrozenOrb UpgradeA
Greater Frozen Orb

Frozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.

Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana

Sorcerer FrozenOrb
  • e type: 1
  • max talent ranks: 3
  • power id: 291347
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Sorc Mod FrozenOrb UpgradeB
Shimmering Frost Nova

Frost Nova generates 4 Mana per enemy hit.

Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown

Sorcerer FrostNova
  • e type: 1
  • max talent ranks: 3
  • power id: 291215
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Sorc Mod FrostNova UpgradeB
Glinting Frost Bolt

Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.

Tags: Basic, Frost, Chill, Damage, Cold, Crowd Control

Sorcerer FrostBolt
  • e type: 1
  • max talent ranks: 3
  • power id: 287256
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Sorc Mod FrostBolt UpgradeB
Wizard's Blizzard

While you have an active Blizzard, your Core Skills cost 10% less Mana.

Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control

Sorcerer Blizzard
  • e type: 1
  • max talent ranks: 3
  • power id: 291403
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Sorc Mod Blizzard UpgradeB
Glinting Arc Lash

Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.

Tags: Basic, Shock, Damage, Lightning, Crowd Control

Sorcerer ArcLash
  • e type: 1
  • max talent ranks: 3
  • power id: 297902
  • power mod: UpgradeB
  • power mod hash: 2686060810
  • reward name: Sorc Mod ArcLash UpgradeB
Snap Freeze

Lucky Hit: Frost Skills have up to a {3/6/9/12/15/18/21/24/27/30}% chance to instantly Freeze.


skill_rankup_desc: Chance {3/6/9/12/15/18/21/24/27/30}%

Tags: Frozen, Lucky Hit, Crowd Control, Frost

Sorcerer Talent Cold T1 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 172509
  • power mod hash: 0
  • reward name: Sorcerer Talent Cold T1 N2
Cold Front

While you have a Barrier active, you apply x{8/16/24/32/40/48/56/64/72/80}% more Chill.


skill_rankup_desc: Chill x{8/16/24/32/40/48/56/64/72/80}%

Tags: Barrier, Chill, Crowd Control

Sorcerer Talent Cold T2 N1
  • e type: 2
  • max talent ranks: 3
  • power id: 292836
  • power mod hash: 0
  • reward name: Sorcerer Talent Cold T2 N1
Convulsions

Lucky Hit: Shock Skills have up to a {3/6/9/12/15/18/21/24/27/30}% chance to Stun enemies for 3 seconds.


skill_rankup_desc: Chance {3/6/9/12/15/18/21/24/27/30}%

Tags: Shock, Lucky Hit, Crowd Control

Sorcerer Talent Lightning T2 N2
  • e type: 2
  • max talent ranks: 3
  • power id: 156229
  • power mod hash: 0
  • reward name: Sorcerer Talent Lightning T2 N2
Devouring Blaze

You deal x{10/20/30/40/50/60/70/80/90/100}% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x{25/50/75/100/125/150/175/200/225/250}%.


skill_rankup_desc: Critical Strike Damage x{10/20/30/40/50/60/70/80/90/100}%
Immobilized Damage x{25/50/75/100/125/150/175/200/225/250}%

Tags: Damage, Burn, Critical Strikes, Crowd Control

Sorcerer Talent Fire T2 N3
  • e type: 2
  • max talent ranks: 3
  • power id: 166341
  • power mod hash: 0
  • reward name: Sorcerer Talent Fire T2 N3
Enhanced Frost Bolt

Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.

Tags: Basic, Frost, Chill, Damage, Cold, Crowd Control

Sorcerer FrostBolt
  • e type: 1
  • max talent ranks: 3
  • power id: 287256
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Sorc Mod FrostBolt SkillRank
Enhanced Arc Lash

If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.

Tags: Basic, Shock, Damage, Lightning, Crowd Control

Sorcerer ArcLash
  • e type: 1
  • max talent ranks: 3
  • power id: 297902
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Sorc Mod ArcLash SkillRank
Enhanced Frozen Orb

When cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%.

Tags: Core, Frost, Chill, Damage, Cold, Crowd Control, Mana

Sorcerer FrozenOrb
  • e type: 1
  • max talent ranks: 3
  • power id: 291347
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Sorc Mod FrozenOrb SkillRank
Enhanced Frost Nova

Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.

Tags: Defensive, Frost, Frozen, Crowd Control, Cooldown

Sorcerer FrostNova
  • e type: 1
  • max talent ranks: 3
  • power id: 291215
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Sorc Mod FrostNova SkillRank
Enhanced Blizzard

Blizzard deals x25% increased damage to Frozen enemies.

Tags: Mastery, Frost, Chill, Damage, Cold, Mana, Crowd Control

Sorcerer Blizzard
  • e type: 1
  • max talent ranks: 3
  • power id: 291403
  • power mod: SkillRank
  • power mod hash: 2849853803
  • reward name: Sorc Mod Blizzard SkillRank

Related Unique items

Image Name Category Slot Classes Uniques Description
Hellhammer Two-Handed Mace Main Hand Druid, Barbarian

500 Item Power.

702 Damage Per Second
  • [624 - 936] Damage per Hit
  • 0.90 Attacks per Second (Slow Weapon)
  • +18.5% Overpower Damage

  • [1.9 - 3.3]% Damage Reduction from Enemies That Are Burning
  • +[4.5 - 8.0]% Damage to Burning Enemies
  • +[4.5 - 8.0]% Damage with Two-Handed Bludgeoning Weapons
  • +[6.0 - 9.5]% Damage to Crowd Controlled Enemies
  • Upheaval ignites the ground Burning enemies for an additional [294 - 420] damage over 3 seconds.
Greatstaff of the Crone Staff Main Hand, Off-Hand Druid

500 Item Power.

702 Damage Per Second
  • [562 - 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Damage to Crowd Controlled Enemies

  • +[4.5 - 8.0]% Non-Physical Damage
  • + Ranks of Claw
  • +[6.0 - 9.5]% Damage to Crowd Controlled Enemies
  • +[9.5 - 13.0]% Damage to Close Enemies
  • Claw is now a Storm Skill and also casts Storm Strike at [120 - 150]% normal damage.
Howl from Below Gloves Hands Necromancer

500 Item Power.

250 Armor

  • Lucky Hit: Up to a +[6.0 - 9.5]% Chance to (CROWD CONTROL)
  • +[6.5 - 10.0]% Corpse Skill Attack Speed
  • Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [30 - 40]%.
  • +[3.0 - 6.5]% Lucky Hit Chance
  • Lucky Hit: Up to a +[4.5 - 8.0]% Chance to Stun
Asheara's Khanjar Dagger Main Hand, Off-Hand Rogue

500 Item Power.

350 Damage Per Second
  • [234 - 350] Damage per Hit
  • 1.20 Attacks per Second (Very Fast Weapon)
  • +11.5% Damage to Close Enemies

  • +[13.5 - 24.0]% Basic Skill Damage
  • +[6.0 - 9.5]% Damage to Crowd Controlled Enemies
  • +[3.0 - 6.5]% Lucky Hit Chance
  • +[9.0 - 16.0]% Movement Speed for Seconds After Killing an Elite
  • Hits with this weapon increase your Attack Speed by [4.0 - 6.0]% for 4 seconds, up to [20.0 - 30.0]%.
Cowl of the Nameless Helm Head Rogue

500 Item Power.

625 Armor

  • +[7 - 12] Maximum Energy
  • +[18 - 25] Dexterity
  • +[3.0 - 6.5]% Crowd Control Duration
  • [3.2 - 6.0]% Cooldown Reduction
  • You gain [15 - 25]% increased Lucky Hit Chance against Crowd Controlled enemies.
Staff of Endless Rage Staff Main Hand, Off-Hand Sorcerer

500 Item Power.

702 Damage Per Second
  • [562 - 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Damage to Crowd Controlled Enemies

  • + Ranks of the Inner Flames Passive
  • +[7.5 - 11.0]% Core Skill Damage
  • +[9.5 - 13.0]% Damage to Close Enemies
  • Lucky Hit: Up to a +[8.0 - 11.5]% Chance to Slow
  • Every 3rd cast of Fireball launches 2 additional projectiles.
Staff of Lam Esen Staff Main Hand, Off-Hand Sorcerer

500 Item Power.

702 Damage Per Second
  • [562 - 842] Damage per Hit
  • 1.00 Attacks per Second (Slow Weapon)
  • +9.0% Damage to Crowd Controlled Enemies

  • Lucky Hit: Up to a 5% Chance to Restore +[4.5 - 8.0]% Primary Resource
  • +[9.5 - 13.0]% Damage to Close Enemies
  • +[13.0 - 20.0]% Damage to Injured Enemies
  • +[4.5 - 8.0]% Lightning Damage
  • Charged Bolts pierce, but deal x[30 - 40]% less damage.
Penitent Greaves Boots Feet All

500 Item Power.

250 Armor
  • Evade Grants +30% Movement Speed for 1 Second

  • [8.0 - 11.5]% Slow Duration Reduction
  • +[6.5 - 10.0]% Movement Speed
  • [17.5 - 28.0]% Cold Resistance
  • +[3.0 - 6.5]% Crowd Control Duration
  • You leave behind a trail of frost that Chills enemies. You deal [7 - 10]% more damage to Chilled enemies.
The Butcher's Cleaver Axe Main Hand, Off-Hand Druid, Barbarian

500 Item Power.

350 Damage Per Second
  • [256 - 382] Damage per Hit
  • 1.10 Attacks per Second (Fast Weapon)
  • +16.5% Damage to Healthy Enemies

  • +[4.5 - 8.2]% Critical Strike Chance Against Injured Enemies
  • +[6.0 - 9.5]% Damage to Crowd Controlled Enemies
  • +[8.5 - 12.0]% Critical Strike Damage
  • +[4.5 - 8.0]% Physical Damage
  • Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [40 - 75]% for 4 seconds.

In the original Diablo, only two forms of Crowd Control existed (three if hit animation counts, i.e. microstun, although that is a property of any attack, not a specific trait or skill, and four if one counts the Hellfire-only spells):

  • Berserk (Hellfire)
  • Knockback
  • Stone Curse

Diablo II added more forms, used by both players and monsters, but removed the Stone Curse and Berserk, replacing them with similar, but different mechanics:

  • Stun (replaced Stone Curse)
  • Slow (including Chill)
  • Freeze (replaced Stone Curse)
  • Immobilize
  • Fear
  • Confusion (replaced Berserk)
  • Blind
  • Taunt (including Lure)
  • Charm
  • Weaken
  • Dim Vision

In Diablo III, all of the effects listed above, except Stone Curse/Berserk and Dim Vision, are used, many of them altered compared to Diablo II, one new effect was added, and one was cut prior to release:

  • Hex
  • Silence (cut; intended to replace Dim Vision)

Some monsters may be partially or completely immune to some (or even all) forms of Crowd Control, most notably the Bosses being immune to Charm, Knockback and Confusion.

Crowd Control Resistance

Also, in Diablo III monsters have the so-called Crowd Control Resistance for balancing reasons. Each form of Crowd Control has its own resistance, so using one type will not dampen the effectiveness of others.

  • Stun, Freeze, Blind, Charm, Fear and all others (except Slow and Knockback) are considered Hard effects, since they render monsters unable to act normally or move. For every second of Hard CC suffered by a monster, it will gain 10% resistance to all Hard CC effects, stacking up to 95%. This will apply to all subsequent Hard effects once the current effect ends.
  • Hard Crowd Control effects have a threshold limit: when a monster’s resistance increases to the point that it lowers Hard CC duration below a specific threshold (0.65 seconds for normal monsters, Champions and minions and 0.85 seconds for Rares and Bosses), Hard CC will no longer have any effect on them.
  • When a monster is no longer under the effects of Hard CC, its Hard CC resistance will drop by 5% per second until it reaches 0% or encounters another Hard CC effect.
  • Slow CC resistance works differently, since they can be constantly re-applied on monsters without duration penalties. Instead, Champions, Minions, Rares, and Bosses reduce the movement-slowing rate of these effects by 25% in relative value (i.e. from 60% movement slow to 45%). For Attack Speed slows, Champions, Minions, Rares, and Bosses reduce the effectiveness of Attack Speed Slows by 65%.
  • Knockback and Pull effects will stop functioning when a monster’s Hard CC resistance reaches 65% or greater. Each successful Knockback adds flat 40% Hard CC resistance (20% per tick for effects that continuously apply Knockback, such as Black Hole).

This makes it very hard to control the monster continuously. Monster CC resistance stacks up to a maximum of 95%. In addition, very large monsters are generally immune to Knockback. Both Elites and normal monsters can build resistance to crowd control.

Some monsters are so protected against crowd control effects that very few, if any at all, work on them. Great examples of this could be the Treasure Goblins, and most bosses. For encounters like these, little more than directly damaging the foes will suffice. Other bosses may be affected by certain types of crowd control, or summon regular monsters who are vulnerable to those. Juggernaut Elites are also immune to Crowd Control, at the cost of taking more damage and moving slower.

Players may build up their own CC resistance as well, by stacking the corresponding stat (reduces duration of control impairing effects). This stat can roll up to 40% per item at level 70. It can be stacked all the way up to 100% (though legitimately obtainable maximum is 99.26%), where the effects become nearly unnoticeable. This, however, is multiplicative; as the Nephalem adds to this protection, they will find that its aid weakens. The diminishing returns are calculated as follows: having two items that each increase CC resistance by 40% will grant a total of 64% protection, not 80%, as the total duration of a CC effect would be (1 — 0.4) x (1 — 0.4) = 0.36 = 36%.

Some skills and/or items (for example, Invigorating Gemstone and Bottomless Potion of the Unfettered) may even make players completely immune to some or all forms of CC effects, such as the Cannot Be Frozen affix that allows ignoring Freeze effects. Morphing skills (Barbarian’s Wrath of the Berserker, Crusader’s Akarat’s Champion, Demon Hunter’s Vengeance, Wizard’s Archon and the Monk’s Epiphany) also make the player briefly immune to all forms of CC. In addition, some skills may break one, several or all Crowd Control effects that are already applied to the player character.

D4 Guides & Tips