Non-Physical Damage is a damage type in Diablo 4 (D4) that includes all damage types except Physical.
In Diablo 4, Non-Physical Damage refers to all other damage types such as Fire, Lightning, Cold, Poison, etc.
Non-Physical also has its defensive counterpart called Non-Physical Resistance, that mitigates damage from all damage types except Physical.
A brutal, physical warrior, the Barbarian roams around the battlefield constantly, dishing heavy damage and wielding an array of powerful weapons with ease. Most Barbarian skills will only deal Physical damage.
In Diablo IV, armor mitigates incoming physical damage. The level of damage reduction varies in accordance with the type of armor that’s being equipped—chest and leg armor provide the highest armor stats, boots and gloves provide the lowest armor stats.
The armor value of an item depends on the item power, which in turn derives from the monster item power. If a player wants to increase their item power, one should kill monsters at a higher level than their character. The higher the item power, the higher the armor stats it provides. There is a baseline for how much damage mitigation a player has.
As mentioned above, the armor stat mitigates physical damage. However, in Diablo IV, it also mitigates a percentage of non-physical damage. For example, if an item provides 60% physical damage mitigation, it will also provide 30% all non-physical mitigation.
Physical damage is the most common type of damage, associated with white, red or black colors. All the hero classes and almost all monster types have a physical damage attack as their default attack. Any melee blow or kinetic missile will count as Physical. If damage type of a weapon or skill is not specified, it is most likely Physical. Bleed effects use Physical damage type as well. In addition, Demon Hunters, who use the power of shadow itself, also deal Physical damage when they unleash hatred of the pure darkness. Necromancers, in turn, use the powers of Blood and Bone to deal Physical damage.
Name | Description | Tags | Power Name | Rewards |
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Whirlwind | Fury Cost: 25 per second skill_rankup_desc: Damage {17.3 | Tags: Core, Channeled, Fury, Physical, Damage | Barbarian Whirlwind |
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Furious Whirlwind | While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds. | Tags: Core, Channeled, Fury, Physical, Damage | Barbarian Whirlwind |
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Violent Whirlwind | After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled. | Tags: Core, Channeled, Fury, Physical, Damage | Barbarian Whirlwind |
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Furious Upheaval | Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x3% increased damage, stacking up to 10 times. | Tags: Core, Damage, Physical, Fury, Two-Handed | Barbarian Upheaval |
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Violent Upheaval | If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. | Tags: Core, Damage, Physical, Fury, Two-Handed | Barbarian Upheaval |
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Fighter's Rupture | Hitting at least 1 enemy with Rupture Heals you for 15% of your Maximum Life. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Warrior's Rupture | Hitting enemies with Rupture increases your Attack Speed by +20% for 4 seconds. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Violent Rend | Rend deals x12% increased damage to Vulnerable enemies. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Furious Rend | Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Fighter's Steel Grasp | If Steel Grasp damages an enemy, gain Berserking for 2 seconds. | Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown | Barbarian SteelGrasp |
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Warrior's Steel Grasp | Steel Grasp gains 1 additional Charge. | Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown | Barbarian SteelGrasp |
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Power Leap | If Leap damages at least one enemy, gain 40 Fury. | Tags: Brawling, Crowd Control, Damage, Physical, Cooldown | Barbarian Leap |
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Mighty Leap | Enemies damaged by Leap are Slowed by 50% for 5 seconds. | Tags: Brawling, Crowd Control, Damage, Physical, Cooldown | Barbarian Leap |
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Strategic Ground Stomp | Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp. | Tags: Defensive, Crowd Control, Damage, Physical, Cooldown | Barbarian GroundStomp |
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Tactical Ground Stomp | Ground Stomp generates 25 Fury. | Tags: Defensive, Crowd Control, Damage, Physical, Cooldown | Barbarian GroundStomp |
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Violent Hammer of the Ancients | After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds. | Tags: Core, Bludgeoning, Fury, Physical, Damage, Two-Handed | Barbarian HammeroftheAncients |
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Furious Hammer of the Ancients | Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it. | Tags: Core, Bludgeoning, Fury, Physical, Damage, Two-Handed | Barbarian HammeroftheAncients |
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Battle Lunging Strike | Lunging Strike also inflicts {20 | Tags: Basic, Damage, Physical, Fury, Movement | Barbarian LungingStrike |
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Combat Lunging Strike | Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. | Tags: Basic, Damage, Physical, Fury, Movement | Barbarian LungingStrike |
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Power Kick | If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies. | Tags: Brawling, Crowd Control, Damage, Physical, Cooldown | Barbarian Kick |
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Mighty Kick | Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds. | Tags: Brawling, Crowd Control, Damage, Physical, Cooldown | Barbarian Kick |
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Battle Frenzy | While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have. | Tags: Basic, Dual Wield, Fury, Physical, Damage, Attack Speed | Barbarian Frenzy |
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Combat Frenzy | You gain 8% Damage Reduction for each stack of Frenzy you currently have. | Tags: Basic, Dual Wield, Fury, Physical, Damage, Attack Speed | Barbarian Frenzy |
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Violent Double Swing | Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second. | Tags: Core, Dual Wield, Damage, Physical, Fury | Barbarian DoubleSwing |
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Furious Double Swing | Casting Double Swing while Berserking grants 2 additional seconds of Berserking. | Tags: Core, Dual Wield, Damage, Physical, Fury | Barbarian DoubleSwing |
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Power Charge | Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain. | Tags: Brawling, Unstoppable, Crowd Control, Damage, Physical, Cooldown | Barbarian Charge |
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Mighty Charge | Damaging enemies with Charge makes them Vulnerable for 2 seconds. | Tags: Brawling, Unstoppable, Crowd Control, Damage, Physical, Cooldown | Barbarian Charge |
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Battle Flay | When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds. | Tags: Basic, Bleed, Slashing, Fury, Damage, Physical | Barbarian Maim |
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Combat Flay | When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 50 Thorns for 3 seconds. This stacks up to 4 times. | Tags: Basic, Bleed, Slashing, Fury, Damage, Physical | Barbarian Maim |
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Fighter's Death Blow | If Death Blow damages at least one enemy, gain 20 Fury. | Tags: Weapon Mastery, Damage, Physical, Cooldown | Barbarian DeathBlow |
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Warrior's Death Blow | If Death Blow damages at least one enemy, gain Berserking for 3 seconds. | Tags: Weapon Mastery, Damage, Physical, Cooldown | Barbarian DeathBlow |
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Combat Bash | After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower. | Tags: Basic, Bludgeoning, Fury, Physical, Damage, Crowd Control, Two-Handed | Barbarian Bash |
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Battle Bash | Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon. | Tags: Basic, Bludgeoning, Fury, Physical, Damage, Crowd Control, Two-Handed | Barbarian Bash |
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Supreme Iron Maelstrom | Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. | Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing | Barbarian IronMaelstrom |
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Supreme Call of the Ancients | Each of the Ancients gains additional power: | Tags: Ultimate, Damage, Physical, Cooldown | Barbarian CalloftheAncients |
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Prime Iron Maelstrom | Iron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage. | Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing | Barbarian IronMaelstrom |
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Prime Call of the Ancients | While Call of the Ancients is active, gain +10% bonus Attack Speed and x10% increased damage. | Tags: Ultimate, Damage, Physical, Cooldown | Barbarian CalloftheAncients |
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Call of the Ancients | Cooldown: 50 seconds | Tags: Ultimate, Damage, Physical, Cooldown | Barbarian CalloftheAncients |
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Iron Maelstrom | Cooldown: 60 seconds | Tags: Ultimate, Crowd Control, Bleed, Damage, Physical, Cooldown, Two-Handed, Bludgeoning, Dual Wield, Slashing | Barbarian IronMaelstrom |
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Charge | Attack Speed Multiplier: 1.5 skill_rankup_desc: Damage {25 | Tags: Brawling, Unstoppable, Crowd Control, Damage, Physical, Cooldown | Barbarian Charge |
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Leap | Attack Speed Multiplier: 1.3 skill_rankup_desc: Damage {32.5 | Tags: Brawling, Crowd Control, Damage, Physical, Cooldown | Barbarian Leap |
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Ground Stomp | Cooldown: {16 skill_rankup_desc: Damage {9.5 | Tags: Defensive, Crowd Control, Damage, Physical, Cooldown | Barbarian GroundStomp |
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Death Blow | Cooldown: 15 seconds skill_rankup_desc: Damage {120 | Tags: Weapon Mastery, Damage, Physical, Cooldown | Barbarian DeathBlow |
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Rupture | Cooldown: {10 skill_rankup_desc: Cooldown: {10 | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Rend | Fury Cost: 35 skill_rankup_desc: Impact Damage {12 | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Steel Grasp | Charges: 2 skill_rankup_desc: Damage {23 | Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown | Barbarian SteelGrasp |
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Kick | Charges: 2 skill_rankup_desc: Charge Cooldown {17 | Tags: Brawling, Crowd Control, Damage, Physical, Cooldown | Barbarian Kick |
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Flay | Generate Fury: 9 skill_rankup_desc: Impact Damage {5 | Tags: Basic, Bleed, Slashing, Fury, Damage, Physical | Barbarian Maim |
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Frenzy | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {20 | Tags: Basic, Dual Wield, Fury, Physical, Damage, Attack Speed | Barbarian Frenzy |
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Upheaval | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {70 | Tags: Core, Damage, Physical, Fury, Two-Handed | Barbarian Upheaval |
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Lunging Strike | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {30 | Tags: Basic, Damage, Physical, Fury, Movement | Barbarian LungingStrike |
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Hammer of the Ancients | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {50 | Tags: Core, Bludgeoning, Fury, Physical, Damage, Two-Handed | Barbarian HammeroftheAncients |
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Bash | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {30 | Tags: Basic, Bludgeoning, Fury, Physical, Damage, Crowd Control, Two-Handed | Barbarian Bash |
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Double Swing | Fury Cost: {#} skill_rankup_desc: Damage {36 | Tags: Core, Dual Wield, Damage, Physical, Fury | Barbarian DoubleSwing |
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Enhanced Bash | Damaging a Stunned enemy with Bash grants you 10% Base Life as Fortify. Double this amount when using a Two-Handed weapon. | Tags: Basic, Bludgeoning, Fury, Physical, Damage, Crowd Control, Two-Handed | Barbarian Bash |
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Enhanced Flay | Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. | Tags: Basic, Bleed, Slashing, Fury, Damage, Physical | Barbarian Maim |
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Enhanced Lunging Strike | Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy. | Tags: Basic, Damage, Physical, Fury, Movement | Barbarian LungingStrike |
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Enhanced Frenzy | While Frenzy is granting +60% bonus Attack Speed, it also generates 2 additional Fury. | Tags: Basic, Dual Wield, Fury, Physical, Damage, Attack Speed | Barbarian Frenzy |
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Enhanced Hammer of the Ancients | Gain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times. | Tags: Core, Bludgeoning, Fury, Physical, Damage, Two-Handed | Barbarian HammeroftheAncients |
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Enhanced Rend | Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. | Tags: Core, Bleed, Damage, Physical, Fury, Slashing | Barbarian Rend |
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Enhanced Whirlwind | Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies. | Tags: Core, Channeled, Fury, Physical, Damage | Barbarian Whirlwind |
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Enhanced Double Swing | If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury. | Tags: Core, Dual Wield, Damage, Physical, Fury | Barbarian DoubleSwing |
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Enhanced Upheaval | Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds. | Tags: Core, Damage, Physical, Fury, Two-Handed | Barbarian Upheaval |
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Enhanced Ground Stomp | Increase Ground Stomp's duration by 1 second. | Tags: Defensive, Crowd Control, Damage, Physical, Cooldown | Barbarian GroundStomp |
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Enhanced Rupture | Ripping your weapon out of enemies during Rupture causes an explosion that deals 30% Bleeding damage over 5 seconds. | Tags: Weapon Mastery, Bleed, Damage, Physical, Cooldown, Slashing | Barbarian Rupture |
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Enhanced Leap | If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. | Tags: Brawling, Crowd Control, Damage, Physical, Cooldown | Barbarian Leap |
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Enhanced Charge | Enemies who are Knocked Back into terrain by Charge take 15% damage and are Stunned for 3 seconds. | Tags: Brawling, Unstoppable, Crowd Control, Damage, Physical, Cooldown | Barbarian Charge |
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Enhanced Death Blow | Death Blow deals x100% increased damage to Bosses. | Tags: Weapon Mastery, Damage, Physical, Cooldown | Barbarian DeathBlow |
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Enhanced Steel Grasp | Steel Grasp also makes enemies Vulnerable for 2.5 seconds. | Tags: Weapon Mastery, Crowd Control, Damage, Physical, Cooldown | Barbarian SteelGrasp |
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Enhanced Kick | Damaging enemies with Kick makes them Vulnerable for 4 seconds. | Tags: Brawling, Crowd Control, Damage, Physical, Cooldown | Barbarian Kick |
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Natural Boulder | While you have any Fortify, Boulder has +20% increased Critical Strike Chance. | Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control | Druid Boulder |
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Savage Boulder | Boulder's Critical Strike Chance is increased by +3% each time it deals damage. | Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control | Druid Boulder |
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Brutal Wolf Pack | When you Critically Strike, your Wolves gain +20% Attack Speed for 3 seconds. | Tags: Companion, Cooldown, Damage, Physical | Druid WolfPack |
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Ferocious Wolf Pack | Lucky Hit: Your Wolves' attacks have up to a 10% chance to Fortify you for 5% Base Life. | Tags: Companion, Cooldown, Damage, Physical | Druid WolfPack |
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Brutal Ravens | 2 additional Ravens periodically attack enemies. | Tags: Companion, Physical, Damage, Cooldown | Druid Ravens |
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Ferocious Ravens | Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. | Tags: Companion, Physical, Damage, Cooldown | Druid Ravens |
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Savage Hurricane | Enemies affected by Hurricane deal 20% less damage. | Tags: Wrath, Nature Magic, Storm, Physical, Damage, Cooldown | Druid Hurricane |
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Savage Trample | Casting Trample grants 20 Spirit. | Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control | Druid Trample |
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Innate Cyclone Armor | Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Primal Shred | Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x20%. | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Raging Tornado | Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Raging Pulverize | Enemies Overpowered by Pulverize are Stunned for 2 seconds. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Wild Maul | Maul has a 20% chance to Knock Down enemies for 1.5 seconds. | Tags: Basic, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Maul |
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Wild Wind Shear | Wind Shear grants 3 additional Spirit for each enemy hit beyond the first. | Tags: Basic, Nature Magic, Storm, Damage, Spirit, Physical | Druid WindShear |
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Wild Claw | Claw has a 10% chance to attack twice. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Wild Earth Spike | Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. | Tags: Basic, Nature Magic, Earth, Damage, Spirit, Physical | Druid Earthspike Instant |
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Wind Shear | Generate Spirit: 12 skill_rankup_desc: Damage {17 | Tags: Basic, Nature Magic, Storm, Damage, Spirit, Physical | Druid WindShear |
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Supreme Lacerate | Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage. | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Prime Lacerate | Each time Lacerate deals a Critical Strike, Heal for 3% Maximum Life. | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Lacerate | Cooldown: 45 seconds | Tags: Ultimate, Shapeshifting, Werewolf, Immune, Physical, Damage, Cooldown, Damage Reduction | Druid Lacerate |
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Natural Trample | Casting Trample grants 20% Base Life as Fortify. | Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control | Druid Trample |
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Preserving Cyclone Armor | Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Trample | Cooldown: 14 seconds skill_rankup_desc: Damage {75 | Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control | Druid Trample |
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Wolves | Cooldown: 14 seconds skill_rankup_desc: Passive Damage {7.8 | Tags: Companion, Cooldown, Damage, Physical | Druid WolfPack |
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Cyclone Armor | Cooldown: 18 seconds skill_rankup_desc: Non-Physical Damage Reduction {10 | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Ravens | Cooldown: 15 seconds skill_rankup_desc: Passive Damage {13 | Tags: Companion, Physical, Damage, Cooldown | Druid Ravens |
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Raging Shred | Shred's third combo attack is larger and applies an additional {51 | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Natural Hurricane | Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. | Tags: Wrath, Nature Magic, Storm, Physical, Damage, Cooldown | Druid Hurricane |
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Shred | Spirit Cost: 35 skill_rankup_desc: 1st Attack Damage {25 | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Hurricane | Cooldown: 20 seconds skill_rankup_desc: Damage {97.5 | Tags: Wrath, Nature Magic, Storm, Physical, Damage, Cooldown | Druid Hurricane |
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Fierce Maul | Increases the range and radius of Maul by 25%. | Tags: Basic, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Maul |
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Fierce Wind Shear | Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%. | Tags: Basic, Nature Magic, Storm, Damage, Spirit, Physical | Druid WindShear |
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Boulder | Attack Speed Multiplier: 1.25 skill_rankup_desc: Damage {33 | Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control | Druid Boulder |
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Maul | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {20 | Tags: Basic, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Maul |
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Fierce Claw | Claw applies 10.2% Poisoning damage over 6 seconds. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Fierce Earth Spike | Fortify for 4% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. | Tags: Basic, Nature Magic, Earth, Damage, Spirit, Physical | Druid Earthspike Instant |
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Claw | Attack Speed Multiplier: 1.1 skill_rankup_desc: Damage {20 | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Primal Pulverize | Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Primal Tornado | Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Pulverize | Spirit Cost: 35 skill_rankup_desc: Damage {50 | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Earth Spike | Attack Speed Multiplier: 1.5 skill_rankup_desc: Damage {16 | Tags: Basic, Nature Magic, Earth, Damage, Spirit, Physical | Druid Earthspike Instant |
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Tornado | Spirit Cost: 40 skill_rankup_desc: Damage {35 | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Enhanced Claw | Claw's Attack Speed is increased by +10%. | Tags: Basic, Shapeshifting, Werewolf, Damage, Spirit, Physical | Druid Claw |
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Enhanced Maul | If an enemy is hit by Maul, then Fortify for 2% of your Base Life. | Tags: Basic, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Maul |
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Enhanced Earth Spike | Earth Spike has a 10% chance to Stun for 2.5 seconds. | Tags: Basic, Nature Magic, Earth, Damage, Spirit, Physical | Druid Earthspike Instant |
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Enhanced Wind Shear | Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds. | Tags: Basic, Nature Magic, Storm, Damage, Spirit, Physical | Druid WindShear |
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Enhanced Tornado | Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. | Tags: Core, Nature Magic, Storm, Spirit, Damage, Physical | Druid Tornado |
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Enhanced Shred | Shred gains +30% Attack Speed and Heals for 1% of your Maximum Life if an enemy is struck. | Tags: Core, Shapeshifting, Werewolf, Spirit, Damage, Physical | Druid Shred NEW |
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Enhanced Pulverize | Your next Pulverize will Overpower every 12 seconds while you remain Healthy. | Tags: Core, Shapeshifting, Werebear, Spirit, Damage, Physical | Druid Pulverize |
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Enhanced Cyclone Armor | Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Enhanced Wolf Pack | Wolves deal x20% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies. | Tags: Companion, Cooldown, Damage, Physical | Druid WolfPack |
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Enhanced Ravens | You have +5% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens. | Tags: Companion, Physical, Damage, Cooldown | Druid Ravens |
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Enhanced Hurricane | Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. | Tags: Wrath, Nature Magic, Storm, Physical, Damage, Cooldown | Druid Hurricane |
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Enhanced Boulder | When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. | Tags: Wrath, Nature Magic, Earth, Physical, Damage, Cooldown, Crowd Control | Druid Boulder |
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Enhanced Trample | Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first. | Tags: Wrath, Shapeshifting, Werebear, Unstoppable, Physical, Damage, Cooldown, Crowd Control | Druid Trample |
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Bone Spear | Essence Cost: 25 skill_rankup_desc: Damage {85 | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Bone Splinters | Generate Essence: 6 skill_rankup_desc: Damage {8 | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Supernatural Bone Spear | Bone Spear makes the first enemy hit Vulnerable for 3 seconds. | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Acolyte's Bone Splinters | Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Blood Mist | Cooldown: {24 skill_rankup_desc: Healing {0.5 | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Dreadful Blood Mist | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Corpse Explosion | Lucky Hit Chance: 40% (per use) skill_rankup_desc: Damage {50 | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Bone Spirit | Cooldown: 12 seconds skill_rankup_desc: Damage {80 | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Blood Surge | Essence Cost: 30 skill_rankup_desc: Initial Damage {20 | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Hemorrhage | Generate Essence: 8 skill_rankup_desc: Damage {25 | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Supernatural Blood Surge | Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Paranormal Blood Lance | While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Ghastly Bone Spirit | Bone Spirit has an additional +10% Critical Strike Chance. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Corpse Tendrils | Cooldown: {11 skill_rankup_desc: Damage {20 | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Plagued Corpse Explosion | Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Army of the Dead | Cooldown: 70 seconds | Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Bone Storm | Cooldown: 60 seconds | Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Blood Wave | Cooldown: 50 seconds | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Prime Army of the Dead | When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse. | Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Prime Bone Storm | Your Damage Reduction is increased by 15% while Bone Storm is active. | Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Prime Blood Wave | Blood Wave Slows enemies by 50% for 4 seconds. | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Supreme Blood Wave | Blood Wave leaves behind 3 Blood Orbs as it travels. | Tags: Ultimate, Blood, Damage, Cooldown, Crowd Control, Physical | Necromancer BloodWave |
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Supreme Bone Storm | Your Critical Strike Chance is increased by +20% while Bone Storm is active. | Tags: Ultimate, Bone, Physical, Cooldown, Damage, Minion | Necromancer BoneStorm |
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Supreme Army of the Dead | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. | Tags: Ultimate, Damage, Cooldown, Physical | Necromancer ArmyoftheDead |
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Blood Lance | Essence Cost: 15 skill_rankup_desc: Damage {80 | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Initiate's Bone Splinters | Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Acolyte's Hemorrhage | Hemorrhage gains an additional +20% Attack Speed while Healthy. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Initiate's Hemorrhage | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Paranormal Blood Surge | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Supernatural Blood Lance | After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Ghastly Blood Mist | Blood Mist leaves behind a Corpse every 0.95 second. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Dreadful Bone Spirit | After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Blighted Corpse Tendrils | Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Plagued Corpse Tendrils | Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Blighted Corpse Explosion | Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing {109.8 | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Paranormal Bone Spear | Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Enhanced Hemorrhage | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. | Tags: Basic, Blood, Blood Orb, Damage, Physical, Essence | Necromancer Hemorrhage |
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Enhanced Bone Splinters | Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence. | Tags: Basic, Bone, Damage, Physical, Essence | Necromancer BoneSplinters |
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Enhanced Blood Surge | Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodSurge |
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Enhanced Blood Lance | Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. | Tags: Core, Blood, Damage, Physical, Essence | Necromancer BloodLance |
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Enhanced Bone Spear | Bone Spear breaks into 3 shards when it is destroyed, dealing {25 | Tags: Core, Bone, Damage, Physical, Essence | Necromancer BoneSpear |
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Enhanced Corpse Explosion | Corpse Explosion's radius is increased by 15%. | Tags: Corpse, Corruption, Damage, Physical, Cooldown | Necromancer CorpseExplosion |
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Enhanced Blood Mist | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. | Tags: Macabre, Blood, Immune, Damage, Physical, Cooldown, Healing, Damage Reduction | Necromancer BloodMist |
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Enhanced Corpse Tendrils | Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. | Tags: Corpse, Corruption, Cooldown, Damage, Crowd Control, Physical | Necromancer CorpseTendrils |
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Enhanced Bone Spirit | If Bone Spirit Critically Strikes, its Cooldown is reduced by 6 seconds. This effect can only happen once per cast. | Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical | Necromancer BoneSpirit |
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Flurry | Energy Cost: {#} skill_rankup_desc: Damage {60 | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Heartseeker | Generate Combo Point: 1 skill_rankup_desc: Damage {22 | Tags: Basic, Marksman, Critical Strikes, Damage, Physical | Rogue Heartseeker |
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Blade Shift | Generate Combo Point: 1 skill_rankup_desc: Damage {15 | Tags: Basic, Cutthroat, Damage, Physical | Rogue BladeShift |
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Fundamental Heartseeker | Heartseeker also increases the Critical Strike Damage the enemy takes from you by +5% for 4 seconds, up to +25%. | Tags: Basic, Marksman, Critical Strikes, Damage, Physical | Rogue Heartseeker |
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Advanced Flurry | Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Improved Rapid Fire | Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Barrage | Energy Cost: 30 skill_rankup_desc: Damage {20.8 | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Caltrops | Charges: 2 skill_rankup_desc: Damage {40 | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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Invigorating Strike | Generate Combo Point: 1 skill_rankup_desc: Damage {23 | Tags: Basic, Cutthroat, Damage, Physical, Energy | Rogue InvigoratingStrike |
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Fundamental Blade Shift | Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds. | Tags: Basic, Cutthroat, Damage, Physical | Rogue BladeShift |
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Disciplined Caltrops | You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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Primary Invigorating Strike | Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance. | Tags: Basic, Cutthroat, Damage, Physical, Energy | Rogue InvigoratingStrike |
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Improved Flurry | If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Improved Barrage | Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Shadow Step | Cooldown: 9 seconds skill_rankup_desc: Damage {72 | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Disciplined Shadow Step | Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Penetrating Shot | Energy Cost: 35 skill_rankup_desc: Damage {70 | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Puncture | Generate Combo Point: 1 skill_rankup_desc: Damage {21 | Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical | Rogue Puncture |
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Primary Puncture | Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. | Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical | Rogue Puncture |
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Methodical Shadow Step | Enemies damaged by Shadow Step are Stunned for 2 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Advanced Barrage | Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Twisting Blades | Energy Cost: {#} skill_rankup_desc: Impact damage {45 | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Improved Twisting Blades | Enemies are Dazed while impaled with Twisting Blades. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Disciplined Dash | Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
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Dash | Charges: 2 skill_rankup_desc: Charge Cooldown {12 | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
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Improved Penetrating Shot | If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Methodical Caltrops | Caltrops now deals Cold damage and Chills enemies for 20% per second. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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Forceful Arrow | Generate Combo Point: 1 skill_rankup_desc: Damage {20 | Tags: Basic, Marksman, Vulnerable, Damage, Physical | Rogue ForcefulArrow |
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Fundamental Forceful Arrow | Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds. | Tags: Basic, Marksman, Vulnerable, Damage, Physical | Rogue ForcefulArrow |
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Methodical Dash | Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
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Rain of Arrows | Cooldown: 60 seconds | Tags: Ultimate, Marksman, Imbueable, Damage, Physical, Cooldown | Rogue RainofArrows |
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Shadow Clone | Cooldown: 60 seconds | Tags: Ultimate, Damage, Physical, Cooldown | Rogue ShadowClone |
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Prime Shadow Clone | You are Unstoppable for 5 seconds after casting Shadow Clone. | Tags: Ultimate, Damage, Physical, Cooldown | Rogue ShadowClone |
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Supreme Shadow Clone | Your Shadow Clone deals an additional 20% of your damage. | Tags: Ultimate, Damage, Physical, Cooldown | Rogue ShadowClone |
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Rapid Fire | Energy Cost: {#} skill_rankup_desc: Damage {30 | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Fundamental Puncture | Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. | Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical | Rogue Puncture |
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Primary Forceful Arrow | Forceful Arrow pierces through Vulnerable enemies. | Tags: Basic, Marksman, Vulnerable, Damage, Physical | Rogue ForcefulArrow |
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Fundamental Invigorating Strike | Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds. | Tags: Basic, Cutthroat, Damage, Physical, Energy | Rogue InvigoratingStrike |
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Primary Heartseeker | Heartseeker ricochets to an additional enemy, dealing 30% of the original damage. | Tags: Basic, Marksman, Critical Strikes, Damage, Physical | Rogue Heartseeker |
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Primary Blade Shift | While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20%. | Tags: Basic, Cutthroat, Damage, Physical | Rogue BladeShift |
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Advanced Rapid Fire | Rapid Fire deals x30% increased Critical Strike Damage for 3 seconds after you Evade. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Advanced Twisting Blades | When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Advanced Penetrating Shot | When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Prime Rain of Arrows | Imbuement Skill effects applied by Rain of Arrows have x20% increased potency. | Tags: Ultimate, Marksman, Imbueable, Damage, Physical, Cooldown | Rogue RainofArrows |
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Supreme Rain of Arrows | Rain of Arrows' second wave Knocks Down enemies for 3 seconds. | Tags: Ultimate, Marksman, Imbueable, Damage, Physical, Cooldown | Rogue RainofArrows |
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Victimize | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies. | Tags: Vulnerable, Damage, Physical, Lucky Hit | Rogue Talent Discipline T5 N3 |
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Exposure | Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to: | Tags: Trap, Grenade, Damage, Physical, Cooldown, Crowd Control, Lucky Hit | Rogue Talent Cunning T5 N1 |
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Enhanced Blade Shift | Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%. | Tags: Basic, Cutthroat, Damage, Physical | Rogue BladeShift |
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Enhanced Invigorating Strike | Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%. | Tags: Basic, Cutthroat, Damage, Physical, Energy | Rogue InvigoratingStrike |
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Enhanced Puncture | Gain 2 Energy when Puncture damages a Crowd Controlled enemy. | Tags: Basic, Marksman, Crowd Control, Critical Strikes, Damage, Physical | Rogue Puncture |
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Enhanced Heartseeker | When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. | Tags: Basic, Marksman, Critical Strikes, Damage, Physical | Rogue Heartseeker |
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Enhanced Forceful Arrow | Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance. | Tags: Basic, Marksman, Vulnerable, Damage, Physical | Rogue ForcefulArrow |
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Enhanced Twisting Blades | Twisting Blades deals x30% increased damage when returning. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue TwistingBlades |
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Enhanced Flurry | Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. | Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy | Rogue Flurry |
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Enhanced Penetrating Shot | Penetrating Shot deals x10% increased damage per enemy it pierces. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue PenetratingShot |
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Enhanced Rapid Fire | Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue RapidFire |
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Enhanced Barrage | Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. | Tags: Core, Marksman, Imbueable, Damage, Physical, Energy | Rogue Barrage |
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Enhanced Shadow Step | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds. | Tags: Agility, Cutthroat, Unstoppable, Imbueable, Damage, Physical, Cooldown, Movement | Rogue ShadowStep |
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Enhanced Dash | Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds. | Tags: Agility, Cutthroat, Imbueable, Damage, Physical, Cooldown | Rogue Dash |
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Enhanced Caltrops | Enemies take x3% increased damage from you each second they are in Caltrops. | Tags: Agility, Trap, Crowd Control, Damage, Physical, Cooldown | Rogue Caltrops |
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Name | Description | Tags | Power Name | Rewards |
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Innate Cyclone Armor | Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Ancestral Fortitude | Increase your Non-Physical Resistances by {5 skill_rankup_desc: Non-Physical Resistances {5 | Tags: Non-Physical, Resistance | Druid Talent NatureMagic T2 N3 |
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Preserving Cyclone Armor | Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Cyclone Armor | Cooldown: 18 seconds skill_rankup_desc: Non-Physical Damage Reduction {10 | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Enhanced Cyclone Armor | Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds. | Tags: Defensive, Nature Magic, Storm, Cooldown, Damage, Damage Reduction, Non-Physical, Physical, Crowd Control | Druid CycloneArmor |
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Alchemist's Fortune | Non-Physical damage you deal has a +{5 skill_rankup_desc: Lucky Hit Chance Bonus +{5 | Tags: Non-Physical, Lucky Hit | Rogue Talent Cunning T2 N1 |
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Potent Warding | After casting a Non-Basic Skill, you gain {2 skill_rankup_desc: All Resistances {2 | Tags: Resistance, Non-Physical | Sorcerer Talent Elemental T1 N1 |
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Some skills, hero and monster alike, deal physical damage and may also do another type of elemental damage. While other types of skills/attacks of elemental damage are commonly reduced or nullified by Elemental resistance or immunity, Physical resistance was introduced in Diablo II, but it is rarely shown, and it is not noted on the character sheet. However, it is a full-fledged resistance in Diablo III.
In Diablo II, its chance to hit is reduced by defense (unlike other spells), and several monster types, especially in later difficulties, have Physical immunity or resistance. Items with the property ‘Damage reduced by X’ also can protect against it.
In Diablo III, it is used by Barbarians, Crusaders, Necromancers, Demon Hunters and Monks, as well as by Witch Doctors (their pets’ melee attack mostly, unless other damage type is chosen), but never by Wizards.
Critical Hits from Physical damage may rip the target’s flesh from bone, tear is apart, slice and dice, decapitate, sever in half etc.
Andariel’s Visage, Stone of Jordan, Lidless Wall, Doombringer, Heart Slaughter, Swamp Land Waders and Holy Point Shot are the items with unconventional bonus to Physical skills damage. There is no amulet that would make a character immune to Physical harm.
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