PvP Damage Reduction | - Inherent damage reduction granted against other Players in PvP.
- Stacks with all other sources of Damage Reduction.
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Damage Reduction from Bleeding Enemies | - Reduces incoming damage taken from enemies that are Bleeding.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Burning Enemies | - Reduces incoming damage taken from enemies that are Burning.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Close Enemies | - Reduces incoming damage taken from enemies in melee range.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Distant Enemies | - Reduces incoming damage taken from enemies far away from you.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Enemies Affected by Damage Over Time | - Reduces incoming damage taken from enemies that are affected by any Damage Over Time effect. This includes Bleeding, Burning, Poisoning, and Shadow Damage Over Time.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Elites | - Reduces incoming damage taken from Champions, Elites, Bosses and Players.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Poisoned Enemies | - Reduces incoming damage taken from enemies that are Poisoned.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Enemies Affected by Shadow Damage Over Time | - Reduces incoming damage taken from enemies that are affected by Shadow damage over time.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Enemies Affected by Traps | - Reduces incoming damage taken from enemies that are affected by a Rogue’s Trap Skills.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction from Vulnerable Enemies | - Reduces incoming damage taken from Vulnerable enemies.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction while Fortified | - Reduces incoming damage taken while your Fortify is greater than or equal to your current Life.
- Stacks with the damage reduction inherently received from being Fortified.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction while Injured | - Reduces incoming damage taken while you are below 35% Life.
- As this stat increases, additional bonuses become less effective.
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Damage Reduction with an Active Barrier | - Reduces incoming damage taken while you have an active Barrier.
- As this stat increases, additional bonuses become less effective.
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