Diablo 4 Damage Reduction from Enemies Affected by Shadow Damage Over Time

D4 Damage Reduction from Enemies Affected by Shadow Damage Over Time

NameDescription
Damage Reduction from Enemies Affected by Shadow Damage Over Time
  • Reduces incoming damage taken from enemies that are affected by Shadow damage over time.
  • As this stat increases, additional bonuses become less effective.

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Related

NameDescription
PvP Damage Reduction
  • Inherent damage reduction granted against other Players in PvP.
  • Stacks with all other sources of Damage Reduction.
Damage Reduction from Bleeding Enemies
  • Reduces incoming damage taken from enemies that are Bleeding.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Burning Enemies
  • Reduces incoming damage taken from enemies that are Burning.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Close Enemies
  • Reduces incoming damage taken from enemies in melee range.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Distant Enemies
  • Reduces incoming damage taken from enemies far away from you.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Enemies Affected by Damage Over Time
  • Reduces incoming damage taken from enemies that are affected by any Damage Over Time effect. This includes Bleeding, Burning, Poisoning, and Shadow Damage Over Time.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Elites
  • Reduces incoming damage taken from Champions, Elites, Bosses and Players.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Poisoned Enemies
  • Reduces incoming damage taken from enemies that are Poisoned.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Enemies Affected by Shadow Damage Over Time
  • Reduces incoming damage taken from enemies that are affected by Shadow damage over time.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Enemies Affected by Traps
  • Reduces incoming damage taken from enemies that are affected by a Rogue’s Trap Skills.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Vulnerable Enemies
  • Reduces incoming damage taken from Vulnerable enemies.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction while Fortified
  • Reduces incoming damage taken while your Fortify is greater than or equal to your current Life.
  • Stacks with the damage reduction inherently received from being Fortified.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction while Injured
  • Reduces incoming damage taken while you are below 35% Life.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction with an Active Barrier
  • Reduces incoming damage taken while you have an active Barrier.
  • As this stat increases, additional bonuses become less effective.

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