Diablo 4 Damage Reduction from Vulnerable Enemies

D4 Damage Reduction from Vulnerable Enemies

NameDescription
Damage Reduction from Vulnerable Enemies
  • Reduces incoming damage taken from Vulnerable enemies.
  • As this stat increases, additional bonuses become less effective.

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Related

NameDescription
PvP Damage Reduction
  • Inherent damage reduction granted against other Players in PvP.
  • Stacks with all other sources of Damage Reduction.
Damage Reduction from Bleeding Enemies
  • Reduces incoming damage taken from enemies that are Bleeding.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Burning Enemies
  • Reduces incoming damage taken from enemies that are Burning.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Close Enemies
  • Reduces incoming damage taken from enemies in melee range.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Distant Enemies
  • Reduces incoming damage taken from enemies far away from you.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Enemies Affected by Damage Over Time
  • Reduces incoming damage taken from enemies that are affected by any Damage Over Time effect. This includes Bleeding, Burning, Poisoning, and Shadow Damage Over Time.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Elites
  • Reduces incoming damage taken from Champions, Elites, Bosses and Players.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Poisoned Enemies
  • Reduces incoming damage taken from enemies that are Poisoned.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Enemies Affected by Shadow Damage Over Time
  • Reduces incoming damage taken from enemies that are affected by Shadow damage over time.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Enemies Affected by Traps
  • Reduces incoming damage taken from enemies that are affected by a Rogue’s Trap Skills.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction from Vulnerable Enemies
  • Reduces incoming damage taken from Vulnerable enemies.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction while Fortified
  • Reduces incoming damage taken while your Fortify is greater than or equal to your current Life.
  • Stacks with the damage reduction inherently received from being Fortified.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction while Injured
  • Reduces incoming damage taken while you are below 35% Life.
  • As this stat increases, additional bonuses become less effective.
Damage Reduction with an Active Barrier
  • Reduces incoming damage taken while you have an active Barrier.
  • As this stat increases, additional bonuses become less effective.

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